Used to play a lot of MMOs as a kid, but I kinda stopped playing videogames all together after a certain point. Been wanting to get back into it lately but it seems like a lot of them have gone online. Any decent ones still around?
Your choices are the same as the past two decades.WoW if you're a braindead moron who is just seeking a space to do literally nothing in and play dressup. You pog at Marvel moments and only play because you run the "endgame", aka running the same 5 dungeons hundreds of times because you're too stupid to play any other game. Requires you to be able to stomach modern Blizzard LGBT BIPOC pandering Classic WoW if you want to experience an outdated ass system with tons of jank and bugs, but actually has a vast wonderful world and community that is basically designed to waste your life. Except all the communities are split into 6 different versions of the game and all hate each other for not playing their favorite version of the game.OSRS if you want a charming, well written and amusing world to explore. Probably has some of the best MMO design ever, except is caged behind a nightmarish top down browser engine and is basically just an infinitely looping grind forever and ever and ever with no meaningful "endgame"ESO if you want to experience a watered down version of TES that has one of the most vile combat systems ever created and also are willing to accept your game is going to be dead by the end of yearFF14 if you're a pedo or only play games to ERP. Or you think some random Japanese version of Marvel fantasy world ending every 10 minutes bullshit story telling is worth sitting through hundreds of hours of dialogue forLiterally any other MMO if you want to convince yourself their nicheness is actually somehow superior to any of the above (DDO, GW2, Albion)
Realm of the Mad God.
>>2718869>Requires you to be able to stomach modern Blizzard LGBT BIPOC panderingDoubt it could be as bad as GW2. Its a shame, because literally everything else about GW2 is great (assuming you're the kind of player that can enjoy horizontal progression).
>>2720179nta but WoW is about as bad. They're both incredibly pozzed games. WoW has a more rabid normie fanbase while GW2 is more akin to 14's toxic positivity LGBT shit, so you just pick your poison.
>>2720179GW2 could have been the perfect game but they forgot to give the charr fat asses
>>2718728I'll give you a quick rundown. >Quest simulator & raidsWoW Classic>The above but more casual and lots of women/ladyboysModern WoW and FF14>Anime Diablo 2Ragnarok Online private servers>Sims 1 skill grinding but with quests and shittier gfxOSRS>You need to group up with 5 randoms to spend 4 hours in an exp party to get 1 levelFFXI, EQ>Sandbox PVP but you get blobbed by 3rd worldersEve Online>The above but casualized with a fantasy skinAlbionEverything else is fairly copy-paste unremarkable but if it interests you go for it.
The problem with mmorpgs is that they're a dated formula, that isn't reaching/retaining new audiences, and those that are left are 90% the most annoying people in the world. If you play a mmorpg, chances are the people you will encounter fall into at least one of the following>the singleplayer playersYou have no idea why they play these games. They don't talk to anyone, refuse to do anything that requires any sort of interaction with others, and spend most of their time doing solo or "parallel play" activities. >the sweats or min/maxersThey treat this game like a job. Something taking 5 mins longer than the optimal time will result in them getting annoyed/upset. They will gladly make the game as unfun as possible for themselves and those around them for the sake of a reward dopamine hit. Very prevalent if you play on "streamer servers" or around them. > the "modern" gamerThey buy the retarded looking cash store outfits. Do not care about the RPG aspects of the game or lore or immersion or anything like that. Their behavior is very similar to the people who play mobile games, honestly. They will happily support ads in their own game. Or spending 100+ USD on stupid shit in the cash store. They LOVE the "disnification" or whatever people are calling it now. >FurriesGod they're everywhere. I swear this is one of the biggest demographics in mmorpg players. So many mmorpgs now, including upcoming Gw3, have multiple "furry races". 1/2
>>2730468All of this being said>WoW retailHonestly has a lot of them all. I mean, just look at one of their most recent cash store offerings. Onsies and shit>WoW ClassicAt the start, it will attract them all. Then after about 2-3 months, it will mainly be min/maxers. And then Bliz will start offering things like level boosts to try to attract the modern gamer to make $$>Gw2A lot of singleplayer players, furries, and modern gamers. For example, people will combine the right cosmetics to be a glowing pink lightbulb. Only group this does not have a lot of are the sweats. They're there, but they're a super small minority. The game's population is mainly there for the horizontal endgame and large scale meta events that are parallel play. >ESOMainly singleplayer players. Seems like 80% of their playerbase is playing ESO because they're want more TES. I can't help but wonder if TES6 is going to cut this games population in half, at a minimum. >SWTORSimilar position to ESO. Mainly known for its singleplayer experience and story. But the story is far better than ESO imo. >FF14Like WoW retail, but more furries You really have to know what you're looking for. Are you looking for quests/story? Then maybe ESO or SWTOR. Endgame PvE? WoW retail or FF14. "Oldschool" Endgame PvE? Classic WoW. Large open world meta events? Gw2.
GW2 is the only MMO worth playing.I kinda want to go back...
Come home https://oldschool.to/
Not OP.I miss my OSR and ToonTown days as a kid. Nothing I've played since has had the same charm. I pop into the MMO Bizarre Adventure thread now and then to see peoples' opinions, but that's about it.If something looks like it has potential, it tends to be devs with social agendas and make up for being childless by regulating and policing players.Best I find are multiplayer games that adopt some MMO mechanics, but they tend to be survival games or similar genres.
>>2718728>fun mmosn/a>active mmosWow and ffxiv
>>2734104GW2 players always talk about how fun it is while never actively playing it
>>2730468>The problem with mmorpgs is that they're a dated formulaThis is a good thing though. Modern games are ass and a lot of ppl are happy just to keep on questing/ganking/crafting.
>>2718728As someone who has infinity + 500 hours into mmos since I was 6 years old here is my list of actual decent games worth investing time into>Guild wars 1Recently got some updates, if you consider this an mmo (Its not really, but...) its actually not dead, and because they are trying to build hype for Guildwars 3, and they know actual guildwars players dont play 2, theyve started updating GW1 again.>Haven and HearthI dont know when the next wipe is; but this game is genuinely fun especially with a group. It looks like a mobile shitfest, but if you like survival games everything you do in H&H takes a solid minute to do, so after doing multiple things and building a house it feels rewarding to have shit made. A second player halves the amount of time it takes for example to cut a tree (And they can help you carry a log aswell). The more players the quicker everything goes.>Division 2Because 99% of the division 2 is a coop/non mmo game like GW1, this can still be played normally all throughout. PVP is heavily catered to those who have a billion hours into the game however as there are "over maximum level" small stat boost points that add up. This isnt the best game on the list by any means, but it is very much playable.>Once HumanThe core game is very very cool, the idea surrounding this is cool and it had amazing potential on launch. Developers are more focused on cosmetic IRL money shop shit than balancing weapons and patching bugs that genuinely cause issues, but for a modern game this is decent. Similar to Division 2, it could be fun if you have nothing else to do. Not phenomenal by any means because of issues i could talk about for hours, but this is decent. (Prismverse Clash is the best game mode, but dont start with this as you'll be way too undergeared to compete with other players)>State of Decay 3I just wanted to put this here to say that its no longer gonna be an mmo. They changed it to another coop game. (When it eventually comes out)
>>2718869oh and remember you need to pay (MONTHLY) for the braindead option, so it require you to be even way more braindead
>>2738580state of decay 3 was never gonna be a mmo
>>2739981Not anymore>All the original interviews with devs said the goal was to make State of Decay 1 and 2 as practice for their end goal; an MMO in the state of decay universe
>>2738205Depends how you look at it. If you're a developer, its bad. Because all these games are declining in population and struggling to hold an audience. Along with newer MMORPGs who are following this formula are failing/dying. Hence why games like Gw3 are not following that formula anymore. There will always be some audience for this kind of mmorpg. But who knows what the size will look like when all is said and done. In 10 or 15 years, the only mmorpgs like this may end up being WoW and FF14 lmao.
>>2718728>Any decent ones still around?GW1, OSRS or RS3 would be my top picks. Tried going back to ESO and GW2 after putting 400+hours into those in the past, but they just aren't fun anymore with no sense of purpose to my activities.
>>2718728Why is the clown playing DOTA 2 on a controller. Can he aim Injoker's spells with that ?
>>2718869>shilling OSRS one of the worse and most anti social mmorpgs to exist and was original loser poorfag mmo back in the daylmao
>>2730468>"dated formula"yet almost all of the original mmorpgs are still alive today, and so many people are hungering for a new mmo even korean pw2 garbage gets an easy 300k+ players on launch day.
Nobody talkin bout WURM le sigh.. U basically have to be autistic to enjoy it, and its EXTRA slow as a new player but its probs the best sandbox mmo in existence. Haven and hearth is cool too.
>>2718728Neverwinter Nights PW RP Servers such as Arelith.
>>2761715i have played a ton of wurm but later on i got way more invested in haven. i think because i like rust as well it scratches that itch.
>>2718869>OSRS if you want a charming, well written and amusing world to explore. Probably has some of the best MMO design ever, except is caged behind a nightmarish top down browser engine and is basically just an infinitely looping grind forever and ever and ever with no meaningful "endgame">game run by redditors>everything has to be filtered through reddit before its considered to be polled>if anything fails a poll reddit will beg for it to repolled 900 times till it passes>force the worst possible skilling update into the game (sailing), community expects sea of thieves, it's literally a humiliation ritual, even more than the core game>body types a + b + pronouns within 2 years>every boss is made for 80 iq filtered by real game playersaside from that its good, its peak was quite literally in 2009 and 07 was specifically made because any year past that included every single good update people actually liked, and it had to be far enough back that it was separate to not kill eocthe actual game "2007scape" in isolation peaked in 2015/16 before redditors through mobile killed a super comfy game and made it about pandering to moronsI think the majority of people who are super into it now are people who never played when it was actually good so they have nothing to compare it to like league of legends. You will regularly see people who say "i've played for 20 years" because they made an acc in 2007, played for 12 hours and quit for 19yit is bizarre to see how it ended up turning out though
>>2763907>and 07 was specifically made because any year past that included every single good update people actually likedso wouldnt after 07 be good then and liked updates? what?
Albion Online if you care about having players on your screen.
>>2766146Jagex's reasoning was the newest backup they had was 07, it's just had that no one actually believed them because had they even gone and did 08 with curses + corp + pvp armors + everything else eoc dies immediately, so it was conventionally far back enough > be good then and liked updates?some of them got added, quite literally after 10 years like while guthix sleeps, but most never did because the quality of os updates has always been extremely low quality compared to pre eoc, some obvious examples are to compare living rock cavern rocktails(anglerfish on os) to how you get them on current gameor how they add d claws without tds because thats too much work, list goes on really idk what it's like now because haven't engaged with it in 3 years but knowing how good one version was always just ends up jading you and thats my point, the current people have no standards because they were like 9 when the game was at it's quality peakfor awhile you had some strange eliteism that anything from pre eoc was some how horrible, and loads of content never got readded like curses because redditors misremembered the power creep of it which has happened so many times i lost count to various things I mean some redditor had to pay livestreamers $5 and ask 10 of them back on the last raids 1 poll if claws would ruin the game, and thats how they finally passed after like 7 attempts
Anyone got a line on good Ultima Online servers/shards, as far as leveling/questing systems go. Last one I was on like 10-15 years back was UO:Hyrbid I think.
>>2766878to add to this, it's not entirely their fault for being bad at most things2007scape on launch(2013) had like 4-5 employees, and the main ideas person who designed the entire content they added + raids+ other shit got fired for selling hidden bugs to abuse to gold farm, so not only did they lose their ideas guy they also went back to having like 4 employees and 1 junior art dev by the time the team grew they just started hiring literal subhumans like mod fowl/wolf who were trannies/gays and would only add gay pride events/iconography/change quests/ added body type a+b, pronouns etc, they were obviously the worst but most of the hires were literal subhumans and even with a 20+ person team most of the work was done by literally 3 people the first 3 years of updates almost all the art is recolored in game assets, after they finally starting hiring full time artists they didn't even like the art style so they would intentionally sabotage it like ghost/mod e girl and have crash outs on twitter if anyone criticized them for being bad at their jobs shame to know you could of just added 2010 scape and had everything really wicked like minigames/curses/corp/nex/pvp armors/gm quests, HD etc etc from start instead of having to wait 10 years for them to poorly recreate them in an art style thats just been perverted by almost every artist except mod west and had the start been like what i said you wouldnt of had all the mentally ill mobile players come in and try and ruin it before they don't like how grindy their grinding simulator is, truly fucking bizarre
GW2
>>2730442>FFXI>You need to group up with 5 randoms to spend 4 hours in an exp party to get 1 levelNot the case in retail. It's in a very good spot imo and would suggest it far above XIV. Years of content, extremely horizontal progression, EN speaking community is very helpful. Biggest con is that the largest EN servers are currently locked from character creation, at least last I checked.
>>2767044ohh ok so you think it should of been 2012 scape or 2010 scape instead of 2007? I've only played rs2 for a few months when it came out and then went back to rsc. I think the last time i played rs2 was april or may 2004
>>2767571exactlymiss classic too even though it was before my time, i'd still log in and mess around before they finally closed em in 2018, good times
>>2718869>best MMO design ever>calls it an infinite grinding loop with no endgameso which is it? can't both be true
>>2760842They're alive, yes. But most of them are declining in population. Except maybe those with 1k-2k players. But I think you'd be hard pressed to find a publisher willing to fork of a bunch of cash for those kinds of numbers.As for launch day, yes. That happens with every game. A ton of people play it, then most of them leave within 6 months. MMORPGs need a consistent long term population to survive. NW, peaked at 913k at launch. Down to ~40k in 6 months. T&L, peaked at 333k. Down to 40k in 6 months. People love the idea of a mmorpg, but they don't like actually playing it long term. They come in, play it for a bit, then leave it for months and sometimes a year +. That's why mmo-lites are on the rise, because they're designed around this behavior. I wouldn't be surprised if you go and take every single "mmorpg player" from all games. You'd find that there aren't any mmorpgs with a "rising population". Instead its the same group of people hopping between them. While the genre as a whole is losing more players than it is gaining.
>>2736363im ingame right now
>>2730468>You have no idea why they play these games. They don't talk to anyone, refuse to do anything that requires any sort of interaction with others, and spend most of their time doing solo or "parallel play" activities.Because it feels a living world filled with people. MMOs are also big and receive content updates. "Singleplayer MMO" is my favorite genre and it doesn't matter if it's an actual MMO that allows me to play solo or a singleplayer game like FFXII or Kingdoms of Amalur emulating the feeling of playing an MMO. "Dead MMOs" with private servers and singleplayer conversions like Dinkledork's WoW Repack are absolutely fantastic games.
>>2777643
>>2778223I'm not sure why you think that everybody who likes GW2 needs to be online every minute of their life. It's a game that you can happily abandon for a decade and continue where you left without any issues.
There really aren't any good ones because people are afraid to interact in games nowadays and MMOs were built on player interaction.
>>2779382They don't need to go full launch EQ but there really ought to be more incentive to group up. MMOs are so frictionless these days that any optional group content just isn't worth the hassle. Classic wow achieved a nice balance, even if not perfect. Group quests and dungeons were worth the trouble because having bad gear while leveling was actually painful. Modern mmos are completely soloable until level cap specific high-tuned content, which is why the meta these days is to play them like an autistic speed-running mute.
>>2779687Think of the poor streamers, if they couldn't solo then how would they make filler content
>>2767040Give it up man
where can i co-op with a friend, have decent build variety and feel like i'm playing tactically without having 3 different UI addons that macro everything?
>>2781946Guess it depends on what tactically means. Guild Wars 1 is a strong contender. Dated graphics and animations. But story wise its pretty interesting. Combat is very tactful. People often joke around that it shares more with a crpg than a mmo. Maybe vanilla -> TBC WoW? Gw2 and ESO are super simplistic imo. Not bad games, but I wouldn't say their combat is tactful. Maybe SWTOR. Though most play SWTOR just for story/questing. Not sure how that works coop wise. Maybe LOTRO.
personally I really like both wow and eso. Modern wow always seems to be two steps forward, one step back but it does inch towards improvement. Healer gameplay is great. Good variety of content and lots of ways to gear up.ESO I play more casually but the quests and events are usually really fun and well written. The gameplay isn't as good but the way you can build your character to be however you want is really cool.I also play poe and soulframe, they're not really mmos but I still think they're worth considering
fun active mmos are a relic of the pasti still enjoy runescape 3 and osrs but nobody talks in them. and honestly that's fine. they are still comfy as singleplayer games.
>>2786611nice