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File: pvpvpve.jpg (91 KB, 764x429)
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Let's Settle the PVP vs PVE argument Once and For All. Also recommend games in either genre that you enjoy!

It's quite simple.
>PVP Players
PVP Players want to play in a system of full freedom, where their safety is up to them and the people they work together with. There's no restrictions to combat in the game, it's up to the player to determine how to achieve ingame goals, whether it's through raw brute force and numbers, or through shear cunning wit and strategy. To travel alone in such a game is to make yourself vulnerable and small. You must work with others or become exceptional, while knowing your limits against numbers. Players who embrace this style of play are usually bro-tier, but bants comes with the territory and if you can't hang, you will break. Only the strong survive here. Players who enjoy this style of mp want to face an enemy that is cunning and unpredictable. An outcome to any pvp engagement is unpredictable since other players can change their strategies at any moment, and so winning feels like a real victory. Tactics revolve around being able to react to threats at any time, from any direction, rather than dealing with known predictable bot threats.

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File: holymoly.jpg (190 KB, 1374x1088)
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cont'd
>PVE Players
PVE players want to play in a system where they are hindered and choices about personal safety are decided for them through hard-coded rules and laws like no pvp or consentual pvp only (you must initiate pvp with someone before being able to damage each other), or where friendly fire is off. These players cannot handle the stress that they are vulnerable to consequences at all times. They want to skip any level of threat other than the controlled and calculated levels of threat from bots within the game. Bots in these games are often extremely low intelligence and easily exploitable threats that are predictable and cheesable. An outcome to any engagement in a PVE game is predictable and hardship or punishment for bad choices can be easily mitigated since there is no unpredictable threat. Tactics revolve around easily repeatable memorized "paths and actions" rather than learning to react to unpredictable threats.

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File: guacamole.jpg (221 KB, 1508x1330)
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Personally, I prefer open PvP in a PvPvE environment, as I do think PVE is a positive experience still, and 90% of games we enjoy as gamers are PvE. Still, the most thrilling encounters in a game will always be PvP, and just the threat of PvP alone makes the game better from a PvE stance. Let's discuss.



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