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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 47456456.jpg (98 KB, 616x353)
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>https://store.steampowered.com/app/3051280/Haven__Hearth/
>A free-to-play MMORPG with crafting, building, landscaping, foraging, hunting, fishing, a dash of poetry, and open PvP combat.

Its that time of the year for your favorite open world hobo murdering simulator. Or is it?

16.1 was a mixed bag, but despite popular belief, the game isn't on life support, many updates happened in the last six months including:

>extensive QoL additions, such as new game items and improved user interface
>several new critters and produce
>new buildings, with variable levels of utility

The pre-patch notes of the incoming World 16.2 as follows

>As was announced at the start of World 16, we intend to launch the next new world — World 16.2 — without resetting World 16.
>This post is to inform you that that, indeed, remains the plan, and that we intend to launch World 16.2 on Friday, August 14th, 2026 @ 19:00 UTC.
>Worlds 16 and 16.2 will, then, run concurrently until the threads of their fates again unravel.
>World 16.1 will end with the launch of World 16.2.

>Notable Changes in W16.2
>The exact changes are still pending at the time of this writing, but:
>Single continent spawn
>Changes to disempower characters without "Rage" in combat. The current line of thinking is to make it possible to "evict" characters without "Rage" from more or less anywhere.
>Reworked system for Gildings.
>A series of other changes, big and small, will, as usual, be left to the joy of discovery.

Many are claiming this will be a "care bear" world, so always a good chance for newbies to start playing and not die horribly.

If you never heard of this game, I recommend joining a village. There's plenty recruiting new players.

- NEW SERVER WILL LAUNCH AT 19:00 UTC, Friday August 14th, 2026

Links:
>Official discord https://discord.com/invite/dKJ8GfE5F9
>Official website https://www.havenandhearth.com/portal/
>Official wiki https://ringofbrodgar.com/wiki/Haven_and_Hearth_Wiki
>>
I'm hyped.
>Changes to disempower characters without "Rage" in combat. The current line of thinking is to make it possible to "evict" characters without "Rage" from more or less anywhere.
>inb4 disposable Rage alts to evict yourself become mandatory
>>
>>2821311
Surely it won't come to this, the PvP guys are making fun of jorb by brainstorming ways to grief people.
>>
From my understanding they only want to remove fighters without rage from PvP. Making 16.2 a PvE world is not the goal.
>>
>>2822053
I honest believe jorb being an ESL didn't anticipate people taking his word literally, meaning a click and you are gone mechanic after a timer. I think he elaborated a bit more on discord since then but we will see.
>>
Less than 36 hours till we see how much of a boring nothingburger this "experimental" world is
>>
I don’t really care about the changes. I just want to play the first few weeks of a fresh start again. They should reset the server more often and design the game around shorter reset cycles. Waiting a whole year is too long.
>>
>>2828566
Indeed, just make it like a PoE league, it has a set time limit, 4 to 6 months, while maintaining a "core" world that last years, like Standard League. I think that was the plan before jorb lost interest.
>>
>>2828653
They are kinda doing that with 16.X worlds but they don't stick to their six month reset schedule.
>>
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Its today bros, around 4 hours from now. As always no patch notes until probably an hour before release, jorb loves the JOY OF DISCOVERY.
>>
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>Reduced the cost of "Rage" from 50k LP to 10k. Suggested here
LETS FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
literal pvp world
kind of cool
>>
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>animals run away if they can't path to you
>they also spam defenses while running
>>
>>2834183
It only took them 17 years to fix.
>>
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my hide survived outside in the wilderness for 10 whole hearth days
i think jorbtar deleted travel weariness because this continent has to be really really big
>>
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How do you escape PvP when you can't go through gates during combat? This is going to be a massacre once players start building on the surface.
>>
>remove mining quality from stone pickaxes

this is actually just aids for no reason
>>
>>2836311
It's gigantic continent
Literally nothing happens around me
>>2837146
Just never go outside your pali lol
As far as i understand you need to run until you drop agro which only really possible if pvp guy is alone or their team is retarded
>>2837600
Using stone axes on lvl9 is more of aids
Just make tinkers axe, it's going to be roughly the same q for week one and forget about axes in mines after week 2
>>
>>2837146
an unclaimed locked house with a mineshaft in the basement that leads to two more unclaimed locked houses

if jorb is particularly dumb you might be able to go down a mineshaft into a claimed area anyway and its fine
>>
>>2837146
Run and drink until they get bored. Use bunny shoes, get to the speed boosts and keep running. Unless they really want to murder you they will stop after a couple grids
>>
What's the best grove you have ever found? I found one with apple trees.
>>
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got a palisade up
now what do i do in the 2 weeks before the world dies
>>
>not building right outside the RoB zone for maximum gameplay
>>
>>2845670
has anyone succeeded so far? I haven't checked RoB in 2 days. Only thing I saw last time was a completed cave claim kinda far west. I did bash a claim near the non combat area border.
>>
>>2848270
I use the area around RoB to farm hides. There are some claims very close. All newbies.
>>
>>2848396
I was using it early to farm fruit and bough, also there is a tar pit NE that helped me a little for my rowboat
>>
I tried to make a /v/ recruitment thread twice and people just aren't biting like they were during covid times. Only got two guys
>>
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>>2860464
/v/ is basically a gone board by now, i think the last "successful" board to have a functional haven/hafen group was /jp/ and the mods killed that board as well so that functioning is gone as well
>>
log in
palisade
write jorb sucks
log out forever repeat next year
>>
>join big noob village
>quickly build palisade
>enjoy watching all noobs around me get bashed and KO'd
Kinda comfy
>>
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Verticality on this game is so pleasant to look at. I know its retarded but I do enjoy exploring just to find cool looking places.
>>
snails group got banned and nuked, again
>>
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>>2819669
>Official discord
Why the fuck is every public discord filled with these reddit trannies?
>Don't be unironically racist. If you feel the need to ask for clarification or where the line is - don't.
>Don't claim that The Phantom Menace is your favorite Star Wars Movie, this shouldn't need explaining.
>"Post Deez Nuts" - Snuggy Wuggy Boy (Non-Femgirl)

Why is every discord filled with these fucking freaks? Seriously.
>>
>>2920694
>trooncord
go back
>>
>stack furnaces, full drying racks and tanning tubs
>no palisade and right next to a Thingwall
This is the second time I have come across a base like that. Is it worth to bait players like that?
>>
>world completely abandoned after two weeks
Is this the new personal record for jorbtar?
>>
>>2940992
Player numbers are more stable than previous worlds because the map is way too big and PvPers struggle to find all the noobs.
>>
>>2948461
player numbers are stable because traveling around isn't fucking cancer for once
>the map is way too big
exact same size as it was in w16.1 and w16, just less activity on rivers
>>
>>2940992
join a village bro, pvp all the time
>>
>survived a winter gank because my wannabe assailant started starving during the chase
fucking hate skis
>>
>wild animals have the shield effect against bows
>they also refuse to walk on claims or near walls
I see
>>
>>2837146
run, hook them on terrain features so their pathfinding catches them on trees and shit, drink water, take advantage of speed 4 terrain when you can, try to break LOS and aggro long enough you can stay behind a tree while you hearth back to your haven
>>
>>2995603
You will maybe escape a hermit like that. Hermits are not famous for ganking though.
Haven pvp is asymmetrical and you will always be chased by guys who have numbers advantage, experience advantage, gear advantage and stats advantage. You are not running away from 6 guys, even if you're good at running (who said they are not?)
There are only 2 ways to escape:
1. Have someone from your village (competent) pick you up with a snekkja. This is the most realistic way but most competent players are the ones who gank you because everyone is a part of one mega alliance (technically two mega alliances but they do not attack each other, they might accidentally catch one player of another alliance doing credo quest but as soon as more people show up both sides just go home, every time). You need to have at least some skill at running so you can create enough of a distance to board a snekkja, and cooperate with your villagers to pull it off.
2. Run to a snowy mountain and use a ski script to escape, jump into some cave and port as soon as you leave combat. This will only work if your gankers don't carry skis themselves. People are catching on and skis get more popular now.



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