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Are we so back? Player count is high. Have they fixed all the fucked up houses yet? Or even explained it?

Previouz Zed: >>2787377
>>
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How do you guys keep this game fresh?
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no
>>2832934
we don't, game sucks.
>>
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/vm/ servers:
149.102.156.205
port = 35700
7% Sprinters / Bite Only / PVE

70.177.171.169
port = 16261
Full vanilla server (pve or pvp?)

192.9.129.34
PVP anarchy server, anything goes
>>
>>2833037
>eu tranny server
>sprinters
fuck off retard
>>
Best clothing mod?
>>
>>2833047
Don't shoot the messenger. idk what goes on in that server.
>>
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"zomboid is so realistic bro!"
>cows that are supposed to give you months of beef supply actually give you a few days
>rain water you collect from rain collectors is slower because fuck you
>eating 1 stale berry makes your life miserable but 1 stale berry in a bowl makes you happy
>drinking water from rivers is bad but you can actually take 1 sip per day from it and you will be fine
>you need to be a master carver to make a club
>you need to be a master carpenter to know how to move a sofa without completely destroying it
>>
How did you guys first get into zomboid?
>>
>>2833102
never played it until the update. Had my eye on it for awhile, but i never buy into games that are in development. this has been "in development" for over a decade so i just hopped in now. i can already tell the game gets old quickly.

i hope i doesn't take another decade for a new update.
>>
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>>2833037
70.177.171.169
port = 16261
this ones anarchy pvp

192.9.129.34
i dont know if this one is still running
>>
>>2833102
Some friends pressured me into buying it when multiplayer first came out. We all started fresh not knowing what to expect. We spawned in and had no clue what the fuck was going on. The map didn't show our positions. The combat felt clunky and the menu ui was ass. We all quit immediately. I decided to give it another try years later and something just clicked. I finally understand what slight appeal this game has.
>>
>>2833102
i saw this https://www.youtube.com/watch?v=Sb-lLro0o6M
>>
>>2833102
bought it when b41 dropped and hopped onto a 4chan server after trying around single player
found my way to the hub across the river and basically lost all interest after that point
>>
>>2833102
>look up when I got the game
>may 2014 so build 27
man it was so dogshit I don't know why I still played it for a few dozen hours. I remember barricading up a house and then dying to swarms of zomboids when the helicopter event happened, though that may have been later on as patches came
>>
>>2833102
I actually bought it in 2020, didn't like it and refunded it. Then I played it with a friend and learned the intricacies and now I'm hooked.
>>
>>2832934
literally live fast, die young.
I never survived more than 5 weeks.
>>
>>2833102
>B41 gets released
>celebratory steam sale
>"I fucking love the walking dead, might as well buy this game"
>start it up
>confused by the UI
>right click a window and break it
>get cuts
>"oh fuck, better look for bandages or something"
>climb through broken window
>get more cuts
>"WHERE THE FUCK DO I FIND BANDAGES?"
>"OH FUCK A ZOMBIE"
>"WHY DOESN'T LEFT CLICKING ATTACK IT"
>die
And then I uninstalled and forgot about the game for a year. Installed it again when I heard about unstable branches and now I'm sitting at 340 hours playtime.
>>
>>2833102
Idk I probably saw some random YouTuber play it years and years ago. I bought it in 2014
>>
>>2833102
Bought in 2013 or 2014 because a couple of friends said it might be fun to play together.
>>
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>need to destroy a stack of 100 twigs for fuel
>each twig needs to go in one by one
>take 1 hour of in game time to put 100 twigs into the fire

You can't be serious, why can't I just drop the stack in the fire?
>>
>>2833594
It used to be sensible, now it's horrible.
>>
This game supposedly has 90k players but the steam forums seem like a ghost town. Not only that but all the forums everywhere show nothing but positivity. No one seems to talk about the shit that is wrong and broken with this game.
>>
>>2833655
You're not allowed. The TIS Forums & the subreddit are hugspaces; posters literally put a preface of love to TIS before they meekly dart around mentioning issues, and they're still told to just change sandbox settings before banned for being a nazi or something
>>
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What the helly
>>
>>2833728
>>2833655
They 1984'ed their forums and reddit spaces. They have somehow psyoped the entire internet that this game is heckin awesome and perfect and the devs dont deserve any criticism and shut up they could have sold it off to a chinese company so be grateful theyre still working on it!
>>
every main skill is piss easy to level except tailoring
>>
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>>2833900
Game is so ass backwards the most mind numbingly difficult grind is from 0-1 if you don't watch tv. The easiest part is at the highest levels once you can craft everything.
>>
Why can't I just take buttons off shirts or coats. Why do I need to hunt down a pig/cow/deer/goat to then turn their bones into buttons.
>>
>>2833812
Islands are a thing, but lol.
>>
>>2833941
Or carve buttons from wood?
>>
>>2833941
>>2834001
Carving a toggle would be trivial. Literally just a notched stick with string tied to it.
>>
>>2833102
I was looking for zombie games in like 2011-2012 and this came up I don't remember how. I was playing all the free shit I could find, Survival Crisis Z, flash games, Half Life mods etc.
I bought the game on TIS website somewhere during 2012 or 2013.
Needless to say in spite of the fact that I really didn't pay much for a game that I played for 100+ hrs, I still think TIS are hacks and they indirectly killed a possible Survival Crisis Z sequel.
>>
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>eat fresh cooked fish from a campfire
>unhappy
>eat mushrooms and weeds from the ground in a bowl
>happy
>>
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want to level carpentry? just build a huge wooden road to your base bro (nails not included)
>>
>hit tired moodle while looting a convenience store
>chug 5 colas
>nothing happens to the moodle
What's this caffeine free shit?
>>
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>sunflower seeds 350 cals a pop
this is the only food worth consooming
>>
>>2834055
you're eating that fish with the skin the scales and bones and eyeballs and guts still in
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>Open Wooden Barrel
>is clearly closed
>right click menu only has the option to open it
>pops an error after the timed action completes
Not the first one I've found, either.
>>
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Does the items you use to craft something change its durability amount? If I were to use rags instead of twine would my knife break more easily?
>>
>>2834434
no
>>
>>2832916
I go out of my way to only play Co-Op with my buddy, to upset multiplayerautist who's been shitting up the previous thread.
>>
>>2833913
>Early recipes are actually really hard to find ingredients/tools for and they give basically no XP
>End tier recipes use fucking bargain bin materials and tools and give way more XP
It just makes no fucking sense.
Knapping feels like balls to grind until you can turn flat stones into giant axes. Which grinds the skill WAY faster than the flint recipes.
>>
>>2834340
>you're eating that fish with the skin the scales and bones and eyeballs and guts still in
You know that cooking fish with skin, scales, bones is actually quite normal, right?
Cooking a whole fish ingame should be abstracted to the fish having been gutted and beheaded. That's how actual people cook actual fish IRL.
>>
>>2833037
Sprinter server has some mods.
Vanilla firearms expanded
Tree fix mod
Bicycles
25 sec realtime sleep mod
>>
>>2834577
>You know that cooking fish with skin, scales, bones is actually quite normal, right?
Maybe in thirdie land, but sure anon you go right ahead and cook a bluegill with no prep or anything and tell me how delicious it was. God some of you people are actually so fucking stupid.
>>
>>2834598
Are you retarded? Cut the head off, gut it, wash out the insides, shove some butter/lemon in there and wrap it in aluminum foil. That's how a fuckload of people in Australia eat smaller fish.
>>
>>2834607
>Cut the head off, gut it, wash out the insides, shove some butter/lemon in there and wrap it in aluminum foil.
see >>2834340
Again, so fucking stupid. I'm getting increasingly tired of interacting with stupid people like you.
>>
>>2834609
And I already said that cooking the whole fish is just an abstraction of doing the minimum preparation to make it actually edible. Even if the fucking thing has the head still on, the player absolutely should be gutting it first.
Do you enter threads just to pretend to not understand on purpose or are you just retarded?
>>
>>2834613
It's not because filets are in the game. STOP REPLYING TO ME YOU STUPID COCKSUCKER.
>>
>>2834615
Fillets are a considerably more intensive way of preparing fish for consumption and are not really practical on smaller fish (hence not possible for them ingame) unless you want to smoke them or something.
I recommend you actually do fishing IRL, it's a fun hobby. You're not too much of a pussy and squeamish about ripping little creatures open and tearing their guts out right?
>>
Not reading more stupidity, thank you.
>>
>>2834625
Hey it's not my problem you don't want to get your hands dirty for a good home made meal lmao.
>>
>>2834579
When are we getting the 100 mods shitpost server
>>
>>2834659
There was one with 200 mods but i think it's offline now.
>>
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there's not even enough good mods to make a giga modded save without just using KI5s cars making up 70% of the list
I ended up trimming my list down to 46 or so. vanilla cars and guns are fine enough. everything else is too bloated or buggy right now.
>>
>Currently having to datamine a fuckload of lua code just to figure out how the stupid fishing system subtleties work
BOY! SURE DO LOVE THE GAME NOT TELLING THE PLAYER THAT THE ROD, LINE, HOOK AND BAIT ALL HAVE COMPLETELY NON-DOCUMENTED VARIABLES!
>>
Okay, datamined this shit.
>Makeshift fishing rod has 20% less tension limit, line is easier to break using it
>Nails are a baseline of 1.0 in terms of bite-chance, proper hooks are 20% more likely to get fish to bite, paperclips are 20% less likely to get fish to bite
Will be ripping apart more files to see how precisely line durability works.
>>
>>2834775
Welp, line durability is simple, premium line is three times as durable as tine, and regular fishing line is twice as durable as twine. Not that it matters because if your twine is low durability, just replace it with new endlessly renewable twine.
>>
>>2834782
Correction, regular line is 150% more durable, premium line 300% more durable than twine.
>>
>>2834775
Oh yeah, and more fishing skill increases your tension limit even though it doesn't say that anywhere ingame.
Every fish has it's own preferred type of food too, but ultimately it's meaningless just use fish fillets for bait and you'll catch the best fish.
>>
>>2834704
We should compile a mod list that's sorted between memes, new additions, and quality of life mods desu
>>
>>2832944
Which body mod is that? I use tombs right now because it has dudes and chicks
>>
>>2834796
that's tomb's with the goth skin add for extra pale skin
>>
I can't get back into the anarchy server. I got a bunch of errors after scorching a city block, I think I broked it.
>>
>>2834824
nvm reinstalled and i'm good
>>
spooky
this is the house next door. I have killed so many zombies coming round my house with a crowbar I spike nausea leaving it
>>
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>>2834704
>>2834794
Here's a working b42.20.2 QoL modlist:
https://steamcommunity.com/sharedfiles/filedetails/?id=3782404822
I have new guys I play with, they requested the gun fag mod (I don't understand upper receivers and attachments) the twist of the server I have for them is that winter is going to be brutally hard with these weather mods (I'm hoping cold kills you in b42 because I used to have a mod for that but it hasn't been updated).

To make this a true mod list I would do either get rid of the gun fag mod, add schitzophrenic, then consider 2 scenarios: Week1 multiplayer when it's out and play out the scenario (theres bunkers in this pack) or do a 30 years later scenario w/ barricaded worlds + bandits w/ 75% less loot, 75% less food, , night time sprinters, and water goes bad / expires in the sinks in the world mod with bad weather

I help admin a server like a dnd session, the people that play stick to one town then eventually move on to the next one, which makes encounters easier for me. I find that it better to make the game harder, because if someone hops in a 100% car, breaks into a food store and gun store day 1.. then it's over the game is won... Same with loot respanwing being on anything shorter than a year in game. 99% of this game is all about your sandbox settings. Oh there was one tool that let you put event triggers in if a player wandered into a certain area.. admin events within reason can be amazing

Honestly I was shocked at how god tier the take a bath and shower mod is.

Also if you ever run this, client side you should s give your game more RAM and also run a client side reduced texture pack
https://supercraft.host/wiki/project-zomboid/allocate_ram/
https://steamcommunity.com/sharedfiles/filedetails/?id=3119788162
Your game will run amazingly with these

>>2834802
Thanks king


Do you guys have a server for vm?
>>
>>2834851
There are 4 servers

>>2833190
>>2833037
>>
>>2834866
Thanks, sprinters sounds neat l, we need a survival slop experience sever, 30 years later shit is kino, shame it's broken, idk how you guys live without skill recovery, dying and losing electrical makes me disassemble the entire fucking server
>>
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>>2834874
I wish we could have a server where PvE is in most of the map but PvP is forced in Louisville.
Alongside a server where you can eventually restore utilities, but the b42 mod for it is still in beta.

Some form of true music and basic QoL mods (Something like common sense, washing while it's raining, using the stove to light cigs) are good, too.
>>
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Any DayZ niggas? I've spent all week modding a local server into quasi-SP and it's great fun, very atmospheric like stalker/zomboid with better gunplay. There's mods with NPCs that act like people and upgrade gear, follow gunshots from afar, patrol and fight one another etc.
>>
>>2834879
Check out the modlist I posted, there's some good mods in there, the take a bath, computer, and moozic mods are good. No one reallly goes to lousville because they havent updated that part of the map with basements, right? Common sense, tidy up meister, automatic lights, minimal displaybars, JB's task automation and shitty weathers are just needed
>>
>>2834891
Any friendlies in Cherno?
>>
>>2834891
Stopped playing DayZ when everyone just KOS'd with no exceptions.
The idea was cool for, what? Four to six weeks when actual cool people were playing the original mod. By the time of the standalone release that was WELL after the community turned to shit.
If I wanted a PVPfest with no respect for my time, I'd kill myself for being retarded.
>>
>>2834340
People eat fish like that everywhere in the world. They love that shit. Only basedboy lemmy thinks salad makes people happy. Salad isn't even filling and tastes like shit without some dressing or olive oil and salt.
>>
>>2834971
Lemmy is an actual bugman
>>
>>2834971
>People eat fish like that everywhere in the world
With scales/skin? Absolutely.
With heads? Usually removed because it's easy to just rip the head off even if you don't have a knife.
With guts? Absolutely not. Never heard of someone cooking a fish without slitting it's belly open first.
>>
What is a comfortable sandbox setting multiplier for strength and fitness that isn't masochistic. I already made farming 5 times faster and now it feels attainable.
>>
>>2835016
20x for a slowburn playthrough. 30-40 times for an arcade ride or die playthrough.
>>
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>>2835016
I just started with puny and unfit and already got 1 level in str with 5x str/fitness xp. still feels really painful though
>>
>>2834891
Sounds dreadful
>>
>>2834144
>wooden road paths vastly saves time to build over limited gravel roads
my first playthrough after a decade and half of not playing and i did exactly that. plus no erosion sloppa will pop up.
>>
I wish It could rain forever. Its the most comfy weather in the game.
>>
>>2835148
For me it's completely opaque fog that forces me to actually clean up my base because I can't see past the tile my guy is standing on.
>>
>>2835148
Just play the anarchy server. It's literally raining 24/7
>>
>>2834335
they are insanely OP, the only problem is having to eat like 10 of them to fill up after a long day.
>>
>>2835148
this when it's super stormy, i don't like driving in the rain tho, so i just stay at home and chill.
>>
>foraging for trash
>3 zombies notice me
>try to fight
>low skills so takes too many hits
>endurance gone and fatigued
>encumbered as well
>3 zombies surround me and I get lacerated
>laceration is infected
>this is it huh
>put sterilized bandages because that is all I have
>somehow heal completely without dying to infection

I will admit this game has its moments
>>
How do I make already planted crops spawn in rotten? Currently they're a massive cheat code you just get infinite food at the start of a run.
>>
>>2835020
>20x
the fuck?
>>
>>2835334
Zomboid's exp scaling is equivalent to Runescapes level 90-99 grind
And brother, fitness and strength are the slowest stats to grind.
>>
>>2835342
20x doesn't sound remotely balanced, are the vanilla gains so bad you'd have to do pushups for 500 real life hours straight to go to 10?
>>
>>2835301
>I will admit this game has its moments
It has it's moments because you don't actually understand the mechanics at play. If you did understand them you'd realize your scenario is...Really not impressive at all.
>laceration is infected
Infections don't do anything, they increase your pain level a bit and that's it.
>put sterilized bandages because that is all I have
Sterilized bandages are the best bandage in the entire game, there's literally nothing more you can do for a wound.
>somehow heal completely without dying to infection
Why would you die from something that cannot actually drain your HP?
>>
>>2835343
I don't know the actual irl hours, but basically. You can not miss an exercise for a week straight and barely make a dent in your exp bar if you're already average.
>>
>>2835348
You are completely wrong about pretty much everything you typed. Infection can lead to zombification its a coin flip. There are pills that lower infection. Infections cause a fever which strains the body and lowers your overall health. I don't think you even play the game with how wrong you are.
>>
>>2835343
>are the vanilla gains so bad you'd have to do pushups for 500 real life hours straight to go to 10?
Going to do the maths for ya.
Pushups ingame give you at most 576 XP an hour.
You need 450000 XP (450 thousand!!!) to reach level 10 strength, which means 781 ingame hours of exercise which is 32 ingame days, which is 51 IRL hours (a bit over 2 IRL days of nonstop grinding)
Except that's not a realistic appraisal of the situation as you wont' be literally exercising nonstop, your character physically can't.
Assuming that optimistically you can pull off 6 hours of exercise each day, that will take more like 130 ingame days, which is 200 IRL hours, which is a bit over 1 IRL week of nonstop doing nothing more than playing this stupid game and grinding strength alone.
Except that's not realistic either because WE need to fucking sleep. So double that figure to 2 weeks, and double it again because we're only spending half of our awake-hours playing the game and you literally get close to 5 IRL weeks to grind to 10 strength using pushups. and that's if our character does basically nothing but exercise.
>>
>>2835379
Infection and 'infection' are different things. Infections are harmless, the zombie infection (which is never listed on your health page BTW) is 100% lethal. There's no pills that stops or prevents zombification, and the ones that reduce regular infections are basically pointless.
>>
>>2835380
so how does xp gain scaling work, what if I want to halve the time it takes to get to 10?
>>
You can get str xp passively. Now, fitness, that's a different ballpark of passive xp gain. You gotta kill even more zomfoids than str requires. I made all that up
>>
>>2835395
Then do x2 multiplier.
>>
>>2835401
I think he's talking about rescaling the indivual level requirements rather than a flat overall multiplier, which would zoom through the early levels way too fast.
>>
>>2835408
Same thing, use the individual XP system but only select strength to 2x.
>>
>>2835410
You're doing this on purpose aren't you
>>
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>>2835348
I think they actually added it?
>>
>can light blazers now from .19
>still cannot pick it up
close but no sauce
>>
>>2835330
henlo
>>
>>2835472
Only causes damage if you're having a fever, and the only things that give you a fever ingame are already 100% lethal.
>>
I just find the Crafting ui and what tool does what confusing. Not realistically bit more "what game allows me". And it isn't intuitive - OK, I have a dining table. Will that give me nails? Sure, maybe 1. Why wouldn't I cut the legs off the table and keep the top intact? Fits the whole window. I used to light my cigs using a toaster, here my guy is too low iq to use the stove even. That kinda stuff. I'm on day 7, I have welding touch hacksaw hammer but fuck if I logically know what good it is
>>
>>2835516
Welding torch: Needed for all welding shit, pretty important
Hacksaw: Needed for any real carpentry attempts, very important
Hammer: Useful for a fuckload of stuff, even more important than the hacksaw
>>
>>2835516
you can light cigs with the stove
>>
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looks fine to me
don't look at how empty building recipes are
>>
>>2835330
>>2835490
seriously does anyone know? I'm surprised this isn't a sandbox option, even if you start a year after infection crops will be in perfect health
>>
>>2835661
World-tiles are the same as they are set, regardless of start date.
There's no sandbox options for what you want.
>>
>>2835664
I am aware of that
>>
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>>2835666
You control the button you press.
>>
>>2834704
I don't like KI5 cars because of the OC components, why can't that fag just use vanilla components?
>>
is keen hearing still goated to the gills?
>>
>>2835379
>You are completely wrong about pretty much everything you typed. Infection can lead to zombification its a coin flip
The conversation is about a wound infection, not the Knox infection.
>>
>>2835766
If you (the player) have no spatial awareness.
I personally never bothered using it. Hard of hearing is worthless now though, since it actually slaps a shitty filter on game sounds now.
>>
>>2835768
with sprinters it's life saving
>>
>+2 is 100%
>+4 is 125%
explain
>>
>>2835799
The base exp rate is retarded in a way I can never remember.
>>
>>2835799
>>
>>2833102
I got into it during B40 because a jewtuber (who did RP-like episodes) was playing and it interested me enough. B40 was probably the last “best” version of zomboid, B41 was a downgrade in terms of MP stability and their development cycle for B41 unstable meant constant patches breaking mods and lots of broken stuff.
It was a little surreal seeing psuedo 3D pvp melee animations, then them balancing the shit out of it and adding artificial stunlock to the player so it’s “penalizing”.
Then B42 is shat out early due to the newfag flood from B41 MP demanding it, and people all of a sudden realize that TiS hasn’t really changed anything for the better since B40, and that all TiS had to do was avoid the B41 graphics and animations smoke and mirrors update, and just actually work on improving base-game systems instead of adding a lot of useless shit that barely works or is broken.
B40 fags would remember ORGM, Hydrocraft, and FB Rhyme’s vehicles as the three popular mods back in the day
>>
>>2835799
+1 is 300%
>>
>>2835867
Hydrocraft was bloated garbage, I don't remember the other two.
>>
I ignore every mod that uses AI generated art
>>
And fuck the West btw
>>
nah, someone who can't be bothered to make some ms paint thumbnail for a mod says everything I need to know about their work ethic and I know their code is going to be lazy and full of bugs
>>
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>supposedly you can research garden fork heads
>you cant from forks that spawn in the world
so you basically need to grind blacksmithing 10 (or 9 with trait)
thanks lemmy
>>
anarchy admin can you login plox
>>
>>2836053
>they add the rest of the spear weapons from human history
>all will require what you described.
call it
>>
>>2836105
>plox
how old is u unc
>>
>>2836150
Old enough to molest you
>>
>>2835767
>>2835382
The game doesn't distinguish between Knox and regular infection. On the character sheet it just says infection. That is why I thought I was going to die because I got an infected laceration. It could have been Knox or normal you can't tell.
>>
>>2836179
The game literally does not tell you if you have the zombie virus.
>>
>>2836179
>The game doesn't distinguish between Knox and regular infection.
Yes it does, you have literally no indicator for Knox infection unless if have the meta knowledge of nauseous and stressed out, wound infections = normal infections.
>>
>>2836150
>>2836169
Dementia is getting to you two already
It's pl0x
>>
>>2835912
It had more sensical crafting trees then B42 has ever had, tbqh. And easier ways to learn recipes and find skillbooks.
Along with shit like making new windshields and car parts (convenient how these aren’t in-game as vanilla options to complement the “glassblowing” and “welding” skills.)
>>
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I made this for my boyfriend
>>
>>2836268
The ingame news said you will feel hot when infected.
>>
>>2835301
surviving a scratch or laceration (rare to survive laceration) was always a rush, i gave it up for no transmission and longer games to explore the mechanics.
the game has tons of atmosphere, what it doesn't have is something compelling to do in SP.
>>
>>2835380
you also forgot all the time spent strained after 6 hours of exercise. even if you time it so you sleep through, you'd probably spend several hours strained the next day. and no one is gonna time it perfectly; i gotta get that shit out of the way by noon to hit the sack when strain hits and morning is when i'd rather do other stuff.
>>
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>ate a rabbit again so my str gains are capped
>>
>>2836372
Remember, don't eat too much protein or it gets fucked :^)
>>
>>2836380
It took me a fucking month to lose it with the light eater trait.
>>
>>2836327
homo
>>
>>2836372
you are not getting the bonus
your gains are not capped until lvl 10
after lvl 5 i stop worrying about it. lvl 6 is pretty easy and i truly don't care. fitness is king.
>>
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Hop on the anarchy server, little bros
70.177.171.169
port = 16261
>>
>>2836494
>16261
racecar
>>
Which server is the best for raping zomboid waifus?
>>
>>2836558
Kart horse
>>
>>2833102
I got it from a stupid giveaway gift from redditor who wants player for his server during b41
I didn't join his server
>>
>>2836494
How many people are on it right now
>>
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jackpot
>>
>>2836885
was 3 but the other two left just a few minutes ago
>>
help, i cant load bullets into magazines i get an error popup. where do i see whats causing it?
>>
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>>2836592
You better stay away, dickhead, or I am bashing your head on sight!
>>
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>all the best gun mods are all in a state of update limbo
>>
>>2836592
take your pick between the trannies on the sprinter server or the chuds on the anarchy server
>>
>>2837083
Never tried a gun mod, I find base variety fine but would like more customisation. Do gunmods go full tacticool autism? Might give me something to do, when they're updated
>>
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so fighting and especially pushing and stomping give str xp. 20x might be a little op since I'm already at 5 str now from puny with no dedicated exercise
>>
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>game code is so fucking shit that you can somehow increase your attack speed by timing press E
>spaming also fucking worth
truly a masterpiece with great code made by lemmy
>>
>>2837232
Yooooo they added timing based attacks like in Paper Mario?
This shit peak
>>
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finding a pre-glowup house you realize how bad they were. i almost forgot.
>>
>>2837232
When do you press E?
>>
>>2837065
Brat asking for it.
>>
>>2837245
Yeah... The lack of randomly placed AI clutter is atrocious...
>>
>>2837245
>no furniture blocking the doorways
>no exit signs over every door
>no undismantlable furniture
>no dedicated jesus room
>no windows between indoor rooms
How did we live before AI saved zomboid in b42 stable???
>>
why would i want a bow instead of a crossbow?
>>
>>2837493
Bows are relatively easier to make, easier to fire rapidly, and are more dependent on your strength to fire (a beefcake can fire a stronger bow easier than they can fire a stronger crossbow)
Crossbows are easier for unskilled people to use, can use leverage to allow weaker people to fire powerful crossbows, and can be kept loaded, while bows cannot be drawn for long.
>>
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the video store in phallus lake has a locker with body armor in it. not sure if it can also be guns or ammo but weird nonetheless.
the apartment above it is very comfy
>>
>Zomboid developers believe that sickness stems from bad smells
Faggy leftists being stuck at 1600's era science makes a lot more sense than I thought.
>>
>>2837559
The bad smell feature was just added more as a game mechanic than anything, iirc an old dev blog stated it was just added as a way to tell the levels of corpse sickness.
>>
>>2837561
Game mechanics? In my realistic zombie game?
You're joking right? Zomboid is a REALISTIC game for REALISTIC people.
It has no 'gamey' systems.
>>
>>2837559
>>2837561
What I don't get is why do oids only become stinky once they're killed? Shouldn't 20 oids in a conga line after you still be stinky?
>>
>>2837581
They shouldn't even smell 'that' bad, alive or dead.
If they aren't rotting to a pile of bones in a week, they're rotting so slowly that the actual decomposition would only have a small telltale smell.
The only reason corpse sickness exists is because Lemmy got upset at people shooting lots of zombies at areas like the checkpoint.
>>
>>2837583
The zombies don't even seem to actually rot anyways, their model changes over time to look more husk-like. They dehydrate more than rot.
>>
>>2837065
Your zomboidfu only cums when being raped I reckon.
>>
>>2837559
if they made it so dead corpses could just randomly infect you without warning, you'd be in this thread screeching about that.
reminder that all the bitching about balance and stuff can be solved with sandbox.
>>
>>2837621
>Appeal to triviality
The default settings should be fun, people aren't having fun. So default settings should be changed.
Try again faggot.
>>
>>2837625
there are multiple default settings and most people have fun with those.
for incredible people like me and terminally mad faggots like you, there is the sandbox. you refusal to use it shows you just want to be outraged and shitpost nonstop.
>>
>>2837718
Get back to work on the game you talentless hack.
>>
>>2837718
Making use of sandbox settings and being critical of poor design decisions are not mutually exclusive, chucklenuts.
>>
how does thin skinned interact with armor?
>>
>>2837812
It doesn't. Which is why basically everyone uses the trait.
Thin skinned only affects the base 15% chance to resist a zombie attack, which is so inconsequential that after all the other modifiers are stacked on top, it's a statistical rounding-error at most.
>>
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>>2837718
Kek, exactly how Sully acted barely a few weeks before the defaults were changed (including the big change of disabling zed respawn)
>>
>I want to make a bowl!
>Whoah there kiddo not too fast, you need a pottery wheel for that!
>Needs masonry for pottery wheel(???)
>Needs stone maul for breaking large rocks into little rocks for masonry XP
>Needs 5 knapping for stone maul
So to make a bowl you have to grind for fucking ages to make a hammer, then you need to grind for ages to use the hammer to smash rocks until you can make a wheel
>Then after you've finally made the wheel you realize you fucked up and you need 4 nails which don't appear in the woods anyways
LMAO!
>>
Why can't these fuckers just let us climb ladders, just let there be an option for zombies to climb too, like opening doors.
>>
>>2837831
Its terrible game design if literally nobody fucking uses the settings you intend for the game.
If Halo CE had everyone tweak every fucking enemy down to the Grunts, then yes, Halo CE would be an incredibly shitty game.
>>
haven't done any crafting autism, does a blacksmith need to level masonry? I suspect welding is useful for getting more metal scrap for stuff
>>
It's amazing how every time there's an official release, instead of quickly reacting to people's issues when all eyes are on the game, the devs all fuck off and insult you for pointing out that's a retarded business strategy. It's been 18 fucking days, trees are still blocking the view entirely, ladders don't work, roof tiles have no collision, view cones are still fucked and we can't see shit our character logically does, stairs still have retarded collisions where you constantly jump over them and hurt yourself if not literally die phasing through them to the basement... Best case scenario, they fix 20% of this shit early this week, meaning it takes 3 weeks to fix 20% of the issues people have. There are countless indie devs fixing 100% of issues on a 2 days timer on the regular, and those retards with hundreds of millions of dollars and dozens of employees can't do shit, it's pathetic.

>>2837837
Noooo you fucking chud, our settings are the perfect word of God and we totally have 6 gorillion QA testers, don't ask why we don't catch huge bugs that happen in 100% of saves by playing normally for 10 minutes.
>>
>>2837838
>does a blacksmith need to level masonry?
Yes, you need at least 2 for the anvil.
>>
>>2837840
>don't ask why we don't catch huge bugs that happen in 100% of saves by playing normally for 10 minutes.
Multiplayer fishing has a bug where you will catch nothing if you are fighting the fish for an arbitrary amount of time. Rendering fishing useless in MP servers right now.
Somehow they didn't notice this glaring issue.
>>
>remaining points: 1
>>
>>2837850
speed demon. gotta go fast
>>
>>2837858
speed demon is secretly a negative trait
>>
>>2837862
Speed Demon is useful more often than it's harmful.
>>
>>2837863
but it only has to be harmful once
>>
>>2837865
If Speed Demon somehow kills you, using a car in general is going to.
>>
You can just cruise control the car to low speed, making it a net gain trait. I'm walkable btw
>>
>>2835034
where'd you cop the press hat
>>
The Isle has the same exact problem this retarded game has and it honestly surprises me when nobody notices the fucking patterns.
For context
The Isle is supposed to be a humans vs dinosaurs multiplayer survival game.
Except there's no humans in it, and there never have been, did I mention the game is like 15 years old like Project Zomboid?
Every patch is just the same 'minor fixed bugs, introducing more mechanics nobody wants which adds even more bugs' and anti-player-fun shit.
>>
why knox county out of all places? kentucky sucks dude
>>
>>2837232
care to elaborate, what do you mean pressing E
>>
>>2837962
Spam E while swinging.
You are now swinging 2x as fast for no reason.
It's how I bust down doors ASAP with axes.
>>
>>2837962
e is default interact, and its a feature because of the haha xd opening closets full of foids and mashing attack milliseconds later.
cute to see newts get a rise out of it tho
>>
>>2837232
I swear I remember this ages ago, and that they fixed it.
>>
>>2837975
lmao it does (still) work
>>
>>2837936
Well where you YOU have set the game, huh??
>>
>>2838049
>Well where you YOU have set the game, huh??
Fictional American 90's location ranging from offshore islands (need boat, and yes the game would have boats), to coastal communities, to more inland rural areas, etc.
Range of freshwater and saltwater environments, with much more freedom for player movement and fun. Army bases, airports, etc without adhering to some stupid IRL requirements.
>>
>>2838049
florida for 'gators
>>
>>2838049
i wouldn't have set it anywhere at all. I would have listened, and that's what lemmy didn't do
>>
>>2837232
>>2838047
I noticed this a couple of days ago when I wanted to loot some storage units and accidentally clicked E while attacking.
>>
>>2837232
Watch this get fixed quickly now that you've brought attention to it instead of any of the actual horrible unavoidable bugs
>>
>>2837973
damn these chuds are so new to that
>>
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>>2837254
you press E the moment after you hit them (when you hear the hit sound, press E)
but spamming E also works
>>2837975
they "fixed" the push button (space), but E stayed
that was like 2 to 3 years ago... its that old
>>
>>2838406
... because thats a feature
>>
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>>2838416
>its a feature
>looks inside
>its an halfarsed attempt to counter fix the retarded zombie building spawn system
>this attempt can be abused anytime to double your attack speed

sasuga lemmy-san
also the main reason i use pic related because i know i will be able to hear zombies behind doors and can bait them by bashing the door first
>>
>>2837888
https://steamcommunity.com/sharedfiles/filedetails/?id=3401134276
press zomboid
>>
>>2838049
tokyo. imagine.
>>
>>2837930
>Two sandbox games have the same issues
Next you'll tell me that Kenshi also does.
>>
>>2838491
Wasn't this fixed at some point during B41?
>>
>>2838562
Kenshi actually sort of got full of proper content.
>>
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>>2837602
I would imagine that ability to cum when being raped would be a noticeable tactical life advantagefor a girl in the event of zombie apocalypse and total societal collapse, would you not agree?
>>
>>2838567
No, it's a barebones world.
>Fight
>Fight
>Fight
There's nothing else to do, even less so when you know the game mechanics. It has the exact same issues as Zomboid does, despite it having NPCs.
>>
>>2838579
You can mine, trade, salvage actual unique weapons, there's boss enemies, there's numerous types of clans/enemies/civilizations
There's pets, you can have multiple characters, NPC's are a thing, etc.
Building bases actually matters, you get attacked by waves, etc.
And it doesn't take 120 IRL fucking hours to harvest a crop to make sandwiches.
>>
>>2838581
>You can mine, trade, salvage actual unique weapons
Just as worthless as crafting is to Zomboid, you fight to "change" the world slightly, get the Meitou weapons and then quit out of boredom.
>>
>>2838586
Infinitely more interesting than Zomboid, what's with the appeal to triviality?
>>
>>2838587
>Infinitely more interesting than Zomboid
I'd rather play Zomboid than Kenshi despite Kenshi having a better combat system.
>>
>>2838591
Sure, but that's no excuse for Zomboid not to have most of the shit that Kenshi has.
>>
>>2838491
too many chuds got filtered by closet zomboids one too many times so the animation cancel gets to stay
>>
>>2838605
Closet zombies are retarded when you fire a fucking shotgun outside and they don't bother banging on the door.
>>
>>2838605
>>2838607
Is that simply because they don't exist until the door has been opened?
>>
>>2833037
>all have 0 people playing on them
sad
>>
>>2838621
zombies dont exist until you
>see inside the room
>is close enough to the room
main example you can easily spot is the main entrance to louisville mall

https://www.youtube.com/watch?v=UOQaZ0PflZs

>>2838565
this was never "fixed" because for the devs is not a bug
you need to use "wake them up" or "duck's zombie spawn fix" to fix
wake them up is better made and it works fine on stabl for me

https://steamcommunity.com/sharedfiles/filedetails/?id=2972287975
>>
>>2838630
sorry man i just off myself in game
>>
>>2838630
I need True Music and Dakimaras in my Zomboid experience
>>
>>2838579
Kenshi has a fair amount of problems, but calling it as bad and barebones as Zomboid is a bit of a reach don't you think? Kenshi is like if the Zomboid devs actually tried working on their game.
>>
>>2838631
Damn so this is true for B42 as well? I haven't got to the point of taking on large buildings yet but maybe I should use this mod
>>
>>2838714
Very large or tall buildings will be annoying to clear unless you don't mind bringing over lots of gennies or that mod for that matter then you drop a siren vehicle
>>
>>2838723
Still fairly new so im gonna bookmark it. Looks like there's pros and cons to the system outside of surprise cubicle gangbangs, like clearing the outside without alerting 1000 zombies joining in. Still working my preferences out (immediately downloaded a mod to see zombies my character can)
>>
without mods can you attach a regular flashlight to a belt? because I don't have any mod that does that to my knowledge and I'm able to do it keeping both my hands free
>>
>>2838827
nevermind it's common sense
>>
>>2838827
>regular flashlight
I don't think so, the only attachable flashlight in vanilla(if I remember right) is that military angled one. Simple flashlight on belt mod might as well be fucking vanilla at this point.
>>
>>2838842
I don't think that should be the case, main benefit of one handed weapons is being able to use a flashlight at the same time
>>
>>2838847
I would duct tape a flashlight to my work helmet
>>
>>2838855
it's a video game
>>
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>cleanup all the corpses from around my base (2nd floor apt above video store)
>grab all the meats from the butcher and baking stuff from the bakery next door and freeze it all
>take all the small crates from the produce store and set them up in my base to store all the ammo and other loot I've been gathering
>spend 30 minutes organizing (took the organized trait) all the ammo I looted from the gun store down the street
Phallus lake... home...
>>
>>2838550
thanks
>>
>>2838049
PEI
>>
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.
>>
>need a hammer to pick up a bookcase
????
>>
>>2839023
small indie studio with a stolen laptop
>>
>>2839023
its nailed to the ground to prevent bookcase thieves
>>
>>2838862
>it's realism
>it's a video game
fuck off lemmy
>>
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32 storage each with organized. these things are nice
I tried to open the amphora from the antique store across the road but it made a error box pop up. Stable branch btw.
>>
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what could they possibly have fucked up here that makes this fence invunerable to zombies attacking
literally free spear xp (and short blades, but short blades suck cock now)
>>
>>2839217
it needs 25 zombies on one section to break a large fence. dont quote me
Also its up
>>
What is the best working ladder mod atm? I have read a few issues here and there with certain ladders but thats fine id backup before
>>
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>>2839225
here's the thing: they are not attacking the fence
its the huge gun store/shooting range near echo creek
https://map.projectzomboid.com?2449x10869x29

they cant path around the fence (theres a huge entrance in the back) so they should attack the fence
but they arent
>>
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>>2839217
>>2839240
literally free and safe spear grind
just had to clear the streets and nearby trees
too bad i cant speed up time between attacks
and the spam E bug does not work while attacking through fences
its going to take a while... theres at least 2k zombies on this fence alone, more behind the store
>>
>>2839217
>>
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>>2839235
i've been using this one
its a bit janky when you want to go down, but it works
>>
Which server is the sex server I can go on to have sex?
>>
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>pick up handpress at antique shop
>drop it in box while i figure out a place for it
>go to clean out box
>can't remove it or drop it to the ground
t-thanks TIS
>>
>>2839699
your max carry weight is 50
cant pick it up because you would've been 1.73 over maximum
drop shit on the ground first
>>
>>2834750
YOU TELL ME, THE FUCKING RETARDED COCKSUCKERS, AND HOW DOES THAT "reel from time to time to have a chance to catch predator fish" EVEN WORK.
>>
>finally get heli event
>1 (one) straggler zomboid is knocking on a door that's not my base after five minutes of me running around doing chores outside
it should probably spawn a horde I think. I swear it used to back in b35 or so. it was an actual "welp I'm dead" or "time to pack up and leave forever" moment
>>2839706
got it, thanks. now I look at the thing installed and realize I have no use for it and probably never will lmao
>>
>>2839772
Did you clear out your neighbourhood already? Also, if it spots you it will stay hovering directly over you. If you have a big enough, walled off space, this is probably better than staying inside where it will move round the whole area haphazardly.
But yeah heli event is very ez to survive and prep for if you know its coming. The 7 day one only really catches newbs out. If you have random helicopter events turned on that's where it can get interesting
>>
Some players use the first one to herd big groups out of town even
>>
>>2839225
for what purpose? my horny meter?
its weird how half the mods have zero justification, so many music mods and then shit like this... you do not need to mod your game to get music or smut out of computer. are people stupid?
>>
>>2839817
>Also, if it spots you it will stay hovering directly over you.
i believe this is a falsehood, the helicopter always finds you, and hovers, but if you clear out your neighborhood it might not matter because the zombie last path is the direction the helicopter leaves.
>>
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>>2839817
yeah after the first night I made a beeline to the police station and killed everything along the main street. Surprisingly I did get a jumpscare long after the heli left. bitch climbed the fire escape and broke in while I was cooking and cooling off from moving shit around. now I got blood all over my cumfort.
>>2839845
its called immersion. it also adds some goals, like collecting all the cassettes or all the xyz etc. shit the game lacks. I got the playable game console mod and have a nice little collection going, when I get a better, bigger base I'll display them.
>>
>>2839853
you can clean that with bleach and a rag.
>>
i love this game so much bros
>>
>>2839865
can you articulate why
i see many reasons to like the game, and many reasons to not like it.
>>
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>>2839867
it's fun
>>
>>2839872
pray it remains fun for you...
>>
Is there a basic bitch way to make a face covering from rags?
>>
>>2839878
I think so if you have a needle and thread but its just for warmth i guess.
>>
>>2837832
you can make bowls from logs
>>
I have no early idea how farming works. I planted some carrots on february 1st but they're all cursed a few hours after planting, is it the temperature or something? can low temps make crops cursed or did these retards still not fix the best planting months?
>>
>>2839941
pretty sure that's not a thing in b42
>>
>>2839949
All to push a fucking pottery wheel
>>
>>2832916
Its largely unplayable at the moment. Hard lag is endemic, chunk rot is fucking awful, most populated servers have to full-wipe about once every two weeks now rather than every 3-6 months. Its not even long enough to get a good base going anymore.
>>
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>>2838572
>bare butt
How? My load order looks like this and I still get the white bra and panties. Even after restarting the game. Did it just work for you, or did you have to do something else to get it working?
>>
>>2839949
oh that was part of the herbalist mod, had no idea.
>>
Why would Axe be it's own weapon skill away from blade or blunt?
>>
>>2839970
So you can axe with 2h or 1h and also keep alive the lumberjack supremacy.
>>
>lumberjack gives you free stout without telling you
k
>>
>>2839944
you probably have growing season turned on.

imagine if stardew valley started you out in fall. that is the kind of retarded balance we get from the devs of PZ.
you can turn it off but you will still lose crops even it gets cold. i recommend turning growing time up because this is a game about killing animated corpses (unrealistic) and so slavish devotion to realism is all other aspects is killing the game.
>>
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i think the gunstore is partially clear
>>
>>2839964
you definitely have something conflicting. Only issue I've had with tomb's is the goth pale skin being wonky on alternative faces.
>>
Does anyone play the game without mods or am I the only one?
>>
I havent found ciggies for days
If there were an alcoholic trait id be set
>>
>>2833091
The base game isn't realistic, it's a game and games sacrifice realism in favor of rewarding/punishing certain gameplay dynamics. If you want it to be realistic you have to extremely heavily mod it and hope it even functions let alone approaches realism.
>>
>>2840044
Fuck, thanks for letting me know.
>>
>>2840058
>it's a game and games sacrifice realism in favor of rewarding/punishing certain gameplay dynamics
sure, but their autism around growing crops and raising animals isn't even remotely within the realm of good gameplay. most people do not fuck with this shit, or they try once and then get discouraged because, again, it's all fucked.
>>
>>2838631
I feel like it would make more sense for them to spawn when you get in range.
I haven't tried it, but wouldn't it just get all zombies to just break out and make their little groups outside causing all buildings to be empty quickly?
>>
>>2840067
I agree. It's not a very good game and most people find it uninteresting without mods, and even among the people who use mods to play it's a constant process of getting new mods and refining the gameplay because the actual hook is not the game or any particular mod but the idealized final product which doesn't and never will exist.
>>
>>2840076
i think it could exist, but PZ is so poorly built it's not going to in this iteration.
Retanaru in a stream said they should have started over some years ago with everything they had learned. grafting a 3D model system onto a 2D sprite game and all the other shit that's gone into it, and the game runs like total ass. my computer is not top-line but it's no potato. i get garbage performance in SP especially when driving but anywhere zombie count explodes.
i assume the growing complexity is just destroying performance.
>>
>>2840045
all of us on the anarchy server are playing without mods
>>
I'm gonna hazard a guess that appeasing twitch rpfags is where the skill system went wrong
>>
>>2840056
Smoker sucks balls nowadays between the points nerf and the ABSOLUTELY RETARDED spawn changes. Best be checking cars, or 500 zombies.
Hope you tweaked the game so farming isn't retarded and you can plant tobacco, or get very lucky foraging I guess.
>>
>>2840092
It could theoretically exist if a different more competent studio bought the game rights.
>>
>>2840007
Trust me I know the score with all these shit systems, I'm just wondering if it's the low temperatures that are doing this and don't even know if retard devs fixed the incorrect crop planting dates. When I last played they had everything off by a month and crops would insta die.
>>
>>2840119
well if you changed the start date (unless you're already in february, that would be fast as fuck) then maybe that's bugged. they probably never test that, they barely test anything.
you could turn on dev mode for more info about your plants.
>>
>>2840106
How did they change it? mainly took it for the rp
>tweak the farming
doubt I make it that far
>>
>>2840118
it probably needs a complete factor. i don't know how big the codebase is but i imagine it's not small. it's a lot of shit grafted ontop of older shit.
it WILL happen and it will almost certainly be done by AI, at some point in the future when they can do refactors of million-line codebases.
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>accidentally find the backrooms when pressing E to climb through my bedroom window
almost shit my pants thinking I was gonna fall to my death
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>>2839964
>Did it just work for you, or did you have to do something else to get it working?
I just followed instuctions on mod steam page and everything worked right away pretty much? I did have the issue with face being slightly different color(a little darker) than the rest of the body while using goth skin, however. Solved it by carefully sorting mod load order(skins needs to be loaded after customisation).
>My load order looks like this and I still get the white bra and panties.
If it shows those at all - definetly some kind of conflict. If you enabling it on existing save you need to set the load order on that save too. Or maybe you got other mod that overwrites it? Try carefully going over your install, and maybe even doing a fresh one(by unsubscribing from all the relevant mods) as a last resort.

Screenshot is what I am running right now, with mods and order. Looks good and have no issues with fucked up textures. Zombolust model is basicaly Tomb's with important bits added and integrated Spongie's Character Customisation. Also had to manually remove dependency from Alternative wardrobe to get it loading.
>>
>>2840134
Well it went from, I think, 4 points to 2 and now it's at 3? But the most important thing is probably that instead of 340 cigarettes on a gas station you find...none, maybe a cigar or a pack if you're lucky. Zombies also used to give a pack of 20 relatively uncommonly, now you're very lucky if every 500th zomboid or so gives you 3.
As for farming I'd rather not talk about it, it's fucked.
>>
>>2840163
Jesus, and I thought I was bad.
Stop getting raped by zombies.
>>
>>2840163
>coomer shit in the zombie game
man is a fallen creature.
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>see nice poster I want to grab for my cumfort
>go into apt
>when I enter the room its not there
>can't toggle through the stuff on the wall, can only remove carpet
>can only see it again if I'm entering the bathroom for a split second during movement
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>>2832423
>Bitch I added working shotguns to obscure 1998 C++ source code game, fuck you, TIS can add basically any fix you can think of to the game
Oh man, you don't know the half of it.
Did you know that, when submitting character data to a server, it explicitly trusts the client on everything?
You can submit a character with all positive traits, despite it exceeding the trait point limit on the server, and it'll just respond with "YUP, THAT LOOKS FINE TO ME!" and let you in.
You can achieve this by decompiling the trait file from the game's .jar, editing it so it returns 0 for the cost of any trait instead of reading the actual trait value, and recompile it.
I've found a number of places where you can do all sorts of heinous things that shouldn't be allowed on MP servers, all because it just explicitly trusts the client.
"DON'T TRUST THE CLIENT" is rule #1 when it comes to anything networking related.
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>only other poster in the room is some gay shit
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>>2840211
PZ was never supposed to be a multiplayer game, and making it one has taken so much time and energy that the game development has basically stopped.
and MP still plays like an absolute bag of dicks. not sure why anyone even bothers. i see streams of players and zombies clownishly teleporting around and can't imagine why anyone would put up with it.
>>
>>2840215
the game is telling you something anon...
>>
Multiplayer only works with a handful of friends on a private server. Games not designed with public servers in mind.
>>
>>2840243
and yet those people are apparently dealing with dogshit performance.
it's been like this for a long time.
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>>2840188
It's a fun death alternative for a slowpoke retard like me, who, despite playing this goddamned game for over 1000 hours still gets regularly bitten(playing a lot while being drunk also not helping). My ass is taking destroyed clothes, lost items and a little horde gangbang(that takes multiple days to fully recover from) over having to start over and over again.
>just use skill issue journal/antibodies/disable infection in sandbox
Goddamit, sure, alright, I am a degenerate faggot, let me play with my dolls in my little corner..

>>2840206
>coomer shit in the zombie game
Always has been. Coomer clothing, chink body skins, ERPing RV trannies on public servers...It's either this or insanely autistic milsim shit. Or, god forbid, sometimes both.
>>
>>2840210
You guys should record webms of these jank buildings so it's easier to spread among normalfags.
If you want to go the extra mile, do it on a vanilla save too.
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>>2840217
>PZ was never supposed to be a multiplayer game, and making it one has taken so much time and energy that the game development has basically stopped.
>and MP still plays like an absolute bag of dicks. not sure why anyone even bothers. i see streams of players and zombies clownishly teleporting around and can't imagine why anyone would put up with it.
The problem is that instead of doing a server-authoritative option, they went for a hacky P2P lite option with a server backend that just manages connections and data sync.
When you see zombies teleporting around, it's because they moved a different way on the client that currently 'owns' the cell, because the RNG machine returned a different number which meant they turned and moved a different way, or any other number of complications like that, and doesn't match up with what the other clients see.

What SHOULD happen is that the server should run a logic-only (no rendering/visuals) version of the client that tracks zombie info and handles their pathfinding, updating clients whenever new move locations are selected for zombies within X cells of them with the specific location, and letting the client handle the movement of the zombie to that position locally, with the client only ever submitting damage dealt info to specific zombies.
You might see zombies get killed from outside of a player's range or behind walls, but it would solve the teleporting issue.
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>>2839817
>If you have random helicopter events turned on that's where it can get interesting
Not really, then you most likely know it's coming.
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>>2840257
anyone who plays for more than a few hours will see the jank shit for themselves.
pic related, another one. apparently there was a flag here the whole time, I just never knew because that corner renders shit on the wall invisible. and its not because of the plant.
>>
>>2839964
Why do you have all of the body mods on?
>>
>>2840267
Normalfags are blind or will just shrug it off as a glitch if they see it themselves, and 99% of streamers don't leave the one or three rooms they're RPing in so their retarded viewers don't know a thing either and as anyone should know the loudest defenders of a trash game are often the people who don't play it themselves but feel personally attacked if you criticize a game their favorite streamer enjoyed
>>
>>2838898
me on the left
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>>2839817
i doubt repeat helicopters even matter unless you have respawn on
once you clear the neighborhood, a helicopter won't do anything, because zombies won't migrate to another town. pretty sure they just get bored/forget and mill around wherever they stopped.
some actual zombie horde stuff could make the game fun/exciting but it would also cause ragequits when someone's safehouse gets steamrolled. and it will never happen anyway because their jank code doesn't allow large zombie crowds to form.
>>
>>2840175
How is farming fucked
>>
>>2840044
>>2840163
It appears to work now. Restarted the game twice and the nude textures were showing. It was definitively something conflicting with it. Ended up placing all my character mods and apparel/gear mods at the bottom of my load order and now it works.
>>2840269
Two of them are necessary, the body and the texture. The others are sub mods that adds different things as well as compatibility with some of the other mods I have.
>>
>>2840312
Glad you managed to fix it, enjoy your bare butts!
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>>2840310
super long growth times, leveling is stupid, growth seasons are stupid, the default start date makes growing basically impossible, super fucking micromanagey with the watering, and basically no benefit (miniscule drops of perishable food for tons of work and time, when there are like 5000 houses to loot for nonperishables.)
all these farms and not a fucking tractor in sight... kentucky is weird as fuck.
>>
>>2840333
Oh well yeah with default loot settings sure, food was always completely free. What if looting for food is out of the question?
>>
>>2840338
It's never out of the question and is always easier unless you disabled loot entirely
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>>2840338
Fishing still exists even if it's more annoying now, trapping rabbits give calories equivalent to like 3 cows so no real worry there.
Just check the wiki for the farming fucknuggetry.
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>>2840245
Alright fair enough. Play it your way, King.
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>>2839745
>reel from time to time to have a chance to catch predator fish" EVEN WORK
Different bait have chances to catch different fish, fishing lures, fish fillets and especially little bait fish catch big predators.
>>
>>2839941
>you can make bowls from logs
No, no you absolutely cannot.
I recommend you boot up B42 Stable, with no mods.
>>
>>2840211
That's because they duct taped the current multiplayer system.
The original B40 multiplayer system was already duct taped and sucked ass.
So the huge fucklong wait for B41 multiplayer was because they wanted to make a very secure server-side-only multiplayer system.
The incompetent retards couldn't do it, so in the last six months they scraped together the current hybrid system which has heaps of exploits.
They also tried to fucking memoryhole this and never made a fuss about it. It worked, and no one in the community remembers the blog posts leading up to B41 multiplayer release.
>>
>>2840396
I am aware the bait and points made up there, also code dived. But at some point in a steam blog and the wiki also claims, that you need to reel to catch the predator fish, but how often do you have to reel or does it even work, since I've still caught pike or whatever it's called now.
The gripe is that nothing is explained as usual and you need to either code dive or require eldritch autism knowledge to decipher how shit works, like the conspicuous or thick/thin skinned shit.
>>
>>2840418
Basically just keep the bobber moving every once in a while. Make it move 1cm every 3 seconds.
>>
starting tomorrow I'm gonna learn how to mod and make a kettlebell mod
>>
>>2840545
No you won't
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>>2840545
just get an ai to do it for you
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>>2840545
sounds like boring shit, a fucking kettlebell? are you actually going to make a model and rig animation? otherwise why even bother.
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>>2839217
>>2839240
oh yeah I forgot to post
the inner fence can be targeted by zombies like the single dude on the pic hitting it
but somehow they forgot to fix the outer fences
>>
>>2840564
that's true I didn't think about the animation required. that's a goal though. I guess I'll start with just learning the most basic stuff and see how it goes.
>>
How do you find the clothing pack mods to be? Overbloated? Clowning up the setting by making rare styles a bit too common on zombies? Are there any lesser known packs that try to just modestly expand in a vanilla+ way?
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>>2838630
there were six of us this morning when i got on to check my animals. life gets in the way so i can't be on all the time.
>>
should be able to push em in water
>>
I'm farming and trapping and crafting and petting my cows and listening to cassettes and having a good ol' time. I love homesteading, this is how the game's supposed to be played I don't really care for going to the other towns and fighting zombies it's the least interesting aspect of the game. I have everything I need there's no reason to go out even if I wanted to.
>>
>>2840649
you love playing click box simulator?
crafting has got to be the least enjoyable aspect of this game since it's so dogshit.
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>>2840669
I honestly prefer playing this way to space bar space bar space bar space bar bash head in
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>>2840673
ah, is your combat bad? are you avoiding zombies for that reason?
i'm not trolling you, combat is definitely a thing you improve with practice. that and not losing your cool when there are 50 zombies on screen, unless there are sprinters you can safely walk around almost all of them.
>>
>>2840677
No no melee combat in this game is piss easy but now I just skip that part of the game with molotovs and pipebombs.
>>
Guys
Guys I think both the combat and the survival elements are bad
Guys I think farming also sucks
Guys
Guys, Zomboid itself might just suck
>>
>>2840694
combat is the only thing that's decent, as in, well implemented and generally fun to play (if simple). it's perfectly my speed because i'm not an effort player any more. i hate games that make me really be skillful on keyboard or gamepad.
but it does need to be smart, and have good progression, i don't get it, Rimworld has progression, you build a workbench and then you build a better workbench, and it's fun, but for some reason none of this shit is fun in PZ. they just didn't bother to make it fun.
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>>2840696
What do you get when you cross an awful UI with a dev team that avoids the core concept of their game?
I'll tell you what you get, you get a a shitty fucking game!

I wonder what the statistics are for saves that go beyond a month. I'd bet it's less than 1%. This is probably why they haven't added achievements yet.
>>
Farming (x2 speed) is based
enjoy your bully beef tins
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>>2840704
is 2x enough?
i played with 1x, i was farming while driving to the LV checkpoint to clear it (took a few weeks) and my shit went from like seeding to growing. but i literally got bored after i cleared the checkpoint. that was the only challenge i really wanted to do.
vini, vidi, vici.
>>
>>2840713
It drops most crops to 30 days and 45 days, I think that's good.
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>>2840551
I reflexively ignore AI thumbnails on the workshop.
If I can't find a mod to do the thing I want that doesn't use one, I spend the 10 minutes writing the lua myself and never publish it.
>but why do modders complain about it being so hard?????
Because they're retards LARPing as programmers, or worse they're trying to convince you it's hard work so you """commission""" them to do things for you.
>>
>find wep
>find car
>find base
>clear base
wat nou? farming aint my thing, and blacksmithing seems tedious from what ive seen
>>
>>2840930
There is nothing.
>>
https://www.reddit.com/r/projectzomboid/comments/1vqd0tk/velociraptors_dinosaurs_spotted_roaming_knox/
Some autist proved this game could've just been a way cooler isometric dinosaur game lmao.
>>
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>>2840589
>Are there any lesser known packs that try to just modestly expand in a vanilla+ way?
I think this days if you just want a bit more variery in basic clothes and want nothing too striking - your best pick would probably be Vanilla Outfits and Gear Expanded along with Spongie's stuff(clothing and open jackets). For the current version they are most up to date in quality, I feel like. Clothing mods are a tight scene, if something nice comes out it shoots right up in populatiry real fast, hard to miss.
>Clowning up the setting by making rare styles a bit too common on zombies?
Speaking of clowning, next one on the list would be Authentic Z. It does have fair bit of ordinary clothes, but comes with variery or unusual bit out of place stuff. Clown suits, wedding dresses, various goofy stuff. Found on zombies too, there is a fuckton of rare zombies that catch your eye right away - shit like Freddy Krueger zombie, Frank West zombie, Jason and so on. While it fits the defenition of "Clowning up the setting", I personally enjoy hunting those down, it breaks up the monotony and gives you something to do. There is also a light version of the mod with just the outfits I think.
>>
>>2840589
(continuing)
>Overbloated?
As for that, I think Frockin Splendor mods are most guilty of that, if you install all of them. Adds tons of new good quality stuff, and it often spawns as it's own container-box with 8-10 clothing pieces inside. Can feel pretty fucking bloated. Zombies wear all the new stuff too, but I feel most of it somewhat fits the setting? The ones that pop out the most are goth zombies with all this black leather stuff, hooker zombies in cowboy boots and leopard print cropped fur jackets and, funny enough, those "western" zombies dressed in denim overcoats and cowhide vests.
Personally, it's a must-have mod for me because I like dressing up and larp, but if you are not like me and you don't change up your outfit every ingame wheek - I still would recommend to pick and choose the less flashy parts of this mod seiries and try them out.

For vanilla+ those are pretty much all I can think of right away, the rest of what's popular and up to date is either cosplay/skimpy stuff or tacticool milsim stuff. Cosplay stuff usually don't spawn at all. Milsim stuff can get bloated as fuck, but is usually limited to certain places and rarely encountered on zombies.
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That's it? 2 weeks since last update for this? Fucking lazy faggot devs with faggot pfp.
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>>2841230
>2 weeks
>Multiplayer player count increase (no server will reach even 120 people online at once BTW)
>Minor optimizations
Wat, these are patchnotes for a patch you make 5 years after full release, not one you do right after a major update.
>>
>>2841230
>>2841233
streamerbait serbs gotta be the only ones reaching those coveted numbers.
>>
>>2841242
I don't even want to know what a 240 person server would look like. Holy shit, every major town would be SHITTED in a couple ingame weeks at most.
Some dickhead would break into police stations, grab everything into a van and park it in the middle of the woods never to be found again
People mass-deleting items in bins, like tools, car keys, etc.
It'd be sort of amazing in a train-crash sort of way.
>>
>>2841226
>That pic
Hot, it's a shame all devs seem to be faggots, way too many games are allergic to giving us attractive female models and decent hairstyles. No one except youtubers with their "haha I'm making an ugly character aren't I so quirky?" picks the mohawk disgusting hairstyles. Give us good looking women, fags.

>>2841233
The studio is so full of retards they don't understand what every single person with a 3 digits IQ does, that you should work the most right after a release to send a good impression to your playerbase, buy goodwill and motivate more people to buy. They did the same stupid shit with unstable B42, every time they make a big release, they immediately treat the game as abandonware for a few months, and you'd have to be the biggest clown in the world to pretend it's from "overwork" considering how little they actually fucking work.
>>
>>2841251
TIS is a retarded studio that failed the 'Alpha is for Adding, Beta is for bugfixing' method of game design.
You're supposed to add everything you want in the game in prototype form (the game isn't finished yet, they're allowed to be buggy and weird), then you refine them in the beta until they're acceptable, then you move onto the next mechanic, and so on.
TIS is adding massive new chunks of gameplay, while 90% of the game is still comprised of stolen mods from Build 38 and shit.
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>>2840982
this just proves they could've added a wider range of enemies to at least have variety in the enemies you fight
>b-b-but dude shamblers
the threats you face don't even evolve over time, nor do you encounter any new unique threats or obstacles in the mid-late game besides higher zombie count and weather which makes the gameplay easily become stale
>w-we don't want undead animals because it doesn't fit the game
then what unique challenges are you supposed to face that you haven't already faced in the first hour of playing except make zombie run faster since NPCS are clearly low priority, they almost attempted to add something that changes how you play with the occasional heli but then they decided not to add anything similar to that ever again and the heli itself isn't even special.
>we have no direction with our vision of the game so we're stuck adding useless shit like pottery and caveman clothing with a side of small map changes so we can act like we're offering a new experience to players

The main issue with zomboid is there being no endgame, things to do, evolving challenges or barely any true goals to strive for besides clearing out places, but the devs don't even want to add new zombie types to the game that could challenge and alter how you play so you are left with...exploring a map with the only changes made to it overtime being basic erosion

and this isn't even to mention all the dumb gameplay changes like muscle fatigue, adding discomfort, armor being ultimately useless, no medical system revamp in ages so things like infections still don't matter and diseases don't even exist

The indie stooges constantly handicap themselves with their selective realism and absence of real creativity which is why this game has been in development for a decade and theres still no NPCS, varied enemy types, hardcore gameplay except half baked sprinters, evolving challenges in the world over time and no truly unique goals that are rewarding and respect your time.
>>
>>2841285
At this point I say fuck zombies (lmao), they're a lazy fucking enemy type and are used because you don't actually have to make them complicated or write proper stories around them.
They're the lazy way out to make a foe.
Project Zomboid came out during that stupid zombie craze the gaming industry was in, and you can tell it never fucking innovated past that phase.
>>
>>2841285
The Necroa Virus mod is pretty refreshing for that "world getting more dangerous over time" experience. Though I really don't think special infected would ever fit the base game, the survival systems just need to be more robust, and their stated plan of crafting allowing you to do powerful things late-game but also having the option to loot those things from dangerous hot-spots is good, it's just not implemented yet. I don't want L4D2 or Dying Light in Zomboid, I want what's promised, a realistic survival game in a TWD-like apocalypse.

>>2841287
Zeds are used because it allows you to kill mass amounts of humans without being censored in the media, have copious amounts of gore, and without the immersion-breaking "how the fuck am I winning alone against 30 armed guys".
>>
>>2841289
>Zeds are used because it allows you to kill mass amounts of humans without being censored in the media
No?
The bigass zombie game craze got as big as it did mostly due to DayZ (easy way to add NPC enemies that have no ranged attacks, using Arma assets)
A bunch of games followed, none of which put the slightest bit of effort into making anything with proper stories or effort.
Zomboid was one of those games. Technically has a big fuckload amount of lore (they fired the writer recently lmao!!!!), but none of it actually has any relevance to the game.
>>
>patch
>didn't fix a single one of the softlock inducing map bugs (probably because it would force a new save)
unreal desu
>>
>>2841230
FUCK SAKE WILL THIS BREAK MY MODS?
>>
>>2841291
And it's still the only real zombie game of its kind. That's why we're all here.
>>
>>2841316
>And it's still the only real zombie game of its kind
Somehow yeah, Zomboid is the only 'actual zombie game', although it fucking barely reaches over that hurdle.
>>
>>2841285
They need to add a 7DTD horde event.
>but that's incredibly derivative
Yeah and it worked.
>but 7DTD sucks
It does NOW, but the concept was solid.
>but that would suck because then I'd be forced to fight zombies every X days!
That's literally the fun part of the game.
>but muh crafting and NPCs!
NPCs are gay and suck, everyone knows the interesting part of the zombie apocalypse isn't the "oh boy time to go hide innawoods for 10 years and rebuild society" part, it's the part where shits breaking down and everyone's desperately trying to escape the undead.
Fighting human NPCs would suck because you'll get popped by some asshole with a rifle from beyond view, rapidly bleed out, and die, losing hours of progress, in singleplayer.
Crafting is also merely an accessory to killing more zombies.
No one wants to LARP in 'the last of us' because that game was boring dogshit and took place in the absolute least interesting time period in the outbreak.
>>
my lousville start isnt going too bad. Secured 3 mansions around me, got a host of crafting tools and even a shotgun. I've got 2 days to check out an industrial block just north of me before the chopper comes. Initial plan was to find a car and try escaping town, but I can probably hold up and just watch the front
not a bad way to start to practice some game mechanics. The first day is killing the 30 zombies coming to your front door but then you are relatively safe.Even in the event of a horde I could probably herd them to the cleared mansion next door and come back
>>
>>2841380
No nigger, they do not need to do that. This is Project Zomboid not some faggot ass horde sim with shitty combat.
>>
>>2841316
Regardless of all the bullshit that occurs at this shit show of a studio they still manage to continue to surpass previous expectations. Wish they had the same energy for NPCs as they do for the map, maybe we would have had NPCs 6 years ago.
>>
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>>2841230
This self proclaimed "Amazing"Sully (Super Moderator) faggot is enemy number 1.
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>>2840149
Nigger POV
>>
>>2836494
the one thing i like about the anarchy server is that it's still largely PVE, with a lot of cooperation, but once in a while you'll have to hunt someone down for stealing
>>
>>2841484
And they are always black...
>>
>>2841517
Project Nigoid when
also i think serb needs a restart, can't join even though i see ping
>>
Is there like a hubworld or some shit on anarchy?
>>
>>2841465
Indeed, especially considering he is also fully in cahoots with /v/ jannies who ban you for "unrelated to vidya" when you mention literally what the studio is doing with their charity event plush sales, v has the worst jannies of any board I use, by far, they're picrel level. All those retards have done so much damage to the game it's unreal, imagine if all those lazy faggot devs had gotten a wake-up call 10 years ago without those Soviet larpers shielding them from the slightest feedback, the game would be fully complete on Build 68 by now.
>>
>>2841550
no, why would there be nigga
>>
There was a hotfix, all MP serbs need to update NOW
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>spear stab animation trigger needs an isolated zombie to trigger
>the game only checks if the zombie you are aiming at is isolated
>totally ignores any nearby zombies behind or at your sides
the devs only implemented this shit to nerf spears btw
and that was a long time ago, this will never change
>>
>>2841665
... And every time I see shit like this, I'm reminded of the fact TIS would rather hire 10 people to work 24/7 at censoring every space discussing the game (including /v/, fuck that shithole full of tranny jannies paid fucking shills) than hire 1 to fix all this shit. I can't wait for Lemmy, EnigmaGay, FaggotSully and every single fucking shill and tranny janny to do a flip.
>>
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money
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>>2841665
the stab can also trigger at 45 degree angles
>>
This game needs more clothing options.
>>
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>Fall off a 4 story building
>Only received a scratch on the arm
Guess it's time to power level first aid in the meantime.
>>
btw anarchy server owner, u should set "PublicName= /vm/ Zomboid Anarchy" in the .ini file in Zomboid/Server so that people can find the server!!
>>
>>2841770
There's a video on the mechanics of fall damage if you're interested in what you can get away with
https://www.youtube.com/watch?v=7_-bdu6-JcA
>>
>>2841770
>meanwhile I died (was full life) from a 2 stories fall just because my character was overweight
Retarded game with a retarded health system.
>>
>>2841783
I know. I was walking to check the cabinet when my character tripped, fell out, and gave me a jumpscare over what happened.
>>
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>>2841251
>Hot, it's a shame all devs seem to be faggots
Lol, thanks, but I think in zomboid case devs are faggots because of many things, but making player models attractive(or ugly on purpose) is not one of them. It, was, like, not was even a consediration my them I think.
>way too many games are allergic to giving us attractive female models and decent hairstyles.
I think gaming slowly crawling back to the 00's standart of hot babes in games, there is only so much money you can launder on ugly AAA's that nobody buys. Big game studios are ultimately are money whores, no bigshot CEO ever cared about pushing ugly colored women in games because of ideology, it's all about fucking money - sponsors, investors, corpa image.
>picks the mohawk disgusting hairstyles
I kinda disagree, classic mohawk(not the spiky pung one) is pretty based on male characters! Gives out this vagabond rebel dickhead kind of vibes that work well in post-apoc games like zomboid.
>>2841665
>>2841750
Are spears even worth using? Like, at all? Back in the day the where the meta lategame weapon, then they got nerfed and still remained meta, nerfed again, crafting update droped and I never touched then since.
>>
>>2841769
The game should allow us to madmax our cars
>>
>>2841665
I hate spear stab animation so much bros...
>>
>>2841782
I assume he didn't make it public.
>>
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>>2841799
:)
>>
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>>2841806
oh shid
>>
>>2841793
>It, was, like, not was even a consediration my them I think.
Which always seems retarded to me because hair and body mods are always extremely popular in every game with character customization, people like this, it's tiring that devs put 0 effort into it and shows they're retards for ignoring such an easy way to make their game more appealing.

>classic mohawk
5 clown haircuts out of 100 good ones would be fine, but I find it utterly retarded and ugly that every game is like: 20 haircuts, 5 are negro hair, 5 are disgusting on purpose and you'd assume anyone having them IRL is a crackhead, 5 are just bad, 3 are meh, 2 are decent.

Seriously, your character looks good there, there is no reason this shouldn't be base game, and there are countless autists, including women, who would kill to spend all day designing cosmetic stuff like this. A studio with hundreds of millions of dollars in revenue and pays an army of shills on standby 24/7 has no excuse. We can have 6 million different skins for random utensils or posters in the world but can't have like 10 attractive haircuts and a good body/face model?
>>
So this zombie kids mod is up and looks dope, but even reddit comments say that TIS will get this taken down and the creator castrated. Is that true and how can I back it up? What's their fucking problem anyway loads of zombie media does zombie kids
https://steamcommunity.com/sharedfiles/filedetails/?id=3783561711
>>
>>2841793
>Are spears even worth using?
they are great weapons unironically
but you need to learn how to avoid the execution animation while fighting
>>
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>>2841806
Holy fuck hell yea-
>2018
>>
anarchybros I almost got filtered by tight bathroom zoids...
>>
>>2841804
oh, like unlisted? maybe
>>
>>2841226
>>2841229
Do you use a custom body mod? Do the clothes mods work our the box with em
>>
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>>2841842
the fact that that there's even an off chance of being adhered to where I'm standing is enough cause to never consider spears.
>>
>>2841782
why would i do that, you already know where i pee?
>>
>>2841902
It matters, some mods give compatibility to vanilla clothes, most modded clothes will not match up. But just putting in a new body? It will match with the morphs that are just base body compatible like tank tops, skirts, bras. But any 3d model? No. It'll clip.
>>
this thread is absolutely filled with schizos; i'm out

fuck y'all
>>
>>2841987
mEDS
>>
>yall
you were the schizo all along
>>
>>2841832
>they're retards for ignoring such an easy way to make their game more appealing.
I think we are kinda being a minority here...It's easier for devs to make a few hot npcs rather then a whole ass array of attractive options for player character. Might be because they follow design idea of pc having to be some kind of neutral blob for easy self-inserting? Add a few general preset and skintones for token inclusivity(do any of you know any black guys that actually play as black pc in videogames?) and you good to go. In their eyes it's just a waste of money and resourses, plus in the current western climate any good and hot chatacters in your game makes you labled for coomer pandering. Also people who call the shots genuinely don't fucking play their game, or games at all, seeing it as cattle entertaiment probably.
As for fucking zomboid in this discussion, we did not had a proper visible hair for years for fuck sake, it defaulted to the shaved head for every peice or headgear. Nuff said on that.
> but can't have like 10 attractive haircuts and a good body/face model?
You know, maybe they honestly fucking cant. Did you see any westoid designer works this days? I kinda was thinking about it a few days ago while picking some hair mods. I sincerely feel like I seen the same type of hair models and styles in fucking modded oblivion literally 15 years ago, it's like there is some kind of blender/model megafile that drifts from game to game and gets adapted over and over. Maybe those people are just fucking creatively neutered.
>>2841902
I posted my body mods earlier in the thread, with the load order - >>2840163. As for clothing mods I use all of the Frockin Splendor, Tomb's alternative wardrobe and enhansed vanilla, plus Authentic Z and few other bits and pieces. Oh, and the Boots Expanded with some quickfixes.
>Do the clothes mods work our the box with em
You need to match the clothing mods with the body it was made for, that is generally the rule.
>>
Goddamn this 2k character limit for posting is annoying.

>>2841842
Might give them a try then. Just wish we had more pole weapon options, not just wooden spears, duct tape spears and forged spears. I want pole weapons variety like in CDDA, with homemade polehammers, machete naginatas and makeshift halfpikes!
>>
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>window in a public bathroom
>a bathroom with urinals
uhhh
>>
>>2842033
The stalls block line if sight, it's fine! Also sunlight is a natural disinfectant, you can cheap out on chlorine tablets. And on top of that, what, are you scared of other people looking at your dick? What are you, a small penis haver? Ugh!
>>
>>2841842
Not really, spears were god tier in b41, maaaybe with the exception of fixed lumberjack stone axe, because they attacked ultra fast, you could make then by the dozen and it had instakill crits even if you had like every single negative moodle. They required a bit of maintenance and carpentry investment, but you couldn't specialize in them which just made it so everyone but the lumberjack switch to them eventually.
Nowadays the refire attack speed is fixed, you can make more kinds of spears but most are shit, weight a ton have to be sharpened, require saplings which were rare as fuck, nowadays just kinda rare and the crit thing is nerfed in general for most of them excecpt th OGs even then it isn't guaranteed gg no re anymore, and you still can't specialize in them.
If anything long blade is the ultimate goal because books (good luck finding them) and just ridiculous damage. Machete best, you can carry 3 attached machetes.
In general most weapons group got better, some more than others but spears lol lmao and short blade is still hunting knife central, besides the new better stone knife.
>>
>>2842033
Not as bad as some of the houses with large windows directly looking at toilets on the same tile.
>>
>>2842082
Oh and pro tip, go either fire hardened or garden fork.
>>
molotovs are fun
>>
>zomboid is within 10 feet of a sapling
>becomes invisible
>>
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I added New Music to the sprinter server.
Pic related

You can just request a song to add to the list if you want.

149.102.156.205
port = 35700
>>
>>2842280
We need some kind of mod to fix saplings for real. Like, make that shit drop from tiny trees and maybe bushes, why the fuck do I have to deforest whole groves to stock up on long sticks.
>>2842291
How is that gonna work with existing world? Do I have to go to bumfuck nowhere unvisited places to hunt tapes down?
>>
>>2842306
I don't think a lot has been explored in this server. I believe zombies have a chance to drop the tapes too.

Loot generates when you "open" the container, if i remember right.
>>
>>2842319
Fair enough.
>>
>>2841665
>>2841726
>>2841750
>>2841802
>>2841919
It's so trivial to fix too, even if they want the stop to balance the stab attack. Just make it unable to trigger if you're moving and cancel if you start moving. Absolutely fucking trivial.
>>
>>2842082
they are still good in b42 but obviously they pale in comparison to b41 spears
at least they did not take a huge hit like short blades which sucks cock in b42

>equire saplings which were rare as fuck
sir, XXL trees give like 2 to 4 sapplings
>>
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man the cassette player thing is really neat. need better music for it though
>>
Smokes, a screwdriver, and 214 rounds with a bolt action nice
>>
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>>2842424
The New music tool is very easy to use.
>>
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>>2842424
Clean your walls, you lazy bum. Get those generic ass crates out of your bedroom and bring in some nice furniture. Arrange your stuffed toys poperly on your bed, they are lonely. And get those crusty panties off your working desk.
>>
>>2842291
I want music and other mods but I don't want to deal with sprinters this shit sucks mang
>>
>>2841251
Why work harder when the dumbass consoomers keep buying your game thanks to streamers who are RPing instead of actually playing the game?
>>
Play 42 or wait for updates and mod updates?
>>
>>2842435
Good to see another fellow Lifestyle:Hobbies enjoyer! Good to see you using deodorant even in those troubling times!
>>
>>2842446
ok i got the stains but the crates stay. I got to have storage for my ammo and guns
>>
>>2842472
Yeah, I enjoy the extra things to do and my bubble baths, my only nitpick so far is I've found it nullifies boredom and happiness needs just being around "nice" environments. I may turn that bit off next time
also my dumbass misread the ammo counter. 2 loaded shots with 4 racked. At least the box had another 20
ty to anon who told me the ladder mod
>>
>>2842411
Were anon, were, it is far better foraging for them now but we still have an anon pissed at it.
Short blades barely changed, hunting knife still king just the sharpening shit but it barely affects damage from what I've seen, probably the crit chance but I still kill in 2 to 3 hits. Not like they're the only ones dealing with it but it annoys me the handguard dagger is harder to make but literally worse. At least we got butterfly knives so I can hon.
>>
>>2842489
ATTICS DO NOT WORK THAT WAY
>>
>>2842511
You tell em Morbo.
>>
who wants some dawgs
>>
>>2842488
Bedroom is a place to sleep and relax, not to store your fucking ammo. Place shotgun near you bed, sure, but the crates must go. You need to set up a proper armory room, for with different lockers and boxes for ammo, guns, attachments and cleaning suppplies.
>I have no space for all that shit!
Make space! Scrap and remodel useless rooms. Make a new room from scratch if you have to!
>why the fuck do I bother with all that, it's useless and a waste of time
Playing fucking zomboid is a waste of time. And the cure to not getting boring of it is exactly to throw your gamer optimizing logic out of the window and engage in pointless usless projects that make you feel good.
>>2842489
You can tweak the mod settings in debug mode for your save any time, no need to wait for the next time!
>>2842517
Shiiiiet, a handful of hot juicy wieners in my mouth? Say less!
>>
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how the fuck do you grind mechanics up
>>
>>2842537
Find all the books, find a random fucked up useless car, install Auto Mechanics, press a button, enjoy.
>>
>>2842535
>You can tweak the mod settings in debug mode for your save any time, no need to wait for the next time!
Nice I didn't know this, got a few mods I can tweak
My goal is gonna be to hit this place up
>>
>>2842567
IMPORTANT! Back up your save file before doing any existing save file mod tweaking. Shit can break in the most catastrophic ways.
>>
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>living in da woods with chickens, cows and fishing
what do now
>>
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>>2842546
>install Auto Mechanics, press a button, enjoy.
bless you
>>
ooohh I'm rooleplaying
>>
>>2842664
>clam
>egg
>beef
>chicken
>peanut butter
>margarine
>butter
>vinegar
I can feel my guts evacuating out both ends just thinking about it.
>>
>>2842832
Kinda wish we got a more detailed computer mod.
Fake forums and stuff can be fun, but it'd be nice to have something like the ability to digitize skill books and reprint them, with storage/speed limits per machine.
>>
>>2842875
Shoot zombie porno, upload out of the zone, get paid in supply drops.
>>
>>2842880
>Shoot zombie porno, upload out of the zone, get paid in supply drops.
Question is, what undead porn star name is better?
Rob Jeremy or Ron Zombie?
>>
bobbert get your ass online i have cannon fodder to add to the faction
>>
>>2841806
Vehicle modders can do it all day, what's their excuse?
>>
>>2842875
>but it'd be nice to have something like the ability to digitize skill books and reprint them, with storage/speed limits per machine.
If you make it so that you need a scanner for that, it would be good.
>>
>>2842625
congrats, you survived
>>
fug
idk how to grind welding up since I replaced all the vanilla burnt out wrecks with bad condition ki5 cars
>>
>using my smokers cough to pull zombies
I have beaten lemmy
>>
>>2837840
Canadian work ethic is fucked, I reckon TIS offices are staffed about 1/15th of the year.
>>
>>2841806
>a lot of talk about revamping current systems
NPCS delayed till 2030 :)
>>
>>2842898
i dont have time to play. i've unassigned the faction and safehouse. you should grab it
>>
>>2841292
>give every existing save a free unstuck button
>make ladders functional
>or vibecode a literature skill that lets your character create skillbooks(borderline useless unless max leveled, takes 120 in-game days of exercising your literature)
>>
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>>2841987
>y'all
>>
take starter gear off of the anarchy server, too gay
>>
>>2843146
Keep starter gear on but all you have is a fork
>>
Surely I'm not the only one who used the unpatched vanilla exploit to give myself every positive trait and no negative traits on the anarchy server, right?
>>
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>>2843154
perchance
>>
>>2843154
How?
>>
>>2843154
Uh oh the server janny is going to freak
>>
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>almost shit my pants from a jumpscare zombie while carelessly looting junk in a part of town I thought I cleared out
wew
>>
>the firestation was just north of me all along
And not many zoids to clear outside. Can also confirm Halflings (zombie kids) mod works
>>
>>2843232
can you fuck the zombie kids?
>>
>>2843188
he's a cool guy
>>
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the low fence lunge feels so vindictive you know? how stupidly long, accurate and punishing it is.
"You can't just kill my mobs!"
>>
>>2843154
>exploit
That shit is just straight up file modification hax.
t. was the first to update it after stable released.
>>
>>2843237
What a disgusting and heinous question to even ponder.
Definitely not hoping that's a thing.
>>
>>2843154
The what now?
>>
>>2842832
Lmao
>>
>>2842832
93 kentucky you would be lynched for that. better times....
>>
>>2843154
What, you mean this thing?
https://vik1ngfile.site/f/jZ0rGdT5jI
That goes in your
>/zombie/characters/traits/
folder in the main zomboid folder? (you'll probably have to make this path)
And also needs to be named 'CharacterTraitDefinition.class'?
Nah, I wouldn't do that, kinda unfair.
>>
>>2843337
Don't download this my computer is spewing mustard gas
>>
>>2843154
I fail the checksum check, how do you bypass that?
>>
>>2843354
hardware level anti-cheat
>>
>got grabbed twice by a bush bitch
It's fucking over for scenario B Lemmy Kennedy run
though I did just have a scratch on the right hand, disinfected, we'll see
>>
>>2843359
>I fail the checksum check, how do you bypass that?
Are you doing it in the lua scripting or decompiling projectzomboid.jar and recompiling the class file for traits?
Lua gets flagged but they usually don't run checks on class files because they don't expect there to be any.
If they do I'm going to be really annoyed that I now have to find, decompile, and disable that too.
>>
>>2843354
No I just had honey mustard for dinner, I am however in your walls now.
>>
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>>2843374
>>
>chevy in the till
Jackpot. Maybe I can get wasted on bourbon and crash into a horde like a man. It's that or try driving outta Lousville and hoping I dont turn
>>
>>2842291
I forgot what music was added to this mod, but if you want to add it to your server you can
https://steamcommunity.com/sharedfiles/filedetails/?id=2745605186
>>
>>2843337
Here's the source file for anyone curious.
https://vik1ngfile.site/f/deQA29CCyl
>>
>>2839225
>ai generated thumbnail
no thanks
>>
we're outta here
>>
Back at the big house, and wouldnt you know it, the choppa started as if called by an angry dev. I thankfully hauled a ton of recipe and skill books with me
>>
>>2842470
Wait, it's riddled with game-breaking bugs, memory leaks, and the "stable" version had a hotfix break all modded saves 6 days after release.
>>
>>2843391
I'll look what's in it later today.
>>
>>2832916
>want to get back into PZ
>don't want to deal with multiplayer 24/7 online server autism
>can't into single player goals when it comes to PZ
I want to like PZ since it's the closest thing to CDDA, but I just can't into long-term late game goals.
>>
short blunt sucks nigger dicks
I made the mistake of trying to level it by making a bunch of short bats
70+ muscle strain after killing 2 zombies
>>
>>2843688
Why is it that 95% of zomboid characters are glorified AGP stand-ins?
>>
>>2843708
because we like to look at hot girls
>>
>>2843708
>too autistic to understand you can play a game without believing the character is literally you IRL
Zomboid is boring enough already, might as well have something pretty to look at, also a much wider range of clothing options you can use without looking like a pervert transvestite.

>>2843714
Based
>>
>>2843714
>>2843719
You're not fooling anyone.
>>
>>2843728
You're one of those guys who doesn't wash his asshole because touching that would be gay aren't you
>>
>>2843728
the most fun part of zomboid for me is collecting all sorts of clothes and making outfits for each occasion
but this activity has gotten harder with extinction difficulty which is a fucking annoying sandbox preset
>>
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>>2843708
I feel like Zomboid kind of pushes them into it. Thanks to muscle exertion, guaranteed kill infection, the lack of NPCs to be the boss of, the lack of anti-zombie decorations like heads on spikes and zombies hanging from gallows, etc, you can't really immerse yourself as badass mcZombie Slayer or badass mcSettlement Lord.

In other words, people who play with infection on muscle strain on cleave off are all trannies or eggs.
>>
>>2843773
If I want to feel like a badass zombie destroyer, I can just play L4D2 or Dying Light. As retarded as so many of the game's decisions are, it's still overall le realistic zombie survival game, not a power fantasy.
>>
>>2843784
I get that. But without NPCs or brutalist decoration to assert your masculinity, Zomboid has nothing to offer you except a barbie dressup simulator. So, naturally, that's what a lot of players get pushed into.
>>
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wait people here cheat and turn infection off?
>>
>>2843811
I set the game to 'everyone's infected' and set infection mortality to 'never'
Means any death=zombie
But zombie bites are not 100% fatal, they merely give you a debilitating and temporary fever that can kill you.
>>
>>2843818
yes but how do you do that in a preset setting like extinction
>>
>>2843688
Nigger, you are simply retarded. Use hammers like any other chad you fucking faggot?
>>
>>2843824
You'd have to be some sort of complete cretin or gay masochist to play this game on any of the default settings.
>>
>>2843811
>vtuber image
not beating the allegations
>>
>>2843811
>I don't have AGP!
>Vtuber
What did he mean by this?
>>
>>2843836
>>
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>>2841553
>Unfathomably large content drop from the new leadership
>Coated and smeared in shit by FaggotSully on the way in

All they have to do is drop the content and vanish into the shadows. Instead we have a bunch of gay police that cut your neck if you show any level of edgy happiness. Quarrels to all these faggot folk.
>>
>>2843832
>>2843836
I dont even know who that is I just stole this pic from someone and added it into my anime reaction images folder
>>
>>2843838
I play as hoes in games all the time, I just don't post pictures of it to other men as if I am trying to impress them with how hot they are.
You're being called a tranny because you're acting like one, not because you're playing as a female character.
>>
>>2843844
I don't either. It might not even be a vtuber, but I know my post earns more points if I say vtuber instead of anime girl.
>>
>>2843830
Default apocalypse is a lot better now but scratches are the most homosexual way to turn into a zombie.
>>
>>2843826
hammers have the exact same stats as short bats, with more durability and the ability to replace the handle
they are not ideal weapons for large hordes, can't even one shot normal zombies consistently
>>
>>2843850
Default apocalypse has a shitload of issues with it.
>A lot of loot tables so fucking deflated you have a good chance of missing an entire object from an entire town
>Farming takes 100 IRL hours for a harvest, making it 10x faster STILL feels slow because you can beat multiple good games in the time you can harvest a fucking cabbage
>Anti-player features like crawler lunge, zombies crawling under cars, discomfort, corpse sickness, etc all enabled when they should be disabled by default
Etc.
>>
>zombies can crawl under cars
>but you can't even walk over them
>>
>>2843843
It's especially retarded considering their 2 new guys had 40 minutes interviews where they were perfectly normal and measured in everything they said and how they acted, they have guys like this in the studio, so there is no reason to put narcissistic psychotic trannies in charge of PR. It'd be better to legit not have any PR than those freaks chimping out about how much they love BLM and trans men on their official accounts on the official subreddit. It's so bad in what it fosters, I saw a post from a random user unironically say they were "assigned male at birth" and that neo-marxist tranny lingo is just normalized there, in-between 2 posts about "le 2 men kissing" item that gathers thousands of updoots. Do the few sane devs even realize the main talking hub for the game is dominated by "HAHA FAGGOTRY IS GOOD DAMN I LOVE TAKING COCK IN THE ASS HAHA I LOVE BEING GAY" 5000 updoots chungus because of their PR tranny?

>>2843846
>impress them
Kek, no one is posting anything to impress you, it's common to just post pictures of the game you're playing, and this isn't Skyrim or whatever where you can have screenshots without your character visible, you will see your character 100% of the time playing Zomboid. Also, I'm NTA you think, I haven't posted any pics of my character.
>>
>>2843859
>Being set on fire for 5 seconds cripples your speed to a limp
>Zombies can be set on fire for ingame hours and shamble as fast as always
>>
>>2843843
Every game company since the creation of DEI and Rainbow Cult. Massive studios such as Ubisoft recently ate complete turd because of these persona types which was followed by releasing some of the worse dog water on the market to be seen. They need to stop hiring these power hungry troons.
>>
>ZOMBOID IS MORE POPULAR THAN EVER!
Hey that's awesome, maybe some people will actually fucking discuss the game instead of some stupid mod that only 10 people use?
>Checks subreddit
>Hmmm nope nobody actually talking about the game, just talking about memes like telecorn and shitloads of people not understanding how any of the sandbox settings work
>Checks forum
>Last post: 2024, lol, lmao even!!!
How can a game have so many players, yet nobody actually seems to talk about it?
>>
>>2843861
>Lemmy hires a couple normal-seeming corpos to do PR for him
>anon thinks this means The Indie Stone is saved
They know what the tranny moderators are doing. They know about the police state their forums are in. They know about all the bugs. They know no one's fixing the bugs.
They know their paycheck is coming in.
>>
>>2843861
Those 2 new guys are basically the only reason the Stable release has anything substantial in it, and it's rare to find people who are just completely normal in the games industry these days. Leadership really needs to step in to stop constant internal chaos from these troons and replace them with some normiefags, all PR should be handled directly from the top
>>
>>2843870
Oh whoops my bad, I should've added
>Checks steam discussions
>This thread has been moved or deleted
>>
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>>2843870
>How can a game have so many players, yet nobody actually seems to talk about it?
Steam, discord, r*ddit, /v/, all have gay commie censorship on TIS payroll that would make Stalin blush. Every single poster that isn't overtly gay will get banned in a matter of weeks if they try to be careful, days if not.
>>
>>2843878
People wonder why the internet feels so fucking dead, when the smallest amount of (justified!!!) dissent results in a perma-ban.
>>
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>>2843878
They should take a page out of Facepunch's book. A portion of his Rust devs are completely racist yet he refuses to fire them because they produce work.

Racists are always the hardest working, that's what makes them racist.
>>
>>2843884
>why the internet feels so fucking dead
Bots, shills, moderators that are all trannies or feds, AI mods banning you from the Minecraft forum because you said "I like to kill zombies" and kill is a no-no word and AI doesn't understand context, massive influx of normies and total censorship against anyone who tries to bully the tourists out of the space if they refuse to assimilate meaning everywhere is passive-aggressive...

>Racists are always the hardest working, that's what makes them racist.
The only "non-racists" are anti-White fanatics, liars, and extremely sheltered people living in actual ethnostates.
>>
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>>2843888
A well-known indie developer once noted that if you look closely at studio culture, a noticeable dip in team performance often traces back to black hiring choices. When certain low-performing individuals were brought on board, their lack of reliability and competence made them a constant drag on development and they was usually black or gay. This reminds me of that infamous PC building video where a black technician showed up completely unprepared with a rubber band and an Allen key. The takeaway is clear: studios need to maintain strict competency standards rather than compromising on talent to hit DEI targets. Is there any blacks at TIS?
>>
>>2843911
>Anti static wristband
>It's just a rubber wristband lmao!!!
>Splooges thermal paste all over the CPU
>>
>>2833082
Tomb clothes
>>
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ok so what is the vm approved sandbox settings then
>>
>>2844000
Whatever you find most fun.
It's just that if you suggest anything close to default settings you're going to be called out as either retarded or a liar because they're fucking dreadful in about a dozen ways.
>>
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>>2843911
You niggers always manage to make the /vm/ a vent about niggers being retarded. Niggers are retarded, always have been retarded and always will be retarded. We have known this for over 1000 years. European genetics are unmatched, we build high trust societies that the niggers ruin.
>>
>>2844005
so what are settings you guys usually disable on sight?
looted houses?
zombie respawn?
>>
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>>2844007
Nigger please...
>>
>>2844013
Oh yeah turn looted houses right the fuck off.
>>
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I use They Knew in extinction mode...
>>
The thrill of a scratch infecting you is the point imo. Its low chance anyway
>>
the thrill to rape your ass is the point imo
it's a low chance of happening but could happen every time you take a shit in the toilet
>>
>>2844092
you have a gambling addiction and mistake rng as a complete substitute for gameplay
>>
>>2843688
if you are still low level muscle strain will always be an issue for all weapons, but from a min-max standpoint, only a few 1 handers are really worth using
and they are either op and/or share categories with 2 handers which are better weapons (long blades and axes)
plus using 2 handers on those categories early is better because you spread the muscle strain evenly between both arms instead of just 1
>>
>>2843714
based and heterosexualitypilled
>>
>>2844092
You are adjacent to a truth in the value of "feeling alive" by coming near death. But random chance of death from a common event makes the unknown feel bad, not good. If the random chance were recoverable but a challenge, it would be good.
>>
>>2844000
I just set population to insane and reverted the nerfs to muscle strain so I can still use short blunt.
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>>2844000
>Infection - off
>Zombie count - high
>Farming speed - 5
>Muscle strain - default
>Ammo - abundant
>Modlist - thoughtfully bloated
>Zombie rapists - activated

Yep, it's gaming time! Call me a gay cheater - and you will be right, but I love to play my videogames being in full control of my story, feeling like a weak main character, suffering, being abused, but by the miracle of plot always coming out on top. Playing like that makes me feel just right and immensely booting fun gains.
>>
>>2844235
Sounds like you'd really enjoy Degrees of Lewdity.
>>
>>2844235
I like 30x exp, doors always unlocked, extra cars in better condition with more gas, food that go bad ultra slow, infinite refrigeration power, and zombies cant attack buildings. Also the power never goes out so I can go to LV months later in my run and go sight seeing.
>>
>>2844247
Lol, yeah, I played good amount of it. Shame this days developer listens to his normalfag clique of trannies and femoids too much - he removed bunch of "too inappropriate" stuff and turned the game into some kind of "I can fix him" dating silulator.
But alas, it is zomboid thread, I will not cry about it here any more, sorry.
>>2844255
I thinks it's a bit too much and easy, no? Apart from the power part, I can totally understand wanting to see LV in all it's night glory. Still, I would argue power and water shutoff is integral part of going into mid-late game.
>>
>>2844263
I share the sentiment (Purity did nothing wrong and trannies are worse than NKVD Commissars), but yeah I had to mention it with how precise your post was.

>I thinks it's a bit too much and easy, no?
Makes me think of the redditor who recently complained that the game was "too easy" after he installed the RV mod and set xp gains to x35. I genuinely don't get how anyone finds that interesting, zomboid doesn't have gore or really engaging combat, the most interesting thing you can do at this point zed-wise is to ragdoll them around with a car. If you want to feel like a badass wrecking zeds in a gorey festival, just play L4D2 or DL.

>Still, I would argue power and water shutoff is integral part of going into mid-late game.
Yeah, it's one of the only actually good changes in this build, it makes the cities so much scarier once the power shuts off and incentivizes you to get the fuck out of the cities or be very careful and always keep a flashlight stocked up, it's excellent for the horror feeling of the game and adds a great survival component. Water is still super easy to thrive on if you're not hemophobic, but power radically changes things.
>>
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>>2844255
lv at night with power on is really nice
the lighting in general is great and it sucks it all goes away so fast in a normal run
>>
>>2844275
>installed the RV mod and set xp gains to x35
The goddamned RV mod, more like a fucking personal dimension mod, lol. It's a good think for a nomad playthrough, at least on paper, but people started to use it as some kind of timeout "I don't wanna play with you zombies anymore!" card. Or locking themselves in and fucking ERPing, if you wanna do that do it where people can see you, goddamned pussies.
As for xp gains - in my experience anything over x3 is just too much, you might as well give yourself free skill levels in debug. X35 might work for some kind of deathmatch pvp server with a small custom map, but anything apart from that - hell no.
>>2844276
Hm, I didn't know you could install colored light bulbs in floodlights, interesting!
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>>2844276
Yeah, would be cool to have ways to restore the power in small chunks of the map and would be a decent end-game task to maintain the grid. It could also draw massive herds towards the city from the corners of the map as you can easily headcanon they're attracted by the lights and sounds in an otherwise dead world.

>>2844295
>more like a fucking personal dimension mod
Indeed. Meanwhile all I want is the ability to actually use tents as tents, you know, just click "enter" and have your character vanish from the screen, not see anything except what's right around the tent, and be able to stay there to shield yourself from the rain or be invisible to zeds. It'd help immersion so much, and would be a great tool with innate drawbacks as you can't see shit and you couldn't do it if zeds are currently seeing you.

This death in B41 was so bullshit, you sleep "in" the tent, but your character actually just stands outside it so a zed randomly chomps you in the neck right as you wake up.
>>
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>>2844295
>Hm, I didn't know you could install colored light bulbs in floodlights, interesting!
you can and they look great, even those wall mounted fluorescents above the garage have cyan bulbs, but if you're going to do this make to sure to remove the colored bulbs if you want to move the lamp, because it will change them back to regular bulbs if you leave them in
>>
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REMINDER

WEAPONS THAT ARE ACTUALLY GOOD
>1 handed mace
>2 handed mace
>hatchet, hand axe and 1 handed axes
>meat cleaver
>machete, katana, sword
>reinforced baseball bats
>shovels and spades
>all spears except wooden and improvised

WEAPONS THAT ARE MEDIOCRE
>firefighter's axe, axe
>crowbar
>wooden spears and improvised spears
>scrap metal blades
>short bat
>wrenches and pipe wrenches
>iron bars, iron pipes, steel bars
>claw hammer, ball peen hammer, club hammer

SHIT WEAPONS
>kitchen appliances
>office stationery
>sledgehammer, wood axe, bolt cutters, etc
>sports equipment other than baseball bats
>>
>>2844346
Spears kind of suck ass in 42 especially when they're so annoying to make
>>
They should remove encumbrance on items and add weight+volume for items instead.
>>
>Blacksmithing is such a fucking chore to get into that most players don't even bother
So, seeing that nobody was actually using the mechanic which they spent years working on, what did they do?
>A: Make blacksmithing recipes not so autistic to get into
>B: Introduce the technological recipes that are easier to get into?
>C: Simply add all the ingredients needed on the map in a couple of convenient places, skipping a lot of it?
DING DING DING!
What better way to not interact with a thing, than to skip it entirely!?
Thanks for adding the pottery and leather store to Rosewood, which makes it the 'how2skipblacksmithing' town!
>>
>>2844378
It's a super late game skill tho.
>>
>>2844389
It isn't really, given that you can start with points in it, and making a skill that relies on like 5 other skills (all individually a pain to grind) is a really fucking bad idea.
>>
>>2844392
he's right tho
>>
>>2844346
>crowbar mediocre
you take that back, it's the only weapon with durability worth a damn
And you are using a pry mod right anons?
>>
>>2844418
In my modded playthrough, fireaxes have unlimited range, and can be used as any tool for any recipe and are unbreakable, making the fireaxe the best weapon by far in the entire game.
>>
>>2844346
WEAPONS THAT ARE ACTUALLY GOOD
>Long Blunt
Long stone mace
Long mace
Rake Head baseball bat
Steel and can reinforced baseball bats

>Long blade
All of them except the scrap ones

>Axes
Flint Saw,Stone Scythe and Jawbone War Axe which share the best weight to damage of all axes (with Crude stone axe coming in second). Downside is the low condition but you can make lots of them (except the jawbone)

>Spears
Fireharden and garden fork. But its spears, watch the jab stab animation

fixed for you
everything not on the list ranges from ok to bad from many reasons
yes even fan favorites like firefigther axes fall behind (gotta pay the sharpness and 3.0 weight tax goy)
>>
Imagine if they had spent time adding bow and arrow physics
>>
>>2844475
Imagine that and throwable spears/javelins.
>>
>>
>>2844560
erm theres a ladder right there :)
>>
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a major problem the game has is how easy it is to clear out your starting town. and then its just nothing forever. no threats, no wandering hordes coming out of the woods. the only thing left to do is to go to another town and kill all the zomboids
>>
>>2844573
Because people that play the game like that are boring. Enable respawn, enable sprinters percentages, install mods for special infected, find a new goal like setting up a telecommunications room. It's a sandbox, and sort of a shitty one basegame, but you can make it fun, boring people can't.
>>
>>2844573
>>2844589
You say starting town but it's more like starting base. Within a radius of your zoomed out screen you're safe as Larry unless you venture out
There are a lot of horde mods out there, one I saw recently was a chance for night hordes. I like the idea as you are very chill if you secure a gated area even without clearing a town. and it would give a call to arms while you're gooning in your slutwear
Monkeys paw though. Horde mods work by spawning them in & they know your location. Everyone wants a base raid when they're prepped and bored but...
A low chance percent would be best, better yet dynamic based on your location, make it so walled fortresses in towns are less safe
>>
TIS knows their game is unplayable without mods, they know this, and yet they push updates without the option of rolling back.
>>
nah
>>
gonna give the darkness is coming mod a try, it sounds neat
>>
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>>2844560
>>2844565
>My "broken" arms flail whenever I dual wield and its now persistent through reloads.
Wew.
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huh kind of neat watching my zomboid run around after dying. I have wandering zombies and hungry zombies on and she's just walking in one direction forever now. I guess I never really stuck around on the death screen for very long but iirc b efore they would just stand around in one spot. now this bitch is wandering the forests NW of muldraugh while picking up random groups of 'oids as followers
man it would be cool to see your pc killing npcs after getting zombified
>>
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she made it to mccoy logging. kind of curious how far she'll go since its dead set on going in the one direction
>>
>>2844741
You probably already know but you can go kill and loot your dead character too. But leave it too long and they may migrate from the original death locale
>>
>>2844573
This is how you died... of boredom.
>>
>>2843232
Curb stomp him!
>>
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alright started a new run with modified extinction settings that are not retarded like in vanilla
>>
Would you guys rather have special infected or infected animals?
>>
>>2845119
why not both
>>
>>2845117
Post your infection settings so we can call you le pleb
what body and hair mod
>>
>>2845119
I'm almost certain if we get infected animals they'll just be regular animals except hostile and with a bugged 100% chance of infection on the player
>>
>>2844980
Not sure if they have health settings, but that one went down in 1 satisfying whack. Theyre their own thing with hitboxes, probs a benefit of Zombie Buddy. Gonna check sandbox after to see if you can make them sprinters
>>
>>2845128
saliva and blood but I have they knew
tomb's body overhaul+ash and mae's hair saloon
>>
>>2845119
Honestly neither unless by special infected you mean fatties, old, children... Zomboid's setting isn't made for L4D2 style infected, nor infected animals. Zomboid is a game about surviving the actual apocalypse and its mundane dangers, not waves of ever more unique and dangerous special infected.

But if I had to have one, special infected I suppose, the Necroa virus mod is pretty good, and getting infected by a herd of zombie mice biting your toe would be unfair and retarded.
>>
>>2843391
I added these songs from the list to the mod. I'm not using True music, but New music.

Bjork - Hyperballad
College - A Real hero (feat Electric Youth)
Crystal Castles - Kept
Desire - Under Your Spell
FM84 - Running in the night (Ollie Wride)
Heilung - Alfadhirhaiti
Kavinsky & Lovefoxxx - Nightcall
Kernkraft 400
Lycia - Drifting
Marty Robbins - Big Iron
Vengaboys - Boom boom boom
Vengaboys - We like to party
Phil Collins - In The Air Tonight (1981)

https://steamcommunity.com/sharedfiles/filedetails/?id=3785400253
>>
>>2845138
The Zomboid setting is boring. You backpedal while clicking at win the game.
Necroa virus is boring as well. Don't have a mask or goggles on while hitting a zombie? Infected and run over.
People that go "Zomboid isn't about the zombies" are the same people that go "Humans are the real monsters." when it's a world filled with rotting corpses that pull out your organs and tear off and eat your dick and balls while you are still alive.
>>
>>2845138
>the actual apocalypse
so a world filled with bandits instead of unrealistic zombies, right?
>>
The cool way to play zomboid? Start with hawaiian shirt. Have sprinters/shamblers/crawlers all spawning. Tyrant mod, power always up but get the random black out mods, leaper mod, screamer mod, some form of vaccine, expanded guns, dual wielding, music mods to blast, maybe dance mods.
>>
>>2845150
Zomboid is about the mundane survival in a hopeless, desolate world, not L4D2 style zeds. Now the studio sucks at making that mundane survival good for the most part, but that doesn't mean it's a bad idea or that they'd do good work if they did what you want.

Zomboid is about the zeds sure, but not about special infected that ass rape you by exploding or doing a 20 meters long jump, they're Romero zeds. I don't even care about NPCs so I'm certainly no "humans are le danger", I want day to day survival to be interesting though, with climate affecting your mobility and the zeds hearing and vision, a robust medical system, food preservation options, long-term goals like restoring part of the grid...

>>2845154
Shitty bait
>>
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>make a game called zombies
>it's not actually focused on zombies, you're supposed to run into the woods and make a shitty farm using the world's least immersive and worst optimized UI, then continue farming for thousands of IRL hours without ever seeing a single zombie
>>
>>2845163
>mutt trolling
>>
>>2845163
Farming and some skills really feel made for MP to have specialists or something
>>
>>2844560
Just climb the ladder dumbass.
>>
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>Buy a game called Zomboid
>Launch it
>It's actually Farmoid
>>
>>2845171
Considering the latest hotfix was about increasing MP player counts. That is still selfevident.
>>
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>buy game called project zomboid
>look inside
>it's actually the 'zoid
>>
>>2845159
So, I get what you are saying but I think Zomboid is less that and it's more you just roleplay it as that. Zomboid is mundane sure, but hopeless? Desolate? No. The moment you go to your local library and grab some books, find a saw and garbage bags you are pretty much set. You can forage for just about anything. Even winter isn't that hard with traps set out. The devs probably think the optimal gameplay focus is the first 6 months then assuming the player dies then starts again, because that feels like what they are invested in. I'd say DayZ is better at the hopeless desolate grim zombie world than Zomboid is. You are killing people for a can of beans because you looted an entire city and found nothing to eat.
>>
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agp or real girl degeneracy or both? I know there's at least a non zero population of female gooners in the "defeat" modding scene but this takes it a bit further
>>
>>2845230
it's a Giger type of degeneracy
real ball know this
>>
>raped a fem'boid
well now I have a reason to play a male character, just to roleplay a necrophiliac with a zombie harem in his basement
zomborut needs collars and chains and shit for keeping restrained zomboids if it doesn't already.
>>
>>2845206
Fair, I've just seen people say the exact opposite in their feelings, everyone sees it differently. Still, it's overall not a story about civilization restarting or the world beating the cure, it's the world completely falling and you trying to survive in it regardless, it's the idea of the world itself getting better that is hopeless. And the oppressive context would be felt more if it was better implemented mechanically, as I said the power cutoff leading to pitch black nights is the most recent addition that helps in this regard.

>>2845230
Those mods always sound like a scripting nightmare that would rape your save.
>>
>sheep are fine
>healthy
>not hungry or thirsty
>leave base for a day
>come back
>one dead ewe

meta predator shit is turned off btw
thanks lemmy
>>
>>2842291
>sprinters
>music from the 2000s in a game set in 1993
holy fuck i'm glad i never stepped foot on that gay ass shit
>>
>>2836494
GET THEEE FUCK IN HEREEEE!!!!
>>
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>only two scenes for subdued femboids and male pc
>can't change their outfit or strip them
damn
maybe I can combine it with that chinese mod that lets you control them
>>
>>2845305
Only pussies and rp troons can't handle sprinters. 1994+ music though is stupid.
>>
>>2845304
how the fuck did they survive without us lemmy
leeemmmmmyyyyy you call it realism but the only real ism is your tism!!!
>>
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>AIEEEEEEE NYO ZOMBIES ARE NOT SUPPOSED TO RUN
>>
>>2845310
Treat it like a pokemon game, wander aroung looking for zomies in hot outfits and collect them all!
>>
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>>2845304
powerfarm animal care with books activated. use lure food and when they turn/gain xp cancel action and repeat lure
they die from shit spam and animal care lvl 5 or 6 will tell you if they are sickly
I ended up using a world item removal mod to purge shit tho.
>>
speaking of which I saved the port of brita's armor for b42 that keeps getting taken down
anyone needs it? I can upload it
also if anyone has played with it, do zombies with the backpacks spawn? I know they are rare but I've yet to see one
>>
>>2845322
I'll probably just play a chick if I have to have it, or just let the mod author cook a while and hope they give male pcs more love
>>
>>2845305
>>2845312
Eh it's just a playlist i made with my friends a couple of years ago, plus a bunch of songs from the 3.0 server anon linked.

If anyone who actually plays cares I could simply change it.
>>
>>2845379
You know, what i'll make a lore friendly version later today. There are enough songs in the world.
>>
If sex was added into the game would you guys interact with those mechanics?
>>
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>>2845399
yea
>dude who made this is making almost 50k a month on patreon for it
christ almighty
>>
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>>2845399
I would sit in my bunker, eat icecream, watch tapes and beat my meat.
>>
>>2845417
I mean it's a much higher quality mod than anything prior
>>
sprinter serb theme: https://www.youtube.com/watch?v=z2CIiES_xxk
>>
What's the password for the sprinter server nigga?
>>
>>2845417
When is someone making a zomboid server with this mod
>>
>>2845399
it should have traits. bad in bed, good in bed, big, small, erotophobia, nymphomania, chronic masturbator, rough, virgin
>>
>>2845472
zomborut has all that
>>
>>2845491
Why would you want to fuck corpses?
>>
>>2845491
it works with bandits and players (if you're a paypiggy and donate to patreon for early build mp access)
>>
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somehow the vanilla reading glasses make her much more hot
>>
>>2845506
>make her much more hot
More like much more dork, lmao. Take thst shit off, nerd.
>>
Just delete sprinter and anarchy servers and combine them. PVP zones, 1% sprinters, no gay mods.
>>
>>2845651
>no gay mods.
Keep the music mods :((
>>
>pvp
brb loading up my cheats
>>
>>2845660
>cheating in an isometric indie game
fucking faggot
>>
>>2845710
cheating in pvp is always morally correct
>>
>>2845710
It would still be part anarchy wouldn't it? What else would you expect?
>>
>>2845721
Okay Zhang.
>>
>>2845727
if you cheat in games, you are spiritually brown
>>
>>2845782
Too bad. The apocalypse isn't fair. This is how you died. *teleports u in a heckin pit with a ladder but ur not allowed to climb with it so ur stuck forever*
>>
Driving sucks in this game
>>
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alright new modlist
bandits are going to be aids but I just want to give it a try
>>
>>2845651
Instead of pvp zones, sprinters zones? 1% is just too low though, they show up so rarely that you forget to expect them.
Well depending on the zombie pop, but too many zombies is just annoying imo.

Whats your idea of pvp zones? Louisville no pvp in the suburbs but everything else is a pvp zone? A safe muldraugh?
Everything outside your safehouse is a pvp zone is what i mostly experienced.
>>
>everywhere is pvp zone
>except nobody pvps because they don't wants to be known as that guy on the 4chan server
>>
>>2845900
Be the change you want to see, anon
;^)
>>
>>2845304
>do a farm/crafting run with zoomer
>he can't pronounce 'ewe' correctly
>he can't pronounce 'sow' correctly
>we do a petrol run and I say 'i'm just pulling up to the bowser'
>he says 'what's a bowser?'
>I ask him if he has a drivers license, he says no
>he's in his twenties
at least he's not a trannie
>>
>>2845892
turn up zombie pop, set their hp to low. put in a few % sprinters. more danger less tedium.
>>
>>2845892
>3% sprinters max
>1.5x pop (b42 default) is too high, maybe 1.1x at peak, with no respawns.
>Low ammo and weapon spawning
>Very few mods if any
>Period correct true music only
>Remove Riverside and West Point from spawn options, make the entire north part of the map PVP
>Fire spread on
>Respawn in safehouse, immune to fire
We need to all be on the same server.
>>
>>2845847
>get sniped from off screen and die immediately

Ya you'll get tired of it very quickly, i did
>>
>>2845932
This is basically just the anarchy server.
>>2836494
No reason not to play it. We're having a blast.
>>
>>2845892
Close down the other servers and enable PvP in the non-starter towns maybe?
Also add in some lightweight mods that are mostly code and less content. Climbable ladders is a need and so is better plumbing, and those don't add any textures or models I'm sure. Just some examples.
Music mod would be good in-spite of it not being lightweight. It gives us something to listen to while driving around or doing chores in the safehouses.
>>
>>2845961
Having a... blast?
>>
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>>2845971
Yeah, just look at West Point
>>
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post your face when the chink zedzone dev implemented npcs before zomboid devs

https://store.steampowered.com/news/app/1211600/view/704402486040988825?l=english
>>
>>2845985
I still think Zomboid devs shot themselves in the foot by making the game overly tedious, to the point no AI will be able to actually take care of themselves.
>Oh whoops NPC walked through a shrub and has a scratch, bleeds out over 8 hours because it forgot a bandaid
>Oh whoops NPC doesn't know how calories work, ate nothing but vegetables and starved while eating nonstop over 40 days
>Oh whoops NPC doesn't know how the combat system works, crawler lunge kills 99% of NPC's alone in the first week
>>
>>2845920
I thought a bowser was just a fuel truck and say that it's pretty easy for a person to have never heard the word but apparently it also refers to the pump which is ambiguous and stupid. But as a non-British English speaker I only know the term at all because it was said once or twice on Top Gear referring to a truck.
>>
>>2845989
npcs will obviously have to play by their own rules and ignore most retarded no-fun mechanics
>>
>>2846006
Well that's going to suck then.
It's going to be incredibly annoying to scarf down a stick of butter and still be losing weight, while Johnny PhaseThroughWalls just ate a fucking cockroach that has kept him sated for the week.
>>
Just cleared the Echo Creek gun shop on the Anarchy server. Go have some fun, nigger!
>>
>>2841786
Fat people do take a lot more damage from falls, even the smallest ones.
>>
>>2841786
Sorry goy but you were exactly 85.1 kilograms, so you take eight times more fall damage! If you weighed 84.9 kilograms you would've lost only a tiny bit of health.
>>
>>2845989
>>2846006
>>2846007
It has to function as online/offline. When they are near you they are fully simulated but otherwise their behavior is all abstracted and based on probability instead of them actually performing actions in the world.
>>
>>2846034
That'll just result in comical abnormalities like a survivor somehow surviving 100 days, then when you finally put them into online-mode the survivor has no useful equipment of any kind and is immediately eaten by zombies that were in his toilet the whole time.
>>
>>2846039
Anon, think through how it would be implemented and how those possibilities would be addressed.
>>
>>2846041
Anon, TIS still can't figure out basic maths for calorie values.
What the fuck makes you think they can figure out the maths for highly complicated online-offline AI packages that'll exceed A-Life in complexity?
>>
I can't believe TIS is fatphobic
>>
>>2844364
You just reminded me of the time where they made every item with 5.0 or more encumbrance be too big to fit in backpacks, the community rage was hilarious.
>>
>>2845932
Days should be twice as long as default
>>
>>2846039
>>2846044
The first post ( >>2845989 ) was full fucking retard and I'm certain that it was (You). The game fundamentally does not allow everything everywhere to run in full detail. All zombies outside of cells activated by your presence are abstracted. So too must be the NPCs. You don't know shit about programming or simulation or Stalker's solution. Shut up retard.
>>
>>2846061
Just what the game needs! 'Survivors' who somehow have lived for 100 days yet die instantly when you get close because they can't actually operate as expected without cheating a shitload!
>>
It's okay to just admit that you said something stupid and move on.
>>
>>2846065
Not that anon, but you're clinically retarded
>>
>>2846068
>>2846069
NPC's that cheat out the ass wont' feel fun, you can fucking crop this for when they inevitably get released and most people mod them out.
>>
The game

fundamentally

does not allow

everything

everywhere

to run in full detail
>>
>>2844364
Hmm, this would let players fit more in their bags and storage. Veto. Reason: does not fit the scope of Lemmy's design.
>>
>>2846074
NPCs cheat in every single game made ever
>>
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surprisingly good start. managed to flee to a gated community with a survivor house
unfit and puny are completely doable. 50 kills already and its all from fence juking and resting when needed.
>>
>even unfit and puny people can easily survive and mow down zombies
>"There was no hope of survival. This is how you died"
>>
>>2846083
Within reason, Elites in Halo CE can't just ignore sticky grenades 'just because'. Etc.
The mechanics in Zomboid outright won't work with NPC's unless they completely shit all over the rules.
Why the fuck will players be happy that their NPC buddies just got bitten in the neck and walked it off??? When our characters die from eating a raw egg?
>>
Dark or Pitch Black nights?
>>
>>2846100
Whatever default is, but then I use cats eyes.
Which is hilarious because a buddy who plays co-op with me says that on default settings it's basically pitch black outside without the trait.
>>
>>2846110
I always use Cat's Eyes, Normal is just too easy.
>>
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>the entire house doesn't have a fucking shower
so much for installing that shower and bath mod. guess I should move to a place that doesn't have a billion corpses right outside anyway
>>
>>2846136
Probably the only building fuckup that's believably handcrafted by TIS. Because they're unwashed.
>>
>>2845927
>>2845932

I agree with less sprinters and more zombies. Also the weak/fragile sprinters. Which can be done with zombie zones.

I got about 25 songs pre 1993 atm for my own New Music mod. Not sure how much music is too much, but could someone recommend some lore friendly pack for it?
No fire because we got the concrete eating fires from microwaves or ovens or something, unless it has been fixed [X] .

>>2845963
I like the idea pve starter towns. I have to see if i can even get that working though.

I got a couple of mods
Bicycles
Realtime sleep
Big tree fix
Vanilla firearms expanded
New Music
I would like to add these.
Vanilla vehicles animated
Immersive suicide
Plumbing
More QOL stuff i am not yet aware of.

>>2846056
It will increase time it takes to rest. I think the new default 1.5hr Is fine. Although resting is still slow in multiplayer, there is no setting to directly increase resting speed as far as i know.
>>
>>2846165
Fire spread on or my group won't play. It's too carebear with PVE + no fire. And that's still way too many mods. Bicycles, really?
>>
>>2846165
Add in Dakimaras :)
>>
Sorry, I'm staying on the anarchy. I don't want to play with QoL bullshit and neither do my two friends.
>>
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haven't slept yet. I do have str and fitness gains set to 15x so I gained a couple levels in those with this amount of kills, but I still stand behind puny and unfit being completely viable. not having str sucks way more than fitness imo.
>>
>friendly wanderers
>its like 20 guys with melee weapons speeding around killing 'oids
this is a little scary
>>
what's stopping everyone from playing on 1 harmonious server? are you guys that addicted, mazed and caged to QoL mods? kek
>>
>>2846218
>I do have str and fitness gains set to 15x
>but I still stand behind puny and unfit being completely viable
>>
>>2846165
>>2846187
Replace Bicycles with Skateboards instead
>>
>>2846257
Why is this femboy bottom hairstyle so popular these days, is it because of elon?
>>
>>2846218
Is that a zombie cock moodle?
>>
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idk what's going on, either my pc is shitting the bed or the mods I have aren't playing well. shooting zombies only for them to backflip and then either disappear or kind of glitch into the ground like pic related. also getting like 20 fps here
>>2846315
I think you're right
>>
>>2846218
>Has retarded status mod
>Does not have Clean HotBar
>>
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>bandits with guns while a sudden darkness/silent hill event happens
already killed 3 of them but the warning symbol was still there until a moment ago.
>>2846450
i didn't know about that one. I just wanted the status one to track exhaustion for the most part.
>>
>>2846456
Can't you track exhaustion through the investigation/foraging window anymore?
>>
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ZOMBIES IN MY ZOMBIE GAME? AIEEEEEEEEEE
>>
>>2846470
Why are you on Reddit
There is a mod that changes them funnily enough. But it probably wouldn't be much better
https://steamcommunity.com/sharedfiles/filedetails/?id=3351438259
>>
>>2845920
Sur, this is America. It's called gasoline.
>>
>>2846470
This is Zomboid's target audience.
>>
So are we all not playing on Anarchy?
>>
I think Lemmy should hide player counts on servers. It's unrealistic to know how many other survivors there are.
>>
>>2846531
I agree with this unironically. This is what makes anything over ~10 pop bad
>>
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>tab out for a second while cooking
>hear garage door open
>tab back in and run out
>its a random bride and groom grabbing guns and ammo out of my locker
this shit is 10x scarier than zombies jesus.
>>
If I were interested in this game and just went by some of your screenshots, I'd think this was the worst game ever made
>>
>>2846622
It's certainly bad. The only reason we're playing it is because nothing else has been made for this niche yet.
>>
rip bandit mod is kind of unplayable at least on my machine. Suddenly I hear gunshots in the distance and then my fps tanks to 15. can rarely find the bandits too unless they are attacking me directly
>>
>>2846526
it started snowing can we build snowmen?
>>
Did the new update break anything
I can't even load my old save or make a new world
>>
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>umm yeah extinction only has 1.2x multiplier on zombies
>but starts at 1.5 times so it becomes 1.8x on spawn day
>and by day 28 they will have doubled, so 3.2x the amount of zombies total
>oh and they have double the health so that everything takes quadruple the amount of time
why did they think this is a good idea
I toned it down to normal 0.65x pop 1.5x initial pop 2x peak pop with random toughness and the game is much more enjoyable
>>
>>2846924
>It's STABLE chud
Yeah it did, though some issues are apparently from servers not actually updating to the latest version, but multi is overall a shitshow recently (and always), and multi sucks in PZ anyway. If it's SP though, I haven't seen much from that, outdated mods maybe.
>>
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I'm back again from digging in the decompiled java file mines.
I fixed vehicles slowing down when hitting zombies.
>but that's intentional
Nah, it's dumb so it's clearly a bug.
https://files.catbox.moe/lw9esb.class
Goes in
>(path to projectzomboid.jar here)\zombie\vehicle\
Make sure to change the name to
>BaseVehicle.class
Also not sure if it works in MP, but have fun.
Side note, I had to delete part of the update function that moves animals when you get near them because the decompiler couldn't figure out what the object to decompile them to was.
Finally, sometimes zombies will collide through the car model and make it swerve wildly, only seems to happen in large crowds at high speeds and makes slamming into crowds an even bigger spectacle.
>>
>>2847447
>Adds ragdolls that nobody asked for
>Not only do they look retarded, they can clip into vehicles and result in a single zombie flipping a fucking SUV as if it was made out of solid steel
>In our permadeath runescape hardcore skill grind singleplayer MMO game
>They're so shitty that they aren't even allowed in multiplayer lmao!!!
GREAT IDEA LEMMY!
>>
>>2847449
>Adds ragdolls that nobody asked for
Actually it seems like a recent update removed the ragdolls, or I just fucked something up on my end.
>>
>>2847451
IIRC they were disabled because they were objectively just terrible. They might be available in singleplayer options?
>>
>>2847457
>didn't record the whole clip
well fuck you too FFMPEG
>>
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1.38 MB MP4
>>2847447
ACTUAL demo
>>
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2.2 MB MP4
>>2847447
Also the reverse blender technique works again now.
>>
>>2847474
>Reversing into zombies logically does not damage the engine, as the engine is in the front
>This upsets lemmy to the point he makes vehicles take damage anyways for no fucking reason
I still hate how vehicles near X amount of zombies magically take massive damage on contact, even when zombies aren't hitting the car. They act like they have xenomorph acid blood or some shit.
But ONLY when there's a certain number of them, running down infinite lonesome zombies barely dents it.
>>
>>2847481
>I still hate how vehicles near X amount of zombies magically take massive damage on contact, even when zombies aren't hitting the car. They act like they have xenomorph acid blood or some shit.
I should look into fixing that next.
>>
600 hours in zomboid. I still think the vision cone system is stupid as fuck. Not just the execution which is very bad but the fact it exists at all.
>>
>>2847489
Vision cone system is fine, but it's outright retarded our characters can 'miss' a zombie that's behind a small shrub.
>>
>>2846526
nah
>>
>>2847454
Yeah it's a checkbox in the first page of options.
>>
>>2847474
>hits crawler
>fucking flips
I think modifying the Cars is only half of the problem. Zombies probably need to have their mass decreased (or reduced on death) so they can actually fly away from the impact.
>>
>>2846526
>Apocalypse (Standard settings)
>Rosewood all day, err day
>Never continue on death, always start new
This is how I like to play
>>
>>2848007
>Zombies probably need to have their mass decreased (or reduced on death) so they can actually fly away from the impact.
Actually there's a dedicated function that applies the impulse when running over prone zombies, it could be tuned down a bit.
Could definitely increase the force applied when hitting them too.
>>
>>2848007
How dare you suggest decaying corpses weigh significantly less than a 90's car speeding down the road at over a hundred miles an hour. Post this on the official reddit so we can fucking ban you
>>
>>2848007
>>2848259
>>2848399
Bros, forget the fucking zombies, the real menace is those fucking rabbits made out of solid tungsten that smash into your car like a furry canonball then you run them over!
>>
Another brutal mogging by the lone chink.
https://steamcommunity.com/games/1211600/announcements/detail/704402486040988826
>>
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>>2848443
>Bros, forget the fucking zombies, the real menace is those fucking rabbits made out of solid tungsten that smash into your car like a furry canonball then you run them over!
Found it.
Yeah that shit's a pain in the ass.
>>
>>2847447
Awesome.
>>
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>there are people who leave their car in the middle of a horde to run back to it, entirely trusting the system you'll be in the right tile and your press will register
You are brave motherfuckers you know that
>>
>>2847481
>wants to make ‘realistic’ zombie survival game
>vehicles are impossible to drive without crashing
Everyone behind the wheel is basically an old Asian lady
>>
>>2848491
>leave car near horde
>forget to take keys out and its still idling
>>
>>2848492
>Everyone behind the wheel is basically an old Asian lady
They really need to overhaul vehicles.
>they all turn like shit
>no manual option
>automatic transmission refuses to shift down until you let off the gas
>weight of vehicle has no impact on how much hitting a zombie slows it down so you can ram a loaded box truck into a crowd of them and it'll just bounce like a tiny sedan
>offroad is fucked in EVERY vehicle, because they eventually shift into 2nd and rapidly lose momentum, unable to downshift despite going slower and slower
>cruise control requires mashing SHIFT+W and SHIFT+S to increase and decrease speed, only letting you set it to your current speed once without the option to reset it and renable it at current speed again
>brake force is always applied 100% when a vehicle is off, making towing even shittier
If they just had the option for a manual transmission and a proper throttle control solution, they'd be a lot better.
>>
>>2848461
>hitAnimal
Please don't tell me that this function lives inside the Vehicle class.
And even if not: HOLY SPAGHETTERINO
>>
>>2848527
Any mods for manual?
>>
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>>2848528
>Please don't tell me that this function lives inside the Vehicle class.
My brother in Christ, the 'BaseVehicle' class is 10,877 lines long.
>>
>>2846602
What's this, week one mod?
>>
>>2848527
they fixed towing tho
>>
>>2848535
Not that I've seen.
I think that may be another "has to be changed in the java source" thing since it doesn't really show up in the Lua files.

>>2848583
IIRC they just changed the stoppingMovementForce values so they don't apply as much resistance.
I could be wrong about that tho, and if I am someone say something.
>>
>>2848591
says here they added a latch noise breaking "mechanism," which means sports vehicles are still ideal for towing
>>
>>2848579
just bandits by the same guy. its pretty cool but I think I need to do so fiddling with my modlist so they don't tank my fps. I turned them off but now it feels a bit boring not fearing a random encounter with an actual threat. I'll try with just bandits enabled and see if that changes anything
>>
>>2848535
Better Car Physics
>>
>>2848720
Idk I may check it down the line. I would tweak them to rare and take off long range guns tho. The idea of a couple deadbeats looting my shit to get blasted is appealing
>>
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>multihitv on
>>
>>2848818
YEP it's gay orgy time
>>
How do newbs get grabbed all the time on presumably default apocalypse? the /v/ thread is full of filtered deaths
>>
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>>2848835
noobs taking thin skinned and being naked instead of chad thicc skin and armor
>>
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using "auto all" mod for testing the automatic exercise grind
you would think that for strength training, using weights is better but, but both dumbell and barbell are literally the same: they suck compared to push ups because push-up animation is faster
>>
>>2848910
I too hate being staggered by the animations.
>>
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>>2848818
>zompie population below 5x
>>
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Speaking of towing and cars, did they ever changed the fact that driving backwards somehow is way fucking faster in some cases and reliable on all terrain?
I remember the old meta of clearing LV was to hook two cars front to front and just drive in circles while honking, using the attached car like a flail.

Also, here is my dumbass story:
>Loaded in to play today, another slow burn zomboid session, feel good
>Suddenly, half of my sounds are missing
>Walking, pushing, all the character noises
>Spend whole hour thinking and trying to fix it, redownloaded the game files, turned mods off one by one, nothing is helping.
>Started a new game fresh with no mods to see if my save file is fucked
>No sounds still
>While running around I notice that zombies don't see me and don't react to me
>My retarded ass was testing something the day before, turned on invisibility in debug and forgot about it
Don't be like me!

>>2848835
Skill issue, I have over 1k hours played and still get messed up fairly regularly.
>>
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>>2848910
also for fitness (which is horrible for leveling with or without training)
>squats still the best
>sit-ups are garbage
>burpees are underwhelming
burpees only offer 30 more xp in raw numbers compared to pushups, while giving you strain on the entire body
not worth imo
>>
can I make the bandits mod spawn only female bandits that I dress up in all the goth and BDSM gear from mods?
>>
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>>2848917
>helicopter event: once
>>
>>2848987
there's an addon mod for it called bandit creator or something like that that lets you customize them but idk how in depth it goes. I know it lets you choose gear for them though
>>
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Tess Tickles reached day 3
with a half broken down car finishing looting echo creek
fitness is at lv 0 and strength at lv1
>>
>>2849032
Looking too clean for someone who just finished a looting run, also get rid of this stupid nerd glassed already
>fitness is at lv 0 and strength at lv1
Why do you hate youself?
>>
>>2849109
I always clean myself since I have fear of blood trait
>why do you hate yourself
I'm roleplaying as a girlfailure whore so ofc she never did any physical exercise in her entire life
>>
>>2849119
>I'm roleplaying as a girlfailure whore so ofc she never did any physical exercise in her entire life
That should be, like, 3-4 levels of both at least. Level zero fitness and strength is something, like, "5 year long coma patient with a heart defect and anemia " tier. And whores(at least professional ones) usually are somewhat fit, because being fit makes you look attractive. Do your research before you roleplay, dummy!
>>
>>2849146
they should make sex give fitness xp in zomborut
>>
>>2849154
For real, lol, at least for consensual stuff. Bouncing up and down on someone for any reasonable amount of time(and without cheating like using pillows all around you for support) takes a good amount of legs and glutes muscle endurance, fyi.
>>
>>2849154
two different perks let you get str and fitness xp from being defeated, idk if consensual does
>>
Interesting room to add for very puritan devs (watch it get removed in real time)
>>
>>2849256
there's a couple little things like this. Other than the garbage like renaming axeman and fireman what have they done that's puritan? Adding in the bunny outfits was nice
>>
Do you ever make random trait characters? I feel like that's gotta be the way. Like randomise a bunch of negatives, then you can pick your choice of positives
>>
>>2849322
not really, because there are a lot of negatives that are barely negative that you should always pick.
>>
>>2849332
Sure but that's coming close to min max. There are things I'll never willingly do like deaf, this could spice things up
>>
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>>2849256
>>
>>2849388
>seats for watching
k-kinky
>>
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>>2849388
Fucking zomboid devs stole my basement idea that I wanted to make in my run, what the fuck dude...Well, I will do it it and I will do it better!
>>
>test vanilla
>teleport to the main street of rosewood
>from 60fps to 30 with dips
i hate this. i don't want to get a new computer just to play this shit game. it wasn't like this on b41 with my 1070
>>
>both servers are completely dead
>>
>>2849428
I have a 1060 and everything runs just fine. That being said, I don't have a x16 zombie pop or any npc mods.
Also I did find that blood textures lag the fuck out of your game if you have a lot of them on your screen - turning blood decals down or having some kind of mod that washes them off with time is a must for a long playthrough.
>>
>>2849442
i got to work for a living
>>
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>>2849428
>implying ur 3090 can deal with the game
>>
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post your friends' favorites
>>
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>>2849473
I have no steam friends...
>>
>>2849443
"just fine" how fine? rosewood fps is damn near unplayable completely vanilla for me with a 3050 and 32gb of ram.
>>
>>2849507
Something is up with your setup to have framerate issues in general. Stutters? Absolutely and b42 introduced more. But not framerate on your setup, that is not regular no
>>
>>2849507
GPU doesn't matter
have you tried allocating more RAM to the game?
the devs are retarded and shipped b42 in all its bloated glory while restricting the game to 3GB of RAM just like it was in 2013
>>
>>2849527
Pretty much.
The game was using 3090's 13 gb of vram vanilla, top kek, thats a lot of vram use for a 2013 game.
>>
What population settings?
>>
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why are you guys turning this game into porn?
>>
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>>2849560
0.65
1.5x starting multiplier
2x peak multiplier
>>
>>2849560
Vanilla, insane pop, Fast Shamblers only. Power is permanent since I want to make fun of the gLoW uP that is to say if I live that long without dying from boredom.
>>
>>2849565
A better question is why aren't the servers running the porn mods
Come the fuck ON
>>
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>>2849507
Jumped in and ran around in debug right now - got about 45fps on average I think? Shit definetly stutter when you first run in and kinda mellows out then you hang in one spot for a bit.
>damn near unplayable completely vanilla
I run on high zombie count and some amount of mods(but none of them touch any zombie related logic and behavior I think?)
Stuff is definetly not 100% silky smooth 100fps, but it is definitely playable, you can run around and fight just fine. At least I can? Maybe I am just used to shitty fps? Whatever the case might me, it's not an unplayable slideshow. I am a i7 9700kf and GTX 1060 6GB haver
>>
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Am I protecting the lightbar correctly?
>>
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>>2849507
>rosewood fps is damn near unplayable completely vanilla for me with a 3050 and 32gb of ram.
it's a java program so total system memory doesnt really matter unless you change your memory allocation settings for the game
it's in a file called 'ProjectZomboid64.json' in the game's folder
fun fact, you can also change other settings in there that further improve memory performance like total threads used to clear up used memory
example of the vmargs part using 8GB upper limit, 3GB base, and 8 garbage collection threads, basically never stutters anymore
https://pastebin.com/D1pgLheA

>inb4 that's retarded that you have to do that
Yeah, this is why anyone building new applications in java needs to be dragged into the street and shot, but it's too late for that now.
>>
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>>2849560
>16x pop
>low loot
>zombies have 0.1 chance of dropping ammo to make firearms not completely worthless
>>
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>>2849584
>A better question is why aren't the servers running the porn mods
Would anyone ACTUALLY play on one running zomborut?
Show of hands right the fuck now.
>>
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Ahh yes, a nice bowl of weeds to cure my depression
>>
>>2849695
yeah me
>>
>>2849707
>running a server for just two people
That's a bit silly, we'll need a larger pool of degenerates.
>>
>>2849719
ok but most anons will make a whore and will immediately jump into a group of zombies to get raped
>>
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>>2849723
>ok but most anons will make a whore and will immediately jump into a group of zombies to get raped
>server opens
>immediately a waterfall of gaudy bimbos and anime waifus rush into the world to get tag-teamed by the nearest horde
That's almost entertainment enough to make the whole thing worth while.
>>
How is random starting date? Does the infection still start when I do. Would winter fuck me up
>>
>>2849791
Winter at the start can be survivable, there's usually still plenty of canned/jarred goods around to live off of.
I think infection date only changes when you modify 'months since the apocalypse'.
>>
>install a mod for better fps
>fps is worse
magic
>>
>>2849828
You got diddled but you shoulda known
>>
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>>2849695
I would, but I honestly think it needs to cook for a bit. More animations, at the very least. The mod author suggests it to be used in servers with a few close friends, and I think it is a right way to do it. I don't mind rolepaying being raped and abused by other players, but I honestly doubt local /vm/ autists can and will play it out in a proper fun way. But if nothing else, if you configure the settings right, it could render you pretty much immune to death by drag-down mechanic, I use it in SP just as that.
>>2849723
>ok but most anons will make a whore and will immediately jump into a group of zombies to get raped
Yeah, sure, it's fun for a couple of times to see all the animations and to get used to struggle minigames, but there is not enough depth to justify doing it over and over, no mindbreak, no corruption, no nothing in that regard. And if you using default mod settings you just gonna get infected and die unless you use the surrender button in every situation.
>>2849740
>tag-teamed by the nearest horde
Shit out of lick m8, animations play one on one in the current version. But every zombie near you takes a turn, so you can get stunfucked for a good while, like in goddamned HellMOO back in the day. Then I tested this mod out I debug skipped in the middle of LV, gave up to the nearest bit horde and I shit you not - got stunfucked for 20 irl minutes, if not more. There is a mechanic that lets you struggle and fight off every 5th zombie that rapes you, but I was kinda spacing out and missed all of the minigames.
>>
>>2849878
>I would, but I honestly think it needs to cook for a bit. More animations, at the very least. The mod author suggests it to be used in servers with a few close friends, and I think it is a right way to do it. I don't mind rolepaying being raped and abused by other players, but I honestly doubt local /vm/ autists can and will play it out in a proper fun way. But if nothing else, if you configure the settings right, it could render you pretty much immune to death by drag-down mechanic, I use it in SP just as that.
Yeah, they do really need to add more actual content to it, IIRC the major MP update for it is still being worked on, comes with a bukake system that adds a cum layer similar to blood and dirt.
>>
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11 days in, found a pretty good place to base
>>
>>2849878
Alternatively ZomboLust has a QTE which might be usable for avoiding getting pinned down forever but it has other stuff like a flaring border if lust is too high which might not be everyone's cup of tea. What about BeingFemale for consequences of being repeatedly pounded?
I haven't done a proper playthrough with these mods as similar to what you've mentioned animations need improvement, and integrations with other mods are in the pipeline.
>>
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I made a new music pack with pre july 1993 songs. Mod not added as of yet.

Also I couldn't find a working mod that makes only sprinters fragile, sadly.
>>
>>2849919
>83kg
FAT LATINA BITCH
>>
>>2849938
yeah I'm a fat bitch I ate a bit so what?
>>
>>2849920
>Alternatively ZomboLust has a QTE which might be usable for avoiding getting pinned down forever but it has other stuff like a flaring border if lust is too high which might not be everyone's cup of tea.
I think it doesn't quite work in MP yet, and is only built around female player characters getting jumped by bandits and zombies.
>What about BeingFemale for consequences of being repeatedly pounded?
the X-Ray cross section and milking is cool
pregnancy sounds like it'd be a massive pain in the ass, but there's traits to disable that so it's less an issue, and even a bonus if you're really into that sort of thing
it's mostly cool for the "track how much zombies have nutted inside the character" part
>>
The server Girlypop Zomboid has anti-ai art regulations in their official rules. The server is pretty great, I certainly enjoy it. There is over 1k members on discord but the usual number of players at any given time is like 30ish on a server with a cap of 64 in my experience. It is PvE and has a pretty active community! Season 1 is planned to end at the end of October I think so still plenty of time!

Funnily enough I have no problem with AI art, but the mod team have taken a very firm stance and so far I have not seen any breaches of it. It is not what drew me to the server but it sounds like an upside for you!

They are advertised as for "the girls, gays and theys" but you are more than welcome if you are 'only' an ally.
>>
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I'd rather kys myself than join an lgtv server
>>
>>2849959
>I think it doesn't quite work in MP yet
Shit, right. Looks like it'll be a while to as the dev seems to need help getting it working there.
>>2849959
>pregnancy sounds like it'd be a massive pain in the ass
Isn't that sort of the point, to make it punishing for the player if they go gung-ho playing as a woman resigned to being a toilet?
Point made on using traits to disable it, players who want to casually skip the mechanic have the freedom to, while others who want that extra level of danger can.
>>
>>2849993
Then you aren't welcome, it's for ALLIES only.
>>
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>>2849919
I don't like those trees.
>>
I've been trying to resist because I have other shit to play and 42 has performance/handcrafted/etc issues but goddamnit the thread is making me want to.
>>
>>2849994
>Isn't that sort of the point, to make it punishing for the player if they go gung-ho playing as a woman resigned to being a toilet?
Fair point, it'd be a good 'failure state' if one were to do something like turning infection off.
Not really messed around with it, but if it's as debilitating as one would assume, it's certainly an interesting thing to throw into the mix.
Also, it's completely compatible with zomborut IIRC, so waiting for the next big patch from that may be the best bet.
>>
>>2850031
B42 really has nothing over B41 unless you really REALLY want to watch green bars filling up for hours.
Want to make a baseball bat? You're going to be spending the next 8 IRL hours making wooden dice.
>>
>noticed last week the This is Your Life mod had a clickable flyer
>was a unique start for a baker in a church
>saw this today on a new start
Fucking lol. Wizard start.
>>
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>>2850045
Totally overpowered.
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>>2849920
I have not tried ZomboLust, but, from what I have read, I feel it's kinda too much. Whole ass mechanic for horny pheromones and bunch of other crap - I just feel like it's a bit too busy, like it's trying to make your zomboid gameplay to be all about zombie rape. Or the other hand, ZombieRut is kinda running on the background, you fight, loot and run around like normal(while masturbating to clear your head every so often), and only then you fucked up - you get raped.
>ZomboLust has a QTE
ZombuieRut has s QTE too that let's your fight off the attacker successfully.
>What about BeingFemale for consequences of being repeatedly pounded?
I am really torn about this mod, to be honest. On one side it let's you roleplay being cranky and miserable femoid on a period, on the other side all the pregnancy mechanics are compleate turn-off horny-killer for me. It's like my ancient reptilian brain is ordering me around, from "Ha-ha let's fool the fuck around" to the "Oh fuck it's a pregnancy I need to lock the FUCK in and make sure my flesh and blood gets into this world all safe and sound". Strange thing. I can see this mod being popular with people though.
>>2849989
If I can't call some annoyng bozo a faggot nigger on your server, I ain't joining!
>>
>>2850047
Making infinite iron daggers and leaving them all over the towns in Skyrim always got a laugh out of me.
You could actually incite riots in Riften and depopulate like 60% of the city.
>>
>>2850052
>If I can't call some annoyng bozo a faggot nigger on your server, I ain't joining!
We don't appreciate racism here, it's not allowed outside of /b/
>>
>>2850044
Thing is I didn't play very much prior to B42 either. Just learned basics, moved to other games and didn't get back to it. I never even started grinding skills but I would slap a multiplier on regardless.
>>
>>2850059
Oh then give B42 a try. Just to be clear you're either going to alter like 90% of the settings (or a shitload of mods) or you're going to have a bad time.
>>
>>2850044
The last time I played was in B41 on a /v/ or /vg/ server, can't remember the specifics. I still had fun relearning shit up until the point I 'won' the game by becoming self-sufficient on a farm with generators set up.
>>
>>2850052
>I am really torn about this mod, to be honest. On one side it let's you roleplay being cranky and miserable femoid on a period, on the other side all the pregnancy mechanics are compleate turn-off horny-killer for me.
Counter point, a hypothetical server could run with sandbox options to give the player the bonus points they need to get the infertile trait on top of their usual build.
Gives you the ability to have either a normal character that can fuck around, or a stronger character that gets punished for not being careful.
>>
>>2850063
B42 is much of the same in that regard, except now you can make caveman tier equipment if you grind for hours.
Because you have to be some sort of super genius to figure out how to make a club.
Making a perfectly functional axe to cut down a tree? Way easier, apparently.
>>
>>2850062
I should say I moved on after researching settings and not finding anything addressing the lack of actual migration because they just treat respawns as simulating more zombies meandering in.
>>
>>2850077
Yeah respawn is off by default now.
>>
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>>2849828
which mod?
im using every texture optmized, udying optmizer, tempo optmizer and horde optmizer
all of them seem do work well
>>
>>2850083
zed's better fps but chinaman edition
I'm gonna give the ones you posted a try
>>
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>>2850093
>zed better fps
im not touching "zombiebuddy" mods
i wish the original betterfps had an stable version, that one worked fine
but the modder fucked off and abandoned zomboid (good reasoning from his part desu)
>>
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>>2850067
>Gives you the ability to have either a normal character that can fuck around, or a stronger character that gets punished for not being careful.
I think it would be too easy to minmax? Basically free points. In both of those mods being raped is either a choice or you have to be a big time skill lacking dumbass(like me). Or you have to eat unlucky clown car zombie closet in your face.
Either way, the pregnnacy mechanic in this mod feels too simple and janky. Like, you have a baby, some debuffs, now that? If it was up to me I would restrict possibility of getting pregnant to only player on player interactions. And to balance it, I would up the trauma mechanics from being zombie raped way the fuck up, like, "crawl up into ball, cry, vomit and do nothing for a day or two" type of debuff.
>>
>>2850101
why tho
>>
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>>2849704
BEHOLD! a salad so stuffed you will stay happy forever
>>
You know, you're really not beating the AGP allegations when you start ranting about wanting to take fat zombie cocks in a video game.
>>
>>2850161
>Either way, the pregnnacy mechanic in this mod feels too simple and janky. Like, you have a baby, some debuffs, now that? If it was up to me I would restrict possibility of getting pregnant to only player on player interactions. And to balance it, I would up the trauma mechanics from being zombie raped way the fuck up, like, "crawl up into ball, cry, vomit and do nothing for a day or two" type of debuff.
Honestly that sounds like a far better way to balance it.
Maybe something like how zombolust tracks STDs but just leave them as temporary (with long durations) effects
>long effect timer (maybe curable with anti-biotics or new medical item spawns)
>only get from zombies (outside of a couple potential negative traits that start you with a permanent one)
>doing things with a player that has it causes it to apply to you (maybe chance based, more room for trait effects too)
>condom entirely prevents it (for gameplay reasons)
>causes things like lower stamina recovery, constant minor pain, faster fatigue gain, etc
>can take a trait to make you immune to them
>also comes with a sandbox setting to set base chance to get them
>turns the lewd content into something that slowly weakens you the more you're forced into it unless you burn points on it, meaning more zombie rape = more likely to die due to debuffs making you less effective
>can still have trauma stun and debuff for short term consequences
>>
>>2850195
ikr
mod should let the player female be a futa and change all the zombies to hot chicks
>>
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>>2850209
>mod should let the player female be a futa and change all the zombies to hot chicks
You know, that's not a terrible idea.
>>
>>2850209
This...Is acceptable.
>>
>Try the lifestyle mod
>its basically just what if the devs didn't hate fun and happiness
dont think i can play without it anymore
>>
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idk if i'm gonna bother making an whole bandit clan but this is kind of cool
>>
>>2850252
I'm gonna give you a heads up. You might wanna turn Beauty way down so it has little effect. I went to raid the fire station ans my character was crippled with pain and depression. I had no idea what was going on. Turns out this started back at home because of moving 2 cardboard boxes for storage into my living room. Apparently they give -13 score and made my guy suicidal?
It also works too much on the positive side. Before the cardboard boxes my little trailer was supposedly so beautiful that my guy never got unhappy or stressed. Gave little reason to the books and tapes I was stockpiling. Limited experience though, 14 days in. I love the shower and bath needs and the instruments. I use my harmonica to lure zombies now, walk around playing like shit
>>
>>2850270
Oh, the fireststion garage is a load of - beauty tiles, so being in it just spiralled my guy. Makes little sense. I turned 2 settings in sandbox options down to their lowest so it barely registers now. I can imagine looting big buildings with this system would be a tad obnoxious
>>
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>>2850200
Main point in this, I feel like, should be to choose between - "do we just straight up die from being raped by zombies too much" or "do we just accumulate debuffs up to being nearly usless but still alive". I kinda stray towards the "stay alive" path because I am a shitter who does not want to die and loose tens of hours of progress.
In my skill depraved braindead retard opinion, the loop would be something like this:
>Play like normal until you get unlucky and get yourself into a death situation.
>Instead of death, you get severely raped
>Get hit with a bunch of debuffs that force you to take a long recovery break before you can do any kind of fighting
Whatever method and lore explanation would adapt to this loop would be fine by me. It's a genuinely good death alternative.
>>2850195
Hey man, I pay my taxes and I don't want to fuck any kids. As far I am concerned - I am a goddamned saint in this day and age.
>>
>>2850287
Yeah, that's more or less the ideal loop in my mind, I still think death should be a punishment at some point, but more as the cost of fucking up way too many times in a short span of time, just as a way to keep a player from cheesing the 'not dying' part over and over.
That and a corruption mechanic would be cool, slowly turn up lust rates based on how much exposure the player's had.
>>
>>2848949
>Speaking of towing and cars, did they ever changed the fact that driving backwards somehow is way fucking faster in some cases and reliable on all terrain?
Of course not.
>>
I want to hit raider groups and drag incapacitated survivors down into my cumdungeon. When will this be supported?
>>
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>>2850304
>I still think death should be a punishment at some point
If we implement severe debuffs to any kind of fighting-looting activity the death will come simply from starving to death. Player gonna have to save up some kind of stash of food in a safe place to stay and and recover. Otherwise, they will be forced to either slowly die from hunger while being raped by zombies over and over again, or scavenge in the woods, eating bugs and begging other players to save them. Could be a good dynamic!
>>
>>2850354
>If we implement severe debuffs to any kind of fighting-looting activity the death will come simply from starving to death. Player gonna have to save up some kind of stash of food in a safe place to stay and and recover. Otherwise, they will be forced to either slowly die from hunger while being raped by zombies over and over again, or scavenge in the woods, eating bugs and begging other players to save them. Could be a good dynamic!
>character gets railed by zombies in MP
>cant do shit for themselves
>now have to rely on other players to get by for a good while
>probably at the cost of getting railed by those players
This is going very depraved places and I'm absolutely interested.
>>
>>2850366
Well, it's all good on paper, but in reality I doubt any player here would be bothered to subject themselves to this kind of roleplay(exept from myself). If you are fresh - it is much easier to just start over, if you are well established - you probably have a safe space and enough food to recover from any kind of long lasting rape debuff.
In the end, as I was saying ealier, those type of mods are better played in the private server between close friends that know what are they are getting into and what they want out of it.
>>
>>2850389
>In the end, as I was saying ealier, those type of mods are better played in the private server between close friends that know what are they are getting into and what they want out of it.
I dunno, I feel like it's one of those things where people would be interested, even if it'd be a smaller playerbase.
I've seen nearly dead boards still pull up to 20 people to play a niche game together before, surely there'd be at least a few here.
>>
>>2850163
zombiebuddy is legit, but it can easily be a vunerability that some bad actor can use, make a malicious mod and do damage/steal shit
dont want to risk it
>>
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zombies will perish mashallah
>>
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>>2850414
Well, I'll be patiently waiting then, as I always do, intill you guys get tired of your vanilla servers and inevitably fall into the mod bloated degenerate pipeline just to keep that high rolling. I will be here, ready to live it up.
>>
Throw me some numbers.
>>
>>2850414
I'm interested, can't be worse off than the sprinter server which I've never seen more than 3 people on.
>>
>>2850433
>>2850455
I could probably actually host something since I have several servers, though I'm likely going to wait for ZR to update to a stable version first so there's less chance of shit breaking.
>>
>>2850454
2
>>
>>2850464
> I'm likely going to wait for ZR to update to a stable version first
Absolutely, it's not even a question. This mod needs to cook and simmer for a good while. I hope all the popularity and the patreon money will not get straight into their heads and they actually keep the motovation to grind towards something.
>>
>>2850454
3
>>
>>2850503
holy shit
watch this 6!
>>
>2nd floor of riverside pd makes squishy sounds on half the tiles when its raining as if it were outside
>>
>>2846096
dying of old age as a generational dead end still counts :v)
>>
>>2849690
how do i add ammo to the zombie loot? would finally give me a reason to check all the bodies
>>
>>2850778
nta but there's mods for vanilla and various gun mods with the title "zombies drop ammo" with the subtitle of whatever mod they support or vanilla. lets you adjust how much and what zombies drop em
>>
scouting with ladder mod
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reggae more like real GAY lmfao
man the game world feels dead without wandering zombies
>>
well, it happened to me. fell of my roof holding 6 planks while up to plumb the shower. crippled my leg, remembered I saw a splint recipe earlier, ripped my shirt to make it. Lessons learned
>>
>>2848538
God damn it.
They could actually benefit from using AI if they're that shitty at coding.
>>
>>2851235
The idea that they're delaying NPCs with pointless glassblowing waiting for AI to code NPCs for them is only half a joke.
>>
>>2848461
>There's a function specifically for hitting animals
Fucking WHY?
Just make a unified function that scales based on the mass of whatever you're running over.
Hitting an 80kg deer should be the same as hitting an 80kg zombie.
Save yourself the fucking spaghetti code mess by using ABSTRACTED functions.
This is programming 101 holy shit.
>>
>>2851250
Yeah that's most of the codebase tho.
What could be
>onCarHitCharacter(float charWeight, bool isImmovable)
is 5 different instances of
>onCarHitBush
>onCarHitTree
>onCarHitSign
>onCarHitCharacter (for zombies/players specifically)
>onCarHitAnimal
and probably a few I missed.
>>
>Leather neck guard
>100% protection
>But also needs rare 'heavy' thread, a buckle, and leather which is hard to obtain
>Also has huge insulation values so you'll overheat like a boss, and 25% discomfort rating
>Bone choker
>Also 100% protection
>Requires easily obtained bone beads, twine and leather strips, all available via smacking around a few zombies and finding skulls via foraging
>No insulation so no overheating
>Only 10% discomfort rating, actually viable to wear without making your character depressed
I just don't get it. TIS doesn't fucking playtest their game or even make any attempt to balance it. Why is the more primitive and shittier item considerably superior???
>>
Any chance we get an actual update before next week, or are we stuck with a shitty hotfix after 3 weeks of waiting?
>>
>>2851267
Stuck with shitty hotfix.
>>
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>REEE THIS TINY INCONSISTENCY MEANS THE GAME IS LE BROKEN FOREVER
>>
>>2851279
>Spending 5 years to make neck armor that makes no sense stat-wise and would take at most 5 minutes of oversight to fix, is totally okay
What's with the tranime reaction too?
>>
so uhhh, how long does a fractured leg last for anyway? Got my shower and toilet running, but Im running low on food while shambling around
>>
>>2851285
like weeks
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>>2851292
>Google it
>anon is not joking
well
>>
>>2851304
a fracture this early on is a waste of time might as well restart
>>
>>2851262
One is actual armor and the other is AGP fetish shit. Are you really surprised the latter is more mechanically viable?
>>
What's you preferred playstyle? My current routine:
>install better mechanics mod
>start with fast learner trait
>pick up all the tools I need for mechanics asap
>pick up hose and gas can asacp
>read mechanics 1 asap
>read electrical 1 asap
>auto-learn mechanics on every car I come across
>dismantle all the pcs and phones i come across
>start hotwiring cars and go wild
Das it mane. I can't have fun without a car.
>>
Why does a paved road or path not count as a 'crafting surface'?...
Not being able to craft on grass and dirt? Okay that makes sense. But the game absolutely has variables for hard floors.
>>
>>2851285
if you get a fracture above the legs and you are deep into the playthrough, better hope you can fight it off for a month or two.
>>
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>multiplayer servers have to enable zombie and loot respawn because otherwise 1 month into the server there is nothing left to kill or loot
what a retarded design decision
can't you do like rust where they wipe the server every week?
>>
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I get level 10 mechanic effortlessly without books.
>>
>>2851699
>effortlessly
Not the word I would use, given that even if you do nothing but mechanics nonstop, it'll take a long fucking time IRL.
>>
>The year is 2038, NPC's only recently added
>Big raider camp, too heavily guarded to attack by yourself
>How did armies historically take out fortresses?
>IDEA! Siege them with hit and run tactics, it's not like they're farming so they'll run out of food eventually
>Days go by, days turn to weeks, turn to months
>WTF I brought an entire step-van full of butter for this siege, the fuck are they eating in there to survive this long?
>Finally sneak into camp, check the fridges, must be packed full of cannibalized human flesh, lard, huge fish?
>Literally empty, realize it's been empty all this time
>See raider forage a mushroom, feeds him for the entire week
>Thanks Lemmy!
>>
>>2849931
Are these songs able to be found on CDs like True Music?
>>
>base game cds don't actually play music
Best mod my niggas
>>
>Another day where 99% of the community have no fucking idea what 'infection mortality: never' actually does
Imagine having so many sandbox options, except the players are so fucking retarded and ignorant that they don't actually know what any of it does?
People still have no idea what 'everyone's infected' means.
>>
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>>2851883
Yes, just like true music you have cds, vinyls and cassette tapes.

Webm related.
>>
>>2852056
whore character
>>
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149.102.156.205
port =35700

3% sprinters and slightly increased pop.

PVE Zones added to starter towns (Muldraugh and Rosewood) pvp enabled everywhere else.
Fire enabled
Vhs tapes no level limit

Mods:
Bicycles
Realtime sleep
Big tree fix
Vanilla firearms expanded
VanillaVehiclesAnimated
New Music mod (pre july1993) >>2849931
Vanilla vehicles animated
Immersive suicide
Ladders (They are buggy and dangerous)

Requested but not working:
Plumbing bugfest
Dakimaras is not up-to-date.. sorry.
>>
>>2852158
Just make LV and Brandenburg PVP zones. Zomboid pvp is the gayest shit, mix it with 4chaniggers and it's even worse.
>>
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>>2852267
West pvp zone plus louisville. Maybe this is fun for both parties?
>>
>>2852320
this works. if there was a way to slightly increase item spawns in the pvp zones that could be cool but I don't thin that's a thing yet
>>
>>2849931
Needs some more American boomer and gen x music. Suggestions (not expecting all to be added):

Alternative / misc:
The Misfits - Night of the Living Dead
Joy Division - The Eternal
Bauhaus - Bela Lugosi's Dead
The Damned - Smash It Up
Iggy and the Stooges - Gimme Danger
Love and Rockets - Ball of Confusion
Nick Cave - Mercy Seat
Peter Murphy - Cuts You Up
The Primitives - Crash
The Ramones - Pet Sematary
The Ramones - My Brain is Hanging Upside Down
The Specials - Ghost Town
XTC - Dear God

Pop:
Nena - 99 Luftballons

Boomer / gen x radio rock:
Charlie Daniels Band - Devil Went Down to Georgia
Fleetwood Mac - The Chain
AC/DC - Highway to Hell
Gary Glitter - Rock and Roll (Part 2)
Wooly Bully - Sam The Sham & The Pharaohs
The Beatles - Helter Skelter
Alice Cooper - School's Out
Lynyrd Skynyrd - Free Bird
Pearl Jam - Jeremy
KISS - Beth
The Doors - LA Woman
The Doors - People are Strange
Meat Loaf - Bat Out of Hell
Yes - Owner of a Lonely Heart
Peter Gabriel - Sledgehammer
Def Leppard - Rock of Ages
The Cult - Love Removal Machine
Iron Butterfly - In-A-Gadda-Da-Vida
Twisted Sister - Burn in Hell
Ozzy Osbourne - Bark at the Moon
Scorpions - Wind of Change
Don Maclean - American Pie
Golden Earring - Twilight Zone
>>
>>2852158
Tried to ride a bike and got kicked for malicious behavior
>>
>>2852395
Maybe with PhunZones 2, but I don't think the pvp zones need the loot buff. I'd rather not add a "big" mod just for that
>>2852403
Thanks for the list, I'll add some later.
>>
>>2852475
>>>/n/ igga stole my bike
>>
>>2852403
Requesting Laura Brannigan - Self Control
>>
>>2852586
>>2852403
>>2849931
btw anon, you should compress the music to 128 Kbps if you haven't already. it'll save you a lot of space and sounds good enough in-game while other sounds are simultaneously being played.
>>
I stumbled upon the "Undead Captures" machinima about PZ recently while looking for lore videos. Can recommend. I really like the Park Ranger video.

...and desu it's insane how many 3D models these guys had to build for the videos. Their modelers probably work harder than TIS.
>>
it's up
https://steamcommunity.com/sharedfiles/filedetails/?id=3785831507
>>
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>>2852793
>additional items required: zombiebuddy
>>
>>2852800
what's the deal against zombie buddy? we use external tools for more moddability in many games but zomboid autists for some reason get funky about it
>>
>>2852586
>>2852643
Compressed all songs to 128kbs.

Added

Laura Brannigan - Self Control
Yes - Owner of a Lonely Heart
Fleetwood Mac - The Chain
The Doors - People Are Strange
Twisted Sister - Burn in Hell
Ramones - Pet Sematary
The Primitives - Crash
Peter Murphy - Cuts You Up
Iggy & The Stooges - Gimme Danger
XTC - Making Plans for Nigel
XTC - Dear God
The Damned - Smash It Up
The Misfits - Night Of The Living Dead
Joy Division - The Eternal
>>
Since stuff is being changed, should sprinter serb be wiped? Admin could just copy and paste his base back in
>>
>>2852900
I feel like it's not needed. I turned on power and water too. I wouldn't mind wiping my base.
>>
>>2840416
>The original B40 multiplayer system was already duct taped and sucked ass.
What i’d give for B40 MP and not the clusterfuck garbage that is B41 and B42 MP.
Maybe they should’ve just kept the game stuck in 2D and worked on improving all the systems, the transition to 3D only worked because normalfaggots love graphics, and it was depressing seeing B41 stable MP come out and all of a sudden the player count spikes to 60k, and leaves 5% of the original player base as the game population and fundamentally their opinions worthless (outside of whoever kisses the developers asses, so Blair Algol, Puppers, AMZ, streamerfags, etc).
>>
>>2852913
OK as long as power and water are on for a bit, that's fine. No wipe needed.
>>
guns of marz' 12 gauge slugs are great. shoot a zombie, they flip two or three times backwards. better physics than hitting them with a car
>>
Man I am just losing weight like its nothing. Always satiate the hunger need bur getting cals in with it is hard. And I can't forcefeed because of 'too full'. I'm losing 0.1 to 0.2 a day. What's a good way to put cals on fast?
>>
>>2853031
butter, lard, flour products like pizza or pasta, tons of condiments, certain fruits like pineapple and watermelon.
>>
>>2853031
Fishing is pretty good if you can get a good supply going and eating the smaller fish whole out of the oven as soon as you go from 100% full to 99%, otherwise you'd have to stock up on stuff like dairy or grains (pastas and cereal)
The problem with the nutrition system in Zomboid is it doesn't make it apparent that you can go deep into the negatives with calories so you really have to stuff your face to get out of -2200 calorie deficit and back up into whatever positive range your metabolism needs you to be at to start gain

With higher fishing I was catching fish that could max out my calories with their fillets
>>
>>2853045
All things I don't come across. Just meat and more meat maybe some veg. My guy lives off roasts, good food, but no cals. I'll lookout. Sunflower seeds are OP I know that
>>
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day 13 of Tess Tickles
managed to sneak into the ekron community college library
nice haul
>>
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https://theindiestone.com/forums/topic/99681-42202-zombie-despawn-issue/

>zombie game that has a bug that deletes zombies
they really want us to play a autistic the sims game made for man
worst of all, this bug is easy to trigger
>>
>>2853081
>mfw I've been visiting the steel mill and riverside with insane population and riverside cleared amounts to 6.7k zomboids killed
feels like im playing on default.
>>
>>2849428
B42 might utilize GPU more, but it's still extremely CPU dependent.
>Switch from 5900X to 5800X3D
>Can walk around at 250% zoom mostly locked at 120 FPS
>frametime still looks like an ECG when driving through town at any zoom level
>>
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made it back home with the entire haul!
15 days survived, electricity not gone yet, water is out
fitness is lv2, strength is lv4
will continue playing tomorrow
>>
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>out into pre procgen farmlandia
>find 2 sheepies
>don't have an animal trailer or a place to put them
>know they'll just die and rot if i leave them
>kill them and stop their 100kg total of carcass into the back of my van as i don't have a butchering knife on me
>get back to base
>butcher 100 kg of sheep with butchering lvl 1
>get 3 tiny little poor mutton chops totaling 0.2 encumbrance total
>each sheep left 20 kg (encumbrance) of bones behind
What the FUCK are these retard devs smoking???
Meanwhile I watched a streamer run over a bunny and butcher 15k calories out of it at lvl 1 butchering
>>
>>2853056
snacks should keep the weight up with carbohydrate intake like chips or smirkers bar.
>>
>>2853164
its one of those aspects of butchering where hindsight is superior. you gotta start trapping or kill most game to powerlevel butchering.
>>
>>2853180
Even if I let a blind downie butcher a sheep with an axe he'd produce more than 220 grams of meat out of 2 whole sheep carcasses
This is beyond takin the piss
>>
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i found cat ears.
and more hand crafted goodness
>>
>>2853227
A misaligned curtain rod barely merits mention with all the full retard that exists.
>>
Ty anons. I started making stews instead and my calorie intake increased dramatically. I am now in excess kcals and proteins, just need some more carbs and fats. You can add way more to stews
Also succeeded in a food run on my broken leg, I won't be beaten. Power is gonna run off any day though, I'm on day 23
>>
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its cleanup day
dont look at my fps, zomboid does not like thousands of corpses lying around while you are max zoom
>>
>>2853267
Yeah but going to areas that don't have new "glow up" buildings is pretty bleak and depressing
A lot of those buildings are just empty houses with some chairs, couple kitchen things and a bed
>>
>>2853267
i didn't even notice that. i was looking at two bathrooms right next to each other and the toilet sprite half missing
>>
>>2853281
Adjacent bathrooms is normal what with wetwalls, especially master/shared, but I didn't look too closely at the actual layout. What registered as master bath is actually open to the common area despite having a wardrobe beside it and shared bath on the opposite side of the house from the rooms is strange. So in total, wardrobe shouldn't be in hall, half bath should be downstairs.
>>
>>2853274
>28k zombies killed
Jesus dude, are you trying to clean all the towns all by yourself?
>>
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>>2853295
i will try I guess
but i will probably get bored first and stop playing for a while
blue is base, everything inside red was been cleared many times, zombies still show up with migration or whatever
28k is all that on 16x
>>
>>2853319
Cleared that little and already on nearly 30k zombies killed?16x is fucking nuts..
>>
>>2853319
*get bored or die
i got incredibly lucky 2 times after some fuck ups
a scratch and i blocked with my mace
both times i was fucking around with fences because muscle strain
>>
>>2853081
>Devs hate the zombies in their zombies so much they sneakily despawn them without player knowledge
LMAO
>>
It feels like I don't have enough time to genocide zomfoids before nightfall.
>>
>Another day where some retard thinks their 1000 capacity step van isn't from a mod
>>
>>2853351
why is vehicle storage in vanilla so low anyway
its like 120 for the biggest "trunk" storage right? then another 100 with the one vanilla trailer or something
that's cancer.
>>
>>2853081
So do I need to do some depot fuckery and rollback to 42.19? Will mods still work if I do? Will they patch such a high priority bug sooner than three goddamn weeks?
>>
>>2853360
>why is vehicle storage in vanilla so low anyway
Because Lemmy is an asshole who will gameify the game if realism would be fun, and shoves in realism where gamey mechanics would be fun.
>>
>You can make fingerless armored gloves
>But not 'complete' armored gloves, so they always have less than 100% protection
>The fucking chainmail gloves give less than 100% protection???
Are we under the impression that zombies are alligators???
>>
>>2853361
have no clue
but is really telling that indie stone have not fixed this after 3 FUCKING hot fixes
and also realling telling that 99% of the fanbase have not noticed this bug (because they mostly play low pop or barely interact with zombies at all)
>>
>>2853374
>and also realling telling that 99% of the fanbase have not noticed this bug (because they mostly play low pop or barely interact with zombies at all)
I noticed something was amiss in Riverside when the whole town basically had no zombies in it. An entire fucking town.
>>
>>2853378
yeah on the serb i thought it was the heli that caused them to migrate but it still feels less than insane setting.
>>
>>2853381
The long term effect of the bug results in any location you settle at, becomes increasingly safe from zombies just by lounging around.
It's sort of hilarious because we 'depopulated' the louisville checkpoint just by shooting some zombies, leaving and coming back.
I was expecting thousands upon thousands but it was about 800 or so tops.
>>
>>2852158
no multihit in a server with sprinters LMAO not touching this gay shit with its 350mb music download
>>
>>2853391
Multi-hit PUSSY!!!! I do wish there was some sort of option to only enable multi-hit for 2handed weapons while giving 1handed weapons a faster swing speed or something.
>>
>>2853404
Multi-hit is based and is how the game is intended, hence it was default for most of the game's lifespan.
>>
>>2852158
who the fuck actually listens to music in this game lol
>>
>>2853404
just turn multihit on if you're going to not have low HP on all zombies and higher pop than default
>>
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>sims failure sound when pissing
>toilets clogged
crit failed piss, shit a massive log and clogged it up
>>
>>2853404
I'd love to use short blunt if they increase swing speed without having to ahk the feature.
>>
>>2853472
On single player, nah, but on multiplayer I will be blasting Money for Nothing while I aggro everything in a 20 mile radius and die horribly in front of your house
>>
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>>2853668
>>
>>2853472
Can be used to agro zombies.
Works as a replacement for an ambulance for the old firepit strat, just throw some absolute dogshit on and watch the whole town burn to death trying to turn it off.
>>
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>>2853472
>who the fuck actually listens to music in this game lol
Millennials
https://youtu.be/QA6Mc8FM7Jo?

Anybody else here remember KY in the 90's?
>>
I was thinking about the removal of the progress bar when resting on furniture and well, didn't our characters use to sit on the ground kinda like the crafting pose until they rested fully then change to the normal sitting pose, back in b41? Or am I high?
Just wondering if I have even more reasons somehow to hate Lemmy.
>>
Thst deapawn needs way more recognition i
>>
>>2853970
This is how he died.
>>
>>2853951
Yeah that was a thing
>>
>>2853081
I noticed this yesterday.
>Hear sounds of a zombie fumbling over a fence
>Look at it slowly walking towards me
>It disappears entirely when I do a 360
>>
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Question - do any of you change the length of the game day? I always bumped it to two irl hours, but this time around I am playing with default one hour setting and somehow I feel like time flies too fast. Might be because it is SP and you need to sleep and stuff. Or might be because game spawned me in the Rosewood countryside instead of the city and running from place to place eats up good amount of time.
I am, like, two wheeks in and only now managed to get my hand on a somewhat working car, I feel like I am lagging behind, power and water about to go out any day now...
>>2853668
Always cracks me up then this happens. Don't forget to flush!
>>
Does Lemmy know days last longer than a single hour?
>>
>>2854224
Not for him, he moves far faster through time than everyone else.
>>
>>2854224
Days are longer than an hour ingame on default settings. 1.5 hours to be specific.
>>
>>2854249
Oh, Lemmy's spoiling us~
>>
>>2849492
I hate longterm friends. I pick a high pop server with low ping, and then mess around with the locals, but when the server resets and I'm tired of zomboid. I just disappear until zombie slaying calls my name and I join another group of randos.
Sometimes I have friends, sometimes I make alts in apartment complexes so I can switch characters and shoot at cars before logging back to my main guy an entire city away.
>>
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my collection grows
>>
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>>2854170
1 hour per day is the sweet spot, surviving through seasons mod, extremely fast crop and animal grows, minimal yield though
I refuse to play 90 hours just to see my tomato go to stage 5 or whatever shit that was
>>
>>2854479
Wait you can stack book collections? Or is that a mod?
>>
>Zombie decay textures don't get really gnarly until 3 months ingame
>90 days
>AKA 120 IRL hours unless you fast forward time (MP often has sleep disabled for obvious reasons)
120 fucking hours to see a TEXTURE CHANGE.
>>
>>2854502
it's vanilla but the option is very finnicky
you need to have all 5 books in your inventory and cannot have any other skill books in the same inventory for it to appear
>>
>>2853081
So that's what the memory optimization was, deleting the zeds entirely to free up performance, I kneel to your genius Lemmy-sama
>>
>>2854508
anarchy is in november now
>>
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I CAN'T LEAVE IM STUCK IS THIS INTENTIONAL?
>>
>>2854565
Looks like this is how you died.
>>
>>2854565
>posting fabricated images
the maps were handcrafted.
>>
>>2854565
>He doesn't know about the death-pits the devs put everywhere
>>
>>2854599
There are no death pits in b42 stable. It's called "stable", what part of that do you not understand? Buy our fucking merch.
>>
>"Claude, generate a new map for my game. Spread gay porn and sex dungeons throughout the map. Make no mistakes."
>>
>>2854565
add
>-debug
to your steam launch options and load back in
>>
>>2854661
Noooooo that's cheating you need to accept this is how you died!!!
>>
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>cheating
>>
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>>2854669
>Noooooo that's cheating you need to accept this is how you died!!!
The devs cheated me of a finished update.
>>
>>2854615
And tell Sully to instruct his sycophants on /v/ to ban anyone mentioning where the money for the plushies is going, even though that's information TIS publicly published
>>
>>2832916
I can get into CDDA, but I just can't seem to get into Zomboid. Why is that?
>>
>>2854752
yeah I can get into palworld too but I can't get into zomboid why is that?
>>
>>2854793
>implying PZ isn't CDDA but 3D and not turn-based
>>
>just realized that I haven't found a single sledgehammer during my 340 hours of playing this game
I thought the new Hardware store in Rosewood will save me from this fate, but alas... no sledges.
>>
>>2854752
>I can eat a juicy steak, but I just can't seem to eat a rubber tire. Why is that?
Why indeed
>>
>>2854822
Sledge isn't as important anymore
>>
Bros I am paranoid after reading that deapawn bug. Have I been gimped? Is Rosewood not supposed to be so barren of zoids? Man oh man. I hope anon who's fixing all the dumb shit finds a way to fix this. Only prevalent wirh b42
>>
>>2854834
Is eating the rubber tire at least enjoyable with friends that are totally real who would eat the tire with me?
>>
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>>2854874
There is no despawn bug in B42 "Stable".
>>
It has been 24 days since B42 released, trees still fully block vision, ladders are still unusable, roof tiles still lack collisions, 1 rabbit still gives more calories than a pig, cow and deer combined. It's going to take them at least a MONTH to fix issues modders fixed on day one.
>>
>>2854882
Why would they fix it when they can ignore the issue and treat it like a design decision as they have been doing all this time?
>>
>>2854874
Despawn bug? What despawn bug? We're into B42 stable, which means bug free.
>>
>>2854882
At least those you listed have usermade mod fixes/just all around better alternatives right now. The despawning has no fix and is intensely gamebreaking, nefarious too as most won't notice, it's funny I thought something was wrong, I was so prepped to take on downtown after a couple weeks, then wondered where they all went? New migration mechanic I thought. Lol. I should've known
>>
>>2854909
despawning

>Is it there?
Yeah.

>is it a bug?
Sure

>Is it game breaking.
Well, I've yet to hear it causing any crashes.

>Should it be fixed?
Absolutely

>Is there a better alternative?
Probably just turning on respawns and not cheesing the bug to get out of "situations".

>wait, does it make the game run better?
Probably.

>does it have something to do with horde mechanics?
I don't know go ask somebody who's spent more time in the code. Maybe set the "number of zombies in a group" higher and mess around with migration settings.
>>
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>turn on respawns
you guys turned that off?
>>
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>>2854944
Nyes
>>
>>2854944
Its off by default, and should be off by default because it doesn't work properly.
>>
>>2854944
From what I can gather people have been cheesing the outskirts of towns and slowly getting rid of the populations before looting the entire town all at once.

If you look at how people are recreating the bug their strafing the edge of hordes and bunches of zombies over and over again. Which is exactly the kind of thing you would be doing if you where kiting an entire horde or town. So yeah the bug is most prevalent in a certain play style that cheeses that particular aspect, but even if you don't play that way it sounds like there's nothing that can be done for the population slowly decreasing just by driving through a town over and over again with respawns disabled. I'm guessing that's what the respawn and grouping size options are there for.

I tuink think tue current solution for this is just to alter the play style to be more continually "loot and scoot" instead of clearing out an entire town and having it be entirely baren from then on. I think theres an option to disable respawns in a cell you've built in so the solution there might be to just build wherever you don't want zombies to spawn continually.
>>
>>2854951
it's on in the default game mode: extinction
>>
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>>2854951
>it doesn't work properly.
What doesn't work with it?
>>
>>2854989
Extinction is one of the sub modes, Apocalypse is the default mode.
>>2854995
You can kill off an entire town, build walls, leave for a week and come back and your base is crawling with zombies for no reason.
>>
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>>2854999
>You can kill off an entire town, build walls, leave for a week and come back and your base is crawling with zombies for no reason.
With what settings? What's the thing thats fucking up? Are the zombies migrating or spawning? Where is the base in relation to other cells?
>>
>>2855013
Zombies probably shouldn't be popping out of the ground behind walls like they're fucking triffids.
>>
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>>2855016
Reminds me of forza driving physics and water simulation.
>>
>>2854935
>not cheese the bug
It sounds completely unavoidable though? Just walking around and chilling in your starter town will eventually delete most zeds? Every run for supplies making it worse
>>
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yeah I think I'll take advantage of this bug to loot all my favorite areas
you faggots will never know who my character is so you'll never be able to call me out for not beating the game
>>
>>2855091
This game has no ending, nobody is going to judge you for any dumbass setting or mod list you have because it's not like the developers have any clue on what the actual difficulty of the game should be.
>>
>>2854684
Where does the pushy money go?
Does it go towards buying nepalese transgenders condoms like USAID money did?
>>
>>2855104
Recently they gave a bunch of money to starving africans, so they can mass reproduce like amoeba and create even more starving africans (at our expense BTW)
>>
>>2855108
It's always the same "let's help some developmentally stunted different hominid species instead of help our countrymen" with progressives
>>
>>2855114
>Those poor people need more money!
>Okay and what happens when they spend it?
>We give them MORE money!
>So now we have even less money, but we have to give them more...What if I run out of money?
>Oh lol that'll never possibly happen, we're infinitely rich!
>>
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>crafting and balance
>still the same clunky crafting interface
>no manufacturing of ammo (not on the map in useful quantities)
>balance entirely absent
The fuck did they do these past 5 years? Go to furcons and have gay sex?
>>
>>2855126
They cut plumbing, bow making (And crossbows) and a bunch of other shit.
Also the blacksmithing system is turbo fucked because steel and iron are not interchangable for the most part.
Want a sledgehammer made out of STEEL?
Nope! No such thing exists! Anywhere! Everyone knows every sledgehammer and axe is pig iron!
>>
>>2855129
Oh they were working on a plumbing system not so super retarded?
Wonder why they dropped that, must have made a valuable improvement to the game or something
>>
>>2855135
You're supposed to have the ability to plumb an entire base properly with water collectors and such.
Totally dropped.
Because of course it was.
>>
>>2855126
let me guess you think modern gunpowder can be made from sulfur and charcoal only
>>
>>2855143
A black powder musket will kill a zombie at 10 yards with pretty trivial ease.
>>
Holy shit blacksmithing sucks ass.
You need 'proper' tongs for 99% of the recipes.
And to make tongs you need level 1 blacksmithing.
>>
Did they buff gun stores and police stations?
My default Rosewood was packed with ammo.
>>
>>2855175
you can carve one use tongs from wood
make a few that you should be able to get to blacksmithing 1
>>
>>2855189
Wooden tongs don't function for any actual blacksmithing recipe, only for a couple which require specific ingredients.
>>
>>2855196
oh well then loot those fireplaces
>>
>>2855199
Is THAT where the fucking proper tongs are?
I can find all sorts of equipment in garages and workshops but not 'proper' tongs apparently.
And no, barbeque tongs don't work either. Only 'proper' ones.
>>
Trading a can of tuna for sex with a desperate survivor (office lady)...
>>
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>>2853081
>>2853085
>>2853334
>>2853361
>>2854151
>>2854533
https://www.youtube.com/watch?v=snG9AcbOcjQ
a better video of the problem
>>
>>2855219
>>2853081
Guess that explains why every server has like no zombies in it. Just walking through a town cleaves entire hordes of zombies into nonexistence.
>>
>>2855219
>others
Zombies despawn, streets are empty
>me
Each closet is a potential clown car
>>
I cleared this barriaded area and they still got in.
>>
>>2855240
You didn't clear the ground of spores.
>>
>>2855227
Those are not incompatible. The game only spawns interior zeds once you get close AND have a clear line of sight, those zeds don't despawn because they haven't even spawned yet until you open the door.
>>
>>2855227
As other anon said, indoors zombies are spawned on demand, you can fire a shotgun right next to a house, then enter to find zombies who didn't actually ever hear your shot.
>>
>>2854170
I change it to last 1 hour because anything else feels like it lasts too long to me. In contrast to you I only play co-op where we don't need to sleep. And because we are multiple people we potentially progress faster in regards to acquiring vehicles, generators and such. But also because we have the benefit of two people or more clearing out a place to settle down which tends to be close town centers. On one save we struggled more and had it not been that I increased delay for power and water to run out we would have to struggle for a little while because it took us long to find a generator and set up a water source.
>>
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YOOOO I found the reddit thing
>>
>>2855299
>Predditors will make a huge fuss about the sledgehammer
>As a tool it's not actually required for anything of importance
>Literally a dozen other rare items that are far more useful
>>
>>2855304
*sucks your cock* how's that for a useful item
>>
>>2855243
>>2855249
https://steamcommunity.com/sharedfiles/filedetails/?id=2972287975
use this to fix taht shit, works fine on stable
>>
>>2855306
I'm sorry anon but I don't swing that way, you're male and will never be a woman.
>>
>>2855309
>This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour.
Nah no thanks, I don't use mods if they're made by gigantic faggots who don't understand what makes modding great.
>>
>>2855313
Tchernobill is a huge faggot
he dmca'd another modder because he dared to make an "auto all" mod for mechanics and other game systems (even tho their code is brand new)
>>
>>2855323
Modding Zomboid publicly is pointless.
If you tread on the toes of any of the other mods in the smallest ways they can and will DMCA your ass and you'll get perma-banned from the workshop.
Oh lol whoops there's only one way to add repair/upgrade tags to vanilla clothing? You're shit out of luck because someone did that already! So you better not release your mod that allows all vanilla items to be upgraded/repaired!
>>
>>2845117
https://steamcommunity.com/sharedfiles/filedetails/?id=3774898489
These hairs are cute, get them. However my game lagged a lot in driving (even with 8GB RAM, i don't want to add more because of the garbage collector) so i dropped it and all of frockin splendor (just using TOMB alternate clothing+hair.
https://steamcommunity.com/sharedfiles/filedetails/?id=3774328761
Glasses (all the base game glasses suck on tomb's, this gives you a reading boost too if you care about that [i just lower minutes per page])
>>
>>2855365
I intended to try out those glasses but
>eternalshigure
I've had bad experiences with ash mods where they clip and are incompatible with body mods not his own
>>
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>power finally goes out
>have a generator
>have a nearly full barrel of fuel for it
>have the spare parts to repair it
>Don't have a fucking magazine and knowledge to connect it.
Well, fuck me, I guess! Didn't want all those refrigerated goodies anyway! Guess next few days are gonna be a meat feast days.

>>2854483
>>2855282
>extremely fast crop and animal grows, minimal yield though
I have farming speed on 5x and was seriously thinking about lowering it after seeing radishes fully grow in, like, a week. But then I remembered that I fertilized them a couple of times, plus any other decent crop still takes around 20-30-40 days. And you only have a 3-4 months to grow anyhting unlil the cold hits, so fuck it, good enough for me!
>I change it to last 1 hour because anything else feels like it lasts too long to me.
I guess you are correct, it would, once you are established and have nothing much to do - time going fast would not be a bad thing. And I think my time management sucks ass in general, I spend too much time getting distracted, digging and combing through my clothing crates and picking up random pieces of furniture/props for decoration.
>>2855205
Switch it to the can of corned beef, make it a dozen and I'll think about it.
>>
>>2855391
The average 90's American didn't know how to pull-start a 4 stroke engine and plug something into it.
>>
>>2855391
nigga just level electricity to lv3
>>
>>2855391
rape
>>
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>>2855365
you were right those hairs are cute
>>
>>2855393
I mean...If it's kinda out of the box equipped with inverter, transformer and other electric thingies? That let's you just swap it into leading power wire for your home cables, press a button and recieve 220V clean electicity? If not, you do need some kind of electrical knowledge, it's not a lawnmower after all.
>>2855394
Shit, you are right, I forgot that this mechanic is a thing. Fuck, now i need to loot all those zombies that I killed and look for watches to disassemble.
>>
>>2855437
>I mean...If it's kinda out of the box equipped with inverter, transformer and other electric thingies? That let's you just swap it into leading power wire for your home cables, press a button and recieve 220V clean electicity? If not, you do need some kind of electrical knowledge, it's not a lawnmower after all.
The models are very obviously the 'all in one' sorts, except for the 'old' model.
There's no excuse any retard can't figure it out with at most a day of experimentation. The generator isn't going to explode just because you plugged something into it 'incorrectly'.
>>
>>2855404
what mod is this again?
>>
>>2855387
I'll snap a picture in a short while
>>2855404
Humminahummina
>>
>>2855437
the biggest sources of disassembly xp are coffe xpress, desktop computers, TVs and large industrial ovens in restaurants (that don't require welding torch to disassemble)
>>
Any mod that helps with fps when driving? My shit crawls to 8-12 fps and it fucks up my steering.
>>
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>>2855387
>>
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>>2855441
>The generator isn't going to explode just because you plugged something into it 'incorrectly'.
Yeah, but your appliances might? Or wires might melt? I don't know much about generators but I think it's a bit more involved than just "plug and play". And day of retarded experimentation - sounds just like lvl1 of electric skill to me!
>>2855463
Thanks for the tip, I raredy ever touch anything electric in zomboid and ever really leveled it, just heard that the watches are the most preferable sourse for some, because they are technically kinda almost renuable(from zombie loot)

I have also found out today that you don't need to pick engineer profession to craft bombs anymore. Checked random couple of busted cars just down the road - one had trunk filled with survivor goodies, some ammo and abovementioned bombs. Turn out, you can just right click or them and "research" them, unlocking the recipe. Fucking nice, I might actually play around with the bombs first time since forever!
>>
>>2855510
>Yeah, but your appliances might? Or wires might melt?
No, not really.
> I don't know much about generators
I do.
>but I think it's a bit more involved than just "plug and play".
Outside of some really gnarly older ones (the shitty one ingame), they're literally just plug and play.
These things are made for camping and powering shit around the house, they're designed for you to plug a couple of things into it.
>>
just put the generator indoors lil bro you don't want it attracting zombies
>>
>>2855523
Another comical reason why living outside in the forest somehow is way better than having a house ingame.
You can use a generator as much as you want, without fearing it killing you.
Houses do nothing for the player except make them depressed and die.
>>
>>2855531
good try shlomo but I still won't live in the pod
>>
>>2855544
The pod is an entire forest?
>>
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Why the fuck is hitting crawling zombies so inconsistent? I literally just got bitten on the foot and died because my bat somehow missed the zombies head even though I swung right down on it.
>>
>>2855581
you missed. game needs precise aiming for shit on the ground for stomping or smacking.
the bigger question is how it could bite through a shoe.
>>
>>2855365
https://steamcommunity.com/sharedfiles/filedetails/?id=3549794747
>all the base game glasses suck on tomb's
It's why use this, although some glasses like aviators will still sit too high
>>
>>2855646
Cool, haven't seen this.
>>
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I finally found a brita backpack
but it's the ugliest one
>>
damn I wish the bandit warnings were more clear
>get hostile bandit invader warning
>kill two
>it doesn't go away
>go looking for others, nothing, warning disappears
>work on a car for several hours out in the open, turn off game for the night
>play this morning, drive out, suddenly getting shot at
its too spooky
>>
>>2855668
>48 capacity
this like the size of some car's trunks
>>
>>2855713
Try this fix, it claims to address this exact issue.
https://steamcommunity.com/sharedfiles/filedetails/?id=3777752751
>>
>>2855728
a shitty car maybe
>>
>>2855734
nah
>>
>>2855510
what mod
>>
I've come to the realization that this is ultimately habbo hotel with rpg elements.
>>
>>2855746
>what mod
Which one and regarding what aspect of the image?
>>
>>2855754
did you also realize voices of the void is not a horror game but stardew valley with aliens too?
>>
>>2855764
character.
>>
>>2855791
Read the thread(sort by images if you got 4chanX), I posted all about what I use a couple of days before, body, clothing and all.
>it's too long I don't wanna reeeeeead!!11
Read, nigga, read! You gonna have to do so(on the steam mod pages) to install it all properly anyway, or your shit gonna be fucked.
>>
>>2855837
*puts cock in your mouth*
ok bro I'll read
>>
>>2855868
Rude!
>>
>>2855731
dank thanks
>>
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i wonder if its these guys that have been stuck on this roof for a while tanking my fps here
man I really want to play with bandits but its just too much for my shitty pc I guess.
>>
>>2856033
Did they spawn on roof or climbed up there somehow? If they spawned it might very well be the issue - they constantly try to path somewhere over and over, cancelling and shitting errors probably, tanking your perfomance.
>man I really want to play with bandits but its just too much for my shitty pc I guess.
Don't give up just yet, try tinkering with it maybe? Lowering the amount of them, tweak their loadouts and AI behavior in settings? And read what other people on steam and forums are saying about this kind of performance problem, it might be a combitation of things.
>>
>>2856060
they spawned up there yeah, no way to get up there aside from a non functioning ladder so that makes sense. gained about 10 fps after killing them and driving nearby is slightly less choppy
>>
>>2855240
There's clearly something wrong with the spawning/migration system at this point.
It's supposed to explicitly avoid spawning in fenced areas.
>>
>>2855728
There was a point when Brita's had 100 weight reduction bags with slightly higher capacity back in earlier B41.
It was so broken that if you filled it, you couldn't even pick it up off the ground with max strength.
>>
What's the best Axe I can get if I wanna be a lumberjack or fireman melee build? Is it just the fireaxe?
>>
>>2856356
no, the fire axe is bad because it has too much weight
the best axe is the baseball bat with a circular sawblade
>>
>>2856368
Ok I'm not sure why I didn't look at the wiki before this moment but holy fuck I thought there was only the handaxe fireaxe and some ice pick. There's way more options than I thought
>>
Anyone else find the modded waifu faces creepy?
Its just too much detail so it feels like it doesnt belong in the game.
>>
>>2855299
Hey you found it in the same place as me, those farms near that lakeside house with advanced forge aye? Guess it is a guaranteed spawn no?
>>2854128
Absolute faggot that he is, thanks for confirming.
>>
>>2855129
Haven't checked the sledge recipe specifically besides knowing it's a pierced ingot, but credit where credit is due you can make iron things out of steel, just not steel things out of iron. At least anything you would craft relatively often, maybe there is some almost useless recipe out there that doesn't allow it.
>>
>>2856424
Some of the over the top chink anime ones, yeah, I totally get it. Project AVA body type is also notably guilty of this, it's straight up uncanny.
>>
>>2856522
I think making a good looking character with just the default stuff is way better than some weird walking blow up doll (in a bad way).
>>
Which dog mod is the good one? There seem to be several.
>>
>>2855304
Sledgehammer is necessary for firearm characters unless you mod the game to spawn ammo and guns everywhere.
>>
>>2856567
I used to be vanilla only too but tomb's player character overhaul is acceptable
>>
>>2856033
I like the idea of bandits but the mod seems too jank, especially omniscient bandits that know exactly where you are
>>
>>2856661
There's a mod that allegedly makes them not magically know where you are. Really, I just want to be able to stealth kill bandits but even the npcs from week 1 auto turn towards you when you approach them.
>>
>>2855219
>TIS shills claiming it only happens if you abuse it or drive a car!
Kek walking up and down 50 metres kills all your zeds for you
>>
>>2854599
TIS' QA team AND an external QA team thoroughly tested the updated map. It's flawless.
>>
Imagine accepting an inept survivor (female), then feeding and sheltering her in exchange for her absolute servitude.
Imagine threatening to throw her out if she refuses to perform painful and degrading favors for you, to the point that she willingly refuses to step out because she's scared you'll lock the door behind her!!!
Imagine!!!
>>
>>2856588
Not him, but objectively wrong, there are a few cheeky ways to get to gun stores without it in b41 and it's even more irrelevant in b42 since you can just unweld the things.
Police stations didn't even need that, just dissasemble the doors, keys or an axe.
>>
>>2854837
It's more important than ever with all the shitty new uninteractable tiles littered all over the place.
>>
>>2856850
And that's when you discover there are literally uninteractable tiles too, not even sledge can do anything. But fair enough, there's a lot of clutter that it definitely helps being able to remove it.
>>
Tried High Thirst. Never again. Even carrying around three water bottles my character gets thirsty after 12 hours. Also the water is heavy as shit slowing me down.
>>
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i think I'm experiencing the culling issue and that explains a lot. was wondering why the world feels so dead and empty. This area had like 30 or 40 shuffling around outside when I checked the parking lot days ago. Now there was like 3 in total and one inside banging on a door
>>
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Encountering HANDCRAFTED stuff for the first time - in the gas station south of Rosewood has fridge blocking entrance to the break room.
>>
>none of the houses near the Rosewood school had a generator
>school didn't have the magazine either
>>
>>2856588
you no longer need to do that. just swing at the door with mid-high dmg weapon like crowbar/nightstick and mash e to speed the animation up
>>
>>2857015
Did they nerf it? I haven't played in years but I don't remember high third being much of a problem.
>>
Oh my god they made zombie respawn be disabled by default on Apocalypse
Maybe they're not retarded after all
>>
>>2857370
sorry blud the default mode is extinction now
>>
>>2857385
I don't want to lock my door, I live in a high trust society where we don't do that
>>
It has hit plebbit, will they fix it?
https://www.reddit.com/r/projectzomboid/s/TNI3JGevaa
>No bro, we gotta know how to do metalworking and how to knapp spoons out of logs first. Top priority. We also gotta add all those bushcrafting recipes so that the people who play this game like a caveman survival game can do their lore accurate playthrough without having to go into towns which we spent literally years crafting.
jejejej
>>
>>2857476
You know it's bad when even the whipped and heavily censored subreddit is talking about it.
>>
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more invisible american flags.
>>
>>2855240
Before Peak Day?
>>
>>2856588
Not anymore, the sledgehammer is now only useful for destroying shitty houses that you want to rebuild.
>>
>>2857557
Yea there's a lot of weird rendering bugs with the wall decorations in that building
Remember to build a railing at the top of the stairs to the basement if you're basing there so you don't accidentally vault into an injury
>>
So where do you find enough ammo to actually kill a serious amount of zimbabweans?
Nobody in all of kentucky seems to have more than a handful of shots with all their rifles and shotguns
On top of that the police station held more guns than singular rounds of ammunition
>>
>>2857808
Gun stores and ranges.
>>
>>2857817
Every 556 box has a paltry 20 rounds in them
To seriously kill some hordes I'd need hundreds of boxes, the most I've seen from the nearest gun place is a dozen and that's with ammo on 4.0
Why can't I just make my own?
>>
https://theindiestone.com/forums/topic/99681-42202-zombie-despawn-issue/
>issue was not in before 'Stable'
>>
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almost one month of tess tickles
trying to find Knapping I or an axe so I can get started grinding skills
fitness is at 3, strength at 4
>>
>>2857594
Or just download the stair railing auto vault disabler mod.
>>
>>2857841
>They are stating that they are aware of the issue and are alleging that enabling respawn corrects this issue.
>>
>>2857927
>I changed sandbox settings to add respawn
>It did not work.
lol
lmao even
>>
>>2857927
>>2857930
That was a random guy suggesting a bandaid. It gets worse: dev has posted in that thread claiming they can't replicate it. What do they mean? There's a flood of replications and even steps to do it
>>
>>2857895
Would that work? Those stairs don't have railings on the ground floor by default, you just fall down into the basement through some sort of gap so building railings plugs it up and a vault lands you safely on the stairs instead of an entire floor below
>>
>>2857947
It works, I can't just walk off the edge near a staircase and fall to death on some retarded gap
>>
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yeah the beauty thing is super overtuned like another anon said. gonna turn it off if I can. just walking in here with it halved from normal rate is giving negative moodles
>>
>>2857887
She looks like her pussy smells like zombie jizz.
>>
>>2855668
>Cheatmod has cheatmod tier loot
Figures.
>>
Is anyone playing on ANY multiplayer server at all, or are we all burnt out?
>>
>>2858177
I exclusively play singleplayer and co-op with a buddy.
>>
>>2858177
I was already burning out but the despawning bug literally forced me to quit. There aren't any fucking zombies, why would I keep playing a zombie game when there aren't any fucking zombies?
>>
>>2858204
>There aren't any fucking zombies, why would I keep playing a zombie game when there aren't any fucking zombies?
It's not a zombie game, it's a wilderness survival runescape skill grind MMO (primarily singleplayer)
zombies were added later in development just to keep some weirdos happy
>>
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>>2858207
>"You know what would be cool? If that Zomboid game we've been working on had zombies"
>>
>>2858214
Zombies were added somewhere like Build 30's or so.
It's a skill grinding game, you're supposed to die from falling off stairs accidentally, or having razorwire trees cut your throat (patched out recently, cowards)
>>
How the hell do I find deer?
>>
>>2858238
You don't. They only appear in pre-selected small circular areas. Drive a car around, if you find any on the road, congrats! If not? They're in the woods 'somewhere' but you'll never figure out where lmao. Tracking only works when you're already in the area with them .
>>
So are you guys saying zombies don't respawn at all in the latest update? Where's the official information on this? Trying to look on their website but it fucking sucks dick.
>>
>>2858270
its not that they don't respawn. its that they actively despawn.
>>
>>2858270
Respawn as a setting is off by default on Apocalypse.
But worse, on all game modes, going away and near zombies repeatedly causes them to despawn over time.
You can rapidly depopulate an area with 1000 zombies, down to 100 zombies.
>>
>Split up recipes into increasingly higher level skills
>Reduce XP needed for skills dramatically
Congrats I just fixed two of the major issues of the game, skills being useless at high levels and skills taking too long to grind.
TIS, pay me now.
>>
>>2858280
Can you set respawning options to compensate for the despawns or no?
>>
>>2858285
>Can you set respawning options to compensate for the despawns or no?
Respawn will only counter-act the despawn issue once you've stayed away from an area for around an ingame week.
>>
This game would be shit if zombies just constantly respawned
>>
>>2858314
>This game would be shit if zombies just constantly respawned
That's what happened for like 90% of this game's life so far. They only turned it off recently.
>>
>>2858177
I am waiting for the ZomboRut server
>>
>>2857887
what mod
>>
when will shotguns go back to being good
>>
>>2857287
It seems much worse now. Can go through three 1000ml water bottles with even the slightest bit running or attacking. Not worth it.
>>
i see guns of marz got a big update that requires a new save. considering making a new save and revamping my modlist but maybe I should wait to see if the despawn issue blows up enough to get patched (doubtful)
>>
>>2857287
High thirst basically gives no trait points, and wearing any amount of protection makes you thirstier, meaning carrying more weight in water.
>>
>>2858283
>Merge several skills
>Make professions have far more levels in their skills
Fixed it even more for you.
>>
>>2858405
Do people really carry water and food on them? How about a whole bed too?
>>
>Clear out mansion and curtain all windows
>Sleep
>Woken up by T rex crashing through door
>Bolt through hall
>Rubble everywhere with holes on the walls

I really shouldn't have added this mod
>>
>>2858417
>waiter, my steak is too juicy and my lobster too buttery!
>>
>>2858416
You'd have to be pretty stupid not to carry enough water to last a couple days just in case.
>>
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goon
>>
When is the sex server with the dick and tit measuring mod?
>>
>>2858442
You're seeing threats where there are none. Drinks are everywhere, you don't need to pack your entire house with you everywhere you go.
>>
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I don't even understand why they are trying to go the cdda route if they are going to half ass it the way they are. everything about the skill system needs to be ripped out, from weapons to crafting
we don't want pic related and I don't think the pz devs could pull it off if they even wanted to
>>
>>2858457
This would be fun if you could roleplay as Hill Top Settlement in walking dead with NPC's
>>
>>2858455
I have two belt slots and two webbing slots and I might as well use them for something.
>>
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>>2858457
Does Lemmy not understand that DDA only added "proficiencies" because levelling was too fast and broad without them?
This is a sad case of copying someone's homework word for word without realizing the teacher gave out different sets of questions for everyone.
>>
>>2858457
the only fun thing to do in CDDA is play innawoods and larp as a caveman trying to rebuild civilization
>>
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>>2858177
>>
How to make crafting 95% more bearable.
>Researching items gives XP
>Researching also reduces skill level required by 2 for items
Congrats now the grind is way more tolerable and it incentivizes looting areas to learn about items.
>>
>>2858177
>>2858511
playing all by myself on anarchy
>>
>>2858532
The game already feels retarded to play.
Why would I want to play the game where someone has already looted everything and there's a slim but possible chance I get 1 hit killed from across the screen by a nigger wearing sandals?
>>
I played on a zomboid server here a while back and it wasn't bad at all. No real rules either. You guys are making up demons in your own head. It's dark forest theory. You are all not that bad. It just doesn't help there there isn't one consolidated server. With some mods, with some pvp areas, with safehouses that can't be fucked with. That's all it would need. I just have a feeling though that a lot of you are burnt out already.
>>
>>2858523
Incentivize... looting areas?
But you're supposed to grab a stone on the ground and knap wood for 90 IRL hours, not loot houses or engage with the weird zombie mechanic
>>
>>2858561
God if not for the fact that we're all shitlords here, I'd assume you're just a TIS asskisser like on the subpreddit.
>>
>more damage
>more range
>better attachments
>same noise level
Was making the 1911 obsolete intentional?
Why would you ever use it over the new rifle?
>>
>>2858582
The trapper carbine?
It's .45ACP out of a longer barrel, what did you expect?
>>
>>2858584
That's not the point
Why add a new gun that's just a better version of another?
It's literally a rifle but with the noise of a pistol, less than half of most other rifles
>>
>>2858589
It's not 'better' though? It doesn't fit in a holster, and it's heavier than the 1911. It's also less common so harder to repair.
Not that it matters anyways because I'd rather a .38 special revolver in a holster, and bullet bandolier packed with like 130 rounds.
>>
>>2858326
all of them
>>
https://old.reddit.com/r/projectzomboid/comments/1vuugrt/new_mod_i_can_climb_ladders_now/
https://steamcommunity.com/sharedfiles/filedetails/?id=3787667088

There it is, once again the devs get humiliated by a rando in his bedroom. Take the 20 most popular mod authors, have a tard wrangler to handle them, and the game would be developed 100 times faster than it currently is.
>>
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>sprinters: 0%
>>
>>2858903
I think TIS keeps changing their plans and getting new ideas as they go which stalls their progess with the game. Just getting sidetracked by stupid shit. Like build 42 suddenly having a bunch of almost pointless skills so players can do a whole "regress into medieval society" thing. Where as modders focus on the content of the actual game.
>>
>>2859462
Lemmy probably asks Grok what their direction should be each month.
>>
>>2859462
>We still can't make wire with blacksmithing
>Did I mention higher-end blacksmithing requires wire?
>Whoops!
>>
>>2859486
>Cant put locks on doors.
>Firefighter gear isn't fire proof.
>Cant make a bow and arrow(but you can make medieval armor and weaponry lol)
>Cant take baths or showers.
>The sadness mechanic
>Infections do fuck all, and first aid in general is shit
>Fire just burns whatever it wants.
>Roofs aren't solid.
>Cant see the top of the stairs unless you're on the same floor.
>Weight loss/gain.
Glad I can make wooden forks, bone earings, amd a drinking glass though.
>>
>>2859533
>Zombies can easily bite through a firefighter's jacket
I highly urge everyone to actually pick up one of those jackets and figure out why biting through one is comical unless you're a crocodile.
>>
>>2859538
Zomboid only simulates the things that would suck for the player, while ruining realistic benefits because they want the player to die. Its stupid because all it takes to balance it out is a little creativity but TIS is retarded.
>>
Why do so many modern devs just not have any passion at all? Like there's no spark inside of them that compels them to take pride in their work and desire to improve it. There's no joy from seeing people appreciate your efforts and a desire to show them what more you can do.
Instead they chase a fad, shit out a product, and then drive it into the ground until it stops making them money.

Is this what no father figure does to a generation?
>>
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>>2859554
Toxic positivity, dysgenics everywhere, and either overwhelming amounts of cash already earned via sales so they can remain rich without doing anything, or monthly patreon money so they want to edge their playerbase instead of delivering.
>>
>>2859554
TIS adhere to hardcore commie style ideology.
Is the system/game wrong? No no no! The PLAYERS must be doing something wrong! Accordingly if they stir up too much dissent, be a shame if they...Disappeared? Hey look they're gone now and only positive vibes are incoming, our game must be PERFECT!
>>
In the TIS thread someone has posted a fix. It requires decompiling however, so he can't post it, but has listed steps to do it and suggested someone may be able to make a patch from it
>>
>>2859563
Remarkably true
>>
>The TIS forum auto-locks threads that aren't even very old
>Stifling dissent even more because you'll have to make a new thread on fucking everything, and that won't alert other users to a reply to their thread
>>
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>>2857476
>theres a slight chance the despawn bug is intentional
lol
wheres is the anon that was decompiling the main jar file to edit vehicle properties?
if I remember correctly, you can inject modified class files if you crate a "zombie" folder inside the main game folder (some mods that require manual instalation do this)
>>
>>2832916
Is there any reason to play PZ over CDDA yet?
>>
>>2859753
Lewd mods
>>
>>2859718
fucking embarrassing that the community does this faster than TIS
>>
>>2859718
>The fix involves just commenting out an entire function
LMAO
>>
eh all this complaining is the same low level complaining people do over capitalism of trump
it's blending into background noise at this point, since none of those complaints have any substance anymore
>>
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>>2859767
>>
>>2859767
what the fuck are you talking about
the game is literally despawning upwards of 90% of zombies because of a bug
your post isn't bait you're actually that retarded, I have decided this for you sir
>>
>>2859767
If your game is 15 fucking years into development and you add a secret function without telling anyone, which deletes 90% of zombies over time, in a zombie game, you're a fucking RETARD.
>>
>>2859771
bro come on you are not skilled enough at this game for this to matter to you
>>
>>2859770
people are genuinely getting fatigued of the constant banging about how capitalism ruined everyone's lives
I personally started investing in the stock market out of spite from constantly having to see the same vapid complaints
and it's not different for zomboid
>>
>>2859775
And doing that for the STABLE version, kek
>"b-b-but it just means that saves are not incompatible"
>release a hotfix 6 days after "stable" that breaks all modded saves for no reason
>>
>>2859785
It isn't like this is the only problem either. A big one, but you could attribute it to a "whoops" mistake, whereas the other issues show they clearly did not playtest stable at all. The new tree canopies hide all objects and zombies if over a 2nd room, the handcrafted places are clearly not handcrafted and nobody checked every house to polish the mistakes from proc gen, rooms for ladders but not giving a way to climb the ladder. The despawn bug is icing on the cake really. I fully believe the devs should be criticised on it and I'm someone who bores of the moaning. They got a lot of sales and revamped player counts with this under the guise of "stable", and it kills MP much more
>>
Riverside > Rosewood > Muldraugh > West Point
They made Riverside look so fucking good
>>
>>2859833
nondescript forest with a maybe descript lake nearby >>> all that
>>
>>2859833
Riverside now feels like someone's OC Donut Steel location.
Fire Station, Police Station AND mail system right next to each other? Also right next to a food place, a gas station and a fishing store?
Come the fuck on.
>>
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putting my 16x pop save on hold until they fix that shit despawn bug
wonder how much zombies I lost to it
since I killed 28k zombies already, I would say I probably lost at least 10k because I walked a lot around clusters of zombies
>>
Loot despawning just got a sequel and you are NOT ready for it. Gird your loins for zombie despawning! #It'sAHandCraftedFeature
>>
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>modded out of his ass
>"umm my 16x save got ruined by this bug"
>>
>>2859840
Meh it's a starter town
>>
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>>2859856
yes
what is your retarded point? vanilla zomboid is half arsed but I dont even go this far
the mods that modify my game the most are the ones that adds things like horses or usable in-game things like ladders or treadmills and bench press stuff
>>
>>2859862
Starter towns shouldn't be overpowered and feel like someone's personal modded playpen.
>>
I wonder how many zombies the heli despawns.
>>
>>2859889
Shouldn't they? I agree until I see how newbs play. The amount of filtering this game does is impressive
>>
>>2853081
ugh
>>
>>2859779
appeal to mediocrity.
>>
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TOO many zombies in my zombie game!
>>
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>>2860035
>theres a bug that deletes zombies
>theres also a bug that duplicates and spawn zombies endlessly
lemmy does it again
>>
>>2860035
I had this issue to a minor degree in my co op server.
There was about 10-12 identical copies of the same jersey wearing zombie, same identical haircut and everything lmao.
>>
>>2859538
>>2859546
The solution is mind-numbingly easy, too, just make the player clumsy as hell and overheat all the time
>>
>>2860035
I saw this post, it's absolutely some shill trying to muddy the waters over the despawn bug. Probably a dev
>>
Louisville exists only for mp
The overwhelming majority of sp players won't ever base there
>>
>>2860262
I have a run that's going well but I spawned on the edge of the suburb. The initial 2 days is a lot of killing but then it's easy to secure a base. Rode out the helicopter event with only a small group of zoids to deal with. After that you have everything you need and the houses give good loot, rifle with scope and 60 rounds from one next door
>>
Has anyone ever got fucked over by the helicopter? Every time I hear someone talk about it, its like this terrifying that can ruin everything, yet simply stepping into a house neutralizes the whole thing. I even play with it set to repeat and its never done anything to harm me.
There isn't even a huge pack of zombies somewhere after it leaves.
>>
>>2860352
It's just noobs panicking and r*dditors karma-whoring by endlessly repeating the few memes approved by the Lemmy-Sully Communist Party.
>>
>>2860291
I mean, if you know how it works in hindsight, yeah it'd be a nothingburger.
>>
>>2860352
If you've spent 7 days doing nothing but exercising and staying indoors then it might fuck a newb up. If you've cleared your surrounding area you can just chill inside yeah. There shouldn't be much cleanup afterwards and nothing should bang your door. Most players utilise it to move hordes off or key areas. But we also have a despawn bug so by the time heli comes your zoids have probably been half deleted
>>
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No fucking way. I just beat the game.
>>
>>2860489
Those are screws not nails. You lost the game.
>>
>>2860352
anyone with any survival instincts would instantly run inside
>>
If they are stealing from CDDA why don't they steal good parts like being able to control multiple characters to make professions more funner?
>>
>>2860552
yea I want to control 5 characters so I can set up a efficient wood farm or a bio diesel farm
>>
>Early game spawned in
>build camp fires in my survival camp
>helicopter event happens
>Actually surrounded on all sides
>get in my ambulance car I had by camp
>turn on alarm
>run to my tree house second floor and destroy the stairs
>watch as the fire destroys the entire herd leaving only ash

That was satisfying
>>
Since we already have sprinter zombies in zomboid shouldn't they add those rock throwing zombies from the walking dead now?
>>
>>2860713
>get hit by rock
>get infected with knox virus
thank you tis very cool
>>
>>2860716
its to counter the day 1 naked andys who think any encumbrance is bad in combat
>>
>>
>>2860699
Using fire to clear a horde is too easy
>>
>>2860763
Why take the easy way out? Learn to use melee and guns for when Lemmy disables zombie flammability.
>>
>>2860763
>hold S while clicking left mouse button
>"i love this engaging and challenging gameplay!"
>>
>>2849388
I'm disappointed there isn't an underground snuff den
>Bloodstained matresses everywhere
>A camera in front of every matress
>Chains with a cuff on the matress
>Pipes, hammers, nails, and hand axes in a box next to each matress
>A few rooms with specialized torture implements
It was a neat thing to find in VTM and for sure they'd have one in kentucky.
>>
I wish there was more environmental stuff you can see and just start doing stuff with it like CDDA. Like if you see a sand pit you can extract sand from it for crafting and glass industry.
>>
>>2860745
holy moly
>>
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wtf, you can drop leaves in a big pile now
>>
>>2860745
That is a nice snack while scavenging.
>>
Anyone upped a fix for the zombo delete yet?
>>
Finally set up my log farm to start mass producing wooden bats.
>>
>Calorie bug is still not fixed 4 years later
>Sledgehammer will still randomly destroy the wrong object
>Logs aren't automatically dropped on the ground after removing the ropes
>Planks aren't automatically dropped on the ground after sawing
>Someone had to make a mod to add sheats/tarps to fences
>Moodles/Occupations/Traits still don't have any meaningful descriptions
>>
>>2860352
>be new to zomboid
>have a grossly optimistic outlook on the game
>you're outside when you hear a helicopter
>naively assume it means some sort of content, maybe a supply drop maybe rescue maybe it'll gun down zombies, maybe it'll shoot you, you don't know
>can't tell where it even is because the sound design is fucked and the visual cue pretty much doesn't exist
>all you know is there are a bunch of zombies moving around
>by this point you connect the dots: the helicopter is just... hovering over you??? and doing nothing else???????
>you're likely still a dumbass so you start running like a headless chicken instead of casually approaching the forest
>this is how you died
>you clap and post about your epic experience on reddit (by now you've completely forgotten that the helicopter was following you for no reason and how unrealistic that is)
>>
>>2857887
sex
>>
>>2857476
is this multiplayer only or singleplayer as well?
it's not worth playing at all while this bug is active.
>>
>>2861698
>>Calorie bug is still not fixed 4 years later
qrd?
>>
>>2861139
there is some sort of disgusting satanist basement in WP i believe
>>
>>2861758
You burn far more calories from walking compared to anything else.
>>
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So, about all those underground sex basements, I think I have found one. Was wandering around this construction area south of rosewood - there is one fully build home. Went to check it out and it is fucking full of bunny girl zombies, like, around 10 of them(along with some regular ones). Zombies drop the key called "Gentlemens club". Downstairs there is a basement with a porn filming room, bathroom and a dressing room. Pretty interesting, gonna steal some ideas from that layout...
>>
>>2861749
i need to know
>>
>>2861773
irl walking is so insanely energy efficient that it's actually cancer
>>
>>2861811
>>2861800
If walking is energy efficient IRL then why does it burn so many calories in the hyper realistic game Project Zomboid?
>>
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1 week later of tess tickles
spent a week looting fallas lake
got myself a massive haul
fitness is at 3, strength is at 5
>>
>>2861869
sex
>>
>Finally set up APC mod
>Farm Base needs welding and torches so Drive to industrial sector
>Entire Migrating Horde inside the factory plus the herd behind following my APC
>APC completely bogged down
>APC health trickling down
>have enough ammo on turret gun to clear out the zombies in front
>Cleared enough zombies to give me room to run ignition and book it

That was too close
>>
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>gun store in Doe Valley Forest had an m16, 4 clips + carton of ammo
When life gives you lemons
>>
>>2861774
plapbaiting
>>
>>2862004
>APC health trickling down
i'm sorry, what?
>>
>>2861763
rosewood, beneath a masonic lodge
>>
>>2862033
armor still trickles down from wear and tear if you get boxed in
>>
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>>2862028
Plapbaiting? Don't understand what are you talking about, it's just a comfy basement bedroom, anon. Nothing weird to it.
>>
>all this cope about NPCS not following game mechanics
guys... they've literally already told us NPCS were being worked on for years in 2022, all they needed to do was put the pieces together :) with a extra four years, of course the NPCs will work properly
https://projectzomboid.com/blog/news/2022/01/2022-and-beyond/
>>
>NPC's

I just want to toggle between multiple characters like GTA
>>
>>2862150
and they'll be handcrafted too
>>
Is adding things like Slingshots, Throwing sticks and setting down blade traps some sort of coding thing that's impossible?
>>
wouldn't setting down some planks with nails and blades attached to stuff easily destroy hordes?
>>
>>2862159
No, they just hate anything that makes the game too much fun or advantageous for the player, like climbing ladders or throwing glass bottles to distract zombies.
>>
>Be me like CDDA innawoods with zombies disabled
>Zomboid is like 1/4 there of the CDDA version

when will zomboid innawoods surpass cdda?
>>
>>2861749
>>2861796
guys please
i don't want to play singleplayer if this bug is relevant to me, and honestly it hink it is, i have found some depopulated areas and i'm not sure if it's just voronoi noise of what.
>>
>>2862310
>when will zomboid innawoods surpass cdda?
never; CDDA is a passion project (passion for the game, passion for control, whatever) whereas PZ is profit motive and they're already made their money with the game in such a state.
honestly surprised they don't close up shop.
>>
I hate B42 shotguns
I hate B42 shotguns
I hate B42 shotguns
I hate B42 shotguns
>>
>>2862362
They need more XP and damage.
Cutting them down works alright, but they kinda suck otherwise.
>>
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>>2862362
idk I don't mind them. the vanilla double barrels are really good. they were just stupidly op before in b41
>>
>>2862375
sex after a bath
>>
>>2862331
>honestly surprised they don't close up shop.
Might be why they brought in the corpo rats, they're looking to monetize more.
Would also explain the crackdown on mods too. They're testing the waters to see if they can kill them to sell their own.
>>
>>2862426
i think this game would about 4/5ths of the playerbase if they got rid of community mods.
i'm probably being far too optimistic too. the paypigs on steam will put up with anything.
>>
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>>2862375
What's her size though?
>>
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>play with wandering zombies mod to keep zombies from constantly converging on me
>too dumb to understand it correctly so I end up making zombies that are almost always constantly roaming at random
>they group into hordes often because they just happen to wander into them and hover around each other
>hurt my foot so now I limp everywhere
>every fight is highly dangerous because it has a chance of being too loud and attracting a nearby horde or just lasting long enough for more wanderers to find me
I'm having fun again. I'm too hurt to properly run away and if I don't sneak or swiftly kill zombies near me I die. It's exciting.
>>
weren't they gonna add dungeon crawler labs to raid
>>
>>2862554
No? TIS never stated any plans for such a thing.
>>
>>2862554
They were going to add big empty buildings. And they did.
>>
Couple fun facts!
You won't gain shooting XP unless your aiming reticule is green (AKA, zombie is about 8 feet away tops)
Ever wondered how you shot 1000 zombies to death at the checkpoint and didn't even gain a level? Turns out you were 'missing' every time, despite all the zombies being dead!
>>
>>2862657
Another fun fact, fish are caught when they hit the edge of the water, but this can happen with your character being far away from the shore.
So build a jetty/dock out of wood tiles and you can catch fish without any chance of the line breaking!
>>
>>2862657
You get XP when you do damage
Problem is that zombies will ragdoll even when you miss
But how could you possibly have missed, you saw the bullet go straight into that zomboid amirite
The game is counterintuitive
>>
>>2862657
>You won't gain shooting XP unless your aiming reticule is green (AKA, zombie is about 8 feet away tops)
That's not how weapon exp works though, more damage done = more exp gained.
>>
>>2862669
You don't get XP when you do damage, because you do damage on every hit to a zombie on default settings. You literally cannot miss.
However the underlying code still says you 'missed' (despite dealing damage) which results in the lack of XP.
You can snipe zombies at the screen edge with an M16 for hours and not get a single XP, despite there being countless dead zombies.
>>2862670
You do damage at any range, green or red reticule.
>>
>>2862672
Correct, which is why you can gain exp with either colour. There's never any reason to shoot at anything but green to begin with though.
>>
>police officer
>firefighter
>blacksmith
>carpenter
the GOATs of project zomboid build 42
>>
>>2862682
burglar. a hotwired car can be your house, your car and your weapon.
>>
>>2862682
i roll burglar mostly for the hotwiring at start, i do not have to find keys i just break into the cars until i find one with gas.
>>
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>>2862684
>>2862687
great minds think alike
if they ever fix stealth burglar will be goddamn OP.
>>
>>2862682
Uhhh lumberjackbros?
>>
>>2862677
>There's never any reason to shoot at anything but green to begin with though.
You can 1 hit KO zombies with red reticules all the time.
>>
>a van in near perfect condition and a dart from the gas station
I now have 3 cars, hauled a freezer, hopped the fence opposite to do fridge loots house to house. my plans to escape lousville have become settling in lousville
>>
>pre-release version of zomborut is paywalled on patreon
>pawchive doesn't have their posts
This is very gay.
>>
>>2862682
>Missing out on lumberchad
>>
>>2862778
>my plans to escape lousville have become settling in lousville
many such cases, this is why i always immediately just grab shit and go. sitting in a house for any length of time encourages staying.
>>
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Post em
>>
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it wasn't enough to disable autodrink on jungle juice, they took it away entirely.
>>
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https://steamcommunity.com/sharedfiles/filedetails/?id=3788151760
this new mod seems to combine lots of performance mods in one
>betterFPS
>tempo optmizer
>horde optmizer
hopefully it works well
it was about time someone made a betterFPS update
>>
>>2862081
>no officer, it's not prostitution, there's a camera right there
>>
>>2862797
Non-water drinks seemingly can't be drunk unless your character is a bit thirsty to begin with.
>>
>>2862788
Indeed, a suburbs start is easy mode. I did get ballsy and take on a big building before my first car, zombies busting through every window, survived 2 lacerations and snuck out with the keys to a wagon, that was fun
>>
>>2862329
well thanks for nothing you fucks, it does appear to be SP bug which means the game is basically unplayable. again. what point is there to starting a game now when just walking around will depopulate the world? might as well turn off zombie spawns completely and just play dollhouse simulator / the sims undead
>>
>>2862853
>might as well turn off zombie spawns completely and just play dollhouse simulator / the sims undead
I have good news for you: the devs have been developing that playstyle specifically for the last several builds
>>
is there a mod that reverts the new shitty main menu back to the old one yet? I miss the lightning and thunder revealing that the guy is a zombie eating the woman.
>>
I have a button in my character info screen that forces hair to grow
if I click it it also deletes half my active inventory
I lost a space, 3 cig packs, my angled flashlights and canteens to it
anyone knows what can it come from?
I have installed
>remove hair restrictions
>better hair UI
>TTRP hairs
>yaki's hair saloon
>ash fennex redux (the one that adds physics to fennex hairs)
disabling the remove restrictions didn't remove that button
I suspect it might be ash's mod or ttrp
>>
how hard is louisville as a starting location?
>t.rivercel
>>
>>2863189
It's the most densely populated area on the map. But that just means you have to play differently, rather than actually be in danger.
Go to the outskirts, you're mostly safe.
Use campfires to mass-burn entire neighborhoods.
>>
>>2861774
Fuck that house.
>first day of a new run
>already getting late, better find a house fast
>find this fucking house, empty
>go upstairs and sleep
>wake up in the middle of the night by loud noises
>where the fuck is that coming from
>notice the stairs to the basement
>go down, see banging against the door
>the shit I have to put up, baka
>open door to like 15 zombies
I survived because I died too many times to shit like that, but what the fuck.
>>
>>2863189
If you manage to spawn in a big house on the river, easy, but you do have to clear your front and backyard and the houses nearby quickly.
But lousville is highly lucrative on loot, with am abundance of places.
>>
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Did they change mineral spawn rates? I haven't played since unstable and flint is so hard to find when they used to be fucking everywhere. Also what are these weird rocks? I can't seem to interact with them even when I have a pickaxe and club hammer in my inventory.
>>
>>2863548
They massively cut back the mineral deposit rates.
So uh, good luck with that knapping grind, FUCK YOU! LMAO!
>>
>>2863561
Spearchads win again.
>>
Lemmy needs to pick a fucking lane between realism or gameism. If he committed to either this game could be so good.
>>
>>2863567
Spearchads require axes to cut down trees to get saplings.
So spearchads are at axechads mercy.
>>
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>>2863567
>>2863579
>all fall before the 'this is gay, I'm turning up the rates' chads
>>
>>2863598
No way to turn up the rate of mineral deposits.
>>
>>2863602
Check the lua, there's probably a setting for it.
>>
Hey bros, any mod to give the CDs and VHSs real sound?
>>
I want to roleplay as an abusive trailer park redneck that treats women like shit.
>Still stubbornly lives in his trailer park despite having easy access to mansions
>Still drives a truck even when supercars are available
>Somehow thinks people will WANT to live in his walled off trailer park
>Sends his docile survivor wives to go on loot runs while he stays at home drinking beer
I wish there was a way to transport trailer homes. RVs are cool and all, but it doesn't have that doublewide charm.
>>
>>2863193
but i don't like using fire
>>
>>2863720
Then use a shitload of blunt objects, axes and guns.
>>
>>2863729
>guns
but hordes are scary
>>
>>2863732
Nah they aren't so bad. Just walk away from them.
>>
>>2863732
Guns are fun to use and attract half of the neighborhood
They are ideal for quickly making an area mostly clear
>>
>>2863548
yes
some forest biomes also completely lost the big bolders that can be used as crafting surfaces (for wilderness runs)
https://steamcommunity.com/sharedfiles/filedetails/?id=3783074106
this mod replaces a percentage of normal rocks to flint/limestone to counter the nerfs
>>
>>2863729
>guns
And find the ammo for them where?
>>
>>2863821
>And find the ammo for them where?
Gun stores, police stations, survivor houses, etc.
>>
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ok i decided to come back to play the save, but im only doing mostly the sims farming shit
gonna wait for hotfixes for the despawn thing
now time to pork
>>
What masks let me completely disregard corpse sickness. Is the basic respirator enough, or will I need proper milspec masks if I want to clear high pop zones like the LV checkpoint or the MD prison. Please say the improvised mask gets the job done, I don't want to deal with farming filter materials.
>>
>>2863866
Despawn isn't a big deal if you're just chilling at base, not really a deal if you don't have far to venture for supply runs either. There's a fix you can do right now posted in the TIS thread by decompiling too
>>
>>2863879
Any mask that uses filters 100% negates bad-smell while the filter is functional. Gas mask filters last the longest. Improvised filters the least.
Playing with corpse sickness is just asking for needless tedium though.
It was only added as a mechanic because Lemmy throw a big hissyfit over players killing large swarms of zombies with guns.
>>
>>2863889
>decaying, rotting bodies are fine when 'alive'
>suddenly give off a sickness aroma when 'dead' because... they are now decaying and rotting?
>oh but: this doesn't exist in real life at all
amazing shit honestly
I still play with it because default apocalypse and its just tedium over killing you
>>
>>2863896
>Zombies canonically take like 3 months to 'rot' fully as shown by their skins changing over time
After 3 months, zombies should stop making such a stink when killed, they've already rotted as much as they can.
>>
>>2863889
>Any mask that uses filters 100% negates bad-smell
Even the improvised one that uses rags?
>Playing with corpse sickness is just asking for needless tedium though.
I'm too proud to turn it off even if I also think its stupid mechanic. Lenny is a bitch and I'm going to make the game my bitch despite his best efforts to stop me.
>>
>>2863896
This is why I don't want to play extinction. Imagine having to deal with bad smells before you even kill zombie. Sounds like a pain in the ass.
>>
>>2863911
>Even the improvised one that uses rags?
Yes. But if there's a lot of zombies, the rag will get dirty really fucking quickly.
>I'm too proud to turn it off even if I also think its stupid mechanic. Lenny is a bitch and I'm going to make the game my bitch despite his best efforts to stop me.
Fair enough, still a stupid tedious mechanic. Turned it off after one playthrough with it on.
>>
>>2863917
Every new change is a retarded mechanic that only adds tedium. At this point I'm only playing Apoc out of spite.
>>
>>2863928
Oh come on, the new changes can't all be added tedium!
>Checks my settings
>Muscle fatigue turned down a lot
Oh..
>Discomfort off
Oh no!
>Corpse sickness off
Oh please no!
>Disassembly XP reenabled
He's right!
>>
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>>2863889
>Lemmy throw a big hissyfit over players killing large swarms of zombies with guns
guns? i prefer a mace to the head
>>
>>2863959
Oh he especially hates melee players, hence muscle fatigue being so crippling with B42's original release that people were using obscure weapons like stones instead of actual weapons'.
>>
>>2863964
thankfully muscle fatigue becomes a non-issue when you have at least level 6 in weapons and good strength
but yes, its fucking annoying
worse if you like one handed weapons
i've decided to give one handed a try like short blunt maces and one handed swords and they honestly do great, even better with less stamina usage
but gotta watch the strain
>>
>>2863971
One handed weapons are a bit of a noobtrap.
Do they use less fatigue? Sure!
But muscle fatigue-wise, they put it all on one arm, instead of spreading it over two. So they can actually cause more fatigue than some of the lighter two handed weapons.
>>
Knives won't get you strained muscles, you don't have to sharpen screwdrivers. I think mostly crit chance and the crit multiplier matter when choosing a knife.
>>
>>2864018
IIRC hunting knives, while needing to be sharpened, turn into handheld blenders at higher skill levels and are pretty durable.
>>
>>2863911
>>2863917
The improvised one greatly reduces the threshold for the bad smell but with enough ded zeds you will still have sickness increase because lemmy and now the first level of bad smell already increases it, unlike the first few builds of 42. Proper filters or fuck you.
Fun fact, things like the shemag or whatever it's called or the surgical mask slightly reduce sickness accumulation too, not much but hey.
>>2863964
Don't worry he hates guns too since they also give fatigue because guns are super duper op guise, I mean you attack at RANGE like wow! Please ignore the fire meta.
>>
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>>2863977
its not necessarly a noobtrap
its an early game trap
the ideal play is to level weapons that are two-handed or have two-handed options first, get at least level 5 (better to go 6 just in case) on the weapon class (also grind some strength) then you start playing around with one handed weapons
you start using one handed weapons until you notice heavy strain on your arms, then you switch to two handed weapons that you trained with to mitigate the strain while you are still killing zeds (since trained weapons give less strain and two handed spread the strain between arms, you would still be able to kill zeds and manage the strain just fine)
pic related im training short blunt while always carrying two handed swords and one handed swords
i could also use the long maces i've been used the whole game but im training swords now
next I want to train axes
with enough levels one handed can one shot most of the time and the strain becomes a non-issue
>>
What's the number 1 feature you guys want added to base game?
>>
>>2864028
It used to be that any sort of mask prevented corpse sickness from accumulating towards fever. You'd get everything else, but you would never die.
>>
>>2864073
Never bothered me much back in b41, it might be, but nowadays it works as I said. At least a bunch of corpses at the entrance of the mall won't stink the whole damn thing, but on the other hand 5 dead zoids will make you go ow my lungs
>>
>>2864095
Honestly, I kind of wonder if its because of prone to illness. Back in unstable, a non smoker can die from smoking just from prone to illness.
>>
Am I the only one who hasn't struggled with muscle fatigue? Then again I don't start 0 strength 0 fitness like 4chan meta
>>
>>2864018
How are screwdrivers at high levels? Do you need headstabs and sneak attacks to make them worth it, or can you achieve 1-2 hit kills?
>>
>>2863824
I will STILL only have enough ammo to clear maybe one horde of zombies
>>
>>2864141
B42 guns are ass, on the bright side they can be turned into pipebombs that are way more efficient than any old box of shotgun shells.
>>
>>2864065
Bows/Crossbows, and no monkey paw bullshit.
>>
>>2864065
an actual combat system that is not just backpedaling and shoving zombies (+ actual zombie combat ai that compliments the new combat system)
>>
>he doesn't want you to melee zombies
>he doesn't want you to shoot zombies
>he wants you to sit in a cuckshed carving wooden spoons while waiting three (3) in game months for cabbage to grow

so whats the point of this game?
>>
>>2864104
It might, I never bothered to check but since almost everything but zombie infection or smoking as a non smoker is "food sickness" then it might very well be.
So many retarded ways to die, but my favorite still is the diamond powder coated razor wire trees/bushes and the true downside of picking thin skinned, shit's wack.
>>
>>2864337
To remind everyone that lemmy is a turbo faggot so thay eventually even retards on the internet cucksheds catch on. Do your part today.
>>
>>2864337
gl.assblowing
>>
File: zombcopy1.webm (2.36 MB, 720x480)
2.36 MB
2.36 MB WEBM
https://steamcommunity.com/sharedfiles/filedetails/?id=3788502146
Zombie despawn bug fix. It needs ZombieBuddy though. I did not test the fix btw.

Webm unrelated to bugfix
I just saw a zombie copy itself.
>>
>>2864136
I think you can do 3 hit kills with high strength along with it. You can one hit because of crits i guess. My strength lvl 3 and 5 shortblade kills them in 4-6 hits? But it's just a guess with random zombie health enabled..
>>
>>2864435
The problem with kills past 3 hits is that when you're fighting hundreds of zombies, they sort of spread the damage around and the horde never really thins out until everythings been stabbed once. Shame really, I could have sworn b41 combat knife was a monster and pretty much gave infinite stamina that let you fight indefinitely if you had enough pills. This sharpness mechanic really is a bummer. Stop-playing mechanics suck dick.
>>
>>2863971
wait they changed that cuz early in b42 having a weaponskill level higher than 4 was pointless as it did nothing
>>
>>2864429
Webm is actually related, removing the container from the pile fixes both
>>
>>2858523
>Researching items gives XP
That used to be the case but was removed because people game it.

>>2860047
can someone give a qrd of the bugs

>>2860352
I got fucked by it when I tried 1% sprinters and forgot about them

>>2863933
yep so many people played modded/custom they forget how shit og game is.

>>2863964
Then they nerfed stone to not give maintenance xp because it was the go to early game weapon

This thread made me want to play again even if I have to mod/change half the game again. Anyone use "Traits As Skills" mod? It's broken now but it looks fun.
>>
>>2864445
Stamina got shafted from b41 to 42, I remember much the same with 10 fitness and I could swing a crowbar a fuck ton of time. At some point in the early builds I'm pretty sure fitness did literally nothing but it seems to be fixed, even if still worse.
At 10 strength, 7 short blade, hot off the forge hunting knife and normal health zeds it is a 2 to 3 hit kill, 1 more if they are wearing leather or something.
>>
>>2864429
Also ty for this fix it works, I await the autismo paranoia about zombiebuddy
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=3788502146
guy made a patch for the despawn bug
requires zombiebuddy
>>2864467
>can someone give a qrd of the bugs
zombies outside active loaded area (around player) can despawn other zombies the moment they enter the loaded area
you can go from 500 zombies to 50
the duplicate zombies is a multiplayer thing
>>2864454
yeah having higher weapon skills reduces fatigue build up
strength does same thing, but weapon skill is more important
>>
>>2864429
>>2864616
from what i tested the fix works
thanks
>>
>>2863193
LV isn't even that dangerous, the space between the checkpoint and the university is nothing special.
both of those spots though tend to be very high pop and are a slog to cut through.
>>
>>2863579
you can liberate a long stick from most mops/brooms
so actually spears are all over, just need to know where to look.
>>
>>2863889
bitching about sickness is about as silly as bitching about muscle strain, both can be mitigated and dealt with, people literally just flip out their dude can't swing a 20-pound axe for 12 hours or breathe deep the decaying particles of zombie flesh without consequences.
without either of those the game is just super easy.
>>
>>2864702
bro thinks timegated mobage mechanics are a good thing and are a factor of difficulty rather than pure time wasting
>>
>>2864429
>Multiplayer chuds get a cool bug where the zombies multiply by cloning
>Singleplayer chads get a bug that just deletes zombies, eliminating any danger and making the game dollhouse simulator
gayest timeline, fucking TIS better fix this soon i have had it with their shit. fully intend to copy the game as soon as it's in a good state and never update again.
>>
>>2864715
you have a fast forward button, a brain, and the ability to plan for the future. use them.
>>
>>2864723
Despawning happens in multiplayer too. So instead of the world only becoming empty over time, they get a small chance for a closet to contain one thousand identical zombies.
>>
>>2864723
they're MP
one is new
the other is ancient
>>
>>2864726
fast forward doesn't remove the timegated mobage mechanics or make them a factor of difficulty rather than pure time wasting
>>
>>2864728
it would be kind of hilarious to open a closet and a thousand zombies spill out, almost worth it.
>>
>>2864715
since you're limited in how long you can stay awake, yes time constraints are a part of difficulty. on a long scale, time is against you, since houses will be looted and nonrenewable resources will be consumed.
>>
>>2864748
>on a long scale, time is against you, since houses will be looted and nonrenewable resources will be consumed.
Female-character-in-skimpy-clothing players will look you dead in the eyes and say this right after fishing up a fish that will feed them for a day and hunting a rabbit that will feed them for weeks
>>
how long until we get the post from TIS explaining zombie deletion is a core feature now, it's the only way to keep the game running at maximum 15FPS and that's just how it is folks.
>>
>>2864758
ok but women shouldn't have opinions anyways
>>
>>2864792
It simulates the other survivors killing and looting zombies, of course.
>>
>For the first time ever in Zomboid, my character catches a cold.
>Only knew it was a thing because tissues exist to help deal with it.
>Expect it to be something interesting I'll have to put up with for a while.
>Its gone in a few in-game hours, and getting it in the first place seemed really hard.
What's the point?
>>
>>2864821
Don't bring attention to it, Lemmy doesn't play his own game and forgot about it. He thinks players are suffering from it.
>>
>>2864821
you just need a couple of well fed buffs and it'll be gone
>>
>>2864826
>>2864829
And here I was hoping that my character would be sick for a few days. Having medical items specifically to help deal with it is so pointless. I think muscle fatigue from a half hour of exercise lasts longer.
>>
>>2864820
>huge horde
>do a 360
>horde is now 1/4th the size
>"n-nani?1?"
>NPC clad all in black wearing a fedora and wielding a katana appears
>"omae wa mou shindieru"
>screen goes black
>This is How You Died.
>>
>>2863977
>>2864033
>no ambidextrous trait
>lets you switch hands with 1H so you can rest a muscle-strained arm and still fight
>potentially allows dual wielding later, akimbo pistols, stuff like that.
>>
>>2864885
20 points
>>
So I set up clay In my survival playthrough but is there any mods.to build shelters out of sticks and stuff like in cdda and tailoring clothes from grass
>>
>>2864909
kek, of course not
you can however make hobo rag outfits
>>
>>2864909
That will take them another 10 years of development time, please understand small indie studio
>>
>>2864820
Made me chuckle
>>
>>2864885
>implying zomboid devs will create traits that are actually interesting to use or have new mechanics
>>
>>2864821
If you make it worse enough it will take a a couple of days to get rid of it, you could die from it. I got a bad cold a couple of years ago, being lost in the rain and cold too long. I had to eat a shitload of food to prevent health loss.
>>
I actually like how in CDDA that you need to eat a variety of food to get all your vitamins other wise you end up getting sick, weal bones ,scurvy etc.
>>
They should add in body shapes that change with your stats and traits. Then add in sex.
>>
Can you not pick up and fill a barrel manually anymore? I tried both a pump and the river but it stops once my weight hits 50.
>>
>>2864740
Someone used to have a webm of that.
>>
>>2863933
Don't forget to remove the VHS limit, and add more character points since the trait/profession system sucks.
>>
>enter debug mode to fix infinite exhaustion glitch
>its gone in debug mode
>load up game normally
>after five seconds I go down to 35% exhaustion from 100% and its stuck in the infinite exhaustion bug again
Yep this save is just broke forever I guess. and the bug has been in the game since b41 at least. great game. rape tis.
>>
>>2865312
Excuse me, this is b42 stables. Bugs don't heckin exist.
>>
>>2865318
only horses in the stables
>>
>>2865328
Not once I engage maximum overshit
>>
>>2865331
diarrhea in the stables
>>
The problem with Zomboid's trait system is that the game by default is incredibly grindy and a single hit from a zombie is all it takes to seal their fate. So as a player, you obviously want to get some good traits to cut back on that grind but then it turns into this:
>The "strong" negative traits can be game-ruining.
>The negative traits that are actually tolerable get nerfed.
>A lot of the trait designs are buff you/completely fuck you over, there's no actual creativity behind them.
>Some of the "Good" negative traits are freebies because the game mechanics suck enough that they're irrelevant.
Professions suck too, and I think its mostly because they give you a boost towards a specific skill, so why would anybody pick a profession other than the ones that help you level up the "Hard" skills like aiming? Since anyone can level up anything.
They should take professions and have them affect certain skills, but give them something that you can't acquire elsewhere.
>Like if a player selects Carpenter, their builds should be better in a way that a non-carpenter player can't ever reach.
>Or a player that selects Chef being able to create food that brings out better benefits that a non-chef player can't.
>Fitness Instructors can fit more exercise reps into the time they spend working out.
It can go beyond simple buffs to the profession to where they actually get a more unique feature.

1/2 Post about traits is next.
>>
For traits, I think the positive/negative values should be cut down to +1/0/-1 and they shouldn't be straight stat buffs.
+1 examples:
>Sprinter: Player can reach a higher top speed when sprinting.
>Marathon Runner: Jogging is easier on endurance
>Strong: Heavy items that the player actually carries(Like a generator) give significantly less encumbrance.
>Tough: Injuries are less debilitating.
0 examples:
>Light: Harder to gain weight past a certain point. Quicker when vaulting/climbing. Easier to knock down.
>Heavy: Harder to lose weight past a certain point. Slower when vaulting/climbing. Harder to knock down/Shoves off zombies easier.
>Early Bird: Accumulate less fatigue during the day, more at night.
>Night Owl: Accumulate less fatigue during night, more during the day.
-1 examples:
>Smoker: Need to smoke.
>Alcoholic: Need to drink.
>Schizophrenia: Sometimes see or hear things that aren't there.
>Weak: Heavy Load is moved down an entire bracket.
>High Strung: Ambient noises give various amounts of panic.
>Clumsy: More likely to trip, etc.
The idea being that these features can alter your gameplay for better or for worse, but you can always play around them and create something of a character out of it rather than a character that just starts off better in some way.
You could create a Construction Worker character who works faster when building anything, Strong+Tough+Heavy+Smoker+Alcoholic. Perfectly playable. Your typical big, tough construction guy.
Or you could create a Light character that's Weak and High Strung, but is a Sprinter and Marathon Runner. Someone who is fantastic at running away from their problems, but not the best when actually facing them. Perfectly playable.

I really don't understand what's so hard about designing stuff like this in a sandbox game. I don't know about you guys, but a system like this sounds way more interesting to me than what we currently have.
2/2
>>
>>2865377
But that might the game fun, and fun doesn't fit the scope of Lemmy's design.
>>
>>2865377
>>2865380
I'd like the veteran tree to have guns be less likely to jam.
>>
File: 24-08-2026_014053.png (28 KB, 454x91)
28 KB PNG
Can someone give me the QRD here, can moodles still lower the firearms damage somehow?
>>
File: screenshot_790.jpg (2.64 MB, 2560x1440)
2.64 MB JPG
1 month and 20 days into Tess Tickles
carpentry is at 10 now
have a ton of books ready for more skill grinding
fitness is at 3.5, strength at 5
>>
>>2865422
panic decreases accuracy which is why beta blockers are recommended when using guns, and why veteran has desensitized
but panic becomes a non issue by day 150
>>
>>2865476
What IS the good way of grinding carpentry these days? Spamming tile molds, or just spamming wooden floors as usual?
>>
>>2865505
wooden floors into wooden fences is what I did
fences ended up giving 300+ xp from lv7 to 10 and only costed 2 planks and 2 nails each
>>
>>2865409
I could have put so much more in the post but I was looking to just put out some examples to get the point across.
>Veteran makes guns far less likely to jam, if at all.
>Police Officer has less accuracy bloom from handguns.(Or something, I thought about quick draw but characters pull weapons fast anyways)
>Fire Fighter is more comfortable in heavy gear.
>Nurses do medical stuff faster.
>Doctors do medical stuff better(Injuries they tend to heal faster)
>DIY Experts have less encumbrance on one-handed tools.
>Burglars are quieter when breaking into houses/can detect alarms(?)
>Construction Workers build things faster.
>Park Ranger has better vision and movement through foliage.
>Burger Flipper can cook faster.
>Unemployed is a free -1
>Truck Driver handles large vehicles better(If they existed of course)
>Security Guard gets no encumbrance from attached melee weapons.
>Soldier gets no encumbrance from attached guns.
>Convict gets a free attach slot for one-handed items.
>Teacher gets better yields from reading and can read faster. (Which would stack with speed reader)
>>
>>2865377
this could all be solved if you could toggle between multiple characters like CDDA
>>
I should not have started with x16 pop.
>>
File: 24-08-2026_021509.jpg (382 KB, 2560x1440)
382 KB JPG
>>2865524
Forgot the screenshot.
>>
>>2865530
just turn 360 degrees and walk away
>>
>>2865530
looks like insane to me
>>
>>2865557
I forgot to set Peak Day to day 1.
I wonder how it'll go with Wandering Zombie merging hordes, and the despawn bug fix.
It probably won't be long before I hit the threshold for Become Desensitized.
>Max limit of image replies has been reached.
>>
>>2865585
no migration, right?
>>
>>2865593
>no migration, right?
I should probably have read the wandering options, all I did was enable hordes and horde merges.
>>
>trying to help m8 with performance issues
>look at his ProjectZomboid64.json settings
>all default memory settings
>running shitloads of mods
>game spitting out 1 error per frame as the counter rapidly tics up
>"but I installed these performance enhancement mods and it still runs like shit!"
I'm not going to defend the devs given they absolutely suck at optimization, but you guys also gotta put in a bit of effort if you want it to run right.
Also we're at image limit.
>>
>>2865593
>>2865601
Decided to check Debug for the edit sandbox settings mod as I do have that installed.
Also set the peak population to day 1, new cells will be x16 pop now.
>>
>>2865551
>just turn 360 degrees and walk away
The irony is that it actually works in this game.
My balerina guild is way overpowered when all they have to do is pirouette the zombies away.
>>
>>2865530
>Spawning in echo creek
Did the """""glow up"""" also change the town?
>>
>>2865886
Of course not, all of the new towns look old in comparison.
>>
>>2865944
Eeeeehhhhhhh??? Why did you spawn in Echo Kureek then? That place sucks balls.
>>
fix the FUCKING GAME TIS
FIX IT
someone needs to bake i can't even post a pink woj to express my frustration
>>
>>2865959
I want to see how much ammo the range has at x4 loot.
>>
>>2866002
wats your loot mechanic setting?
>>
did they fix it yet
>>
>>2866027
Everything on normal, except weapons and ammo at x4
>>
>>2865983
>>2866028
Fix what? There is no problem. B42 stable is called stable for a reason. Be patient and wait for B43 if you want any new exciting features. We're taking an early christmas break for now so don't complain on the forums or you're banned. Buy our fucking merch.
>>
>>2866075
I hate you more than the devs you know that right?
>>
It's fitting that their release denominations are called "builds" and abbreviated as just "Bnn" because I can't stop reading that B as "Beta."
>>
I want to do a primitive survival playthrough but you can't boil water with clay like CDDA, you can't make primitives shelters, you can't even dig a small pit and fill it with straw to sleep in
>>
>>2866145
There's a lean-to documented somewhere, is that not implemented?
>>
>>2866277
>>2866277
>>2866277
>>2866277
>>2866277
>>2866277



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