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File: 1774680094630679.png (1.59 MB, 1024x1024)
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Are /we/ playing Torn Banner's latest game, which is completely unrelated to the first beloved mod (featuring Patrick Bateman and that fat guy from The Big Lebowski) ?
It's an extraction shooter with permadeath on your character now . It released in EA in a disastrous state but after trying it for the free weekend in May I think it does something interesting with its permadeath. Real moments of tension but also cooperation with teammates created by this. Melee combat and the pressure of zombie spawns while doing objectives is also quite similar. The rest is too different.

By default it's not a game I would recommend unless the person is looking for something unique in coop games and doesn't mind slower paced and tactical zombie game.
>>
I like it a lot but the combat system blows, game can run like piss in some areas, can't mute annoying players who mic-spam and think they're funny, and it kinda sucks how it doesn't matter how many zombies you kill you are not rewarded for it at all.

Hopefully they keep working on it.
>>
>>2834152
i sweated a ton on chivalry and its only 20 dollar so im giving it a shot. its downloading now.
>>
>>2839310
They nerfed melee combat for this 1.0 release (removed teddy bear and made 3 star weapons impossible to purchase), now if you don't find a good melee weapon it's a hassle fighting any more than 2 zombies. They "buffed" bladed weapons stability damage but those still suck. On my loadout at the moment I don't even spawn with one because the first objectives can be done with some simple kiting power plant excluded (but it's easy to find one melee). On good weapons like claw hammer you can down zombies easily with one heavy -> two lights.
>>
So what's the meta?
>>
>>2844113
Boring answer: don't be retarded, share with the team, learn maps/objectives, when to pick fights and how to kite.
l33t speedrunner answer: spawn with baseball bat and spam heavies while jumping when you have to fight, rush ahead of everyone and vacuum all the loot, when you're at an objective you don't think you can do alone wait on a glitched vantage point to herd zombies and pretend that you're helping and not actually just picking the safest job to preserve your character (you're already sitting on 5 million credits but you need more).

Hope this helped!
>>
anyone figure out everything headblown expert (pistol headshot damage) does?
>>
>>2844210
I'd like to know if this makes some pistols break a one shot headshot on nightmare
Particularly the m9/m1911
>>
>>2844222
Check the top rated guide on steam. It has all the values and whether they're multiplicative or additive, so you can calculate the breakpoints yourself.
>>
>>2844205
What's with the baseball bat and jump heavies meme
>>
>>2844231
Bat heavy blow -> 50 headshot damage + 100 stability damage and reasonable stamina usage
Kick -> 0 dmg + 100 stability damage and hefty stamina usage
jumping does not consume extra stamina and keeps your momentum

if you are only taking care of one zombie spamming heavies with the bat is nothing but bonuses
>>
>playing in the middle of the night
>my whole team is chinese
>this one madlad goes down at least 9 times
>finally dies and i put him down
>they turn on the electricity to the train tracks before clearing the debris
>liveleak.webm
>1 goes down on the tracks
>random chinaman adds me at the end who wasnt even in my match
>>
>>2844210
>>2844222
>>2844226
so with headblown expert:
-the revolver and 1911 will one shot primes
-the m9 will one shot all zombies including primes when they are in a ragdoll state (kick them)
-if you have the damage on kick perk you will one shot headshot ragdolled non prime zombies with the 22
-headshotting a non prime zombie with m9 then smacking them twice with expert shove damage will apparently kill them
>>
>play past midnight
>get retarded third worlders
>fat retard with hot mic on his ps5 talking about the latest marvel movie or something with his friend the entire time
>we all die in the theatre
>>
>>2847174
Other side of the same coin:
>Nightmare
>some sweat faggot goes to speedrun the last objective while we're taking care of a couple of people that just got downed
>we arrive at the obj
>retard did barely anything and made nearly 15 screechers and runners spawn combined but it's ok because he's now waiting in a safe spot !
>several people get downed as soon as we arrive since we have to deal with this bullshit
>he only moves from his cozy spot after the extract is open
The worst is this guy probably thinks he's slick when it would've gone 100x times smoother just playing normally, Lewiston is literally the easiest fucking map in the game with Broadway.
>>
Hard is...hard.
Are the zombies more aggressive? It feels like it. I couldn't get hits I normally got off before a zombie swung, and they would just eat my hit sometimes and still hit me.
Also we got fucking swarmed.
>>
>>2847256
No, there's more special zombies, threat level is higher (zombie spawn rate), you take a bit more dmg, there's a bit less loot. That's pretty much it.
If you're used to Beginner, in that mode you do more dmg.
If you're
>>
>>2844356
this kick insta headshot .22 build is working. its pretty fun vacuuming 50 .22 bullets because no one grabs them and then assassinating singled out zombies with single shots
>>
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>Nightmare Hospital
>Finish last obj everyone alive
>half of the people go to the courtyard as soon as we're done thinking it's the rope extract
>it's actually on the roof
>we wait for them
>one guy dies on the way, one was far away, one makes it just in time another gets left there literally 3 meters away from da choppa
>>
>>2849082
Using the compass is very hard, anon. Please be of the understanding.
Why is hospital coming up every other fucking game right now?
>>
I'm hesistant to play this because I think the game kinda flopped and I don't know if Torn Banner are gonna pump and dump this. If SKG actually happened this wouldn't have been a concern. Crazy that this faggot Guillemot found time to give first class blowjobs to EU reps when his company is dying.
>>
>>2851529
It got a roadmap, one million players across all platforms and the 1.0 release turned a hater like me into a fan. I played thirty minutes of the early access and thought it was terrible but it is much better now
>>
>>2844113
Cleaver 2-shots while keeping them steady while actually makes it better than bat for chipping away at hordes + is 1-handed & doesn't need to be built for like tree trimmer. Run it with satchel and rescue beacon
>>
Had a game where some dude stayed on an objective that was getting swarmed. I said follow me there's some meds over there.
He stayed on the objective to die, I told him "what are you doing bro", he replied "the objective".
Do people not realize you can leave the obj area to regroup and come back ? Sometimes it's even better because you lure the zombies away and there's barely anyone when you get back.
>>
>>2856802
A tale as old as time. It's an experience problem, I think. They start getting overwhelmed on the objective and probably panic. So the panic combined with focusing on trying to stay alive overwrites the part of their brain that would reasonably tell them to GTFO and regroup, clear shit out, and then push back in to not die. Happened all the time in the KF games with people just holding the area until they died when the situation required a retreat ages prior.
>>
People are too retarded to play on normal right now. I just grind beginner for guaranteed exp rolls.

I have to wait for an e-celeb to make a popular discord so at least I can play with trannies with at least half the required IQ necessary to make ammo trades.

Also, they will introduce survivor retirement for benefits, so there is no point in risking a good build on nightmare, or even normal for that matter.
>>
>>2857727
I've got 3 characters at or near 50, predominantly playing Normal. I don't know if we're on different servers or something to create such different experiences, but my time in normal has been mostly fine, with a few odd rough patches here and there.
>>
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>character lvl 40
>launch game
>get some loot
>reload my gun
>press r again to check ammo, it reloads it again
>and again
>suddenly back to loading screen
>connection to host server lost
>my character has been deleted
yep I'm not leaving without a rescue beacon anymore, thankfully it was my least leveled character
>>
>>2834152
>slower paced and tactical
I haven't experienced this at all, granted I haven't tried nightmare yet. I've played two normal rounds and one hard so far, normal felt like tutorial mode and hard was still very, very easy. No-one died, I think I saw one person even go down in all of them.

Having 8 people in the lobby feels like way too fucking much. There's always one or two guys who run ahead and basically complete the mission by themselves anyway so the rest of us are superfluous, especially when they can just run circles around the harmless zombies so they don't even really need any protection from us.

It also means I can never find shit because it's either all been hoovered up already by someone else or I don't have time to look as I'm in full sprint just trying to catch up to the rest of the group who already zoomed off to the main objective in the first minute. Even if I found stuff to use, though, it wouldn't make much difference. I've been getting by just fine with any two handed melee weapon I can find, some bandages and maybe a single radio or grenade or something.

I don't get where the fun is supposed to be, I'm sure it doesn't help that I'm in EU so of course everyone is a mute autist bot that never says a word in text or voice. So far how I've been playing is basically finding one guy who seems to know what he's doing and following him around, but the game is so easy he doesn't even need my help really, so it's kind of a walking simulator where I occasionally help kick down a couple of zombies that are in our way and move on.
>>
https://www.youtube.com/watch?v=_HiomGp5yUg
ZOMBIES OVER HERE
>>
>>2859885
If you've played the first game it's pretty much the same state of mind, if you aren't looting or making space to complete an objective you're just zigzagging between zombies to get to the next place. When you have to clear an area you have to keep an eye on your surroundings, manage stamina and think of the route you're going to take.
For the release they made Normal way too easy and it's pretty much impossible to not extract with a full team. Hard is a tossup if you have begginers on the team or you have bad RNG on loot and objectives. Nightmare you have less speedrunners autists and when you do get them they almost single handedly ruin the lobby because they spawn tons of runners by never taking care of screechers.

It also depends a lot on the map you're playing. Power Plant and Hospital are the hardest, Lewiston and Broadway are piss easy.
>>
>>2859885
8 is a fine number really, when you get an entire lobby that knows what it's doing the game is easy even on hard. Yet when you get people with an intellectual disability the game becomes very fun because they become a liability to the team which results sometimes in intense moments.
>>
>>2859885
Mabye it's because I'm a newbie, but i feel like I get bogged down way more on normal and up just because of the number of zombies going up. Mabye I'm just not speeding through fast enough, but i feel if I slow down to loot at all I get some spawning around me.
>>
>>2861617
The game incentivizes being fast because threat level increases over time and spawns are infinite. Still there's a middle ground being a loot goblin and speedrunning. When you start out you'll feel every good player is speedrunning but they're just being efficient at looting and know the map.
>>
How do you chain charged attacks quickly? I saw some guy on youtube doing successive charged attacks like twice as fast as I can do it. And half the time, when I try to start another charged hit too quickly, a strong attack comes out despite me not releasing the button.
>>
>>2862184
Nevermind. I wasn't charging the next swing fast enough. Didn't realize you were supposed to start before the previous animation even finished
>>
>Former NMRiH dev
I absolutely fucking hated the early access release of this but 1.0 is fun. If you're like me and were disappointed by how different this was from the original game, give it another shot. They've expanded on the mechanical depth and the map selection is good. It feels more like the OG.
>>
>>2862444
I like the atmosphere, the first few missions gave me the dread I've been looking for. Slowly this won't feel like a horror game anymore though, only because they give you RPG perk mechanics that make your survivor damn near super human.

And with time, the "build-crafting" of this game will turn it into l4d. You guys just don't see it coming.
>>
>>2862444
why mention youre a former nmrih dev if youre going to say something so pedestrian
>>
>>2862850
What did you want him to say, something about the jews?
>>
>>2862958
say a hilarious story about the pink cookie snack bar at the company
>>
>Hospital Nightmare
>there's like 4 people in the filter event that are just staying in a safe spot waiting for stuff to get done
>they play like shit
>early extract
>Raven Rock Nightmare
>team doesn't talk about what they need and don't share supplies
>4 early extract, the rest follow shortly after
>Power Plant Nightmare
>people communicate no retard speedrunning never shooting screechers, game goes smoothly literally nothing happens we all extract
Incredible how this game is obviously designed to be easy to clear if people cooperate yet some people play like pussies making it harder for everyone.
>>
>account level 44
>seen Broadway a single time
I understand that Raven Rock is new, but holy fuck, man. I've seen that map more than several others combined. Only Hospital comes close.
Anyway, are clothing unlocks tied to the character like weapons and supplies are, or do you keep the customization options unlocked for other and future characters?
>>
>>2864619
Clothing is tied to account, everything else to character.
>>
>>2849082
Should've dropped the Mourge Roof ladder down for them Anon...
>>
>>2864835
Where is it ?
>>
>>2864364
Which is why you should just run nightmare with a group on discord. Right now it's in the early stages so there very few trannoids.
>>
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>>2864898
Picrel. The gate dead ahead of the rooftop access door also has a valve on the helicopter side that lets you open it for anyone too stubborn to use the ladder.

>>2865008
Doesn't even have to be discord, friending competent randoms and sending party invites goes a lot further than you'd think.
>>
>>2864659
Cool, thanks
>>
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>>2844210
>>2844356
Headblown gives 20/30% headshot only damage
makes m9 2 shot primes or 1 shot a downed prime
makes m1911 and revolver 1 shot primes
you don't need headblown if you have foreman experted to one shot kicked non primes with a gruber

Headblowns only worth it if you want to make use of .45 because .357 is better used with a rochester due to mohawk and its no loss of penetration allowing you to dome 4 none primes with 1 shot and if theres a prime amongst them you can foreman kick it to kill it.
MP5's are usually common as shit, comes equipped with a free torch and hits all the same breakpoints as headblown m9.
Gruber pistol will still 2 shot regulars but 3 shot instead of 4 primes which is seriously whatever

>>2864619
I didn't get raven rock until about 15 games after about a week in, I thought that shit got disabled due to a bug or something.
>>
>open the note for Pottsville extract radio frequency
>hit enter to type it into chat
>game becomes completely unresponsive
lol
I can't imagine playing this without rescue beacon when you can just get fucked by bugs. Guess I'll never go out without one
>>
>>2865455
Why even take weapons perks, when stamina is king. You really don't have to shoot at anything.
>>
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>join normal survival
>team mates barley look at the objective
>lose it
>I early evac
>watch them do the third obj.
>They crowd more but didn't save ammo for crowds and shot at bodies the whole time
>they don't even shoot the screamers
>Third objective gets over run
>MFW I watch as the mission slowly falls apart
>Evac
> Everyones characters screaming they are out of ammo
>Everyone begins to fall apart and panic swing to get out as they don't have any distractions or throwables
>They left all of the screechers alive so the place is swarming with runners
>only 3 survive, all infected

Kino
>>
>>2866080
Early evac is actually one of my favorite things to do now. Newbies always stay, they don't see the writing on the wall early. So it's like a movie watching people slowly fall apart.

I'm watching one right now, and it's more fun then playing with people who are ass.
>>
I had no idea you could spectate when you early evac. Gonna have to be on the lookout for a shit lobby
>>
>>2866122
There's plenty of them because most players are console.
>>
>>2863168
I visited Valve in 2011 and I had the pink cookie. It was delicious. The bakery still exists and you can buy it.
>>
Watching black people play this game is hilarious. I haven't heard a seen a mic using black dude win a match yet without being carried.



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