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File: feelinglucky.jpg (188 KB, 1363x902)
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As other baker said: "Game is still broke as fuck!"

>News
4.10 Live is around the corner, imminent any day now.
Information regarding a hefty amount of new ships/reworks have been dropped.
Olli visibly shaken during first CIG vid
Siege of Origin to be included with upcoming update

>Star Citizen Overview for New & Returning Players
I will let Linkanon post his links for others.

>common resources
https://www.erkul.games/
https://scmdb.net/?page=mine
https://www.spviewer.eu/

>PVP hotspots
Chawlah's Beach
Ashland
Contested Zones

>Old Thread
>>2689397
>>
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4.10 is gunna fix things right up for us!
>>
>>2840439
Doubtful, but I remain hopeful that we get a stability run soon.
>>
>>2840349
I remember "Hey does 4.0 mean we're finally getting a beta?
and then Chris being like *Dr Hibbert laugh* hahaha no
10 releases and several years later
>>
Are we getting fleeced? is this the sunk cost fallacy thread?
>>
>>2840622
It's 50% sunk cost 50% s-tier gaming experience.
>>
>>2840349
Salvaged from old op

>Star Citizen Overview for New & Returning Players
https://rentry.org/guier/
>Links/resources
https://rentry.org/rbrcz

https://www.erkul.games/
https://scmdb.net/?page=mine
https://www.spviewer.eu/

also highly recommended is mrkraken's language packs, requires updating every patch but injects info like component values, blueprint rewards and other things directly into the UI where they should be if the devs were competent
https://github.com/MrKraken/StarStrings
>>
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Here's to hoping that CIG releases the Kraken before the investors pull the plug.
>>
>>2840625
there's really nothing else like it when it's all working, which is about 1/5th of the time
>>
Obviously 1.0 means that the project is over and they're walking away. Fear 1.0. The game is out and you're playing it and their live service business model is selling ships to "fund the project". If it was actually an alpha it'd be 0.4.10 and not 4.10 about to drop.

It's fine, I don't care. Just play the game for what it is and not what it "will be", because Lord knows they're going to miss on expectations.
>>
>>2840721
>Here's to hoping that CIG releases the Kraken before the investors pull the plug.
Why? If investors pull the plug the servers shut down, the game would be dead at that point. Completely unplayable.

In that sense SC really is a scam. We funded a single-player game with multi-player components, a game that we can fire up whenever, private servers, mods, etc. What we got was a live service game that disappears when the funding/"pledges" stop coming in.
>>
>>2840776
why people think they're going to walk away from the money printer is beyond me. if god forbid they actually ever got in all the features they want and could stop raping the entire codebase every couple months, they'd be able to lay off a ton of staff and just keep a maintenance skeleton crew and a handful of artists for monthly piggy packs and to keep toiling away on new planets and systems in the background.
>>
>>2840801
They wont do it willingly.
The end comes with problems from multiple angles.
1. Sq42 is not as godly game as people would like, eroding trust
2. CR and other leadership start to show up less and less, eventually whistleblowed or found out they are in CIG in name only
3. New (actual) leadership doesnt have any real plan (or experience) how to salvage the project
4. Vision, innovation, showmanship, immersion and creativity start to drain out of the project, also affecting the main monetization method (ships)
5. CIGs junior team and spaghettified obsolete engine and game code ensures that the game starts to degrade to a point where it is literally unplayable and any fixes take years or never show up at all
6. Community facing communication will never show apology, guilt or responsibility - losing any last sense of open development
7. CIG employees will do SOME posts about how players are wrong and entitled
8. The careful balance of economics of CIG (25.5% tax benefit) is upset by: decreased revenue, increased revenue not reacted to in time, changes to the UK tax deduction system
9. The investors (who do not get any dividends) will use their clauses to cash in or cause problems for CIG
10. The first competitor with sufficiently similar features shows up, but from actual game development company

>Some of these is already happening
>>
>at the pyro stanton gateway with my redeemer
>afk for a few seconds to check messages on phone
>chat light up with "ganker at pyro gateway careful"
>look around, nobody's here except me
>mfw retards thought my afk ass was a ganker
jesus fuck cargo players are a special breed of retards
>>
>>2840825
>eroding trust
lmao. no one is expecting squadron to be a blockbuster, except maybe CR himself but even that I doubt.
>CR and leadership in name only
welcome to 5 years ago
>new leadership has o plan or experience
seriously, have you been paying attention? we're there. have been for years.
>>
>>2840941
>we're there. have been for years.
Thats the joke.

But anyway, I estimate ~2 years for EOS or irrelevance.
Seems like most og backers ive talked to think its along those lines too.
Its weird af but the moment that broke the camels back still is Odin sale, even as the main issue for the community is the terrible state of the game with no fixes in sight paired with apathy from CIG
>>
>>2841156
Odin sold well too, and will continue to sell well. But something about its exclusivity and powercreep and timing hit hard.

The first step to delay the eos would be to move squadron 42 yet again.. as long as sq42 is in development, its not revealed what it ends up being - cr is around but not messing pu up..
>>
>>2840801
Obviously they're not going to just walk away from the money, retard. It's more a question of how long the printer will keep working. We know there's never going to be a 1.0
>>
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>recent CIG livestream was apparently so disasters that even normiefags are jumping in on it
dear lord, what the fuck happened
>>
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>>2842988
The "shove your head in the sand and say nothing" strat continues to backfire, but it's not like they could come up with anything to say that would quell the outrage. Now thanks to Charlie and subsequent AI articles that sprung up from bigger game journos, Chris will be forced to...send a DM to Jarrod in Microsoft Teams to try and fix it like he infamously did during the flight blade fiasco.

And then there is SQ42, the crux of it all. One man's fruitless pursuit of perfection has dragged this project and company to this point, 10 years since its initial release date, and it looks like another delay announcement is on the horizon. Wanna know the best part? Anyone who backs the project now is given no public facing information from CIG that their money is not going towards the PU they paid for, but rather a singleplayer game they will have to purchase separately for full price!

There is no going back; they either fix their shit and make the greatest attempt to earn player trust again or continue the status quo until Sq42 finally comes out, try to sell off the studio, or, if that fails, make one final rug pull.
>>
>>2842988
I really don't see the big deal. there wasn't any huge disasters in the stream, even on par with crashes that have happened in their live citcon demos. it ran as well as we ever expect it to. people are playing up some mean girls drama between the devs that didn't exist as well.
>>
>>2843339
You don't think the copium destruction of "it's just because of poor server performance" is a big deal? Or do you just accept that Star Citizen is a POS, always will be, and don't care?
>>
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>>2842988
Youtuber making a mountain of nothing.

>>2843339
Im in a few refundian servers and heres the scoop.

>The refundians got a little desperate when it didnt blow up like they had planned so they messaged charlie and made it out like this is a sign that CIG is collapsing in "90 days tops!".

>Right now theyre planning to dox some CIG staff using their plants and bots in the SC subreddit unless CR himself cancels SQ42 and SC.

>failing to do so theyll start targeting CR's kids

At first I joined because "haha SC is a scam" but in reality the refundians are a fucking cult. As StuartGT (a well known refundian) said, "I wont rest until I see CIG burn and CR murdered."
>>
>>2843544
(You)
>>
>>2843440
The server issues thing was proven true when someone figured out a way to run the PU in arena commander and everything worked flawlessly. In previous patches when servers had lower player counts and higher server FPS the game ran almost bug free.
>>
>>2843644
No it did not. This is massive copium.
It was better for sure but majority if the bugs have nothing to do with server fps or servers at all.

We had the xt idris desync at server fps 30
>>
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>>2840781
>Why?
The best part of receiving a ship you pledged for years ago is soaking in all the details for the first time
Insofar as the Kraken is concerned, its addition to the game doesn't provide any new gameplay. I've been using my Polaris loaner and a vulture/golem to do literally everything I will be able to do with a Kraken.
The best case scenario is that I'll open up the game, take about an hour exploring it, fly it somewhere to dick around in space for a bit, then shelve it until CIG adds something meaningful to experience in the future.
Worst case scenario the game is shut down and all I have left of the Kraken is some concept art on the wiki.
I've been playing the game for thirteen years. I'm kinda ambivalent.
>>
>>2843674
Ive been playing it for almost as long. It as the cheapest game ive bought at the time and is also the cheapest space sim ive bought since. CIG pulled their ass into gear the past few years and people STILL complain that its not enough.

Honestly, i dont think ive seen any other dev that pumps out as much content for the game as CIG on a quarterly basis.
>>
>>2843686
You dont play a lot of games I guess.
>>
>>2843686
>i dont think ive seen any other dev that pumps out as much content for the game as CIG on a quarterly basis.
Do you understand how insane that is to say? Truly
I remember when WoW was getting massive content patches every three months. Every two years they would completely reinvent each class so that they played differently.
>>
>>2843716
NMS is probably one of the top games of the genre, PoE literally defined live games update cycle, Fortnite tries to stay relevant by constant updates... most live games put out more content than sc with the added benefit of not being broken buggy mess.

That anon must be baiting or absolutely delusional.
Only thing CIG consistently puts out is ships and even those havent worked for almost a year now.
>>
>>2843747
>NMS is probably one of the top games of the genre
0/10 bait, that game is somehow buggier than SC 3.18. But you wouldnt know because like most NMS fans, you dont actually play it and got your opinion from reddit memes.

>>2843716
>Do you understand how insane that is to say? Truly
Its hard to believe, but when you look at it CIG pump out a fuckton of content per quarter.

The biggest problem SC faces is that its buggy. But if you look at whats there and compare it to the gold standard of the genre of space sims like Freelancer then CIG are doing an insane job.
>>
>>2843686
Update frequency and content amount of a game like Genshin Impact would break your brain.
>>
>>2843766
Gacha games dont count because we both know the content they release is barely content.

t. I used to play Genshin and ZZZ.
>>
>>2843765
>Its hard to believe
Because it isn't true.

Why do you even have this delusional position? Where did it come from? Do you not play or follow other games?

Do you consider ships content?
>>
>>2843770
>Gacha games dont count because we both know the content they release is barely content.

For the sake of argument ill agree on the premise. But the problem is; how does that differ from Star Citizen?

Are you saying the content Star Citizen isn't barely content?
>>
>>2843782
>Are you saying the content Star Citizen isn't barely content?
Are you saying the content Star Citizen releases isn't barely content?*
>>
>>2843774
>Because it isn't true.
It is, and its copium if you think they dont release content.

>>2843782
>Are you saying the content Star Citizen isn't barely content?
Thats some mental gymnastics there. Im saying that CIG push out actual meaningful content every quarter. Its better than the gacha "content" of putting in your credit card details to pull a new jpg of your waifu.

Hell, its better than No Mans Sky where their "massive" releases is just a single mech (yes they once did this) and no one even touched the mech after the first hour of playing with it because it was somehow more useless than the military IKTI.

The only space sim dev that beats CIG in content releases is probably X4: Foundations and thats not really content, and more like tools to create content. But Egosoft are just insane veterans of the industry. Sean Murray and David Braben could also learn a thing or too from Egosoft and CIG on releasing good content.
>>
>>2843806
I wanted to do a picture comparing NMS content releases to CIG but someone already kind of did one.
>>
>>2843806
>>2843813
Im speechless.
I suppose you bring a lot of faith that CIG will continue to have funding forever.

But at least you truly deserve what you get.
>>
>>2843839
>I suppose you bring a lot of faith that CIG will continue to have funding forever.
I dont, they need to get SQ42 out the door asap. Im EXTREMELY critical of CIG in general. Just because im not a cult-like refundian with a hate boner for CIG doesnt mean im a shill.

>But at least you truly deserve what you get.
I got a pretty decent multiplayer space sim after being burnt with Elite: Dangerous. I got my moneys worth with just 2.0, everything else has been impressive since.
>>
>>2843854
>Just because im not a cult-like refundian with a hate boner for CIG doesnt mean im a shill.
The problem is that you clearly have a chip on your shoulder for NMS and Genshit, you not liking those games (nobody can blame you) doesnt mean that any of what you said is true. You are not being objective.

Its especially funny since gachashit is greedy as fuck - but so is CIG, there is literally no difference between the greed, only the implementation. Grand majority of cig updates of any kind is to sell something.
And yes, its also the way these companies make money.

But lets say you play Star Citizen completely free (gifted access) and Genshin completely free. In which game do you play scripted content through faster, in which game do you play unscripted content faster..

Berating NMS (a game i dont like) for doing an update with just a shitty mech is particularly ironic since Star Citizen has done that too.

CIG has focused maybe like, i dont know, 90% of its content efforts on themepark rides. But you can still count those with fingers of a single hand.

I get that genshit, poe, fortnite etc are shit games in general - or even in many cases simpler games.. but the one thing you really cant fault them on is update cycle. Its quite literally the reason they dominate their genre.

Eg. Duet Night Abyss is a gacha game with actual coop. Based on warframe. But its smaller chink team simply cannot push content fast enough to keep players. It will never beat any MHY game despite being arguably fundamentally better game.
And i guess fortnite is the western primus, does anyone actually think fortnite is the best shooter? I fucking hope not. Does it have the fastest content updates? Yes. Do they want even more content to the point where they build ai tools for players to do content? Yes.

I think cig would do far better by improving sandbox features than the current content push, since sandbox gameplay is forever and you play SoO maybe like 2-3 times max.
>>
>>2843854
>Just because im not a cult-like refundian

Is this what the cultists are doing now? Calling people who can see the bullshit refund cultists?
>>
>>2843880
>The problem is that you clearly have a chip on your shoulder for NMS and Genshit,
Did i strike a nerve?

>Berating NMS (a game i dont like) for doing an update with just a shitty mech is particularly ironic since Star Citizen has done that too.
When CIG did it the mech was a sidenote, not the main feature of a major content update

>Its quite literally the reason they dominate their genre.
For their genre, like how CIG is the champion of the space sim genre

>And i guess fortnite is the western primus
Ive played Fortnite, the content they add is really just random skins and dances. The only major thing they do is a new map every season (which is a very good thing imho).

>I think cig would do far better by improving sandbox features than the current content push, since sandbox gameplay is forever and you play SoO maybe like 2-3 times max.
Finally something we agree on. Theres a lot of content already but the issue is that theyre buggy to the point they dont work, or there isnt much information to make players aware they exist. A lot of new players dont even know ASD or Stormbreaker exist unless players tell them.

Hopefully their new planet mission tech means they can start generating random content with much more ease. I remember CIG mentioning a while ago they want to have randomly generated missions alongside handcrafted ones instead of it all being handcrafted. If it were Warframe such a goal would be simple, but with SC and its numerous gameplay mechanics and factors its a much more complicated task.
>>
>>2843813
you are brainwashed. adding beards
>>
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>>2843904
>Is this what the cultists are doing now? Calling people who can see the bullshit refund cultists?

I think dedicating 10+ years of your life to hating a videogame company because of esoteric reasons is mental illness. Theyre not "seeing through the bullshit" they ARE the bullshit. Even vtuber fans arent this clinically insane

Star Citizen plods along, outdoing and outliving its competitors. More people are playing the game than ever, CIG is addressing longstanding issues (slowly), and the refundians continue to crash out for the most mundane reasons. I remember one guy crashing out when mining got added because "CIG should be sued that they stole mining from Elite: Dangerous".

And having interacted with the refundians, a lot of them have unironically dedicated their lives to taking down CIG and made hating CIG their entire personality.

If youre this obsessed over hating CIG, go touch grass.
>>
>>2843909
>Did i strike a nerve?
Not in the way you think you did.

>CIG is the champion of the space sim genre
I think we all are hoping this to be true, but not yet. SC would be the king of multiplayer space sim genre but one game does not make a genre. SC is not king of space mmo, nor space sim.

>Ive played Fortnite, the content they add is really just random skins and dances.
I suppose its a fair point. Not the greatest example in that regard, but we can take any live game and have some sort of similar situation. CIG's content is not that amazing.

With one exception.
Hathor was the best fit for the game, give more of that with different profession goods at the end. Trading, Salvaging..
I suppose cig should fix the pvp/pve dilemma before they can really make good content.
Eg. Hathor, CZ, Lazarus are things bobs just ignore.

> A lot of new players dont even know ASD or Stormbreaker exist unless players tell them.
Ive personally escorted pve players to see pyro. Its pretty bad.
And you can see it in spectrum in endless pvp vs pve arguments.
>>
>>2843925
Who said I was obsessed? That's a strawman you made up to hand wave any criticism of the game. You dumb fucks are so stupid that you don't even realize how stupid you are. Obsessing over a video game like it's the second coming of jesus is what the real bullshit is.

>And having interacted with the refundians, a lot of them have unironically dedicated their lives to taking down CIG and made hating CIG their entire personality.

These people are fake bogyman you invented. Even if you ran across one it's a tiny fraction of a percent of the people displeased with CIG. You retards are so unimaginative you can't even come up with your own insults and just regurgitate any insult that you receive. It's no wonder you enjoy sucking chris' cock so much because you literally cope with your sunk cost.
>>
>>2843909
>>2843932
Actually thinking about it. Ive escorted Bobs to Onyx too since they think its a pvp area.
>>
>>2843686
Are you insane? Do you not only not play any other game but actively tune out the rest of the game's industry? Look at any gacha game to blow your stupid ass out. And no, I don't just mean they're adding to stories, I mean adding entirely new game modes with new mechanics. NTE just added an entire fucking roguelike fantasy adventure game inside itself. ZZZ added an entire loot extraction game. New content, new story, new game modes, events, every 6 weeks without fail. Say what you will about gacha being a shitty predatory cash grab, the fucking Chinese have incredible consistency and discipline in deliverying live service content with minimal bugs.
You think CIG is even remotely comparable to that? You're fucking nuts.
>>
>>2843925
>I remember one guy crashing out when mining got added because "CIG should be sued that they stole mining from Elite: Dangerous".
I crash out cause its so shit.

At least on scraping i know they didnt implement powerwashing simulator properly, and the actual powerwashing is and can be fun.

Only game that has had fun mining (and salvaging) minigame was dune awakening. I wouldnt have minded more steps and longer cuts to it.
>>
genshin and star citizen are the same with lack of content. a new character to roll vs a new ship is not content if they do not do anything new, they are just an aesthetic choice to reach the same place. the difference is the character released isn't broken, it has no missing limbs, no missing texture, no missing animations etc.
Meanwhile star citizen release non functioning model of ship, telling you one day we will come back and add that gameplay system we promised that would change all of the gameplay in the game, but we never been able to implement it.

genshin adds a content, a storyline, and new characters that aren't missing limbs. star citizen releases only broken versions of genshin crap with a promise of one day fixing it later.
>>
>>2843932
>I think we all are hoping this to be true, but not yet. SC would be the king of multiplayer space sim genre but one game does not make a genre. SC is not king of space mmo, nor space sim.

I dont know what SC you have been playing but its definitely a space sim and an mmo. Compare it to Elite: Dangerous that tries to all itself a space sim mmo but its instances are soft capped at 30 people unless you use exploits to push it higher (which Frontier patched). No Mans Sky as touted as the "next EVE Online" by gaming journos for some stupid reason and barely has multiplayer. Compare this to Star Citizen where people are having full on fleet battles, logistics fights, etc.

SC has potential to be even bigger. I get CR wants to do more "cinematic" stuff but i think he should just add in like 30-50 random star systems with basic landing zones just to fill in the gaps.

>CIG's content is not that amazing.
The issue with a lot of the raid-esque missions is they feel like testbeds for future content.
ASD and Stormbreaker are crazy fun. I do think CIG needs to put effort into more solo content though.

>Eg. Hathor, CZ, Lazarus are things bobs just ignore.
A few groups ive played with a few orgs ive flown with briefly have ran those regularly for loot or pvp fights.

>And you can see it in spectrum in endless pvp vs pve arguments.
We both know Spectrum (and reddit pre-refundian takeover) were always bad. I still remember the pvp slider arguments.
>>
>>2843947
Genshit is younger than star shitizen, but i wouldnt be surprised if it takes a full week to go through just the main story if you play nonstop.
Its just not very comparable to star citizen in terms of scale - or any game.
>>
>>2843934
>>2843940
>>2843945
>>2843946
>>2843947
Uh oh, i alerted the horde.
>>
>>2843959
>I'm genuinely retarded and said a bunch of stupid things and people are calling me out on my bullshit
Typical retard response.
>>
>>2843957
If you play only the main story and nothing else, it would take you well over a week, I think. Most players of a gacha game think the content isn't a lot because they digest it in six week intervals, but the reality is it's actually really massive. Especially when you start considering side quests, events, and exploration goals.
>>2843959
>posts incredibly insane take
>gets called out
>uh uh, you're just a whatever game cultist mad I talked shit
You're a fucking retard.
>>
>>2843945
Why are you comparing a gacha game to a space sim? Thats like comparing Call of Duty to Factorio and saying CoD is a better game because it pumps out more (slop).

>>2843946
I crash out cause its so shit.
I agree, CIG made mining more of a pain than it should. Just give us asteroid belts like EVE.

>>2843947
Genshit is also a much more simpler game, its hard to fuck up a new character model and some copypasted story missions that use existing framework.

>>2843957
The story is kind of forgettable. Star Citizen's ASD is somehow more memorable.

>>2843960
I called out your mental illness and youre being upset.
>>
>>2843967
>Anybody who disagrees with me is a mentally ill person
Right, that's exactly what a schizo like you would believe.
>>
>>2843964
>but the reality is it's actually really massive.
Its really not, but if its your first open world game i can see why you think its big.

>You're a fucking retard.
If youre this assmad over CIG i suggest you go touch grass.
>>
I feel so bad for ollie I can't lie, I don't even like his gay over optimistic content but he's getting absolutely eviscerated by people outside the community for his optics nvke stream
What a terrible way to start your new job
>>
>>2843954
>its definitely a space sim and an mmo.
Yes, but both of those genres have better games. The combination is unique and why all of us are here. If there was a single competitor, we might not - and even Star Citizen might be forced to do better.

>SC has potential to be even bigger. I get CR..
Yes, SC has potential. But CR is probably not related to that potential at all. Both figuratively and literally.

>Star Citizen where people are having full on fleet battles, logistics fights, etc.
You arent exactly honest with this and i think you know it. This only really happens through arrangement, mock battles if you will. The game doesnt really incentivize or guide towards it. The possibility is there but the game systems work against it rather than towards it.
Lets say you couldnt respawn in pyro without your own medbed, imagine how that would change it.

>The issue with a lot of the raid-esque missions is they feel like testbeds for future content.
I think they are just what they can make with the tools they have. They dont have great tools and considering that, what we get might be quite impressive. CIG should show that if thats the case, give some credit to those who make them.

>A few groups ive played with a few orgs ive flown with briefly have ran those regularly for loot or pvp fights.
Yeah i mean pvp and pvevp orgs do them. But there is a worrying amount of people who dont, either because like you inferred - they are not solo..
..or because the player wants to avoid anything with pvp on it.

>We both know Spectrum...
Yes, but it does show trends of sentiment. And at least for the pve only players, ive met them ingame.

I have yet to meet one of the perpetual victims of pvp though.
>>
>>2843967
Who's the fucking nutbag who said "no other game delivers as much content as SC per quarter"?
Oh, so now it's not "no other game" but "No other game that isn't gacha"? Or "No other game that is a space sim"? Or maybe "No other game that is a real time space sim sandbox mmo that lets you seamlessly transition from ship to 1st person that has the words Star and Citizen in it's name" just to really make sure you're not wrong?
>>
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>>2843971
Youre being obsessed over hating CIG that when someone shuts you down you have a complete sperg out.

If you hate CIG so much why do you spend every waking moment malding? Go play No Mans Sky if you want a reddit tier space "sim". Oh wait, the actual people who play it hate it ROFL
>>
>>2843979
As I already stated I'm not obsessed with hating on CIG and you think you're shutting me down? You're actually a fucking schizo lol.

>If you hate CIG so much why do you spend every waking moment malding?
More strawmanning. Keep on sucking that cock you ultra assmad faggot.
>>
>>2843979
>>2843973
Take your meds man. You're so out of touch with reality right now it's not even funny.
>>
>>2843976
Olli did the right thing and got punished for it by players and devs.

Kinda shows what the community around star citizen really is.
>>
>>2843984
True. He tried to keep it real for the gang and now he's getting thrown under the bus.
Total elliot death
>>
>>2843973
>Its really not
>The total estimated playthrough time for all main Archon Quests in Genshin Impact is approximately 80 to 98 hours combined
That's just the main quest too, literally nothing else. You'd know that if you actually played the game, or anything beside SC for that matter.
>>
>>2843977
>Yes, but both of those genres have better games. The combination is unique and why all of us are here. If there was a single competitor, we might not - and even Star Citizen might be forced to do better.
It could do better, but its also BETTER than the games that have tried (and failed) to achieve a quarter of what SC tried to do.

>Yes, SC has potential. But CR is probably not related to that potential at all. Both figuratively and literally.
I agree, but we cant fault him for making probably one of the best space sims out right now even if he kneecapped SC numerous times along the way. Im still assmad over him scrapping most of SQ42 to add planet tech stuff.

>I think they are just what they can make with the tools they have. They dont have great tools and considering that, what we get might be quite impressive. CIG should show that if thats the case, give some credit to those who make them.

CR has said ages back if he knew he wouldve got this much funding he wouldve just made his own game engine. CryEngine wouldve worked for their original goals for SC and SQ42 but its clearly not suited for their new vision of the game.

>Yeah i mean pvp and pvevp orgs do them. But there is a worrying amount of people who dont, either because like you inferred - they are not solo..
>..or because the player wants to avoid anything with pvp on it.
Yeah, CIG needs to make more solo content as I said.

>Yes, but it does show trends of sentiment. And at least for the pve only players, ive met them ingame.
Not really, the people who are going to bitch are going to bitch on the forum, and those who enjoy the game wont use spectrum. Ive met plenty of people both ingame and outside the game who love SC but steer clear of spectrum.

>I have yet to meet one of the perpetual victims of pvp though.
You do get some loud people who take entire cargo filled ships to a pyro landing zone then cry they got pirated. But theyre not as bad as the 2.0 days.
>>
>>2843983
Sorry, i was meant to reply to the other guy.
>>
>>2843967
how is it more complex, 14 years and no game loop is completed, yet they release half baked new ships. Even the easier fps game loop which they are making an entire other games completed. year ago still not released 10 years later is broken.

Star citizen hawks timed exclusives, meanwhile so does genshin, they both reuse them later one and try to get you buy them cause of fomo.

14 years and a billion dollars and all you got it's more complex, vague statement that just means failure.

Look Siege of Orison, what so complex about that? group players kill enemies and move across platforms. instancing means you don't have the rest of the server on your ass, and while it's dev server playing it should run at peak, no different then stay space fps campaign game that was suppose to be released 10 years ago but never was.

They don't have any loops finished and functional, each big patch it's where's waldo of was is broken and make x unplayable. fix the prison glitch, reintroduce it later.
>>
>>2843984
>>2843987
I dont think anyone is throwing Ollie under the bus except the refundians who want to see him fired because its "le hecking funny chungus". The whole stream was a non-issue and just goes to show how desperate people are to find faults with CIG these days.

>>2843994
Sure, if youre reading at a 2nd grade level. You can complete the main quest in probably 10 hours if you read at a normal level and not using your finger to put at each word.
>>
>eceleb makes a video the shitshow that was the stream
>niggerbaiter arrives
I AM NOOOOOOOTIICIIIIING
>>
>>2844009
>The whole stream was a non-issue
Okay now you're just being delulu, the stream was awful I just feel bad that ollie is taking the fall for it because it wasn't really his fault it didn't work
>>
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>>2844011
>>2844003
I get this is deadchan, but put some effort into your baits if youre going to pretend to be retarded.
>>
>>2844016
cringe pic. some real "I've already depicted you as the basedjack" energy
>>
>>2844023
Im appealing to your sensibilities.
>>
>>2844009
>You can complete the main quest in probably 10 hours
You do realize just making up whatever shit you want doesn't exactly reinforce your credibility right?
>>
>>2844028
cringe comment. some real "i know i lost this argument" energy
>>
>>2844033
Considering Ive played Genshit, its definitely not 90+ hours unless youre clearly retarded. At most the main story is 20 hours if you read slowly and dont get distracted gooning.

>>2844034
You lost your argument when you started crashing out because youre not used to being outside your reddit echo chamber.
>>
>>2844039
see: >>2844023
The only one crashing out here is you. You can't accept any criticism and strawman your way out of any real argument claiming you won it. Where's your handler?
>>
>>2844039
Im guessing you played it at launch and never again. All the anons who said about point was that the game has had huge updates, every single new area update added the same amount of story (quality being what it is) as the original area had or more.

Its been many years now, genshit is almost done with its story and areas. They are in.. second last world now i believe?? Unlike most games today, it outlined its story when it launched.
>>
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It's kind of astonishing how accurate picrel is.
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>>2842988
Man I feel so bad for olli, the stream was obviously his idea
>Let's do the thing that haters keep saying isn't true, that the devs don't play their own game
He's just a normal guy that wants to see the commentary not be negative
Either way its the same as always, waiting for S42.

>>2844039
how tf are yall comparing a chink fetch quest VN to SC
Satisfactory is comparable in a production sense, it had crowdfunding and years of early access but their updates were 6 months apart initially, then a year apart at a time until release.
KCD had crowdfunding and is also based on Cryengine but didn't release until the entire game was done and compromised on scope.
X4 and NMS are kinda comparable but eh, that's been done to death already, also the bethesda space game.
>>
>>2844526
That chink fetch quest is better than SC content.
And even if you disagree - which is fair since that was hyperbole - there is so much of that content (which the players obviously like) that it just trumps CIG's pathetic content pipeline.

There is no universe where CIG delivers more content than other companies, its a whole big problem in game industry right now in general.

But the joke is, like the original poster and the original replier agreed here: >>2843909

The content focus is wrong - you dont NEED to do the most content if you are smart, you just need to enable players to do the content themselves in a sandbox environment.

CIG lost sight of that, as Jared said they are very happy about their concurrent player stats, which spike up during events with permanent rewards and theme park rides.
Problem is, as anyone who have worked in Live games would say - they only see the peaks and not the valleys.
If they put the effort to enabling players to create content for themselves instead, there would be a steady growth in concurrent players which is exactly what their shitty code could maybe withstand better anyway.
>>
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Wrap this thread up.
>>
Anybody had the chance to try out the super heavy armor yet?
>>
So Shadow Moses did you get what you wanted? You pvp'd the entire game by getting the unnamed $71 million investor pulls his investment out on September 30th.

No more idris's pvping you because the servers are offline for good.
>>
>>2845707
Can I get a source or a link or literally any piece of info that explains what you're talking about
>>
>>2845707
That would be so funny. I would also like to know the deers, but I fear that this is fake and gay
>>
>>2843765
>an mmo developer that adds a few quests to a single quest line three times a year is great
Goyim brained
>>
>>2845707
Ah yes, SM ruined CIGs third party funding. Kind of a handless unskilled post if you ask me.
>>
jesus christ this ship showdown
>Ironclad assault vs hermes
>clipper vs aurora mk2
>perseus vs idris
COME ON PIGGIES GET YOUR WALLET OUT DADDY ROBERT NEED A FOURTH YACHT
>>
>>2846979
Idris for sale!!!
>>
>>2846979
Aurora MKII being sold as a separate ship instead of just replacing the MkI is such bullshit.

Glad the 300 series got reworked when it did.
>>
>>2846979
>It's going to be MTC vs Ironclad Assault
It's like a joke or something
>>
>>2843440
>You don't think the copium destruction of "it's just because of poor server performance" is a big deal?
NTA
Nah, not really.
The Escapist drama was worse honestly. So was SA digging up old domestic dispute cases on Chris's wife.
>>
>>2848865
This 100%. What a slap in the face to their oldest supporters/kickstarters. They really are some greedy shysters at CIG.
>>
With the livestream reaching every single normie media outlet, will we get another year of stability? Letter from the Chairman?
>>
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>>2850369
Lmao, Chris doesn't give a fuck anymore. He hasn't said anything because he has nothing to say, and Jarrod, who would've been the scapegoat for that, is on holiday getting married, ironically right after using Oli as the scapegoat in the last second of that stream.

The "year of stability," if we are being honest, was a trial run to see how much they could push their greediness, which was more than successful than any "potential bug fix." The false premise set by having monthly patches be a commitment to "stability" was an excuse to throw 1-2 ships in (with fuck all testing), and all it took was a couple uncooked features in 2026 to topple this whole house of cards for months on end now. You can see that they are still more than happy to run limited Idris sales in the midst of all this, while dangling the keys of the Stingray on the PTU for testing (something they used to do pre-2025) to try to calm concern and keep up the status quo. Dickrider-CIG has his work cut out for him, that's for sure; everyone's getting banned off of Spectrum who dares even mention MoistCritikal's existence.

They can't fix this project anymore because everyone who knew how things were built is gone, and they can't hide behind the server instability excuse for their spaghettified mess. When Sq404 gets shitcanned, it'll follow with Chris's retirement, and that's that.
>>
>>2849272
Sandi Gardener and the Cayman Island ops
>>
PTU is available to all backers. They're allowing people to fly the manta if they've previously tested this patch for X hours.
>>
if the manta looks like what the leak showed it looks similar to the mandalay from Elite
>>
>>2843668
he is correct, anyone who has ever been on a fresh server can attest to this
>>
>>2843544
>didn't blow up
>james "king of clickbait" defranco did a video
>>
>stingray's 2s4 are bespoke with the wolf shitty weapons
>>
>>2850524
You might be onto something.
CIG financials are in dumpster, so perhaps it all was a ruse to justify selling more ships without them working to keep the lights on.
>>
>>2851247
If people are still dumping money in SC it's on them at this point.
>>
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>The message just repeats, regret, regret, regret.
>>
the stream is the funniest shit to me because CiG probably hoped to at least sell SQ42 to normies despite the reputation that they have and then Ollie decide to do a stream that put yet another bad light onto them. It's perfection really
>>
>>2851667
Ollie didn't put a bad light on them, he revealed the bad work that they were doing and lying about. Ollie did all of us a favor.
>>
>>2851694
I think the SC fags already knew about that (I hope.)
I meant that the normies now has renewed ridicule / hate to hang over CiG and so when and if SQ42 comes out it's going to be really funny to behold.
>>
>>2851694
#olliedidnothingwrong
>>
>>2846825
I'd be less convinced this was as Shadow Moses gayop if Tumblerino wasn't in the stream chat sperging out in a way identical to a bunch of day old sock puppet accounts on spectrum, and reddit.
>>
Memories time.
A few years ago I remember when you could do solo missions with pretty much any ship. I loaded up the RSI starter ship the centurion whichever build with 4 s1s on gimbals, repeaters, and took down ships much larger than I was supposed to.
I did the same thing with the Anvil Hawk which is still probably my favorite ship. It's a shame the S1/S2 arent all that great anymore with ship armor.
I messed around with cannons and those were nice. I always thought the kinetic ones were better for pvp.
I had an eclipse and I did everything to reduce the signature it put out. I'd take off the shields and other unnecessary components and fly it fully vulnerable, find an enemy ship, lock on, and set off a torpedo.
I had some fun with pad rammers at the OG starter area. There was this guy named PadRamanowaki I think he got banned but anyway he knocked one of my ships off so I went inside and spawned a snub the P52 cruise missile and just kamikazed like 15 of them into his hammerhead and he blew up with me. They didn't have any insurance claim delay so I could just spawn one and then the other and just run them into his ship.
>>
I always wanted to write fan fiction for this game because the official script is cheesy as fuck.
There's enough space in this IP for some anarchist commune farm development and mining plot out on some planet in the middle of the camouflaged wilderness where we can mine some exotic materials and trade them at a neutral outpost outside of UEE jurisdiction.
Maybe a bandits nest deep in vanduul space. A hidden port along the face of a weathered rock mountain where a ship can take off and land without drawing attention. Deep in the rock is an abandoned habitat the previous inhabitants left in shambles. The vanduul do their business and often their ships find themselves in a scrap heap picked clean.
>>
>>2851853
I remember in 3.22 when some random funnyguy started beef in GH, I flew around and blasted full gattlings on my corsair to ruin their day.
Now for that to happen the other player would have to disconnect.
>>
>>2851707
Agree. Aside from glazing CIG, I think he did a major service to hopefully disillusion all the in-game cultists that swarm you when you say anything negative about the game in global chat.
>>
>>2851724
From my time with them, SM had a deep love and appreciation to the game. I mean, they have CIG devs and community relations in their discord. I sincerely doubt that they would try to sabotage the game.
>>
>>2851929
Sounds more like something gn would do.
But in reality calders are money people and money people only care about... money.
>>
>>2851724
Tumbler is always talking
>>2851929
SM genuinely wants the game to succeed and keeps their feedback forums on topic without Nightrider-tier message deletions. It's why the devs will engage in their Discord channels. They don't get glazed AT ALL but the feedback is kept constructive.
>>
what setup you guys running? I'm thinking of getting virpil constellation but i think they gonna upgrade em..
>>
>>2853128
They are years away from that, not that this game is worth it if it's all you will use them on.
>>
>>2853128
Mouse and Keyboard. I'm not spending the kind of money you'd need to make an actual good and competitive flight stick setup.
>>
>>2853128
I am
>>2853598
For reference I have dual constellation alphas, warbrd d bases, control panel #3, r1 pedals, and monster tech mounts.
>>
>>2851707
Ollie gave us the transparency we were promised. Just a glimpse, but that was enough.
Thank you for your service
>>
>>2853128
Virpils are nice. The throw with WARBRDs is enormous, especially if you're already used to VKB.
>>
I am only here because of the recent drama. Why are you retards supporting such a dog shit company?
>>
>>2856012
It's good until it isn't, repeat for the entire history of the playable game.

Ganking players in this game whether they fight back or don't feels as good as in dayz/breaking point.
>>
>>2856012
It's basically building the foundation for a persistent universe level sandbox on a level that's never been achieved before.
They are figuring out things they hadn't considered they would need before the kickstarter and now this whole ordeal is taking a really long time.
Still half the cost of GTA6 and far less of a shit show.
IMO the worst part of star citizen is the optimization, I shouldnt need a 5800 x3d minimum to play this.
>>
>>2856012
>surface level drama turns into its so baseless claims of CIG's inevitable doom
its not the first time some influencer drama comes along and daily players get anal about more bugs than before
at the end of the day, the game keeps moving forward and what happens at CIG isn't represented by one or two marketing guys
if anything I would rather they just make the game and break it as much as needed
but some tards want to play every day and CIG won't just leave an old old version up for them to play
>>
>>2856012
>supporting
To be clear, I'm not giving them any money ever again, so support might be a strong word.
I bought into a vision that I had hoped could become real, that was 10 years ago. The only reason I'm still even paying attention is sunk cost fallacy. I hope some day they get to a point where I can play a session that doesn't end in bugs ruining everything.
I'm not that hopeful.
>>
>>2856279
>building the foundation for a persistent universe level sandbox on a level that's never been achieved before
Over a decade of development BTW. Enjoy playing v0.9b in 2126.
>>
>EA lists Wing Commander IP for sale
>CIG under Chris' direction purchase IP
>SQ42 Delayed for 2 years to be rebranded as Wing Commander
>CIG puts all WC ships for sale in game making record profits
>Current business model now sustained for another decade

I'm scared, bros.
>>
>>2856012
It's manufactured drama.
SC has been a buggy mess for more than a decade. There's a controversy every so often that gets blown out of proportion by retards that genuinely want SC to fail.
Once normies get tired of talking about the game things will go back to normal.
>>
>>2856874
You do understand that "more than a decade" itself changes the context
>>
>>2858355
No.
I've been following this game long enough to know that the outrage is cyclical.
The criticisms never change. The shitposts, arguments etc. are the same.
You can learn a lot about human nature by studying how people react to Star Citizen. Nothing anybody has to say is truly novel or engaging. It's just a regurgitation of what came before.
>>
>>2858369
>It's just a regurgitation of what came before.
That's because the problems were never actually solved (as this stream showed).
>>
>>2858782
>never actually solved
I can't wait until the plebs tell us that CIG should focus on bugfixing over feature development, and then beg CIG to do the opposite in a year or so.
>>
>>2858924
I can't wait for Chris Roberts to announce another 'year of playability' and then all the issues to immediately reappear in January
>>
>>2859065
>Chris announce year of plapability
>We all get free mesugaki android companions
thank you chris-sama
>>
Hi, thread tourist here.
I've been a supporter of this project since idk like 2017, and I've been vaguely following development, not really testing because my current PC isn't going to handle this game all that well.
Anyways, i'm interested in systems.
Do they have plans for fleet based formations on autopilot with the flagship controlling relative positions in space and for the purposes of quantum travel?
How about mixed unit tactics/comms interlinks between a flagship and subordinates? Say I designate a Polaris as the flagship and it moves in formation with a Hammerhead with a queue of 2-3 Terrapins which will use the Polaris's hangar for refuel+repair+rearming. I want to be able to have a full officer bridge with a manned communications and radar officer. I want to be able to use the holo globe for BVR target acquisition and the Polaris's massive radars to ping everything for half a million kilometers.
If I have some kind of armed overwatch operation going in orbit over a planet and idk i want to keep pirates and vanduul raiders from pillaging my drug labs idk. I lost my train of thought. Are they just making this up as they go?
>>
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>>2859871
>all that theorycraft shit
Pic rel.
>>
>>2858369
>leave the billion dollar company alone
They should focus on making a fun and functional game then, cig has proven itself to be increasingly incompetent and defending them at all just shows how far gone you are.
Goyim brained retard
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>>2860764
>They should focus on making a fun and functional game then
I'm playing contested zones in pyro right now, waiting for a door to open while drinking my morning coffee.
I'm not going to pretend like there's an objective standard of 'fun' that CIG needs to reach but I think you should play something else if you don't enjoy SC.
>>
>>2860874
>buy a life-sim but in space
>get DayZ
CIG should be hung, drawn, and quartered for the direction they've taken the game.
>>
>>2860874
>leave the billion dollar company alone
We get it, you have no standards at all and are a goy, please stop saying it.
But really, I was sold and promised a space sim, instanced fps arenas were never part of it and defending them just means that you are utterly retarded.
Cig is a shit company now and the direction the game is going is also shit.
Defending it and them like you are doing just signals to others that you are a clown.
>>
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>>2861167
>you have no standards at all and are a goy
Posting antisemitic memes during the initialization of the zionist digital surveillance state is peak brain damage.
>Defending it
I'm not afraid to criticize the game. I just don't think your arguments are reasonable or based in facts, only attention-seeking, dopamine-chasing, zoomer brained behavior.
If you actually dislike Star Citizen then go play something else. I want you to be happy doing something you enjoy instead of obsessing about things you hate.
>>
>>2861414
>dopamine-chasing, zoomer brained behavior.
Ironic since they're wanting a space sim, not a dopamine-chasing zoomer fpa pvp game in instanced arenas. It's okay anon, plenty of people fall into the sunk cost fallacy too all the time. The first step is recognizing you have a problem. If wake up and get to that phase you'll understand the criticisms too.
>>
>spend some money ten years ago
>"have you considered you have a problem?"
As I said, brain damage.
>>
(you)
>>
>>2858369
If you don't understand how the passage of time validates many of the criticisms then I'm sorry, you may just be retarded.
Will you say the same thing 2 years from now? 5? 10?
>>
>>2859871
Uh, sounds like you want a tactical strategy game with an overhead view of the battlefield.
That uh.. that isn't this game. You're just a guy in a spaceship. You want to organize a fleet, you better get some friends and get on discord.
>>
>>2861414
I am calling you a goy because you're acting like a goy, it isn't antisemitism at all, goy.
Furthermore stop defending cig and their systematized failure of game development
>>
SC bad... it just is!
>>
>>2860764
The people they have working for them are the cheapest in the business. If you pay peanuts, you get clowns. Ollie tried to showcase the new content live and unfiltered to regain trust from the players, and the fucking Midwits he got stuck with to demo their product ruined it. In any other business, those dipshits would be out on the street by end of day. UNSAT.
>>
>>2862027
>a scam just flew over my house!
>>
>>2861586
>Will you say the same thing 2 years from now? 5? 10?
I backed the game in 2013. That was thirteen years ago. Any and all enjoyment that could be derived from arguing with kvetching retards about the cash shop, bugs, rate of development etc etc etc lost its novelty ten years ago.
Nobody is reinventing the wheel by calling it a scam. You're just an idiot.
>>
>people hoping for a playable version because 4.0 was stable enough to spend more than 2 hours on it...

brothers did you forgot that people literally VOTED for content instead of perfomance?
you cant have both at the same time be glad we can play whatever it is that this is nowdays and dont think much of it
(proud owner of a titan that understands giving away money to an obvious black hole is stupid)
>>
>>2863001
>>
>>2863001
Since when was this about being a scam or not? Direct reply chain back to the top post that wasn't a reply never brought up scam accusations. The entire argument was whether criticism itself was valid.
And it is. Regardless of how early it started. The longer the project goes on, the more obvious it is that mismanagement is going to keep the project from living up to it's promise. Is it a scam? No, that would imply an intentional failure of the company in an effort to cash out and dip. It's not a scam by that sense. It is however a rather telling lesson in how software design and engineering, or a failure of such, leads to shitty software that's impossible to update or maintain.
But sure, tell me again in 10 years how perfect and infallible CIG is when they're fixing the same bugs that keep regressing since the first day Port Olisar went live.
If we don't see SQ42 release this year, we won't see it for another two years, and we won't see them put real effort into SC for another 5.
>>
>>2863399
Everyone knows its a scam so no point in talking about that.
Regardless of what you originally pledged for, your current money you spend on Star Citizen are going to SQ42 that you might not even own.
Subscriptions are said to provide video content, well not anymore.
Etc.

It probably always was a bit of a scam on what CR actually wanted to do, but now its crystalized in his dream of SQ42. Hopefully out soon and CR on retirement so we can see what this game actually becomes.
>>
>>2861592
sure but why wouldn't this functionality exist? Like a group autopilot you can manual away from?
If you consider all capabilities in development, there will probably be vanduul swarm missions and you'll need to organize 18-45 people in 6-8 ships to deal with them. Say you have a kraken just by itself, but loaded to the tits with fighters on pads, you can jump just like that. If you have a polaris, two redeemers, and a motley crew of vanguards to cutty bees and the mission starts with a jump to location, why wouldnt a flagship be able to organize a group jump or a semi auto movement in formation?
>>
>>2863541
subscriptions need to give you 100% of your sub in melt value every month even if it's just melt value.
>>
Star Citizen is facing this problem where it needs to generate PDFs to keep running but it neglects the older PDFs so we have shit like the expensive ass redeemer and then they release something like the Anvil Paladin and every redeemer owner in the world loses their shit and pays the $20 to upgrade
and so on and so forth, until all of the size 1 ships are effectively useless point a to point b ships and you have to hot bunk with a sweaty whale to get any action at all
>>
>>2864119
You can do synchronized quantum jumps but it's still pretty hands on. Everyone does like like they're jumping normally, just that when everyone is ready, only one person has to trigger it and everyone is supposed to go together.
When it works, which is almost never.
But the rest of what you said sounds like a totally different kind of game. This isn't going to be a strategy game.
>>
>>2864891
fleet-level interlink, sharing/designating targets, BVR target acquitition,. Maybe a mission where you're set to do armed overwatch/planetary screening for a big contract and expecting pirates or similar. You have beacons set up with terrapins out into the black and a few gunships ready to jump to your terrapins so your fleet can make sure no pirates can get by. How do you automate missions like this so they aren't automatic but still scripted enough to be fun?
>>
>>2865679
You don't. This isn't that kind of game. You want to organize shared targets? Get on voice chat and figure out a chain of command/communication method. You want fleet level coordination, figure out how they've been doing it in real life outside video games and copy them.
This is a game full of people who want to manually fucking put bullets in magazines, and developers who can't even make inventory work right. Where the fuck are you getting these head in the cloud ideas from about what SC is going to be?
>>
>>2866260
Thats both hyperbole and inaccurate. Games like arma or tarkov are like that. Star citizen doesnt know how to even do autism right. You cant really do much of anything in the game, least of all things related to ships.
>>
my favorite gameplay loop is camping the pyro gateway
>>
>>2866260
This game isn't even developed yet, how do you know what this game is and isn't going to be?
We don't even know if Star Citizen will make it to beta, this entire game development company might go tits up.
>>
>>2866260
>not MY random FPS shagbucket in space simulator
This is all planned functionality btw except group autopilot
>>
>>2867192
>>2867083
lol
>>
what are these daily non 4.10 updates I keep getting
>>
>>2872483
No idea. I keep checking but nothing new.
>>
>>2853904
not really just for this game

>>2853598
doubt it they usually seem to do upgrade every 3 or more years and alpha primes are about that old so new upgrade is in the line up.
>>
by the time Star Citizen hits 1.0 Stable you'll be able to run it on a surplus budget office PC paired to a low profile 8gb VRAM graphics card in 1080p, fight me.
>>
Shakey's minimum ass budget build:
eBay, save me daddy! edition
Aliexpress 5500 x3d
Some fucking b550 motherboard idk get something cheap
32 giga niggabytes of DDR4, idk 3200mhz though
a RX 6600 off ebay
Some gen 3 NVMe drive, it'll be ok i promise
idk cheap out on the case/psu
>>
>>2872695
If it can do 1080Ti performance then yes. I think even last gen low-end was at that level.
Even 1440p is within reach but future GPUs wont have enough VRAM, you'll have to rent a cloud gaming service to access computers capable of 2K and 4K gaming.
>>
>community complains about Ollie's treatment during the stream
>community complains about the currently beyond fucked PU
yet idris both warbond and regular version sold out
>same as it ever was
>>
>>2872560
They are asking for input right now for new features, after that comes prototyping, testing, design finalization, tooling production, and finally item production.
Do you think it's fast to do that?
>>
>>2873434
>same as it ever way
>https://www.youtube.com/watch?v=5IsSpAOD6K8
Memes aside, I've always had the suspicion that someone was using whale SC assets or money laundering or tax evasion. No idea how that would work though.
>>
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>>2873802
Gee, having some Parademic Missions for existing Paramedic Ships and some towing missions for existing Towing Ships and Explorer Missions for existing Explorer Ships and letting Salvage Ships apply repairs using RMC like the Cambrio Repair tool for existing Salvage Ships and having some racing system for the existing Racing Ships and having a fucking plot/story would be fucking nice.
>>
Looking forward to War Dogs, gents. I've become tired of SC and don't have confidence in playing for now.
>>
>>2874511
Valid crashout, but I think he was talking about the flight sticks
>>
Patch just dropped.
>>
>>2874511
I was talking about Virpil actively soliciting input from users about the next constellation stick iteration like two weeks ago on social media.
>>
>stingray uses bespoke weapons only
>every weapons for the stingray are warbond only
>175$ ship, same as the hornet
jesus christ CiG I was already lukewarm about this piece of shit and I figured I could throw store credits at it but it's not even worth it
>>
>>2874966
Fair, I just go off sometimes. SC been pushing my buttons in a bad way recently. I am sure the flight sticks will be terrific, or if you think they will be bad, they’ll be awful.
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Good news: they've given everybody a fuckload of ships for the duration of the event.
I opened my hangar and was given
>reclaimer
>atlas
>clipper
>corsair
>ironclad assault
>greycat mtc
>starfarer
>origin m80
>perseus
>>
>>2874865
Alright virpil, hold my beer.
The Virpil gaming chair.
I need it to be a modified la-z-boy recliner that removes the internal reclining features but in its place gives me a sturdy mounting point for my crotch stick and my throttle. I'll also need a mousepad and keyboard somewhere.
Also i need to be able to take a shit mid flight, don't ask don't tell.
>>
>>2876361
also it should have some Bop-it level features like an ejection pull tug and an optional overhead mounting bracket where i can put multiple touch screen devices for use with that one feature they added a few years ago nobody uses that lets you add multifunction tablet displays to your kit.I think all of this stuff should be configurable though, like if you're in a fighter you're going to want the whole shebang while if you're piloting a capital ship someone else is going to be doing your multifunctions, and if you're a bridge officer the flight stick/throttle can go and instead you can mouse/KB, or if you're a FPS player same thing.
>>
Siege is fun, unironically.
>>
Listen i understand CIG relies on whales to keep this game's development afloat, but is there any reason to spend money on warships?
there is
1.) a game which funds development primarily by making new ship jpegs that aren't in development yet
2.) No end to development in sight.
3.) a finite amount of money, unless you consider that CIG is going to be selling ship jpegs for another decade to whales who are holding out a glimmer of hope
4.) wildcard, none of the capital+ ships come with armament and you have to kit them all out for deployment.
5.) the capital+ ships will be useless outside of an org, and the people buying them are naturally going to gravitate to larger orgs where lots of members have capital ships, and oh hey we only need like 15 out at a time but we have 138.
6.) my org is getting rich and antsy and wants to start some shit with the second largest org and now we got people in prison shanking each other, zapping each other with the mining gun on the ass, and generally making inappropriate comments towards another
>>
>the wolf is a shitty light fighter because of bespoke weapons
>the stingray is a shitty medium fighter of bespoke weapons
good job guys
>>
>>2876491
There is a very high chance of this game never reaching 1.0. If you're spending more than a hundred bucks on it you're flirting with being out of pocket with nothing to show for it. If you like to be a loser and get scammed and somehow convince yourself that a guy running off with thousands of your dollars was actually a good thing, please keep spending.
Otherwise don't.
This game will likely never make it to 1.0.
>>
fools will say this is unfair
>>
>>2876742
>take 4 good secondq to aim
>not punished immediatly by whoever was peaking
I hope that was a braintarded AI but they don't lean do they?
>>
>>2876844
ofcourse its AI bro, the whole point of this ShitofOrison is that its intanced so the poooooooooor pvers dont get killed by rogue agents :,(
>>
>get to end of siege
>everyone starts shooting each other and calling each other incel because they can't pick up the super heavy armor from the boss
Bruh.
>>
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>>2877201
>noooo please let me make the event unusable by constantly bombing you because I can't get enjoyment from anything except other people's annoyance because I'm brown and poor
>>
>>2877300
there are better ways to deal with shitters than spending the next 5 years making instancing work "properly"
>>
>>2876677
i kinda hope Beff Jezos picks the game up like he picked up the Expanse when CIG goes tits up and starts looking for a buyer
>>
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https://robertsspaceindustries.com/en/comm-link/transmission/21301-Letter-From-The-Chairman

To no one's surprise, SQ42 has been officially delayed to Q2 2027.
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>>2877637
It's not even 2027. It's fucking MID 2027 lmao.
>>
>>2877637
>>2877663
>they wouldn't have said anything if ollie hadn't fucked everything up
lmao
>>
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>>2877637
>But much like the rest of the industry there is no way I want to launch my spiritual successor to Wing Commander, a game that has had twelve years of blood, sweat and tears invested into it (we started Squadron 42 development in 2014 as 2013 was opening studios, hiring people and getting the Hangar module out for Star Citizen) launching into the attention buzz saw of GTA6.
Unironically a good point.
Dropping SC on the same quarter as GTA6 would make Star Citizen look like a footnote. One of the biggest releases of the decade.
>>
>>2877699
>would make Star Citizen look like a footnote
It is a footnote.
>>
>>2877706
Delulu
>>
The Inside CIG video they released showed footage of Kraken and inside its cockpit at 4:34 and 4:38
She's gotten much fatter.
>>
Genuinely shitting the bed over a 35k CCU peak, MMOs have been shuttered with high CCU than that.
>>
>>2876844
yes it's the AI. at that spot it's just sniper's alley, and as you saw as soon as you pick one off the rest zero you and generally you want to reposition.
>>
>>2877699
>he actually buys the excuse
Lmao
>>
>>2878030
>excuse
Anon, this is a common thing that happens in the industry. Ordinary devs don't want to get overshadowed by big titles.
The last time this happened when Destiny hit the shelves. Smaller studios were in a hurry to get the fuck out of the way of that release window because they assumed they would get get ignored.
>>
>>2877699
Sq42 is probably going to make less money than a jpeg sale
>>
>>2877699
No one with half a brain would argue that it's not a good idea to avoid launching with GTA6. Anyone who thought SQ42 would come out around GTA6 release is a moron.
It's just that GTA6 is just the plausible excuse. It wasn't coming out regardless. It's also not coming out Q2 2027 either, we just don't know what excuse they'll come up with yet.
>>
>>2880029
>Sq42 is probably going to make less money than a jpeg sale
It's probably going to have lobotomized AI and the same game-breaking bugs as SC, despite being a single player game.
That latest stream proved it's not a server issue, it's a shitty code base issue.
A billion dollars and a game like Bodycam still mogs it in so many ways, and almost every way for FPS.
>>
>>2873802
it's not gonna be revolutionary anon, it better click in switches, gated hats, hall-effect joystick with round instead of square cut out, a better encoder for a wheel maybe even a metal wheel. most radical changes would be better flip trigger, two part on the physical trigger. it's just gonna be moving hats around, maybe adding extra hat by joystick. it's not gonna be revolutionary
>>
>>2880029
>>2880470
there is a chance that sq42 is old cod clone, and how much bf and cod has shit the bed that people might make sq42 the new cod/bf. Like it is a non-zero chance, shooter gamers are desperate. but they will probably only reach cod mp, not bf levels..
>>
>>2880453
i hope GTA6 gets cracked on the day of release, it couldn't happen to a better company.
>>
>>2877557
Nobody wants it. Unironically.
>>
>>2877873
Its impressive for star citizen.
But they dont understand kpi's.
You shouldnt measure peaks but average, and you should understand what the price is. Eg. If your peaks come from theme parks and events with permanent rewards. Your growth means you need to make bigger theme parks and permanent rewards faster.. as opposed to a more organic growth due to sandbox mechanics working so well that people invite their friends in.
>>
>>2880453
>we just don't know what excuse they'll come up with yet.
gta6 releases on pc
>>
>>2880597
>how much bf and cod has shit the bed that people might make sq42 the new cod/bf.
I haven't kept up with COD/BF, but surely they have not shit the bed badly enough to be a buggy mess that fucks up everything from animations to physics?
>>
>>2880592
I was just commenting on how product developed works, everything you said doesn't matter to me or my point in the slightest.
>>
>>2876630
wolf and stingray are shit

mostly due to armor and shield system being backwards AND damage deflection being linked to alpha damage instead of penetration distance. This causes gatlinguns and repeaters to underperform. It also doesnt help that missions escalate quickly in enemy ship size, making cannons a must.
>>
>>2876630
>>2887356
I'm betting they'll sell a Stingray variant soon that comes with cannons and will let them sell a $20 weapon pack to Wolf and S-65 owners.
>>
Game worth reinstalling?
Or is it still just browns spawn camping new players and missions bugging out, ruining your evening, but with even more expenses added on to recover from the game fucking you in the ass?
>>
Can I turn off the ability to swap my weapon for one on the floor? I've lost like 3 guns by hitting F to loot a body, turning 180 degrees, throwing my rifle through the floor, then picking up the smg with no attachments that was on the ground behind me.
>>
>>2887771
The best thing I've found to do, is put the weapon you absolutely want to keep in the secondary main weapon slot, and put your weapon/maxlift you don't care about in the main slot. Haven't played in a few weeks, but whenever you pick up a rifle/heavy weapon, it always swaps whatever you have in the main weapon slot
>>
>>2887771
>>2888190
Wasn't there supposed to be some way to set what quick pressing F does and what you have to hold it and get into the interaction wheel for? I remember them saying that when they first previewed the current system but I'm not sure if that part was ever implemented.
>>
>>2888190
That is still a bug? I remember that happening years ago.
>>
>>2888885
>That is still a bug? I remember that happening years ago.
The Star Citizen experience, everybody
>>
>>2888579
Yeah, you can change the default, but all the options in this case are stupid as fuck
>>
any one got the code for blue container on siege or LAG
>>
>>2884088
They haven’t. SC still plays like Indie Solo Developers’ Alpha made over the summer vacation. Ship weapons and armor/shields & energy/ballistic is all sorts of fucked up. I still play it at least a few hours a day, because I love it, but boy does it need work, optimization and a real world physics and logical approach to game systems. CIG needs to get the hose again, though 4.10 was a step in the right direction.
>>
>>2874788
Wardogs is my spark of gaming hope. And then, by comparison, FPS in SC is probably the worst gameplay I've ever seen and I don't understand why people play it competitively (or for fun).
>>
>>2890168
StarCitizen is a simulator and not a FPS with game mode #2 ship based FPS in space, it's a full sim environment with sim controls like Arma 3
>>
>>2890460
Except when it's not, and instead gamified in the worst ways possible, like how if you have two weapons holstered and your hands are free, you can't pick up a 3rd weapon without throwing your primary weapon on the ground , or how when you hit "exit to main menu" it magically teleports you back to a safe place.
>>
>>2890930
That's the idea anyway, it feels more like ARMA than anything else.
>>
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Anyone got any deep lore on the refundians? There was the 2015 stuff and that one discord that forced its members to send dick pics to the admins.
>>
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>>2893596
Yeah about your pledge money
It's either up CR's nose, or somebody's nose anyway.
>>
>>2893596
take your meds
>>
>>2893596
>refundians
lmao
>>
CIG doesn't want people to know that
1. They weren't great stewards of your pledge money,
2. That money's gone. CR and co. took a salary, busted ass alpha play test server costs, and development hell ate up your pledge money.
3. They can't complete this game without selling hundreds of millions of USD more jpegs and other ships that won't be out until the game is in beta or ever.
>>
>>2895875
Squadron 42 isn't going to be the revenue stream CIG needs to complete the project. Instead of sending the Sq42 team to start working on the PU, like we thought would happen, these guys are probably getting laid off.
CIG is going to outsource their code development to Sukdeep and co, at vibecoders India where a team of very talented AI prompters are going to outsource their given tasks to a team of slightly less talented vibe coders and keep the pay difference as the rest of Star Citizen gets developed the hard way.
>>
>>2895897
This will only happen after sq42 flops or "meh's" into existence - and CR goes (secretly) on retirement. Gradually only showing up for events.
>>
>>2896471
Hello everyone welcome to Bar citizen where CR gets drunk, does a line, and fucks off back to obscurity for another 11 months 29 days, and 23 hours.
Will he see his shadow? Will we have another 8 months of development hell? Will my child born after my initial pledge get his driver's license before this game enters beta? Tune in to find out.
>>
>>2896471
and SQ42 will either never release, or only release when Roberts realizes it can't be kept in the bag anymore. Probably the first year revenue is lower than the prior year, which thanks to their nonstop advertising to new blood on things like facebook, there's always a new gullible mark buying into the dream to be found.
I give it 2-3 more years before there's a dip in funding
>>
>>2893596
Were you fucked in the ass as a kid or something?
>>
Chris was never a good developer and was a laughing stock pre 2010. Not sure how he managed to get so many people to fund this game when his past is full of mistakes, problems and him being dragged out of offices because he was unable to deliver.
It also doesn't help that he is a massive cunt IRL and horrible to work with and for.
>>
>>2897002
Sq42 doesn’t matter. I still like SC and play it everyday. It will only get better over time.
>>
>>2898786
You do understand that you are unwell, right? Not that you shouldn't go ahead and enjoy what you enjoy, please do. It's your expectation that "Well I have fun so you should be having fun too" that is retarded.
>>
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>>2899567
Yes, I do.
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>>2893596
Goons have been hating on this game since the mid 2010's because Chris didn't want to turn SC into another sandbox space sim.
They created the refund subreddit and have been principally responsible for digging into the private lives of Ben, Sandi, Chris etc and astroturfing the everliving fuck out of the 'sc is a scam' meme that keeps popping up around the internet. They've been trying to damage the reputation of the game for a long time.
>>
>>2903979
People said the same things about other MMOs too. Development hell lasts longer than 10 years = game is fucked.
i don't think CR has a reasonable time frame for this game's release. I don't even think he has a reasonable time frame for a Beta.
>>
>>2903979
I've noticed that any time SC comes up outside its own community, it immediately gets a bunch of replies with the exact same set of images and comments - Chris on the back of a boat, the RSI door from the old LA studio, the $15k espresso machine, and stuff about how the game is just a tech demo broken up into separate modules - so exactly the same stuff it was nearly a decade ago, with no updates to reflect the current state or even the post-2018 state of the game. I hadn't thought of it this way but it kinda makes sense if it's the same group of goons who were against it from the beginning and are still doggedly posting from the same script they were given 10+ years ago.
>>
>>2903979
>>2904454
If you think people are not dissapointed with SC, SQ42, CIG, CR - without it being some grand conspiracy, you might be a bit delusional or CR himself.
>>
>>2904454
something something Chris Roberts scope creep
Something deadlines? never heard of her
Features? how about 3 new jpeg ship sales?
The idea is to continuously kick the can down the road until
1. the money stops coming in
2. Chris Roberts dies a fat old happy man
3. the game finally releases(least likely)
>>
>>2903979
>because Chris didn't want to turn SC into another sandbox space sim.

So they had essentially the right idea?
Also, where are all these "sandbox space sims"?
>>
>>2904509
I'm as disappointed as anybody. I'm not complaining about people criticizing the game, I'm remarking on a specific group of people who always seem to reply immediately to any SC thread or social media post with the exact same limited set of 10+ year old material, when there are infinite more recent things to be mad about that they totally miss. Have you seen the new Manchester studio, for example? People act like the old studio door from 2014 or whatever is some huge own when CIG are now in a building where they've spent millions making the whole fucking place like that, and yet those people don't mention that at all and instead are on the same script they were on in 2015.
>>
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>>2904546
>So they had essentially the right idea?
No, not at all.
They wanted to do to Star Citizen what they did to EVE decades ago, creating cartels, cornering scarce resources and directing gamedev using insane social engineering schemes to tailor the game to their desires.
Anybody familiar with the history of EVE can tell you how legitimately insane they are.
>>2904509
>If you think people are not dissapointed with SC, SQ42, CIG, CR
There's a difference between being disappointing and having an obsession to see the game fail.
I backed the game in 2013 and have been disappointed and excited so many times by development that I've reached a zen-like state. I genuinely don't care if the game lives or dies because I can just close it and go play something else if it does.
It's really fucking weird how so many people get upset when you say that though. There is a real, feverish hatred of Star Citizen by some people which isn't rational.
>>
>>2904601
>There is a real, feverish hatred of Star Citizen by some people which isn't rational.

While irrational, most people dislike scammers, scamming and people getting away with it. While somewhat poignant, i meant the action as an example. Most people are just wired to dislike what they perceive as injustice. And then there are people who are just super frustrated at how good CIG is missing the mark on the simplest things..
But in the end, you are right - there is nothing any of the emotions really can do. Even if you whip up a consumer riot and get your voice heard.. Its not like CIG can do much differently, they are in a position where they have to milk the cow or go bankrupt.
>>
>>2904601
>There is a real, feverish hatred of Star Citizen by some people which isn't rational.
For any given thing, you can find at least a handful of people with a weird irrational hatred. That's not really relevant.
>>
>>2904591
anon, over the course of 15 years of development it's probable that the disgruntled folk mostly checked out years ago and are just going off of what they remember. It truly is far out of the ordinary for a game with this many people working on it to still be in dev hell with no end in sight. Honestly if those people checked into the game at this point they would probably be ten times angrier as CIG seems to be stumbling at this late stage at actually building out the framework required for a large-scale multiplayer game, completely setting aside the pace of their feature and content development.
>>
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>>2906865
Surely you recognize how fucking insane it looks that we're just now building out the server architecture 12 years after the game was supposed to release in December 2014? Honestly, those people still regurgitating jabs from a decade ago are far more sane than anyone who still pays attention to this rancid dumpster fire.
>>
>shoot at players but let him live
>"haha griefers sucks I aint afraid of you"
>shoot at players but kill them
>"wtf fucking griefers ruining the game
fascinating behaviour
even players in fighters or combat capable ship like cutlass or corsair don't even try to fight back it's so stupid it's not like a prowler utility is hard to kill...
so now I just shoot the engines and leave them stranded.
>>
People like to bring up how this game spent 14 years in development hell and cost over $1 billion in crowdfunded donations (94%) and private investment (the other 6%)
Compared to GTA 6 which cost twice that, and that money was entirely investment. GTA 6 is going to ship at $80 and be a small fraction of the complexity and scope of Star Citizen.
If CIG can manage to deliver its game it might be a generation defining ecosystem.
One massive persistent universe made up of a patchwork of servers that will test the hell out of AWS or Azure or whoever they decide will run it.

Ideally this game will be a living, breathing ecosystem. You'll have a manufacturing world that will build ship components and ship them to distribution hubs using big ships like Hull E, and then smaller ships like Hull C/D will deliver them to regional warehouses where they will be delivered in cargo containers to space stations and individual cities, etc.
there will be dynamic contracts for all of this stuff to keep the game moving, and fighting will just be a part of it.
>>
>>2907289
>GTA 6 is going to ship at $80 and be a small fraction of the complexity and scope of Star Citizen.
Wtf are you smoking. You do realize that even if you have never played rockstar games, they are infamous from shit like horses testicles size changing due to temperature.

What are we doing here?
>>
>>2907402
Not even in the same ballpark as a persistent existing universe made up of hundreds of server clusters that dynamically process real time simulation data.
You mine silver on some shit hole asteroid, it goes to processing and refining, and is shipped to a manufacturing world in another galaxy that churns out ship components or completed ship hulls and stacks them onto a freighter with an escort to be delivered to a central distribution hub among dozens.
You are a pirate and can steal one of these shipments and sell the goods on a black market store front in one of many illegal trading hubs outside of UEE space.
You can operate a ramshackle town out in a field in the middle of nowhere with habs and fabs, drop goods off, and set prices for them 50% lower than the retail stores have them at, and you keep all the profits.
Hell there will probably be some kind of investment market at some point where you can invest money into Behring or whoever and make some residual income.
>>
They apparently removed the hornet mk1 buy back.
I guarantee that these greedy motherfuckers at one point will remove buy backs tokens all together. The current direction of constant warbonds release is not a good sign
>>
>>2907452
Are you mixing up Eve online and Star Citizen.
>>
>>2907594
this was all planned functionality. IDK where people got this idea that Star Citizen was going to be some retarded FPS in space, all of this is going to make it into the game.
>>
>>2907517
CIG needs new cash, they can't finance their cocaine operation with pledge melts
What they need to do is bring back rare FOMO ships and FOMO paints like star kitten livery for the MSR and the Aegis Redeemer. Make it $250 each just for the paint options and make it non-meltable, FOMO only + giftable.
>>
>>2904509
There are a ton of cult members for Chris. It's actually insane how many refuse to open their eyes to how bad the development has been.
>>
>>2907289
>If CIG can manage to deliver its game it might be a generation defining ecosystem.
This level of delusion is rare.
>>
>>2907624
>all of this is going to make it into the game.
Ok. Why? What indication do you have that any of that is coming to the game?
Because they promised so 10 years ago?
>>
>>2907884
because retarded mission loop stuff is only a small part of the planned game. So sorry you have to figure out this way. IDK how much of it is going to end up being automated, but eventually none of it.
>>
>>2907940
And what you imagined is going to happen because of what?
And if we give your obvious delusions the benefit of a doubt; WHEN do you imagine that to happen.
>>
>>2907289
You haven't played Star Citizen, have you?
>>
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>>2906274
A scam is an intentional plan to defraud someone.
CR trying to autistically bumble his way through gamedev isn't the same thing. He's actually trying to deliver the thing he promised to create.
This is totally divorced from the people that want it to be the next TOR.
>>
>>2908067
Wrong. He's actively trying to deliver squadron. The game he wants to make. He doesn't and has never cared a lick about star citizen. You must have severely poor pattern recognition.
Let's even pretend for a moment that Chris does want exactly what you've posted.
What on earth makes you think he's capable of doing it when the game has been in a complete bug mess since the hanger launched.
What they want to make is irrelevant when they are so incompetent nothing they do will ever come to fruition.
Let me tell you what will happen. Squadron will launch. It will be a middling buggy mess of a game. Chris, Erin and Sandy will take the money made and retire. CIG will limp on for another year or two then shut down.
>>
>>2907624
With this level of cope and delusion you should probably sign up for suicide watch before you realize it's never gonna happen.
>>
>>2908544
>He doesn't and has never cared a lick about star citizen.
Then why does it keep getting iterated upon? Why has CR been investing project funds into hiring new employees and building studios?
>Chris, Erin and Sandy will take the money made and retire.
The project pulls in $80m+ each year, and that number has only grown with time. Your own argument doesn't make any logical sense.
>>
>>2908706
>Then why does it keep getting iterated upon?
What iterations? Theme park rides? Hastily shoved together siege of orison? What has been iterated? Where is the economy? Where is exploration? Bounty hunting? Base building? Any 1.0 features? Where is it?
>Why has CR been investing project funds into hiring new employees and building studios?
For Squadron. All of that has been for squadron. All of his favorite actors, the mocap studio, fucking Andy Serkis. It's all for squadron.
That you can't look at the sorry state that star citizen is in right now then look at how many devs and how much has been spent at this company and not realize that the vast majority of this money and dev time is NOT being spent on SC, is crazy to me.
>The project pulls in $80m+ each year
They have been on the brink of bankruptcy several times. They are still currently spending as much as they are bringing in. If there is one month where the funding is less than the previous year, the company has a good chance of completely going under. Chris has never been good at managing a company or it's finances.
>doesn't make logical sense
Chris cares very deeply about Squadron. It's his swan song. SC is simply a funding mechanism so he can spend the money on his favorite actors and pretending he's a AAA developer with his offices when he hasn't released a successful video game since the 1990s.
>>
>>2907969
>>2908040
>>2908685
Samefagging this hard
It's not working buddy guy just quit trying.
Been playing a lot longer than you.
>>
>>2909429
>being this much of a schizo
Got bad news for you buddy, nobody is samefagging.
>>
>>2908706
>Then why does it keep getting iterated upon? Why has CR been investing project funds into hiring new employees and building studios?

Same reason every update sells a ship. Its the only way he can make money.
This is pretty self-explanatory no matter how you view the projects.
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>>2909429
certifiably delusional, bud
>>
>>2909429
>>2911828
Sometimes the commonality behind all the insanity around you - is you.
>>
Is CIG actually done selling concepts or not?
Every new ship concept released from here on has to be straight to flyable?

I haven't been looking into any of this in the last 12 or so months, and I read they sold something like 2500 of these ships which are twice the size of a Javelin, and each one of them can hold the equivalent of everyone online at a given moment.
65+ people to be minimally crewed, like an entire org.
What if CIG really wants to spool its server capacity up, and start using some of that sweet AWS cache? Can these servers handle 10k or more players at one time?
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https://www.youtube.com/watch?v=VzvP0JQn2Mo
>watching 3 hour retrospective on SQ42
>realize it's been three years since the disasterous 3.18 patch
>remember this was Cargo Refactor and Persistent Entity Streaming patch and how it was proclaimed to be one of the most important patches in SC's entire development
>along with Server Meshing and Pyro, which we both got a year later in 2024
>two years a go
what the fuck is even going on? despite all the shit that's been added in 4.0, like Engineering, Crafting, Ship Components, even fucking Nyx which I only now learned was in-game, It feels like development is still in a standstill. it sounds strange but it's like it's both going everywhere and nowhere at the same time.
>>
>>2918863
They said they wouldn't last year. But then they sold the odin. Which is a concept ship lol. But that's the last one they swear! :)
>>
>>2918985
Sc has been in development standstill for a few years now.
The reality is that Chris has spent most of the money on Squadron 42 which he calls his "spiritual successor to wing commander" and a year ago thought it would compete with GTA 6 and possibly win. Yes he really said that.
Star citizen the mmo is basically a funding machine for Chris to act out his movie fantasies with his favorite actors.
Ships are sold in SC with the sales pitch of new or updated gameplay to support them which never comes and the money is quickly spent on dev time on squadron 42.
Chris doesn't care about SC. He hasn't played it since port olisar. Jared doesn't care about SC. He comes and says he doesn't play it. Erin doesn't care about it. Sandy doesn't care about it.
All any of these higher ups talk about is Squadron.
That is the game.
Funnily enough Chris did this many years ago. Microsoft wanted two games from Chris in the digital anvil days but Chris took the money that was meant to go on a game and spent it on CGI for his wing commander movie. No I'm not joking.
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>>2919476
it's only $5,000, and no LAs didn't just get one for free.
>>
>>2918985
Its because they release features in name only.
Someone in management wants them to release features at steady pace to look like the development is moving, but every single one of them is not thought through, tested, viable or implemented completely.
The lead for Engineering feature was absolutely devastated on camera when introducing the feature to PU, and now we know why - its a fucking joke of a "feature".
>>
I want a star kitten paint livery for my redeemer.
Fuck you CIG for making the anvil paladin after nerfing my boy. No I won't buy that ugly slab of shit.
>>
>>2918863
>What if CIG really wants to spool its server capacity up
Imagine the desync; all of those players randomly falling through the ship
>start using some of that sweet AWS cache? Can these servers handle 10k or more players at one time?
If CIG can even afford it. Servers are only getting more and more expensive.
Cloud-based always-online games are always only a limited lifespan, and once it's dead, it's completely dead. It also comes with the huge headache of cheaters because a company can't possibly scale up moderation to keep the problem at bay. They should've made private servers available like they promised at the start.
SC lives only as long as they are able (and willing) to pay for the servers, which means only as long as they are able to keep on selling ships. Actual development? Skeleton crew, if it even covers maintenance. With dedicated servers there would at least have been modders willing to add content and fix blatant issues. As it is, they could only fix basic font issues.
>>
I wish it was 2013 and planetside 2 release bros and I had no responsibilities for five years. I just want to play big battle no constraints pvp again. Wardogs is my only gaming hope in 2026. SC is like an abusive psychologically manipulative gf. It just isn't going to happen and sticking with it will only cause you to lose your soul.
>>
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>>2920989
https://youtu.be/7hx4gdlfamo
>>
>>2920989
wardogs is trash it's like being stuck in the crown forever never allowed to leave. it's a fucking zerg prison.
>>
>>2919476
To be fair, the Odin was an original stretch goal promise, and they said that it'd be the one exception to the "no more concepts" rule right from the beginning of that.

I actually think CIG have really turned against capital ships in general, other than the Odin, which they were obligated to do sooner or later, they haven't sold a new capital hull since the Kraken way back in 2018. Maybe no coincidence that that's also about the time that they released the first flyable caps, the Reclaimer and 890j, and realized how much work they were to make and how hard they are to balance and fit into a game where so many people want to play solo, including a lot of the biggest whales.
>>
>>2920475
The Paladin is pretty uninspired and sad when most just pilot a Corsair instead.
>>
>>2922749
When it's finalized the paladin will be an impervious slab of shit and the Corsair will have a paper thin hull
>>
>>2920475
Honestly the Paladin is pretty underwhelming too. You have to change the whole loadout right off the bat because it comes with repeaters, and then getting anybody to actually crew it with you is hard because everybody would rather just take a Perseus. It's also not tanky enough to do 99% of PvE with impunity like the Perseus or even a Starlancer TAC can. It's a shame because I really like it as a ship, especially the cool interior with stairs instead of some bullshit ladder or elevator, but I've used it like twice ever in a year or more of owning it.

I can't melt mine because it's in a pack with other stuff but it's on chopping block if something comes along that's a cheap CCU and more appealing, maybe the leaked Connie Mk5 if that ends up being expensive enough.
>>
>>2922893
>maybe the leaked Connie Mk5 if that ends up being expensive enough.
Aint gonna happen.
>>2922877
>it came to me in a dream
>>
>>2907452
>dreams.txt
>>
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>>2921736
Are you suggestin'... it's time to fold'em?
>>
>This does mean that taking down shield will be faster, however it also mean that unless you use extrem high alpha cannons, you basically do 0 damage when shields are still on.
Tech preview for balancing and they still can't be bothered to address some of the most fundamental issues. Literally no reason to ever use gatlings ever. The reason no one wants to run mixed loadout even when there is reason to. Cannons and alpha still king.
>>
>>2927433
They already had a good system. Cannons should have low speed high damage. Single seater light fighters should have 0 armor. Medium fighters should be pennable by size 2 gatlings and repeaters. Heavies should resist size 3 etc.
They also already had these fixes in years ago.
Like shields for instance. Before shields would offer 25% ballistic resistance and then would go down depending on how much shields you had left. At 50% shields your ballistic resistance was like 10%.
Energy weapons should strip shields ultra quick and have a small aoe but no penetration on armor meaning they won't hit components.
You use energy weapons to deal with shields and then you switch to ballistics to pen through armor.
Think of it like energy being HESH and ballistics being APFDS.
Energy should be very effective against smaller ships where pen depth won't matter but also good against shield stripping any shielded ships.
You may also take mixed loadouts or specialize.
Also change battery component to be the capacitor. Batteries now change the amount of capacitor your guns have, recharge rate and maybe even damage and velocity. Make energy weapons have the ability to be overcharged to do more damage or fire faster or hit further giving a reason to put more pips in.
Meanwhile ballistics have fixed attributes but use less pips and have a fixed ammo count that you can replenish from cargo.
REMOVE HEAT FROM BALLISTICS.
Give shields stats where they may have higher resistances against ballistic or energy damage. Not just HP pool and recharge rate.
With 0 armor light fighters will die a fucking lot quicker since everything can pen and damage them at all sizes.
ALSO reduce all capital and sub capital ship speed TO A QUARTER! Big ships should be fucking slow. I want to see Idris's fucking snails pace moving towards each other. Positioning and getting turrets on target should be much more important.
>>
>>2928292
I remember back when distortion damage actually took shields down even faster than energy.
>>
>>2928398
The issue is we've been through these changes before. But since Torsten and others are now in charge we're going through the same shit again for no reason. We already know what works and what doesn't work. The issue is the devs themselves don't because they don't play the game.
>>
>>2928292
Ballistics need like twice the carrying capacity. Just a flat 100% increase.
>>
>>2928560
Definitely. I tried tarantula's the other day and ran out after killing one ship. Medium ships should get the option to auto refill from cargo though. Fuck the immersion crap.
>>
>>2928563
Yeah out of combat reloads would be awesome.
>>
>>2928569
I think even in combat is fine. Just give it a reasonably long reload timer. Couple of minutes or something. Or have it depend on the weapon.
The reality is that the fixes that would make the game more balanced and more fun are never going to be implemented because Chris Roberts has his vision on what the game should be like.
And none of this is in it.
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>>2928398
Imagine making distortion weapons viable again!? Crazy talk, right?
>>
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>>2925742
Know when to walk away; know when to run.
>>
>>2928573
Otherwise what's the point of something like an Ares inferno when the ion does the same thing but better?
Lucky shots to the bridge decapitating the ship?
>>
>>2928612
Is this about the no citizencon again this year?
>>
>>2928573
Chris Roberts can't even get shit into the game that does fit his vision. He wants shit like rivers and roads and how long is that taking to get done?
The only proof you need that Star Citizen's code base is an absolutely unwieldly clusterfuck that is nearly impossible to update or add features, is to look at No Man's Sky. Sean can add huge features and updates... for free, year after year. Guess I'm gonna go get a fucking space station in the better space game. Just wish it had a better setting and story
>>
>>2929620
Because it's smoke and mirrors. He doesn't care about SC. His butt boy Jared also doesn't care about SC. They are fixated on squadron. That's the game. The mmo is just funding to let Chris pretend he's a legendary game director.
>>
>new no mans sky update
>make space stations
>alliances
>orgs
Oh fuck...
>>
>>2929699
Sean Murray is fucking Chris Roberts up the ass again.
https://x.com/NoMansSky/status/2097672621089329367
>>
>>2929701
sadly all NMS updates are shallow as a puddle and as buggy as SC, t. played every single update, my carrier is still full of invis walls, my custom ship(lol starfield) is also full of invis walls, its so shit
>>
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SQ42 steam leaks.
https://www.exophase.com/game/4045720-steam/achievements/
Booted the game: Awarded if you boot Squadron 42
Bishop Takes King: Survive the Battle of Vega II.
One Mission Down: Complete your first patrol.
Securing Aciedo: Rescue hostages in the comms station.
Exit Sandman: Deal with Avo Lincoln.
Daytime Robbery: Repel the OMC attack on Archon Station.
Search and Rescue: Secure the facility on Gainey and rescue Trejo.
Shubin's Crime: Discover the truth around Shubin.
Last Stand Survivor: Survive the attack on the bridge.
Full Burn: Escape the Screaming Galson hideout.
>>
>>2929998
SQ42 is coming to Steam????
>>
>>2930002
Evidently.
>>
>>2929940
Not sure what you're doing wrong but as someone who also plays, though not every update and not day one of each update, I don't have those problems. And calling it as buggy as SC? That's hyperbole if I've ever heard it.
>>
>>2930002
makes sense if you think about it. they've gotten 100% of the cash from the most loyal of fans already, the only cash left is from the more hesitant buyers and normoid population. placing it on steam not only gives it significantly higher visibility for them, but also makes the prospect of buying it infinitely more palatable. 70% of something is better than 100% of nothing afterall. also don't be surprised if it comes to consoles, if not day one then perhaps 8 months later with the release of the next gen
>>
>>2930386
CIG needs to milk the FOMO players harder. Ship skins, land sales, LTI tokens, aUEC, gold plated ship toilets, star kitten bed sheets.
If I was in charge of CIG I would have started a planned EU years ago and contracted with authors to come up with comics and books on the extended universe lore.
Everyone else does this.
>>
>>2930449
>star kitten bed sheets
The stupidest thing is that would actually make bank. God I hate this community
>>
>>2928866
sc has consecutively sucked balls for over 10 years
>>
>>2929998
>steam achievement: THAAAAR SHE BLOWS
prerequisites: Spawn a ship that costs greater than $200 dollars
>Steam achievement: Hast Seen the White Whale?
prerequisites: spawn in an $800 or more ship
>Steam achievement: I held the (whale)line!
prerequisites: spawn in a $1000 or more ship

Perhaps it's better not to play on steam.
>>
>>2931452
>Steam Achievement: Heckin bamboozled
Prerequisite: Pledge in 2014
>Steam Achievement: Are we there yet?
Prerequisite: Pledge in 2015
>Steam Achievement: What do you mean we're still in Alpha?
Prerequisite: Pledge in 2016
>Steam achievement: I remember when CIG used to sell physical merch
Prerequisite: Pledge in 2017
>Steam Achievement: I found the damn stonehedge vending machines, wheres my mask?
>Steam Achievement: What do you mean melt is only worth 60% of what I paid for it? Sorry I mean 45% Sorry I mean Chris already spent my money.
>>
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The Virgin CIG:
>"we're gonna delay SQ42 because... GTA 6! okay!???!!"
The Chadtendo:
>"Yeah we're gonna drop the OOT Remake the same month as GTA 6, we know our whales will eat that shit up No matter how garbage it is"
Chris Roberts get Mogged by Aonuma of all people wasn't on my 2026 bingo card
>>
>>2938227
>OOT Remake
>Garbage
Straight to jail
>>
>>2938227
how many OOT remakes is this now? is this the second one?
>>
CIG releasing another Saber Raven
The last Saber Raven was released 'so long ago' the technology it was paired with is now wholly obsolete.
Star Citizen will be running on 1nm silicon.



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