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Previous Thread: >>2518494

Welcome to the Rivals of Aether General. Here we discuss things in the Rivals of Aether franchise and other Aether Studios games.

Latest Patch: https://store.steampowered.com/news/app/2217000/view/703275318021982244

Rivals of Aether official site and social media:
https://rivalsofaether.com/
https://rivals2.com/
https://youtube.com/@RivalsofAetherOfficial
https://x.com/RivalsOfAether

Where to get the games (on PC):
>Rivals of Aether
https://store.steampowered.com/app/383980
>Rivals of Aether II
https://store.steampowered.com/app/2217000
>Lovers of Aether (Free Game)
https://store.steampowered.com/app/1043180
>Dungeons of Aether
https://store.steampowered.com/app/1668290
>Dreams of Aether
https://store.steampowered.com/app/3463050

Feedback form:
https://rivals2.com/nolt

Rivals of Aether 2 resources:
https://dragdown.wiki/wiki/Rivals_of_Aether_II
https://rivals.academy/library/
https://www.rivals2vods.com/
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>*Still complete dogshit in your path*
>>
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My beautiful wife!
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>outlived 2XKO
We... *cough* t-take... those...
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>launch game
>queue
>Loxodont
>quit game
>wait a day, queue
>Loxodont
>quit
>wait a day, queue
>Loxodont
>>
What controller do I get for this game?
>>
>>2856220
>official GCN controller
Maybe it's muscle memory, but no other controller feels as good for platform fighters; however, you're down a button until we're allowed to rebind the D-pad. In practice, this means that you're forced to choose between binding parry to one button or binding walk modifier. It isn't necessary to bind both, but it is convenient.
>gamepad
8BitDo's controllers or the Switch 2 pro controller are valid options. The only reason I don't use my 8BitDo is because of muscle memory, but I've played with it and it'd be fine if not for that. The only negative is that the GCN controiller's face button layout is slightly more ergonomic for platform fighters.
>>
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Honestly, it's not Rival's fault; games in general are dying. This new generation of gamers do not like playing games outside of some streamer FOTM, or the same games they have been playing for years on end. Marketing and trending are the most important factors in this decade. If people are not talking about it, the game might as well not exist
>>
>>2856913
You're right to an extent, but it is also the developers' fault. You'd think that with Dan's experience developing RoA1, he'd have realized that 2 will take time. It took RoA1 years to go from a kusoge to a genuinely good game - without the overhead of Aether Studios. I don't think that he was wrong to hire more employees post-launch, but here's what I would've done in his position:
>don't waste resources on casual modes or story mode, or have casual modes coincide with console release
>don't consider La Reina a "returning character"
>announce and develop guest characters earlier (replacing Slade)
>fucking Sylvanos (replacing Gouie)
>more skins that people actually want to purchase
To elaborate, the emphasis should be on lore-relevant skins (the Aether Legends and Lovers Homecoming skins, for example) and actually cool skins like the mecha skins. Holiday skins are a waste of time and money.
>tighten the belt and crawl our way to console release
Console release should be the #2 priority for the game behind continued development of characters.
>>
Elliana is next
>>
>>2858599
I'll buy $60 in skin packs if you're right but if you're wrong I'll be visiting your house
I just want Dan to get his character priorities straight, I'm still so pissed that we're getting guest characters before all the veterans at the same time he's halving the character release schedule
>>
>>2858605
The less frequent character releases suck, but I have faith in Remix Rivals. I was a Falco main in Melee (predating netplay Falco) and didn't like Fox at all, so I understand how changing a few move properties can completely change a character.
>>
>>2858612
They could lead to interesting and fun characters to fight, but the characters I see most likely getting clones are Zetterburn (Renburn) and either Forsburn and/or Clairen (Claiyen could take aspects of both), and I hate fighting all three of those characters (Forsburn less than the others, he's annoying but not necessarily OP). If the "consolation prize" for getting fewer rivals is Clairen 2 I will not be happy
>>
Do heavies have any glaring weakness because it sure doesn't feel like they lack in any attributes when compared to the normal and light weight characters.
>>
>>2862925
They're supposed to have worse recoveries but the average recovery in this game is so good that you have to be REALLY good at edgeguarding to exploit it
>>
Can this game pls get ported to ps5 already
>>
>>2856774
I use a GCN one already but it feels like there's so much snapback, I can't for the life of me figure out a good sensitivity for it ingame.
>>
>>2863172
>dan took too long and now we'll never get a physical roa2 release
haha... an empty ps5 box and a switch 2 keycard...
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>>2862925
Depends on the character
>Kragg
Recovery, easy to combo, and his best burst options are unsafe on shield. Don't let him mindlessly FH dtilt.
>Etalus
Recovery, easy to combo, and dash attack is susceptible to floorhug. Always parry icicles.
>Loxodont
Like Clairen, you have to force him to make mistakes in neutral; so, sadly, camping him is the correct choice. In disadvantage, he's easy to juggle because of his slow air speed and low gravity. Learn to do the Loxodont killer (shield the first hit of up special, and then wavedash OoS to ledge).
>Galvan
Recovery, easy to combo.
>La Reina
Her neutral is bad.

Being combo food is a big weakness, especially in a game where it's relatively easy to combo any character.
>>
>>2852873
Gyatdam
>>
https://x.com/RivalsOfAether/status/2092686917854781458
Please be the return of mecha skins
>>
>>2875140
Could be superhero skins
>>
>>2875140
Please do Mecha Godzilla Galvan, it's RIGHT THERE
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>>2877109
You'll get Hallow-Christmas-day pajamas daffodil Galvan and you'll like it. Dandelion Zetterburn is a good skin, though.
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>>2875140
Elliana got mentioned multiple times
If it's not Elliana and this is just Dan trolling the fans again I'll kill him
>>
>>2878345
It'd be funny if the post-it notes in the developer stream art were actually developer art hinting at Ayala replacing Elliana, but apparently the art itself dates back to RoA1's Workshop beta. It still might be developer art for Elliana, seeing how shitty Dan's Gouie art was.
>>
>>2878345
>>2878412
>Elliana is the next character
>Ayala releases soon after as the first remix rival
I could honestly see this happening. Maybe give Ayala a more stable version of the mech suit, without the overheat mechanic.
>>
>>2879280
>Ayala doesn't know flight nearly as well as Elliana so it has a standard double jump but no limits on specials
Could be neat

I've been wondering how the game is going to handle Elliana's recovery for a long time. Her unique vulnerable state post-Up-Special was designed for a game without ledges, and I can't think of any ideas that don't radically change the move's balance
>Elliana gets the mech back upon grabbing ledge
Negates the whole weakness of the move
>Elliana grabs the ledge but needs to land onstage and go through a recovery animation before she can act again
Uniquely terrible and makes Elliana pretty powerless when recovering at high percents
>Elliana can't grab the ledge at all from Up+B because she has no hands
Also uniquely terrible but could allow them to go full ham with her mobility
>replaces the move with a new one that doesn't have this problem
Works but would be super lame
>>
>>2875140
It is, in fact, another mecha event. Please, just give Olympia the pneumatic gauntlet already. It's right there, man.
>>
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>Top 100 Leaderboard Representation
>Zetterburn - 10
>Clairen - 10
>Ranno - 10
>Maypul - 10
>Orcane - 9
>Kragg - 9
>Loxadont - 8
>Fleet - 7
>Wrastor - 5
>Absa - 5
>Etalus - 5
>Galvan - 3
>La Reina - 3
>Forsburn - 2
>Slade - 1
>Gouie - 1
>Olympia - 1
>>
>Clairen and Zetterburn, who already each have a mecha skin, got a second one this event
>no balance changes this patch besides to Gouie
Fuck Dan Fornace, man. Just rename the fucking game to Clairens of Zetterburn
>>
>>2899237
Oh and the bundle for the three shop skins costs $30 despite not having anything more than the $20 bundles, very sneaky Dan
>>
>Maypul floorhugs my FAir at 165% and kills me
Can we remove all multihits from the game if we won't remove floorhugging
>>
how are you guys liking the option to turn off floorhugging? does the game feel better?
>>
>>2900778
It's not available in ranked so it means literally nothing to me. I consider the addition of the toggle an outright negative for the game's future because it gives Dan a way to wave off all future criticism about floorhugging and ensure it stays in the game as is, unchanged, forever.
>>
>>2901329
https://www.youtube.com/shorts/PI2Lqnyb7nM
>>
>>2901336
As said that's not ranked, but besides that I do want to have ledges, grabs, shields etc. and making the game literally RoA1 (but without RoA1's balance so Clairen is still the fastest character in the game etc.) is not what I'm asking for when I want floorhugging removed from the game.
>>
>>2900778
I'll try the Rivals 1 mode later, but I don't mind floorhugging. It's just another defense option and you can counter it with multiple options.
>>
>>2901362
>but without RoA1's balance so Clairen is still the fastest character in the game
I hate this shit. She doesn't deserve to be so fast.
>>
>>2901850
more of a bonus option to everything else
>>
https://rivals-of-aether-ii-patch-17.nolt.io/319
>>
>>2901850
>you can counter it with multiple options
You mean to say "you ONLY aren't allowed to use half your moves below 50%"
>>
>Watch some top 8 with Plup winning as Gooie
>he never uses suck at any point, stays small form the entire time, picks up a goober maybe once every two sets
What did Trevor mean by this
>>
>>2914234
They didn't think big Gouie through. The good thing is that he isn't irredeemable, he just needs some of his attributes and moves adjusted. That said, I do think people underrate how good big Gouie's neutral special is.
>>
Forsburn's F-Strong is fucking obnoxious because of floorhugging. You get him to whiff both hits and he just ignores your punish and then hits you again
When is the fucking millstone that is floorhugging going to be removed from this game's neck, it is going to drown soon
>>
>>2916467
i can't even conceptualize a scenario with any character where this interaction happens enough times to make it worth calling out
>>
>>2916478
Well it keeps FUCKING HAPPENING TO ME
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>modder is gatekeeping his naked slade mod
>just fucking do it myself
>>
>>2919894
Is there an actual place to download mods now? Everything on gamebanana hasn't been updated since the devs break mods with every patch and steam workshop only has melee characters. I just want my chubby Absa back >:[
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>>2919942
No I made this myself.
>chubby absa
Die.
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>>2919894
>Slade gets a nude mod (multiple apparently if there's another one being gatekept) before any of the girls
We're not beating the allegations, but very good job, doesn't seem to have any geometry issues like the bikini Fleet mod does. Last month I tried to do a simple geometry edit (deleting Summer Fleet's sandals because the clipping bothers the hell out of me) but I couldn't figure out how to reattach the skeleton after exporting it from Blender and the only guide I could find for model edits was from 2024 and hard to follow, did you use that guide or did you use the modkit for some of the steps?
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WebM dump
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>>2921076
Its because of the tweet that someone said they didn't gooify his pants for that goo skin. I would just slap 3 different meshs together to make him naked like this. It still has some problems around his vertices and the normals aren't polished, but I cant be arsed as its not noticeable.
Anyway, what step are you stuck on? I assume you have already removed the sandals in blender and have exported it to fbx
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Olympia, I...
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>>2921343
I spent a couple hours trying again from scratch, and after a few restarted efforts I managed to do it, not really sure what I even did different this time. I can get the materials attached and load the animations in the modkit, so maybe if I can cook it I'll be able to run it in-game now. However, I always get an error when I try to cook via the modkit, and I don't know if I'll be able to import the skeleton in stock Unreal Editor. I'll get back to you about my success or lack thereof
>>
>>2921343
>>2923036
I tried cooking the package, but it doesn't have the .uexp files displayed in the tutorial, and I don't know whether that's an issue with how I did things or something changed about the engine itself, since it jumped from 5.4.2 to 5.8.2. Rivals itself runs on version 5.8.0 but I don't have the option to download that. The pak got ignored when I launched the game so something is wrong for certain
>>
if this game had heterosexual modders i would install it again
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>>2922713
They gotta realize she's just shit at this point. Seriously, what is she good at?
>>
is kusi not playing r2?
>>
>>2924920
She helps the devs fight the accusation that they won't nerf top tiers, so the cats can live another day. She's a martyr
>>
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>>2923036
>>2923670
You don't need to use the modkit to cook simple mesh mod. No need to attach skeleton or anything. Just create an empty project with necessary folder structure. Import the .fbx and rename/move the files appropriately. Cook the files and move the characters/.. folder into your newly created *nameofthemod*_P\Rivals2\Content\ folder structure. Remove all the MI_* texture files and move the mod folder into UnrealPAK-With-Compression.exe
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>>2925447
When I cook the folder, I don't get anything but a Metadata folder that doesn't seem to have anything relevant in it. I'm copying the file structure, I moved my character's skeleton to the Animation folder, but I'm not sure if all my files are somehow being ignored by the compiler.
Also, do you know if the fact that I'm not editing the default skin could cause any problems? Summer Fleet uses the same skeleton as default and has some textures taken from default, I don't know if I need to have those in a default folder or not. I can't test it until I get it to cook though; I might have been taking the uncooked files and trying to load those before.
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>>2926299
No clue. I would go through the output log to debug and doublecheck your settings? Worst case I can quickly do the mod for you.
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>>2926457
Also PH_ , defaultbody and defaulteyes go into default skin folder and the mouth in shared folder. You need to keep the references the way they're in the blueprint file. You can see them with fmodel.
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>>2926457
My settings are the same as in your screenshot ("Shared Material Native Libraries" wasn't enabled before but enabling it hasn't fixed my issue), and I've changed the filepaths for the PH and materials, but I still can't get it to cook. If you're willing to look at it, here's the .fbx, the folder as I have it set up, and a litterbox with the output log (although it's 2500 lines long so I don't know if it's feasible to debug). Even if you did cook the mod for me, I'm still interested in figuring out how to do it myself if I wanted to do another skin mod in the future, so I hope I can find an answer to this.
https://litter.catbox.moe/lq5yk1d87qplsv0j.zip
Just to be certain in case I'm doing something completely retarded, what you're doing is clicking on the Platforms tab, going to the Cook Content menu and selecting Cook Content with Windows x64 as the architecture, correct? I wouldn't even ask but the menus changed from UE5.4 to UE5.8 so it could be something I'm somehow getting wrong
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>>2926880
>If you're willing to look at it, here's the .fbx,
When I tried to load it into my project, it gave me some armature related issues. Too busy to really debug it myself. But I think it should've still made those files.
>Just to be certain in case I'm doing something completely retarded, what you're doing is clicking on the Platforms tab, going to the Cook Content menu and selecting Cook Content with Windows x64 as the architecture, correct?
Yes? I work with 5.4.x editor version and basically that's what I click.
Anyway, I quickly did the mod myself, lmk if there's something off.
https://files.catbox.moe/6mt16a.pak
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>>2927197
Your mod looks good, I don't see any issues. On another day I'll go back to trying to recreate the mod. I'll give 5.4.x a try, but I'm surprised to hear it still works given all the mods broke in August when the game's engine updated from 5.7 to 5.8. I wonder what causes them to break in that case
>armature related issues
I had thought I properly removed the geometry after a few tries since the modkit let me assign Fleet's regular skeleton and play her animations, but I probably did something incorrectly in Blender. It does sound like an issue that wouldn't prevent the engine from running it or the editor from compiling it, though. If I do find out what the issue is I'll give a heads up for future generations. Thanks for all the help
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>>2927289
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>>2924920
The only thing that she's genuinely good at and doesn't have easy counterplay is chain-grabbing fastfallers at low %s. I can consistently milk a single grab for about 50-60%. But why not just play Galvan? I wish gem was better, but you have to catch your opponent asleep at the wheel to do anything with gem dash.
>>
since we're at 17 characters now, who is the definitively the biggest waste of a slot on the roster?
>>
>>2928578
Goo.
>>
>>2928578
Zetter is so above and beyond that he kinda makes other rushdowns feel redundant. Maypul, Olympia, and even Ranno feel like different flavors of "Zetter but worse". At least Forsburn has clone and smoke shenanigans to set him apart.
>>
>>2928578
>Story/writing-wise
Probably a toss up between Etalus, Galvan or Gooie. I just cannot see how you can write characters like these into a general story that makes cohesive sense. Tbh, I'd also add Pomme on that front. My theory is that eventually Clairen will have to return to her own future and still defeat the current "immortal" Lox a la Trunks from DBZ
>Character archetype-wise
I agree with the anon above that Zetter makes the other rushdowns feel somewhat redundant, but I'd put a SPECIAL focus on Olympia because she's just NOT GOOD
And I fucking hate to put that focus on Olympia because I love her.
>>
>>2928578
Slade. I play a little Link in Melee, so I was looking forward to him, but it feels like the developers were throwing spaghetti at the wall with him. His base attributes force him to play a passive, reactive style that isn't fun to play as or against, and his specific weight and fall speed make him difficult to combo. I've liked the other DLC characters, even Gouie, but Slade was a miss for me.

I don't really agree with the idea that Zetterburn makes other rushdown characters redundant, though. He's not THAT good, and Maypul and Olympia both play differently from him. I prefer playing them for a reason.
>>
>>2928808
Has Pomme received any lore focus like anywhere outside of the RoA1 website character bio? She's supposed to be from Clairen and Mollo's future (how did mollo get to the past also), right? She was nowhere in the miniseries comic
>>
>>2930107
iirc mollo and pomme never time traveled. them fighting in roa1 is simply not canon. like the crossover characters.
>>
>>2930429
huh
that'd be weird to have official but non-canon characters like that (well I guess it'll be less weird with the new thing for like renburn in think it is)
>>
>>2930573
The characters are canon, they're merely in the future timeline. Dan fucked himself over by establishing a cyberpunk dystopia when he introduced Clairen, as it ended up being more popular than the regular setting which is just ATLA with some shadow monsters.
>>
>>2930107
>>2930429
can any lorebro explain to me where in the timeline dungeons of aether takes place? also i wouldn't worry too much about the continuity in-game, there'd probably be some kind of exclusive segment in the story mode for the future characters.
>>
>>2931902
takes place simultaneously with roa1's story mode; one ending slide has loxodont tell artemis that zetter went to godai delta, which is where roa1's story ends (and roa2's story mode will begin)
>>
>>2931902
>>2931996
Adding onto this, Slade's portion of the ending has him smelling smoke as he's going towards Merchant Port, hinting at Zetterburn and his buds burning it down in search of Orcane
>>
>>2932592
Honestly a lot of the plot in Rivals of Aether boils down to "characters make extremely rash decisions involving either fighting or worse before actually talking"
Like, burning down a whale creature thing's entire hometown is FAR BEYOND a simple "fight first ask questions later"
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>see people constantly bitching about RoA character designs not being sexy enough
>go on social media after Coyote vs. ACME released
>bombarded by sexy Wile E. Coyote fanart
Nothing means anything anymore. Everything gets sexualized as long as it's possible to grift off of it, the original design is irrelevant.
>>
>>2932963
That's how the plot of Dungeons of Aether goes as well, although in that case it's almost always Fleet's fault. Dungeons really threatened to ruin Fleet for me, I just blame the writer (the accursed Ian Flynn) instead of the character though
>>
>>2936027
I think they really just needed to present Fleet with some sort of dilemma that forced her to choose actual heroism over the appearance of it. Just make her do the right thing at the cost of her reputation. Show some growth. People would forgive her being an airhead at the beginning if by the end of the story she was even a little less stupid.

Not like it matters. Character growth or not, her and Ayala still would've dug up Frankenstein #3 because the game needs a robot dinosaur to fulfill the key jingling quota.

Lottie the shopkeep from dungeons is cute as a button though. They should make her the buck shop mascot in Rivals 2.
>>
>>2932963
>>2936027
Yeah they all take randall's word when he initially speaks
Hamir was gonna fucking kill olympia cause randall told him it would allow Mattock to come back to life
>>
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>>2933860
Wowee. Now maybe we can stop asking character designers to completely neuter everything out of fear of what twitter artists are gonna do.
>>
>>2936947
very pretty
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>>2936626
>her and Ayala still would've dug up Frankenstein #3 because the game needs a robot dinosaur to fulfill the key jingling quota
Not that this series is known for continuity but I hope we one day get to see Elliana throw that back at Ayala. Ayala gave that thing weapons on purpose (or at absolute best chose not to remove the weapons from Badger Co.'s schematics for whatever reason) and wasn't coerced by anybody into reviving it. Giving Elliana shit for fighting against a group of imperials (regardless of how petty her reason for doing so is) is hypocritical after that

One day I'll bother a drawfag to get a redraw of this with Elliana made
>>
>open tournament stream
>trans commentator
>one of the players on screen is also trans
>the non-trans player wins
>both players kiss
this game is never beating the allegations
>>
>>2938647
dia and nurse are both cute to me idk
rivals has some disgusting looking trannies in the community so i'm more forgiving towards the cute ones
>>
>>2936027
I thought Fleet's characterization has always been that she's somewhat of a "girlfailure" where her heart is absolutely in the right place but her methods are questionable at best(usually ending in destruction or at the very least danger for bystanders). Then again, I'm still early on in Dungeons of Aether
>>
>>2938812
Are you Marlon
>>
>>2938812
>trannies are good when theyre attractive and theyre bad when ugly
i wish i could press a button and make you spontaneously combust
>>
>>2939425
t. uggo
>>
>>2938913
that's basically just in
a wannabe self-apointed hero
she's tangle from sonic (both written by flynn)
I grew to like her but she's the least interesting (and fun to play) of the 4 dungeons niggas
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>>2940231
>she's tangle from sonic
Fuck, Fleet's going to get turned into a lesbian too
>>
>I try to play Wrastor
>6-minute games where I can't string together two hits
>my opponent plays Wrastor
>it's fucking impossible to get away from his frame -1 jab and he always confirms side special into grab
I don't get this character at all
>>
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>>2940231
>a wannabe self-appointed hero
>>
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>>2938647
>open Rivals 2 stream
>two trannies
>switch to Melee stream
>manliest tranny I've ever seen
Why is it always the ones with Chad genetics?
>>
>>2939886
hey whatever helps you sleep at night
>>
>>2939425
he is right though, but fighting games rarely have good trannies



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