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Previous Thread: >>2518494

Welcome to the Rivals of Aether General. Here we discuss things in the Rivals of Aether franchise and other Aether Studios games.

Latest Patch: https://store.steampowered.com/news/app/2217000/view/703275318021982244

Rivals of Aether official site and social media:
https://rivalsofaether.com/
https://rivals2.com/
https://youtube.com/@RivalsofAetherOfficial
https://x.com/RivalsOfAether

Where to get the games (on PC):
>Rivals of Aether
https://store.steampowered.com/app/383980
>Rivals of Aether II
https://store.steampowered.com/app/2217000
>Lovers of Aether (Free Game)
https://store.steampowered.com/app/1043180
>Dungeons of Aether
https://store.steampowered.com/app/1668290
>Dreams of Aether
https://store.steampowered.com/app/3463050

Feedback form:
https://rivals2.com/nolt

Rivals of Aether 2 resources:
https://dragdown.wiki/wiki/Rivals_of_Aether_II
https://rivals.academy/library/
https://www.rivals2vods.com/
>>
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>*Still complete dogshit in your path*
>>
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My beautiful wife!
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>outlived 2XKO
We... *cough* t-take... those...
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>launch game
>queue
>Loxodont
>quit game
>wait a day, queue
>Loxodont
>quit
>wait a day, queue
>Loxodont
>>
What controller do I get for this game?
>>
>>2856220
>official GCN controller
Maybe it's muscle memory, but no other controller feels as good for platform fighters; however, you're down a button until we're allowed to rebind the D-pad. In practice, this means that you're forced to choose between binding parry to one button or binding walk modifier. It isn't necessary to bind both, but it is convenient.
>gamepad
8BitDo's controllers or the Switch 2 pro controller are valid options. The only reason I don't use my 8BitDo is because of muscle memory, but I've played with it and it'd be fine if not for that. The only negative is that the GCN controiller's face button layout is slightly more ergonomic for platform fighters.
>>
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Honestly, it's not Rival's fault; games in general are dying. This new generation of gamers do not like playing games outside of some streamer FOTM, or the same games they have been playing for years on end. Marketing and trending are the most important factors in this decade. If people are not talking about it, the game might as well not exist
>>
>>2856913
You're right to an extent, but it is also the developers' fault. You'd think that with Dan's experience developing RoA1, he'd have realized that 2 will take time. It took RoA1 years to go from a kusoge to a genuinely good game - without the overhead of Aether Studios. I don't think that he was wrong to hire more employees post-launch, but here's what I would've done in his position:
>don't waste resources on casual modes or story mode, or have casual modes coincide with console release
>don't consider La Reina a "returning character"
>announce and develop guest characters earlier (replacing Slade)
>fucking Sylvanos (replacing Gouie)
>more skins that people actually want to purchase
To elaborate, the emphasis should be on lore-relevant skins (the Aether Legends and Lovers Homecoming skins, for example) and actually cool skins like the mecha skins. Holiday skins are a waste of time and money.
>tighten the belt and crawl our way to console release
Console release should be the #2 priority for the game behind continued development of characters.
>>
Elliana is next
>>
>>2858599
I'll buy $60 in skin packs if you're right but if you're wrong I'll be visiting your house
I just want Dan to get his character priorities straight, I'm still so pissed that we're getting guest characters before all the veterans at the same time he's halving the character release schedule
>>
>>2858605
The less frequent character releases suck, but I have faith in Remix Rivals. I was a Falco main in Melee (predating netplay Falco) and didn't like Fox at all, so I understand how changing a few move properties can completely change a character.
>>
>>2858612
They could lead to interesting and fun characters to fight, but the characters I see most likely getting clones are Zetterburn (Renburn) and either Forsburn and/or Clairen (Claiyen could take aspects of both), and I hate fighting all three of those characters (Forsburn less than the others, he's annoying but not necessarily OP). If the "consolation prize" for getting fewer rivals is Clairen 2 I will not be happy
>>
Do heavies have any glaring weakness because it sure doesn't feel like they lack in any attributes when compared to the normal and light weight characters.
>>
>>2862925
They're supposed to have worse recoveries but the average recovery in this game is so good that you have to be REALLY good at edgeguarding to exploit it
>>
Can this game pls get ported to ps5 already
>>
>>2856774
I use a GCN one already but it feels like there's so much snapback, I can't for the life of me figure out a good sensitivity for it ingame.
>>
>>2863172
>dan took too long and now we'll never get a physical roa2 release
haha... an empty ps5 box and a switch 2 keycard...
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>>2862925
Depends on the character
>Kragg
Recovery, easy to combo, and his best burst options are unsafe on shield. Don't let him mindlessly FH dtilt.
>Etalus
Recovery, easy to combo, and dash attack is susceptible to floorhug. Always parry icicles.
>Loxodont
Like Clairen, you have to force him to make mistakes in neutral; so, sadly, camping him is the correct choice. In disadvantage, he's easy to juggle because of his slow air speed and low gravity. Learn to do the Loxodont killer (shield the first hit of up special, and then wavedash OoS to ledge).
>Galvan
Recovery, easy to combo.
>La Reina
Her neutral is bad.

Being combo food is a big weakness, especially in a game where it's relatively easy to combo any character.
>>
>>2852873
Gyatdam
>>
https://x.com/RivalsOfAether/status/2092686917854781458
Please be the return of mecha skins
>>
>>2875140
Could be superhero skins
>>
>>2875140
Please do Mecha Godzilla Galvan, it's RIGHT THERE
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>>2877109
You'll get Hallow-Christmas-day pajamas daffodil Galvan and you'll like it. Dandelion Zetterburn is a good skin, though.
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>>2875140
Elliana got mentioned multiple times
If it's not Elliana and this is just Dan trolling the fans again I'll kill him
>>
>>2878345
It'd be funny if the post-it notes in the developer stream art were actually developer art hinting at Ayala replacing Elliana, but apparently the art itself dates back to RoA1's Workshop beta. It still might be developer art for Elliana, seeing how shitty Dan's Gouie art was.
>>
>>2878345
>>2878412
>Elliana is the next character
>Ayala releases soon after as the first remix rival
I could honestly see this happening. Maybe give Ayala a more stable version of the mech suit, without the overheat mechanic.
>>
>>2879280
>Ayala doesn't know flight nearly as well as Elliana so it has a standard double jump but no limits on specials
Could be neat

I've been wondering how the game is going to handle Elliana's recovery for a long time. Her unique vulnerable state post-Up-Special was designed for a game without ledges, and I can't think of any ideas that don't radically change the move's balance
>Elliana gets the mech back upon grabbing ledge
Negates the whole weakness of the move
>Elliana grabs the ledge but needs to land onstage and go through a recovery animation before she can act again
Uniquely terrible and makes Elliana pretty powerless when recovering at high percents
>Elliana can't grab the ledge at all from Up+B because she has no hands
Also uniquely terrible but could allow them to go full ham with her mobility
>replaces the move with a new one that doesn't have this problem
Works but would be super lame
>>
>>2875140
It is, in fact, another mecha event. Please, just give Olympia the pneumatic gauntlet already. It's right there, man.
>>
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>Top 100 Leaderboard Representation
>Zetterburn - 10
>Clairen - 10
>Ranno - 10
>Maypul - 10
>Orcane - 9
>Kragg - 9
>Loxadont - 8
>Fleet - 7
>Wrastor - 5
>Absa - 5
>Etalus - 5
>Galvan - 3
>La Reina - 3
>Forsburn - 2
>Slade - 1
>Gouie - 1
>Olympia - 1
>>
>Clairen and Zetterburn, who already each have a mecha skin, got a second one this event
>no balance changes this patch besides to Gouie
Fuck Dan Fornace, man. Just rename the fucking game to Clairens of Zetterburn
>>
>>2899237
Oh and the bundle for the three shop skins costs $30 despite not having anything more than the $20 bundles, very sneaky Dan
>>
>Maypul floorhugs my FAir at 165% and kills me
Can we remove all multihits from the game if we won't remove floorhugging
>>
how are you guys liking the option to turn off floorhugging? does the game feel better?
>>
>>2900778
It's not available in ranked so it means literally nothing to me. I consider the addition of the toggle an outright negative for the game's future because it gives Dan a way to wave off all future criticism about floorhugging and ensure it stays in the game as is, unchanged, forever.
>>
>>2901329
https://www.youtube.com/shorts/PI2Lqnyb7nM
>>
>>2901336
As said that's not ranked, but besides that I do want to have ledges, grabs, shields etc. and making the game literally RoA1 (but without RoA1's balance so Clairen is still the fastest character in the game etc.) is not what I'm asking for when I want floorhugging removed from the game.
>>
>>2900778
I'll try the Rivals 1 mode later, but I don't mind floorhugging. It's just another defense option and you can counter it with multiple options.
>>
>>2901362
>but without RoA1's balance so Clairen is still the fastest character in the game
I hate this shit. She doesn't deserve to be so fast.
>>
>>2901850
more of a bonus option to everything else
>>
https://rivals-of-aether-ii-patch-17.nolt.io/319
>>
>>2901850
>you can counter it with multiple options
You mean to say "you ONLY aren't allowed to use half your moves below 50%"
>>
>Watch some top 8 with Plup winning as Gooie
>he never uses suck at any point, stays small form the entire time, picks up a goober maybe once every two sets
What did Trevor mean by this
>>
>>2914234
They didn't think big Gouie through. The good thing is that he isn't irredeemable, he just needs some of his attributes and moves adjusted. That said, I do think people underrate how good big Gouie's neutral special is.
>>
Forsburn's F-Strong is fucking obnoxious because of floorhugging. You get him to whiff both hits and he just ignores your punish and then hits you again
When is the fucking millstone that is floorhugging going to be removed from this game's neck, it is going to drown soon
>>
>>2916467
i can't even conceptualize a scenario with any character where this interaction happens enough times to make it worth calling out
>>
>>2916478
Well it keeps FUCKING HAPPENING TO ME
>>
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>modder is gatekeeping his naked slade mod
>just fucking do it myself
>>
>>2919894
Is there an actual place to download mods now? Everything on gamebanana hasn't been updated since the devs break mods with every patch and steam workshop only has melee characters. I just want my chubby Absa back >:[
>>
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>>2919942
No I made this myself.
>chubby absa
Die.
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>>2919894
>Slade gets a nude mod (multiple apparently if there's another one being gatekept) before any of the girls
We're not beating the allegations, but very good job, doesn't seem to have any geometry issues like the bikini Fleet mod does. Last month I tried to do a simple geometry edit (deleting Summer Fleet's sandals because the clipping bothers the hell out of me) but I couldn't figure out how to reattach the skeleton after exporting it from Blender and the only guide I could find for model edits was from 2024 and hard to follow, did you use that guide or did you use the modkit for some of the steps?
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>>2921076
Its because of the tweet that someone said they didn't gooify his pants for that goo skin. I would just slap 3 different meshs together to make him naked like this. It still has some problems around his vertices and the normals aren't polished, but I cant be arsed as its not noticeable.
Anyway, what step are you stuck on? I assume you have already removed the sandals in blender and have exported it to fbx
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Olympia, I...
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>>2921343
I spent a couple hours trying again from scratch, and after a few restarted efforts I managed to do it, not really sure what I even did different this time. I can get the materials attached and load the animations in the modkit, so maybe if I can cook it I'll be able to run it in-game now. However, I always get an error when I try to cook via the modkit, and I don't know if I'll be able to import the skeleton in stock Unreal Editor. I'll get back to you about my success or lack thereof
>>
>>2921343
>>2923036
I tried cooking the package, but it doesn't have the .uexp files displayed in the tutorial, and I don't know whether that's an issue with how I did things or something changed about the engine itself, since it jumped from 5.4.2 to 5.8.2. Rivals itself runs on version 5.8.0 but I don't have the option to download that. The pak got ignored when I launched the game so something is wrong for certain
>>
if this game had heterosexual modders i would install it again
>>
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>>2922713
They gotta realize she's just shit at this point. Seriously, what is she good at?
>>
is kusi not playing r2?
>>
>>2924920
She helps the devs fight the accusation that they won't nerf top tiers, so the cats can live another day. She's a martyr
>>
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>>2923036
>>2923670
You don't need to use the modkit to cook simple mesh mod. No need to attach skeleton or anything. Just create an empty project with necessary folder structure. Import the .fbx and rename/move the files appropriately. Cook the files and move the characters/.. folder into your newly created *nameofthemod*_P\Rivals2\Content\ folder structure. Remove all the MI_* texture files and move the mod folder into UnrealPAK-With-Compression.exe
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>>2925447
When I cook the folder, I don't get anything but a Metadata folder that doesn't seem to have anything relevant in it. I'm copying the file structure, I moved my character's skeleton to the Animation folder, but I'm not sure if all my files are somehow being ignored by the compiler.
Also, do you know if the fact that I'm not editing the default skin could cause any problems? Summer Fleet uses the same skeleton as default and has some textures taken from default, I don't know if I need to have those in a default folder or not. I can't test it until I get it to cook though; I might have been taking the uncooked files and trying to load those before.
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>>2926299
No clue. I would go through the output log to debug and doublecheck your settings? Worst case I can quickly do the mod for you.
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>>2926457
Also PH_ , defaultbody and defaulteyes go into default skin folder and the mouth in shared folder. You need to keep the references the way they're in the blueprint file. You can see them with fmodel.
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>>2926457
My settings are the same as in your screenshot ("Shared Material Native Libraries" wasn't enabled before but enabling it hasn't fixed my issue), and I've changed the filepaths for the PH and materials, but I still can't get it to cook. If you're willing to look at it, here's the .fbx, the folder as I have it set up, and a litterbox with the output log (although it's 2500 lines long so I don't know if it's feasible to debug). Even if you did cook the mod for me, I'm still interested in figuring out how to do it myself if I wanted to do another skin mod in the future, so I hope I can find an answer to this.
https://litter.catbox.moe/lq5yk1d87qplsv0j.zip
Just to be certain in case I'm doing something completely retarded, what you're doing is clicking on the Platforms tab, going to the Cook Content menu and selecting Cook Content with Windows x64 as the architecture, correct? I wouldn't even ask but the menus changed from UE5.4 to UE5.8 so it could be something I'm somehow getting wrong
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>>2926880
>If you're willing to look at it, here's the .fbx,
When I tried to load it into my project, it gave me some armature related issues. Too busy to really debug it myself. But I think it should've still made those files.
>Just to be certain in case I'm doing something completely retarded, what you're doing is clicking on the Platforms tab, going to the Cook Content menu and selecting Cook Content with Windows x64 as the architecture, correct?
Yes? I work with 5.4.x editor version and basically that's what I click.
Anyway, I quickly did the mod myself, lmk if there's something off.
https://files.catbox.moe/6mt16a.pak
>>
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>>2927197
Your mod looks good, I don't see any issues. On another day I'll go back to trying to recreate the mod. I'll give 5.4.x a try, but I'm surprised to hear it still works given all the mods broke in August when the game's engine updated from 5.7 to 5.8. I wonder what causes them to break in that case
>armature related issues
I had thought I properly removed the geometry after a few tries since the modkit let me assign Fleet's regular skeleton and play her animations, but I probably did something incorrectly in Blender. It does sound like an issue that wouldn't prevent the engine from running it or the editor from compiling it, though. If I do find out what the issue is I'll give a heads up for future generations. Thanks for all the help
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>>2927289
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>>2924920
The only thing that she's genuinely good at and doesn't have easy counterplay is chain-grabbing fastfallers at low %s. I can consistently milk a single grab for about 50-60%. But why not just play Galvan? I wish gem was better, but you have to catch your opponent asleep at the wheel to do anything with gem dash.
>>
since we're at 17 characters now, who is the definitively the biggest waste of a slot on the roster?
>>
>>2928578
Goo.
>>
>>2928578
Zetter is so above and beyond that he kinda makes other rushdowns feel redundant. Maypul, Olympia, and even Ranno feel like different flavors of "Zetter but worse". At least Forsburn has clone and smoke shenanigans to set him apart.
>>
>>2928578
>Story/writing-wise
Probably a toss up between Etalus, Galvan or Gooie. I just cannot see how you can write characters like these into a general story that makes cohesive sense. Tbh, I'd also add Pomme on that front. My theory is that eventually Clairen will have to return to her own future and still defeat the current "immortal" Lox a la Trunks from DBZ
>Character archetype-wise
I agree with the anon above that Zetter makes the other rushdowns feel somewhat redundant, but I'd put a SPECIAL focus on Olympia because she's just NOT GOOD
And I fucking hate to put that focus on Olympia because I love her.
>>
>>2928578
Slade. I play a little Link in Melee, so I was looking forward to him, but it feels like the developers were throwing spaghetti at the wall with him. His base attributes force him to play a passive, reactive style that isn't fun to play as or against, and his specific weight and fall speed make him difficult to combo. I've liked the other DLC characters, even Gouie, but Slade was a miss for me.

I don't really agree with the idea that Zetterburn makes other rushdown characters redundant, though. He's not THAT good, and Maypul and Olympia both play differently from him. I prefer playing them for a reason.
>>
>>2928808
Has Pomme received any lore focus like anywhere outside of the RoA1 website character bio? She's supposed to be from Clairen and Mollo's future (how did mollo get to the past also), right? She was nowhere in the miniseries comic
>>
>>2930107
iirc mollo and pomme never time traveled. them fighting in roa1 is simply not canon. like the crossover characters.
>>
>>2930429
huh
that'd be weird to have official but non-canon characters like that (well I guess it'll be less weird with the new thing for like renburn in think it is)
>>
>>2930573
The characters are canon, they're merely in the future timeline. Dan fucked himself over by establishing a cyberpunk dystopia when he introduced Clairen, as it ended up being more popular than the regular setting which is just ATLA with some shadow monsters.
>>
>>2930107
>>2930429
can any lorebro explain to me where in the timeline dungeons of aether takes place? also i wouldn't worry too much about the continuity in-game, there'd probably be some kind of exclusive segment in the story mode for the future characters.
>>
>>2931902
takes place simultaneously with roa1's story mode; one ending slide has loxodont tell artemis that zetter went to godai delta, which is where roa1's story ends (and roa2's story mode will begin)
>>
>>2931902
>>2931996
Adding onto this, Slade's portion of the ending has him smelling smoke as he's going towards Merchant Port, hinting at Zetterburn and his buds burning it down in search of Orcane
>>
>>2932592
Honestly a lot of the plot in Rivals of Aether boils down to "characters make extremely rash decisions involving either fighting or worse before actually talking"
Like, burning down a whale creature thing's entire hometown is FAR BEYOND a simple "fight first ask questions later"
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>see people constantly bitching about RoA character designs not being sexy enough
>go on social media after Coyote vs. ACME released
>bombarded by sexy Wile E. Coyote fanart
Nothing means anything anymore. Everything gets sexualized as long as it's possible to grift off of it, the original design is irrelevant.
>>
>>2932963
That's how the plot of Dungeons of Aether goes as well, although in that case it's almost always Fleet's fault. Dungeons really threatened to ruin Fleet for me, I just blame the writer (the accursed Ian Flynn) instead of the character though
>>
>>2936027
I think they really just needed to present Fleet with some sort of dilemma that forced her to choose actual heroism over the appearance of it. Just make her do the right thing at the cost of her reputation. Show some growth. People would forgive her being an airhead at the beginning if by the end of the story she was even a little less stupid.

Not like it matters. Character growth or not, her and Ayala still would've dug up Frankenstein #3 because the game needs a robot dinosaur to fulfill the key jingling quota.

Lottie the shopkeep from dungeons is cute as a button though. They should make her the buck shop mascot in Rivals 2.
>>
>>2932963
>>2936027
Yeah they all take randall's word when he initially speaks
Hamir was gonna fucking kill olympia cause randall told him it would allow Mattock to come back to life
>>
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>>2933860
Wowee. Now maybe we can stop asking character designers to completely neuter everything out of fear of what twitter artists are gonna do.
>>
>>2936947
very pretty
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>>2936626
>her and Ayala still would've dug up Frankenstein #3 because the game needs a robot dinosaur to fulfill the key jingling quota
Not that this series is known for continuity but I hope we one day get to see Elliana throw that back at Ayala. Ayala gave that thing weapons on purpose (or at absolute best chose not to remove the weapons from Badger Co.'s schematics for whatever reason) and wasn't coerced by anybody into reviving it. Giving Elliana shit for fighting against a group of imperials (regardless of how petty her reason for doing so is) is hypocritical after that

One day I'll bother a drawfag to get a redraw of this with Elliana made
>>
>open tournament stream
>trans commentator
>one of the players on screen is also trans
>the non-trans player wins
>both players kiss
this game is never beating the allegations
>>
>>2938647
dia and nurse are both cute to me idk
rivals has some disgusting looking trannies in the community so i'm more forgiving towards the cute ones
>>
>>2936027
I thought Fleet's characterization has always been that she's somewhat of a "girlfailure" where her heart is absolutely in the right place but her methods are questionable at best(usually ending in destruction or at the very least danger for bystanders). Then again, I'm still early on in Dungeons of Aether
>>
>>2938812
Are you Marlon
>>
>>2938812
>trannies are good when theyre attractive and theyre bad when ugly
i wish i could press a button and make you spontaneously combust
>>
>>2939425
t. uggo
>>
>>2938913
that's basically just in
a wannabe self-apointed hero
she's tangle from sonic (both written by flynn)
I grew to like her but she's the least interesting (and fun to play) of the 4 dungeons niggas
>>
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>>2940231
>she's tangle from sonic
Fuck, Fleet's going to get turned into a lesbian too
>>
>I try to play Wrastor
>6-minute games where I can't string together two hits
>my opponent plays Wrastor
>it's fucking impossible to get away from his frame -1 jab and he always confirms side special into grab
I don't get this character at all
>>
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>>2940231
>a wannabe self-appointed hero
>>
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>>2938647
>open Rivals 2 stream
>two trannies
>switch to Melee stream
>manliest tranny I've ever seen
Why is it always the ones with Chad genetics?
>>
>>2939886
hey whatever helps you sleep at night
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>>2939425
he is right though, but fighting games rarely have good trannies
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Congratulations to Sandstorm for not only winning Riptide, but defeating his bracket demon, Cake
>>
>>2942817
Dropping that worthless rat was the best decision he's ever made.
>>
I was watching Riptide and holy shit I get why SSBU players hate Sonic so much.
>>
>>2943301
Riptide SSBU top 8 was abysmal in terms of character diversity. There was one, singular set that wasn't an AIDS MU (Mario vs. Diddy Kong). I'm glad that Tweek got 2nd, at least.
>>
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https://www.youtube.com/watch?v=ONbHEwsRYNg
>Dan sitting in his basement defending floorhugging
I don't even dislike floorhugging, but this is comical
>>
>we have added an option to turn floorhugging off in private matches so you can decide for yourself if you truly think floorhugging is bad! you, the player, can be the judge!
>ok we have played without it and the game is better without it
>YOU GUYS JUST DONT GET IT YOU DONT UNDERSTAND GAME DESIGN FLOORHUGGING IS ACTUALLY A GOOD MECHANIC AND-
>>
the stream in a nutshell
>i know you guys dont like this mechanic and less and less players are playing because of it but the mechanic is good because i said so, so its not going anywhere. dota 2 didnt get rid of its mechanic a lot of people complained about and now it gets 1/20th the playercount LoL gets so they did the right thing! kbye!
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>>2955255
I don't have the strength to watch this. I'm tired boss, I just want this shit gone from the game
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>>2955299
>ok we have played without it and the game is better without it
No one even bothered to play with the settings
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>>2956308
Don't worry, Dan confirmed that they'll remove it if the game is absolutely going to die if they don't
>>
>>2956333
Is that an actual quote? I wonder if an active attempt at a boycott that drops steamcharts numbers by a significant amount would spook Dan enough into doing it, or if he'd say "j/k" and hang onto his pride
>>
>>2955255
Do Dan and Trevor think there's some Floorhug fanbase that will drop the game if they remove floorhug? They sound like the least likely people to drop the game.
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>>2955255
>70 minutes into the stream Dan Fornace starts quoting Steakmund saying players need to "eat their vegetables"
You can't make this up. I can't think of a successful developer with worse PR for balance decisions than Edmund McMillen
>>
>>2956333
>>2956341
Jesus, that really was a direct quote. He literally said "we may have to make our game worse for the sake of attracting players to the game."
>>
>>2957023
>even in fixing the game he still wouldn't admit he was wrong
lawl
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>>
Heavies are dishonest and I'm tired of pretending otherwise.
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>>2956341
>or if he'd say "j/k" and hang onto his pride
He'll just blame russian chuds for making a false flag boycott.
>>
>>2957739
this is probably the first piece of art of this type i've seen in roag history, well done even if i don't agree
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>>2957739
lmao
>>
>>2955255
im at a loss for words from how insane this is
>>
>>2961916
He's made multiple posts on Twitter following the stream basically saying
>what a great stream, I'm glad we all agree floorhugging should stay!
I honestly don't know what to make of it anymore, it seems self-destructive. Dan has always been a bit of a troll and that served him really well when it was doing things like April Fools trailers that ended up being real, but trying to ragebait the game's stable-ish but stagnant audience isn't going to bring a single new player to the game and has the potential to spark backlash and lead to people leaving. Even when watching the stream toward the end I felt like his message of "we might be forced to make our game less good if it's the only way to get people to play it" could easily be interpreted as
>if you don't like floorhugging you'll have to stage a boycott and get as many people to drop/avoid the game as you can to get rid of it
I'm sure he would argue that's not at all what he meant but it's objectively the fastest solution to getting what you want in that case. Dan, Zeke and the toxically positive side of the fanbase will bring up the employees whose livelihoods depend on getting new players into the ecosystem via good word of mouth, but Dan's taunting behavior runs entirely counter to that.
>>
I genuinely don't even understand why people argue floorhugging works. I genuinely hate this defensive mechanic that almost forces the player to go only for grabs at early percentages, otherwise the opponent can just floorhug and punish what should be a "safe" attack.
If you get hit, you should NOT be at an advantage. It literally goes against the very concept of what "getting hit" means in a fighting game.
>>
>>2962617
Please stop using the words genuinely and literally as much as you do, expand your vocabulary
>>
>>2962979
First of all, rude
Second of all, sure I'll try. I don't really put much brain power when writing longer messages since I sorta try saving it up for when I start actually writing stories
I had also just woken up which really doesn't help
>>
it's just ASDI down
what's the big deal
>>
>>2964674
Its like cc in melee but 10x lamer and gayer
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>>2964823
no, it's not CC
you don't even understand it, so why should i listen to your retarded opinion
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>>2964836
I am right about everything
>>
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>>2964674
Trying to litigate precise definitions misses the point of the complaints
>>
>>2967677
>I won the interaction, why am I being punished
Have these people considered that they didn't, in fact, win the interaction?
>>
>>2967786
Have you considered that it feels very bad to whiff punish the opponent with a move that, under normal circumstances, would knock them away with good frame advantage for you or even lead to a combo, but which gets you hit and potentially killed just because the opponent held down? You're arguing about this from a point of defensive RPS, and there probably is a nuanced argument that could be had about that, but people hate floorhugging because of how bad it feels to be floorhugged. You can mention counterplay and bring up the rare situation in which floorhugging a move is theoretically worse than not floorhugging it, but it is a game feel problem. People do not want to deal with that and it is one of the biggest reasons people who like platform fighters bounce off RoA2.
There is no hypothetical consumer base that would buy the game WITH floorhugging but drop it WITHOUT floorhugging, and there is and has been a substantial group that bought the game, dropped it primarily because of floorhugging, left a bad review because of floorhugging and told their friends not to buy the game. What does Dan Fornace think he can do to "positively spin" floorhugging as a gameplay mechanic? Bringing up balance doesn't change its game feel and if you tell people "well, you see, it's intentional design that you can't hit your opponent with just any punish or you'll die to a Clairen F-Strong kill confirm at 60%. Don't worry though, you can floorhug their floorhug punish and make the situation more interactive!" they'll call you a dumbass for designing the game that way. It's sacrificing fun for supposed depth, and that shit literally just murdered 2XKO and Dan knows it because he released a Twitlonger talking about 2XKO and comparing its failures to RoA2's... while continuing to refuse to listen to what the players actually want on the insistence that the game is actually good and the players just have to realize it, like the 2XKO devs did.
>>
I enjoy watching top melee players play rivals 2 and complain about the same things I also complained about. Makes me feel kinda vindicated
>>
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>people would rather port Rivals 2 characters to Rivals 1 than play Rivals 2
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>>2955454
Wait which mechanic in Dota 2? There were a few so I'm trying to figure out which one you mean and I'm not watching him blather about on stream for an hour like an idiot to find it.
>>
>>2969418
didn't watch the stream but i can tell you it's definitely denying, which is last hitting your own creeps so that the enemy doesn't get the gold. league of legends doesn't have it, making laning a lot duller. it is quite a flawed comparison.
>>
>>2969498
Oh Denying. Yeah I know some don't like it and I don't personally hate it, but I do know I enjoy games without it more.
>>
>>2969498
>dota 2 denying is bad
most retarded post on this board
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>>2969845
>league of legends doesn't have it, making laning a lot duller. it is quite a flawed comparison.
This is clearly saying denying is a good mechanic and comparing it to floorfucking is wrong...
>>
>>2969865
I don't even understand what is comparing to what now.
Also don't care, still gonna play R2 and R1.
>>
What do I do vs Kragg with Absa? What do I do with Absa, period, I feel helpless playing her.
>>
>>2970206
Have you tried floorhugging
>>
>>2967786
>immediately misses the point to argue against something that wasn't said
>>
>>2970206
Kragg:Absa is Absa-favored. The tl;dr is that you make it difficult for him to get in against you and sweet spot him with fair or bair whenever you can, because it's like hitting the broad side of a barn. Throwing out ftilt 1, nair, and DJC fair / bair are usually enough in neutral, and ftilt 2 and harassing him with cloud if the Kragg is passive and / or can't parry. Absa's buttons are also better in a scrap (with the exception of Kragg's dtilt), and you should get a lot of opportunities to jab-grab if he gets in.
>What do I do with Absa, period
I feel like all the good Absa players I fight are shamelessly mashing. I think she's secretly a masher.

>>2969498
A better equivalent is denying souls in Deadlock. It's not a "fun" mechanic, but it's ultimately healthier for the game that you can deny souls. I say it's a better equivalent because it's more intuitive and the game is intentionally designed around it. I don't know that much about DOTA, so I don't know whether denying was intended from the beginning, or was emergent gameplay.
>>
Up-playing Olympia should be punishable by death.
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>>2975790
But she can, like... re-grab, and...
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I just played the most fucking sauceless, bitchmade Forsburn I've ever seen, and I'm making this post purely because I didn't even know it was possible to play this character so lame
>>
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forsburn is awfully close to foreskin.
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>>2993304
Loxodont stole his foreskin
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>>2993304
Foreskinburn
>>
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I think this game might have my highest slurs per minute said of any game I've ever played
>>
clairen players are such massive fucking faggots lmao
>>
>hold down and mash ustrong with zetterburn
>immediately start winning more
What a fucking stupid character
>>
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>oh, Hit Fall RoA1 bracket is happening
>tranny set
>tranny set
>tranny set
>tranny on commentary
>finally a set with two normal-looking, if ugly, men
>just kidding, it's a zero effort she/they tranny
What the fuck is going on with Rivals 1? Rivals 2 isn't nearly this bad



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