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Previous Thread: >>2518494

Welcome to the Rivals of Aether General. Here we discuss things in the Rivals of Aether franchise and other Aether Studios games.

Latest Patch: https://store.steampowered.com/news/app/2217000/view/703275318021982244

Rivals of Aether official site and social media:
https://rivalsofaether.com/
https://rivals2.com/
https://youtube.com/@RivalsofAetherOfficial
https://x.com/RivalsOfAether

Where to get the games (on PC):
>Rivals of Aether
https://store.steampowered.com/app/383980
>Rivals of Aether II
https://store.steampowered.com/app/2217000
>Lovers of Aether (Free Game)
https://store.steampowered.com/app/1043180
>Dungeons of Aether
https://store.steampowered.com/app/1668290
>Dreams of Aether
https://store.steampowered.com/app/3463050

Feedback form:
https://rivals2.com/nolt

Rivals of Aether 2 resources:
https://dragdown.wiki/wiki/Rivals_of_Aether_II
https://rivals.academy/library/
https://www.rivals2vods.com/
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>*Still complete dogshit in your path*
>>
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My beautiful wife!
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>outlived 2XKO
We... *cough* t-take... those...
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>launch game
>queue
>Loxodont
>quit game
>wait a day, queue
>Loxodont
>quit
>wait a day, queue
>Loxodont
>>
What controller do I get for this game?
>>
>>2856220
>official GCN controller
Maybe it's muscle memory, but no other controller feels as good for platform fighters; however, you're down a button until we're allowed to rebind the D-pad. In practice, this means that you're forced to choose between binding parry to one button or binding walk modifier. It isn't necessary to bind both, but it is convenient.
>gamepad
8BitDo's controllers or the Switch 2 pro controller are valid options. The only reason I don't use my 8BitDo is because of muscle memory, but I've played with it and it'd be fine if not for that. The only negative is that the GCN controiller's face button layout is slightly more ergonomic for platform fighters.
>>
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Honestly, it's not Rival's fault; games in general are dying. This new generation of gamers do not like playing games outside of some streamer FOTM, or the same games they have been playing for years on end. Marketing and trending are the most important factors in this decade. If people are not talking about it, the game might as well not exist
>>
>>2856913
You're right to an extent, but it is also the developers' fault. You'd think that with Dan's experience developing RoA1, he'd have realized that 2 will take time. It took RoA1 years to go from a kusoge to a genuinely good game - without the overhead of Aether Studios. I don't think that he was wrong to hire more employees post-launch, but here's what I would've done in his position:
>don't waste resources on casual modes or story mode, or have casual modes coincide with console release
>don't consider La Reina a "returning character"
>announce and develop guest characters earlier (replacing Slade)
>fucking Sylvanos (replacing Gouie)
>more skins that people actually want to purchase
To elaborate, the emphasis should be on lore-relevant skins (the Aether Legends and Lovers Homecoming skins, for example) and actually cool skins like the mecha skins. Holiday skins are a waste of time and money.
>tighten the belt and crawl our way to console release
Console release should be the #2 priority for the game behind continued development of characters.
>>
Elliana is next
>>
>>2858599
I'll buy $60 in skin packs if you're right but if you're wrong I'll be visiting your house
I just want Dan to get his character priorities straight, I'm still so pissed that we're getting guest characters before all the veterans at the same time he's halving the character release schedule
>>
>>2858605
The less frequent character releases suck, but I have faith in Remix Rivals. I was a Falco main in Melee (predating netplay Falco) and didn't like Fox at all, so I understand how changing a few move properties can completely change a character.
>>
>>2858612
They could lead to interesting and fun characters to fight, but the characters I see most likely getting clones are Zetterburn (Renburn) and either Forsburn and/or Clairen (Claiyen could take aspects of both), and I hate fighting all three of those characters (Forsburn less than the others, he's annoying but not necessarily OP). If the "consolation prize" for getting fewer rivals is Clairen 2 I will not be happy
>>
Do heavies have any glaring weakness because it sure doesn't feel like they lack in any attributes when compared to the normal and light weight characters.
>>
>>2862925
They're supposed to have worse recoveries but the average recovery in this game is so good that you have to be REALLY good at edgeguarding to exploit it
>>
Can this game pls get ported to ps5 already
>>
>>2856774
I use a GCN one already but it feels like there's so much snapback, I can't for the life of me figure out a good sensitivity for it ingame.
>>
>>2863172
>dan took too long and now we'll never get a physical roa2 release
haha... an empty ps5 box and a switch 2 keycard...
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>>2862925
Depends on the character
>Kragg
Recovery, easy to combo, and his best burst options are unsafe on shield. Don't let him mindlessly FH dtilt.
>Etalus
Recovery, easy to combo, and dash attack is susceptible to floorhug. Always parry icicles.
>Loxodont
Like Clairen, you have to force him to make mistakes in neutral; so, sadly, camping him is the correct choice. In disadvantage, he's easy to juggle because of his slow air speed and low gravity. Learn to do the Loxodont killer (shield the first hit of up special, and then wavedash OoS to ledge).
>Galvan
Recovery, easy to combo.
>La Reina
Her neutral is bad.

Being combo food is a big weakness, especially in a game where it's relatively easy to combo any character.
>>
>>2852873
Gyatdam
>>
https://x.com/RivalsOfAether/status/2092686917854781458
Please be the return of mecha skins
>>
>>2875140
Could be superhero skins
>>
>>2875140
Please do Mecha Godzilla Galvan, it's RIGHT THERE
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>>2877109
You'll get Hallow-Christmas-day pajamas daffodil Galvan and you'll like it. Dandelion Zetterburn is a good skin, though.
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>>2875140
Elliana got mentioned multiple times
If it's not Elliana and this is just Dan trolling the fans again I'll kill him
>>
>>2878345
It'd be funny if the post-it notes in the developer stream art were actually developer art hinting at Ayala replacing Elliana, but apparently the art itself dates back to RoA1's Workshop beta. It still might be developer art for Elliana, seeing how shitty Dan's Gouie art was.
>>
>>2878345
>>2878412
>Elliana is the next character
>Ayala releases soon after as the first remix rival
I could honestly see this happening. Maybe give Ayala a more stable version of the mech suit, without the overheat mechanic.
>>
>>2879280
>Ayala doesn't know flight nearly as well as Elliana so it has a standard double jump but no limits on specials
Could be neat

I've been wondering how the game is going to handle Elliana's recovery for a long time. Her unique vulnerable state post-Up-Special was designed for a game without ledges, and I can't think of any ideas that don't radically change the move's balance
>Elliana gets the mech back upon grabbing ledge
Negates the whole weakness of the move
>Elliana grabs the ledge but needs to land onstage and go through a recovery animation before she can act again
Uniquely terrible and makes Elliana pretty powerless when recovering at high percents
>Elliana can't grab the ledge at all from Up+B because she has no hands
Also uniquely terrible but could allow them to go full ham with her mobility
>replaces the move with a new one that doesn't have this problem
Works but would be super lame
>>
>>2875140
It is, in fact, another mecha event. Please, just give Olympia the pneumatic gauntlet already. It's right there, man.
>>
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>Top 100 Leaderboard Representation
>Zetterburn - 10
>Clairen - 10
>Ranno - 10
>Maypul - 10
>Orcane - 9
>Kragg - 9
>Loxadont - 8
>Fleet - 7
>Wrastor - 5
>Absa - 5
>Etalus - 5
>Galvan - 3
>La Reina - 3
>Forsburn - 2
>Slade - 1
>Gouie - 1
>Olympia - 1
>>
>Clairen and Zetterburn, who already each have a mecha skin, got a second one this event
>no balance changes this patch besides to Gouie
Fuck Dan Fornace, man. Just rename the fucking game to Clairens of Zetterburn
>>
>>2899237
Oh and the bundle for the three shop skins costs $30 despite not having anything more than the $20 bundles, very sneaky Dan
>>
>Maypul floorhugs my FAir at 165% and kills me
Can we remove all multihits from the game if we won't remove floorhugging
>>
how are you guys liking the option to turn off floorhugging? does the game feel better?
>>
>>2900778
It's not available in ranked so it means literally nothing to me. I consider the addition of the toggle an outright negative for the game's future because it gives Dan a way to wave off all future criticism about floorhugging and ensure it stays in the game as is, unchanged, forever.
>>
>>2901329
https://www.youtube.com/shorts/PI2Lqnyb7nM
>>
>>2901336
As said that's not ranked, but besides that I do want to have ledges, grabs, shields etc. and making the game literally RoA1 (but without RoA1's balance so Clairen is still the fastest character in the game etc.) is not what I'm asking for when I want floorhugging removed from the game.
>>
>>2900778
I'll try the Rivals 1 mode later, but I don't mind floorhugging. It's just another defense option and you can counter it with multiple options.
>>
>>2901362
>but without RoA1's balance so Clairen is still the fastest character in the game
I hate this shit. She doesn't deserve to be so fast.
>>
>>2901850
more of a bonus option to everything else
>>
https://rivals-of-aether-ii-patch-17.nolt.io/319
>>
>>2901850
>you can counter it with multiple options
You mean to say "you ONLY aren't allowed to use half your moves below 50%"
>>
>Watch some top 8 with Plup winning as Gooie
>he never uses suck at any point, stays small form the entire time, picks up a goober maybe once every two sets
What did Trevor mean by this
>>
>>2914234
They didn't think big Gouie through. The good thing is that he isn't irredeemable, he just needs some of his attributes and moves adjusted. That said, I do think people underrate how good big Gouie's neutral special is.
>>
Forsburn's F-Strong is fucking obnoxious because of floorhugging. You get him to whiff both hits and he just ignores your punish and then hits you again
When is the fucking millstone that is floorhugging going to be removed from this game's neck, it is going to drown soon
>>
>>2916467
i can't even conceptualize a scenario with any character where this interaction happens enough times to make it worth calling out
>>
>>2916478
Well it keeps FUCKING HAPPENING TO ME
>>
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>modder is gatekeeping his naked slade mod
>just fucking do it myself
>>
>>2919894
Is there an actual place to download mods now? Everything on gamebanana hasn't been updated since the devs break mods with every patch and steam workshop only has melee characters. I just want my chubby Absa back >:[
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>>2919942
No I made this myself.
>chubby absa
Die.
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>>2919894
>Slade gets a nude mod (multiple apparently if there's another one being gatekept) before any of the girls
We're not beating the allegations, but very good job, doesn't seem to have any geometry issues like the bikini Fleet mod does. Last month I tried to do a simple geometry edit (deleting Summer Fleet's sandals because the clipping bothers the hell out of me) but I couldn't figure out how to reattach the skeleton after exporting it from Blender and the only guide I could find for model edits was from 2024 and hard to follow, did you use that guide or did you use the modkit for some of the steps?
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>>2921076
Its because of the tweet that someone said they didn't gooify his pants for that goo skin. I would just slap 3 different meshs together to make him naked like this. It still has some problems around his vertices and the normals aren't polished, but I cant be arsed as its not noticeable.
Anyway, what step are you stuck on? I assume you have already removed the sandals in blender and have exported it to fbx
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Olympia, I...
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>>2921343
I spent a couple hours trying again from scratch, and after a few restarted efforts I managed to do it, not really sure what I even did different this time. I can get the materials attached and load the animations in the modkit, so maybe if I can cook it I'll be able to run it in-game now. However, I always get an error when I try to cook via the modkit, and I don't know if I'll be able to import the skeleton in stock Unreal Editor. I'll get back to you about my success or lack thereof
>>
>>2921343
>>2923036
I tried cooking the package, but it doesn't have the .uexp files displayed in the tutorial, and I don't know whether that's an issue with how I did things or something changed about the engine itself, since it jumped from 5.4.2 to 5.8.2. Rivals itself runs on version 5.8.0 but I don't have the option to download that. The pak got ignored when I launched the game so something is wrong for certain
>>
if this game had heterosexual modders i would install it again
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>>2922713
They gotta realize she's just shit at this point. Seriously, what is she good at?
>>
is kusi not playing r2?
>>
>>2924920
She helps the devs fight the accusation that they won't nerf top tiers, so the cats can live another day. She's a martyr
>>
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>>2923036
>>2923670
You don't need to use the modkit to cook simple mesh mod. No need to attach skeleton or anything. Just create an empty project with necessary folder structure. Import the .fbx and rename/move the files appropriately. Cook the files and move the characters/.. folder into your newly created *nameofthemod*_P\Rivals2\Content\ folder structure. Remove all the MI_* texture files and move the mod folder into UnrealPAK-With-Compression.exe
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>>2925447
When I cook the folder, I don't get anything but a Metadata folder that doesn't seem to have anything relevant in it. I'm copying the file structure, I moved my character's skeleton to the Animation folder, but I'm not sure if all my files are somehow being ignored by the compiler.
Also, do you know if the fact that I'm not editing the default skin could cause any problems? Summer Fleet uses the same skeleton as default and has some textures taken from default, I don't know if I need to have those in a default folder or not. I can't test it until I get it to cook though; I might have been taking the uncooked files and trying to load those before.
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>>2926299
No clue. I would go through the output log to debug and doublecheck your settings? Worst case I can quickly do the mod for you.
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>>2926457
Also PH_ , defaultbody and defaulteyes go into default skin folder and the mouth in shared folder. You need to keep the references the way they're in the blueprint file. You can see them with fmodel.
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>>2926457
My settings are the same as in your screenshot ("Shared Material Native Libraries" wasn't enabled before but enabling it hasn't fixed my issue), and I've changed the filepaths for the PH and materials, but I still can't get it to cook. If you're willing to look at it, here's the .fbx, the folder as I have it set up, and a litterbox with the output log (although it's 2500 lines long so I don't know if it's feasible to debug). Even if you did cook the mod for me, I'm still interested in figuring out how to do it myself if I wanted to do another skin mod in the future, so I hope I can find an answer to this.
https://litter.catbox.moe/lq5yk1d87qplsv0j.zip
Just to be certain in case I'm doing something completely retarded, what you're doing is clicking on the Platforms tab, going to the Cook Content menu and selecting Cook Content with Windows x64 as the architecture, correct? I wouldn't even ask but the menus changed from UE5.4 to UE5.8 so it could be something I'm somehow getting wrong
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>>2926880
>If you're willing to look at it, here's the .fbx,
When I tried to load it into my project, it gave me some armature related issues. Too busy to really debug it myself. But I think it should've still made those files.
>Just to be certain in case I'm doing something completely retarded, what you're doing is clicking on the Platforms tab, going to the Cook Content menu and selecting Cook Content with Windows x64 as the architecture, correct?
Yes? I work with 5.4.x editor version and basically that's what I click.
Anyway, I quickly did the mod myself, lmk if there's something off.
https://files.catbox.moe/6mt16a.pak
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>>2927197
Your mod looks good, I don't see any issues. On another day I'll go back to trying to recreate the mod. I'll give 5.4.x a try, but I'm surprised to hear it still works given all the mods broke in August when the game's engine updated from 5.7 to 5.8. I wonder what causes them to break in that case
>armature related issues
I had thought I properly removed the geometry after a few tries since the modkit let me assign Fleet's regular skeleton and play her animations, but I probably did something incorrectly in Blender. It does sound like an issue that wouldn't prevent the engine from running it or the editor from compiling it, though. If I do find out what the issue is I'll give a heads up for future generations. Thanks for all the help
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>>2927289
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>>2924920
The only thing that she's genuinely good at and doesn't have easy counterplay is chain-grabbing fastfallers at low %s. I can consistently milk a single grab for about 50-60%. But why not just play Galvan? I wish gem was better, but you have to catch your opponent asleep at the wheel to do anything with gem dash.
>>
since we're at 17 characters now, who is the definitively the biggest waste of a slot on the roster?
>>
>>2928578
Goo.
>>
>>2928578
Zetter is so above and beyond that he kinda makes other rushdowns feel redundant. Maypul, Olympia, and even Ranno feel like different flavors of "Zetter but worse". At least Forsburn has clone and smoke shenanigans to set him apart.
>>
>>2928578
>Story/writing-wise
Probably a toss up between Etalus, Galvan or Gooie. I just cannot see how you can write characters like these into a general story that makes cohesive sense. Tbh, I'd also add Pomme on that front. My theory is that eventually Clairen will have to return to her own future and still defeat the current "immortal" Lox a la Trunks from DBZ
>Character archetype-wise
I agree with the anon above that Zetter makes the other rushdowns feel somewhat redundant, but I'd put a SPECIAL focus on Olympia because she's just NOT GOOD
And I fucking hate to put that focus on Olympia because I love her.
>>
>>2928578
Slade. I play a little Link in Melee, so I was looking forward to him, but it feels like the developers were throwing spaghetti at the wall with him. His base attributes force him to play a passive, reactive style that isn't fun to play as or against, and his specific weight and fall speed make him difficult to combo. I've liked the other DLC characters, even Gouie, but Slade was a miss for me.

I don't really agree with the idea that Zetterburn makes other rushdown characters redundant, though. He's not THAT good, and Maypul and Olympia both play differently from him. I prefer playing them for a reason.
>>
>>2928808
Has Pomme received any lore focus like anywhere outside of the RoA1 website character bio? She's supposed to be from Clairen and Mollo's future (how did mollo get to the past also), right? She was nowhere in the miniseries comic
>>
>>2930107
iirc mollo and pomme never time traveled. them fighting in roa1 is simply not canon. like the crossover characters.
>>
>>2930429
huh
that'd be weird to have official but non-canon characters like that (well I guess it'll be less weird with the new thing for like renburn in think it is)
>>
>>2930573
The characters are canon, they're merely in the future timeline. Dan fucked himself over by establishing a cyberpunk dystopia when he introduced Clairen, as it ended up being more popular than the regular setting which is just ATLA with some shadow monsters.
>>
>>2930107
>>2930429
can any lorebro explain to me where in the timeline dungeons of aether takes place? also i wouldn't worry too much about the continuity in-game, there'd probably be some kind of exclusive segment in the story mode for the future characters.
>>
>>2931902
takes place simultaneously with roa1's story mode; one ending slide has loxodont tell artemis that zetter went to godai delta, which is where roa1's story ends (and roa2's story mode will begin)
>>
>>2931902
>>2931996
Adding onto this, Slade's portion of the ending has him smelling smoke as he's going towards Merchant Port, hinting at Zetterburn and his buds burning it down in search of Orcane
>>
>>2932592
Honestly a lot of the plot in Rivals of Aether boils down to "characters make extremely rash decisions involving either fighting or worse before actually talking"
Like, burning down a whale creature thing's entire hometown is FAR BEYOND a simple "fight first ask questions later"
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>see people constantly bitching about RoA character designs not being sexy enough
>go on social media after Coyote vs. ACME released
>bombarded by sexy Wile E. Coyote fanart
Nothing means anything anymore. Everything gets sexualized as long as it's possible to grift off of it, the original design is irrelevant.
>>
>>2932963
That's how the plot of Dungeons of Aether goes as well, although in that case it's almost always Fleet's fault. Dungeons really threatened to ruin Fleet for me, I just blame the writer (the accursed Ian Flynn) instead of the character though
>>
>>2936027
I think they really just needed to present Fleet with some sort of dilemma that forced her to choose actual heroism over the appearance of it. Just make her do the right thing at the cost of her reputation. Show some growth. People would forgive her being an airhead at the beginning if by the end of the story she was even a little less stupid.

Not like it matters. Character growth or not, her and Ayala still would've dug up Frankenstein #3 because the game needs a robot dinosaur to fulfill the key jingling quota.

Lottie the shopkeep from dungeons is cute as a button though. They should make her the buck shop mascot in Rivals 2.
>>
>>2932963
>>2936027
Yeah they all take randall's word when he initially speaks
Hamir was gonna fucking kill olympia cause randall told him it would allow Mattock to come back to life
>>
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>>2933860
Wowee. Now maybe we can stop asking character designers to completely neuter everything out of fear of what twitter artists are gonna do.
>>
>>2936947
very pretty
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>>2936626
>her and Ayala still would've dug up Frankenstein #3 because the game needs a robot dinosaur to fulfill the key jingling quota
Not that this series is known for continuity but I hope we one day get to see Elliana throw that back at Ayala. Ayala gave that thing weapons on purpose (or at absolute best chose not to remove the weapons from Badger Co.'s schematics for whatever reason) and wasn't coerced by anybody into reviving it. Giving Elliana shit for fighting against a group of imperials (regardless of how petty her reason for doing so is) is hypocritical after that

One day I'll bother a drawfag to get a redraw of this with Elliana made
>>
>open tournament stream
>trans commentator
>one of the players on screen is also trans
>the non-trans player wins
>both players kiss
this game is never beating the allegations
>>
>>2938647
dia and nurse are both cute to me idk
rivals has some disgusting looking trannies in the community so i'm more forgiving towards the cute ones
>>
>>2936027
I thought Fleet's characterization has always been that she's somewhat of a "girlfailure" where her heart is absolutely in the right place but her methods are questionable at best(usually ending in destruction or at the very least danger for bystanders). Then again, I'm still early on in Dungeons of Aether
>>
>>2938812
Are you Marlon
>>
>>2938812
>trannies are good when theyre attractive and theyre bad when ugly
i wish i could press a button and make you spontaneously combust
>>
>>2939425
t. uggo
>>
>>2938913
that's basically just in
a wannabe self-apointed hero
she's tangle from sonic (both written by flynn)
I grew to like her but she's the least interesting (and fun to play) of the 4 dungeons niggas
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>>2940231
>she's tangle from sonic
Fuck, Fleet's going to get turned into a lesbian too
>>
>I try to play Wrastor
>6-minute games where I can't string together two hits
>my opponent plays Wrastor
>it's fucking impossible to get away from his frame -1 jab and he always confirms side special into grab
I don't get this character at all
>>
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>>2940231
>a wannabe self-appointed hero
>>
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>>2938647
>open Rivals 2 stream
>two trannies
>switch to Melee stream
>manliest tranny I've ever seen
Why is it always the ones with Chad genetics?
>>
>>2939886
hey whatever helps you sleep at night
>>
>>2939425
he is right though, but fighting games rarely have good trannies
>>
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Congratulations to Sandstorm for not only winning Riptide, but defeating his bracket demon, Cake
>>
>>2942817
Dropping that worthless rat was the best decision he's ever made.
>>
I was watching Riptide and holy shit I get why SSBU players hate Sonic so much.
>>
>>2943301
Riptide SSBU top 8 was abysmal in terms of character diversity. There was one, singular set that wasn't an AIDS MU (Mario vs. Diddy Kong). I'm glad that Tweek got 2nd, at least.
>>
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https://www.youtube.com/watch?v=ONbHEwsRYNg
>Dan sitting in his basement defending floorhugging
I don't even dislike floorhugging, but this is comical
>>
>we have added an option to turn floorhugging off in private matches so you can decide for yourself if you truly think floorhugging is bad! you, the player, can be the judge!
>ok we have played without it and the game is better without it
>YOU GUYS JUST DONT GET IT YOU DONT UNDERSTAND GAME DESIGN FLOORHUGGING IS ACTUALLY A GOOD MECHANIC AND-
>>
the stream in a nutshell
>i know you guys dont like this mechanic and less and less players are playing because of it but the mechanic is good because i said so, so its not going anywhere. dota 2 didnt get rid of its mechanic a lot of people complained about and now it gets 1/20th the playercount LoL gets so they did the right thing! kbye!
>>
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>>2955255
I don't have the strength to watch this. I'm tired boss, I just want this shit gone from the game
>>
>>2955299
>ok we have played without it and the game is better without it
No one even bothered to play with the settings
>>
>>2956308
Don't worry, Dan confirmed that they'll remove it if the game is absolutely going to die if they don't
>>
>>2956333
Is that an actual quote? I wonder if an active attempt at a boycott that drops steamcharts numbers by a significant amount would spook Dan enough into doing it, or if he'd say "j/k" and hang onto his pride
>>
>>2955255
Do Dan and Trevor think there's some Floorhug fanbase that will drop the game if they remove floorhug? They sound like the least likely people to drop the game.
>>
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>>2955255
>70 minutes into the stream Dan Fornace starts quoting Steakmund saying players need to "eat their vegetables"
You can't make this up. I can't think of a successful developer with worse PR for balance decisions than Edmund McMillen
>>
>>2956333
>>2956341
Jesus, that really was a direct quote. He literally said "we may have to make our game worse for the sake of attracting players to the game."
>>
>>2957023
>even in fixing the game he still wouldn't admit he was wrong
lawl
>>
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>>
Heavies are dishonest and I'm tired of pretending otherwise.
>>
>>2956341
>or if he'd say "j/k" and hang onto his pride
He'll just blame russian chuds for making a false flag boycott.
>>
>>2957739
this is probably the first piece of art of this type i've seen in roag history, well done even if i don't agree
>>
>>2957739
lmao
>>
>>2955255
im at a loss for words from how insane this is
>>
>>2961916
He's made multiple posts on Twitter following the stream basically saying
>what a great stream, I'm glad we all agree floorhugging should stay!
I honestly don't know what to make of it anymore, it seems self-destructive. Dan has always been a bit of a troll and that served him really well when it was doing things like April Fools trailers that ended up being real, but trying to ragebait the game's stable-ish but stagnant audience isn't going to bring a single new player to the game and has the potential to spark backlash and lead to people leaving. Even when watching the stream toward the end I felt like his message of "we might be forced to make our game less good if it's the only way to get people to play it" could easily be interpreted as
>if you don't like floorhugging you'll have to stage a boycott and get as many people to drop/avoid the game as you can to get rid of it
I'm sure he would argue that's not at all what he meant but it's objectively the fastest solution to getting what you want in that case. Dan, Zeke and the toxically positive side of the fanbase will bring up the employees whose livelihoods depend on getting new players into the ecosystem via good word of mouth, but Dan's taunting behavior runs entirely counter to that.
>>
I genuinely don't even understand why people argue floorhugging works. I genuinely hate this defensive mechanic that almost forces the player to go only for grabs at early percentages, otherwise the opponent can just floorhug and punish what should be a "safe" attack.
If you get hit, you should NOT be at an advantage. It literally goes against the very concept of what "getting hit" means in a fighting game.
>>
>>2962617
Please stop using the words genuinely and literally as much as you do, expand your vocabulary
>>
>>2962979
First of all, rude
Second of all, sure I'll try. I don't really put much brain power when writing longer messages since I sorta try saving it up for when I start actually writing stories
I had also just woken up which really doesn't help
>>
it's just ASDI down
what's the big deal
>>
>>2964674
Its like cc in melee but 10x lamer and gayer
>>
>>2964823
no, it's not CC
you don't even understand it, so why should i listen to your retarded opinion
>>
>>2964836
I am right about everything
>>
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>>2964674
Trying to litigate precise definitions misses the point of the complaints
>>
>>2967677
>I won the interaction, why am I being punished
Have these people considered that they didn't, in fact, win the interaction?
>>
>>2967786
Have you considered that it feels very bad to whiff punish the opponent with a move that, under normal circumstances, would knock them away with good frame advantage for you or even lead to a combo, but which gets you hit and potentially killed just because the opponent held down? You're arguing about this from a point of defensive RPS, and there probably is a nuanced argument that could be had about that, but people hate floorhugging because of how bad it feels to be floorhugged. You can mention counterplay and bring up the rare situation in which floorhugging a move is theoretically worse than not floorhugging it, but it is a game feel problem. People do not want to deal with that and it is one of the biggest reasons people who like platform fighters bounce off RoA2.
There is no hypothetical consumer base that would buy the game WITH floorhugging but drop it WITHOUT floorhugging, and there is and has been a substantial group that bought the game, dropped it primarily because of floorhugging, left a bad review because of floorhugging and told their friends not to buy the game. What does Dan Fornace think he can do to "positively spin" floorhugging as a gameplay mechanic? Bringing up balance doesn't change its game feel and if you tell people "well, you see, it's intentional design that you can't hit your opponent with just any punish or you'll die to a Clairen F-Strong kill confirm at 60%. Don't worry though, you can floorhug their floorhug punish and make the situation more interactive!" they'll call you a dumbass for designing the game that way. It's sacrificing fun for supposed depth, and that shit literally just murdered 2XKO and Dan knows it because he released a Twitlonger talking about 2XKO and comparing its failures to RoA2's... while continuing to refuse to listen to what the players actually want on the insistence that the game is actually good and the players just have to realize it, like the 2XKO devs did.
>>
I enjoy watching top melee players play rivals 2 and complain about the same things I also complained about. Makes me feel kinda vindicated
>>
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>people would rather port Rivals 2 characters to Rivals 1 than play Rivals 2
>>
>>2955454
Wait which mechanic in Dota 2? There were a few so I'm trying to figure out which one you mean and I'm not watching him blather about on stream for an hour like an idiot to find it.
>>
>>2969418
didn't watch the stream but i can tell you it's definitely denying, which is last hitting your own creeps so that the enemy doesn't get the gold. league of legends doesn't have it, making laning a lot duller. it is quite a flawed comparison.
>>
>>2969498
Oh Denying. Yeah I know some don't like it and I don't personally hate it, but I do know I enjoy games without it more.
>>
>>2969498
>dota 2 denying is bad
most retarded post on this board
>>
>>2969845
>league of legends doesn't have it, making laning a lot duller. it is quite a flawed comparison.
This is clearly saying denying is a good mechanic and comparing it to floorfucking is wrong...
>>
>>2969865
I don't even understand what is comparing to what now.
Also don't care, still gonna play R2 and R1.
>>
What do I do vs Kragg with Absa? What do I do with Absa, period, I feel helpless playing her.
>>
>>2970206
Have you tried floorhugging
>>
>>2967786
>immediately misses the point to argue against something that wasn't said
>>
>>2970206
Kragg:Absa is Absa-favored. The tl;dr is that you make it difficult for him to get in against you and sweet spot him with fair or bair whenever you can, because it's like hitting the broad side of a barn. Throwing out ftilt 1, nair, and DJC fair / bair are usually enough in neutral, and ftilt 2 and harassing him with cloud if the Kragg is passive and / or can't parry. Absa's buttons are also better in a scrap (with the exception of Kragg's dtilt), and you should get a lot of opportunities to jab-grab if he gets in.
>What do I do with Absa, period
I feel like all the good Absa players I fight are shamelessly mashing. I think she's secretly a masher.

>>2969498
A better equivalent is denying souls in Deadlock. It's not a "fun" mechanic, but it's ultimately healthier for the game that you can deny souls. I say it's a better equivalent because it's more intuitive and the game is intentionally designed around it. I don't know that much about DOTA, so I don't know whether denying was intended from the beginning, or was emergent gameplay.
>>
Up-playing Olympia should be punishable by death.
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>>2975790
But she can, like... re-grab, and...
>>
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I just played the most fucking sauceless, bitchmade Forsburn I've ever seen, and I'm making this post purely because I didn't even know it was possible to play this character so lame
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forsburn is awfully close to foreskin.
>>
>>2993304
Loxodont stole his foreskin
>>
>>2993304
Foreskinburn
>>
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I think this game might have my highest slurs per minute said of any game I've ever played
>>
clairen players are such massive fucking faggots lmao
>>
>hold down and mash ustrong with zetterburn
>immediately start winning more
What a fucking stupid character
>>
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>oh, Hit Fall RoA1 bracket is happening
>tranny set
>tranny set
>tranny set
>tranny on commentary
>finally a set with two normal-looking, if ugly, men
>just kidding, it's a zero effort she/they tranny
What the fuck is going on with Rivals 1? Rivals 2 isn't nearly this bad
>>
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Saw this comment from the Garry's Mod creator conceding how he royally screwed up his new game S&box, and I instantly thought of Dan. I look forward to seeing this but about FH.
>>
>>3023655
It'll never happen. The difference between S&box and RoA2 is that, although Garry has a much bigger ego than Dan, his game has been going through a nonstop humiliation ritual since years before launch. It is a critical and financial bomb and every time he's doubled down it's been met with universal mockery. RoA2's launch was a great success, and it's been sliding toward long-term failure because Dan built up too large a team and didn't expect active players to decline so much, and has been trying to dig himself out of that hole since. He should have reflected on this, but his experiences with RoA1 have conditioned him to believe that his ideas are right and the players just need to be convinced of it, like he succeeded with whifflag. RoA2 has too many good things about it for Dan to admit defeat like Garry has, and when the game goes under Dan's reaction will probably be closer to that one 2XKO dev
>I may have lost dozens of people their jobs, but at least I know the game I made is good
>>
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>>3023655
Floorhugging is nowhere near as bad as people make it out to be
>>
>>
>>3024057
That 2XKO Dev's essay still pisses me off. T
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>>
Is there some easy counterplay to Zetterburn just dragging you across the fucking floor with dair and shine? I feel like I'm pretty good in the MU until I find one who knows how to just maul me like that.
>>
https://x.com/Magmaboyx8/status/2107484873908711822
Every melee character looks 10x more fun to play than rivals 2 characters
>>
I wasn't expecting a patch
>workshop
Nice
>move list
Nice
>Loxodont fair nerfed
Nice
>Olympia side special is no longer the most low profile-able move in the world
Nice
>Olympia side special is no longer a death sentence if you misinput it at the ledge
Nice
>Olympia's ustrong and dstrong are actually consistent now
Nice
>Olympia's strong attacks now crystalize opponents when fully charged
Okay, I don't think anyone will ever hit this, but okay
>Absa's sweet spots buffed
Nice
>all of Galvan's aerials nerfed
Why?
>Slade buffed
Fuck off
>shuriken price nerfed from 20 to 50
>Slade can't pull free shurikens when he's out of money
Good, get fucked
>>
>the new update broke ALL my mods
FUCK YOU DAN. YOU THINK I CARE ABOUT YOUR STUPID BALANCE WHINES /ROAG/? WELL HOW ABOUT SHIT THAT MATTERS! I AM SO FUCKED IN THE ASS RIGHT NOW TO UPDATE 10+ OF MY MODS. MOST OF THEM, I DON'T EVEN HAVE THE SOURCE FILES ANYMORE!!!
>>
Oly feels... dare I say... actually functional?
>>
>>2851176
I like Gouie's design. Is this game / franchise dead yet so I can take it and pass it off as my OC?
>>
>>3030389
>the Summer Fleet mod anon made for me is broken now
FUCK
Guess that's a good excuse to figure out how to do it on my own
>>
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>>3031956
Btw, it was most likely incompatibility of you cooking your files in 5.8 editor for a 5.4 game. I now have to update my editor to 5.8.
>>
>>3031770
hey you can't just steal a character like that! unless it's their whole moveset, that you can wholesale copy and no one bats an eye
>>
>>3028192
Apparently this model, which was from a workshop project that I failed to mention, was AI generated, and the guy finished the project already and uploaded it but got bullied until they took it down
I can't find any footage of its jank animations (which were also AI-generated), but I've seen a Melee Geno mod that was entirely AI-made and its animations are hideous.
>>
>>3031420
*dies to bad DI from the opposite blast zone at 120%*
>>
>>3033634
>until they took it down
it's still up https://steamcommunity.com/sharedfiles/filedetails/?id=3813945485
>>
>>3033805
I guess it went back up, I saw a lot of people mentioning it went down
Those animations really do look bad even by the standards of fan mods. Maybe the creator will keep at it and fix some of these instead of abandoning it as happens to 99% of vibecoded projects, I'd rather have a mediocre fanmade Sylvanos than no Sylvanos at all
>>
>>3034003
sorry we're too busy spinning a roulette wheel to decide which Melee character moveset to rip off. we have no time to bring back the unique roa1 characters. please look forward to zetterburn 2!
>>
>>3034018
Maybe they'll rip off a newer Smash character, like K. Rool, or Ridley, or a different heavy
>>
I don't care if its vibecoded or not. The end result is the sloppiest shit i've seen.
>>
>>3034018
>zetterburn 2
Oh please, we all know the first clone will be Clairen 2. I mean, we've GOT to have someone fill in for Roy! It's the most valuable use of our resources after all.
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>>3031420
I think she's functional until you start fighting passive diamond and master players who know how shit she is against floorhugging and can adapt to FADC. She still feels like a low tier scrubkiller.
>>
https://youtu.be/QlMxHp4GtHg
It's over.
Sakurai lost.
>>
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>>3035641
>Sakurai lost.
more like Sakuraibot wonnned, he's a AI sucker too.
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>Her greatest "buff" is the increased hurt boxes to all characters, so her Nair connects more consistently

W-we're so back... *Coughs up blood*
>>
>>3035694
I'd say her biggest buff was them fixing opponents falling out of her strongs 90% of the time. They're still stubby as hell and risky to use, but at least they actually function.
>>
>>3035653
If he likes AI, maybe he could use it to shortcut the extra work and make a good game for once
>>
>>3035873
The nerf to tech roll distance also helps her dstrong have an actual purpose
>>
https://x.com/StudiosofAether/status/2108277962693124407
I thibk they should admit defeat and just remove floorfucking from the game and announce doing it. Thats like the best way to get people interested in the game again. Ive never seen a studio launch a fucking patreon years into their project being released.
>>
>>3035653
>AI sucker
Brother Asia LIKES AI. It's just western bitching.
>>
>>3040057
removing floorfucking would get the game 900 players for exactly one month before it normalizes back to 600. the only people that win are people like you who just want to feel validated over your stance in the discussion, the game is fine. the studio is "struggling" because the scope of the game is far beyond how much profit it generates, but i guarantee you giving the revenue that this game gets to any other fighting game with a comparable playerbase would have that game paid for 5 times over. this is not even considering the fact that japanese game developers are paid far lower wages than west coast indie dev studios. just fucking look at the gargantuan amount of content they've added to the game post-launch. i don't think there's any fighting game that has ever transformed this much after just 2 years of active development and aether studios wants to go for 10.

i don't even think floorhugging is a particularly good mechanic, im relatively indifferent towards it, but it's so frustrating when there are real issues with the game that we can talk about and it all gets strained and distilled into "the devs are too stubborn to remove floorhugging from the game and they think they're right but we the people believe they are wrong." the game lacks cohesion in so many different aspects than just floorhugging, which is microscopic in comparison to the design philosophy of the characters, the size of the stages, the striking system or the absolute neutering of the movement. only a select few real complainers talk about these things though, and the only thing that gets word mouth or traction is "there's this mechanic called floorhugging where you get punished for landing a hit." or at best the other generic complaint is "it took away everything that made the first game unique." i hate all of you.
>>
>>3040057
having a patreon for a game dev studio with a paid game with microtransactions is a bad look in my eyes desu
just kinda gross, and it's kinda like admitting your product is not enough to keep you afloat
reeks of desperation
>>
>>3040446
I don't think it is unreasonable to think that floorfucking hurts the game more than, uh, "stage size" or "stage bans". C'mon. My biggest complaint is how derivative the last two characters are, but even I will admit FH is far more cancerous than boring new character design.
>>
Its already at 3.9k per month lol
>>
>>3040057
The devs would rather become street beggars than add some coom skins.
>>
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>>3040057
>microtransactions, a rolling shop and now ALSO a subscription service that doesn't give you the same things as the microtransactions
Welcome back Fantasy Strike. Is Dan going to sue an indie fighter for using the word "aether" in its title next?
I think Dan absolutely must swallow his pride and announce the game will get reworked without floorhugging. Even if some players think it's fine, it's become a giant millstone around the game and a symbol for Dan's stubbornness. Obviously they shouldn't just remove floorhugging in a random balance patch, they need to include it in a major patch that would have people glancing at the game anyway, but it would get people who otherwise like the game but bounced around platinum rank because of the mechanic to stick around for more than
>play one set
>get floorhugged eight times and die multiple times from it
>turn the game off
I bet if they held off on releasing the finished workshop and got rid of floorhugging in the same patch it would have had much more of an impact.
>>
Qrd on what floorhugging is?
>>
>>3041204
A mechanic that makes retards seethe.
>>
>>3041222
didn't answer the question award
>>
>>3041204
https://dragdown.wiki/wiki/RoA2/System_Mechanics/Defense#Floorhugging

>>3041233
Ignore him. Floorhug defenders have brain damage and are angry all the time.
>>
>>3041204
A mechanic that punishes you for winning neutral and encourages passive play more than platform fighters typically do.
>>
>>3041304
>>3041317
Is this an entirely custom mechanic for Aether? Never seen anything like this in any fighter before.
You shouldn't be punished for fighting in the fighting game
>>
>>3041329
It exists in Melee and Project M but is far less centralizing because it's harder to do; you have to press down WHEN you get hit in Melee, doing it too early does nothing for you. RoA2 brought back the mechanic but made it so you can get the effect just by holding the direction, making it trivially easy to use.

There's also a second related mechanic called Crouch Cancelling (CC) that reduces your knockback if you're already crouching when you get hit. This can be paired with floorhugging but, in Melee, you have to both be crouching before the hit and press down (most easily done on the right stick) after you get hit. In RoA2 you get the effects of both by just holding down, but CC is much less controversial than floorhugging because you HAVE to be crouching and don't get to take advantage of it if you whiff an attack. That said some people still hate CC, and I recall reading a Smashboards discussion a decade ago asking to ban tilt stick from competitive Project M because CC into UAir was considered too strong by some players.

People have been hating on floorhugging since RoA2 was in beta but Dan Fornace has stuck to his guns this entire time. Earlier in the year he added an offline/private lobby option that disables floorhugging (or disables it but keeps CC+floorhugging, etc.), and it's clear from his reactions since that he expected players to try it, realize he was right and they were wrong and become devout floorhugging supporters. This didn't happen, so last month he went on stream and defended floorhugging to anyone who would listen for TWO HOURS, calling it "clearing up misconceptions." He is willing to sink the entire company and lay off his entire staff in defense of this mechanic.
>>
>>3041383
>he expected players to try it, realize he was right and they were wrong and become devout floorhugging supporters. This didn't happen
utter fanfiction. the floorhugging explanation stream has been planned since spring of this year back when they dan made the short about orcane's new side b. he did a dev stream shortly after asking for ideas on what content they should try to make and that stream was a suggestion from fans. the gameplay modifiers were just an idea that dan had personally in reaction to mina the hollower having a similar feature. it being a "gotcha" is delusion that people who are way too invested in the floorhug debate have extrapolated from what was supposed to be a gesture to give players more freedom. if it were just "look we were right no floorhugging make game bad lololol stop bothering us now!" there wouldn't be anywhere close to the sheer brevity of options they allow you to play with, they even found a way to bring back the rivals 1 camera for fuck's sake. finally, even after they did all this, no one even fucking played it or gave a shit. the impact in concurrent players was miniscule at best, so trying to imply that people tried it and liked the game without the mechanic isn't even statistically responsible.

i don't expect everyone to keep up with every single correspondence from every facet of every corner that the devs decide to share information, but these niggas are so transparent it's almost concerning. at the very least i expect people to not make shit up for their narratives
>>
I've come to the conclusion that Olympia's back to being the worst character this patch.
>>
>>3040446
truth nuclear bomb
>>
>>3040814
up to $6.5k, which exceeded their expectation of $5k. I'd support it if the tiers were more reasonable.

>>3041204
tl;dr it's ASDI (automatic smash directional influence) down, which allows you to counter weak hits by holding down.
>>
floorhugging is example #522 of a smash clone trying to copy a melee mechanic and failing miserably
>>
roa2 has hit the bundles. I repeat, roa2 has hit the bundles.
https://www.humblebundle.com/games/indie-fighters
>>
>>3045254
How long until the free Epic Games Store giveaway? That's one of the last cash injections dead fighters get before full EoS
>>
>>3045254
>only 2000 sold
LOL?? Pretty fucking pitiful given the value.
>>
>>3047272
I'd buy it but I already have both Rivals games, Skullgirls and Lethal League Blaze.
>>
they should not have hired a gay guy to design the characters tbqh. i wonder how much revenue was lost not by pandering more.
>>
>>3066175
Long term, it was probably a cataclysmic mistake. The gay bara furry audience is slim compared to the "I'm not a furry, but" crowd. A competitive game can't survive on paypigs alone, it needs an actual audience. If they weren't so sterilized with the female designs, Dan probably wouldn't be on his hands and knees right now begging to keep his game afloat.
>>
>>3067570
>on his hands and knees
HUGGING the FLOOR
>>
>>3067570
>on his hands and knees right now
FLOORHUGGING TECH
>>
>>3067570
The thing is, the game could appeal to the bara furry crowd AND the "I'm not a furry but" crowd. Nothing is stopping the devs from keeping all their gay shit for the male skins AND doing attractive or spicy female skins
>>
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>>3073276
>Rivals 2: The Sex Update
>adds Pomme to the game
>re-modeled all the female characters/skins to be hotter
>includes new jiggle physics
Would it work?
>>
>>3073276
This is your once-per-thread reminder that this is what Absa used to look like before the fandom went to nolt.
>>
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>>3073398
Okay, but keep my wife the same. Floof jiggle phsyx would be nice though
>>
>>3073414
I don't think they could touch her, they don't want to get bumped up to an AO rating. I mean, she's NAKED, I'm shocked she's even in here.
>>
>>3073402
I don't think anybody could reasonably guess that Absa is female without being told beforehand.
>>
>>3073535
I mean my main concern is that she looks like a dipshit. She once had a modicum of sex appeal and the devs revoked that at the first excuse because they'd rather have her look like a dipshit.

I don't need T&A but is it too much to ask that they look in any way appealing? Like if you wanted to have her be more stylized, fine. But holy fuck. They just puffed up her body, destroyed all of the rhythm in her shapes, and went "yup, that's what it looks like to be more cartoony. A right purdy silhouette right there." The old designs weren't any less androgynous if that's all anyone around here cares about, but at least they had some personality.
>>
Need a 1h40m stream where Dan defends the character designs as actually being sexy
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>>3073398
I think La Reina is the one character they can't touch, since it was a fan design.
Olympia too I guess, but elranno shrunk Olympia's bust after she was made official so that creator would probably be more receptive than La Reina
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>>3074293
i doubt dan drafted in the contract that they cannot change the characters. they bought the rights
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>>3074310
Consider the PR, though. If Dan changes a character in a way the creator doesn't like (and La Reina was almost certainly made by someone with tumblr-adjacent opinions) and that creator voices displeasure, it'll rile up all the people that the current female designs are trying to appeal to and lead to controversy that Dan absolutely would not want to weather given the game's current financial state.
>>
>>3074317
i don't think they'd sex up existing skins/models simply because that's a big workload for a ship that has long since sailed. at best you'd have a new girl who is explicitly sexy, or new skins with fan service (that perhaps change the bodytype subtly, but changes that are not backported to existing skins).
even considering that, aether studios would need to be in real dire straits for them to go that route, imo. dan likes his family friendly non-yiff furry game, which of course is quite contradictory but that's dan for ya. anyway since it would be a last ditch effort, diehard fans would excuse it and swallow it like they swallow floorhug. all the fans who defend the bland designs do so because they like roa2; they always argue in favor of dan's current vision.
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it's interesting how literally NO ONE complains about floorhugging in workshop. almost as if the mechanic itself isn't a problem and the godawful kit designs/power levels in base roster are the actual culprits.
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>>3076754
Or maybe because nobody takes workshop games seriously, so nobody cares.
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are there any good workshop characters yet?
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>>3083647
Who needs meleeslop when you have sexy beasts like this one?
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>>3083667
POV you look up from hugging the floor
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>plup marries an indian woman
>immediately starts eating indian meals with his hands on stream
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>>3084413
indian pussy got me actin strange
somebody said use a spoon i said tf is that
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>>3083647
Tayir & Timsah is very polished from a gameplay perspective and even got a shoutout from Dan, wouldn't be surprised if that character got bought and made official a few years from now assuming the game doesn't die by then
A lot of Smash Bros. characters have good ports
Someone ported Hornet using 2D sprites ripped from the game

There's also a 100% AI-generated 3D Sylvanos mod that needs to be downloaded just to laugh at how bad it is. If its animations weren't ALSO done by AI it might be close to passable as a fan creation, but the animations turn the entire thing into comedy
https://www.youtube.com/watch?v=Dg33MLYqFes
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>>3073535
The hair makes her look feminine enough but yeah, when I got into the series I wasn't 100% sure she was a girl just cause she wore a no top but had a skirt thing going on.
ROA's rule's on whether or not girls wear clothes is weird.
I assumed Clairen was a guy for a minute.
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>>3084976
>ROA's rule's on whether or not girls wear clothes is weird.
I think the issue is just that a lot of the female characters came later than the male ones, coming from cultures where clothing is more common. Fleet and Ayala are from Julesvale, Clairen and Pomme are from the future where it seems everyone wears clothes, while even newer characters like Lox come from cultures where it's established people walk around in loincloths. If we met another female character from the Aetherian Forest she'd probably be a nudist like Maypul and Kragg; we just keep getting characters from areas where people wear clothes. Even the two most recent male characters fit this trend
>>
I want to eat gold Ranno's bubble
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>>3084413
I'd do the needful too if I had an Indian woman making me homemade curry

>>3083647
All the Smash characters, Hornet, Tayir / Timsah, and arguably the BoBC mascot
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Olympiafags no longer have an excuse
>>
I'm too scared to go against actual players.
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>>3090142
Unironically, play ranked mode if that's the case. If you're really bad at the game it'll calibrate you to fight other players who are really bad at the game.
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>>3090142
Just do it anyway and know that you'll be playing against zombies with hundreds of hours, so there is no possible way you could have beat them. Losing is inevitable. Let this absolve you of any negative feelings you may expect, as there was nothing you could have done.

>>3090206
>If you're really bad at the game it'll calibrate you to fight other players who are really bad at the game.
This won't happen lol everyone will destroy you. There are no noobs left on this game, it's almost discord tier.
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>>3086371
Nah, Mr. R (ranked 1 on the leaderboards) released his tier list and has Oly as second-worst.
One spot too high, imo.
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>>3096683
>Clairen as an honest mid-tier
Top MMR is playing a literally different game than mid-to-low MMR
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>>3096683
impressive
very nice
lets see plups tier list
>>
>>3090142
You and everyone else. My recommendation is to play ranked if you're gold or below, and unranked if you're platinum or above. It's relatively easy to find a platinum-level sparring partner in unranked and play multiple sets; not only is it good for learning, it's less stressful.

I also found turning off rank display in ranked to be helpful.
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>>3096876
>"Ehh, doesn't matter. I hate people who talk about balance."
>*Plays Orcane*
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>>3096683
isnt he a one trick?
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so is casual just dead now or have I been unlucky? I can't stand bo3s it's so awful
>>
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No Fire bias here!

>*Nerfs Olympia again*
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I just realized that water doesn't have any female characters.
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>>3106428
Oh man you know the numbers that matter must not be looking good when the game company starts breaking out the "x number of matches played!"
>>
>>3106444
women? wet? you're giving our gay bara character designer the ick.
>>
>>3106428
We're getting Renburn and Claiyen as the two Remix Rivals, seems like there's no chance of anything else with how hard the devs suck off Clairen and Zetterburn
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>Since the workshop beta launched, over 2,000 creations have been uploaded as creators have tinkered with characters and items.
>the workshop currently has 118 items uploaded
Where the hell are they getting this statistic
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>>3106494
likely different versions of each item
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>>3106428
>80% of every match ever played over 2 years were people grinding ranked ladder
And they wonder why they can't gain or retain players.
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>>3107463
retention problems come more from copying smash too much than from lack of casuals
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>>3107524
I agree, but the fact is that grinding ranked is one of the most miserable gaming experiences there is. And the fact that it was the only thing you could do outside of arcade mode for a year and a half really shaped how people think about the game. Yeah, NOW you can hop online for 4-player fuckfests with items and unique stages. But is anyone actually doing that? If it was in the game since day 1, maybe people would be.



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