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File: 1787676973288426.jpg (1.26 MB, 1920x1080)
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Project Zomboid is set in 1993 and was first released in 2011. This is an 18 year difference. Zomboid has been in early access for 15 years.

Previous zed: >>2866277
>>
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I think the game should prompt you if you try to do a long task while actively bleeding out or freezing to death.
>>
>>2897299
Or when there's bad smells.
>>
>>2897299
It does, though. That's what moodles are for.
Or your character bleeding everywhere and making hurt noises.
Or if you're not a drooling ape who turns off his health bar and gets confused when he gets hurt.
>>
The game is shit at telling you about your most vital statuses. Without an endurance ui cheat you would never know how long to rest before you hit full. They dont tell you what lowers damage so without a wiki you will never know if stress or pain even do anything.
>>
>>2897311
buh buh buh buh buh BUH THAT TAKES UP 2% OF MY SCREEN AAAAAAIIIIIIIIIIIE
>>
>>2897311
>It does though
>It doesn't
Lmao
>>
>>2897312
>character gets slow
>health panel shows strained status effect
>moodles have descriptions to inform you about the status they're trying to communicate with you about, such as how tired you are
>WUH? BUH? HUH? HOW WAS I SUPPOSED TO KNOW?
>>
>>2897317
It does, though. Just stop turning all the useful ui elements off, retard. Or keep dying I guess
>>
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>>2897299
>needing the handholding equivalent of boomers first time using a computer
>>
>>2897322
That is not at all a replacement for the meta knowledge that the only things you need to dodge are fighting and fatigue. Outside of combat I play this game on autopilot there's not much going on.
>>
>>2897327
>Don't turn off the UI elements that are off by default!
>>
>>2897272
>have friends that autistically play this game
>they keep begging me to play
>every time I watch them play, it's the most tedious shit I've ever seen with 0 fun.
>mind you, I don't mind tedious shit when it's balanced. I really enjoy mindless shit like VoTV.
>I finally install and join and they give me some gear
>within only ~4 game hours or whatever the fuck, character already has like 4-5 ailments
>character also gets a cold immediately (???)
>swing a hatchet at a zombie within arms reach
>zombie is 1px far enough that the hatchet doesn't register, but the animation shows it clearly swinging through the head
>but the zombie closes the distance in .01 seconds and bites me, stun locking my character so I can't just simply step backwards

this game is fucking retarded
>>
>>2897339
The funniest thing is that all your issues are complete nonissues once you've played the game enough.
Except that's the issue, the game is fucking retarded because it appears hyper difficult and complex while actually being shallow as a fucking puddle and easy as shit.
>>
>>2897316
>>2897322
>>2897311
Again, just stop replying. He's pretending to be retarded on purpose.
>>
>>2897344
>it appears hyper difficult and complex while actually being shallow as a fucking puddle and easy as shit
I really dont feel like studying the bullshit meta some autist cooked up when the core gameplay loop feels like a shitty New Grounds flash game from 2010

when does the fun begin? is the satisfaction literally just persisting the broken ass mechanics? like some sort of stocholm syndrome?
>>
>>2897357
>when does the fun begin?
Oh, it doesn't lmao. The game is tedious as hell.
The most fun you'll have is smashing zombies with the pretty-shitty combat system (guns are sort of fun too), and generally most of the fun you'll have is when you talk to your IRL buddies in Co-Op. Except that talking to buddies IRL is fun in the first place so why water it down with Zomboid?
>>
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>This game that takes 100 hours just to grow a single carrot?
>Yeah, you need to be locked in watching your health bar at all times or else this is how you died!
>>
>>2897361
No no no, it's not 100 hours to grow a single carrot.
It's 120 hours to grow a bundle of carrots dependent on your farming level and how well you cared for the carrots over that many hours.
>>
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>>2897357
>the core gameplay loop feels like a shitty New Grounds flash game from 2010
I've been playing dead zone revive and was reminded it has better art, animations and combat than zomboid despite being a browser game from 2012
>>
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>its the visual health indication retard again
Whats the matter anon, died again? Well this is how you do
>>
How many copies has this game sold? 10 million? More? Most of the time the real number of purchases is at least 10x the number if steam reviews.
>>
this game is so fucking boring, only retards with a shit pc from 2009 are playing this garbage to roleplay because their pc can't handle gta5
>>
>>2897408
At least 13 million by estimations.
>>
>dismantle sand barricade
>loot 3 sandbags
>Put down 9 sand tiles
>Put 1 sand in each bag
>Set up sand barricade
>Dismantle sand barricade
Infinite sand in b42 stable has never been easier.
>>
>>2897357
>studying the bullshit meta
There is no meta. Just learn how to control your character properly and kill every fucking zombie in sight. Then you can craft.
I'm guessing you stood there like a retard and let the zombie bite.
Also your friends sound retarded too. The worst way to get someone into a game is to just give the new player a bunch of shit so he doesn't need to actually engage with the game.
>>
>>2897393
People who play with the health window always open look like this.
>>
zombie games with sexy zombies i can capture?
>>
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>>2897453
Poors wont survive
>>
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>>2897459
seconding
>>
>>2897505
Ekron was next on my list
I want to loot the welding factory and metal workshop too
>>
>>2897449
>There is no meta
There absolutely is, and it makes the game comically easy.
>>
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>>2893436
i almost cleared out another layer around the rich neighborhood. my hope is that when the chopper comes I can just hide in a rich person's house and no zombies will come by, similar to the police. managed to make a tarp sling bag but it's not much better than sheet one. I also have materials to make a can reinforced bat, but they're scattered around everywhere, so a crowbar does fine for now. i also found a survivor home with canned food and guns so that's nice. at some point i'll need to pick a nice house to call a home and gather all this loot.
>>
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>>2897330
>>2897311
>>2897316
>>2897351
Yeah, my screen looks like this most of the time and I'm fine with it.
>>
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>she died because of a skill issue
>so she needs to argue with anons for hours about it
>>
https://steamcommunity.com/sharedfiles/filedetails/?id=3785397275
has anyone tried the Extraction Mode mod? makes the game like tarkov, you have a permanent off-map hideout, adds quests, and you can barter/trade with contacts
>>
>>2897714
>She
Tranime posting?
>>
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>>2897719
we're all sisters here
>>
>>2897339
For me the fun comes from finding a good spot, not having to fight zombies since the fighting is kinda lame, and being able to base build, then you go on a supply run and it feels shitty because there's so many zombies and if you so much as stub your toe you need to use a lot of resources just to keep yourself safe and alive. Even if you have respawns turned off to realistically try to have a situation where you can clear an area of zombies the game is sorta programmed to try to relocate zombies from one area to another if there's a spot that's been empty for too long. So sometimes you'll be chilling somewhere and then suddenly like 20 will roll in.

But I got sorta this fuck off base going that's kinda nice. It's just that's all there is to it. Find a base, start loading it up, and sitting around, or working out
>>
>>2897716
>modders can do this
>the actual devs can't even make a coherent crafting UI
>>
>>2897725
Slay queen!
>>
>>2897681
It's been a while since I've played but the longest was always getting on rosewood, trying to find a car, bailing past the gastation onto the street that leaves the town going left (from game perspective) until you get to the first or second right, which is like a small effeciency house and then a country house at the end of it with a nice piece of farming land in the backyard. me and my friends always chop trees and build wood walls around it, and work on a third shack while looting the grocery store and gas station to fill up our house, getting a generator and living there. just doing runs to fill up with gas, get more cars or materials to build up.

Good times...
>>
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>>2897514
Welding 3 + 9 welding rods acquired
>>
Anyone know any good NPC mods that you can recruit too? I kinda like the idea of like...Spawning into a game where there's people still alive, screaming, shooting, running around. It makes things feel like chaos.
>>
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>>2897791
>I never found the crates/counter magazine
Guess I'm going back to looting houses in Rosewood
This game plays a lot differently when you have sprinters enabled
>>
>>2897577
Then don't use it.
>>
>>2897577
Regardless, the anon who missed his swing and got bit doesn't need to know the meta. He needs to know how to move backwards while swinging. It's just basic controls.
He strikes me as the type of person who tries nothing and then complains nothing works.
>>
>>2897992
Way too many people are just uber retarded at vidya. It reminds me of how countless youtubers/streamers spend HOURS in Don't Starve without opening up the controls once or thinking to themselves "damn using the mouse to attack or pick up stuff constantly is horrible, isn't there a key to do that without having to precisely aim?".
>>
>>2897339


Tiny bit of advice, just walk backwards and swimb. But sometimes you don't even need to walk backwards, if you have a fence just walk over it. You just wait for them to lunge over it and face plant and then stomp their head every single time. No fuss...

Even better if like 5 are chasing you and they all face plant walk on top of them, now you're standing on them and genuinely they cannot get up, it's actually a cool little thing... Then you stomp their heads ez pz. Stomping is better than using your weapon...Mostly, unless you have a REALLY good weapon.
>>
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>>2897359
>Oh, it doesn't lmao. The game is tedious as hell.
thank you for admitting it. most wont on the normie web.

>Except that talking to buddies IRL is fun in the first place so why water it down with Zomboid?
amen.

>>2897391
that's an insanely nice art style albeit being an infinitely smaller scope of a game. Zomboid feels extremely bland in comparison.

>>2897449
>I'm guessing you stood there like a retard and let the zombie bite.
No? Why do people write shit that assumes I've never played video games before?

>Also your friends sound retarded too. The worst way to get someone into a game is to just give the new player a bunch of shit so he doesn't need to actually engage with the game.
If you had a friend you really enjoyed playing with but who had zero interest in grinding your shitty game. It's a viable method. I need to see what I'm working towards before I feel like dedicated hours of my life grinding.

>>2897726
your description sounds fun and genuinely interesting, but the actual gameplay loop itself is such a genuine slog that I can't find myself enjoying it. I really wish I did though.

>>2897992
> He needs to know how to move backwards while swinging.
why do you assume I wasn't? this is so hilarious. the zomboids have bullshit magnetism like most every other zombie game. except this game is supposed to be the "muh realism" experience.

>He strikes me as the type of person who tries nothing and then complains nothing works.
how much longer do you propose I play this dogshit game?

>>2898001
many vidya are designed retardedly. When you've consumed so many AAA products that are specifically tailored for mass appeal (both to benefit and detriment), going to an indie product feels like shoveling gravel. It reminds me of Mr. Beast talking about how he didn't realize that "package engineer" was an actual job/consideration when his chocolate bars fell off store shelves and shattered. UI/UX is as integral to the game as the actual combat.
>>
>>2898029
>You just wait for them to lunge over it and face plant and then stomp their head every single time. No fuss...
Anon hasnt been lunged at by the falling over object zombie (or has good timing to dodge the window it activates on) but yeah fuck doing this in sneakers bro
>>
>>2898070
skill issue
>>
whats a good way to set up a secure entrance to my base?
>>
>>2898119
You dont really need to unless you use horde mods or have respawn on (maybe?). Default Apocalypse has respawn off now. Once you clear surrounding zombies that area is pretty much safe
that said, had a wandering zombie shit me up in the kitchen one night, i left the door open and was listening to pearl jam
High fences cant be beat for security, dont even need a gate just lose los round the corner and head to base
>>
>>2898078
>Anon hasn't been lunged at
I'm aware of the lunge but that's why you just stand a little extra back and then just walk forward lol. I guess I should add STAND FAR ENOUGH AWAY lol...

But it's worked for me so goddamn well in the past. You usually just have to stand around a laying zombies distance and a little extra change. Then you just mosey on up since it cancels out their get up or you force cancel their get up with a hit. From there you just play whack a mole and bonk.

>>2898070
Yeah the hard part is starting the game (lol) and then running out to the house I always go to. Or if you wanna be a tryhard meta gamer, just do a run that is strictly for scouting, die, and spend your next playthrough going to the place you decided on and trying to make it work.
>>
>>2898070
>the zomboids have bullshit magnetism like most every other zombie game
This actually pisses me off a bit.
Zombies chase you with visible slowness, then suddenly, magically despite already wanting to eat your ass, they speed up and magnetize to you.
Fucking bullshit, just make their usual movement faster or make their 'attack lunge' a short range burst of speed that wears off. None of this 'lol 1.5x speed forever!!!!' bullshit.
>>
>>2898266
Skill issue. That closing in speed j crease with thr romero arms out is HUGE to your advatnage when facing mutliple zombies, figure the distance to activate it so you can draw 1 zombie close at a time
zombie speed also varies btw and is all tweakable in settings, you can play with slow shamblers only if you want but you better increase pop if you dont wanna be OP
>>
>>2898273
I'm, not saying it's difficult, I am saying it clashes with the rest of the game and the vision of 'realism'.
>>
>>2898070
>>2898266
Yeah it IS annoying that the zombies shamble, but then when they decide to go "BLEEEHH" mode, they stick their arms out and suddenly their movement speed is fast. Or the issue with sprinters is that they're perfectly stationary, and then when they decide to chase you, they turn around and sprint on a dime without a wind up

>>2898273
I was about to post a little what this anon said, it does sometimes help though because if several zombies are chasing you and one decides they want to speed boost up at you, you get a chance to wack on, and if it's a good hit, kill it outright, or give you time to hit and then stomp before getting distance again.

But also use stuff that makes them fall over, seriously anything that can give you a window for a one shot is great. Anything that funnels them
>>
>>2897462
>needing two monitors for one game
not the argument you think it is
>>
>>2898297
That is pure fluff. You dont need to look at 90% of those bars at all times. The anon who needs more indication hes dying needs to add powdered red mist visual effects or something
>>
File: zomb.png (81 KB, 679x226)
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Keep your copies of HottieZ, my guy found everything he needs.
>>
>>2897462
KEK as if zomboid is so fucking deep you need all that bullshit.
>>
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>>2897707
>being dishonest again
>>
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desu if I see someone modding tons of bars and ui elements on their screen I get the ick on eck
>>
>>2898743
This, plus there is 0 need to keep that window open constantly. You can press H to open or close it instantly, and whenever you get injured it's incredibly obvious with multiple signs of it outside of this window.
>>
>>2898327
>guys am i cold? idk... my screen keeps shaking... guys?
>>
>>2898768
Ugh that is so gross! I'm so glad we get a little text in our health window that says "cold" instead of whatever... THAT is.
>>
why kind of fruity ass kentucky honkeys call themselves the "tea boys"?
>>
>>2898808
Me. I'm a Tea Boy.
>>
can i turn off plant growing seasons in debug? i have a comfy save but i forgot to turn it off; i probably won't interact with it but i would like at least the possibility of growing some shit.
>>
I'm a noob but it feels like a very different game if I turn off infection mortality. If you turn the game into a war of attrition rather than an instagib simulator then it fundamentally changes how you play the game and the tension you feel. I think I'll just play with saliva only, so the chance of death is always present, however small it is. But then playing with sprinters or door opening zombies just feels awful because you know you'll just eventually get killed by one of them due to bad luck. I'm open to ideas though.
>>
this house is comfy except for... whatever the fuck this is. jesus. can i ignore it? it will annoy me forever.
>>
>>2898907
nope, this house is cursed. FUCK. this is a great house too. fuck yooooou turtleneck guy.
>>
File: file.png (192 KB, 976x988)
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not extremely useful information, but the same way you can reinforce baseball bats/short bats with tin cans you can do it with wooden handles/rods (and also tree branches)
this means you can make some ok makeshiftt weapons while you grind crafting for better weapons or you cant find any better weapons
>>
>>2898892
They Knew
2 week turning time
>>
>>2898907
Thought your character had big huge titties at first or something but I see it was just your backpack. Fuck you.
>>
>>2898892
That's why you play with Everyone Is Infected and also No Mortality, enjoy the fever.
>>
>>2898885
Yes
>>
>>2899247
>ooga booga big tittays
simpleton
>>
this zombie appears to be trapped in the silo...
hand crafted
>>
>>2899489
I've walked into a kitchen and seen a zombie clipped into the sink probably ten times
>>
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>>2899489
whatever the fuck they did with spawn gen on stable release, it results in a lot of zombies getting stuck on random props and trees
same thing happened to me on these props and a few trees
>>
>>2899364
If liking big boobs makes me a simpleton then just call me Mr. Slow Learner.
>>
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we almost achieved rye
>>
>>2899663
i could barley care. you oat to work harder.
>>
>>2899690
NTA but thanks, I'll millet over.
>>
>>2898277
>the vision of 'realism'.
you can ignore that. that's just marketing.
>>
>>2898277
>it clashes with the rest of the game
No, actually, retarded javajank griefing you is quite in line with the rest of the game
>>
>necroa + week 1
>i forgot to turn of spawning with a gf
>sometimes she uses the infected dialogue tree because of jank
Infected wife countdown simulator
>>
>>2899489
It's before the glowup update tho. It was always there in this specific building in unstable.
>>
>no early game
>no mid game
>no end game
>>
>>2900287
>no updates
>no updates
>no updates
>>
>>2900287
>>2900298
>final destination
>>
>>2900298
>zombie deletion bug
>zombie duplication bug
>no gay porn mags bug
oh wait nvm that was instantly fixed
>>
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How do I get these little bastards to lay eggs?
They've been here for 2 weeks and not one egg so far, they're all healthy
>>
>>2900660
Idk, mine lay eggus just fine. Maybe the season is wrong, or they're not safe and bothered by foxes and zombos?
>>
>>2898070
>the actual gameplay loop
What do you think the gameplay loop is?
>>
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the collection grows
missing reloading, long blade, blacksmithing, knapping, pottery agricultur
>>
Is there a way to remove the item limits on each tile? I want to stack 1000 wood charcoal in a single spot.
>>
what's the best source of scrap metal?
car wrecks?
>>
>>2901174
Yeah. It's great if you have the sandbox setting turned on for congested highways.
>>
>>2900660
They only lay eggs in during spring, says the wiki
>>
>>2901342
Only in spring? Our IRL chickens lay fucking year round lmao.
>>
its up
https://steamcommunity.com/sharedfiles/filedetails/?id=3794207681
>>
>>2900768
>launch game
>encounter issue or contrivance
>close game
>install mod
>launch game
etc. etc.
>>
>>2900768
>What do you think the gameplay loop is?
Loot with a step-van three times and have more shit than I'll ever actually use before I die.
Then spend all day grinding crafting skills for items that I won't use before I die.
Shove everything into crates and have no idea where anything is because we can't label crates for some fucking reason.
Die before 10% of my items are used up.
>>
>>2900863
>Is there a way to remove the item limits on each tile?
There is a mod for it. https://steamcommunity.com/sharedfiles/filedetails/?id=3457064550

>>2901375
Great, yet another thing that modders have fixed instead of TIS.
>>
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I like my booze shelves
>>
>>2901420
>yet another thing that modders have fixed instead of TIS
quality control concerns, 1000-man QA team said there wasn't a prooblem, mental health vacation, stolen laptop, buy our merch
>>
>>2901451
I'd rather buy 1,000 copies of Tynan's book.
>>
>>2901342
Lemmy said chickens only lay eggs in spring.
>>
>>2901342
>They only lay eggs in during spring

that's not how that works irl
>>
>>2901547
they're called spring chickens anon
>>
>>2901547
Realism is only a factor in Lemmy's decision making if it hurts the player in some way
>>
something with my main menu music player mod is up and every launch of the game is to 2unlimited's No Limit
>>
>>2900863
That would create a black hole. You don't want that.
>>
>>2901368
That's TOO MANY eggs. Pls understand.
There's a farm in echo creek that had like, 160 eggs on Apocalypse + a bunch of chickens and coops prefabbed. It's why I think its basically the perfect starting zone, along with low zombie pop and the nearby gas station, spiff and go, and trailerpark. If you get lucky zone stories will spawn a police checkpoint so you can get some guns and ammo.
>>
>>2901586
I see stupid fucking posts by people saying how they've harvested a gorillion sunflowers to have years worth of food.
For what fucking purpose? 99.9% of runs last less than a year, there's still no proven 10 year runs, the game gets boring a month in, let alone 12.
>>
>>2901594
theres only one singular guy thats shockingly close to 10 years and its for a rat race challenge in unstable b42
you want to be on that list? you gotta stream it.
>>
>>2901626
Unless it's all recorded without any edits, and with checksum proof of no mods/bullshit/sandbox, it's worthless.
>>
>>2901594
Fortifying your base is equally pointless, but at least it adds to the feng shui.
>>
>>2901670
That's another stupid thing in a lot of posts
Huge walls all over the place, multiple levels of base
Yeah congrats numbskulls zombies love smacking any player built shit they walk up upon, and extra levels to your base is just asking for fall damage deaths.
>>
>>2901375
>>2901420
>another thing that modders have fixed
but they didn't fix anything, it's just a dumb graphical tile adjustment. everyone except sub-100 hour players knows sheet block all light/visual regardless of what it looks like on the tile.
if TIS wasted time on stuff like this we'd get an update every 6 months and we'd still be in B39.
>>
my mod to turn off the epilepsy warning was fucking removed
>>
>>2901449
>>
Why can't someone steal all the good ideas from this game and just make a good game that works and makes sense and is fun?
>>
Holy shit, they need to reduce the weight of logs and wood by at least 75%. There is no fun spending a whole day walking logs back and forth to your base.
>>
>>2901690
Game companies are run by a boardroom that says "zombies are so 2004"
>>
>>2901690
no one wants to make this game all over again, and the code is too spaghettified to steal.
>>
>>2901692
Bring rope (4 stack bundles weigh a lot less) and a van.
Shove as many bundles into the back as you can, that should last you a decent while.
>>
>>2901690
it's not that simple. zomboid was a flash in the pan. You can't just recreate it so easily. The entire concept of a roguelite long term zombie survival game should not realistically have as many players as it does. A large part of the games success is multiplayer which is also a reason developement is so slow. If this was a single player only game it would have gotten much farther along with developement.
>>
>>2901688
If the devs had any soul they would reference actual natural disasters that occured in kentucky during the time period and implement them into the game.
But they don't have any soul. The only thing they'll implement are animals that shit themselves to death when you look away, zombies that vanish when you look away, and bushes made of razor wire.
>>
>>2901690
AAA devs don't do zombies anymore (they prefer generic soulslike hack and slash games with lite-fantasy settings)
And indies are busy making sidescroller pixel art games about depression.
TIS struck gold in a septic tank and kept on going with it. The iterative process is slow but does result in interesting games.
The issue is that compare it to Dwarf Fortress, another iterative game.
One has creatures simulated down to their fucking motor-nerves and kidneys.
The other has human beings willingly jump off staircases because they felt like a jog.
>>
>>2901680
retard
>>
>>2901726
dying to a tornado would suck, but it would be cool if there was a REALLY bad storm that will destroy all the windows and stuff, and wreck your base if you dont barricade and hunker down.
come out to a huge mess and zombies completely fucking obliterated.
>>
>>2901740
>>
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>>2901742
Do you even read the AIslop you post, it only listed three after 2010.
Fucking meat proxies, I swear to god.
>>
>vault onto some 2nd floor stairs
>fall through
>also fall through 1st floor stairs
>land on thin air like 5 feet above the ground
>then fall again
>full health to very severe damage
ok thanks
>>
>>2901747
You've been marked for termination.
>>
>>2901751
Stay away from stairs.
99.9% of the time there are stairs, you don't need whatever is up there.
Only use the stairs that are confined within walls so you can't autovault.
>>
>>2901747
i guess that's why there is no natural disaster in the game huh rakesh
you are brown
>>
>>2901762
just use Walk To dumdum
>>
>>2901769
Sure, then I have to use the fucking context menu of all things for what should be normal player control lmao.
>>
>>2901594
Yeah, but that's what I'm saying. There's no point in farming chickens as opposed to getting a generator to power the industrial freezer and fridge after power goes out and storing the gorillion eggs there for food.
>>
>why are you playing the game?
>STOP HAVING FUN
and he calls lemmy (who doesnt work on the game anymore) a spiteful mutant
>>
>>2901774
I like fishing for calories personally.
And using foraging for low calorie foods to keep the hunger moodle away.
>>
>>2901778
Lemmy is still the boss, he's just put a middleman under him.
>>
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guys is this really an isometric game?
>>
>>2901594
Don't sit in your base for a year. Go exploring. Find interesting places to build. Modify the settings so food is rarer, or start in the middle of winter.
It's a sandbox. Use it.
>>
>>2901594
imagine eating sunflower seeds for a year. i get tired of that shit after about 2 minutes. eventually it just feels like eating paste.
>>
>>2901667
that's fine anyway, we're not part of their club.
>>
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Do I keep this, or try for 12? What's the meta?
>>
>>2901839
>9 inch micropeen
It's over, you'll just get cucked by some fat ugly bastard who steals your zombie gf
>>
>>2901725
>If this was a single player only game it would have gotten much farther along with developement.
It didn't get all that far in the decade before third party multiplayer drove them to implement it themselves. And while you could make the argument that implementing new things to be compatible with multiplayer adds work to them, what they've done since adding multiplayer support isn't any better than what they had done before. Multiplayer gave the game a second flash in the pan but it had long languished from its original flash in the pan. I snatched a pirated copy from Bitgamer when it was the new hotness and that site's refugees went to GazelleGames thirteen years ago.

>You can't just recreate it so easily
There is nothing better to give life to a new thing than fans of a disappointment looking for something that realizes its potential.
This isn't comparable to making a WoW-killer that needs an outrageous amount of bespoke world design and writing. Or to making a Sims competitor that needs an outrageous amount of interactions and corresponding animations. And yet both of those examples have had loads of attempts. A competent programmer and designer is all that is needed for PZ done right.
>>
>zombie breaks window
>doors to the house are locked
>try 3 other windows
>all jam
>give up and climb through broken window with leather gloves and leather jacket on
>still scratched
>>
>>2901765
maximum projection
>>
>>
>>2901876
I want a mod to grind fitness and strength with nude yoga. In the middle of the road in defiance of the civilization that has fallen.
>>
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>>2901742
You aren't even asking the right question retard
>>
Overweight
Slow metabolism
---minimum carb intake
---minimum fat intake
++++1000 protein
++++3500 kcal stew every 7 days

Yep, its hibernating time
>>
>>2901863
Right click while holding something > remove glass
>>
>>2901928
thanks, good to know I'm just retarded
>>
Zomboid is in desperate need of a Palworld to humble it. Except unlike Pokemon, Zomboid is small enough to fail.
Cmon asians. Do your thing.
>>
>>2901954
i wonder if the chinese can play this game. it's like a peek into americana from the past.
>>
>>2901979
Do u not see the thousands of chinkslop cn tl's of mods on the steam workshop
>>
>>2902029
you are aware there are chinese people in america, right? and the tend to be young and gamers and savvy enough to mod.
>>
Day 1, how's the fit looking?
>>
>>2901725
>The entire concept of a roguelite long term zombie survival game should not realistically have as many players as it does
Why not?
>>
>>2902053
>chinese americans would make project zomboid mods in chinese
>>
i turn off zombie lunge because that is just anti-fun shit
if i'm going to fence fight because there are like 200 zombies and i don't want to die to stupid bullshit, i am going to do it.
>>
What do I use to de/recompile the game files if I would prefer not to run the pop fix via zombiebuddy? I have used recaf to edit a minecraft mod.
>>
it's so fucking cold outside...
I regret wearing so little
>>
>>2902180
is this whore aware of the concept of covering her exposed body?
>>
>>2902206
don't need to when you never get hit :)
>>
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god it is SO fucking satisfying to make your first can reinforced long blunt weapon after using wrenches and shit for a solid week.

>>2902211
so you don't get cold, woman. jesus. girls really are cutest when they're retarded...
>>
>>2902211
Ah yes, simply dodge the cold.
>>
>>2902206
Are any?
>>
>>2902214
yes lol just parry the cold
>>
>>2902217
It's like falling, just parry the ground.
>>
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>>2897681
After 7 days I finally looped around and got back to where I basically started. So now I think I'll pick a house in the rich zone to call my home and gather all of my loot there, hopefully that's enough space for the chopper to not kill me.
However, as I completed my loop I found some pigs getting harassed by a horde of zombies! I saved them, but they were out of water for who knows how long! There has been no rain, and their trough was empty so I filled it up 20,000 ml. And then realized that it's my lot in life to care for these piggy wiggies. Water will be simple to come by but I'll need to find a good source of food for them too.
>>
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>>2902284
Me and my piggy wiggies for reference
>>
>>2902296
Do Kentuckians really just have pig pens in their backyards.
>>
>>2902296
raising animals used to be very common yes
though i have only known people who reared chickens.
>>
>>2897272
>that pic
the aura on this guy...
>>
>>2902321
Yes
But what they don't have at home are guns and cigarettes
>>
friendly reminder to turn off lungers until the targeting system is fixed
>>
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why are we still here?
>>
>>2902139
Yeah literally any java editor will do. Remember you just need to access the code and are then removing the new entry so its quite simple
>>
>>2902139
>What do I use to de/recompile the game files if I would prefer not to run the pop fix via zombiebuddy? I have used recaf to edit a minecraft mod.
Literally just recaf, you'll probably have to unfuck some of the decompiled code since it occasionally fucks up the variable type assignment, but it works.
>>
>>2902685
the real reason to turn off lunging is because it's stupid shit aimed to preventing an exploitable method of fighting. it's part of a pattern with TIS: find something fun and emergent, and then nerf it. they love to nerf fun.
if zombies can shamble around and i can make them trip on a fence, making it easier to kill them, i'm going to do that. and i am going to turn off the lunging because it makes zero sense a zombie that can barely move is going to crawl forward like some kind of Green Beret and STAGGER me from a prone position.
>>
>>2902692
trying to eek some fun out of a game made by incompetent eurocucks
>>
>>2901890
that's the type of shit i would do if it was the apocalypse
>>
>>2902916
wait what do you think an apocalypse would look like
you would NOT be constantly fighting zombies all 24h of the day all 365 days of the week
>>
>>2902916
>start doing nude yoga
>unbeknownst to you, there are other survivors
>they see your crazy nude ass doing the Crab on Fifth and Park and decide it would just be easier to shoot you then figure out whether you can be trusted
>>
>>2902213
yeah carving, cans and nails for baseball bats is my entire focus week 1.
>>
>>2902919
bro i'd be looting houses and stumble upon some lotion and just rub one out real quick to some photos on the wall
>>
>>2902984
>And the photos were "2 men kissing"
>>
Where's the server with whores I can have sex with?
>>
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>>2901578
Better than creating a chess board
>>
>>2903009
Kinda crazy how you just craft charcoal instantly with no need to "cook" it at all.
>>
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RIP
Got bit while connecting a generator to a gas station
>>
>>2903067
RIP. continuing or new world?
>>
>>2903092
New world
>>
>>2903132
I have a character i kinda want to die. I miss the first 10 comfy days watching life and living and the news broadcasts. Even did a risky loot run with the intent to die but it paid off ffs
>>
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I crafted it
>>
>>2903251
>Dragonslayer
>Weight 2.0
Is it made out of foam?
>>
149.102.156.205 (PVE)
port =35700

Armed Zeds, some zombies are able to shoot you. Added cats and dogs. Zombie tripping added.

Jumbo Tree Indoor Fix
Bicycle!
B42FasterActions
Carry Visible Items In Hands
Stay Awake Longer + MP Fast Sleep
New Music + Apocalypse Beats: Time-Period Accurate Music B42
NicksRideableElevators
Immersive Suicide
Vanilla Firearms Expansion
VanillaFoodsExpanded
Vanilla Vehicles Animated
Spongie's Clothing + Spongie's Hair
Climb Ladders
Spongie's Clothing
Frockin Splendor! Vol.2 + Vol.5
Frockin Wiseguys!
PZK VLC (Vanilla look-like car pack)
Big Degen's Dakimakura Emporium!
Companion Cats and Dogs
TrippingZombies
ProjectSummerCar
VehicleRepairOverhaul + Salvage
LGExtendedPlumbing
>>
>>2903251
zased
>>
>>2903266
Alright, this I will join. Good shit!
Does it have any sprinters?
>>
>>2903266
Add these.
https://steamcommunity.com/sharedfiles/filedetails/?id=3549089083
https://steamcommunity.com/sharedfiles/filedetails/?id=3784734412
https://steamcommunity.com/sharedfiles/filedetails/?id=3745630569
https://steamcommunity.com/sharedfiles/filedetails/?id=3783094058
https://steamcommunity.com/sharedfiles/filedetails/?id=3699078561
https://steamcommunity.com/sharedfiles/filedetails/?id=3434453893
https://steamcommunity.com/sharedfiles/filedetails/?id=3774898489
https://steamcommunity.com/sharedfiles/filedetails/?id=3404348394
>>
>cheats
>>
>>2903455
We call it quality of life here, blood.
>>
new meta knowledge, armor is good
>>
>>2903522
You'll trigger the schizo
>>
>>2903525
indeed. Imagine listening to muh discomfort moodlet
>>
I genuinely have no idea. Is it impossible to open the trunk to a car without a key? Like step vans or trucks.
>>
>>2903585
You should be able to from inside the car. When you're sitting at the drivers seat you should see a button you can press to unlock it
>>
woo boy. The lousville distillery offices are loaded in skillbooks
>>
>>2903585
Yes if the trunk is locked as well. Download animated vehicles btw because seeing the doors open is helpful anyway
>>
>>2903600
i don't like how the ki5 ones leave the trunk open on screen because i get scared stuff is going to fall out and I don't like driving with it like that.
>>
>>2903605
So close it anon?
>>
>Enchanced Health Rework adds harvesting spiderwebs and honey out of the trees to make medicine
>it also make wilderness survival bit easier because honey is a pretty good food source
Nice, i like when mods are like that and arent some stuck up faggoty tryhard obssesed with muh balance.
>>
>>2903428
Yes

>>2903451
Just wash yourself?
I haven't taken a good look at the dudeweed mod yet, maybe if it's balanced and configurable enough
I think vanilla outfits expanded conflicted with spongies? Tools of trade, sure.
Lengthy discussion, sounds fun i guess.
Not sure about the poses and I dont want a 235mb hairstyle mod that updates all the time. The make-up QOL mod is fine too.
>>
Is an alcoholic character viable? Like aim for always being at least tipsy. In general with the amount of booze available but also getting some starting booze before you can hit a liquor store. Or maybe the start of the run is fighting to the liquor store to get that first drink.
>>
>>2903675
When you wash yourself it takes 2 seconds and then you have another brown shit-stain on yourself RIGHT after washing, it's stupid.
>>
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>>2903712
A trait would be good for this
Im sober irl so its somewhat refreshing to give my character a beer after a tough time
Post yer bevs
>>
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I think I discovered an infinite food bug. Sweet potatoes don't seem to rot at all. They only go stale. You can put them into a bowl for salad and they become fresh and give happiness. I harvested these sweet potatoes 8 months ago and can still eat them. You won't gain weight is the only issue.
>>
>totally ruin my leather gloves searching for med plants in the EHR minigame
Fucking hell its like sticking your hand in a razorwire..
>>
>>2891892
So the mace is the best weapon in the game?
>>
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>sorry this car that clearly crashed into another car in the same condition isn't wrecked lol can't weld it :^)
really
>>
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I found a ducky in the forest...
>>
>>2903970
No, snow shovel
>>
>>2903797
I think they just last very long.
>>
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holy SHIT a cup of coffee restores so much fatigue
>>
I wish there was an option to disable visible clothing patches without disabling blood and grime.
>>
how the fuck do you even get started with blacksmithing or masonry
>>
>Rosewood Fire Station is a designated "dark site" for Blackout Predators to sleep during the day
I see what you did there lol.
>>
>>2904307
masonry get a stone club and chisel and break large stones into small stones
blacksmithing make a primitive forge and primitive kiln, and do some early level recipes
>>
>>2903662
>it also make wilderness survival bit easier because honey is a pretty good food source
making easy things even easier? who cares
surviving in the wild is piece of cake
the problem is if you want to gain weight (thats why i always take overweight trait, gives lots of time to learn how to make a rod and grind fishing)
>>
>>2904307
Masonry you start at level 1 in the character screen to save your sanity. Otherwise you have to run around breaking large rocks with a maul or sledgehammer. Just do level 1 masonry, after that you gather stones and turn them into bricks all the way to level 10.

Blacksmith is tedious. forge anything until you get to level 4 then forge hand scythes all the way until level 10.
>>
thank you zomboid, very cool
now I crash every time I load this zone to something
>>
>>2904382
I hard crash in the forest all the time. The game is spaghetti code dogshit with novice developers.
>>
>>2902296
You shouldn't name them...
>>
>>2904382
>close a gate
>1/10 chance of error 1 crash
>>
>>2904382
close the doors!
>>
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>>2904382
My character is bricked.
>>
>>2904382
>>2904412
Stable build tho.
>>
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1.09 MB PNG
https://www.youtube.com/watch?v=BtG5MRIhpMY
>>
>>2904382
I feel for ya.
Undead wildlife crashing the game was the reason i had to abandon my latest save that i spent like 15hrs on.
>>
https://www.youtube.com/watch?v=2vq4VWc5Z2s
>they didn't link wound infection to sickness and that's why would infection does literally nothing
Spaghetti code LMAO
>>
>>2904307
research every piece of metal based tool/object (forks, knifes, hammers, nails)
if you dont have a primitive furnace, fucking build it already
>with lots of iron/steel bars you can easily get level 1
>on level 1, if you researched nails you can make lots of nails (if you have access to wires or have the recipe to make wires from broken fishing nets, even better)
>on level 1 you can make small knifes from kitchen knife blades and pieces of iron bar (best xp recipe from level 1)
>on level 3 you can make long simple metal blade (the best recipe for level 3)
>on level 4 you can do what >>2904381 anon said (hand scythes are the best level 4 recipe if you only have primitive forge)

if you have access to simple or advanced forge, dont do hand scythes
do cups instead
>smith small steel sheet
>smith cup with small sheet
>smelt cup
>use the smelted results to make small sheet
>loop
the small sheet to cup costs 4 charcoals per loop, but gives the second best xp gains to coal usage ratio (the first one is not really worth because takes too much time, sawing golden jewelry then making gold sheets -> cups)
>>
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oh well time for a progress report
working on welding and mechanics
found a cool bread bag
>>
>figured id play bites only
>almost 2 months in
>canned baseball bat misses at point blank, shove misses at point blank
>bitesfx.mp3
I just can't do it anymore. I don't think Journal is a good solution either.
This game has so many leaps in logic, I just can't into the basic premise. The greatest mistake they made was having it be a 1HK0 death system. Making scratches/lacerations having a chance is completely fucked too. This is the design of a game that's meant to be played in much shorter sessions than how zomboid works now.
Infection off. The player is a Carrier. You have to die from zombies or wounds which is still very likely but never feels cheap (except for fence grabbers). Fuck the balance is so retarded.
>>
I see recommendations to increase the memory allocation with mods up from the default 3gb. Is there additional overhead aside from that? Because this shit is reserving about 10gb on world load both with default memory setting and start 3g/max 6g, and vanilla except a recompiled java mod for the despawn fix.
>>
>>2904541
B42 melee targeting is worse than B41
>>
>>2904541
just cheat or use the they knew mod
you dont even need to make it bites only
there is more to the game than just dying over and over
>>
>>2904559
You know how it is... I did want to eventually move to a new save to swap around some mods. Namely removing most Ki5 vehicles because I like the standard ones. Do the filibuster rhymes cars only use standard parts? I can't deal with needing to make bespoke windshields for a humvee and shit.
>>
Need all the waifufags to join
149.102.156.205 (PVE)
port =35700
There have pretty hair and dress up there.
Go to Riverside...
>>
>>2904541
Skill issue
>>
>>2904543
It seems this is a linux-specific issue and java wants to reserve an unreasonable amount of extra memory. I hate java so much its unreal.
>>
Thank you to the anon who told me about toothbrush shivs. Just shredded my way to level 3
>>
>>2904658
And glass shivs with ripped up leather or denim
>>
>>2904470
this is great advice thanks
>>
Hello frens. Is it safe to change sandbox settings like agriculture growth times and power use mid game
>>
>>2903451
Added
Lengthy discussion
Drugs of '93
Tools of The Trade
Makeup No Wash
>>
>>2904814
Yea
>>
>>2904878
Awesome now we can measure our dick and boob sizes while snorting coke. I think there are mod settings you can adjust too for it.
>>
If I ever get the knox infection due to a targeting issue I'm 100% going debug mode
Fuck you lemmy fix your shit
>>
>>2904736
forgot to add
the cup recipe is the best recipe all around for grinding, even after leveling past 4
you can craft whatever you need but if you want to grind, do cups only (or hand scythe if you only have primitive forge)
>>
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>chillin
>fishin
>suddenly hear growlin
>spin around freaking the fuck out
>hear it again
>wait a fucking minute
>its dmx
>>
Still waiting for the sex serb
>>
>>2904541
it shouldn't be possible to be bitten by a zombie if you are wearing leather and/or armor.
do these zombies have razor sharp teeth?
>>
>>2904658
told you what about them?
stop gate keeping
>>
>>2905133
>gatekeeping
You wouldn't just google toothbrush shiv? Anyway, they are easy to mass craft and give 37.5 maintenence exp each on a skillbook. Also pick up broken glass, breaj every glass you find, combine with rags for glass shivs.
Fishing is good even low level if you use rotten fish and steaks
>>
People who complain about gatekeeping are the kind of people gatekeeping is for. The same kind of people who get bitten and then complain when the survivor camp's gate won't open for them.
>>
>>2905088
Closest right now is
149.102.156.205 (PVE)
port =35700
JOIN!!! Riverside. Earlier there was a group of whores holding people up.
>>
>>2905112
The idea is supposed to be gaps in the armor that can be bitten whether due to its construction or being partially torn away.
>>
>>2905112
titanium teeth folded 1000 times
cuts through steel armor like butter
please understand
>>
>>2905195
Ah right and your character is a neanderthal who doesn't use his armored forearm to tank bites

Very realistic
>>
Why does this one poopdickschizo keep insisting a zombie themed sims 1 offshoot with meta events such as being chased by jason vorhees is trying to be realistic
>>
>>2905195
Gaps in armor are exploited and passed through with sharp metal, not with human bites and scratches.
>>
>>2905376
Because he's a troll. He bitches about all the same shit on repeat ad nauseum to start arguments.
>>
>>2905376
That's literally what the developers use as an excuse whenever they nerf something or reject an idea that would only make the game better.
>>
>Their "borderline obsessive" version of realism is specifically grounded in 1980s/1990s zombie cinema lore. The features are designed to realistically simulate how a normal human would struggle in a classic movie scenario—not to perfectly mimic real-world biology or modern infrastructure, per their AMA.
>>
>>2905595
>proceeds to make NPCs nonexistent, fences into survivor deathtraps, and lets zombies burn for hours without dying
>>
>>2903052
this shit isn't Vintage Story
>>
>>2903256
no it's the mythical ???DragonSlayer only the worthy may wield it, and to them it feels exactly like 0.6 (2.0 unequipped)
you are not worthy
>>
>>2904240
can you stay awake indefinitely on coffee?
>>
>>2905636
Yes.
My favorite is that microwaving a hot dog for too long creates a special House Fire that lasts 5ever and spreads in the player's direction. It's super useful for getting rid of hordes.
>>
>>2904878
I forgot how fuck awful roblox tier these basegame glasses look, can you add this?
https://steamcommunity.com/sharedfiles/filedetails/?id=3549794747
These actually look good
>>
>>2905696
I dont want to answer that with yes. But 3 cups will refill your whole bar, and they give a noticeable notch to hunger too. For skillbook training or long excursions it seems peak. Unless they coded heart palpitations to death i think you could
>>
>>2905853
if no one has tried, i'll see if i can stockpile a ton of coffee and report results. no promises, i'm playing with reduced loot. haven't found a single bag.
>>
>>2905751
Gotta love when the dev's unrealistic malice towards the player is used against them
>>
I think the premise of necroa is cool, creating zombies that change and become more dangerous as the run goes on, but it gets completely ruined by the airborne and bloodborn mortality. The ideal way to play therefore becomes to go deep innawoods where you can fish infinitely, boil water infinitely, can build a strong perimeter with furniture and fences and rarely have to deal with zombies. In general I think the way the game is designed around death as is, is bad. A better way would be for the zombie disease to not be fatal, and for it to be something the player can overcome like other illnesses, but the player becomes a zombie from any source of death that isn't burning to death (which would cremate the remains). I'm pretty sure this is how no mortality/everyone is infected works. Anyway, the zombie obviously has all your shit you had on you when you died, but killing it should also reward your character with all your prior characters held XP. Maybe the longer the zombie exists in the world, the more XP it slowly loses over time (similar to how not using player skills causes them to regress over time), this incentivizes the player to try and get to their corpse ASAP, while also punishing them for trying to do it unprepared. For example if you die in Louisville mall, recovering your body would take a good bit of planning and zombie leading.
I know there are mods that kinda sorta do this, but they don't work the exact way I'd like.
>>
>>2905877
of course you can. I love coffee. I always stockpile that shit and keep a cup on me. I have to figure out how to stop getting so warm all the time cause it destroy my fatigue.
>>
>>2906079
I like skill journals b42, but I sort of preferred skill tokens b41. Basically killing your zombie or, lackthereof, returning to where you died gave you a skill token to pick up which returned all your skill xp. In multiplayer, other players could snatch it up instead, but also, you could sprint at them and push them on the ground and stomp their heads into mush to take their skill token, getting all their XP AND yours. It was really fun to play with. Skill Journals requires you to write your own shit down regularly.
>>
>>2906079
>>2906095
speakan of necroa, my day 1 wasn't that bad. I found a filtrator, managed to get a working car, looted a wrecked ambulance (no antibiotics unfortunately but I got some other stuff and a gurney), got really lucky with three hazmat suit zombies which came with a little bit of ammo and a 1911 and m1a
I also raided the echo creek farm for over 100 eggs. Anon was right, this place is fucking awesome. My home base is the gas station since it has a built in car port + ez access to fuel. All I need now is to find a generator to keep my freezer powered and to build a rain collector. The farm technically has a lot of water already in the animal pens, but to make it drinkable I'd need to get it all into boilable containers. Oh, speaking of, I did get some hydration packs too.
>>
The game not having a 'respawn with skills intact' setting for singleplayer is total bullshit and proof of how fucking spiteful the devs are.
>Oh haha you can set the game ANY way you like it! So you can't judge the game for any balance decisions because YOU are the balancer!
I want to respawn with my skills intact, you know? The things which take longer to acquire than ANYTHING else ingame?
>NOOOOOOOOOOOOOOOOOOO THAT WOULD INTRUDE ON THE 'VISION' OF OUR GAME REEEEEEEEEEEEEEE!
>>
poo poo pee pee
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>>2906336
no blondie no peace
>>2906276
I don't know why there isn't a save-load feature. Other "hardcore" games have ironman mode as a toggle. Savescumming is tedious even with a manager.
>>
File: 1780960316656624.png (94 KB, 164x319)
94 KB PNG
handcrafted
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>>2905459
We aren't talking about plate armor, numbnuts.
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>>2906497
Teeth and fingernails are not exactly great at slipping behind even denim clothes let alone the 'gaps' in leather armor. Which would be made of...Thinner leather or layered textile.
>>
>>2906497
It doesn't just apply to plate armor.
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>>2906497
try biting a leather jacket
See how well that goes for your teeth
>>
The average kentuckian was an inbred mess who didn't know what a dentist or flossing was. Zombie bites should be way weaker than they are and half the zombies should have gummy bites that only cause bruising instead of piercing damage.
>>
>>2906497
Anon, are you wolverine? Get a pair of jeans, or a leather jacket. Grab them and go on and try to scratch them with your hands, or bite through it
>>
>>2906510
>>2906513
>>2906525
>>2906541
Read further back in the comment chain.
>>
Can survivors do a fence or window lung AoE stun like the zombies can? Kinda weird, Lemmy....
>>
a catgirl just bit me through my clothes
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>>2906547
>"erm actually in real life you need to be wearing a gambeson and full plate to not get bitten or scratched, nothing else could possibly offer complete coverage against brittle dull humanoid fingernails and flat teeth"
>ok retard
>"lern to red morans"
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>>2906561
Who are you quoting?
>>
>magazine limb armor
>80% bite protection
Lemmy must have jaws and teeth made out of steel
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>>2906276
you can go into devmode and change your skills... it's not ideal but it is an option.
not sure why we can't have a pure sandbox where i designate what skills my character starts with.
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>>2906569
>lemmy
OBSESSED
why don't you go have hate sex with lemmy
>>
hehehe i have 100% bite protection everywhere
wait what do you mean i get stunlock from two zombies and the protection means jack cock?
man...
>>
>>2906580
I accept your concession
>>
>>2906575
I shouldn't have to outright cheat to do what most games take for granted.
>>
>>2906594
>bites ALWAYS zero in on spots that have less armor.
>Most common bite areas would be, neck, shoulder, and arms
>high coverage everywhere
>standing zombie bites you in the groin
lol
>>
>>2906627
Standing zombies can't bite your groin, it's 99% hands, forearms and upper arms.
>>
>>2906632
...Anon more often than not you get bit in the dick from a standing zombie. It runs a calc on what you have vs the bite, and places it specifically in less armored spots because that's how the game deals with %s. Since groin has the less protection among armor most attacks will just end up landing there one way or the other from standing zombies, because the game is designed to exploit whatever you have.
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>>2906633
You absolutely don't get bitten in the groin by zombies since like B40 and shit lmao.
Go ahead, get bitten by a zombie 100 times and count how many are groin injuries.



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