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File: let it die.jpg (168 KB, 604x873)
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Let it Die 1 has officially died! But it lives on!
For the discussion of Let It Die (and Let It Die Inferno)!

The Offline Version is now available!
https://store.steampowered.com/app/4444640/LET_IT_DIE_Offline_Key/
Save download available until November 30th!
(Multiple saves not natively supported, but as simple as backing up and replacing a folder in the root of your game directory!)

All mention of premium currency removed! Everything is now centered around a single earnable in-game currency (Kill Coins). Grind has been reduced, weapons rebalanced, systems changed. Completely rebalanced from the Online version! See the notes below:
https://www.letitdiethegame.com/news.html#/7580/aug-31-(mon.)-patch-notes:-ver.-5.0.1.0-/-ver.--1.85/

Collaboration decals and items (NMH, Deathverse, World of Tanks) and "UFR" now restored (available as an .exe installer or Python script):
https://www.reddit.com/r/LetItDie/comments/1w4v7we/collab_mod_v3_32_collab_decals_and_ufr/
https://github.com/s3er0i9ng/LetItDieOfflineSafeContentInstaller

Quest and Event restoration mod (Let It Die Quest Revival mod) (compatible with the Collab Mod above) (this is a work in progress by one of our own modders, have patience, be aware you may encounter errors):
https://gitgud.io/ClaudiaDiva/LID-QuestRevival

Save editor:
https://mrzacarias.github.io/let-it-die-save-editor/

Let It Die Wiki:
https://letitdie.wiki.gg/

Current map rotations (floor rotations, TDM reset, Uncle Prime box are bound to YOUR system clock):
https://docs.google.com/spreadsheets/d/1DvNDTmy_4P72C1ly4xMYItO6gb17EtdI3XuHFzAcX4Y/

Soon/in-progress: potential restoration of console exclusive collab items by the Collab Mod above; console restoration is currently WIP on LIT: Quest Revival

Let It Die Inferno:
https://store.steampowered.com/app/2576150/LET_IT_DIE_INFERNO/

Next UNCLE RESET will occur on Sept. 7th: https://store.steampowered.com/news/app/2576150/view/694270655661606406?l=english
>>
This game is too hard
>>
What is UFR
>>
>>2920010
Ultimate Fighter Something
OP stuff, i think it was limited to anniversary events
>>
>>2919994
What are you having trouble with?

Here's an easy tip: get the POISON EATER DECAL and capture yourself a POISON SNAIL. When it's down to the wire and you have no heals you can plop it down for an instant health battery.

Also, the Machete is very good early on even if it gets outscaled by a longsword.

Also, cook your food if you're relying on it! Cook your mushrooms too they become more powerful (careful cooking explosives???). You can cook things with a Fireworks Launcher if you don't have a source of flame. You can cook things in your base with the fire next to Mushroom Magistrate's stripper pole.

Also, DON'T LOCK ON, it's a trap. And don't try to roll through all attacks or panic roll. Use clever use of sprint and erratic movement to bait attacks and dodge them, and to dodge ranged attacks. I only roll when I'm caught in hitstun type shit and need to quickly "break" out and reposition. You have almost 0 if not literally 0 i-frames, it's not Dark Souls.

The KAMAS assault rifle and sniper rifle can both be useful even at high levels. Very good for plinking enemies to draw them or outright killing them with headshots. Also, if you're a controller user and struggle to precisely aim, you can control movement and aim down sights control with your left hand on the controller at the same time as you aim and fire with the mouse.

>>2920010
UFR (Ultimate Fighter Returns) was an anniversary/rarely reoccurring event exclusive decal that boosts every stat of the equipped fighter by an insane 20%. Like the FAP ring in Dark Souls or something. It's very powerful and valuable for endgame content.
>>
i know dudes are working hard trying to mod in all these different fixes and shit but uh... any way to have playstation button icons on pc?
>>
>>2920027
>What are you having trouble with?
I want to pick up everything but my inventory fills up
Then I sit there trying to determine which mushroom or beast to throw away to make room, after 5 minutes I finally decide and move on...only to immediately find something else to pick up!
>>
>>2920058
I saw that in one of /v/ threads, i'll post it here if i find it
>>2920061
Don't think too much about it, write down what materials you need and don't fall for the "i might need this later" trap because it will bite you in the ass early on
>>
>>2920058
let's see if i remember how to do it
>>>/v/746888345
>>
>>2920027
>The KAMAS assault rifle and sniper rifle can both be useful even at high levels
I meant, can both be useful EVEN AT LOW LEVELS, as in not or barely upgraded, used for utility and easy damage on fodder enemies.
The Collector fighter class has more backpack slots in general, and a Collector and/or Lucky Star class (made for farming Kill Coins specifically, LUK stat affects how many kill coins drop and your critical hits) are both very useful when you're climbing for farming and materials instead of focusing on going higher.

Also try doing all the TDM raids that you can manage when the mechanic becomes available to you. You can sort by the amount of resources they have. If you sort by highest SP Lithium and get as much as you can early on you can level up your bank(s) so you can hold more money and actually have enough banked to afford the monthly pass. The express passes (monthly for 165k or daily for 30k, obvious value discrepancy) add 10 backpack slots to ALL fighters, and give you 80% insurance meaning you only pay 20% the normal price to revive a dead fighter if you get unlucky.
>>
>>2920134
oh, and historically the IRON (as in the fucking thing you iron your clothes with, which you can get easily very early) when upgraded has been considered super powerful.
>>
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>>2920068
>>2920134
>>2920138
Thanks, I'll try to suppress my inner loot goblin until I'm a big boy
>>
>>2920161
oh and if you're going to bang out TDM raids, consider equipping any relevant quests from the terminal, like "x kill coin reward for 25 successful attack raids" etc.
>>
Did they add new effects when eating shrooms? i swear that aura wasn't in the game back when i played
>>2920161
Probably isn't a big of an issue now that they nerfed the grind
Only thing i'd say to always pick up are faction materials
>>
I can ignore not getting the machete or the magnum because of already having the beam katana and the demon gun when that gets released. However, I'm going to lose it not getting other weapon blueprints let alone charger ones. Is there not a floor for grinding blueprints?
>>
>>2920241
>I'm going to lose it not getting other weapon blueprints let alone charger ones
what do you mean? I'm pretty sure I've encountered chargers (the guys with ymyktk@ whatever in their names right) and I've gotten plenty of (duplicate) blueprints just going through floors 11-18 back and forth fulfilling Hater quests and farming KC. Highest floor on that save is 32.
>>
>>2920379
I've gotten blueprints, but since I started trying to get them they have been on the rare side suddenly. Also chargers have blueprints
>>
>>2919975
https://gitgud.io/ClaudiaDiva/LID-QuestRevival just had MASSIVE fixes/updates pushed and is truly fully functional for missing PS4 blueprints

Our own personal legendary dev Anon did it out of love of the game, not for recognition on reddit, and beat the other dev to the punch!
>>
I don't care where the mods I want come from as long as they work
>>
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>>2921315
Damn, I'm so stupid I'm afraid I can't handle this without a video guide.
Hero, where are you...
>>
>>2923901
Younger Sister ... Its a drag and drop plus 3 clickies..
>>
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>>2923901
>>2924048
Yah you just need the Python shit installed which is maybe the most complicated part then you just double click QuestRevival.pyw and click the 3 buttons on the top in order. Has a comprehensive readme too.

I'd hold off a little anyway, dev is working on it (gives updates in the somehow still alive /vg/ thread and on the gitgud.io page) and there were some new issues with it, but they just released an update to the game.

ALSO the Collab mod linked in >>2919975 (https://www.reddit.com/r/LetItDie/comments/1w4v7we/collab_mod_v3_32_collab_decals_and_ufr/ https://github.com/s3er0i9ng/LetItDieOfflineSafeContentInstaller) is apparently broken now and needs an update because of the official update.

Patch notes in pic related.
>>
>>2924113
What is supposed to be broken with that mod?
>>
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>>2924411
It doesn't let you install art packages with decals and stuff, but it doesn't matter much because you can just copy them into the game folder
>>
>>2924422
Where can I copy those from?
>>
>>2924422
so after you do the normal Safe Offline installer shit and get it to say "33 packages differ" you just copy the contents from "LetItDieOfflineSafeContentInstaller-main\assets\collab_decal_art" to the game's "LET IT DIE\BrgGame\CookedPCConsole" and say yes to overwriting?
>>
>>2924437
Yeah.
>>2924434
They come with the tool
>>
>vg thread died
fug :DDD
>>
>>2928779
/lid/ is dead, long live /lid/!
>>
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>>2920077
Since you linked my post, I just want to add that the PS3 version shouldn't look too bad in gameplay, as it was only really the options/share buttons I couldn't be bothered with.
>>
>>2928814
Didn't know it would give the (you) notification by crossboard posting
might be worth doing this
>>>/vg/579957060
>>>/vg/580172696
so dev anon knows where we are
>>
>>2928823
It gave me the (You) because I'm in this thread.
>>
>>2928779
>>2928823
real basic fucking shit to keep a thread alive, good job retards
>>
>>2928823
I have been here but I wish the general was kept alive. Sadly there's nobody playing the game so it's kinda feeling pointless
>>
>>2929026
I have a normal sleep pattern for one single night and the fucking morons let it fall off the board.
>>
/vg/ is a gacha and fomoslop containment board, the sooner serious games stop using it the better
>>
File: 1788975943786.png (1 MB, 1548x809)
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God bless you, anon.

Also, for some reason, I can't install the resource labeling patch.
>>
>>2929371
Why not? Drag it to same directory as your game? Did you do `python <script name.py> on` ? Or preview?
>>
>>2919975
isnt this the game with the insanely jewish "pay to respawn" bullshit that was doa? is that finally gone?
>>
>>2929413
To answer your main question: Yes, all "pay to win" mechanics have been removed or adjusted to be integrated into the in-game currency completely, and the game has been rebalanced accordingly.

but I wouldn't call it dead on arrival, it was initially a subject of interest for people and lasted 9 fucking years. Its sequel Let It Die Inferno was dead on arrival. They're reworking it to try and gain back an audience. Also, "insanely Jewish" to describe LID1 is out there IMO, the pay to respawn bullshit was just an arcade system for a F2P game, and it was optional. You could absolutely beat through dogged determination/grinding/literally gitting gud without spending a cent.
>>
>>2929404
The command prompt just pops up for a split second and then disappears. I've tried moving script both to the game folder and to the exe file, but the result is the same.
Maybe it's because I'm playing a pirated version with the very first patch.
>>
>>2929437
You need to actually use command prompt, type `python <script name.py> -h`
>>
>>2929437
If you played it before it went pay2play you can still use steam to download updates
i also suggest you to use goldberg since it only modifies the steam.dll
>>
>>2929437
>command prompt just pops up for a split second and then disappears
>Anon gets haxxed and flooded with dolphin porn
>>
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Yay, I'm making progress (I moved the folder with the patches to the game directory and ran the script from the command line).
What should I do next? Sorry, I've just never dealt with anything like this before.
>>
>>2929504
Python patch_map_resources on
READDDDDDDDD
>>
>>2929026
The game also released between a shitload of other games, /vg/ is full of threads that go extremely fast and most of the fanbase is sitting in the discord
If you need help testing features bump the thread here and i'll give them a try, i'm trying to check off some games off my backlog before going balls deep into this game again
It's also not a bad idea to make a thread or two on /v/ after the nintendo shitstorm goes away
>>
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>>2929514
uhhh...
>>
>>2929530
Right. You're on the pirated copy so uhhh i could fix that in the future but for now in command prompt do
setx LID_DB <your masters. db path>
Then try again
>>
>>2929537
In a new window since environment variables are not added to same instance
>>
>>2929514
>>2929537
sorry to interrupt but real quickly could you tell me where you find this? I wouldn't mind my floors labeled either

if it's on the gitgud.io/LID-QuestRevival page or in that package I.... cannot find it for the life of me
cannot find "LID-Patches" resource anywhere
>>
>>2929557
Check the authors other repos
>>
>got to lvl 17
>dominate everything
>everything does reasonable damage
>one machete guy show up
>miscalculate the range on that thing
>he does a triple combo
>i die
Is there anything you can do here? Seems like a natural combo. At least I don't think I could roll. Can you block in time?
>>
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>>2929537
Thanks, anon. I tinkered with the neural network a bit, and now everything's working as it should.
You're doing God's work.
>>
>>2929608
You should be able to roll/block the 3rd hit
Floor 17 or your character level? because at that tier the armor you find have an absurd -res% to cutting damage
>>
>>2929608
Machete is a guaranteed triple hit, unless you got enough distance to roll out after second one. You really shouldn't barge in without checking corners. try to invest in ranged weapons, the iron will carry you all the way up btw, and in offline it got buffed even MORE.
>>
Now that the /v/ and /vg/ threads are dead and this thread is mostly used for modding, does anyone care if I ask my noob questions here? Am having a really good time and need to vent my joy while having a cigi break but everyone already moved on it seems.
>>
>>2929628
This is one of the most dead boards anon, v and vg naturally will have more visibility
>>
>>2929608
nevermind it might be the sword that you can dodge/block out of the 3rd attack
>>2929628
ask away we won't eat you alive
>>
Oh you guys already answered.
>>2929622
I should have a better look at my armor. I was only looking at the def value.
>>2929627
I dont really have a good ranged weapon I think. I unlocked the flamethrower yesterday (very expensive and I'm missing 2 stamina to wear it) and the nail gun. I was looking for the Kamas blueprint but no luck so far. Should I invest into the nail gun?
The problem with the iron is, if I dont hit them range zero, they don't get hitstunned and nuke me. Seems to be a very dangerous weapon. Same with the dagger and somewhat the claw.
>>
>>2929645
> nail gun
I read on Steam that his rage move has been buffed, and it's really easy for him to destroy tanks in TDM; he's also great at breaking armor because of his multiple attacks.
>>
>>2929504
Is this just labeling?
>>
>>2929628
we just talk about modding cause it's the most exciting/new default discussion of interest right now for most, whenever someone asks a question I'm happy to share what limited knowledge I can as a floor 32 veteran
>>
>>2929688
It does this >>2929615

Just implements into the map screen what you would normally know by having a GOOGLE DOCKEY on another monitor

said GOOGLE DOCKEY: https://docs.google.com/spreadsheets/d/1DvNDTmy_4P72C1ly4xMYItO6gb17EtdI3XuHFzAcX4Y/edit?gid=1353594331#gid=1353594331
>>
>>2929645
>very expensive and I'm missing 2 stamina to wear it
I'm about to change your life and how you view your equipment.
These decals are available in variants for every stat from the direct purchase menu of Mushroom lady, they're the disposable kind that can't be re-used on multiple fighters but you can purchase them for this price infinitely.
>>
>>2929645
The main benefit of the iron is the alt attack that lets you parry. The regular Kamas BP can also appear in the 14F Koshi-Tagawa shop (for 60k KC), if you're having no luck, but also consider the Magnum (should be 30k KC at the 7F Megashi-Koya or 9F Yoneguchi shops) if you really want something ranged. Nail gun is worth investing in though.
>>
>>2929717
KAMAS is available from floors 11-15. Being floor 17, farming these levels might seem kind of daunting but you *did* just hit Fighter Grade 3 from killing Jin-die on floor 16. You can farm an easily repeatable hater and mid-boss Goto9 (the big fucking tongue cricket monster body horror guy) by using the escalator from Floor 11 (Goto's floor) down to Shimo-omeno (open it with a valve), back and forth.

Floor 11 also spawns a bunch of chests relatively near the elevator consistently apparently. Can farm those for Kamas.

If you struggle with Goto you can drop a mushroom like a STINGSHROOM (gotten from stomping out the red scorpions found in the level) to stun the fuck out of him and get a bunch of free damage.
>>
>>2929744
fuck
MEANT FOR >>2929645
>>
>>2929717
OH SHIT! I even knew that existed. I just completely forgot about it.
>>2929722
>>2929744
Funny you say that. So like i said earlier i killed jin die got to floor 17 died to triple machete attack. Then just wanted to retrieve my guy and had to fight jin die again and died to her doing the ultra beam twice in a row. That is some bullshit. Why is she back?
Anyway so Im sad, got to the waiting area and the death super premium box got me a flame wand.
So which one do I use?
Flame Wand (which needs some weird grey metal I don't have)
Flamethrower (developed)
Nail Gun (developed)
Kamas (i don't have 60k atm but I can do some f11-15 runs)

Also with both my strongest strikers dead I guess I might aswell make a new character. I really wanted the lvl 3 sniper though. Should I make a lvl 2 lucky guy to farm some money? I would do tdm but my rank is too high and even the lowest possible dudes I encounter 1-shot me.
>>
>>2929812
Here's a tip for this boss: stay on the top platform and try to get out of her line of sight; after a while, she'll teleport right to you (but you'll need a powerful weapon to take her down right away—the iron is perfect for this).
>>
>>2929812
Isn't it worse to recover your fighters manually like that?
gray metal might be from the spinny tubers
Lucky star are good for money farming, i think the old way of farming KC outside of TDM was to slap as much decals that give you extra KC as possible and go to WANOKI(2F), clear it, take an elevator and then go back down to respawn everyone
It's also good to get mastery points for weapons
>>
>>2929812
You can retrieve your guys for free up till floor 40 from the cold storage no? You should not go manually kill and retrieve your haterfied bodies because you lose your whole inventory and decals that way
>>
>>2929824
I fucked around with the iron a bit. And if they dont block it hurts really bad. Maybe I invest a bit into it.
>>2929859
>>2929893
I dont how that works. I thought killing them manually gave me all my stuff back. In the freezer I have the option to pay 33k to get him back or free. He had a golden blueprint on him but maybe I just get him back and call it day. Not having the free 50% KC decal hurts too bad.
>>
So how does it work with the bosses? Do they respawn on every new fighter but stay dead on the same? Are they on a spawn cooldown?
>>
>>2929985
Actually the free salvage might nuke your gear and non premium so probably dont do that.
Just make sure you always have enough KC for a revive or a rescue.

TDM is quick and easy cash though
>>
>>2929992
returning to waiting room respawns them
>>
>queued pulls : 999
Your docs say 200 queue, does editing skillgacha_odds fuck with it? Just did the first gacha pull on this file to test it so it wasn't already generated. Supposedly people are talking about it in the main server, but I can't see it since I'm not giving Discord my phone number.

>>2929985
>I thought killing them manually gave me all my stuff back
It doesn't. I can't remember why both killing the hater and the freebie exists, but I can assume that the freebie wasn't in 1.0 and was added later because a death could take hours to recover from if you were that unprepared. You're pretty much always going to KC recover unless you died with nothing on you.
>>
>>2930034
Both existed on launch. I don't get why both exist, but they both were an option at launch. You do lose your stuff on freebie recovery
>>
>>2930034
docs are entirely based off what others said. Fixated on the 200 number since that's what they mentioned. I dont think its of much significance, since the rng is the same. You can edit the script to your liking of course.
>>
>>2929985
Try this
Take one of your fighter, put a single item in their inventory, let them get killed and don't revive on the spot
when you go back to the fridge it asks you to pay KC to recover him, right? Do that and see if you have the item you gave him
Then do that again but don't recover him, go kill him yourself, you shouldn't have the item in your inventory when you go back to the freezer
>>
>>2930057
It didn't. Remember that PC launched almost 2 years after PS4.
>Ver. 1.31 (January 15, 2018)
>– The following options have been added:
>– Death Metal Salvage – if a Fighter dies on 21F and higher, they can be Salvaged for 3 Death Metals. Like the Kill Coin Salvage option, all equipment/items in the Death Bag will not be lost.
>– Freebie Salvage – if a Fighter dies on 20F or lower, they can be Salvaged without paying any Kill Coins / Death Metals, but all equipment/items in the Death Bag at the time of death will be lost. (Per usual, Premium Skill Decals will not be lost.)
Offline patch changed freebie to be available up to floor 40
>>
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> spent almost 10 million KC and didn't get a single sticker from collab

I guess I'll just add them myself using the save editor
>>
>>2930003
>>2930004
I got impatient and called him back for free. Got him back completely naked ofc.
BUT i got a Kamas blueprint. Too bad I wasted all my aluminum cans on some stupid shit because I thought it would take ages to get the Kamas.
Gonna kill Jin Die again, hopefully climb to 18 and get sniper lvl 3.
>>2930004
It's weird because I ran through the floor 3 bossroom multiple times without him spawning but now he spawned again. Is the respawn only a thing after you killed the first don?
>>
>>2929435
>You could absolutely beat through dogged determination/grinding/literally gitting gud without spending a cent.
I've heard this from literally everyone that actually plays the game so yeah I'll def take your word for it. I put off trying this game out for a long ass time.
>>
>>2930173
Aall of that when it should just be grinding alone
>>
>>2930164
You cannot get any new colab decals until you empty your pre seeded decal queue.
Your save file has 1000 pre generated decals , its a pull order. Mine didnt have any of the colab decals in them until i regenerated the queue using the script above
>>
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>try to use texmod to try and find the textures I need to fully finish my buttons mod
>install it (maybe?)
>LiD isn't starting because BrgGame.upk
>patch out the Fov & quests mod I put in
>still isn't starting because ini changes
>try patching with patch_fps.py
>eventually get it to work
>now just exits immediately
>verify integrity and start again
>now patch_fps.py gives me this
I think I must've replaced the new exe when I tried to remove my mod, hence why I succeeded at patching the ini changes. So I guess all this needs updating for 5.0.2? Since I finally got my Fov patched again.
>>
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>>2930277
This?
>>
https://youtu.be/UWA1U8tnlEw?t=82
>>
>>2930167
Got to f19!
Hot Iron with a 50% atk up mushrooms raped Jin Die before she could teleport once. Very strong. Don't think I could have done the rest of the way without ranged weapons. Now I'm gonna make a lvl 3 sniper and see how strong it is with Kamas or Flamethrower.
>>
>>2930300
oh shit they already got the map modding tools ready
>>
>>2930332
All floors all the time wheeeen
>>
>>2930287
Let me look into this. Dlls need to be re generated for each new exe update
>>
>>2930342
After Tengoku elevators
>>
>>2930287
You need to bypass ini check , which the colab mod already does by patching the exe functions
>>
Sorry for what may be a stupid question, but how do I reload a firearm on an xbox pad?
>>
>>2930389
Ok, I mostly just wondered if it should be working with the new patch or not, and if I was just screwing up the install.

>>2930436
Hold interact (A button), and then press whichever trigger it is assigned to. Unless it is an aimed firearm, since they take two hands, you need to always press left trigger (aim), but you can't reload while aiming.
>>
>>2930461
I didn't even know there was a 5.0.2, i didnt get any update notification on steam. I had to verify files. So all the changes up till now were against 5.0.1 ... Oops?
Fixed now
>>
>>2930167
>>2930167
>>2930331
hahaha congratulations anon
kind of heartwarming to come back hours later to find you went from crashing headfirst into a wall to now lowkey flourishing and feeling reinvigorated about the game's potential

that's kind of the essence of "LET IT DIE"...

just remember especially going forward into the 20s there will be a difficulty spike and always check your corners and whatnot, be a clever little rat, the goal is SURVIVAL
I went into the mid 20s the other night as someone who's made it through the 30s years back with an unprepared character and didn't take it seriously, ended up fighting for my life

but that KAMAS and the level of ranged superiority it gives you will do a LOT of work
shit is a deadly, deadly workhorse
I ASSUME you're playing with controller, if you're on PC and want more precise aim at a distance, note you can control the mouse while you still use the lefthand side of your controller. and use burst fire precision shots instead of holding down attack and going full automatic

and that POISON EATER decal and poison snail you might have seen mentioned? it'll still be valuable well into the 20s
>>
>>2930529
oh and for ANYONE WHO IS USING THE POISON DECAL STRAT WITH THE POISON SNAIL
couch by one to pick him up and turn him into a healing battery

Something I was rudely reminded of recently myself is how the game handles collision for small beasts and whatnot. Be very careful where you plop down your little healing battery especially if you're only carrying one for the space. Maybe carry two to be safe. If you do it near some uneven map geometry, or a wall, or corner, it can "phase" through collision to the extent you can't pick him back up. He'll keep spewing poison in that position, but he'll be lost to you. You SHOULD be able to pick your poison snail back up at any time (when crouched). If you don't get the prompt he's glitched.
>>
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Took a look at the haters, turns out the problem is extremely simple: the game is only loading Set A no matter what I set master_model_schedule to.
>>
>>2930662
Eeeeeh...?
>>
>>2919975
The corporate satire of these games is sublime.
Uncle Death revealing at the end of the third game that the whole incident was just a scam to trick people into mining ghost crypto for him and he never actually instated a formal prize for making it to the final layer was an even better gag than the finale of the first game despite being less dramatic.
>>
>>2930758
>revealing at the end of the third game
do you mean Inferno?
as in, let it die, deathverse, inferno?
is this post even real?
very funny if true
>>
>>2930662
Changing to unix timestamp didn't work, nor did setting it to -1 or adding another record.
Screenshot from before was putting MH_03F into Set A. Tested swapping Set A and D in model_pattern just now and it works, so it's specifically looking for A at least.
>>
>>2930849
Are you using the dll orrr...? Honestly I swear it should automatically become active when the event is up, if the dll is installed. But even manually forcing the event should apply the relevant sets... Idk I'm not too knowledgeable about how the spawn pattern logic works
>>
>>2930878
Yeah, the .dll is installed, but whether I change the spawn set in the Tower tab manually, with real calendar mode, or DB Browser the game doesn't read it. The game is still looking for A no matter what. Are Travis Imposters and WarDogs showing up for you? If you haven't checked and wanna test, an easy way is Set D on floor 11 Ukongaoka, which has an 80% chance to run into Travis on a small floor.

>Idk I'm not too knowledgeable about how the spawn pattern logic works
The short version is that master_dummy_x is used for normal haters, master_model_x is used for event haters that can replace normal haters. master_custom_part controls the gear sets for both. master_floor controls what dummy groups spawn on which floors, while master_model_pattern handles the spawn floors and chances for event haters.

master_model_schedule should be changing which model_pattern is loading, but since offline is never supposed to change from Chargers they might have disabled it, or something. Or maybe the table needs a specific format and it just defaults to A if it's not set up properly, I'm not very familiar with these kinds of things.
>>
wait why the fuck does my game say 5.0.0.1 instead of 5.0.0.2?
>>
>>2930982
Window title and title screen version are controlled by masters.db. If you restored a back up from before the update, it'll show you on the old version.
>>
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>>2930998
ahhh I see
well I did a reset just to be clean/safe and it's all fine now
I ran the patch to add the floor material rates to the map itself, worked like a dream, no issue following the instructions either. But is that really it? Some floors really just have "Iron x3" as their primary unique resource? I thought floors had more than one "rare" or whatever designated material but ... OH! it's by day, isn't it? that's how I'm thinking there's the distinction.

anyway, I can't decide how I want to populate my Stew pulls. Should I suck it up and allow myself to pull 1 star decals for 50k or populate it with just 5 stars? Pulling a 1 star for 50k when 50k is a lot feels terrible. And even online, for 2 death metal, you could get a 1 star? Is the real "value" of the pull the fact it's always Premium? That's the draw?
I can see why having the whole pool available balances it more towards lategame; like the 50k early is prohibitive, but 50k for a guaranteed 5 star at higher/late-game or end-game levels isn't that crazy at all, actually going in the opposite direction, it becomes "cheap" doesn't it?

p.p.s.
>Planned
>Instant KC/SPLithium corpse drops (removing the anti-farming pickup delay)
our dev is great! bless our dev!
>>
my apologies if this has been brought up.. but, has anyone tried to mod in pvp at all if it's even possible?
>>
>let it die inferno 60% off
hm....... okay I'll try it even if it's not really the same
>>
>>2930969
Derp. Dll was overwriting it to A. Fixed hopefully
>>
>>2931120
OHHH WTF
it's literally cheaper than the fucking Offline Key... both the standard AND deluxe edition

Honestly, does anyone know? I need advice. Do I want the Standard, or Deluxe edition?
>>
>>2931132
if you're unsure you can always just buy the cheapest version and then get the upgrade packs after if you don't refund before 2 hours
personally im getting the ultimate version because $24 isn't a lot of money. the store page shows the extra knicknacks you get with each version, it just seems like more death metals and gear and different body (fighter classes i guess?) types
it's still a seasonal game but whatever you get from the bonus editions is granted again each season
>>
>>2931148
>he store page shows the extra knicknacks you get with each version, it just seems like more death metals and gear and different body (fighter classes i guess?) types
my issue is that just reading it doesn't actually tell me how valuable having these actually is
>>
Damn, I guess it’s been about a day already. This grind cycle is incredibly tedious. First I go down there, then back here, then up there - by that point, I’ve run out of weapons and armor, so I have to carefully make my way through a couple of floors with whatever I can find, because my character’s level is too low. And then you’re stuck in a level and hear the beep - so you sprint toward the exit, hopping on the escalator right under a jackal’s nose… and on the next floor, you—unarmed and defenseless - still have to fight your way to the elevator…
How did I ever play this game without Dustin? I have no idea. Damn greed.
>>
>>2931157
i think the extra bodies you get are pretty decent
but playing it for a bit, the game is way completely different from OG let it die and it's just kinda weird.
i dunno, it hasnt grabbed me like regular LiD has.
>>
I picked up Inferno.
I thought the test was good in concept, and great in aesthetic and feel, even though I could only play it at like 20 frames per second at the time.
I am afraid of losing my bonus shit that the higher-than-standard edition got me, I need to keep it safe.
I also need to read up on this game some more. Gonna take a nap and then honestly probably play it most of the day.

>>2931309
I've only recently learned people apparently hate the donkey puppet characters?...
that's insane to me, they feel quintessentially on-brand
>>
My G7 attacker is barely surviving floors 50-70. But i previously made it to floor 120 with a collector even, why am i having so much trouble now??? I'm not oneshotting with the mg40 knife despite full Seeial Killer stacks, osok, crit damage, joker. What do I need to oneshot everyone? Also FUCK fireworks.
>>
>>2931647
Knife does something stupid like 54% less damage, but I think the hater pool being all dev haters means they all have much higher defense and HP compared to when it was all actual players (apart from for the Defender payback strat, there wouldn't really be anyone running tank decals and def decals beyond like Sylvia/Body Double/Queen of Spades, and I guess the UFs).
>>
>>2931647
didn't they nerf the knife?
>>
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Custom Yotsuyama haters seem to be easy to make.

>>2931125
Ah, I shoulda specified that I had tested it with and without calendar, without the .dll, and even without anything from QR installed at all. The bugfix is good, but it's fixing something that's not working on the game's end to begin with.
>>
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>Rin's nipple texture still exists in the files (and might even still be being used, can't seem to find a censored version)
>there are Barbie doll textures for fighters, so could probably remove the sports bra and shorts
Wish I knew how to do anything with this info.
>>
>>2931908
kek
>>
>>2931916
I have been using specialk instead. The current aislop texture dump tool is very very barebones and experimental. Just remember you need to edit both the 2048x2048 texture and it's lower res mip textures, which is essentially going to triple the work. I was able to inject custom hair color textures but it only worked at a specific distance since I only edited one texture apparently
>>
>>2930529
Thanks man! I did fuck around a lot. Got a lvl 3 sniper and that dude just destroys everything. Kamas great, Nail Gun great, Sniper great, Flamethrower rediculous. I was complaining about the price of it earlier but a single button tap melts everything, if not blocked. Thats 2 out of 320 ammunition.
That thing is really rediculous. Prob because it's a 3 star weapon.
I'm struggling to upgrade my Kamas to 3 star. Needs some silly green metal. Got one from a stupid quest requiring me to go naked from f13 to f16 while killing everything including Jin Die. Didn't think I could do it but managed it somehow for 1 metal. Oh well.
Flamethrower carried me through a lot of TDM. Finally upgraded to a 190k bank and just now got 165k. Which means I can finally get the ultra premium super service, which I never got before, but I totally should have gotten, because the daily 30k would have paid itself.
Up next is the lvl 20 don.
>>
>>2932952
the funny thing is soon enough you'll be able to completely dogwalk Jin-die, like the difference is a few floors before you're on a power spike that trivializes it even with its annoying ass teleporting
>>
>>2932952
>Which means I can finally get the ultra premium super service, which I never got before
oh yeah, you now have 30 days of FREE elevator transportation, PLUS every character you have has 10 more backpack slots.

Your entire meta has changed, bro.
>>
>>2932952
Metals are from bosses, so just kill the relevant theme bosses. Dod from coen or Max Sharp, war ensemble from Jackson or jin die, etc
>>
>>2930544
i also forgot to say that this is HUGE. it was right in front of me but i couldnt put it together.
>>2932961
That time is NOW. 3x hot iron and shes dead.
>>2932966
LETS FUCKING GOOOO
>>2933095
oh right. i got a green one from jin die. was it the right one for kamas? i can easily farm that.
>>
Oh right I forgot to ask 2 times already. Is there a way to increase the chance of getting dudes for my toilet? I'm only getting one in like 10 tdms and then of course they spawn with a pinball guy who instantly kills me.
>>
>>2933161
it is in fact the right one for Kamas.

>>2933163
>Is there a way to increase the chance of getting dudes for my toilet?
TDM was like my main money making resource in the Online mode and I'd historically encounter like 1 every 100 invasions or something ridiculous. The first time trying TDM in the offline mode I got like 3 in 7. So I don't know.

I also forgot to mention you should now have insurance on your fighters if they happen to die, and not have to pay anywhere as much to recover them, because of the express pass
(unless they changed this?)
>>
Alright check in, guys

what floor you on?

are you playing Inferno now that it's on sale?

how is it? I got it on sale but haven't played it yet
>>
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i dunno
past two days, I've just been running around the first 20 floors, collecting dozens of math and shrooms I'll never use
In another couple of days, I'll never play this game again
>>
>>2933539
>past two days, I've just been running around the first 20 floors, collecting dozens of math and shrooms I'll never use
for what purpose?
did modding the game burn you out and make you feel like nothing you did was of any consequence?
anxiety to move higher?
already beat floor 40?
what's the deal anon
inferno is only $9 maybe it's time to join the INFERNO master race?
>>
Why is the modding discord full of the usual mentally ill nutcases. Istg they invade every single space and corrupt it
>>
Even though I got past them, I think crowley's floors are what eventually burned me out enough to drop the game back when
>>
>>2933974
You mean like 21-29? they were a wall for me that interrupted my "casual" approach to the game and probably the most memorable for me, as like my "grinding" and "struggle" phase. Redefined how I approached the game because the damage and the cost of things had gotten high enough there that it made things truly tense. I have fond memories of climbing and grinding levels and mats on those floors while watching Ice Poseidon and his leeches go on a trip through Thailand at like 2-7am back in June and July 2023.. I beat Crowley but the completely apocalyptic, bleak, dangerous looking skyscraper aesthetic of floor 31 or 32 plus the insane power spike turned me off.
>>
>>2933936
I haven't joined the modding discord personally. I joined the LID Inferno discord though.
But game modding always attracts those types.
Same as speedrunning, for the same reason. Traditionally nerdy hobbies, attracts autistics and/or incels, most of them are basically skinny or skinnyfat their entire lives, never hone their bodies or get in touch with the physicality of their masculinity, live their lives digitally, basically a "brain in a jar" dysmorphic view of their bodies, varying degrees of porn addiction combined with literal grooming servers and individuals telling them "you feel like you don't belong/you are outcast because you were born in the wrong body, you were meant to be a pretty, sexy, girl. everyone loves pretty girls, they'll love you too. you'll be loved unconditionally." etc. etc.
>>
>>2933996
Basically the same experience as me sans the spoiler. The real problem came from my luck grinding material and replacing shrooms. I still pushed through to Crowley fine enough sans the grind. But the skyscrappers basically demanding another grind on the same level at least just broke me. I had the one maybe in me and it was too much. I've totally lost my patience for rng based grind anymore let alone having next to no general patience. I'll definitely beat floor 40 this time, but I doubt my ability to push through even 50 at minimum which is what I would like to do. I guess I could just come back whenever for that bit though
>>
Forgot to say this, honestly KCs are really what bogs me down. I guess it is supposed to be tense, but my knee jerk reaction to being low is just "suffer through offline TDM or grind mind numbing haters? Do I even want to continue playing?"
>>
>>2934014
More than the grind was just how oppressive the atmosphere was, like "well the circus shit felt dangerous and ominous but damn this is just like the end of the world now, it's not off-beat retarded anymore it's just "WELCOME TO CONCRETE APOCALYPSE HELL, FAG!" it's so serious and I get 1 shot from ranged haters from across the map I need to grind my entire armor set up all over again holy shit I just used all my free revives I have to wait 24 hours now"

I did maybe a month or two ago start looking into the best, most efficient methods to climb through floors 31-40, I had never looked up a video guide on the game before, like strategy wise. But I kind of wanted to hit 40 before the servers shut down. But I ended up doing other things instead.
>>
>>2933403
I actually got filtered by Goto-9 on 23f, so I've been doing some earlier climbing challenges.
I'm thinking about getting Inferno too, but there's too many games for me to play at the moment
>>
>>2934023
If it's that bad, maybe you could compromise. You do have an exploitable, locally stored save game now...
You could make a backup of it at some point and "savescum".
It's not as egregious as editing in coins, and it's not without consequence, you lose your time invested if you *do* die. You just don't literally go into fucking financial AND time-based debt over it, you dig? So you fucked up and lost all your progress, that stings. It sucks. But at least you didn't go into time-and-resource debt like you normally would, where you're spending and hour or two just to get your head above water again.

Just right click copy paste the file whenever you successfully make it back to the waiting room, or every hour, or whatever.

Or suck it up.
Or play something else.
>>
>>2934049
>Or suck it up
I'm sorry I have frustrations with games I like. I'm sorry you felt I needed some kind of 'fix' instead of just me being a bit tired of grinding
>>2934028
I actually like the 31-40 areas aesthetically a lot. I don't love pitfalls. I got over fall damage dealing with Jin-Die, but I think the area is neat. Maybe because we were underground, on the apocalypse dark surface, then silent hill dark carnival
>>
>>2934071
>I'm sorry I have frustrations with games I like. I'm sorry you felt I needed some kind of 'fix' instead of just me being a bit tired of grinding
oh I thought you were the anon burnt out to the point of quitting
I didn't mean to come off like an asshole, good luck anon
>>
>>2933186
Oh yeah the cost did get cut in half and I'm not entirely sure but I think I even got the full money back after I payed it. Might be a first time thing. I don't know.
Killed Jin Die twice more. Got a sniper and nothing. Still got another green from somewhere and now only need to get a black metal thing and then i can finally upgrade.
>>2933403
Beat f23 goto9 with double damage mushroom + hot iron first try. Only brought one hot iron with me. Thought its gonna be enough to rush to f25 elevator. It wasn't.
Shouldnt have been so stingy and should have bought 2 more irons. Died 2 rooms into floor 25 because I had no weapons, which means I can fight goto9 again tomorrow. Yay.
But I hit f25 which means lvl 4 fighters. So I'm gonna make one tomorrow then hopefully upgrade some weapons and i should be good again.
I also got the pinball blueprint. Maybe I'm gonna try that out. I had a pretty bad time against it in tmd.
>>
brothers, we need a cheat table
>>
by any chance does anyone have the actual ps4 assets for button glyphs? the only mods out either look really really bad, or don't use the original assets. i'd rather just try to stich my own together
>>
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>>2934071
I do not have it ripped from the PS4 but I just used AI to learn how to rip it from a mod made to add DS4 icons to Valkyrie Elysium, because it's the first game I could think of that I had a .pak file that surely had the assets sitting around.

I used two different tools through command line to first extract from the .pak then convert the unreal engine assets to usable pngs

https://gofile.io/d/EMC1RwqT
https://files.catbox.moe/irzh29.zip

Here's the same file on two different hosts, it contains the raw extracted pngs (only glyph not included is the touchpad). If you make a good one, upload it here.

pic is the circle button glyph
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I'm hoping this just shreds Jin-Die in crowley's area. I'm sick of the teleporting
>>
creamapi is the only way to get the save without paying right? No way to skip the dlc check by changing files around?
>>
>>2931720
>but I think the hater pool being all dev haters means they all have much higher defense and HP compared to when it was all actual players
Yeah, dev haters in Tengoku were always worse than player ones because of this, especially in lower floors that would have undergeared players that burned out. I'm not at Tengoku on this file yet to test, but you can probably go to master_dummy_chara_skill_gen and set HPUP and DEFUP to freq 0 for all the HVN groups.
>>
>>2935038
If you set everything in the right column to 0 then decals never appear on anyone.
>>
Is LID-Quest Revival and LID-Patches updated/working with the latest patch??? (5.0.0.3)?
>>
>>2935404
It doesn't need updating. It auto patches
>>
>>2934165
>made a 4* striker
>only have a golden scorpion
>max str and get some hp
>think I will get to f25 elevator with the power of the 4* fighters
>kill goto9
>on f24 pick literally every wrong way
>last possible route is the way up
>meet a spearman on f25
>get hit once
>get stunned
>die
>back to base
>try to level up some hp
>realize I put everything into stamina and my strength was still at 1
Aaaaalright
>>
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> went to a floor that had been farmed to death to farm some math from the boss, and found an unexplored blueprint
>>
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>>2934451
>try and use these to update my PS buttons mod
>turns out it isn't just this fucking back label that is being drawn incorrectly
>pretty much every fucking button has something being drawn beneath it
Now I know why KBM has the permanent back button showing at least, no idea how fix that though, since I don't think it's a texture. Ignore the kind of ass share icon, I think I fucked up the transparency, and it is the wrong size.
>>
>>2936325
yeah it's showing the default controller icons for xbox beneath it
why this is or how to fix it I have no idea
>>
Any Inferno players have tips starting out? I'm about to start. If I die with any paid shit I lose it forever right?
>>
>>2936418
Maybe find those xbox button textures and make them blank?
>>
It checks the platform firld in database and loads the relevant shitsole buttons maybe
>>
>>2936418
I guess that line either side of the pill shape could be the random + that's on TX_UI_ButtonGuide, near big RB/R1. That might fix that, and then it's just a matter of resizing every button to overlap the base assets. I don't think KBM even has a binding option for the hold back/PS4 touchpad thing that it's trying to show an icon for, I guess maybe a KBM mod could just shove a big tab button (or at least that's my binding for throw shroom) there.

>>2936440
I don't think that back text is a texture, since I've done a fair amount of looking.

>>2936448
I don't think PC has the irrelevant Snoy buttons, besides some clearly unused garbage.

>>2936435
Don't you also lose it on Death Reset (Season end)? Maybe play a few hours before you use any of it.
>>
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>>2936449
This unused garbage to be specific.
>>
>>2936435
The bonus loot you get is granted once per season but yes it’s just treated as loot so if you die you lose it
>>
>>2936508
once per season? does that mean I get it at the start of every season forever?

You can't lose decorations if your guy dies, right? Like I seemingly started with custom backpack cosmetics and the LET IT DIE charm. If I die 5 minutes from now it's not lost is it?
>>
So is there actually ANY kind of guide to or community behind Inferno? Like the Discord is active enough but it's not like I'm tripping over video guides or whatever else and the few things I do find are from 9 months ago and not necessarily relevant to shit now
>>
I bought let it die inferno since its only 10$, it was okay and I kinda wanted to keep going but the combat is bad so I refunded it. Thinking about rebuying it though and sticking with it. Is the pve mode worth plugging through? Its kinda weird not having proper r&d and stuff.
>>
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My game started freezing when I check the decal lineup, so I pressed "Remove" in Collab Gear tab in Revival tool.
It stopped freezing afterwards and collab decals seem to be still there, but GR ones are missing icons.
Installed collab gear again and freezing came back. Not sure if my game is so frankensteined now that it's unstable or last patch broke something. Verifying in the tool passes all checks.
>>
>>2937391
I've had this brief freeze as well, it's like it's taking time to load in the artwork for decals. I can only suggest you maybe do a "NUKE RESET", validate your game, and then reinstall everything from the get-go. But that probably isn't an actual solution, it probably has something to do with the files used or the engine somehow.

But I also can't really see why, as this shouldn't be like an engine limitation it was on fucking Playstation and I know I have it on an SSD myself even with this same problem...

Well, it *is* UE3 and it *is* technically textures popping in, just not how you'd normally think of them...
>>
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>>2937404
Sorry, I should've been a bit more specific. It's not a brief freezing, game just hangs up with music still playing in the background. Waited a couple minutes now.
>I can only suggest you maybe do a "NUKE RESET", validate your game, and then reinstall everything from the get-go.
Guess I'll try that.
>>
>>2937422
>>2937422
>>2937422
>>2937422
ANON
your quest progress WILL most likely be completely reset on your save
take care of shit you have half finished if it's a big deal first
>>
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>>2937428
No biggie, don't think I was doing anything important, just casually climbing.
And it's fixed now, thanks for the help.
>>
>>2937444
I really wasn't sure if that would work but it was worth a shot yeah. And the "NUKE" option isn't that scary it's pretty easily to get back online after.
Glad to help.
>>
uncapping fps to 144 is so nice but i hate how it makes menus a huge fucking pain in the ass to navigate
if you don't immediately let go of a direction you fly all the way across all the options
>>
>>2937478
I somehow haven't even noticed. I guess I'm just not using menus enough?... I don't see how though.
>>
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Where are lewds
>>
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There's one in the modding d*scord, but theyre all fags and troons otherwise. No other person there even mentioned it. O well!
>>
>>2937685
anyone who would make this shit or install it is as mentally ill and gay and retarded as any other discord fag
as if the normal gun tubers weren't already intentionally sexy
>>
>>2937075
Maybe in Japan. I played ilke 5 hours yesterday and I'm already already top 300 for SPLithium in S4, nobody's playing the game. Even all the discussion I remember about people trying to figure out records came from a trophies forum rather than the wiki.

There's really not much there to talk about, anyway. Weapon rarity is priority #1, the % on armor is the guard cut % in your stats screen, you'll quickly pick up everything else. Guard break animations used to be important, but it doesn't matter as much now since most humanoid enemies got replaced by a far weaker variant.
>>
>>2937834
I actually hate that they fucking removed PVP from the standard experience.
>>
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The fucking fireworks would embed the honeycombs into the objects they were hanging from. I had gotten it from a hater, so I thought I was being real fucking smart attempting this
>>
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sovl
>>
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>>2937685
>>
https://www.youtube.com/watch?v=qvSQCu0ezZA
Why did shin and akira make this?
>>
Apparently suda wasn't involved in this and its full of AI shit
>>
I got tired of gambling and added a patch to frontload your decal gacha with 5*s
>>
>>2939074
Suda was involved with LiD1. Inferno is what you're thinking of, I wouldn't say it's full of AI shit though:
>https://steamcommunity.com/games/2576150/announcements/detail/506221276630614030?snr=2___
>>
>>2939176
oh yeah i was absolutely referencing LiD inferno
i got no source for the AI shit except everyone saying it under the latest season trailer lol
>>
>>2939114
Remind me, does the new offline decal stew only have 4* and 5* decals? I was wondering if it's possible to copy the gacha games style of gambling, 1-9 rolls are randomized while the 10th is always a 5*
>>
>>2939217
nope. 1-5 and 5 being pretty rare.
>>
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I like the receptionist and the Mezuki and Gozuki puppets.
I don't really like bodies being some speshul OCs though.
>>
>>2936083
Alright, I gave up on playing melee. The death potential on a tiny fuckup is enormous.
So i finally reached f25 elevator this time. Killed Jin Die - got no metal of course. Then ran as high as i possibly could, desperately trying to find the next elevator.
Then they introduced double barriers. I could open one but the other stayed red. Unfortunately the next elevator was behind a double barrier. So i move on and on. Reach f29. Cant move on because of another double barrier.
Alright, then i run around like a retard trying to find another way and after i emptied my 6 main weapons i just fucking died eventually after floor hopping up and down and down and up.
The only thing that kept me even attempting to move on was my 4 star flamethrower and the pitching machine. Sniper fell off really bad and so did the Kamas. In general the random enemies you meet are wither naked and die on one shot OR they have a random super helmet so I need to shit 20 times the amount of bullets into them. Coupled with gigantic floors it's gotten really tedious. Doing this as melee must be so fucking bad.
Anyway so today I tried to climb again. Took another route with another boss and that dude apparently opened the second barrier.
Then I get to the f30 elevator and fight the boss. Kinda lazy design compared to the other dons but alright.
Wonder why the fuck im doing basically no damage. Try everything including focuse fire on the head, limbs, arms, ass. Still do no damage.
Cave in and look up the wiki. The boss has 97% resistance against pierce damage. And just like that he basically completely invalidates my character and all the 7 different weapons I could use.
Fuck you game.
>>
>>2939849
crowley bullshit claims another victim!
>>
>>2939849
>97% resistance against pierce
Just don't look at what his fire resistance is. But yeah, the balance makes no sense, which is why everyone says stick with the red hot iron (it deals blunt so will fuck up all the bosses).
>>
>>2939849
>Alright, I gave up on playing melee.
>So i finally reached f25 elevator this time
I can already tell where the rest of this post is going.
>>
Should red hot iron+ demolish crowley's area or do I need to wait for the shop on the 27F on one of the rotations to buy a red d.o.d. metal to get the death burner one? I would like to never have to worry again in this area
>>2939849
it be like that
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>>2939849
Since I don't want to level a striker for hot iron use, i went with my shooter who has respectable 100 strength which is not optimal but it's all I have.
The wiki said I should use slow mushrooms. So slow mushroom it is. Brought some damage up shrooms - my time has come.
Crowley takes damage. Not much but whatever. He throws fire bombs. I'm out of the radius of the explosion and the ground effect it leaves - still get it.
Get him down to 50%. He does a jump and nukes my 2.2k health even with pretty good armor and even though the damage number said 1.3k.
Had enough money for a revive.
Get him down to 20%. Throw the slow mushroom at him. It does nothing. Im confused as fuck. Did i not hit him? Should i have eaten it? I need to focus.
Get him down to 1%. He does the lightning bullshit. Dodge it flawlessly.
OH TOO BAD GUESS YOU GONNA DIE STUPID CROWLEY
Slip on his vomit, he does the spin shit, I die.
Im mad as shit, but try it a second time. Completely naked but with 1 iron + 25 flamethrower ammo for the first phase and win.
What a piece of shit boss.
Anyway I got to the f31 elevator. The new biom seems more friendly for now and materials aren't so fucking hidden and scarce it seems.
Shootouts to my bro flamethrower. The mats are piss easy to get and at 3 and even more so at 4 stars, that thing rapes.
Speaking of mats, for some reason the game decided that almost all weapons and armors at 3 stars need super special faction metals. The days of upgrading and testing stuff are gone. There are some metals as quest reward but they are 'move naked on a handstand for 6 floors killing all enemies, if you miss one you failed' bullshit. Then again I can buy them for 50k at the wandering shop :˄) but only if he likes to spawn :˄)
I got super unlucky with premium decals aswell. The best I have is +7% attack which you can buy for 5k anyway. I got a sick one with +30% damage with shuriken. Too bad I don't have shurikens :˄)
Overall the game has become tedious as fuck.
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>>2939876
He did.
>>2939917
I should have listened.
>>2939987
kek
>>2940106
Probably, just watch out for mister spearman who exist only to ruin your fucking day. Crowley is immune against fire btw.
>>
>>2940106
Iron+ will probably be fine, but Death Burner has like 5x the attack power.

>>2940123
TDM being as shit as it is right now is really making decal rolling way more tedious than it should be (among other issues, like SPlithium). I think the devs should have reduced the cost to like 5k, and maybe had a permanent 4-5* pool for 50k (even if it just had some basic stuff like Golden Gym, CA, BtB, like all the set and addict decals, Spy, etc.), maybe even finally reusing the fucking NMH pity system that they added just for the collab decals (I guess 10-20 decals, refreshing weekly).
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>>2940148
absolutely. it needs a lot more shit adjusted that was meant to shoestring your asshole to infinity. i cant even imagine how bad it was without the free +50% kc decal. you probably could only barely cover the weapon and armor costs with basic tower runs. kc is still a problem for me. buying a single premium decal is a huge investment. tdms are hard to run because at some point they are just too fucking powerful.
once i reach f35 and get new fighters i will prob make a super luck farmer.
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>>2940172
I mostly just spent way too much time on TDM during the first few months of the Steam port, and grinding lower floors for materials/KC, before I finally made it to Tengoku. In some ways, maybe this a problem the devs caused by speeding up lower R&D costs; but they added raiding lower ranks now, right? Not a massive upgrade, but more than I expected.
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File: 20260911193750_1.jpg (447 KB, 1920x1080)
447 KB JPG
>>2939535
This game is lowkey pretty good looking a times, it's very aesthetic, they really did a lot with the engine on the art design side of things, and the bizarre brain bending perspective shit. I like the puppets too. And the waifu bait soft spoken and tattooed up receptionist. I just wish they had proper shader pre-compiling and texture pre-caching shit. The beginning of the game I had insane fucking pop-in, like my character himself for the first 2 minutes of the interaction before they even shoot me into the Hell Gate for the tutorial my character was invisible for entire camera angle scenes, then finally started popping in more regularly. Shit was bad and kind of ruined the entire beginning of the intro cutscene.

This is a simple fix too, isn't it? Just fucking add a shader compilation screen and flag.
>>
I really don't like that the game is so clearly divided. It has dozens of different melee weapons, but you can only use them while playing through floors 1-40.
After that, it's all about the KAMAS - there's no alternative. One mistake and you’re done - one shot. So instead of having fun with your weapons, you’re forced to play like a ratest rat, luring enemies out one by one and running from crowds if you don’t have enough rage to blow them up with your weapon’s ability (because regular attacks barely penetrate armor).

https://www.youtube.com/watch?v=0Piegb_G3Tg
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>>2940843
Not really. Plenty of people have run to 350 floors without kamas and without shrooms
You just need better positioning and baiting tactics. You know you can lure haters by throwing mushrooms and meat right?
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>>2940870
I disagree with that anon, but I think that would fit into 'ratest rat'. Plus the anon does mention one shotting specifically too. What is your opinion on that?
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>>2940879
You're never supposed to fight 2v1s or 3v1s-pretty much guaranteed to lose against tengoku haters at that point unless you use shrooms. Also looking at what armor they are wearing plus what decals they have should let you know instantly what weapon you need to use against them. Flail is still the best melee weapon imo, oneshots most of them unless they are wearing arahabaki or lion dancer.
Your decal builds are important too, you need to stack different types of damage sources instead of multiple from the same pool. I think the wiki has more info on that...

All in all, tengoku is just a shitty timewasting , repetitive, boring number go up simulator for autistics
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>>2940906
Is 41-50 a fun variant of that 'hater only' experience?
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>>2940915
41-50 is actually more rewarding since it's full of 6* resources which don't even start dropping until floor 60 or 70 for some reason, so you should probably farm 41-50 until you are stocked up on stacks of 6* steel/fiber/copper. I was running 50-100 earlier andd barely saw any 6*, and it was much harder because of tankyasfuck haters. 41-50 is currently onetap city



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