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File: let it die.jpg (168 KB, 604x873)
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Let it Die 1 has officially died! But it lives on!
For the discussion of Let It Die (and Let It Die Inferno)!

The Offline Version is now available!
https://store.steampowered.com/app/4444640/LET_IT_DIE_Offline_Key/
Save download available until November 30th!
(Multiple saves not natively supported, but as simple as backing up and replacing a folder in the root of your game directory!)

All mention of premium currency removed! Everything is now centered around a single earnable in-game currency (Kill Coins). Grind has been reduced, weapons rebalanced, systems changed. Completely rebalanced from the Online version! See the notes below:
https://www.letitdiethegame.com/news.html#/7580/aug-31-(mon.)-patch-notes:-ver.-5.0.1.0-/-ver.--1.85/

Collaboration decals and items (NMH, Deathverse, World of Tanks) and "UFR" now restored (available as an .exe installer or Python script):
https://www.reddit.com/r/LetItDie/comments/1w4v7we/collab_mod_v3_32_collab_decals_and_ufr/
https://github.com/s3er0i9ng/LetItDieOfflineSafeContentInstaller

Quest and Event restoration mod (Let It Die Quest Revival mod) (compatible with the Collab Mod above) (this is a work in progress by one of our own modders, have patience, be aware you may encounter errors):
https://gitgud.io/ClaudiaDiva/LID-QuestRevival

Save editor:
https://mrzacarias.github.io/let-it-die-save-editor/

Let It Die Wiki:
https://letitdie.wiki.gg/

Current map rotations (floor rotations, TDM reset, Uncle Prime box are bound to YOUR system clock):
https://docs.google.com/spreadsheets/d/1DvNDTmy_4P72C1ly4xMYItO6gb17EtdI3XuHFzAcX4Y/

Soon/in-progress: potential restoration of console exclusive collab items by the Collab Mod above; console restoration is currently WIP on LIT: Quest Revival

Let It Die Inferno:
https://store.steampowered.com/app/2576150/LET_IT_DIE_INFERNO/

Next UNCLE RESET will occur on Sept. 7th: https://store.steampowered.com/news/app/2576150/view/694270655661606406?l=english
>>
This game is too hard
>>
What is UFR
>>
>>2920010
Ultimate Fighter Something
OP stuff, i think it was limited to anniversary events
>>
>>2919994
What are you having trouble with?

Here's an easy tip: get the POISON EATER DECAL and capture yourself a POISON SNAIL. When it's down to the wire and you have no heals you can plop it down for an instant health battery.

Also, the Machete is very good early on even if it gets outscaled by a longsword.

Also, cook your food if you're relying on it! Cook your mushrooms too they become more powerful (careful cooking explosives???). You can cook things with a Fireworks Launcher if you don't have a source of flame. You can cook things in your base with the fire next to Mushroom Magistrate's stripper pole.

Also, DON'T LOCK ON, it's a trap. And don't try to roll through all attacks or panic roll. Use clever use of sprint and erratic movement to bait attacks and dodge them, and to dodge ranged attacks. I only roll when I'm caught in hitstun type shit and need to quickly "break" out and reposition. You have almost 0 if not literally 0 i-frames, it's not Dark Souls.

The KAMAS assault rifle and sniper rifle can both be useful even at high levels. Very good for plinking enemies to draw them or outright killing them with headshots. Also, if you're a controller user and struggle to precisely aim, you can control movement and aim down sights control with your left hand on the controller at the same time as you aim and fire with the mouse.

>>2920010
UFR (Ultimate Fighter Returns) was an anniversary/rarely reoccurring event exclusive decal that boosts every stat of the equipped fighter by an insane 20%. Like the FAP ring in Dark Souls or something. It's very powerful and valuable for endgame content.
>>
i know dudes are working hard trying to mod in all these different fixes and shit but uh... any way to have playstation button icons on pc?
>>
>>2920027
>What are you having trouble with?
I want to pick up everything but my inventory fills up
Then I sit there trying to determine which mushroom or beast to throw away to make room, after 5 minutes I finally decide and move on...only to immediately find something else to pick up!
>>
>>2920058
I saw that in one of /v/ threads, i'll post it here if i find it
>>2920061
Don't think too much about it, write down what materials you need and don't fall for the "i might need this later" trap because it will bite you in the ass early on
>>
>>2920058
let's see if i remember how to do it
>>>/v/746888345
>>
>>2920027
>The KAMAS assault rifle and sniper rifle can both be useful even at high levels
I meant, can both be useful EVEN AT LOW LEVELS, as in not or barely upgraded, used for utility and easy damage on fodder enemies.
The Collector fighter class has more backpack slots in general, and a Collector and/or Lucky Star class (made for farming Kill Coins specifically, LUK stat affects how many kill coins drop and your critical hits) are both very useful when you're climbing for farming and materials instead of focusing on going higher.

Also try doing all the TDM raids that you can manage when the mechanic becomes available to you. You can sort by the amount of resources they have. If you sort by highest SP Lithium and get as much as you can early on you can level up your bank(s) so you can hold more money and actually have enough banked to afford the monthly pass. The express passes (monthly for 165k or daily for 30k, obvious value discrepancy) add 10 backpack slots to ALL fighters, and give you 80% insurance meaning you only pay 20% the normal price to revive a dead fighter if you get unlucky.
>>
>>2920134
oh, and historically the IRON (as in the fucking thing you iron your clothes with, which you can get easily very early) when upgraded has been considered super powerful.
>>
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>>2920068
>>2920134
>>2920138
Thanks, I'll try to suppress my inner loot goblin until I'm a big boy
>>
>>2920161
oh and if you're going to bang out TDM raids, consider equipping any relevant quests from the terminal, like "x kill coin reward for 25 successful attack raids" etc.
>>
Did they add new effects when eating shrooms? i swear that aura wasn't in the game back when i played
>>2920161
Probably isn't a big of an issue now that they nerfed the grind
Only thing i'd say to always pick up are faction materials
>>
I can ignore not getting the machete or the magnum because of already having the beam katana and the demon gun when that gets released. However, I'm going to lose it not getting other weapon blueprints let alone charger ones. Is there not a floor for grinding blueprints?
>>
>>2920241
>I'm going to lose it not getting other weapon blueprints let alone charger ones
what do you mean? I'm pretty sure I've encountered chargers (the guys with ymyktk@ whatever in their names right) and I've gotten plenty of (duplicate) blueprints just going through floors 11-18 back and forth fulfilling Hater quests and farming KC. Highest floor on that save is 32.
>>
>>2920379
I've gotten blueprints, but since I started trying to get them they have been on the rare side suddenly. Also chargers have blueprints
>>
>>2919975
https://gitgud.io/ClaudiaDiva/LID-QuestRevival just had MASSIVE fixes/updates pushed and is truly fully functional for missing PS4 blueprints

Our own personal legendary dev Anon did it out of love of the game, not for recognition on reddit, and beat the other dev to the punch!
>>
I don't care where the mods I want come from as long as they work
>>
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>>2921315
Damn, I'm so stupid I'm afraid I can't handle this without a video guide.
Hero, where are you...
>>
>>2923901
Younger Sister ... Its a drag and drop plus 3 clickies..
>>
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>>2923901
>>2924048
Yah you just need the Python shit installed which is maybe the most complicated part then you just double click QuestRevival.pyw and click the 3 buttons on the top in order. Has a comprehensive readme too.

I'd hold off a little anyway, dev is working on it (gives updates in the somehow still alive /vg/ thread and on the gitgud.io page) and there were some new issues with it, but they just released an update to the game.

ALSO the Collab mod linked in >>2919975 (https://www.reddit.com/r/LetItDie/comments/1w4v7we/collab_mod_v3_32_collab_decals_and_ufr/ https://github.com/s3er0i9ng/LetItDieOfflineSafeContentInstaller) is apparently broken now and needs an update because of the official update.

Patch notes in pic related.
>>
>>2924113
What is supposed to be broken with that mod?
>>
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>>2924411
It doesn't let you install art packages with decals and stuff, but it doesn't matter much because you can just copy them into the game folder
>>
>>2924422
Where can I copy those from?
>>
>>2924422
so after you do the normal Safe Offline installer shit and get it to say "33 packages differ" you just copy the contents from "LetItDieOfflineSafeContentInstaller-main\assets\collab_decal_art" to the game's "LET IT DIE\BrgGame\CookedPCConsole" and say yes to overwriting?
>>
>>2924437
Yeah.
>>2924434
They come with the tool
>>
>vg thread died
fug :DDD
>>
>>2928779
/lid/ is dead, long live /lid/!
>>
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>>2920077
Since you linked my post, I just want to add that the PS3 version shouldn't look too bad in gameplay, as it was only really the options/share buttons I couldn't be bothered with.
>>
>>2928814
Didn't know it would give the (you) notification by crossboard posting
might be worth doing this
>>>/vg/579957060
>>>/vg/580172696
so dev anon knows where we are
>>
>>2928823
It gave me the (You) because I'm in this thread.
>>
>>2928779
>>2928823
real basic fucking shit to keep a thread alive, good job retards
>>
>>2928823
I have been here but I wish the general was kept alive. Sadly there's nobody playing the game so it's kinda feeling pointless
>>
>>2929026
I have a normal sleep pattern for one single night and the fucking morons let it fall off the board.
>>
/vg/ is a gacha and fomoslop containment board, the sooner serious games stop using it the better
>>
File: 1788975943786.png (1 MB, 1548x809)
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God bless you, anon.

Also, for some reason, I can't install the resource labeling patch.
>>
>>2929371
Why not? Drag it to same directory as your game? Did you do `python <script name.py> on` ? Or preview?
>>
>>2919975
isnt this the game with the insanely jewish "pay to respawn" bullshit that was doa? is that finally gone?
>>
>>2929413
To answer your main question: Yes, all "pay to win" mechanics have been removed or adjusted to be integrated into the in-game currency completely, and the game has been rebalanced accordingly.

but I wouldn't call it dead on arrival, it was initially a subject of interest for people and lasted 9 fucking years. Its sequel Let It Die Inferno was dead on arrival. They're reworking it to try and gain back an audience. Also, "insanely Jewish" to describe LID1 is out there IMO, the pay to respawn bullshit was just an arcade system for a F2P game, and it was optional. You could absolutely beat through dogged determination/grinding/literally gitting gud without spending a cent.
>>
>>2929404
The command prompt just pops up for a split second and then disappears. I've tried moving script both to the game folder and to the exe file, but the result is the same.
Maybe it's because I'm playing a pirated version with the very first patch.
>>
>>2929437
You need to actually use command prompt, type `python <script name.py> -h`
>>
>>2929437
If you played it before it went pay2play you can still use steam to download updates
i also suggest you to use goldberg since it only modifies the steam.dll
>>
>>2929437
>command prompt just pops up for a split second and then disappears
>Anon gets haxxed and flooded with dolphin porn
>>
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Yay, I'm making progress (I moved the folder with the patches to the game directory and ran the script from the command line).
What should I do next? Sorry, I've just never dealt with anything like this before.
>>
>>2929504
Python patch_map_resources on
READDDDDDDDD
>>
>>2929026
The game also released between a shitload of other games, /vg/ is full of threads that go extremely fast and most of the fanbase is sitting in the discord
If you need help testing features bump the thread here and i'll give them a try, i'm trying to check off some games off my backlog before going balls deep into this game again
It's also not a bad idea to make a thread or two on /v/ after the nintendo shitstorm goes away
>>
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>>2929514
uhhh...
>>
>>2929530
Right. You're on the pirated copy so uhhh i could fix that in the future but for now in command prompt do
setx LID_DB <your masters. db path>
Then try again
>>
>>2929537
In a new window since environment variables are not added to same instance
>>
>>2929514
>>2929537
sorry to interrupt but real quickly could you tell me where you find this? I wouldn't mind my floors labeled either

if it's on the gitgud.io/LID-QuestRevival page or in that package I.... cannot find it for the life of me
cannot find "LID-Patches" resource anywhere
>>
>>2929557
Check the authors other repos
>>
>got to lvl 17
>dominate everything
>everything does reasonable damage
>one machete guy show up
>miscalculate the range on that thing
>he does a triple combo
>i die
Is there anything you can do here? Seems like a natural combo. At least I don't think I could roll. Can you block in time?
>>
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>>2929537
Thanks, anon. I tinkered with the neural network a bit, and now everything's working as it should.
You're doing God's work.
>>
>>2929608
You should be able to roll/block the 3rd hit
Floor 17 or your character level? because at that tier the armor you find have an absurd -res% to cutting damage
>>
>>2929608
Machete is a guaranteed triple hit, unless you got enough distance to roll out after second one. You really shouldn't barge in without checking corners. try to invest in ranged weapons, the iron will carry you all the way up btw, and in offline it got buffed even MORE.
>>
Now that the /v/ and /vg/ threads are dead and this thread is mostly used for modding, does anyone care if I ask my noob questions here? Am having a really good time and need to vent my joy while having a cigi break but everyone already moved on it seems.
>>
>>2929628
This is one of the most dead boards anon, v and vg naturally will have more visibility
>>
>>2929608
nevermind it might be the sword that you can dodge/block out of the 3rd attack
>>2929628
ask away we won't eat you alive
>>
Oh you guys already answered.
>>2929622
I should have a better look at my armor. I was only looking at the def value.
>>2929627
I dont really have a good ranged weapon I think. I unlocked the flamethrower yesterday (very expensive and I'm missing 2 stamina to wear it) and the nail gun. I was looking for the Kamas blueprint but no luck so far. Should I invest into the nail gun?
The problem with the iron is, if I dont hit them range zero, they don't get hitstunned and nuke me. Seems to be a very dangerous weapon. Same with the dagger and somewhat the claw.
>>
>>2929645
> nail gun
I read on Steam that his rage move has been buffed, and it's really easy for him to destroy tanks in TDM; he's also great at breaking armor because of his multiple attacks.
>>
>>2929504
Is this just labeling?
>>
>>2929628
we just talk about modding cause it's the most exciting/new default discussion of interest right now for most, whenever someone asks a question I'm happy to share what limited knowledge I can as a floor 32 veteran
>>
>>2929688
It does this >>2929615

Just implements into the map screen what you would normally know by having a GOOGLE DOCKEY on another monitor

said GOOGLE DOCKEY: https://docs.google.com/spreadsheets/d/1DvNDTmy_4P72C1ly4xMYItO6gb17EtdI3XuHFzAcX4Y/edit?gid=1353594331#gid=1353594331
>>
>>2929645
>very expensive and I'm missing 2 stamina to wear it
I'm about to change your life and how you view your equipment.
These decals are available in variants for every stat from the direct purchase menu of Mushroom lady, they're the disposable kind that can't be re-used on multiple fighters but you can purchase them for this price infinitely.
>>
>>2929645
The main benefit of the iron is the alt attack that lets you parry. The regular Kamas BP can also appear in the 14F Koshi-Tagawa shop (for 60k KC), if you're having no luck, but also consider the Magnum (should be 30k KC at the 7F Megashi-Koya or 9F Yoneguchi shops) if you really want something ranged. Nail gun is worth investing in though.
>>
>>2929717
KAMAS is available from floors 11-15. Being floor 17, farming these levels might seem kind of daunting but you *did* just hit Fighter Grade 3 from killing Jin-die on floor 16. You can farm an easily repeatable hater and mid-boss Goto9 (the big fucking tongue cricket monster body horror guy) by using the escalator from Floor 11 (Goto's floor) down to Shimo-omeno (open it with a valve), back and forth.

Floor 11 also spawns a bunch of chests relatively near the elevator consistently apparently. Can farm those for Kamas.

If you struggle with Goto you can drop a mushroom like a STINGSHROOM (gotten from stomping out the red scorpions found in the level) to stun the fuck out of him and get a bunch of free damage.
>>
>>2929744
fuck
MEANT FOR >>2929645
>>
>>2929717
OH SHIT! I even knew that existed. I just completely forgot about it.
>>2929722
>>2929744
Funny you say that. So like i said earlier i killed jin die got to floor 17 died to triple machete attack. Then just wanted to retrieve my guy and had to fight jin die again and died to her doing the ultra beam twice in a row. That is some bullshit. Why is she back?
Anyway so Im sad, got to the waiting area and the death super premium box got me a flame wand.
So which one do I use?
Flame Wand (which needs some weird grey metal I don't have)
Flamethrower (developed)
Nail Gun (developed)
Kamas (i don't have 60k atm but I can do some f11-15 runs)

Also with both my strongest strikers dead I guess I might aswell make a new character. I really wanted the lvl 3 sniper though. Should I make a lvl 2 lucky guy to farm some money? I would do tdm but my rank is too high and even the lowest possible dudes I encounter 1-shot me.
>>
>>2929812
Here's a tip for this boss: stay on the top platform and try to get out of her line of sight; after a while, she'll teleport right to you (but you'll need a powerful weapon to take her down right away—the iron is perfect for this).
>>
>>2929812
Isn't it worse to recover your fighters manually like that?
gray metal might be from the spinny tubers
Lucky star are good for money farming, i think the old way of farming KC outside of TDM was to slap as much decals that give you extra KC as possible and go to WANOKI(2F), clear it, take an elevator and then go back down to respawn everyone
It's also good to get mastery points for weapons
>>
>>2929812
You can retrieve your guys for free up till floor 40 from the cold storage no? You should not go manually kill and retrieve your haterfied bodies because you lose your whole inventory and decals that way
>>
>>2929824
I fucked around with the iron a bit. And if they dont block it hurts really bad. Maybe I invest a bit into it.
>>2929859
>>2929893
I dont how that works. I thought killing them manually gave me all my stuff back. In the freezer I have the option to pay 33k to get him back or free. He had a golden blueprint on him but maybe I just get him back and call it day. Not having the free 50% KC decal hurts too bad.
>>
So how does it work with the bosses? Do they respawn on every new fighter but stay dead on the same? Are they on a spawn cooldown?
>>
>>2929985
Actually the free salvage might nuke your gear and non premium so probably dont do that.
Just make sure you always have enough KC for a revive or a rescue.

TDM is quick and easy cash though
>>
>>2929992
returning to waiting room respawns them
>>
>queued pulls : 999
Your docs say 200 queue, does editing skillgacha_odds fuck with it? Just did the first gacha pull on this file to test it so it wasn't already generated. Supposedly people are talking about it in the main server, but I can't see it since I'm not giving Discord my phone number.

>>2929985
>I thought killing them manually gave me all my stuff back
It doesn't. I can't remember why both killing the hater and the freebie exists, but I can assume that the freebie wasn't in 1.0 and was added later because a death could take hours to recover from if you were that unprepared. You're pretty much always going to KC recover unless you died with nothing on you.
>>
>>2930034
Both existed on launch. I don't get why both exist, but they both were an option at launch. You do lose your stuff on freebie recovery
>>
>>2930034
docs are entirely based off what others said. Fixated on the 200 number since that's what they mentioned. I dont think its of much significance, since the rng is the same. You can edit the script to your liking of course.
>>
>>2929985
Try this
Take one of your fighter, put a single item in their inventory, let them get killed and don't revive on the spot
when you go back to the fridge it asks you to pay KC to recover him, right? Do that and see if you have the item you gave him
Then do that again but don't recover him, go kill him yourself, you shouldn't have the item in your inventory when you go back to the freezer
>>
>>2930057
It didn't. Remember that PC launched almost 2 years after PS4.
>Ver. 1.31 (January 15, 2018)
>– The following options have been added:
>– Death Metal Salvage – if a Fighter dies on 21F and higher, they can be Salvaged for 3 Death Metals. Like the Kill Coin Salvage option, all equipment/items in the Death Bag will not be lost.
>– Freebie Salvage – if a Fighter dies on 20F or lower, they can be Salvaged without paying any Kill Coins / Death Metals, but all equipment/items in the Death Bag at the time of death will be lost. (Per usual, Premium Skill Decals will not be lost.)
Offline patch changed freebie to be available up to floor 40
>>
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> spent almost 10 million KC and didn't get a single sticker from collab

I guess I'll just add them myself using the save editor
>>
>>2930003
>>2930004
I got impatient and called him back for free. Got him back completely naked ofc.
BUT i got a Kamas blueprint. Too bad I wasted all my aluminum cans on some stupid shit because I thought it would take ages to get the Kamas.
Gonna kill Jin Die again, hopefully climb to 18 and get sniper lvl 3.
>>2930004
It's weird because I ran through the floor 3 bossroom multiple times without him spawning but now he spawned again. Is the respawn only a thing after you killed the first don?
>>
>>2929435
>You could absolutely beat through dogged determination/grinding/literally gitting gud without spending a cent.
I've heard this from literally everyone that actually plays the game so yeah I'll def take your word for it. I put off trying this game out for a long ass time.
>>
>>2930173
Aall of that when it should just be grinding alone
>>
>>2930164
You cannot get any new colab decals until you empty your pre seeded decal queue.
Your save file has 1000 pre generated decals , its a pull order. Mine didnt have any of the colab decals in them until i regenerated the queue using the script above
>>
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>try to use texmod to try and find the textures I need to fully finish my buttons mod
>install it (maybe?)
>LiD isn't starting because BrgGame.upk
>patch out the Fov & quests mod I put in
>still isn't starting because ini changes
>try patching with patch_fps.py
>eventually get it to work
>now just exits immediately
>verify integrity and start again
>now patch_fps.py gives me this
I think I must've replaced the new exe when I tried to remove my mod, hence why I succeeded at patching the ini changes. So I guess all this needs updating for 5.0.2? Since I finally got my Fov patched again.
>>
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>>2930277
This?
>>
https://youtu.be/UWA1U8tnlEw?t=82
>>
>>2930167
Got to f19!
Hot Iron with a 50% atk up mushrooms raped Jin Die before she could teleport once. Very strong. Don't think I could have done the rest of the way without ranged weapons. Now I'm gonna make a lvl 3 sniper and see how strong it is with Kamas or Flamethrower.
>>
>>2930300
oh shit they already got the map modding tools ready
>>
>>2930332
All floors all the time wheeeen
>>
>>2930287
Let me look into this. Dlls need to be re generated for each new exe update
>>
>>2930342
After Tengoku elevators
>>
>>2930287
You need to bypass ini check , which the colab mod already does by patching the exe functions
>>
Sorry for what may be a stupid question, but how do I reload a firearm on an xbox pad?
>>
>>2930389
Ok, I mostly just wondered if it should be working with the new patch or not, and if I was just screwing up the install.

>>2930436
Hold interact (A button), and then press whichever trigger it is assigned to. Unless it is an aimed firearm, since they take two hands, you need to always press left trigger (aim), but you can't reload while aiming.
>>
>>2930461
I didn't even know there was a 5.0.2, i didnt get any update notification on steam. I had to verify files. So all the changes up till now were against 5.0.1 ... Oops?
Fixed now
>>
>>2930167
>>2930167
>>2930331
hahaha congratulations anon
kind of heartwarming to come back hours later to find you went from crashing headfirst into a wall to now lowkey flourishing and feeling reinvigorated about the game's potential

that's kind of the essence of "LET IT DIE"...

just remember especially going forward into the 20s there will be a difficulty spike and always check your corners and whatnot, be a clever little rat, the goal is SURVIVAL
I went into the mid 20s the other night as someone who's made it through the 30s years back with an unprepared character and didn't take it seriously, ended up fighting for my life

but that KAMAS and the level of ranged superiority it gives you will do a LOT of work
shit is a deadly, deadly workhorse
I ASSUME you're playing with controller, if you're on PC and want more precise aim at a distance, note you can control the mouse while you still use the lefthand side of your controller. and use burst fire precision shots instead of holding down attack and going full automatic

and that POISON EATER decal and poison snail you might have seen mentioned? it'll still be valuable well into the 20s
>>
>>2930529
oh and for ANYONE WHO IS USING THE POISON DECAL STRAT WITH THE POISON SNAIL
couch by one to pick him up and turn him into a healing battery

Something I was rudely reminded of recently myself is how the game handles collision for small beasts and whatnot. Be very careful where you plop down your little healing battery especially if you're only carrying one for the space. Maybe carry two to be safe. If you do it near some uneven map geometry, or a wall, or corner, it can "phase" through collision to the extent you can't pick him back up. He'll keep spewing poison in that position, but he'll be lost to you. You SHOULD be able to pick your poison snail back up at any time (when crouched). If you don't get the prompt he's glitched.
>>
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Took a look at the haters, turns out the problem is extremely simple: the game is only loading Set A no matter what I set master_model_schedule to.
>>
>>2930662
Eeeeeh...?
>>
>>2919975
The corporate satire of these games is sublime.
Uncle Death revealing at the end of the third game that the whole incident was just a scam to trick people into mining ghost crypto for him and he never actually instated a formal prize for making it to the final layer was an even better gag than the finale of the first game despite being less dramatic.
>>
>>2930758
>revealing at the end of the third game
do you mean Inferno?
as in, let it die, deathverse, inferno?
is this post even real?
very funny if true
>>
>>2930662
Changing to unix timestamp didn't work, nor did setting it to -1 or adding another record.
Screenshot from before was putting MH_03F into Set A. Tested swapping Set A and D in model_pattern just now and it works, so it's specifically looking for A at least.
>>
>>2930849
Are you using the dll orrr...? Honestly I swear it should automatically become active when the event is up, if the dll is installed. But even manually forcing the event should apply the relevant sets... Idk I'm not too knowledgeable about how the spawn pattern logic works
>>
>>2930878
Yeah, the .dll is installed, but whether I change the spawn set in the Tower tab manually, with real calendar mode, or DB Browser the game doesn't read it. The game is still looking for A no matter what. Are Travis Imposters and WarDogs showing up for you? If you haven't checked and wanna test, an easy way is Set D on floor 11 Ukongaoka, which has an 80% chance to run into Travis on a small floor.

>Idk I'm not too knowledgeable about how the spawn pattern logic works
The short version is that master_dummy_x is used for normal haters, master_model_x is used for event haters that can replace normal haters. master_custom_part controls the gear sets for both. master_floor controls what dummy groups spawn on which floors, while master_model_pattern handles the spawn floors and chances for event haters.

master_model_schedule should be changing which model_pattern is loading, but since offline is never supposed to change from Chargers they might have disabled it, or something. Or maybe the table needs a specific format and it just defaults to A if it's not set up properly, I'm not very familiar with these kinds of things.
>>
wait why the fuck does my game say 5.0.0.1 instead of 5.0.0.2?
>>
>>2930982
Window title and title screen version are controlled by masters.db. If you restored a back up from before the update, it'll show you on the old version.
>>
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>>2930998
ahhh I see
well I did a reset just to be clean/safe and it's all fine now
I ran the patch to add the floor material rates to the map itself, worked like a dream, no issue following the instructions either. But is that really it? Some floors really just have "Iron x3" as their primary unique resource? I thought floors had more than one "rare" or whatever designated material but ... OH! it's by day, isn't it? that's how I'm thinking there's the distinction.

anyway, I can't decide how I want to populate my Stew pulls. Should I suck it up and allow myself to pull 1 star decals for 50k or populate it with just 5 stars? Pulling a 1 star for 50k when 50k is a lot feels terrible. And even online, for 2 death metal, you could get a 1 star? Is the real "value" of the pull the fact it's always Premium? That's the draw?
I can see why having the whole pool available balances it more towards lategame; like the 50k early is prohibitive, but 50k for a guaranteed 5 star at higher/late-game or end-game levels isn't that crazy at all, actually going in the opposite direction, it becomes "cheap" doesn't it?

p.p.s.
>Planned
>Instant KC/SPLithium corpse drops (removing the anti-farming pickup delay)
our dev is great! bless our dev!
>>
my apologies if this has been brought up.. but, has anyone tried to mod in pvp at all if it's even possible?
>>
>let it die inferno 60% off
hm....... okay I'll try it even if it's not really the same
>>
>>2930969
Derp. Dll was overwriting it to A. Fixed hopefully
>>
>>2931120
OHHH WTF
it's literally cheaper than the fucking Offline Key... both the standard AND deluxe edition

Honestly, does anyone know? I need advice. Do I want the Standard, or Deluxe edition?
>>
>>2931132
if you're unsure you can always just buy the cheapest version and then get the upgrade packs after if you don't refund before 2 hours
personally im getting the ultimate version because $24 isn't a lot of money. the store page shows the extra knicknacks you get with each version, it just seems like more death metals and gear and different body (fighter classes i guess?) types
it's still a seasonal game but whatever you get from the bonus editions is granted again each season
>>
>>2931148
>he store page shows the extra knicknacks you get with each version, it just seems like more death metals and gear and different body (fighter classes i guess?) types
my issue is that just reading it doesn't actually tell me how valuable having these actually is
>>
Damn, I guess it’s been about a day already. This grind cycle is incredibly tedious. First I go down there, then back here, then up there - by that point, I’ve run out of weapons and armor, so I have to carefully make my way through a couple of floors with whatever I can find, because my character’s level is too low. And then you’re stuck in a level and hear the beep - so you sprint toward the exit, hopping on the escalator right under a jackal’s nose… and on the next floor, you—unarmed and defenseless - still have to fight your way to the elevator…
How did I ever play this game without Dustin? I have no idea. Damn greed.
>>
>>2931157
i think the extra bodies you get are pretty decent
but playing it for a bit, the game is way completely different from OG let it die and it's just kinda weird.
i dunno, it hasnt grabbed me like regular LiD has.
>>
I picked up Inferno.
I thought the test was good in concept, and great in aesthetic and feel, even though I could only play it at like 20 frames per second at the time.
I am afraid of losing my bonus shit that the higher-than-standard edition got me, I need to keep it safe.
I also need to read up on this game some more. Gonna take a nap and then honestly probably play it most of the day.

>>2931309
I've only recently learned people apparently hate the donkey puppet characters?...
that's insane to me, they feel quintessentially on-brand
>>
My G7 attacker is barely surviving floors 50-70. But i previously made it to floor 120 with a collector even, why am i having so much trouble now??? I'm not oneshotting with the mg40 knife despite full Seeial Killer stacks, osok, crit damage, joker. What do I need to oneshot everyone? Also FUCK fireworks.
>>
>>2931647
Knife does something stupid like 54% less damage, but I think the hater pool being all dev haters means they all have much higher defense and HP compared to when it was all actual players (apart from for the Defender payback strat, there wouldn't really be anyone running tank decals and def decals beyond like Sylvia/Body Double/Queen of Spades, and I guess the UFs).
>>
>>2931647
didn't they nerf the knife?
>>
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Custom Yotsuyama haters seem to be easy to make.

>>2931125
Ah, I shoulda specified that I had tested it with and without calendar, without the .dll, and even without anything from QR installed at all. The bugfix is good, but it's fixing something that's not working on the game's end to begin with.
>>
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>Rin's nipple texture still exists in the files (and might even still be being used, can't seem to find a censored version)
>there are Barbie doll textures for fighters, so could probably remove the sports bra and shorts
Wish I knew how to do anything with this info.
>>
>>2931908
kek
>>
>>2931916
I have been using specialk instead. The current aislop texture dump tool is very very barebones and experimental. Just remember you need to edit both the 2048x2048 texture and it's lower res mip textures, which is essentially going to triple the work. I was able to inject custom hair color textures but it only worked at a specific distance since I only edited one texture apparently
>>
>>2930529
Thanks man! I did fuck around a lot. Got a lvl 3 sniper and that dude just destroys everything. Kamas great, Nail Gun great, Sniper great, Flamethrower rediculous. I was complaining about the price of it earlier but a single button tap melts everything, if not blocked. Thats 2 out of 320 ammunition.
That thing is really rediculous. Prob because it's a 3 star weapon.
I'm struggling to upgrade my Kamas to 3 star. Needs some silly green metal. Got one from a stupid quest requiring me to go naked from f13 to f16 while killing everything including Jin Die. Didn't think I could do it but managed it somehow for 1 metal. Oh well.
Flamethrower carried me through a lot of TDM. Finally upgraded to a 190k bank and just now got 165k. Which means I can finally get the ultra premium super service, which I never got before, but I totally should have gotten, because the daily 30k would have paid itself.
Up next is the lvl 20 don.
>>
>>2932952
the funny thing is soon enough you'll be able to completely dogwalk Jin-die, like the difference is a few floors before you're on a power spike that trivializes it even with its annoying ass teleporting
>>
>>2932952
>Which means I can finally get the ultra premium super service, which I never got before
oh yeah, you now have 30 days of FREE elevator transportation, PLUS every character you have has 10 more backpack slots.

Your entire meta has changed, bro.
>>
>>2932952
Metals are from bosses, so just kill the relevant theme bosses. Dod from coen or Max Sharp, war ensemble from Jackson or jin die, etc
>>
>>2930544
i also forgot to say that this is HUGE. it was right in front of me but i couldnt put it together.
>>2932961
That time is NOW. 3x hot iron and shes dead.
>>2932966
LETS FUCKING GOOOO
>>2933095
oh right. i got a green one from jin die. was it the right one for kamas? i can easily farm that.
>>
Oh right I forgot to ask 2 times already. Is there a way to increase the chance of getting dudes for my toilet? I'm only getting one in like 10 tdms and then of course they spawn with a pinball guy who instantly kills me.
>>
>>2933161
it is in fact the right one for Kamas.

>>2933163
>Is there a way to increase the chance of getting dudes for my toilet?
TDM was like my main money making resource in the Online mode and I'd historically encounter like 1 every 100 invasions or something ridiculous. The first time trying TDM in the offline mode I got like 3 in 7. So I don't know.

I also forgot to mention you should now have insurance on your fighters if they happen to die, and not have to pay anywhere as much to recover them, because of the express pass
(unless they changed this?)
>>
Alright check in, guys

what floor you on?

are you playing Inferno now that it's on sale?

how is it? I got it on sale but haven't played it yet
>>
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i dunno
past two days, I've just been running around the first 20 floors, collecting dozens of math and shrooms I'll never use
In another couple of days, I'll never play this game again
>>
>>2933539
>past two days, I've just been running around the first 20 floors, collecting dozens of math and shrooms I'll never use
for what purpose?
did modding the game burn you out and make you feel like nothing you did was of any consequence?
anxiety to move higher?
already beat floor 40?
what's the deal anon
inferno is only $9 maybe it's time to join the INFERNO master race?
>>
Why is the modding discord full of the usual mentally ill nutcases. Istg they invade every single space and corrupt it
>>
Even though I got past them, I think crowley's floors are what eventually burned me out enough to drop the game back when
>>
>>2933974
You mean like 21-29? they were a wall for me that interrupted my "casual" approach to the game and probably the most memorable for me, as like my "grinding" and "struggle" phase. Redefined how I approached the game because the damage and the cost of things had gotten high enough there that it made things truly tense. I have fond memories of climbing and grinding levels and mats on those floors while watching Ice Poseidon and his leeches go on a trip through Thailand at like 2-7am back in June and July 2023.. I beat Crowley but the completely apocalyptic, bleak, dangerous looking skyscraper aesthetic of floor 31 or 32 plus the insane power spike turned me off.
>>
>>2933936
I haven't joined the modding discord personally. I joined the LID Inferno discord though.
But game modding always attracts those types.
Same as speedrunning, for the same reason. Traditionally nerdy hobbies, attracts autistics and/or incels, most of them are basically skinny or skinnyfat their entire lives, never hone their bodies or get in touch with the physicality of their masculinity, live their lives digitally, basically a "brain in a jar" dysmorphic view of their bodies, varying degrees of porn addiction combined with literal grooming servers and individuals telling them "you feel like you don't belong/you are outcast because you were born in the wrong body, you were meant to be a pretty, sexy, girl. everyone loves pretty girls, they'll love you too. you'll be loved unconditionally." etc. etc.
>>
>>2933996
Basically the same experience as me sans the spoiler. The real problem came from my luck grinding material and replacing shrooms. I still pushed through to Crowley fine enough sans the grind. But the skyscrappers basically demanding another grind on the same level at least just broke me. I had the one maybe in me and it was too much. I've totally lost my patience for rng based grind anymore let alone having next to no general patience. I'll definitely beat floor 40 this time, but I doubt my ability to push through even 50 at minimum which is what I would like to do. I guess I could just come back whenever for that bit though
>>
Forgot to say this, honestly KCs are really what bogs me down. I guess it is supposed to be tense, but my knee jerk reaction to being low is just "suffer through offline TDM or grind mind numbing haters? Do I even want to continue playing?"
>>
>>2934014
More than the grind was just how oppressive the atmosphere was, like "well the circus shit felt dangerous and ominous but damn this is just like the end of the world now, it's not off-beat retarded anymore it's just "WELCOME TO CONCRETE APOCALYPSE HELL, FAG!" it's so serious and I get 1 shot from ranged haters from across the map I need to grind my entire armor set up all over again holy shit I just used all my free revives I have to wait 24 hours now"

I did maybe a month or two ago start looking into the best, most efficient methods to climb through floors 31-40, I had never looked up a video guide on the game before, like strategy wise. But I kind of wanted to hit 40 before the servers shut down. But I ended up doing other things instead.
>>
>>2933403
I actually got filtered by Goto-9 on 23f, so I've been doing some earlier climbing challenges.
I'm thinking about getting Inferno too, but there's too many games for me to play at the moment
>>
>>2934023
If it's that bad, maybe you could compromise. You do have an exploitable, locally stored save game now...
You could make a backup of it at some point and "savescum".
It's not as egregious as editing in coins, and it's not without consequence, you lose your time invested if you *do* die. You just don't literally go into fucking financial AND time-based debt over it, you dig? So you fucked up and lost all your progress, that stings. It sucks. But at least you didn't go into time-and-resource debt like you normally would, where you're spending and hour or two just to get your head above water again.

Just right click copy paste the file whenever you successfully make it back to the waiting room, or every hour, or whatever.

Or suck it up.
Or play something else.
>>
>>2934049
>Or suck it up
I'm sorry I have frustrations with games I like. I'm sorry you felt I needed some kind of 'fix' instead of just me being a bit tired of grinding
>>2934028
I actually like the 31-40 areas aesthetically a lot. I don't love pitfalls. I got over fall damage dealing with Jin-Die, but I think the area is neat. Maybe because we were underground, on the apocalypse dark surface, then silent hill dark carnival
>>
>>2934071
>I'm sorry I have frustrations with games I like. I'm sorry you felt I needed some kind of 'fix' instead of just me being a bit tired of grinding
oh I thought you were the anon burnt out to the point of quitting
I didn't mean to come off like an asshole, good luck anon
>>
>>2933186
Oh yeah the cost did get cut in half and I'm not entirely sure but I think I even got the full money back after I payed it. Might be a first time thing. I don't know.
Killed Jin Die twice more. Got a sniper and nothing. Still got another green from somewhere and now only need to get a black metal thing and then i can finally upgrade.
>>2933403
Beat f23 goto9 with double damage mushroom + hot iron first try. Only brought one hot iron with me. Thought its gonna be enough to rush to f25 elevator. It wasn't.
Shouldnt have been so stingy and should have bought 2 more irons. Died 2 rooms into floor 25 because I had no weapons, which means I can fight goto9 again tomorrow. Yay.
But I hit f25 which means lvl 4 fighters. So I'm gonna make one tomorrow then hopefully upgrade some weapons and i should be good again.
I also got the pinball blueprint. Maybe I'm gonna try that out. I had a pretty bad time against it in tmd.
>>
brothers, we need a cheat table
>>
by any chance does anyone have the actual ps4 assets for button glyphs? the only mods out either look really really bad, or don't use the original assets. i'd rather just try to stich my own together
>>
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>>2934071
I do not have it ripped from the PS4 but I just used AI to learn how to rip it from a mod made to add DS4 icons to Valkyrie Elysium, because it's the first game I could think of that I had a .pak file that surely had the assets sitting around.

I used two different tools through command line to first extract from the .pak then convert the unreal engine assets to usable pngs

https://gofile.io/d/EMC1RwqT
https://files.catbox.moe/irzh29.zip

Here's the same file on two different hosts, it contains the raw extracted pngs (only glyph not included is the touchpad). If you make a good one, upload it here.

pic is the circle button glyph
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I'm hoping this just shreds Jin-Die in crowley's area. I'm sick of the teleporting
>>
creamapi is the only way to get the save without paying right? No way to skip the dlc check by changing files around?
>>
>>2931720
>but I think the hater pool being all dev haters means they all have much higher defense and HP compared to when it was all actual players
Yeah, dev haters in Tengoku were always worse than player ones because of this, especially in lower floors that would have undergeared players that burned out. I'm not at Tengoku on this file yet to test, but you can probably go to master_dummy_chara_skill_gen and set HPUP and DEFUP to freq 0 for all the HVN groups.
>>
>>2935038
If you set everything in the right column to 0 then decals never appear on anyone.
>>
Is LID-Quest Revival and LID-Patches updated/working with the latest patch??? (5.0.0.3)?
>>
>>2935404
It doesn't need updating. It auto patches
>>
>>2934165
>made a 4* striker
>only have a golden scorpion
>max str and get some hp
>think I will get to f25 elevator with the power of the 4* fighters
>kill goto9
>on f24 pick literally every wrong way
>last possible route is the way up
>meet a spearman on f25
>get hit once
>get stunned
>die
>back to base
>try to level up some hp
>realize I put everything into stamina and my strength was still at 1
Aaaaalright
>>
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> went to a floor that had been farmed to death to farm some math from the boss, and found an unexplored blueprint
>>
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>>2934451
>try and use these to update my PS buttons mod
>turns out it isn't just this fucking back label that is being drawn incorrectly
>pretty much every fucking button has something being drawn beneath it
Now I know why KBM has the permanent back button showing at least, no idea how fix that though, since I don't think it's a texture. Ignore the kind of ass share icon, I think I fucked up the transparency, and it is the wrong size.
>>
>>2936325
yeah it's showing the default controller icons for xbox beneath it
why this is or how to fix it I have no idea
>>
Any Inferno players have tips starting out? I'm about to start. If I die with any paid shit I lose it forever right?
>>
>>2936418
Maybe find those xbox button textures and make them blank?
>>
It checks the platform firld in database and loads the relevant shitsole buttons maybe
>>
>>2936418
I guess that line either side of the pill shape could be the random + that's on TX_UI_ButtonGuide, near big RB/R1. That might fix that, and then it's just a matter of resizing every button to overlap the base assets. I don't think KBM even has a binding option for the hold back/PS4 touchpad thing that it's trying to show an icon for, I guess maybe a KBM mod could just shove a big tab button (or at least that's my binding for throw shroom) there.

>>2936440
I don't think that back text is a texture, since I've done a fair amount of looking.

>>2936448
I don't think PC has the irrelevant Snoy buttons, besides some clearly unused garbage.

>>2936435
Don't you also lose it on Death Reset (Season end)? Maybe play a few hours before you use any of it.
>>
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>>2936449
This unused garbage to be specific.
>>
>>2936435
The bonus loot you get is granted once per season but yes it’s just treated as loot so if you die you lose it
>>
>>2936508
once per season? does that mean I get it at the start of every season forever?

You can't lose decorations if your guy dies, right? Like I seemingly started with custom backpack cosmetics and the LET IT DIE charm. If I die 5 minutes from now it's not lost is it?
>>
So is there actually ANY kind of guide to or community behind Inferno? Like the Discord is active enough but it's not like I'm tripping over video guides or whatever else and the few things I do find are from 9 months ago and not necessarily relevant to shit now
>>
I bought let it die inferno since its only 10$, it was okay and I kinda wanted to keep going but the combat is bad so I refunded it. Thinking about rebuying it though and sticking with it. Is the pve mode worth plugging through? Its kinda weird not having proper r&d and stuff.
>>
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My game started freezing when I check the decal lineup, so I pressed "Remove" in Collab Gear tab in Revival tool.
It stopped freezing afterwards and collab decals seem to be still there, but GR ones are missing icons.
Installed collab gear again and freezing came back. Not sure if my game is so frankensteined now that it's unstable or last patch broke something. Verifying in the tool passes all checks.
>>
>>2937391
I've had this brief freeze as well, it's like it's taking time to load in the artwork for decals. I can only suggest you maybe do a "NUKE RESET", validate your game, and then reinstall everything from the get-go. But that probably isn't an actual solution, it probably has something to do with the files used or the engine somehow.

But I also can't really see why, as this shouldn't be like an engine limitation it was on fucking Playstation and I know I have it on an SSD myself even with this same problem...

Well, it *is* UE3 and it *is* technically textures popping in, just not how you'd normally think of them...
>>
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>>2937404
Sorry, I should've been a bit more specific. It's not a brief freezing, game just hangs up with music still playing in the background. Waited a couple minutes now.
>I can only suggest you maybe do a "NUKE RESET", validate your game, and then reinstall everything from the get-go.
Guess I'll try that.
>>
>>2937422
>>2937422
>>2937422
>>2937422
ANON
your quest progress WILL most likely be completely reset on your save
take care of shit you have half finished if it's a big deal first
>>
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>>2937428
No biggie, don't think I was doing anything important, just casually climbing.
And it's fixed now, thanks for the help.
>>
>>2937444
I really wasn't sure if that would work but it was worth a shot yeah. And the "NUKE" option isn't that scary it's pretty easily to get back online after.
Glad to help.
>>
uncapping fps to 144 is so nice but i hate how it makes menus a huge fucking pain in the ass to navigate
if you don't immediately let go of a direction you fly all the way across all the options
>>
>>2937478
I somehow haven't even noticed. I guess I'm just not using menus enough?... I don't see how though.
>>
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Where are lewds
>>
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There's one in the modding d*scord, but theyre all fags and troons otherwise. No other person there even mentioned it. O well!
>>
>>2937685
anyone who would make this shit or install it is as mentally ill and gay and retarded as any other discord fag
as if the normal gun tubers weren't already intentionally sexy
>>
>>2937075
Maybe in Japan. I played ilke 5 hours yesterday and I'm already already top 300 for SPLithium in S4, nobody's playing the game. Even all the discussion I remember about people trying to figure out records came from a trophies forum rather than the wiki.

There's really not much there to talk about, anyway. Weapon rarity is priority #1, the % on armor is the guard cut % in your stats screen, you'll quickly pick up everything else. Guard break animations used to be important, but it doesn't matter as much now since most humanoid enemies got replaced by a far weaker variant.
>>
>>2937834
I actually hate that they fucking removed PVP from the standard experience.
>>
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The fucking fireworks would embed the honeycombs into the objects they were hanging from. I had gotten it from a hater, so I thought I was being real fucking smart attempting this
>>
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sovl
>>
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>>2937685
>>
https://www.youtube.com/watch?v=qvSQCu0ezZA
Why did shin and akira make this?
>>
Apparently suda wasn't involved in this and its full of AI shit
>>
I got tired of gambling and added a patch to frontload your decal gacha with 5*s
>>
>>2939074
Suda was involved with LiD1. Inferno is what you're thinking of, I wouldn't say it's full of AI shit though:
>https://steamcommunity.com/games/2576150/announcements/detail/506221276630614030?snr=2___
>>
>>2939176
oh yeah i was absolutely referencing LiD inferno
i got no source for the AI shit except everyone saying it under the latest season trailer lol
>>
>>2939114
Remind me, does the new offline decal stew only have 4* and 5* decals? I was wondering if it's possible to copy the gacha games style of gambling, 1-9 rolls are randomized while the 10th is always a 5*
>>
>>2939217
nope. 1-5 and 5 being pretty rare.
>>
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I like the receptionist and the Mezuki and Gozuki puppets.
I don't really like bodies being some speshul OCs though.
>>
>>2936083
Alright, I gave up on playing melee. The death potential on a tiny fuckup is enormous.
So i finally reached f25 elevator this time. Killed Jin Die - got no metal of course. Then ran as high as i possibly could, desperately trying to find the next elevator.
Then they introduced double barriers. I could open one but the other stayed red. Unfortunately the next elevator was behind a double barrier. So i move on and on. Reach f29. Cant move on because of another double barrier.
Alright, then i run around like a retard trying to find another way and after i emptied my 6 main weapons i just fucking died eventually after floor hopping up and down and down and up.
The only thing that kept me even attempting to move on was my 4 star flamethrower and the pitching machine. Sniper fell off really bad and so did the Kamas. In general the random enemies you meet are wither naked and die on one shot OR they have a random super helmet so I need to shit 20 times the amount of bullets into them. Coupled with gigantic floors it's gotten really tedious. Doing this as melee must be so fucking bad.
Anyway so today I tried to climb again. Took another route with another boss and that dude apparently opened the second barrier.
Then I get to the f30 elevator and fight the boss. Kinda lazy design compared to the other dons but alright.
Wonder why the fuck im doing basically no damage. Try everything including focuse fire on the head, limbs, arms, ass. Still do no damage.
Cave in and look up the wiki. The boss has 97% resistance against pierce damage. And just like that he basically completely invalidates my character and all the 7 different weapons I could use.
Fuck you game.
>>
>>2939849
crowley bullshit claims another victim!
>>
>>2939849
>97% resistance against pierce
Just don't look at what his fire resistance is. But yeah, the balance makes no sense, which is why everyone says stick with the red hot iron (it deals blunt so will fuck up all the bosses).
>>
>>2939849
>Alright, I gave up on playing melee.
>So i finally reached f25 elevator this time
I can already tell where the rest of this post is going.
>>
Should red hot iron+ demolish crowley's area or do I need to wait for the shop on the 27F on one of the rotations to buy a red d.o.d. metal to get the death burner one? I would like to never have to worry again in this area
>>2939849
it be like that
>>
>>2939849
Since I don't want to level a striker for hot iron use, i went with my shooter who has respectable 100 strength which is not optimal but it's all I have.
The wiki said I should use slow mushrooms. So slow mushroom it is. Brought some damage up shrooms - my time has come.
Crowley takes damage. Not much but whatever. He throws fire bombs. I'm out of the radius of the explosion and the ground effect it leaves - still get it.
Get him down to 50%. He does a jump and nukes my 2.2k health even with pretty good armor and even though the damage number said 1.3k.
Had enough money for a revive.
Get him down to 20%. Throw the slow mushroom at him. It does nothing. Im confused as fuck. Did i not hit him? Should i have eaten it? I need to focus.
Get him down to 1%. He does the lightning bullshit. Dodge it flawlessly.
OH TOO BAD GUESS YOU GONNA DIE STUPID CROWLEY
Slip on his vomit, he does the spin shit, I die.
Im mad as shit, but try it a second time. Completely naked but with 1 iron + 25 flamethrower ammo for the first phase and win.
What a piece of shit boss.
Anyway I got to the f31 elevator. The new biom seems more friendly for now and materials aren't so fucking hidden and scarce it seems.
Shootouts to my bro flamethrower. The mats are piss easy to get and at 3 and even more so at 4 stars, that thing rapes.
Speaking of mats, for some reason the game decided that almost all weapons and armors at 3 stars need super special faction metals. The days of upgrading and testing stuff are gone. There are some metals as quest reward but they are 'move naked on a handstand for 6 floors killing all enemies, if you miss one you failed' bullshit. Then again I can buy them for 50k at the wandering shop :Ë„) but only if he likes to spawn :Ë„)
I got super unlucky with premium decals aswell. The best I have is +7% attack which you can buy for 5k anyway. I got a sick one with +30% damage with shuriken. Too bad I don't have shurikens :Ë„)
Overall the game has become tedious as fuck.
>>
>>2939876
He did.
>>2939917
I should have listened.
>>2939987
kek
>>2940106
Probably, just watch out for mister spearman who exist only to ruin your fucking day. Crowley is immune against fire btw.
>>
>>2940106
Iron+ will probably be fine, but Death Burner has like 5x the attack power.

>>2940123
TDM being as shit as it is right now is really making decal rolling way more tedious than it should be (among other issues, like SPlithium). I think the devs should have reduced the cost to like 5k, and maybe had a permanent 4-5* pool for 50k (even if it just had some basic stuff like Golden Gym, CA, BtB, like all the set and addict decals, Spy, etc.), maybe even finally reusing the fucking NMH pity system that they added just for the collab decals (I guess 10-20 decals, refreshing weekly).
>>
>>2940148
absolutely. it needs a lot more shit adjusted that was meant to shoestring your asshole to infinity. i cant even imagine how bad it was without the free +50% kc decal. you probably could only barely cover the weapon and armor costs with basic tower runs. kc is still a problem for me. buying a single premium decal is a huge investment. tdms are hard to run because at some point they are just too fucking powerful.
once i reach f35 and get new fighters i will prob make a super luck farmer.
>>
>>2940172
I mostly just spent way too much time on TDM during the first few months of the Steam port, and grinding lower floors for materials/KC, before I finally made it to Tengoku. In some ways, maybe this a problem the devs caused by speeding up lower R&D costs; but they added raiding lower ranks now, right? Not a massive upgrade, but more than I expected.
>>
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>>2939535
This game is lowkey pretty good looking a times, it's very aesthetic, they really did a lot with the engine on the art design side of things, and the bizarre brain bending perspective shit. I like the puppets too. And the waifu bait soft spoken and tattooed up receptionist. I just wish they had proper shader pre-compiling and texture pre-caching shit. The beginning of the game I had insane fucking pop-in, like my character himself for the first 2 minutes of the interaction before they even shoot me into the Hell Gate for the tutorial my character was invisible for entire camera angle scenes, then finally started popping in more regularly. Shit was bad and kind of ruined the entire beginning of the intro cutscene.

This is a simple fix too, isn't it? Just fucking add a shader compilation screen and flag.
>>
I really don't like that the game is so clearly divided. It has dozens of different melee weapons, but you can only use them while playing through floors 1-40.
After that, it's all about the KAMAS - there's no alternative. One mistake and you’re done - one shot. So instead of having fun with your weapons, you’re forced to play like a ratest rat, luring enemies out one by one and running from crowds if you don’t have enough rage to blow them up with your weapon’s ability (because regular attacks barely penetrate armor).

https://www.youtube.com/watch?v=0Piegb_G3Tg
>>
>>2940843
Not really. Plenty of people have run to 350 floors without kamas and without shrooms
You just need better positioning and baiting tactics. You know you can lure haters by throwing mushrooms and meat right?
>>
>>2940870
I disagree with that anon, but I think that would fit into 'ratest rat'. Plus the anon does mention one shotting specifically too. What is your opinion on that?
>>
>>2940879
You're never supposed to fight 2v1s or 3v1s-pretty much guaranteed to lose against tengoku haters at that point unless you use shrooms. Also looking at what armor they are wearing plus what decals they have should let you know instantly what weapon you need to use against them. Flail is still the best melee weapon imo, oneshots most of them unless they are wearing arahabaki or lion dancer.
Your decal builds are important too, you need to stack different types of damage sources instead of multiple from the same pool. I think the wiki has more info on that...

All in all, tengoku is just a shitty timewasting , repetitive, boring number go up simulator for autistics
>>
>>2940906
Is 41-50 a fun variant of that 'hater only' experience?
>>
>>2940915
41-50 is actually more rewarding since it's full of 6* resources which don't even start dropping until floor 60 or 70 for some reason, so you should probably farm 41-50 until you are stocked up on stacks of 6* steel/fiber/copper. I was running 50-100 earlier andd barely saw any 6*, and it was much harder because of tankyasfuck haters. 41-50 is currently onetap city
>>
>>2941248
It's funny how 41-50 and low Tengoku have kind of swapped; felt a bit pointless grinding in the 40s since you needed absurd amounts of lower grade materials, and 40s Haters felt tankier but also scaled faster than Tengoku haters (like I'd compare the 40s to like the first 50 floors of Tengoku, until they added hardcore haters at least). Now Tengoku feels pointless until you're done with 6* materials, at which point it becomes a massive grind for roids and Bloodnium, to get strong enough to do the Neo towers.
>>
>>2940123
>Then again I can buy them for 50k at the wandering shop :Ë„) but only if he likes to spawn :Ë„)
Use the db edit that makes him spawn 100% of the time, or just the use materials patch in lid-patches to add them to the Hernia KC shop. I normally wouldn't advocate for basically cheating on a first playthrough, but metals with non-farmable bosses has always been extremely retarded and they never fixed it in a non-shitty way.
>>
>>2941498
>materials patch in lid-patches
Does that work? It just nuked my hernia. Do i need to wait a day?
>>
>>2941565
I think it only refreshes the list on a new day.
>>
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>LIR devanon preemptively blocked the Discord mods
I know bringing >>>>>Discord shit here is retarded but that made me laugh.

>>2941565
>>2941599
Yeah, that's what I've seen people saying. You can use RunAsDate or just change your computer clock to get it to restock. I think the daily reset might be 10AM local time.
Though the patch doesn't add metals so it won't help here anyway.
>>
>>2942049
>Am*tsufag
deserved
>>
Is it really make sense to get a general there instead of /vrpg/ or something? I mean...it's not like there is actually any multiplayer in this game anymore.
>>
>>2942583
/vg/ is too fast for us, and we're tecnically on topic since we're not stopping anyone from discussing inferno
>>
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rip. Does anyone have the upks from before the controversy? They actually edited the model and removed the mesh for the body even tho the textures for the nude body is still there.
>>
The game really just doesn't want me to get the weapons I had and enjoyed on ps4. Pretty much the last blueprints in every area so far if I even have them now kek
>>
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Neat I guess, but these can't progress to the next tier right?
>>
>>2943433
i wanted to congratulate you because im also looking for that thing, then i looked it up because i didnt know what the fuck you are talking about.
so now - why the fuck would they add a weapon to the game that can not be upgraded? why is the game like this?
>>
>>2943582
>>2943433
There are two versions of TDM weapons.
TDM + Suffix , like TDM A, TDM Z, CAN be upgraded past4, and they have huge durability and damage from the outset since they start off as uncapped tier weapons plus are super easy to upgrade in comparison to non TDM versions.
The TDM weapons without the suffix can only go up to +4, and are generally rewarded for low ranking TDM players. You need to get to diamond to get the fully uncappable gear.
>>
>>2943971
Oh so this is literally nothing then.
>>
Do i have a chance to enjoy this game properly if i'm a dirty casual that sucks at playing souls-likes?
>>
>>2944220
This is harder than souls like, which isnt saying much since souls games are all pretty fuckin easy. This more of grinding cock and ball torture maxxer number go up simulator
>>
>>2943971
There are 4 versions though, because Silver, Gold, Platinum, and Diamond all got different BPs (i.e. Bowling Stomper, Bowling Stomper A, Bowling Crusher, and Bowling Crusher A; only BCA can be uncapped). The reward for Diamond being the most sought after made sense during online, and the worse BPs were useful if you were hard stuck in the tower (less material upgrade costs, but still powerful, gave you a second version of that weapon which meant timers were less of an issue).

>>2944000
I had the entire set of Steam LiD's TDM BPs, so it's cool that I can get the last 5 tier 1 BPs that I need.
>>
>fuck around on low level floors
>looking for mats, unlocking barriers, looking for stamps and blueprints I missed
>make a lot of money just 1 shotting enemies with the nail gun
>save up 300k
>decide to go all in on premium decals
>get nothing but trash including 3 times some shitty reduced stamina consumption for dodge rolls
>JUST fuck my shit up
>do more low level runs
>do some money quests
>roll more premium decals
>get stuff like +7% attack with a specific faction weapon and attack boost at low health
>best i got is poison eater which is nice to have but come on
>do some tdms, unlock more barriers
>roll more premium decals
>get one that says +40% attack but -30% health
>oh thats fucking nice
>make my last roll
>get quest support
>what the fuck was that
>have a closer look
>quest support was the category
>the name of the decal is 'spy' and it says it shows hidden items
>that's nice for farming I guess
>equip it
>do another run
>it shows literally fucking everything on the whole fucking map
>enemies, items, suitcases, mushrooms, exits to floors
What the absolute fuck is this? You dont even need to be near it. It just shows you everything the moment you enter a floor. No more guessing which direction and making bad decidions 5 times in a row. This changes everything! What the absolute fuck? Are there any other gamchangers that im missing?
>>
I know the red Grim Reaper Scythe is kind of broken (AND they buffed it to give lifesteal) but I was promised that weapon 3000 years ago and frankly I fear the climb on a new save without it.
>>
>>2945336

Congrats on your luck. That +40 -30 is kind of meta , same with Spy.
>>
>>2945336
There isn't anything quite that game changing in my opinion, except maybe for Ultimate Food Fighter, not having to cook is pretty useful on it's own, but the various added buffs makes it hard to remove.
>>
>>2945462
it single-handedly made the game fun again. i feel like fucking jesus.
>>2945478
interesting.

does spy also show the stamp things?
also the best way to farm random faction metals is killing haters right?
>>
>STILL NO FUCKING CHEAT TABLE
I wanted move speed for metal farming so I updated as much as I could from KC Oni's last public table, pic is what's working. I have absolutely no fucking idea what I'm doing so back up your save if you use this just in case.
https://litter.catbox.moe/uocg0fd3tl4hx3eh.CT
>>
Nexus mods posters are drooling retards or what? None of them fucking read.
>>
>>2946125
Why bother with a cheat table when you can just change masters.db or edit your save?

>>2946323
That's just LiD players in general.
>>
>>2946323
Yes
>>
Why the fuck can the minibosses drop weapons? God damn this is starting to piss me off
>>
modding sucks! Anyone wants a nude mod? I managed to use the updated texmod! Only one girlie right now though.
>>
>>2945509
Either do the metal quest or bosses
the spreadsheet in the OP tells you the drops
they can also drop from the "trap floors"
>>2947126
I think you can change that bosses drops only metals in the db but i don't know how
>>
File deleted.
FUCK
BITCH HAS NO ASS
>>
>>2947234
Me.

>>2947624
Could you make her wear Momoko's bikini bottom or Kiwako's hotpants as a temp fix?
>>
>>2946323
I figured the reason why the mod wasn't uploaded to Nexus was because the dev didn't want to deal with the users.
>>2946449
Real time memory edits are far more convenient depending on what you're doing, and potentially less permanent to the save. People with the know-how can also make advanced scripts that are outside the range of db edits, like enemy spawners. Tables don't even have to be for editing or cheating, they can be used purely for displaying values while testing mods or figuring out how something works.
>>
The mod is actually on Nexus now, just not on discord. Not sure what is better, nexus quarantining the mod and not replying for 3 days or putting the mod into the discord circlejerk of troons.
>>
>>2947937
Troonies will ban you because of their retarded rule
nexus is even more retarded, just leave it here
>>
>>2947500
Its weird, when i did low level runs, almost every second hater i encountered, shat out a gold box. They absolutely dont do that on higher floors. Maybe because of treasure tubers. Who knows.
I explored everything up till f35. Opened every barrier. Found some cool blueprints. Nothing too fancy, but I randomly found the hunter bow (3 times in one run). Thought that was only from bags, but i fucking take it. Gonna fuck around a bit with it. I think im f37 or f38 now. I beat goto9 and hit the next floors elevator. 4* flamethrower is still my only 4* star weapon and it still fucking annihilates everything. Absolute champion weapon.
Trap floors are nice to get random metals but sometimes they spawn like 7 enemies and it can get fucky. Random runs net me so much money i might actually consider just buying rare metals in store now.
Still only have 3* armors. Something is weird with the scaling in this game. I have 2 different 3* helmets on the verge of 4* upgrade, but one gets me 180 defense at 4* the other 100 even though they have almost the same at 3* and my flamethrower gets weaker after the 5* upgrade even though it would cost more.
>>2947126
Fucking this.
>kill jin die at f33 or whatever
>get a fucked up flame wand
Still better than nothing i guess.
Fuck you game.

Whats really annoying are the fucking load times. I read that people had 10 second load times on a fucking hdd ps4 10 years ago. Why do i still have the same on my hydro pc with nasa speed ssd? It fucking sucks. Chaining tdms especially is super annoying or floor hopping. I found a floor that always has only one room and is completely empty. The only thing that spawns is a hater. Seems to be guaranteed. So i thought i farm some fucking boxes. But resetting the floor by exiting and reentering is too fucking slow and boring.
>>
>>2948440
Load times are tied to frame rate on PC at least. Turn off v-sync in game (then you'll probably want to force it on with NVidia Control Panel/whatever AMD uses, turn on triple buffering, and cap the frame rate to something sensible, since above 144 fps things start to break).
>>
>>2948474
>turn on triple buffering
I never ever heard someone say that ever before. I think i have gsync on by default on my 120hz tv. Ginna check it out.
What are your load times like?
>>
>>2948484
NTA, I cap frame rate to 120fps through AMD soft and some floors load near instantaneously for me, that's the best way I can describe it. No more than 5-10 seconds maybe, didn't really time it. It's quick
>>
>>2948484
Well try just turning off in-game V-Sync first, before messing with the other settings. Since maybe triple buffering is a step too far, but I feel like it solved more issues than it would normally cause. Load times fluctuate quite a bit, but I never really get annoyed by them. So I haven't really timed them.
>>
>>2948559
>>2948686
Turned off vsync in game, activated tripple buffering, capped at 119 fps and its considerably faster.
Because I'm also too lazy to time it, i just use how often death skates through the screen as a metric and it went from 2,75 to 1,25 times.
NOW THATS WHAT IM TALKING ABOUT
Thanks guys.
>>
>>2948440
Also I checked again and I remembered it wrong. The scaling is even more absurd.
I was talking about 2 star helmets.
One has 90 the other 92. Both at +4.
When I want to upgrade to the next tier one gets 240 defense and the other 90.
What the fuck is going on here?
I'm talking about the DIY helmet and Assault Helmet btw.
>>
>>2948440
Also I tested the bow on the first floor and I even though I read that it has a strong headshot multiplier and I kinda was prepared for huge damage, I wasn't prepared for a 55.000 damage crit headshot. Thats a lot of damage! Can you headshot bosses as in every boss has a head to shoot?
I also found the shuriken and besides the hammer it's the only weapon specific +30% damage decal I have. Gonna try that out aswell.
>>
>>2948815
>Can you headshot bosses as in every boss has a head to shoot?
Yes, that's how you can oneshot even floor200+bosses (with buff stacking of course)
There's like a 20x damage multi on bow headshot, but being impossible to aim makes those hits rare
>>
I am struggling hard with floor 5 in inferno.
>>
I hope our beloved modder does not get discouraged/bogged down by the literal retards in nexus comments begging for help. And that they can still implement the no-delay coin collection.
>>
>>2948888
quads
>>
>>2948837
Oh cool. I also just remembered reading that the lvl 200 jackals have 100k hp, so with mushrooms im almost there -ignoring armor and stuff.
>>
>>2937540
okay after playing and fucking around with settings bit, it's because i had v sync on with the fps cap in the ini set to 144
i turned v sync off right now (maybe this is cuz im using the patches and mods that one anon made) and my game is running at my monitor's refresh rate, 240, and menus aren't scrolling too fast anymore
however, i do notice the little TDM train conductor guy basically instantly pops out of the hole instead of having an animation where he kinda clangs around and honks a horn
im guessing some other subtle things break/get fucked up here n there but i havent encountered it yet
>>
>>2950124
I can't remember if they fixed it, but slow motion used to break in the player's favour, basically letting you move around at a normal (or maybe even faster) pace while everything else was slowed down. U-10 used to be sped up though, so you'd often eat shit as soon as you entered the arena, think that was fixed though.
>>
I hit f40. Don't want spoilers for the fight, BUT does he have immunities?
>>
>>2950313
>An hour ago
did you enjoy it? It was quite different no? He's got 50% res to everything, so anything works. Weak to headshots despite 82% pierce res
>>
It's so over. This game is dead even here.
>>
>>2950428
I went to bed after posting. Gonna get him now.
>>
>>2951776
beat him with 3 continues because my trusty flamethrower + mushrooms barely scratched him.
didnt like the "final boss fight". felt boring and recycled to be honest.
anyway i made it to 40+ and im absolutely getting my shit pushed in. any sick tips for me? kinda struggling to know what to do besides farming mats to upgrade my gear for 20+ hours.
i even got a super 5 or 6 star kamas with 2000 damage from one of the hunters and it barely scratched them. doesnt help that they start to instantly block when i pull the trigger. feels like the automatic dodge rolls in elden ring when you cast magic.
>>
>>2952683
There is a reason I use the demon gun/magnum over the kamas. Not giving a shit about blocking is nice
>>
>>2952683
I burst fire and aim for headshots with kamas
Shoot once, they block, immediately shoot as soon as they lower the block
Alternatively, bait them into melee animation then rape
>>
I got bodied by crowley on floor 100. His lightening attack is bullshit. I didnt realize I should have switched off my kamas until dumping like 5 clips into his face. I switched to the scythe then he fucking killed me.
Btw is there a way to know what decal you're going to get in the stew? I really want the one that lets you see everything on the floor.
>>
>>2953271
The game generates a fixed list of decals which you slowly pull from, that you can see in your save. But it's all the raw names, like SKL_HPUP or whatever, so it's not that easy to know what is what yet.

>new patch that seems to have broken escalators after 300F & Neo 100F
Do they even test patches? How do you fuck that up?
>>
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What the fuck did they do
>>
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>>2953360
From what I can tell they updated credits and word filter and some other couple things, I dunno if there's anything impactful, I'm not really sure what I'm looking at
>>
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>>2953360
they fucked up
>>
>>2942049
He got vanned for that lol.
>>
>>2919975
Really glad to see that the community wants to keep this game alive. Hopefully people will soon make fan servers to host multiplayer again.
>>
>>2953952
There isn't really a significant enough multiplayer component to host, since it was all async anyway. What we'll probably get is a mod that adds a list of players from when it was online, who will show up as TDM bases and Haters in Tengoku.
>>
>Cloud saves
We're so fucking b-
>They broke the game
-ACK
>>
>>2954029
Cloud saves sound nice but then I think about having to re-mod the game on my steam deck and I start crying
>>
LID-Patches GUI stopped working for me. Not a very helpful report, but there's no error or anything, it just doesn't open. Patching with lidpatch.py works fine, though it has a warning
>lidpatch.py:1237: SyntaxWarning: "\C" is an invalid escape sequence. Such sequences will not work in the future. Did you mean "\\C"? A raw string is also an option.

python-lzo can't be installed through pip on Windows out of the box (lacks requirements to "build wheel"), so dropdelay can't patch the upk file.

Mushroom weights in the LIR GUI error with
>ERROR: AttributeError: 'int' object has no attribute 'split'
I also don't think I ever reported that the seasonal mushrooms weren't working for me, whoops. They still don't, and the title screen doesn't change when forcing them, either.

I'm certainly no expert (more like I have no idea what I'm talking about at all and this probably isn't even helpful speculation), but I could hazard a guess that there's something in BrgGame.upk or the .exe itself that's now pointing seasons to local time instead of server time. Likewise, the Yotsuyama Chargers used to rotate every Thursday, but now they all exist inside Pattern A on different floors, so there's something that might need to be changed to point the game back to the schedule in the "server."

>>2952683
You're at the point where you quickly burn out and be content with the floor 40 clear, or you spend the next 3000 hours inside the tower endlessly grinding. For the Kamas, you need to manipulate the hater AI. If you're unlocked and move backwards, they'll stop blocking to chase you, so you headshot, turn, headshot turn, etc. For enemies with 2H melee weapons, their AI is retarded and does a weird stutter step where they only block for like a second, for some reason.
>>
What python version? Another environment issue yayyyyy... fuck.
I'm not home so I'll have to fix this later or remotely
>>
>>2955169
For>>2954824
And yeah you're spot on with the exe. Its hardcoded in exe to look for the season, based on the decompiled code. Aaaaaaaa. Time to shit out untested aislop changes gogogogo
>>
>>2954824
Yeah, not sure if I have it in me to move on. I'm already pissed that the f41 was an asset recycle. Especially after seeing the cyberspace entry floor to 40+.
Then again I love tower climbing into the unknown with increasingly crazy bullshit awaiting you.
Then again I seem to have found most of the weapon blueprints and what's left is mostly unique blueprints of the same stuff I already have.
Not sure what to do.
>>
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>>2953350
>you can see in your save
I opened it up in notepad and it's a garbled mess. I checked in the master.db and I saw 3 instances of it but have no clue if thats what you mean nor when spy is coming up in the queue
>But it's all the raw names
the save editor lets you check what the raw name is so im hoping i can pull SKL_RESUP_DECDOWN_01_P some time soon
>>
>>2955835
You need to open it in a save editor that can show you the raw JSON, and then find the list of SKL_whatever that it'll pull from:
>https://www.reddit.com/r/LetItDie/comments/1w52tq2/let_it_die_save_editor/
>>
>>2955169
>What python version?
3.14.7

Patches GUI works again. Title screen changes and seasonal shrooms spawn now (tested only with Spring), weight also works. Hub doesn't change, but I don't remember how that was handled in the online version. Did it force decorations or just enable them for purchase? You can buy them all year round now by default, so it might not matter.

dropdelay patched successfully "using the built-in codec."

Speaking of waiting room decorations, the WoT ones are still missing on PC if you want to go down a path of self-hatred to find them in the PS4 dump and get them working in Tetsuo's UI :^)
The only place I can even find screenshots of them are on the JP PS blog, about halfway down the page https://blog.ja.playstation.com/2017/11/30/20171130-letitdie/

>>2955283
The only new content at that point are the Forcemen. Everything else past that is just rehashing with a very occassional new weapon added through TDM (bow, the shitpost boxing glove). Everything past floor 41 is purely for people who like the grind and NUMBER GO UP, so Gunkanyama is a normal stopping point for most players.
>>
>>2955847
>take a look
>get back to back flamethrower addicts which i can see under "gacha"
>ctrl+f for SKL_RESUP_DECDOWN_01_P
>its not under "gacha"....
>pull billy the kid and check that its also under "gacha"
uhoh maybe it doesnt exist in my loot pool
>>
>>2955955
Yeah so i was on 3.11 for yeeaaars and never upgraded. Conveniently python-lzo for 3.11 was the last available version I had. Oop
>>
So last night we learned we can theoretically increase the floor cap to 1000 and possibly beyond.
>>
>>2955955
i do like the grind and number go up. I really fucking do. I played a lot of Disgaea and im the only person in the world who loved the tower at the end of labyrinth of galleria, but i really feel like i have to grind for 20+ hours just to tackle f40+ which kinda sucks.
>>
>>2956220
Alright, I let the game decide.
I had 220k and if I pull the assault rifle decal, where you get no ammo used if you wear the assault set I would continue playing.
I didn't get it.
BUT I got one with +15% piercing attack and +70% headshot attack power called white feather. Which is, if I understand that right, pretty fucking strong and something I absolutely want for Kamas right? So I decided to stick with the game a little longer. For now.

I'm missing 30k recycle points for Kamas RE.
Then I need 9 war esemble red metals for 5 star kamas, which prob means 20-30 jin death kills.
My highest upgraded armor is the DIY set. Its needs red metals from coen. Pretty easy but i need a LOT.
Should I stay with the DIY set? Anything vastly superior?
>>
>>2956414
If you're planning to roll for the AR decal set start upgrading that one
You'll get it eventually, but i suggest you to get rid of the stupid cached stew rolls
>>
>>2956463
ive pretty much given up on getting that one, but how do i get rid of the cached stew rolls?
>>
>>2956488
https://gitgud.io/ClaudiaDiva/LID-Patches
In here, try the fair reroll or just say fuck it and fill it with 5*
as always back up your save first
>>
>>2956414
White Feather is a nice pull. In terms of armour, DIY isn't great long term, you've probably got your use out of it already, and want to swap to something a bit more meta, like Night Scout/Raider, Violent Grinder, Exo-armor, Sword Dancer, Hard Target, or whatever. Similarly, Trigger Happy isn't as useful as you'd think, just because you're essentially giving up a better damage decal or a more useful utility decal (such as Juggler, Naomi, Spy, and so on), to save on one of the most economic ranged weapons (even with the massive KC cost increase).
>>
>>2955955
Did you have any issues with the dropdelay? Discord person is saying hes hanging on escalators with it. But I dont see this issue...
>>
>>2956655
I had no problems with just dropdelay. Tried with vacuum on just now, and I had a crash when moving into an escalator while KC was being counted from Scratch Tuber kills. I'll see if I can replicate it.

Okay, yeah, if you hop on an escalator right after coins hit you crash with dropdelay on Instant. Also replicated with the MoneyVacuum cheat in the table posted earlier, which is probably using the same debug function anyway. Need to try it with dropdelay off now.

And I can't replicate it with dropdelay off, vacuum on after 5+ attempts. Imagine if the delay wasn't the devs being assholes, it was just a lazy bugfix.

I have no idea why I kept saying "I need to test this now" without actually posting the previous test, but enjoy this retardedly written post.
>>
>>2956993
U dont happen to have any crash dumps? Lemme try repro
>>
>>2957090
>>2956993
I have both on but I actually can't reproduce this. Im not able to hit the escalator faster than the coins can reach me
>>
>>2957090
It didn't create a UE .dmp, unfortunately. Not sure if a Windows minidump helps for debugging UE.
>>2957125
Do you have "Stop Coins Being Thrown" on? The video up there doesn't. Simple solution might be to force that, I'll try it in a few minutes.
>>
>>2956993
Ok so, if you enable instant drop delay and , "stop coins being thrown", plus instant pickup drops, no issues...
I'm just gonna make that a default, yet another bandaid
>>
>>2957254
No luck forcing a crash with these settings. Turned flat coins off and managed to get a crash within a few attempts (no dump was made), so my anecdote is that "stop coins" is, at the very least, much more resilient to crashes.
>>
Should these py files work on linux without installing anything? Thinking about putting LID on my steam deck because of cloud saves
>>
>>2956414
>White feather
Lol, enjoy it man it's fucking busted
https://youtu.be/O6lioPdoQ30
>>
=== 2026-09-18 16:12:53 ===
Traceback (most recent call last):
File "D:\Gaming\LET IT DIE\LID-QuestRevival-master\QuestRevival.pyw", line 1537, in <module>
App(root)
~~~^^^^^^
File "D:\Gaming\LET IT DIE\LID-QuestRevival-master\QuestRevival.pyw", line 320, in __init__
self.poll()
~~~~~~~~~^^
File "D:\Gaming\LET IT DIE\LID-QuestRevival-master\QuestRevival.pyw", line 1524, in poll
running = qm.game_running()
File "D:\Gaming\LET IT DIE\LID-QuestRevival-master\lid_questmod.py", line 239, in game_running
return "BrgGame-Steam.exe" in out

Getting this error on the last version of the QuestRevival mod.
>>
>>2958808
New steam update...!
>>
>>2958808
Where did this happen? Im not seeing it. Did you click verify/repair?
>>
>>2958808
Your antivirus raped the tool I guess. Update the tool and try again.
>>
>>2958827
Fuuuck, just notice that. Lazy nigger who post seeding on rutracker never bother to update it and it it's still on fucking 5.0.1.0.
Piracy fucking sucks mayne.
>>
Version SIX SEVEN SIX SEVEN SIX SEVEN SIX SEVEN
>>
>>2958391
This looks pretty fun and strong. Why does the enemy fucking explode sometimes?
>>
>>2959326
Rio bravo decal makes your first bullet fucking EXPLODE, every 5 seconds.
>>
>>2958391
>They put the cutest jap voice on the nigress
Whyyyyyyyyyyy
>>
>>2958391
Do you have to collect the stray SPL/coins from bank to get them or are they auto rewarded? Not that I'm sure it is enough to care, but I wonder
>>
>>2960239
You only need to destroy it to collect it I think, i don't think the stuff you collect from the banks in raid is actually real. Can someone else confirm?
>>
>>2960239
>>2960262
Whether you pick up the banks or not, the game goes by the results screen for the banks. However, you can now pick up the splith from defenders, and while it won't show on the total for the raid, it will be added to your total splithium (which I don't think was the case in online); and you can use decals to boost it further.
>>
Does anyone know how much effort it takes to start a war in the offline version? Should I investigate a way to speed it up inside the master.db?
>>
While discord is busy circle jerking in their little ERP. What other mods or changes do we want in game
>>
>>2962521
Supposedly it takes a lot to start a war, but I wonder if it's just too early, and that we'll slowly build up a baseline level of hate, or something. Do we know if there is still the cap of ~2 wars per week?

>>2962874
I'd like a cleaner HUD; remove the boxes under decals, change quest prompts to be less obnoxious, hide the premium decal shader, maybe move things around a bit/make them more visually interesting/noticeable, and some people have mentioned adding a hunger meter. Maybe some configuration options (no/small/medium/large decal icons, swap between different button icons, standard bars/altered bars).

I mostly just want fixes; like deleting that fucking bush in the big WE field that hides animals, or that tiny weed in the CW dead end that absorbs projectiles, or those hanging things on staircases in CW that prevents the stealth jump takedown (or whatever that is called), or the track line in the curved CW room that prevents honeycombs being picked up.
>>
>>2962874
Serial Killer effect remover or replacer, i doubt we're far enough with mods that we can make it work like mushroom effects "notifications", maybe doable with overlays?
better way to roll/target stickers like the premium decal rotation we had online? I haven't tried anons mod yet so i don't know if that's how it works
Haven't played offline properly yet so i dunno if anons mod already changed those
Personal request? I want CW tilesets out of tengoku
>>2963147
Some sort of HUD Scaler?
>>
>>2963289
>Some sort of HUD Scaler?
That'd probably be good too.

>Personal request? I want CW tilesets out of tengoku
CW floors can be annoying, but maybe they could be fixed, with better loot etc. Red locked floors/kill x floors can fuck off though.

Think people have turned off Serial Killer's overlay, but some sort of replacement that still shows you whether it is active would be good.
>>
>>2963307
Something that could be attached to spy/treasure hunter to fix those floors would be a marking on the real exit
but yea those on CW tileset? a pain in the ass even more than usual
maybe removing the long empty hallways would make that tileset slightly more tolerable
>>
>>2962874
Maybe outside the scope of what you're trying to do, but Tengoku elevators are still missing.
I think hater patterns and the collab hater quests still need to fixed, but I'd need to double check.
Event stew/custom stew, similar to Seasons and Haters it can't be done with just masters.db as far as I know.
Enemy number tracker on the HUD for the "kill all" quests (at least you can probably save scum them in offline).

The first point made me realize that the Tengoku warp method is still stuck behind fucking Discord, so here it is.
https://cdn.discordapp.com/attachments/1546955269458632765/1546955269664145528/TengokuReset.sql?ex=6ab02a5d&is=6aaed8dd&hm=9498458623ad574176cb98147e764dd4fb84e66d8019760351571ccea64799a6&
https://cdn.discordapp.com/attachments/1546955269458632765/1546955270041895043/TengokuSkip.sql?ex=6ab02a5d&is=6aaed8dd&hm=c97e04a57bb1996526f5236eb2e1141f6c3796e4c15a6e39bf484dea77b97132&

Second and third points are mostly just fixing things in case people ever actually want to do custom things with them, and who knows if they would.

Fourth point might have something that can help from when this discussion came up elsewhere.
>You can iterate the entities on the map, that will tell you how many are left..
>https://github.com/HazyMania/LID_Tool/blob/c9f2d88376db7afefe1cc096053f3cbe6792cef3/LiD_Tool/UEHooker.cpp#L2236 Can even provide an example, just for future reference. Screamers and Haters are stored in this same Array.

Though all of that's for stuff that I think would be helpful for others, not anything I really care for, so I'm really just spitballing. I think the only thing I would personally want is total amusement park death, like >>2963289 said, but in offline I can just abuse speedhacks when needing to backtrack. I guess if possible separating enemy/object durability loss for melee weapons would be great.

s3er is also still shipping bad decal textures, but that's something anyone can fix in 5 minutes if they cared.
>>
Computer. Break this shit open and write me a complete, exhaustive modding framework!
>>
>>2963424
Do we really need tengoku elevators? Where would you put it? It would mess with the floors rewards and stuff right? Or maybe adding an option to the f51 escalator gate to take you to 100f ?
>>
>>2964169
Yeah instead of starting at 51F you'd just go to 101F, or whatever. Would be cool if we had to unlock them in stages too, like 101F, then 201F, or whatever. A few more milestones in Tengoku would be useful.
>>
>>2964169
Elevator was just what popped into my head since people have wanted one to 100 forever, even before the Awakened Jackals and NEO Towers were out. Adding an entry to the gate would make more sense since it wouldn't require any level editing and maybe it could be enabled with the same flag as the NEO Towers unlock.

I think NEO Towers fixed the long standing materials problem when they came out, but some people still want a floor 100 skip specifically, for whatever reason they might have. Some people also want more for checkpoints. I think that'd be overkill and ruin the point of the Tengoku climb, but the fun part of offline singleplayer games is that you can play them however you personally want.

>It would mess with the floors rewards and stuff right?
The escalator warp post says the only problem is that it displays ??? for the first 3 bosses, but the drops still work normally, so it seems like it'd be fine.
>>
Does the hernia rotation work for anyone else? If you set your date to next day or month
>>
>>2957411
wait
so you're telling me
1. the instant no-delay coins drop thing is OUT
2. the default game has a fucking... physics system behind them delaying and for how they drop??? what the helly?
>>
>>2964874
Have you time travelled? If you time travel you fuck up a lot of time related things and have to go into your save file to fix it.
>>
>>2965604
man this is why I never recommended the stupid express pass exploit to random new guys in this thread
not just to preserve the experience but cause who knew what else that might fuck up
>>
>>2965604
No actually I just did the update wrong.
>>2965638
You just need to edit your save and set the vip expiry to 20 million something seconds, no time forward required. Also there in the patches repo
>>
>>2962521
Quite a bit. Not bad if you are grinding raids anyway to get waiting room upgrades or grinding KC via that method for stews. But it will take a good bit.
>>2965678
NTA, but I think my TDM might be messed up. I just wanted the extra bag space for catching up to my ps4 save without having to use KC early on. I don't get rewards from the season ending (not that I've been doing TDM for that at the moment anyhow, but still)
>>
>>2966186
Yeah your save is probably busted until you catch up to the future (although everyone missed the first week for some reason). If you want to fix it, you need to change the unix timestamps back to less than now (1789920381), think at the very least:
>last_visiting_shop_time (since the roving shop might be broken)
>last_tdm_reset_time
>last_rcv_deathbox_time
Will all need changing. Then you should get this week's rewards tomorrow.
>>
>>2966454
TDM seasons reset. Not sure if I was clear about that. What do I do this with? Masters? I don't have anything that can edit that file
>>
>>2967681
If you mean the quarterly Seasonal reset, then that has gone. If you're not getting the weekly TDM bags (which is called a Season by the game), then you need to go download a save editor that can show you the raw save data:
>https://www.reddit.com/r/LetItDie/comments/1w52tq2/let_it_die_save_editor/
Then you need to open your save, then there's a tab that says JSON, click load there, then scroll down a bit and you'll find everything under "soul". Change those numbers and hit apply JSON, then you have to hit save as, and replace your save with the new file you're creating (maybe take the moment to backup your old save).
>>
I assume the durabilty lose prevention on Shinobu decal is only for Katanas? The wording leaves it just ambiguous enough since other decals have wording that makes it pretty explicit
>>
Should have waited a little bit before posting >>2967819 because there really is no way to get super long tail now without adding it through save editor huh?
>>
>>2966454
>>2967735
I'll see in 10 hours. Thanks
>>
Shit am I stuck with this selection of targets for Fights?
>>
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>>2968493
Really powerful, shame about the low ammo count- but with dragon shrooms you can have fun making a Michael bay movie
>>
>>2969288
I would have to upgrade each tier and everything. I could just farm red metals and then use r points to purple before finishing the base tower to do similar damage on the demon gun. Would probably be more worth my time. Why did they do these weapons like this a blueprint at a time with how little definite bags you get from TDM seasons? I got all materials except a gold lizard this week. Disappointing. That blueprint was from a rando bag
>>
>>2969378
You should never waste recycle points on anything except the blueprints. Just run 41-50 for purples and 6* materials
Jusenju, Fuwa, Kibarase and Neri will always drop a fixed Purple metal
>>
>>2969413
Questioning if I'm having fun enough for 41-50 in the first place. Besides, I was just saying there wasn't a point to go out of my way to do that. If I 'really' needed that big a number on single attacks, the rocket launcher ain't worth it versus my demon gun
>>
>>2969521
Explosions, bypassing blocks, or knocking off rooftops! Pretty versatile at higher floors.
>>
>>2969678
I just get counter crits or headshots through blocks with the magnum (demon gun in this case). Don't care about accurracy when I just body shot in melee range with the stagger. Who knew that shit went through guards. Would have stuck with the magnum on ps4 if I noticed. Haters non-stop blocking let alone input reading blocking always made them unfun as shit to fight in my opinion. Honestly you would think that would be a sniper thing, but I suppose the inaccuracy of the magnum makes up for it. I hope that one decal in my stew lineup is the WOT one that reduces spread. I am pretty sure another one is the WOT decal that increases up close war ensemble ranged weapon damage which is basically made for the magnum/demon gun. Sadly it is within 50 pulls, but Dan Smith is pretty close. Plus I get some other ones I want. I do hate the queue system, but I guess I can always just reset it until it at least is worth? I don't know. I only reset it because of the modded collab ones
>>
Discord parasites....
>>
What gear are you guys using in Inferno? I've been dying a lot in Avalanche Valley and failed my first try against Mironette with Timothy, but was pretty close to winning. I just feel like I should be doing more damage and stuff the way people seem to talk about this game yet noone posts their gear loadouts. Normally I use Ten but I have a hard time sustaining Ten (unless I get the health regen on counter attack core) so I was trying Timothy again.
>>
What classes do you like using? I just got to Grade and I was wondering if I want to make another collector or try something else
>>
>>2973440
Attacker or noffin
But only once you have decent armor or you'll be looping deaths, since you're a glass cannon
Allrounder is always good
>>
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If anyone wants to use these, enjoy
https://files.catbox.moe/q67sj5.7z
https://files.catbox.moe/4yqvup.7z
https://files.catbox.moe/9t3ewy.7z
>>
>>2973874
https://files.catbox.moe/pxn71a.pdn
And here's the working project file for the edit

Now if only someone could do it for screamers ...the undergarments are all drawn on their diffuse texture so its tiresome for someone like me with no art skills to redraw the skin bu hand
>>
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685 KB JPG
I see the dev anon has made a few more enemies!!
>>
>>2971610
>Tim
Katana and Crab claw, not that I've played S4 much over LiD. Crab deathblow is a straight upgrade to the roller blade one and the normal attack has a pretty fat hitbox.

>>2974601
What I have learned in the past few weeks is that the most outspoken anti-AI people can't spot AI usage for shit. They will also let their blind hatred of AI remove their ability to think and make total fools of themselves.

Context: AI summary of DB changes when they accidentally axed 100 floors:
>The main climb (HVN_FLR_) now ends at floor 300 instead of 400.
>Okay, and it's immediately wrong. Incredible. It ends at F451.
>>
>>2974725
Yeah that shit was dumb as hell, too bad there wasn't any pushback to that gaslighting
>>
should i buy inferno before the sale ends in a few hours or just buy the offline key instead, i havent played either game before
>>
>>2974984
LiD has a lot more content, so I'd lean towards the offline key over Inferno. But you might not like either. At least LiD had some involvement from Suda, so you'd know a bit more what to expect.
>>
BANNED
>>
>>2974984
Assuming your internet is fast enough for your last minute predicament, pirate LiD and see if you like the first hour or two of it. I think $20 for LiD is a much better deal than $10 for Inferno even if you end up liking both games.

You could also just abuse the good ol' Steam refund.
>>
>>2973874
How does one use this?
>>
>>2974984
>>2975033
Inferno is online and can't be pirated. LID can be pirated (at least I canfnd updates up to 5.0.0.2, that's the only potential issue, if you want mods or to be completely up to date with fixes).

If you're dead set on one or the other as a proper purchase though, as much as I would like Inferno to be on the up and up (they're making very good changes) I have to, in good faith, tell you to get LID1. It's more "soulful" and more of a complete product overall, will give you hundreds of hours if you're into it.
>>
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>>2955955
>and get them working in Tetsuo's UI
Guess that part's actually easy. I think Rage Hammer and Machete are also still missing on PC, maybe I'll look for all those files later if I decide to not be lazy.
>>
>>2937685
So..? You gonna post the download or what? And who is the author?
>>
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So does the durability loss prevention affect every weapon? Another decal explicitly states the weapon it affects with the same effect (maybe different % chance, but you get what I mean)
>>
>>2976388
Its a shitty low effort model swap that has no effects like blood or flamethrower plus the nameplate is halfway through the model. It's on discord so forget about it.
>>
>>2975804
>>2973874
Nude mod for haters + other textures if you wanna edit them. Drag and drop into the anons texture inject mod folder
>>
Rage weapons weren't actually removed from PC's files, so people that really want them just to have them can get them easily.

WoT waiting room items (BG_Cafe_A08_SF, BG_Fort_A08_SF, BG_Poster_P16_SF) if the LIR dev, or anyone else, wants to try patching them in.
https://i.desu.si/CytWWuee.rar
>>
>>2977112
>Rage weapons
The wot
>>
>>2977277
Gimmick weapons that do a shitload of damage with their rage attack but it breaks immediately when you use it. Machete RG and Hammer RG were sold in Chokufunsha for like two weeks, Hammer EXRG was part of a $60 bundle on PSN.
They've got no BP, so they have no point other than collecting them.
https://letitdie.wiki.gg/wiki/Jungle_Machete_E_RG
>>
File: bg_poster_p08.jpg (1.02 MB, 2048x2048)
1.02 MB JPG
>>2977112
Forgot the UI assets because I'm fucking retarded, but I noticed your AI figured it out after I went back to find what I missed anyway. Which was also a lot more than just UI.
>ERROR: refusing to overwrite game file(s) this pack does not own: TX_UI_Image_CST_PST_008_SF.upk
WoT's only poster is 016, it might be grabbing an extra one by number association since everything else for it is 008.
>>
>>2978059
Fuck what. This is when you're installing it fresh? I didn't see it on my machine.
>>
>>2978336
It should be fixed>>2978059
But I had to go back to work so I couldn't test
>>
>>2978336
>Accidentally deleted my post while typing
GODDAMMIT. QUICK VERSION

WoT works
.dll doesn't change season title screen with calendar unticked, not sure if that's intentional or not
shopreset removes the entire Hernia shop for me, first three tabs are grayed out. Haven't used it before today so I don't know if that's a new issue or not.
Login obviously needs more work to work, but I'll still report it not working

Unrelated, but there's an icon for a cut content RC Tank for the collab. I wonder why they released so few RC decorations in general, they also had placeholders for Sports, Military, Fantasy, and DIY.
>>
>>2978647
Errr theres no season yet, until next month. Not sure if that rly is a bug? Your have to force a season thru the gui and that sets both the title theme and shroom spawns (i should look into the shroom quests too maybe). And removin the force sets it back to default.
Also login bonuses, i already logged in so it didnt work, maybe tomorrow. I really dont want to mess with time travel since refixing my quest schedules each n every time is a pain
>>
>>2979007
Ober released a save editor that can fix dates, if you want to play with time travel:
>https://oberlinx.github.io/let-it-die-save-editor/
>>
>>2979007
>Your have to force a season thru the gui and that sets both the title theme and shroom spawns
Yeah, that's what I mean. Shrooms work when forced in the tower tab with the .dll installed, but the title screen only changes with calendar ticked. With calendar off, "season: [X] pinned at 2 site(s) - title screen, hub and mushrooms follow it this run" isn't printed in questrevival.log.

>Update came out right before I started typing this
Whoops. I feel like that's happened like 20 times now
>>
>>2979147
>Update came out right before I started typing this
Yesh sorry bout the constant update, I'm having my ai agent slut write the code and the other ai bitch fight and adversarialy review every change until all the checks and tests pass. I'd have dozens more bugs otherwise. This is hoe clankers should be used.
>>
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>>2979262
Based
>>
>>2979262
>sorry bout the constant update
It's a good thing. I was making a jab at myself because I often take too long to type a post.
>>2979299
Don't you have a Gunsmoke to be doing?
>>
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>>2979363
Nah, I stopped playing, sadly.
>>
https://youtu.be/IF_cdW8EHM0
My favorite
Cute girl: you shall die <3 x 10
>>
So do you think Uncle Death was really waiting atop the tower for someone to conquer it? what did he mean by he said he was waiting..? I wish I could have done the 100 online to see him....
>>
>>2979147
Oh just for future reference, the dll will defer to the gui forcing. You can leave calendar and dll on and any change you force thru the gui, the dll will not override it. I wonder if that isn't clear and I need to refactor some stuff
>>
>>2975663
>>2975829
Why are you guys pirating Let it Die? Just download it from steam and use goldberg.
>>
>>2981206
You can't unless you had it in your library before
>>
>>2981211
Oh did they finally remove it? When the offline key first went up you could still download it.
>>
I'm losing motivation.
D
E
S
U
>>
>>2983276
how far are you?
>>
>>2983390
120
I was referring to modding. I haven't played the game for a while... It's just modding debugging and thinking
>>
>>2983482
what's making you slam your head in the wall this time
>>
>>2983563
Basically the exe has the server code intact and I'm debating how to restructure my tool to make use of it, or how to port over everything to local server based.
>>
Walked off rooftops and died again
I should not play while I'm half asleep
Thankfully the screen woke me the hell up
>>
>>2984273
scream*
...
>>
>>2983698
Any benefits to go back to server based instead of keeping everything local like this? Would the game even recognize/connect to it?
>>
>>2984273
the Dusty decal from the Gravity Rush collab removes fall damage *nerd emoji*
>>
>>2986239
I don't think it protects you from falling off rooftops into the abyss , does it?
>>
Should make a v thread. Dying...
>>
does tdm team matter?
>>
>>2988188
don't think so but Ohio is the best
>>
>>2988720
I'm Osaka myself
>>
>>2980363
>I wonder if that isn't clear
I think it's common sense, but adding a specification wouldn't be bad. You have to consider the 1% of people that act totally retarded under the guise of "im not good with this stuff xD" and need their hand held through everything.

>>2984887
There are probably things that were handled by the server that would have been impossible to restore offline, like shop timers. I've seen a handful of casuals and people that never played the game online like the idea of shop timers and want them back. Player Haters, TDM bases, and rank-based Haters/Expeditions are also "missing."
>Would the game even recognize/connect to it?
I'm guessing you just need to patch the .exe to point to it if there's not an external file.
>>
>>2988720
>>2988769
>>2988188
I was team Alaska in the online game, don't remember why.
>>
File: vampmod - Copy.png (3.67 MB, 1920x1080)
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Has anyone modded othe npcs yet?
>>
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>>2989671
Alaska is the first team on the list so English speakers congregated to it.
>>
>>2989705
I joined it back when I started in 2018. I probably read some shit online back when people didn't have the game "solved" and "optimized", it probably told me "join a massive team" as the meta which probably became "join a small or mid sized team" or something when people "figured it out" more. Like how apparently in the last 4~? years of the game there was some "etiquette" about raiding.
>>
>>2989878
>back when people didn't have the game "solved" and "optimized"
The game came out almost 2 years earlier on PS4, it was optimized by the time it came out on PC. That's why everyone was running around with Night Raider, Iron, and Kamas RE week 1.

The meta for team choice was always the biggest active team, which were Cali and Tokyo at the end of the game's life, since Alaska had a lot more dead accounts. Small teams getting silly victories like that picture mattered less than getting constant wars.
>>
>>2989669
>people that never played the game online like the idea of shop timers and want them back
kill them, NOW
>>
Does the Jackal Yoyo and Brutal Yoyo share mastery? I STILL haven't gotten the Brutal yoyo, but I was wondering since I always wanted the Jackal Yoyo on ps4 no matter how shit
>>
>>2989912
They actually changed the meta at some point, since small teams would gain extra points for being smaller than their opponents, hence why Iowa won that fight. So not only was it easier to win, it was easier to be in the top percentage for the maximum rewards. Fairly sure wars were also limited to like 2 per week.
>>
saw the nude mod released on nexus but it has no normalmaps how do you even make normalmaps? Im not an artist and im sure as heck not trusting my ai to make it correctly.
>>
>>2989698
Where is this mod
>>
>>2991390
They do not, just like Jackal Sword and Machete. There was a model for a generic Blaster in the files for forever but it never got added.

>>2993411
That was just making smaller teams functional, not shifting the meta, though it also did its job to make choosing meta not matter nearly as much. The Iowa screenshot is showing one guy barely ekeing out a win because the other team didn't have enough bases to raid. A new player is the one that needs the DM rewards the most, and they're not gonna be able to solo trigger or solo carry a fight.
>>
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Finally did it. I've got 3 nodes left I'd like to S rank though.
>>
LiR anon, i dunno if it's because i haven't updated in a while or if it's from some weird conflict but some of these weekly quests seem to reset their progress when I do TDM. it's the, "a considerable amount of time has passed, resetting all active quests" pop up. i never did time traveling either.
i also have the quest limit uncap mod so i have like 40 or so quests active
>>
>>2996437
okay small blog update: i didn't even change anything and I'm not getting that message after TDMs now, seems to be only happening at a certain time of day. I wonder if there's something fucked up with the ingame clock/calendar or some shit
>>
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What the fuck, Shin?
>>
Sad gold lizard floor is so fucking ass compared gold snail floor
>>
Does anyone know what floor range the flail drops on? I've heard a lot, but never got it on ps4
>>
Finally unlocked grade 5. Which to pick
>>
>>3000398
Attacker if you're MLG
Striker or All-Rounder if you're not
Shooter if you already have the Kamas RE for some reason

>>3000211
CW weapon, so it got added to 31-40.
https://www.reddit.com/r/LetItDieOffline/comments/1w93qn1/let_it_die_offline_necronomicon_2_rates_for_tower/
>>
What can I get away with only leveling for a shooter grade 5 for TDM? Want lower level for giant killer. This is more just fucking around than hyper optimizing/meta. Dex and Luck for sure right? I guess HP would be nice, but maybe STM to dodge? I'm using magnum since it goes through blocking making it faster, but obviously there is a risk of getting hit close enough to overcome the accuracy of the damn thing
>>
>>3004259
I'm hearing the magnum is more accurate when you're moving, somehow. I just tap left or right before shooting and I'm always hitting my targets.
You'll want to level everything if you want to go to the next grade of fighter.
>>
Is there a reason not to recycle defender (base defense only) decals?
>>3006066
Wait that might be an actual thing? I've been trying to build up the muscle memory to do such since it was something I felt like I was 'noticing'.
>>
Now then
Would anyone be willing to test the online mod? It's fairly barebones and offline fake peer testing has concluded, but I need real human beans
>>
>>3007620
Do I have to connect to something online or it's all local? I don't want to be nuked
>>
>>3009407
It's through steam relay
>>
>>3009407
If you get nuked it will be through steam getting hammered first. Play locally with a friend if you want.
>>
>>3009815
>>3010121
i don't think i can help then, i have it (((goldberg)))'d
>>
>>3010650
Goldberg works, at least locally. Thats what i used to test multiplayer to begin with
>>
>>3010723
One pc works right?
Just drop it here anyway, someone will probably test it out
>>
>>3010736
it's be on nigsus now
>>
>>3010754
oh shit i thought it was the server thing you mentioned earlier not straight up coop mode
>>
>>3010774
Biggest fear right now is that it literally doesn't connect for anyone outside or across stream accounts and its dead in water until i get home to fix it. I don't fuckin know since I dont have multiple pcs or accounts or friends. Anons helpppp
>>
does floor rotation not work off system time for offline? its friday for me but i have thursday floor rotation
>>
>>3011293
A lobby is up rn and I have all quest revival stuff active so based on what I read that filters out a lot of players from being able to join. Since you need the same mods to be able to sync. Texture mods dont matter
>>
>>3011553
Did you relog? Or return to waiting room?
>>
>>3011592
i just opened the game for the first time today
>>
>>3011651
It uses same reset time as japan, maybe first day/login is hardcoded who knows
>>
>>3011576
Dead fuckin game, nobody is playing online. The discord being full of offtopic trannies every day doesn't help much either. I want to shill it there and get testers but they'll probably go jerk off in their private lobbies and never help with reporting.
>>
>>3011913
Give it a try, if they ban you it's not like you're gonna miss out anything important
>>
>>3011910
I ment first time I opened the game today, and I had Thursdays floor set even though it's Friday and my system time is set to Friday right now
>>
Anon, if that was you who joined please back up your save file and brggame.upk if you havent already. Also you can reapply the colab mods, since without colab mod you might not be able to login (since your save file has colab stuff)
In any case, good tests! Got lots of things to fix
>>
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Successful test. Thanks whoever it was. Probably some Nexus poster
>>
whats the best way to farm coins? im at floor 20 and running low
>>
>>3015527
uhh wanoki i think? side 2F
Get lucky star and all the coin gains decal
>>
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If anyone wants to dig (datamine) through the trash
CUSA03769 v1.01 launch version files (loose files with .gp4)
https://gofile.io/d/nmdry3sW
I wouldn't expect there to be much more cut stuff in here compared to the 1.76 upload since it seemed like they never did any housekeeping on the PS4 version.
>>
>>3017043
i dont have any of those kind of decals yet
>>
>>3018554
Is there a masters.db equivalent, so we can see initial balancing versus the later versions we have?
>>
>>3018713
Give it a try anyway, see how much you gain vs climbing normally
Do your quests, sell golden animals if you find them
reddit also mentions heimo-jima but i have no clue where is it
You clear the zone (full of tubers and one hater) climb the elevator and go back down, repeat
>>
I guess I can just recycle all of these defense/hater only decals since they don't influence shit much anymore
>>2967827
Silver skillshroom exchange. Don't know what floor you need to get past for it to appear though
>>
>>3018908
No
>>
is the direct hell pass worth buying in offline? 165k coins feels like a lot for just 30 days, especially if i just dont play most of them.



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