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File: img_2895.jpg (203 KB, 1600x900)
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General for Kart and Arcade racing games, think Mario Kart, Sonic Crossworlds, CTR, Burnout, Blur, NFS, Ridge Racer etc.

Let's talk about cool racing games both new and old, maybe we can organize some gamenights.

Game resources:

>https://vimm.net/
Here you can acquire most iso's for games that do not have a PC release

>https://gamedate.org/
Use this website to organize game nights for /kart/

>https://pastebin.com/XDaMfQpK
Pastebin with links to fixes or resources for various games, please make posts with stuff you'd like to see added for the next thread
>>
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if anyone wants to get into Mario Kart Wii again, it's a perfect time now. Because of the MKWii Decompiled project, you don't need a emulator to play the game anymore. I still run it through Dolphin out of habit tho. Anyway the server for MKWii online Retro Rewind has seen a big increase in popularity, and peaked at short of 700 people online https://rwfc.net/rooms
>>
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new event is live in Crossworlds
>>
any dumps of the new mk8 patch yet? i wanna hit trials with the speed adjustments
>>
>>2925034
thanks, exactly why I came here
>>
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>>2925006
Pastebin is 404 bro
>>
>>2925034
>Game is already taken over by Mach Daisys and Funky Flame Runners
>>
>>2925006
>>2966124
Pastebin is back up. Site was having outages over the weekend.
>>
>>2966269
It's been like that since mkwii came out kek. Honestly tho karts aren't that bad on tighter courses with many drift opportunities since there's a third boost. It's just that you are fucked on courses with long straights where you can't wheely boost
>>
>>2977053
>It's been like that since mkwii came out kek.
I'm aware, I just had a slim hope that the faggots would let the game be fun for oh I don't know a week or so? Foolish of me, I know.
>>
>hurrrr why wont people play worse on purpose so I can feel better about myself
>>
>duhhh why do people want to play with all of the other characters and vehicles in the game? why don't they just run meta like me?
>>
>>2998836
Then play Deluxe instead of Rewind and stop crying
>>
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>>2999135
I'll play whatever I damn well please, thank you very much. Try for once in your life, to play some vidya without acting like your life is in danger. I promise you, it's okay, nobody is going to hurt you if you finish in 2nd of 12th for once.
>>
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You niggas play The Karters?
>>
>>3003973
This looks like it plays like shit, and I can only imagine it has zero personality of it's own if you're playing on a Mario Kart Wii track with a CrossWorlds character.
>>
>>3003973
Nah it's made for time trialing which I find boring. The cc people play online is too fast.
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>>3004100
The game controls extremely well but I get what you mean. Since it's entire point is having a steam workshop obviously most people will import known tracks and characters, there's thousands of random stuff in there too, copyrighted and original.

>>3004444
Checked, whenever I play online I never use items, I just like testing my driving skill against people which is basically multiplayer solitaire time trials, but I know it's almost nobody's cup of tea lol
>>
Bumbling in here to say Star Wars Galactic Racer is actually good.
>>
Year 2 announced for Crossworlds
https://www.youtube.com/watch?v=O0TSwHOJ7Xw

>>3033971
It looks kinda boring. To me it seems like the same issue i had with the latest Hot Wheels games by Milestone where the driving is fine, but it lacks powerups to shake up the gameplay. Also the stages in the Star Wars games look very samey
>>
>>3050729
>but it lacks powerups to shake up the gameplay.
It literally has like 9 weapons.
>>
>>3050729
>but it lacks powerups to shake up the gameplay
Ion Bolt
Mines
Vent
Surge
Shield
Shockwave
Autopilot
Status Scrubber
Blast (Crash modifier)
>>
>>3003973
I have it, but I don't care for it unless I'm playing with a crowd that's exactly around my skill level. The need to constantly and consistently get perfect boosts in order to keep cranking max speed instead of just getting a boost in the moment is a real nutbuster in so many different ways.

Spiritually and mechanically it feels like I wouldn't call it a Kart racer. More like a Rhythm Stunt Racer or something, I dunno. Overall, I just feel like SRB2K and Ring Racists hit better balances of being skill intensive but still ultimately being Kart games.
>>
>>3050729
Am I missing something with CrossWorlds or does it just feel sooooooo slooooooooow to other people as well. I wanna like it because it has the pieces of something I'd be interested in, but I completely bounced off the free weekend.

Just dunno if that's because you get put in doodoo low speed when low ranked or something until you get enough upgrades or rank ups or some shit
>>
>>3088191
>Am I missing something with CrossWorlds or does it just feel sooooooo slooooooooow
hmm to me it feels kinda similar to 150cc in mkwii. Maybe slightly slower. It is quite a bit more of a "unskilled" game in online, with how few and rare counters are + item boxes instantly refresh.
>>
>ctr nf on pc in glorious 4k@240hz
what a time to be alive
>>
>>3098794
No online though
>>
>>3098830
online works
>>
>>3098839
Link?
>>
>>3098854
https://github.com/Ryu7w7/OCTR-NitroFueled-PC/releases/tag/v0.6.3

you will need the game dump and the 1.21 update, the dlc, a pkg installer and the octr release linked above
>>
https://www.nexusmods.com/sonicracingcrossworlds/mods/181
PC Gods keep winning.
>>
>>3098794
>>3098839
>>3098868
>built on bbport aka shadps4 in a trenchcoat
I'll wait until all the smoke clears first.
>>
>>3098868
Too much work for me but it's cool that it exists.
>>
holy fuck stop picking the terrible sw2 port tracks
>>
the degree to which bikes are clearly favored in the design of tracks like retro gba rainbow road is cringe
>>
>>3117157
er, well i guess i should say inside drift specifically
it's almost impossible to take some of those jumps on outside without flying off
>>
>>2925034
Might check it out, since I got MK8D installed on an emulator to play with my nephew when he comes over, and it's got me in a bit of a mood for some Mario Kart.

I'm just worried about >>2966269 because I SWEAR I saw a video about MKW:RR a while back that specifically said it addressed the issue of everyone picking the same meta karts or playing too seriously
>>
>>3120879
retro rewind does tweak a few things to make karts a little bit closer in viability (they can now get purple mini turbos, and hybrid drift makes them more easily steerable when not drifting), but i wouldn't get your hopes up for them being as good as bikes, because they're still not

they're at least playable though, you can still win races with a kart unless the room is just all giga sweatlords
>>
getting into decent vr my resentment for bikes has actually grown significant

playing a whole race taking almost perfect lines and no item fuckups only to come in middle pack anwyay because they're just born better is tilting as fuck
>>
you VILL play ze gba rainbow road over and over
>>
>>3127619
It's too bad Deluxe isn't the preferred MKWii distro cause it solved bike balancing
>>
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So Crossworlds is getting plagued with cheaters right now, spamming King Boom Boos and Slimes and Warp Rings and shit. Top rank is this guy whose been doing it. Seems they're using hacked Switch 1 consoles to do it.
Dunno what it would take for Sega to fix it but the rest of the LC is probably fucked for anyone who still wants to play it. Reminds me of trying to play Mario Kart ds back in the day kek. It'll suck if this is still going on by the Year 2 update
>>
>>3128280
NTA but I haven't played Deluxe, what balancing changes did it to make to karts and bikes?
>>
hacking faggot diddy kong player on RR going at physically impossible speeds, i thought there was supposed to be anti cheat
>>
people who throw every shell backward in the middle of the pack need to be shot in the testicles
>>
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Never thought I'd be able to relive these days.
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>there is actually a kart general on this website
Huh, that's cool.
I'm the faggot that was shilling for OCTRNF nonstop on /v/.
Whats the /kart/ consensus on it? I haven't really played anymore ever since people reported the RyuNET potential vulnerabilities to RCE scripts.
>>
>>3135863
>Whats the /kart/ consensus on it?
It's good
Performance is great and runs at a consistent 60fps+
Physics isn't buggy and everything behaves like it does on console
Loading times are better than console, and the recent update just lowered them by a couple secs more
Mod potential is great, already have mods for reserve meter, characters (in new slots, not replacements), and tracks

Improved online features like being able to do itemless races and online cups is great (we need custom cups with a custom amount of races though)

Surprising how good it is, infinitely better than OG CTR's Turbo Charged which is buggy and has inaccurate physics even though that's also vibeslopped
Assuming it doesn't implode, the future of NF is bright, we finally got our PC port
I only wish OG CTR had all the focus for a PC port instead of people making mods for the PS1 original running through duckstation since those mods are currently limited to being replacements instead of continually adding stuff that a PC port would allow

No idea how online private lobbies work in OCTRNF, its got the friends system but idk how you add people or make private rooms to inv people
>>
>>3137965
Activision is gonna fuck it into oblivion relatively soon.
Enjoy the fun while you can, anon. Nothing lasts.
>>
>>3138325
Literally nothing is gonna happen kek
Activision's owned by MS, so if they wanted to take something down, they have to take it up with them, and I can't remember MS nuking large fan projects, and then there's the fact that out of all the possible IPs they own, it'd be Crash, which isn't in a good nor highly profitable state compared to other IPs atm.

No other Crash projects have been nuked, and if any of them would be, it'd be the most profitable game which's NST, and NST has been getting modded for years with nothing happening

Even if the NF project got nuked, it's open source and the entire codebase is right there, someone else will reupload it, and now the corporation has to deal with the hydra problem
There's also nothing stopping anyone else from making their own separate version from the ground up

Corpos can't stop it, there's no closing pandora's box
>>
>>3138509
They can absolutely nuke the servers, the githubs were never an issue and cannot be deleted exactly because of the hydra problem.
>>
>>3138509
>and I can't remember MS nuking large fan projects
My favorite bit of trivia is that Microsoft actually has a long-standing fanworks license.

Basically, as long as the thing you're trying to make
>doesn't make you any money, donations included
>doesn't have NSFW material
>doesn't actively promote hateful stances n' shit
>isn't trying to masquerade as an official release
>doesn't reverse engineer the game to access assets to create a new item
then you're completely free to make whatever you want that they've published or otherwise have the rights to. That's why Wolves is able to exist as a fangame for MechAssault, because while the vidya license for Battletech is all over the place, Microsoft did at least that game

In any case, the last pip is the thing of main concern, as as this would likely fall under some form of unapproved repurposing of existing assets if they wanted to, but Microsoft has historically not given too much of a shit about that. Look at how El Dewrito rejiggered Halo Online into a PC Halo 3 clone, and the dev team was just politely asked to put a pause on the project while MCC came out, and were even invited to work on it (one dev claims they were never pulled in, but according to other team members, he appears to be a known liar). There's a reason El Dewrito 0.7 came out since then and hasn't been taken down despite now including the files and also having support for campaign and firefight (if you're able to supply the required mods)

They're only likely to intervene if it ends up being dangerous with its vulnerabilities

>Corpos can't stop it, there's no closing pandora's box
ew, shill talk
>>
>>3088191
Having to play 46 games to unlock all your gadget slots was a retarded design choice that makes for an awful initial impression. I almost skipped the game off the demo experience.

Online defaults to the 150cc equivalent, 100cc for festivals. I'd agree with the other anon that game speed matches MKWii pretty well, with the asterisk that there's a lot of convoluted under-the-hood mechanics that are both never explained and change between speeds and vehicle types. A big one being that boost wisps and trucks share a speed cap with drift boosts, air tricks, and dash panels, making them feel awful compared to MK mushrooms and usually only being good for shortcuts or defense.
>>
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been going through all the oxide ghosts in time trial, long ass endeavor
learning how sacred fire and u turning works has been a big help, when i was kid i only knew about air braking
>>3135863
thank you for making those threads
>>
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Can you imagine if Microsoft actually notices the pc port and makes its own?
We could have all the missing tracks from CTTR.
>>
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>>3150994
>CTTR
outshined by the bad driving and the open world twinsanity gameplay
but man it was hysterical
https://www.youtube.com/watch?v=XamF5q_z7-Y
https://www.youtube.com/watch?v=Bxa0V2x9hII
https://www.youtube.com/watch?v=O5Jf-2Tkd38
https://www.youtube.com/watch?v=-3jtQAirtOk
https://www.youtube.com/watch?v=3q0RPzjtx4w
https://www.youtube.com/watch?v=iRVpfa4eLDE
https://www.youtube.com/watch?v=3cw0dUWNF3k
>>
>>3150994
You can play those tracks in the Karters right now. And you'll discover that those are mediocre at best, and don't make for good nor engaging racing.
>>
https://store.steampowered.com/news/app/2486820/view/696528162820984774

new big update for Crossworlds, Godzilla event is also live.

One thing i really wish this game would do is have persistent lobbies. Everytime i play maybe 33-50% of people in the lobby are actual people the rest is bots, meanwhile because fucking mario kart wii could figure this out 20 years ago i can find a 12 player lobby in an instant
>>
how do beenox employees have such fast time trials
>>
>>3158605
I'd imagine having hardcore fans of the 20 year old original on the payroll is what led to Nitro-Fueled happening in the first place. Was pretty funny thinking I was hot shit for beating Velo's time in several attempts, then the staff time unlocks and looks impossible by comparison.
>>
>mess around with gadget plates in Crossworlds time trials
>getting better results with non-DRE plates
>happy to see variety's back on the menu
>check the leaderboard
>only one not using DRE, behind names I'm not usually behind
>switch back to DRE again
>instantly shave off several seconds
Well, it was nice to believe while it lasted. Things like Perfect Charge Boost do keep up and even outperform in some situations, but whenever you miss any build's conditions things fall apart, and it's a lot easier for DRE to maintain 100-130 rings than it is to perfectly time every lv3 without messing up your line. Silver lining is Ring Engines were nerfed a lot more in other modes than they were in time trials and plenty of non-TT gadgets were buffed meaningfully, so multiplayer should have its best gadget variety to date. Decent amount of variety in the festival tonight too.
>>
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>>3159928
>Barely beat Velo
>Dev time is still like 15 seconds faster
Its keep happening, even when i beat Velo comfortably, dev time is still like 10 seconds. Specially in blue fire tracks
>>
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This track's hard but I'm way too addicted to the bassline
>>
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Business as usual for shootout, I see.
>>
That shadow;s wing aura is impossible to get without cheats btw
>>
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>>3177424
I'm glad you screenshotted that. I love those moments where me and an enemy get into a retarded brake-fight.
I don't wanna turn this thread into a pseudo Crossworlds thread so I'll shut up now unless I need to post a lobby code
>>
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>>3177451
Was hoping I wouldn't have to
20235240
>>
Welp, there goes the streak...

>>3177437
Didn't even notice it. I wonder if reporting those does anything.

>>3177451
There's nothing wrong with using the multiplayer kart racer thread for multiplayer. Especially when we're only going for another ~40min.
>>
>>3177487
Dude, I fucking flew off the edge at the end of chao park, was about to actually place really well too. Then I saw storm idling and knew...
I should've alt/f4'd as soon as we saw wave gone :(
>>
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>>3177492
Wasn't exactly idling, just got absolutely shit on in lap 2 and realized at the end of the water section that I may as well have been trying to farm air tricks to at least secure the objective. Noticed it too late though, and in the end it wouldn't have made a difference.
>>
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Has Omochao always broken through obstacles? I've never seen this before tonight. Could've been using him for Coconut Mall's cut if I knew.
>>
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>>3177553
Yup. He also breaks through trap items, and even the boxes/Mets in Megaman's stage!
He doesn't work on those rubber things that slow you down, forgot what they're called
>>
>>3177558
>He doesn't work on those rubber things that slow you down
That's probably why I never tried anything else, I remember having to practice the Northstar lap 3 cut with him a few times.
>Mets
Now that's funny. After this session I'll have to see if you can hit Wily or Bumo with him too.
>>
>>3177580
It's tragic that he doesn't work on G.U.N bots, cause that's something he's known to be able to do in SA2
>>
My dumbass looked at a different gadget plate before the lobby loaded then forgot to switch it back...
Anyways this race will be the last, thanks for playing Rogues, and ggs!
>>
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>>3177622
GGs, it's been fun.
>>
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>>3177628
>>3177622
GGs Babylon Rogues. We'll be stronger next time. Maybe.
>>
>>3177663
I'm gonna try to devise a gadget plate that'll let me take advantage of the Air Tricks objective enough to contribute to team boosts, but focuses on staying ahead as much as possible instead, cause against some of the sweat teams it's kind of a foregone conclusion that they'll win objective.
Especially if we're using boards for our team theme lol. Crazy how that probably won't get fixed
>>
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Does work for Bumo, but for obvious reasons it isn't worth literally killing yourself for it. Wily seems too far away.
>>
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>>3177677
From what I've tried these seemed like the standouts, and if you're intending to frontrun the first one's the go-to since it's the least reliant on air tricks for speed. Some of the top 30's been using the tech drift set with QC2 over Perfect Landing, I haven't made an effort to compare. Personal favorite's the bottom set since Godzilla Escape has a ton of lv4 air trick opportunities. Middle's the "fastest" so long as you're getting rings, Dash Panel Mini Bounty might be better for the final stretch.
>>
>>3177688
You don't need an excuse to become an hero
>>
is bagging just the meta on mario kart wii now?

i notice every single race i try to play normally, it goes fine until the last quarter of the final lap where someone uses the shock right after i pass the final item boxes and i just get assraped by all the people passing by who got one, it's like clockwork
>>
>>3188891
it's this and the funky flame players who will aggressively swerve in front of you to throw shit like jumpscare fibs back at you just to be an asshole when they could easily pass without issue
>>
>>3188891
>is bagging just the meta on mario kart wii now?
>now
wasn't always like this?
>>
>>3190711
i feel like frontrunning used to be viable, but now it doesn't really work unless you play literally perfect with meta
>>
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It was fun while it lasted.



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