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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: falling lunchbox.webm (1.71 MB, 1280x720)
1.71 MB
1.71 MB WEBM
Falling Lunchbox edition

>What is Casualties: Unknown?
Casualties: Unknown is a currently in-development game by Orsoniks which currently has a free demo out on Steam. Set in a surprisingly grimdark universe in spite of the cute and fluffy characters, the game revolves around time-limited (by default) cave exploration, and features a remarkably in-depth and autistic hyper-detailed health system.

>How do I play multiplayer?
github.com/BepInEx/BepInEx
https://github.com/Krokosha666/cas-unk-krokosha-multiplayer-coop
Both are required to play multiplayer, more mods can be found on the Nexus hub.

>Where do I get the game?
https://store.steampowered.com/app/4576510/Casualties_Unknown_Demo/

>Anything else I should know when playing with /vm/?
https://rentry.co/casualtiesunknovm
This guide and FAQ covers most things wouldn't fit in this OP.

>What about servers?
There's usually many public servers open, but currently the multiplayer mod isn't perfect and desync and lag WILL and CAN happen (items not syncing on clients, rubberbanding, etc). It's best practice to keep servers running on low ping, and to have other players pick up your desynced items if they're dropped to help force refresh them and make them usable for you again.

Anon lobbies pop up fairly often. There's also a 24/7 dedicated server run by an anon:
82.168.135.188:7790
Password: rage

>Can I run this on Linux?
The game including mods runs natively on Proton, the only thing you have to worry about is the (former) keybinds .json being shelved in the Proton compatibility "drive" (folder system), instead of its normal directory.

Last Layer: >>2866179
https://arch.b4k.dev/vm/thread/2866179
>>
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cherish a coalrat today
>>
>>2925567
>>2925214
Thank you guys.
I've never fapped solely to a song before, yet here we are.
>>
>>2925793
>spoiler
to the mewgenics ost my guy?
>>
>>
>>2925839
holy flexible
spindash looking ass
>>
Fuck Vee!
>>
>>2925723
What is that coaldog? That's not a coalrat, that's a coaldog.
>>
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>>2923999
I do have to applaud your perseverance to make that map despite how shitty the Gunsaw level editor is.
I made two maps with it (the small PvP map and the climb map) and that was as much of the Gunsaw level editor I could stomach.
I know about the Gunsaw level editor plus mod, and while it fixes some odd controls and adds sane hotkeys (undo and normal copy-paste) it's still not fun to make maps with it.
I wish you could just grab the edges and resize tiles like you can do in Unity.
>>
Semi-Relaxed steam lobby up NOW
testing latejoinfix patch to see if you can spawn with a predfined loadout on layer 2
>>
i wish i was a milky
>>
>>2926009
lobby name?
>>
>>2926034
"Semi Relaxed" its just a public lobby
>>
>>2926022
I wish I HAD a milky
There smart and can do shit for me without any pay, and I can touch that soft white fur.
>>
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>>2926042
>>
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>>2926042
Take your milky to the range
She likes shooting
>>
FACT: all milkies are boys
FACT 2: all milkies belong to expies and sometimes rozas. no other species especially NOT h*mans
>>
>>2926059
They will enjoy the cuddling
>>2926073
What's the biggest gun that I can give her without it knocking her ass over?
>>
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>>2926080
The only thing you deserve is a trip to the grey planet, coal rat.
>>
>>2925965
>Gunsaw level editor plus mod
Oh my fuck yes this is amazing and exactly what I've been wanting. I'm gonna try it out and hope it works.
>>
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>>2925965
>>2926210
YES IT WORKS THIS WILL REDUCE SO MUCH DETAILING TEDIUM
Multi-select and copy and paste is a godsend. Thanks for bringing the mod to my attention.
>>
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>>2926259
3.3 milks
>>
The gray planet is a great place to live and I'm tired of pretending it is not.
>>
>>2926265
>>2926281
nice Rozas
>>
>>2926318
once you get past the giant hostile wildlife and radioactive wasteland of human garbage it seems like a fine place to be, frankly. plenty of native plants to cultivate for food, and even an incredibly easy and reliable meat source in leadbushes, for all your dune friends. i'm sure if sawians were there on a properly funded colonizing mission instead of, well you know, then the gray planet would be a pretty nice place to be.
>>
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>>2926343
Wrong!
>>
>>2926343
being habitable alone makes it unique when most of the universe is quite dead
and to add to your post, the food on the gray planet is good and the neighbors are warm and friendly
>>
>>2926009
everyone's fucking starving and rotting, it's just like the old lobbies I love it
>>
>>2926009
>semi-relaxed
>look inside
>expies are starving, dehydrated, septic, in shock, and otherwise dying left right and center
semi-relaxed my ass
>>
>>2926413
Average Tuesday on Grey planet, really
>>
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>purifying groundwater with bleach
Neat simple crafting mod idea. Just a few drops of of bleach to purify an entire gallon of groundwater. No campfire/firestarter/rope+sticks+foliage neccessary.
>>
>>2926480
>.02% bleach
>thats like 1% bleach
ok
>>
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>>2926480
>get mini barrel
>fill with ground water
>drain 500-900mL and add bleach (as per CDC 5-9% ratio for 10,000 mL)
>wait a minute
>it turns into clean water
make it so, modders
>>
>>2921028
I spend all yesterday reading Whitecoats in one sit, and I have mixed feelings about it, though partially its because I hyped myself up too much wanting to read it yet delaying it for long time. I both liked and disliked Gregory and 033, both arrogant and petty, but which funny enough make them fit each other somewhat. I'd say I enjoyed reading if not for pair of issues I met with chapter 8 and 9. But most likely its just my personal issues.
It started at dream sequence. While it shows his thoughts and how 033 affects him, the dream felt like you could cut it out without much trouble by finding other reason for Gregor to suddenly chunk all coffee and dig that pod he heard. At the end of chapter when they are apology to each other while blacking out from sleep deprivation felt too cheezy for me aswell, like author tried too hard. As for chapter 9, it feels like author just put lewdness for sake of attention and to bait more people into reading story. Milky who supposed to be more self-restraining suddenly jerk off using his back like sex toy.
And while Gregor is sleep deprivated, starving, and totaly exhausted, he doesn't felt like himself. Yes he shouldn't considering his state, but its like he had brain damage with how he can't have even shadow of the doubt about 033's actions. And while this chapter is for bonding characters, lewd part would be easily avoided it Gregor didn't instruct her to move her hips and legs, just paw massage. It feels like unnecessary filler for attention, and only part with wet patch on his back promices development. Maybe its just because I am biased towards more slow-burn romances, and while dangerous situations help accelerate things I tried to count days since they met each other: though its hard to say due lack of day/nigh cycle in caves, he slept at last four times so I assume 4-5 days. 4-5 days and 033 already dripping wet, what a milky slut!

Can't fit all in one post so 1/2
>>
>>2926584
Back to wet patch. At the end of chapter 10 he was actively trying to find out what it was and not really looked like he will just go to sleep, so I expect it be adressed in next chapter. If it won't, I will be disappointed about chapter 9 and its lack of any payoff. Thats what I can say, though if I feel something doesn't mean I am right - you have right to call me a faggot as much as I can share my expirience.
To end this on less negative note, I liked it much more than disliked it. Whitecoats kept my attention not only all day with only minor breaks to check some threads, but I even forgot to eat and it was already my usual time for sleep. Idea of opening pods in game to decise what is inside and go from it is fun. I really liked cooking and seeing them busy crafting stuff, and oh fuck how weird biochem is if you think about it. How those plants even produce this magic do-all juice?
2/2
>>
Does anyone have the height chart comparing a human, dunes milkies and expies?
>>
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>>2926720
I have this
>Ignore the yellow lines
>>
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>>2926584
I wrote the dream sequence because I thought it would be cool. It was something new to try.
The rolling-pin technique was a great idea, conceptually. The added leg force was needed to compensate for the weak upper body.
The possibility doesn't cross his half-dead mind since they canonically (and scientifically) don't know what sex is. Which is also why the grinding happened.
Do you know what happens when you take a young man with no knowledge of sex and you put him in a starchy pair of pants and speed down a dirt road? It's like that.
>>2926590
I guess I didn't write very clearly that he would be checking it out. That was an honest mistake. Chapter 11 starts with it already off and him staring at it. Originally, Chapter 9, 10, and 11 were supposed to be one chapter, but I realized that would take too long, so I cut them up into three and added some extra details and scenes to each segment (That's a common problem for me). The issue is, that decision left problems like this with no clear answers for too long. The rest of your points I agree with, to a point.
>>
>>2926740
Why? They seem important.
>>
>>2926801
There is nothing wrong with trying something new, I just never liked dream parts in stories.
>The rolling-pin technique was a great idea, conceptually. The added leg force was needed to compensate for the weak upper body.
Yes it sounds pretty reasonable, its what come out of using it.
From how 033 said he looks like sawian-lover and accused of constantly looking for excuses and manipulating her to get his hands on her soft, clean, silky milky fur I assumed she at last partially aware about it, and with such strong embraced reactions like finding how wet she made his shirt she knows why those fluids being produced from that part of her body, I thought.
>>
semi relaxed lobby back up im not sure why it bit it shortly after the disconnects
>>
>>2926740
Applications for sub 4 foot milky backpacks are open!
We can listen to incubus and moon hooch while playing fire emblem and slay the spire.
>>
I concur with jinx anon. You did a good job as a first time host (until the lobby died).
>>
>>2926874
save restored, we lost a bit of progress... atleast its not foggy this time
>>
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>>2926860
Actually, you have misremembered. Gregory thinks that is what 033's opinion of him is. She states that she heard about people who like to do weird physical things with Milkies, but Gregory only assumes it to be sexual. Even when discussing a really fat Milky, 033 never implies that it seems sexual (it sort of reads like a haha post)
033's exact words are "taking advantage of me in some manner" when she scolds him for his unwanted consolation in Chapter 3. This is due to her untrusting nature and aversion to physical contact, not a sexual thing. I 100% did not intend that.
Also, when you sit on someone and it leaves a wet spot, you don't have to think it's a sex thing to think "Oh gross, I left a body fluid there. It's a lot, oh no." Besides, did you forget that she left shortly after he could move again? What do you think happened in those tunnels?
Also, you gotta imagine how that must feel, to be kicked around like a little creature (that you are) and dig your claws into your partner but they still are nice to you afterwards. It would definitely make a Milky a bit upset and embarrassed, not to mention their hurry to "finish".
>>
>>2926923
Then I am just retarded, case closed.
>>
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>>2926963
It is alright. I was worried I had lost the plot somewhere and needed a refresher, myself.
Thanks for reading!

Here's a cute Chompy I found
I know the beans are the wrong color, but I'll let it slide
>>
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>>2927435
Imagine the softness...
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>>2927503
imagine the frostbite...
>>
Babe wake up Chasma Couriers just updated
Featuring: drunk Ollie!
>>
>>2927633
havent kept up with it in a while because i hate women, but that spoiler has me tempted
>>
>>2927633
>Sawians getting drunk
>>
>>2926989
female chompy is underrated
>>
>>2927648
>female
>>
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let us enjoy some artistic liberties anon
sawians aren't supposed to be boys or girls in the canon either
>>
>>2927756
forgot to quote >>2927647
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>>2927756
fondling non-canon drunk expie females!
>>
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>>2927756
>>2927647
>>2927756
There is nothing that says Sawians can't process alcohol, just people thinking "alcohol" in game means ethanol instead of likely meaning isopropyl which is also toxic to humans in real life. Prove me wrong if you want and have receipts, but all evidence in-game points towards it being denatured rubbing alcohol.
>>
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>>2926923
>Even when discussing a really fat Milky, 033 never implies that it seems sexual (it sort of reads like a haha post)
Sweet! I'm looking forward to the 5,000 word feeding and fuckingchapter that's coming up!
>>
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>>2927780
>Prove me wrong
Fine.
- It comes in a glass bottle
It's very, very rare that isopropyl alcohol would be sold in a glass container. Plastic is far more common in mass production.
- Description says you can't digest it
Meaning the Expie should at least have been taught about recreational alcohol by the coats, and its effects on their Sawian body.
- Stats of it within the game point it to be a 60 proof.
1ml of water = 1 point of water quality.
In a bottle, 280 points of water quality imply that for 400ml of the liquid, there's 280ml of water in it, and the rest is pure alcohol, so 120ml. That's 30% ABV.
Not even rum. Not even brandy.
>>
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>>2927861
Okay, I concede. I can't fault that and it holds up.
>>
Thanks anons for trying my server again. I cant do as good a job as hosty but my machine does seem to run it alright with the multiplayer performance patch. Still learning how to do it but I hope to host more in the future to fill in some gaps with smaller passworded lobbies every day or two. sorry about the 1 inventory loss it was mostly operator error. (tried to make a save unknowing that steam booted everyone randomly). I'll prolly look into dedicated eventually but it might take me a while to configure my 3 routers for it cause im not that tech savvy >_>
>>
>>2927861
Counter: I want the expies drunk
>>
>>2927861
>In a bottle, 280 points of water quality imply that for 400ml of the liquid, there's 280ml of water in it, and the rest is pure alcohol, so 120ml. That's 30% ABV.
That can't be right because both ethyl and isopropyl alcohols are ineffective disinfectants below 50% concentration.

>Not even rum. Not even brandy.
What are you suggesting it is then? Watered down vodka? That's the only thing I can think of that would be 60 proof and not also so strongly aromatic that it would be noted in the description.
>>
Guys...
https://www.nexusmods.com/scavprototype/mods/662
>>
>>2927861
>>2928445
Plenty of liqueurs are 60 proof. Would be sad to see them sent to the gay planet, though.
>>
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>>2927861
>>2929208
Groundwater has a lower water quality (0.4) than ice cream (0.5), it doesn't represent the water volume.
>>2928776
Oo, catbox? I've been expecting a mod like this.
>>
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>>2927861
Anon is right >>2928445 30% ABV is too low to be an antiseptic, it needs to be at least 60% for it to be an antiseptic if it's ethyl alcohol, same as isopropyl.
>>
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>>2929440
Hey man, I have no dog in this fight. I'm just saying 60 proof alcoholic beverages exist and are delicious.
>>
>>2929466
Meant to quote >>2928445
>>
>>2929295
it's impossible to make dunes look cute
>>
>>2929440
https://files.catbox.moe/jwf1fd.zip

Note that it needs the nightly build of CUCoreLib to work

https://github.com/jimmyking9999999/CUCoreLib/releases#release-nightly
>>
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>>2929655
You somehow gave me an idea for a horrible comic I can't draw
>Starts with a milky in his pod reading a book
>Dune smashes his face against the door window
>"What do you want?"
>"Du-ne tra-de"
>"Ugh fine, come in.."
>Dune stands in the door menacingly
>"Just kidd-ing"
>"Du-ne Ra-pe"
>Comic ends with the milky looking on in complete terror as the shadow of the dune menaces him while the milky is sitting in a pose like >>2926059
>>
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After much delay, I have finally gotten around to creating the player state save system.
You can create saves of the player's state (inventory, health, skill xp), restore them, and configure a periodic auto-save of every player's state.
See:
https://github.com/Voxeles/CasualtiesTogetherRandomHostTools#new-commands
It's still highly untested, but at the very least you'll know what items and xp the player had by simply checking the created .json file

Small caveat: Favorited items and crafted items won't be synced, the server still knows what items you crafted, but the MP mod has no way of communicating that information back to the clients. So the favorited and crafted status will be reset on your end, as is already the case when loading a save.
>>
>>2929466
That's half my point though. No one is going to find a bottle of amaretto and think "this is rubbing alcohol." Even if rubbing alcohol were your only point of reference, you would certainly notice that it's unusually sticky, brown, and that the alcohol smell is mostly covered up by an appetizing aroma.

>>2929691
Does it save liquid composition too? Or will a restore perform an Expie Jesus miracle on a fentanyl syringe full of lumalgae?
>>
>>2929687
>"The dunes rape"
>"THE DUNES RAPE"
>>
>>2929718
>The Dune abides
>>
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>>2929708
It saves everything about every item in the player's inventory.
Here's an example: https://rentry.co/xpc5is2n
It saves: the item list, the special metadata on each item (battery, ammo, liquid), painkillers, player health, crafted items and player color.
If needed, you can manually edit this data and then load it.
>>
>>2929732
Very nice. Excellent work, as always.
>>
>>2921028
jesus christ the comments on this chapter
do these people just not know the canon or do they expect all stories to ignore the herm stuff?
>>
>>2929952
Personally I ignore the herm stuff unless it's explicitly called out in the story because it's gay and retarded. One or the other is tolerable - but it can't be both.
>>
>>2929969
Well, since you've said it, then I guess it must be true. Only your personal opinions matter after all.
>>
>>2930001
>why do people think X
>as someone who thinks X, it's personally because...
>WOW GLAD ONLY YOUR PERSONAL OPINIONS MATTER
What are we doing here man
>>
>>2929952
Honestly it's probably much more common than you imagine to not know canon stuff about this game.
Most of the ways people get exposed to sawians is art, which usually depicts them as clearly male or female
>>
>>2929952
i'm really confused what comment made you upset, they seem either generically positive and there's 2 that seem to explicitly KNOW the game's canon of them being herms or whatever. also, does this mean the milky in whitecoats is a herm or what?
>>
>>2930043
I remember the author saying that they were probably going to be female but it hasn't been mentioned up to this point so I don't know
>>
>>2930053
I recall that as well, and since 033 was obviously sexually excited and Greggy didn't feel a poke on his back (but did feel weird Milky crotch juice) I'm going to guess she's not a herm and just female. But that could be wishful thinking.
>>
>>2929691
fantastic! thanks anon!
another useful thing would be to be able to toggle fluid simulation on and off but not sure if it would be possible.
>>
>>2929691
Ok so I think there may be a slight issue with how the load command is being parsed, if someone has a space in their name i cant for the life of me get it to load the file.
>>
Late night Gunsaw floating train PvP level multiplayer test. The pilot car is half-finished. Tell me if buttons don't work or you get stuck or caught or things and stuff like that.
Tell me anything and everything you think. Additions, modifications, subtractions, whatever. I may not reply to every reply but still read them. I think the map looks cool but the spawnpoints are not great.
Oh yeah and I love the idea of adding chan references with the text screens. I put one fic reference in but would love to put in more.
>Gunsaw Lobby Name
Gunsaw Anonymous
>Server
ny.expie.fun
>>
>>2930791
gimme a few and I'll join
>>
>>2929952
Also a personal opinion, but I also just think it's fucking retarded. If there was a significant in-game reason for it - meaning that the game built a believable mechanic on it, for example specific non-human drugs that's dosage or usefulness depends on your expie's swing at the time - then I'd be more willing to actually uphold the dev's decision even if personally I didn't like it, but since it's obviously just a cop out I don't feel like I should respect it at all and I'll write what I feel is more fun. That being HMOFA.
>>
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>https://www.youtube.com/watch?v=rF8uBr_P2fQ
The scene I was thinking of a bit from some of the aesthetics of the train level
>>
>>2930791
test lobby is OVER
>>
>>2930980
This but in my case it's hmoma. Or Sawian on Sawian
>>
>>2931076
hmomh
>>
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>>2930791
Test was a success. The map is almost done. I just need to finish the pilot car and it's done. I'll post it in pastebin or something. It also should be easy to make it into a PvE Elimination map and upload it to the in-game level browser which would be neat. With a baron in the cockpit as a final boss and a voyager in the captain's quarters as his fuckto- i mean second-in-command, since them purple bitches love power and strength.
I plan to add settlement location references to writeanon's Chasing Achillies fic which will fit in perfectly. I'll also throw in an Icke in the pilot car to complete the Baron-Voyager-Icke trio.

We discovered that apparently weather effects prevent voyagers from cloaking which is neat. We also invented a new voyager slur. Invisiger.
Voyager's invisibility inspired a new team deathmatch gamemode with 1 non-voyager player vs all voyagers. The voyagers are equipped with sawed-offs, while the non-voyager gets a powerful long ranged weapon like a Garand. This lead to invisiger mines lying in wait for you to run up to them or slowly sneaking towards you so they could instantly blow your head smooth off. It was scary and fun.

I'll post clips tomorrow.
>>
>>2931088
hmmmm
>>
>>2931147
Great map and great fun today. Honored to have a place aboard your train, anon.
>>
>>2930366
"Fixed" it by replacing spaces with underscores in player names when writing the file.
https://github.com/Voxeles/CasualtiesTogetherRandomHostTools/releases
If a player has a space in their name, you can refer to them via their first part i.e. "Balls anon" -> "Balls" (This is true for all commands, so you can use setplrname to rename them as well).
Unfortunately the player's name being parsed wrong is just a limitation of the base game's command parser. It will always split a space into two separate arguments no matter what. Quotes do nothing and underscores only work if the command in question replaces underscores with spaces.
>>
>>2931147
Very fun map. I really enjoyed the variety of terrain and cover, as well as the little decorative details. Squishing people with the giant elevator was really fun as well. Is there a way to make deathmatch players spawn with a random assortment of weapons? I think something like that could be really interesting for a PvP map in that size.
>>
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Voyager!
>>
>>2932384
Those scythes are great for farming
>>
What ever happened to biblically accurate milky anon?
>>
>>2930791
Posting clips from the lobby. Next will be the 1 expie 5 voyagers clips.
>>2932099
>Is there a way to make deathmatch players spawn with a random assortment of weapons?
No. I really wish there was.
>>
>>2932384
G(irl)oyager.
>>
>>2932806
>No. I really wish there was.

If you’ve got any ideas or found any bugs with gunsaw mp, don’t keep quiet. Lmk on github issues or on discord @pan4ur
>>
>>2932933
Maybe you could add a weapon spawn system like in Quake 3? It could give a good incentive for players to bunch up at specific points of the map, therefore allowing players to choose how much action they want to engage with (players who prefer controlled duels or who are not confident in their skills could just avoid weapons spawns), especially if the guns in question are significantly better than the standard loadout.
Also, a way to increase the health of all players by a certain percentage could be useful as well. While it could make some weapons (specifically shotguns and certain precision rifles) less satisfying to use, it could also increase skill expression somewhat by increasing time to kill and thus giving you the opportunity to recover or escape from unlucky positioning/voyager jumpscares.
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>>2930791
Invisiger ghost hunt survival horror clips. This asymmetric kind of gamemode was fun. Lots of sneaky invisible voyager moments. I blindly ran straight into invisible voyagers fluffy chests who proceeded to shove their sawed-offs down my throat and pull the trigger many times. I had no idea they were there until it was too late.
There are some tells that a cloaked voyager is nearby, such as prop debris being disturbed as they run over it and boxes being jostled as they bump into them and stuff. Survival horror.
Giving voyagers a very short ranged weapon and the survivor a powerful long ranged weapon was a great idea. It encourages the sneaky ambush attacks I wanted the voyager team to do and the survivor's scary weapon makes them wary of simply charging him because he can just kill them in one shot if he can see them coming.
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>>2932973
So that a specific type of weapon spawns at a specific pos? Like making the "Weapon" prop from the Level Editor spawn weapons cyclically at set intervals? The "Arsenal" prop already allows you to configure which weapon it contains, after all. As for the health factor - yea, I’ve wanted to add that for a long time. I also want to add "Random" weapon options to the game rules, specifically "Random[in=Sniper rifle;Pistol]" and "Random[ex=Sniper rifle;Pistol]"
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>>2933024
>So that a specific type of weapon spawns at a specific pos? Like making the "Weapon" prop from the Level Editor spawn weapons cyclically at set intervals?
Yeah, you basically got it right.
>I also want to add "Random" weapon options to the game rules, specifically "Random[in=Sniper rifle;Pistol]" and "Random[ex=Sniper rifle;Pistol]"
That would be pretty cool too, I bet Hosty would love that. On that note, perhaps you could also add the ability to choose exactly which weapons are actually in rotation? Assuming it's not too much work, of course. If someone spawns with a mosin or an auto shotgun, they could just clean the lobby with minimal effort (and that would also make the static spawns way less attractive)
>>
I plan to host a CU steam lobby in about an hour. it will have some gimmicks.
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>>2933054
Yes, Random[in=Sniper rifle;Pistol] ("in" means include) results in a random choice between a sniper rifle and a pistol. Random[ex=Sniper rifle;Pistol] ("ex" means exclude) results in a random choice that guarantees neither a sniper rifle nor a pistol is assigned to anyone

>>2933066
I'd join, but I'm going to slep ;-;
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>HEADSTUCK
thanks for clipping out the horrific and traumatising rape that the poor stuck Chompy was subjected to
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Ok the run is set up.

Lobby Name: Fentanyl Chain
Password: mekon

you can prolly guess the gimmick. late joiners welcome, no mods required.
>>
theres a /v/ thread up
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>>2933493
on a thursday?
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>>2933514
its friday tho
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>>2933514
A lot of this thread is eurotrash (affectionate) so I think it's alright
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>>2933555
It's more a concern of the mostly muttmerican jannies on /v/. They seem to ignore us if we don't have a thread every day.
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>>2933555
In a few more hours it'll be Friday in the US anyways, so we may as well roll with it.
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>>2933580
slippery slope
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>>2933590
You're right, I'm becoming corrupted. I have to be put down.
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>>2933590
Big dog we use to have new threads back to back and now the weekly threads are barely sustaining. The slope is going uphill
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>>2933603
i would be happy to see more frequent and successful threads as well
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>>2933573
I mean I don't think it matters if the thread is made late at night on a Thursday or early morning Friday. To be honest it just kinda feels like a crapshoot but that goes for all /v/ threads
>>2933603
Last thread went by relatively quickly iirc
>>
oops looks like we have had a crash. gimme a minute
>>
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>>2933240
Steam lobby ran perfectly. No desync issues at all, as far as I could tell. Not a single tile nor enemy respawned. A cave tick swarm all correctly died in one hit, it was incredible.
Hostanon also seemed to have a mod that automatically equipped new players? I'd like hosty to share it cus I want it too.
This was my first time being crippingly addicted to opiates and wow are the withdrawals massive. It's amazing how much fent an addict expie needs to sate his bottomless cravings. You inject 1mL of fent to soften the withdrawals, and then what feels like just a few minutes later he's already all fucked up and desperate for his next fix.
It was very enlightening. Mekon POV experience. While the demands for another fix were constant and strong, the addiction did slowly but steadily decrease over time. It will be very bad for a little while, but it only gets easier and easier over time and then before you know it you're cured.
Poor Mekon. Poor Navy. Poor sawians. They deserve better.
Witnessing leapyanon killing an elder with a machate was awesome. Chopped salad.
>>
The game is autistically realistic. That means opioids work nearly exactly the way they do in real life: the more you shoot into your veins, the more tolerance you build to it, requiring higher and higher doses for the same high. Conversely, the high from a regular dose will last less and less, yet build tolerance all the same, triggering withdrawal earlier.
Past a certain point, you end up with two equally bad choices: shoot a lethal dose and die because your lungs stop working, or die of withdrawal.

Of course, you can opt to do a "detox" - use a small dose, strong enough to weather withdrawal so tolerance goes down, and eventually away.
But then you'll have to deal with lowered mood, overheating, sickness, and vomiting, which in turn causes thirst and hunger, which lowers mood even more.

At that point the game is just not fun.

By the way, the max dose of fent before OD is 1.8ml if injected, 1ml being a safer dose.
>>
>>2934148
Thanks for stopping by. The performance mod does wonders for a reasonable lobby but over 10 players my pc still starts to choke a bit. Anyway we did some more fent science after the main run and figured out that you CAN get off it's just super slow and you have to micro dose constantly. If you acquire the opiated moodle for any length of time you are just making it worse. My recommendation: fill an empty painkillers bottle with 4ml of fent and 96mill of water, then you can just take a 10ml sip every time you are craving and you get a small dose. Beats having to stick yourself constantly anyway.

As for the loadout thing, you can set one by using latejoinfix patch.
https://www.nexusmods.com/scavprototype/mods/539?tab=description
There is also this anons very helpful mod he just released >>2929691
I was using it to create the fent addiction savestate. (and incidentally you can also make loadouts with it)
>>
There is one side effect with using savestates on different players than who they were saved off however... If you don't manually go into the json file and change their RGB values for their name then it will make everyone appear the same color. Another quirk we found is that you can edit the file to overfill things like blood bags and there will be no added weight. (thank you btw hosttoolsanon it is extremely useful already.)
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>>2934438
>If you don't manually go into the json file and change their RGB values for their name then it will make everyone appear the same color
Fixed. I just dropped the player color entirely. It was only there cause I copy-pasted some fields to save from the MP mod.
Also fixed body and limbs components not being saved and restored (antidepressant status, chilled limb status, etc.)
(Note that the save state format has changed! Old player state files won't work!)
https://github.com/Voxeles/CasualtiesTogetherRandomHostTools/releases
Actually, for the opiate run I think antidepressants would be very good. They don't increase opiate tolerance, do they?
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>>2934507
they also say to not mix with opiates on the tin, could be worth testing how bad it could get
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>>2934410
>performance mod
I noticed you had like 30fps in the jungle which is incredible(ly good). I assume you're talking about the Multiplayer Optimization Patch mod? That one is good, but my server fps still drops into the single digits too quickly.
That same modder also made a new mod called CPU Optimization (MP Support) that works in multiplayer and with his Multiplayer Optimization Patch mod. I'm gonna try it today and hope it helps.
https://www.nexusmods.com/scavprototype/mods/670
>>
File: full on fent.webm (3.89 MB, 1092x378)
3.89 MB
3.89 MB WEBM
Decided to play around with Unity's canvas UI today. It sucks.
Anyway, here's a question: Is it possible to survive a whole syringe of fent if you have a whole syringe of naloxone on hand?
Answer: Yes! A full syringe of naloxone gives you 50s of opiate reduction at -8 opiates per second, but it manages to completely clear the fent after about 40s.
Assuming no prior ill effects, your oxygen shouldn't drop to dangerous levels and opiate tolerance will increase only by a little bit.
The biggest thing to look out for is low blood pressure, which can force fibrillation once you hit <78. This is before you get the "circulatory collapse" moodle (when "severe hypotension" is still showing) which seems like an oversight to me IMO.
>>
>>2935351
Neat visualizer. It's like if the Company upgraded the health chip to be even more detailed and comprehensive.
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>>2934364
I mean yeah
Despite all the memes about expies and Fent, drugs are STILL bad for you, that's kinda the point
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>>2932933
>bugs
You can't connect to HTTP lobby servers. It used to work, and it's useful for local testing.
Patch: https://gitgud.io/-/snippets/2685

>ideas
Race war: an extension of teams, where your team is your species. Disables the team selection UI and autobalance. /swap-ing is allowed. If you wanted to go even further, you could allow species groups to be specified, so you could have e.g. Experiment & Orange vs. Milky & Voyager.

I took a stab at making this myself, but I only sort of got it working and it was a hacky mess so I dropped it. I can post the patch if you want to look at half-baked shitcode.
>>
C:U lobby in 30 mins.

I'm in the mood for a variety lobby where we do whatever sounds fun. Like PvP deathmatches and layer speedrun races and stuff like that. I wrote some custom console commands to make outfitting everyone with weapons faster.
>>
>>2935668
Variety Lobby
>Variety Lobby
We'll do PvP and race-to-the-bottom speedruns and whatever else we can think of.

>Steam Lobby Name
Casualties Anonymous
>Password (case sensitive)
voyager
>Lobby ID - You can copy and paste this into lobby browser search to find the lobby.
109775241031245891

If you can't find the lobby, set your server browser physical distance to worldwide.

>Mods
No mods necessary.

Latejoiners always welcome.
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weed whacker
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>>2935873
lol
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>>2934364
>>2935389
Wait I JUST realized me quitting the lobby yesterday was also a realistic reaction.
Withdrawal was making me miserable so I quit [the game/life]
>>
https://www.nexusmods.com/scavprototype/mods/670
you guys see this mod yet? does it work better than other perf mods for mp?



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