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File: 1766385872440950.mp4 (3.57 MB, 1920x992)
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>Small Indie Team incapable of visually representing the lack of floor tiles on second level floors.
It's all so tiresome, all they'd need to do is add transparency or greyscale to the tiles below like CDDA already does for it's Z-Levels.
Previous Zed:
>>2924541
>>
>>2958797
Because of the bugs, it's best not to use anything but ground floors. You're just asking for a cheap death otherwise.
>>
any mod that removes the crafting sounds? specifically the forging/masonry sounds, fuck that shit i am so fucking tired of having my ears destroyed by the TIS sadists.
best i could find was this https://steamcommunity.com/sharedfiles/filedetails/?id=3794349931
or if they're audio files, i'll just delete them manually.
>>
>>2958797
Dwarf Fortress has visual indicators for Z-levels
Yet this game doesn't
>>
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>>2959180
>or if they're audio files, i'll just delete them manually.
I assume you joined post B41 MP, but before B41 before its release had TiS hire "Noiseworks" as a contractor.
to "improve" the game sounds, they threw everything into propietary FMOD libraries, absolutely demolished a guy's soundpack project as it was about to release (something he spent tens of irl hours on, i can't even find his demo youtube video anymore because it probably got de-listed or removed), and did a horrible job of balancing audio (like chopping trees had the most tinny echoed audio for no fucking reason until they fixed it).
Anyway because the game's swapped to FMOD and its FMOD Libraries, modifying the base game sounds is incredibly difficult, especially looping sounds. There also USED to be a "advanced volume settings" option that'd let you individually modify the volume of certain sound files, but that's gone too!
Oh, and because of the new "anticheat and security" bullshit, modifying the game's files is 10x more difficult and requires recompiling and decompiling a .java file full of folders with specific links (I tried with java's official tools but it just breaks when i recompile).
>>
>>2959204
but i just linked B42 mod that changes the sound. so there must be a way to get to those files.
>>
>>2959241
I dunno if they made it more accessible or not, but in B40 you could literally just drag and drop the .wav files and it was as easy as that.
Having it be a workshop mod that can just nuke itself if the creator decides so is stupid.
>>
It's been 2 fucking months since the last update (hotfixes that break mods and fix nothing don't count), everything is still fucked, even the Valheim faggots look like hardworkers in comparison to this studio. I hope everyone involved dies in a fire and the IP gets auctioned.
>>
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Cute, didn't know the mod adds some fun cars like this
>>
>>2959254
they're sitting on a huge cash pile; not only are they not going anywhere, everyone will get bonuses
>>
pinning down raping the anon above
>>
>>2959264
this is true.
thanks to clueless knuckle dragging normie retards giving them endless hugboxxing and praise, they've made 8 million this year USD in profit, with 32 million USD in free cash to spare.
They're not struggling and could easily shit out more content, and yet they're incentivized not to because they get their asses patted for breaking mods every update just to fix gay porn magazines not spawning.
>>
>>2959285
>thanks to clueless knuckle dragging normie retards giving them endless hugboxxing and praise
i understand your frustration, but the real reason is this is like a high-polish CDDA. actual CDDA is autism central and being actively ruined by that retard Kevin.
what the world needs is an FOS PZ. maybe with AI that will be possible.
>>
>CDDA seether made a PZ general
>keeps talking to himself
Grim
>>
>>2959343
>actual CDDA is autism central and being actively ruined by that retard Kevin.
I was going to look for the github issue where Kevin promotes and approves the retarded approach of giving characters increasingly reduced morale bonuses (that're permanent and don't wear off) if you kill too many zombie children.
But I couldn't find it and didn't feel like combing through the github.
Base CDDA has some cool features in experimental that CDDA:BN should definitely port over if given the chance, but both games are in a just alright state, I like weight gain/loss on main branch CDDA but I have to eat 20k+ calories every single day to get obese or even overweight depending on my activity level which is ridiculous, meanwhile CDDA:BN just removes it entirely and makes you only able to eat if you are hungry, and you can't eat past full without wasting nutrients.
>>2959346
There is literally nothing to discuss about in PZ that hasn't been talked to death already. Just about anyone who's played the game for over 1k hours knows its shit and boring and once you find and make a safehouse there genuinely is nothing else to do other then loot and kill.
>>
CDDA seether not dispeling these accusations anytime soon.
>>
>>2959265
I'll take that as a compliment. Took forever to find good enough vanilla clothes to make my PZ waifu look nice
>>
>kevin dicksucker in this thread
honestly unnerving
>>
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restored a porsche 911
>>
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>>2959441
https://steamcommunity.com/sharedfiles/filedetails/?id=2757712197
you do have this mod and haven't been cannibalizing other cars, right?
>>
>>2959448
lol
>>
>want to get into a gun shop
>0 welding masks in the entire town
man!
>>
>>2959441
Nice.
>>
>>2959456
garages, check them
>>
>>2959456
>not just using a Molotov and fire extinguisher to burn down a wall
ngmi
>>
>>2959482
I did, and I didn't find a single one
it wasn't great, lemme tell ya
>>
>>2959456
I dig the outfit.
>>
>>2959490
True chads use roofs, fuck lemmy right back.
>>
>>2959448
i do find it annoying i can't repair a busted bumper from KI5. once it's totalled i guess that's it, no option to repair.
my jeep is practically useless without a bumper, i cannot drive it anywhere near a horde.
>>
>over a month without fixing despawning zombies
>over a month without fixing farm animals shitting themselves to death upon chunk load
>over a month without fixing attached trailers wrecking the vehicle upon chunk load
>>
>>2959673
i have not encountered the farm animal bug, i wonder what is causing that. my animals were fine being left alone for a few days.
>>
>>2959546
it's the 90s, I gotta dress like the 90s
>>
>>2959704
Beanie, tanktop and work pants on a women always gets my dick hard.
>>
>>2958797
>not a zombabe OP
cringe
>>
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>>2959736
>sorry sweaty you can't post the actual game
way to show you've blown in from /v/.
>>
>>2959736
CDDA seether made this thread, please understand.
>>
Found a meth lab kit gonna bring this home and start my crack addiction
>>
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Why does it seem like the pre-apocalypse buildup took place in the span of a few minutes instead of a few weeks?
Entire towns can be devoid of any sign of violence or unrest. Zombies will just be standing around in the middle of the street and locked buildings. Most buildings are pristine, lacking signs of forced entry or blood. Destroyed bodies from overeager zombies don't litter the streets, there aren't even regular blood stains to indicate violence.
The only things that indicate any amount of time took place before and after are the inexplicably gigantic pileups of burnt out cars at highways and intersections and the various car crash sites.
It's like everyone was fine one moment and then zombified and teleported out onto the nearest street the next moment. This game seamlessly shifts to you just being the only person to not get raptured if you turn off zombies.
>>
>>2959891
Yeah i hate that too.
We really need more barricades, spent casings, broken weapons, actual human survivor corpses, bloodied bandages, opened medkits, makeshift triage centeres, temp barricades etc.
>>
>>2959891
get the barricaded world mod and the mod that pre populates the world with corpses
or play the week one mod
>>
>>2959891
Don't worry new player!
We have these awful "looted building" settings in the sandbox where buildings just magically have their loot disappear over time because fuck you!
>t. TiS
>>
>>2959970
uh well, realistically, buildings would be looted by survivors as time goes on... not sure why you are whining about this.
>>
>>2960024
may we see these survivors? perhaps any signs of their existence other than just taking loot and throwing it into the river?
>>
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>>2960024
read
>magically have their loot disappear over time because fuck you!
it doesn't get redistributed to safehouses or anywhere, it just vanishes.
>>
>get to the water treatment plant
>try to repair it
>hurr durr first restore Louisville Plant
Nigga the power is still on ffs...
>>
2 ewes, 4 hens, 3 sows and 2 boars
Guess I'm a pig farmer now
>>
>playing cheatmods
>surprised pikachu face when they are coded by jeets using ai
>>
How do you guys deal with risking your gigachad characters while fighting other players?
>>
>bandit assault warning pop out while im exhausted, its getting dark and im overencumbered
>grab my AK and exit the building towards the bandits
>hear fighting sounds
>bandit moodle dissappear
Kek, i like when these clowns walk into zombie ambush.
>>
>>2960344
I don't trust PZ PvP, it's that simple.
why participate?
I just run to the muldraugh west cabins or some other isolated place and live.
Those western cabins have a hidden ammo spawn too for guns which is nice.
>>
>>2960344
i don't play online because i don't think getting griefed is fun.
>>
2+ sprinters > 2+ lungers > 1 lunger > 1 sprinter > 100 shamblers
>>
2 sprinters are already more threatening than 10,000,000 shamblers
>>
10kk shamblers will crash your game
checkmate
>>
10 million shamblers in your peehole
>>
For me it's shamblers (slow) + mutants + bandits
>>
>>2959180
*CLANK*
*CLANK*
*CLANK*
>>
>>2960344
I don't wanna play games where I fight people. I wanna have fun with my friends.
>>
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>>2958797
>open opening image
>no zombie girl
>>
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>>2960865
>>2959736
what is the use case for "zombabes"?
>>
i took a break from playing dollhouse simulator to go fight some zombies and honestly it's been the most fun i've had in a few days. this game really is all about the fighting, too bad they don't make the fighting better and make everything else more tedious.
>>
So what's with the weird design choices when they do realism to make it tedious but not do realism when its beneficial? Like zombies catching on fire take a long time to kill, zombie lunge after a fence hop is not realistic at all either.
>>
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https://www.youtube.com/watch?v=NBaTPV73tBY
https://steamcommunity.com/sharedfiles/filedetails/?id=3803984183
oh damn, someone finally did it
>>
>>2961160
For anyone that downloads this, make sure to back it up for when lemmy takes it down
>>
>>2961160
Lemmy isn't gonna like this.
>>
>>2961160
>Month later
>Mod taken down for 'security reasons' nebulously
>Modder blackmailed into not making mods again, he is employed to work on wood cutting minigames
>>
>>2961160
I give it < 3 months before it gets the project humanoid treatment
>>
>>2961160
Can't wait for the mod creator and his assistant both to commit horrible suicide accidents by triple tap shotgun to back of the head
>>
>>2961160
wow if only TIS could get a clue and commit to something simple like this
>>
These stutters while driving around are going to make me snap
>>
>spawn in irvington
>house across the street is a survivor house
>first 3 garages I search have a propane torch and welding mask
>first car is a step van
oh, ok
guess this save is already won
>>
>>2961451
Concept of that sort is way too extreme and work intensive. TIS is a small family company with no spare money and 1 workday a week.

>>2961470
Enjoy stuttering for 1 second longer on your next drive and ending up wrapped around a tree or traffic light pole. I'm starting to appreciate Sunday driver perk just because of that shit happening otherwise
>>
>>2961470
I don't know what they fucked up, but somehow the game runs worse than ever.
>>
>Can't collect bones from zombies to use for crafting
Why the fuck not?
Even if you use the excuse of 'you could get infected!"
Just stick the bones in a fireplace for a little bit, wow, now they're sterilized.
>>
>>2961514
animals give you a lot of bones. you know you can right click a butchered skeleton and collect bones, right? i get so many i usually am instantly overburdened.
>>
>>2961523
There's a lot more zombies than animals, and I have to go out and look for animals.
>>
>>2961524
the lands west of Muldraugh are rich in animals. just driving outside of Ekron i keep finding them milling around in their pens. remarkably alive after 3 months.
>>
>>2961529
I'm bothered more so due to the faggy excuse of 'realism' being pushed whenever the game sucks ass.
But then when you suggest something realistic, 'but muh would ruin game balance!'
>>
>>2961529
Farm animal around the map start dying at 4 months
By the end of month 6 they're all gone
>>
>>2961537
there's something extra grisly about harvesting human bones, even if they are from corpses that were trying to kill you.
just accept it's not normal and 99% of people would not want to do it even if those bones had the cure.

>>2961539
it's hard coded like that? pretty gay. i assume this is only for unexplored areas though? otherwise how does the game know whether i cleared a ranch and made sure the animals all had food and water before fucking off for weeks at a time?

i will harvest what i can before then, i already have enough animals but i wouldn't mind more cow hides before they die of hunger. maybe another proper dairy cow.
>>
>>2961544
>there's something extra grisly about harvesting human bones, even if they are from corpses that were trying to kill you.
That's your perspective, not my character's perspective who is apparently a complete fucking psychopath because he'll happily headshot like 200 people with a shotgun in a single day, chug a bottle of whiskey and do 1 solid hour of nonstop burpees before sleeping in a van without a pillow.
>just accept it's not normal and 99% of people would not want to do it even if those bones had the cure.
My character just spent two days in a row searching the forest for hemp dogbane and chipped stones. He isn't normal.
He made a stir fry out of rats, cabbage and about ten types of spices despite having chocolate bars and canned chilli available.
He has spent entire days carving spoons, only to carve forks from the spoons, only to shove them all in a fireplace to make yet more stir fries.
He is not normal.
He stepped on glass on purpose, for the sole purpose of plucking the glass shards out so he could step on glass again, becoming a wizard of the medical arts.
>>
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>>2961552
this was the funniest post i've read all week.
i concede the point, your character is not normal. at all.
>>
>>2961562
>Stand indoors reading a book about carpentry...As a professional carpenter?
>Character becomes bored as fuck and wants to kill himself
>Go outside, hack apart 100 people with a fireaxe American Psycho style, covered in blood
>Character is perfectly happy
>>
>>2961160
This has potential. copying my 1 year run and fucking around with the setting to see what its like tuned down nearly all the way, let's see
>>
>>
What's the communist consensus on this? https://steamcommunity.com/workshop/filedetails/?id=3790573197
>>
File: 1644684880001.jpg (95 KB, 960x681)
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>check workshop subscriptions
>279 mods
>1/3 of which are literally just those cars made by one guy
>>
>>2961605
i'm not even especially crazy about cars but like 4/5ths of my mods are KI5 cars
>>
Why doesnt he just make a single mod with all of his cars in it
>>
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do these numbers mean comically low forage rate?
>>
>>2961825
That's exactly what it means.
>>
>>2961833
I just want some heroin bro
>>
>>2961836
>Game already has multiple drug labs and drugs in evidence rooms
>Can't use any of it
Actually sort of pisses me off.
Why can't we snort some cocaine for an extra fun day.
>>
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I'm embracing the comf
>>
I have put every single possible strap and belt on my character outfit
>>
>>2959891
Zombies then
>knock on your door and ask if you wish to be eaten
Zombies now
>break your window and eat you without your consent
>>
Why are the zomboid threads just AGPshit now?
>>
>>2962057
Typical lifespan of a game with nothing to talk about.
>>
>>2962057
reminds me of that guy on a deadlock thread who claimed that attractive characters like Mina appealed to agptroons and ugly abominations like yamato were actually good designs
>>
>>2962061
Fair enough, everything that needs discussing for the current patch has been discussed.
And by discussed I mean endless (justified) criticisms.
>>2962063
Not denying I play as female characters in games sometimes (I usually hit random when making zomboid characters)
But I don't play dressup like my little sister did with her barbies, and I don't post the slutty creation to adult men on a racist internet discussion board.
>>
>>2962065
>yeah well I sometimes AGP and troon myself but I'm not like the other trannies!
>>
>>2962068
>Reading Comprehension: 0
That's crazy, humans start off with 15 so somehow you went backwards!
The AGP dipshit in the thread obviously didn't hit random and stumble across slut-gear lmao. They also didn't randomly stumble across slut-wear mods and accidentally clicked on subscribe.
Stop pretending to not understand, it's making discourse impossible.
>>
>>2962072
>my way of playing is not AGP, yours is!
nah bro it's all AGP, you don't get to define what AGP is
>>
>>2962074
>Playing as male characters is AGP
What did he mean by this?
>>
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funny that the AGPers in the thread usually have explored and learned more about the game than most people here who are perpetually dying in the first week and blaming "lemmy" for personal skill issues
>>
>>2962089
>Troons obsessively good at video games
We already knew that R-Tard, look at the speedrunning community.
You retards still 41% yourselves though and that's funny. Speedrunning games, speedrunning life, same same.
>>
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>>2961882
Oh god the rendering is awful make it go away



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