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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: ROSE.jpg (998 KB, 1600x1200)
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>What is ROSE Online?
ROSE Online is a 2000s-era Korean MMO developed by Gravity Interactive, the studio behind the venerable Ragnarok Online. Originally considered a spiritual successor to RO, ROSE draws many elements from that storied title and presents them in a classic grind with a cutesy, 3D aesthetic.

>Download
https://www.roseonlinegame.com/download

>Clan
RoseBros

>Class Poll
https://strawpoll.com/B2ZB9eLrpgJ
>>
>MMOdventure thread
>>2973685
>>
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>Clan
Contact anyone shown here for a clan invite.
>>
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>>3002873
The official art is so fucking cute, how'd they fuck it up so badly translating it to 3d?
>>
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>Level 40 purple armor and 45 purple weapon quest line (scroll a bit to the 36-50 leveling quests section)
https://forum.roseonlinegame.com/topic/3254-newbie-leveling-guide-for-muse-to-battle-cleric

>Cart mount quest unlocked at level 50
https://forum.roseonlinegame.com/topic/964-guide-learning-to-drive-a-cart/
>>
>>>/v/748688248
>yet another aoe spam korean grinder with no substance
I guess I didn't really miss out by opting to play XI.
>>
>>3002961
This nigger doesn't want to collect bear asses...
>>
>>3002977
I haven't done any bear ass collecting but I have collected all sorts of other things in XI. Just today I got some grass to feed to a chocobo so I can get the license to ride them.
>>
Just getting into the game today with a buddy; clan still full?
>>
>>3003032
4 spots
>>
>>3003032
>>3003037
We can also farm more Epstein points if another expansion is needed. >>3002919
>>
>>3003037
>>3003041
Nice; lemme whisper then.
>>
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Reminder to sell your pirate coins to player vendors for 40k ea, events ends in less than a day I believe.
>>
My only memory of this game was when the initial na release getting invaded by french people and lagging the server and chat to a crawl and it immediately dying after that
>>
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Why did the dealers trap her?
>>
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>>
cool gamer facts from a REAL /v/tard:
>should've used the pic in the OP instead of whatever was used in the /v/ OP
>game is alright, somewhat mindnumbing and simple but i haven't played one of these in a long time so i'm enjoying it
>inversely it's a horrible game for a /v/ thread because it's relatively simple and there's fuckall to talk about that you wouldn't want to screech about in the clan chat instead
also the clan is about to be fucking full again!!
>>
>enemy leash range (distance from their spawn) is based on weapon range
>which means that if you play the tank class, you can't actually pull and keep aggro on a pack of mobs because you'll go out of their leash range and they'll run back to spawn
??????
>>
>>3003760
xbow tank masterrace
>>
>>3003763
>one AoE at the end of the tree
Y-yeah
>>
Don't forget to sell your pirate coins before the event ends.
>>
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The Clan's been expanded yet again! At 30 slots in total, surely this'll be where we stand for a fair while to come. Inb4 we're nearly maxed-out again by tomorrow evening.
Major, major props to Parasyte in particular for putting in some serious overtime in rushing Valor Quests for the occasion. Takes time out of ones' otherwise-expected grind to divert attention towards the wider goal of Clan maintenance, and for that, any and all of (You) who do so have my thanks.

As an aside, for those who get a kick out of researching the titles we play during our stay in them, here's a general glossary of terms and links to various other forum threads/guides, detailing most major aspects of this title:
https://forum.roseonlinegame.com/topic/963-encyclopedia-for-evo-newbies-20/
>>
>>3003760
Mobbing pre-100 is almost impossible and so is AoE farming, taunts override leash so knight is basically required if you want to farm with non single target outside of dungeons and level 100+ parties

You couldn't really tank it either, mobs do NOT fuck around on this title
>>
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Vroom vroom
>>
Crafting list: https://roseonlinetoolbox.com/crafting
>>
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grim
>>
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Made it to Luna!
Never thought I'd see this place for myself. Reaching this beautifully frozen rock was a feat only for the most obscenely committed players back in the day, something spoken on in hushed tones by Level 30s and 40s as Level 90s and 100s walked past them in glowing armor.

A few of us lucked into joining some of the grinding parties via the Party Finder tool, invaluable from Kenji Beach and onward. Even a small party is better than going it alone in this title.
That said, putting up with the local population while in said parties can prove trying. The obvious language barrier is an issue, albeit one solved through translation sites (or just knowing Filipino as a first/second language yourself)... But the real galling thing is their propensity to join in, roll up, and immediately go afk seemingly in perpetuity, blatantly leaching on full display with absolutely zero shame or self-awareness.
At least having a clanmate or two along for the ride provides a nice outlet for venting together, and assures /some/ of us in the group are actually carrying our weight. If any of you 'lot have ever had to step away from a grind-session before, you can take solace in knowing however-long you've spent pales in comparison to a startling amount of natives on this game's official server.
>>
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>>3005955
After enduring some seriously half-functional groups and nearly freezing to death, it's almost Cleric's time to shine.

Just like any other classes' 2nd Job kit, Cleric doesn't really come online 'til a bit later, once you've gained enough skill points to flesh-out more of the board (and gain better gear to make those changes hit harder). As such, while I've technically become capable of throwing down Salamander Flames like any Cleric should, they're far from where they should be to support a proper party, and my Wand-ing capabilities still leave much to be desired. Still have to play like a bootleg Mage for a bit longer, albeit one which could spec into emergency healing if necessary.

The hope is for Level 120 to be the tipping point of Cleric coming into its own, after happening across some choice Skill Books from player shops, and (somehow) landing a better Wand+Magic Tool to be ready for Eldeon. We'll see if that actually comes to pass.
>>
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>>3005962
With those obligatory blogposts out of the way, time for something actually interesting:
For the past four days since our Clan was founded, we've been rocking one of the default icons clearly intended to be used as a placeholder, rather than anything permanent. Time to customize!

https://poal.me/sod3wm

Vote on what (You) would want our Clan's emblem to be, and I'll enact the change at the end of the day.
>>
where's the windmill option?
>>
I hate to say this but zerging with the natives is incredibly lame.
>>
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Wow, they gave a breadcrumb quest that leads nowhere after completing the Luna story quests. It doesn't even have the decency to leave your quest log until you abandon it.
>>
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>>3006099
>>
>>3006125
This is the same shit as Ragnarok Online and I cannot stand playing with people who use multiple clients it is the total death of MMORPGs. multibox autists deserve death
>>
>>3006099
the highest level in the guild is a purebred solo autist and if you turn down a party invite/offer in this game you'll get fucking crashed by the persons guild
>>
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i got really sick and i cant continue..
>>
>>3006125
>7 fucking clients
you're only allowed 2, apparently, i wonder if that's even enforced
multiclienters burn in hell
>>
Is the server up? I can't log in.
>>
>>3006489
just went down for a quick reboot maintenance
probably to disable the pirate event shit
>>
it makes me happy knowing some guy is going to have to login to his 10 dealers all over again and use every skill to summon his minions.
>>
A good measure of if a game is good is if the combat is braindead enough to even allow multi-clienting to be efficient in any way
>>
>>3006493
Pirate stuff is still up, got both chests and coins
Maybe the server just crashed
>>
Man, the combat in this is becoming mindless and the leveling experience eventually just devolves into grinding the same mobs for hours on end with obnoxious seanigs who both constantly afk, AND try to police you at the same time. Party level limits are a huge mistake in a title that heavily encourages you to group. Can't even join up with most anons because they're either too low or too high. I'm tired boss.
>>
>>3007253
I wish there was literally anything to do like fishing or a pet system or anything to distract from kill mob
>>
>>3007253
the mindless grinding was very expected but the party level range being so low is lame
>>
>>3007384
What is the range?
>>
>>3007388
19. You can't party with players 20+ levels above or below you.
>>
>>3007393
how spread apart are you guys? can you powerlevel the lower levels to catch up?
>>
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bear cart
>>
>>3006527
I agree, these cookie clicker games are just poorly designed.
>>
>>3007253
>Party level limits are a huge mistake in a title that heavily encourages you to group.
Do agree with you there. Can see what the devs were intending, since there doesn't appear to be much (if any) cut in EXP for grouping-up with others, so too wide of an accepted level gap between players would make powerleveling ultra easy (as was the case for all previous versions of this title)... But having a party gap of only 19 levels is annoyingly narrow, especially early on when one or two solid grinding/questing sessions can put you out of range for grouping up with your friends.

Honestly feel guilty whenever seeing one of us in the Clan sitting on their own little level-gated island, with similarly-leveled Anon either offline or just slightly out of reach to qualify for teaming up. Partying together is way more enjoyable than going it alone, so that just stings all the more.
You lads ARE seen, there's just an aggravatingly limited number of ways to assist your plight in this title.

>>3007408
>can you powerlevel the lower levels to catch up?
Outside of the admittedly lame (and occasionally quite frustrating) method of joining groups of natives via Party Finder, the closest thing available to powerleveling for us is having Clerics establish safe grinding sites via their Salamander Flame healing summons.

That's a big part of the reason why I've been rushing ahead to unlock Cleric, backwards as it sounds. Starting from Krawfies at Kenji Beach (level 65 or so), having Salamanders on-deck completely transforms the grinding experience, as their healing effects can be felt by anyone in their vicinity, partied-up or not.
Being able to massively improve our survivability, even if I wasn't earning EXP myself, felt like the best way I could alleviate some of the frustrations of the low-level experience. If anyone at Kenji Beach or Mana Snowfields needs help, feel free to give me a shout.
>>
The game is very unfun, and as usual, everyone has already leveled too far ahead.
We NEED some kind of play-time schedule. We need to establish times to be online to play together - maybe different groups for different time-zones. Otherwise this is all pointless if we can't play together - which is supposed to be the point of the project: to play odd MMOs alongside each other, instead of as singleplayer games, all alone, with only the occasional message in guild chat.
I don't see this project keeping people, and I'm SURE that the next game will destroy any chance of this turning around.
The next game IS going to be the last nail.
>>
>>3008663
We're partying right now and have been chatting all night, nonny.
The party level thing is annoying, but it's not completely game ruining. People will naturally spread out in level due to having different playing hours, that's just not going to change no matter what game we end up playing.
>>
>>3008673
Ignore the schizo.
>>
>>3008663
Or we could just play better games where 5 hours won't desync everyone.
>>
>>3008663
I fall behind because I'm a wagie so I always anticipate playing solo
>>
>>3008663
>>3008674
I can see his concerns as it does happen to anons in awkward timezones or wagecagies. we can utilize sites like https://whenisgood.net/ to sync schedules abit better.
>>
>>3008716
Yes, but you can just say "I'll play at this time on these days" instead of doomposting and expecting someone else to organize a "play-time schedule".
>>
>>3008725
I can see the benefit to scheduling at least with more intensive games where you burn a couple hours a day then quit. stuff like puzzle pirates or lobby mmos for instance. or being the 3 people in a shit time zone would need more coordinated scheduling.
>>
Its just the grind fatigue sets in and anons stop logging in the level divide lengthens and more anons stop logging in because of it, happens with every kmmo
>>
I don't think trying to designate a scheduled playing time for people wanting to play together is necessarily a bad idea, it's just our timezones are pretty split.
>>
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Don't know if these fish realize where they're swimming.
>>
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dude weed lmao
>>3008827
i mean don't you just make those naturally as time goes by
i sure as fuck basically played with the same people despite having no connections to anyone here just by going "hey wanna party"
of course all of that tumbles down when you get sick or have shit to do IRL due to not being a meganeet but it is what it is
>>
Im assuming people already got sick of this game?
>>
>>3009613
can't tell if anyone has vomited over it, but activity wise, 22 out of the 25 people in the guild have logged on in the last 24~ hours
>>
>>3009613
I've tapped out of it for the most part, not much to explore as the maps are very small.
>>
partying up in this game is standing in a stack while knight drags the mobs in which was the same reason i quit ragnarok
when i realized this, i suddenly didn't want to play anymore
>>
>>3010096
Sitting around and hitting a big AOE button is the peak KMMO experience.
>>
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yet another game that would benefit from autoplay
mundane tasks should be handled by robots while i only type in chat from time to time, just like how MMOs were meant to be played
>>
>>3010417
>yet another game that would benefit from autoplay
t. gameforge
how about making the gameplay interesting, instead?
>>
>>3011015
if it had interesting gameplay, it wouldn't be an MMO
>>
>having a great time grinding away
>nighttime rolls in
ragnarok had mimics to fuck you over for no reason
this shit has ghosts
what is wrong with koreans
>>
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>the junon mask is the best mask in the game
>it's got semi-random substats on it
>it's account-bound
>people literally level dozens of characters to 30+ to farm the best junon masks for various situations
>>
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Whoops, totally missed blogposting earlier this morning.
Haven't too terribly much time to spare before heading off to work, so let's make these fairly quick, eh?

The second floor of Luna's Forgotten Temple can provide incredible EXP with the right group, but even just getting there is an ordeal in and of itself, navigating both the first and second floors' winding corridors and teleporter exits. Plus, the sheer volume of monsters blocking your path necessitates some deft movement whilst driving through the halls.
Still, if you /are/ able to survive the trip (and the party you're landing in has a well-geared Knight able to handle the deluge of monsters), it's well worth the expedition. Just be sure to bring your sunglasses.
>>
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>>3011857
This particularly nasty Minotaur in Arumic Valley is a notable roadblock for anyone keeping up with the MSQ, dealing high damage and regularly stunning players/summons with its attack cycle.
Definitely bring a Cleric along for the ride, and spec yourself to build tanky, as you'll absolutely need it against this guy.

Also, not pictured here, but my ambitions in establishing pop-up grinding camps for others in the Clan via Salamander Flame summons proved fruitful earlier this morning, allowing several of us to kickstart a bear-slaying camp in Mana Snowfields which soon formed into a full party.
Assuring to see these plans are coming to fruition. Have to take what ways of helping you can get, with such restrictive level requirements for parties on this server.
>>
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>>3011862
Shaking off the snow and frost, the jungle planet of Eldeon awaits...!
Gorgeous though it may be from the outside, the dark innards of these largely-untamed wilds will easily test anyone brave enough to have survived the level climb back on Luna. This place doesn't screw around, and I highly suggest tapping one of our Clan's respective Artisans, and having them fix you up a set of Reinforced Level 100 armor (and ideally a Hardened Level 100 weapon) before coming here.
>>
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>>3011872
Upon arriving at Eldeon, a decision must be made: Valor or Levels?

Technically both can be achieved by accepting the various missions offered by the four village leaders stationed around Xita Refuge, but for those who prefer more of the latter choice over the former, running the incredibly dangerous delivery routes to the Sikuku Ruins will be your best bet.
Be warned: The journey is not for the faint of heart, sending you straight into unavoidable damage and LOTS of it. You'll absolutely need to have a set of quality armor, heaps of HP restoratives, and one eye glued to your map at all times while undertaking the treacherous trek. Just over 9 million EXP awaits your successful return for a full two-delivery route, however, so the returns are quite notable if you're able to survive the ordeal.

Worth mentioning the Valor Quests of Xita Refuge are fairly quick to repeat when in a party, assuming you luck into landing one of the good grinding spots, so it might be worth it to collect some Pincer Claws and Pollen Seeds first for a while to pad your Valor count. We'll certainly need heaps of it for equipment and scrolls later on.
>>
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one of these is a quest mob, the other is not
>>
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Game itself is alright but
>wake up
>everyone got leeched 50 levels by a pinoy party
>hit someone up in the clan in my level range to party up
>he drags me into, you guessed it, a pinoy party
>he leaves after 10 minutes
>the party is now entirely peenoise, no bros
>this is the third time this has happened
>if i hop out i'll be left behind even harder
>basically the only things 4chan related to my journey have been the day 2 experience and using the clan chat as a really shitty replacement for IRC
Sorry nignogs, but this fucking blows, someone hook the clan chat up to an actual IRC channel or some shit so I can join a big clan with all the drop rate buffs maxxed out without losing the ability to shoot the shit with anons at the same time.
>>
>>3012771
Aside from the party restrictions, this game's community really is the worst part of it.
Swear it's like 97% pinoy, despite us supposedly being on an NA server. It always feels like a surprise running into a local who speaks something other than Filipino, if they even speak at all.
Despite parties being so important, the atmosphere when not in a group with other anon feels so weirdly antisocial in this one. Puts a sour taste in my mouth, even if the game itself is fine for an old Korean grindfest.
>>
I've just gradually been slipping behind other anons still playing, to be honest I lose interest in the grind because its all pointless if we're leaving after two weeks.
>>
>>3013425
>pointless if we're leaving after two weeks
nigger that's all of the games
>>
>>3013452
yeah and it makes the idea of grinding so hard retarded
>>
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local minotaur not so tough after getting chainstunned and kited
>wants me to kill a recolored version of it 3 minutes later
no thanks, maybe after second job

also why are we still a bean
>>
>>3013457
The grind is the point, anon. The gaming industry has been poisoned by the idea that you're going to "get" something if you play a game. Your reward for playing a game long enough is that you "get" to raid, or you "get" to experience the "real" game in some sense. Maybe you play a competitive game and you aren't REALLY playing until you're in Champion I or whatever its stupid ranking system says is the best. Or when you become Champion, you get to buy a FREE SKIN every month and now the game is "worth" playing, imagine the value!

It's all bullshit designed to trick your brain. They just want to get you addicted, dangle a carrot in front of you that you'll chase. If someone can convince you that the "potential" the game has is high enough, you'll give them time and money for nothing. Most people will never reach the goal point, and if they don't it won't be worth it.

It's infested all sectors of the gaming industry. It's right there alongside FOMO as a number one contributor to.gamong addiction. You play Slay the Spire 100 times because the REAL game doesn't unlock until ascension 20.

The game is the game. Grinding is the point. There's no extrinsic reward or limit to grinding. You're supposed to do it because it's intrinsically fun to grind, to try and optimize your grinding, to IRC chat with your friends while you grind. There can be goals along the way to make things more interesting, but there's no reason why a goal that's 500 hours away should make it more worthwhile to grind now.

It is, in fact, better that we're leaving after two weeks, because there's no risk of accidentally getting addicted and wasting 500 hours on a shitty game because you squinted hard enough and imagined a big juicy carrot where there was none. You can just safely grind as much as you want without fear.
>>
>>3013868
>Most people will never reach the goal point, and if they don't it won't be worth it.
If they DO* it won't be worth it
Undermining the message of my entire post baka
>>
I enjoy grindy games that have side social activities.
I think it's why I loved trickster so much, bored of grinding mobs? grind the ground.
Not a fan of that either? play habbo hotel in your little tent.
>>
>>3014039
>19 anons were online yesterday out of 25.
25 already!?
if you need a guild slot, feel free to kick me (Pappardella).
I won't be around this weekend anyway. I'll join back next week if we manage to get more clan points
>>
>>3013868
>You're supposed to do it because it's intrinsically fun to grind
but it isnt
>>
>>3014125
we have 30 slots total
>>
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>>3014138
also we have enough clan points to expand it further if a miracle happens and 5 anons join out of the blue
>>
>>3013868
>The grind is the point
No, the journey is the point, you can have journey without grind. ROSE doesn't offer a worthwhile journey since the entire gameplay loop is AOE grinding with a multiboxer's alt.
>>
>>3014180
>entire gameplay loop is AOE grinding with a multiboxer's alt
Take a picture of the east corner of Junon at this moment, otherwise this is just the rambling of someone whose only interaction with this game has been through the threads.
>>
>>3014136
It is intrinsically fun to grind. Whether you like Rose is another story.

>>3014180
Whether you like Rose is another story. Just don't say shit like "it's not worth it to grind because we're leaving in a week". If it's worth grinding for three weeks it's worth grinding for two. If it's not it's not.

>the ~~~journey~~~ is the point
Grind is a defined and recognizable thing. Journey isn't. You should just say "fun is the point" or "playing a good game is the point" at this point, it's easier to understand.
>>
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>>3014180
>entire gameplay loop is AOE grinding
if you conveniently ignore everything before level 70 and after level 110, yeah
>with a multiboxer's alt
maybe if you're soloing but if you're soloing you're not AOE grinding so what are you even babbling about
>>
>>3002873
Sex
>>
>grindslop lovers malding
jej
>>
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speaking of the AoE grind, I'm about to unlock my first two AoE skills
>>
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>>3014485
>spec'd out of double arrow beforehand because the
animation was too long and i was eating arrows too fast
>>>
uh oh
>>
>>3014205
>It is intrinsically fun to grind.
but it isnt
>>
>>3015731
yeah it is
>>
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Is this helmet like this for everyone or is it because I picked a meme hairstyle?
>>
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>While you were mindlessly grinding, I studied way of the store.
What is with kmmos and not being able to sell your stuff offline? It can't be some technical hardship because there are games with offline trade around the same time as rose.
>>
I gave up. gomen
>>
>>3016152
Huwag kang aalis, kapatid
>>
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the delivery driver arc was a surprise, but a welcome one. i am not sure how many games were played on this adventure that just went into the equivalent of a b-plot gameplay wise, and as a bonus, the final map has some good jungle tunes https://youtu.be/RNBxt8NITLA?t=3132
>>
>>3015919
Inflating player numbers. Making sure you're already logged in once you return to ease the transition into playing more.
>>
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Let's get some photowork done later today (at 9:15PM, UTC)!
https://www.timeanddate.com/worldclock/fixedtime.html?msg=ROSE+Online+-+Week+One+Photoshoot&iso=20261003T2115&p1=%3A
We'll be venturing to some mildly dangerous locales, so be sure to dress appropriately. Wouldn't want your best formal-wear to get torn up in transit, after all.
>>
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The two Sikuku Ruins delivery quests will be something anyone who reaches Level 120 will become well-accustomed to running. Outside of looping Pincer Claw and Pollen Seed turn-ins, the treacherous trek to the heart of the Eldeon jungle is among the best EXP/hr you'll find all the way 'til at least level 140-145 or so, and can be done entirely solo.

Through complete happenstance in coming across some of the natives while on the route, notable insight from Stunlocked, as well as some choice experimentation of my own, I've come up with a route which is exponentially faster AND safer than the clearly-intended method.
Not all skips are met (there's one in Xita Refuge which is too inconsistent for the timesave in my opinion), and the example shown here isn't a perfect run. But if you're okay with some serious chicanery for the sake of optimization, take a gander at the recording below:

https://files.catbox.moe/x4ncok.webm

And yes, lowering your FPS to 15 and spamming all of your direction keys to wiggle your way up the final wall-climb is indeed necessary. Real speedgame hours.
>>
>>3008709
story of my life.
>>
I finally got time this weekend to play
It's not fucking working
>>
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Another photoshoot for the archives!
Had to be a bit quick with this one, so thank you to those who showed up in willing to accommodate those needs.

In total, out of 164 photos taken, TEN (10) of them will be posted here for your viewing pleasure. Although two of those ten are alt-takes, so it's more like eight (8) actually-unique photos.
Due to some of us being too short to ride the interplanetary airship to the frost-covered planet of Luna and beyond, this batch solely took place around the most well-known of the seven "Episodes": Planet Junon. (Only four planets were ever developed before it originally went under, so a more accurate acronym for this title would be "ROFE", but obviously that doesn't roll off the tongue quite as well).

As ever, each screencap will be marked, labeled, and given hardly any flavor text besides a chronology marker for the sake of uploading convenience, save for the starting and ending posts. Surely (You) know the drill by now.
Lettuce begin.
[1/10]
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>>3018923
[2/10]
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>>3018924
[3/10]
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>>3018928
[4/10]
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>>3018932
[5/10]
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>>3018935
[6/10]
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>>3018939
[7/10]
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>>3018943
[8/10]
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>>3018951
[9/10]
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>>3018955
And that's that for our first week here.

This title is certainly a "purer" strain of KMMO grind than what some of us might be accustomed to experiencing, but for those with a penchant for this style of title (and can put up with the often-insufferable natives...), there's certainly something to appreciate here.
ROSE is a personal nostalgia pick for me, so I can't help but be at least a bit kinder to it than some might be. The official client really /is/ the smoothest version of this game to get into, despite its improvements only really becoming clear to those with past experience in older, far clunkier incarnations of this title.

Plenty of places left to explore, and plenty of grind left to partake in. Our second week here awaits...!
[10/10]
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For anyone who wants to partake in what might be the last weekly superboss we'll be able to catch during our stay here...

B I G
B

Will be spawning at the top of the hour. Shows up in maps around Junon; Luxem Tower, Breezie Hills, El Verloon Desert, etc.
Get ready for a lightshow, the natives come out in swarms for these things.
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My ancestor...
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They lining up to squish the bee
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Managed to catch the weekly Super Boss on Junon this time around.
Utterly insane turn-out by the natives of this server in wanting to beat up these big bugs. The headcount here in this single screenshot alone trumps the total populations of most private servers we play on for other titles. How many of them are actual people and not just multibox alts is obviously up for debate.
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>>3021041
A second shot of the site, now much closer to showtime.
Could see this island from space with all of these buff effects running, no doubt.
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>>3021045
Behold! THE B!

One of SIX Super Hornets which spawn in various locations around Planet Junon, in fact. All of them appear simultaneously, and every summoning site is just as packed as this one was, if not moreso.
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>>3021050
After an all-out assault against Hornet-kind, the Big B has collectively been beaten back. In a final shower of critical strikes, Junon is safe for yet another week from the Vespidae menace.
Despite this terror in Breezie Hills still having nearly half its HP bar left, it still went down all the same. Whenever any Super Hornet is finally felled, the remaining five follow suit, regardless of how much fight they had left in them.
>>
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>>3021053
Regardless of damage dealt, so long as you've landed a nice few hits in against the Super Hornet of your choice, a [Super Medallion] will land in your inventory once all's said and done, among other various rewards (be sure you have space).
Swinging by Itz in Junon showcases what said Medallion can be exchanged for, and sadly we'll not be seeing any of the more-impressive rewards during our remaining time here. Still, was a neat event all the same, and wild to see so many of the natives coming out in droves for the occasion.
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I was in the middle of the light show whacking the bee
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We should've taken a picture in Gorge of Silence (Selba tele scroll), I like the aestethic of the village there. Gotta keep it in mind for the next photoshoot
>>
>>3002873
What good art wasted on such a terrible game.
>>
>go and collect 20 things from these queen bee workers now
They're really running out of steam in the 4th zone already.
>>
I like that you get a text option to just quit whatever bullshit the NPCs are asking you to do.
>No that's too hard, I don't think I will do that.
>>
>>3023805
>>
>>3023805
It's also set up so 70% of the time the [refuse] option is on 1 so if you try to mash through the text you end up having to redo it agan. But then 30% of the time they put it on 2 so if you just hit 2 whenever you see two options without reading you get mixed up.
>>
>>3024403
immersive gameplay
>>
This inventory is a joke, I hate this game so much
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nice MSQ
>>
May I ask to get an invite to the guild? I just got time to start today. Name is Sleepihead.
>>
>>3027134
you're in, but you might regret this
>>
>>3027134
poor sleepy
baited by big anime titties
>>
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ROSE Onliners, I invite you to join in on the MMOdventure voting procedure.

Here's how you apply:

Anons that already participate in this current round of voting don't need to do anything and will receive the next token automatically.

Any anon that has not yet applied for a voting token can do so by following this procedure:
>screenshot your character and character information window, see pic related
>attach this screenshot to an email addressed at mmodventure@proton.me

You will then be added to the token mailing list and can participate in future MMOdventure polls.
The verification screenshot can be from a previous MMOdventure title.

please be sure to use any email provider that can:
>read mail
>send mail
>attach jaypegs to a mail


The voting process will look as follows:
>receive your unique token link via email, one for each round of voting
>cast your vote in two rounds of voting that will be held to determine our next game
>njoy results

So take out your gay, glittering fairy wings, take a screenshot as described and send your verification picture to:
>mmodventure@proton.me
mmodventure@proton.me
>mmodventure@proton.me
mmodventure@proton.me
>>
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Fashion is the true end game
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>>3029432
you're skipping the endgame?
>>
>>3029859
post your fit
>>
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Breezie Hills this late? Yep!
Myself and another Anon decided to level a pairing of alts up, to see what life is like in another classes' oversized shoes. Not entirely from our own effort alone, of course, as this seemed like a good opportunity to put my Cleric's respective Salamander Flame summons (and miscellaneous buffs) to good use as well.
Much as I am loathe to enjoy the act of multiboxing, having my healer act as a solid safety net throughout the earliest goings felt like the least-egregious way of experiencing this side of the title. For now, anyway.
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>>3032736
Started off strong throughout the 'Hills, and unexpectedly became even stronger moving into El Verloon Desert, as we happened upon a bored local who was surprisingly eager to assist us oh-so-innocent newbies.
Evidently, they were waiting for the rest of their PvP team to sign-on for their daily matches, and were glad to toss a copious amount of buffs and healing at us in the interim. No way we'd be able to sit in the center of the Aqua Arena otherwise...!
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>>3032740
From schools of Aquas to swarms of Bees, we chipped through the major sidequest chain in El Verloon with virtually zero issue, as expected. Would've been more concerned if we somehow managed to struggle with this many Salamander fires keeping us sustained, really.
You know a grinding camp is solid when you can see it from space.
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>>3032741
Moving into Anima Lake, I managed to snag a quick-and-dirty 'shot of the local's multiboxed Knight, in some seriously shining armor. Clearly this guy didn't skimp on the glamour; check out those huge wings!
Throughout part of our trek through Anima Lake, we learned through the locals' comments on the state of the game's PvP 'scene. Certain "alliances" of Clans forming to hold specific, PvP-enabled maps, loaded with valuable materials used to synth the strongest Wings in the game, and the various rivalries and theatrics which came from it.
Was certainly interesting to listen-in, even if absolutely none of it will apply to any of us during our stays here. Every title has its own extensive history, known only to those who were there to see it.
>>
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>>3032745
Capped things off by nearly finishing The Sidequestâ„¢, leading to some nice freebie Level 40 armor, and eventually a free Level 45 weapon as well.
Who's to say how far our alts will make it within the next few days, but it's been pretty neat going back through the starting climb one last time while our visit here still lasts.
Recently made some major (and desperately-needed) improvements to my Cleric's gear, plus finally snagged her +Summon Gauge skillbook as well for a proper three Salamander monte, so do give a shout if you're in need of some healing for your grind-sessions to come.

>>3029432
The true owner of that manestyle would likely approve of your crystalline backpiece and red-rimmed glasses, fits quite well together.
Rodeo jeans in 2026, though? That's beyond last season, darling.
>>
The backtracking for the Junon Polis quests is insane, why did they design it like that?
>>
>>3035456
it gets worse and worse, I think originally there was only the one planet and you spent way more time there, but you would have to ask our resident historian.
>>
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the last world is interesting, after all the suffering the game gets much better on its final lap, 50 million xp quests and plentiful sources of money. this might be the first mmo i've played were the first part is, by far, the worst. however the game is still a rollercoaster of highs and lows all the way through.
>>
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here is the final town, the bgm on this server is not the same as the one i can find on the internet, but the ones i can find online are just borodin
https://www.youtube.com/watch?v=P0qOOpnewc8
https://www.youtube.com/watch?v=EsFbMYzYScY&t=46s

i assume there never was an official bgm for this zone, so it just changes based on the server, the one used on this server is also good but i have no idea what it is.
>>
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Lucked into one of seemingly very few "No AFK" parties to actually make good on their promise, and the boost in efficiency which comes from people actually contributing to the group (rather than just standing around blatantly leaching) is immediately visible.
Was tearing through the typical 4-5 Valor Quests at Xita Refuge like crazy, to the point where I actually turned my EXP Lock on just to stay at level 161 for further farming. Shame more groups can't be like this...!

In speaking with the person helming the show, he remarked that the commonness of flagrantly afking is uniquely a problem to naROSE specifically, as it apparently doesn't happen on other servers. Have to wonder why this frustrating culture of openly leaching off others' work took hold on the official client in particular, rather than any other alternative.
Running Valor loops at Xita is certainly a solid way to earn Zulie in the midgame, yet remaining level-locked at 161 'til our time here is up doesn't sound like a great prospect. Might carry on to the Sikuku Prison after snagging some more Plutorunes in the coming days.

>>3035504
Correct. For quite a long while, the only region available in far older versions of this game was Junon, and thusly it features noticeably more "Episode Quests" (the fan-given name for the MSQ) compared to planets which came later on.
It's worth mentioning that, during those ancient iROSE days, leveling was much, MUCH slower than it is now, with a level cap of 120 as opposed to the 250 of present-day naROSE. Same as virtually any other KMMO from its era, you were never actually intended to reach the level cap back then, so Episode Quests were something to shake-up the monotony of grinding in the same map for days/weeks/months on-end.

>>3036502
>>3036608
Whoa, you actually made it to Orlo? impressive!
Think you might be the only one of us to reach that planet during our stay here. Your commitment to the grind within these two-week timeframes remains highly commendable.
>>
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Another 800 Valor in the bank...!

From personal experience, a typical """10/10""" player party at Xita Refuge (which is really a 3/10 or 4/10 player party, let's be real here) takes about ~50-60 minutes to farm-out ~400 Valor, which equates to one Plutostone via the materials vendor in Junon Polis.
Plutostone orders at Player Shops go for around ~4mil each, and are directly sold from said Player Shop at about ~5mil each. As such, at current market prices after conversions, 1 Valor equals roughly ~10,000-12,250 Zulie, depending on whether you're filling requested orders of Plutorunes (or even Blank Scrolls) to existing Player Shops, or attempting to sell them directly with your own Player Shop for a ~20-22.5% upcharge.

All of this is fine and good, and I'm sure it's expected for anyone truly becoming invested in this server to farm-out Valor for however-many weeks straight, establish a solid base of Zulie to work with, gear-up a Bourg alt appropriately, and eventually "graduate" to multiboxing a Cleric/Bourg or Knight/Bourg setup at Sikuku Prison for further (presumably more lucrative) income... Except I've long had trouble weighing the prospect of goldfarming with as much importance as leveling in these titles.
To me, spending ~3-4 hours a night gradually building your coffers at the expense of everything else just doesn't hit nearly as hard as progressing your level, seeing more of the realm throughout the climb and unlocking more of your classes' kit all the while.

Plus, it's not as if we'll be here for much longer anyway. Were I planning on sticking around, sure, Valor farming for however-long would be an unavoidable part of the experience. But with two nights left to go before it's lights-out for us, sticking to Xita feels a bit silly.
Still suggest anyone who's made it to Eldeon partake in at least a bit of Valor farming to score the coin for your 145/160 sets, as it IS decent money for the level range, so long as your patience lasts.
>>
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Got to 112 and I think that's as far as I will make it, the bear grinding wasn't bad at all, but the penguin grind was such a pain in the ass that it completely took all the motivation out of me. By allah will someone smite these AFK SEA dogs.

As far as the overall game goes, I think it was decent enough for a KMMO when we were all in the big group together, only as the level gaps extended did the experience start to feel worse.
>>
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>>3043242
>By allah will someone smite these AFK SEA dogs.
Yeah, that's really what's killing my aspirations towards staying with this one, shame to say.
In the abstract, sure, having even one other person actively contributing to a party is faster than soloing things yourself... But in a game so clearly group focused, it just doesn't feel good at all when most of those you encounter are openly willing to take advantage of you, with zero shame or remorse about it.
Were it not such a seemingly accepted practice in this game to leach off others' efforts, I'd be inclined to play more of it on my own time. Really does go to show the quality of a multiplayer experience is only as good as the people playing it, and that even otherwise-decent MMOs within their niche can be dragged down by a bad community.
>>
With that said, let's get some farewell photos in tomorrow, eh?
https://www.timeanddate.com/worldclock/fixedtime.html?msg=ROSE+Online+-+Week+Two+%22Farewell%22+Photoshoot&iso=20261010T2115&p1=%3A
We'll be visiting a few more locations around Junon, as well as taking a trip up to Luna (and possibly even Eldeon) thereafter, so dress appropriately...!
>>
i am half expecting someone to afk in party to do their taxes at some point kek
>>3036615
rollercoaster games like these are always made better by knowing when to take a break, otherwise its very easy to burn out. i almost dropped it at the krawfys
>>
The three server options for Earth And Beyond are Sunrise, PTR and Dev, so we'll be playing on Sunrise since it's the only regular server.
>>
Can we just talk about everything in the game threads from now on?
>>
>>3047306
the retards will find us eventually, there's no escape
>>
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neat
>>
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>>3047721
>char selecting sent me back to zant instead of a safe spot in mana snowfields or even eucar
interplanetary tax evasion
>>
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>>3048170
congratulations!
>>
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Another photoshoot done and dusted...!

This one is somewhat small compared to our previous work, only clocking-in at just SEVEN (7) photos for this go-around. As we had a rather wide range of character levels to consider, much of what's here once again takes place on Junon, with just a smidgen of Luna and Eldeon towards the end.
Junon is easily the most recognizable of the four planets featured in this title, albeit perhaps not the most visually diverse of locales due to being the first-ever zones made for the game during its day. Nevertheless, I do hope you'll get a kick out of our final photos in these lands. (Just politely ignore the FPS/ping readout in the upper-left - totally forgot I left it on, aaaa).

Once more, lettuce begin.
[1/7]
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>>3048718
[2/7]
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>>3048728
[3/7]
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>>3048738
[4/7]
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>>3048748
[5/7]
>>
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>>3048754
[6/7]
>>
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>>3048761
And thus concludes our Rush on Seven Episodes. (More like four episodes going by planet count, but still).
What a ride this entry into the ongoing MMODventure Project ended up being. From perpetually neglected in the polls for over two straight years, to finally being chosen and put on proper display to its waiting audience; so much so that our Clan couldn't contain the surge of interest towards it during our first few days here.

As someone with a history in ROSE's earlier incarnations, I can confidently state that this was the best version of this title we could ever have experienced, despite its noted shortcomings. The narrowed level requirements when making or joining parties, and the generally low quality of the server's community, made for some frustrations all throughout... Yet underneath those annoyances lurked a very solid mid-2000s KMMO for those with a penchant for The Grindâ„¢, clearly a cut above many of its similarly vintage contemporaries from its region, and without a hint of otherwise-expected pay2win to be found.

It may have taken quite a long while to get here, but I'm certainly glad we finally got to experience the would-be Ragnarok successor that is ROSE Online together.
See (You) again, Anon - someday, somewhere!
[7/7]
>>
New player here, strongest class?
>>
>/rog/ is dead
It's over...
>>
Refugee from RO here. I want to try something a bit different, but not too different. Sell me on this game, and how slow is the xp?

>>3008274
>as their healing effects can be felt by anyone in their vicinity, partied-up or not.
>partied-up
>OR NOT
You got my full attention. Do you really get a AOE healing that works on non-party people in this game?
>>
>>3048771
>should have read the whole thread
Nevermind, was this part for the MMO discovery thread? Looks like it's done. I'll just check the next MMO in line in the regular thread.
>>
>>3101501
Correct, this was part of the MMODventure, and has since ran its course.
Can still check it out on your own time, but nobody shown in the thread is still playing. Game's alright for what it is, although the playerbase on the official server is super annoying (constantly afking & leaching in parties/stealing kills/mostly SEA/etc).

To answer your previous post regardless: Yes, healing/buffing can be done to anyone in the vicinity, not just those in your party.
As multiboxing is (unfortunately) expected in this game, it's actually a very common tactic to bring in a high-level, non-partied Cleric alt to summon healing fires for any grinding group, as they're still just as strong for anyone in range.

Sucks to hear /rog/ ended up dying out. Never frequented it, but hopefully (You) end up landing somewhere enjoyable m8.
>>
>>3101536
Oh right, should have expected multiboxing to be a thing in that case. Thanks for confirming it was part of the other thread as I suspected.



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