[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
▼ Settings Mobile Home
/vm/ - Video Games/Multiplayer

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: valheim building tips 1.jpg (1.11 MB, 1631x3004)
1.11 MB JPG
Stop living in a Walmart

>Latest Patch Notes & News
https://www.valheimgame.com/news/
>Wiki
https://valheim.weirdgloop.org/
>Map Viewer
https://valheim-map.world/
>Various Resources (wiki, database, and seed map)
https://www.valheim.tools/

Previous/Last Thread: >>3002316
>>
>>3068932
Somebody should make a guide like for Grausten. My build is starting to look better but it's still very boxy. I'm trying to build something reminiscent of Neuschwanstien Castle but even with making use of all the decorative pieces making designs on the otherwise flat faces of the walls it just lacks the same kind of definition you see along the stonework in picrel. I'll post actual pictures of the build later tonight and maybe get some suggestions. I might just have to temper my expectations for what I can do when trying to recreate a somewhat realistic look while building with grausten almost exclusively.
>>
File: 1786612889958388.png (271 KB, 604x415)
271 KB PNG
Time to finally sail home
>>
>>3068932
Is there a way to tell which characters have map data for which world? I have a bunch of old characters and worlds and idk which character belongs to which, and it takes a fat minute to load into every world
>>
>>3069046
I think that may be part of the issue; don't build with grausten exclusively, work in some stone and maybe even black marble if possible
>>
So with the forge of potential changes you can't save scum anymore? I guess we have to depend on modders to make it fair. I feel like collecting the idols is enough of pain. Deleting the item is overkill.
>>
>>3071333
How did they change it?
>>
>>3071375
>>
>>3071382
No fun allowed. Every time with the Swedes.
>>
>>3071382
Savescumming is scumfuck behavior but that is the most retardedly Swedish thing I have ever heard lol. It doesn't even solve the problem.
>>
>>3071382
Honestly just install the mod to make it 100% then use it if you're on Hard difficulty for like Black Metals and maybe boost feather cape to 12 armor and leave it there when you beat or are halfway through it and can reasonably make the armor cape there.

Try to make it fair, I didn't use any flamemetals or Deep North ones because I'd be bullshitting through the game with that, I just wanted feather cape to not suck and fenris gear to allow me to take a hit while I sprint around Mistlands searching for shit.
>>
>>3071382
The idols are already rare as fuck. Why not add an exponentially scaling resource cost with each upgrade. Lottery item deletion mechanics don't belong in this game.
>>
>>3071382
Removing the forge would be better, but this is a slight improvement, getting level 20 items was retarded
>>
File: kitchensupplies.jpg (230 KB, 1600x900)
230 KB JPG
>>
File: ghostbusters walking.gif (146 KB, 220x162)
146 KB GIF
>>3071382
The only thing I used forge on that I actually used was feather cape and the black metal pickaxe, modded to not fail, and it's not like I have some bullshit +20 cape for free armor, I left it at 12 armor after I finished Ashlands to be fair since the Ashlands and Deep North capes rock a bunch of armor by default.
Absolutely slammed a ton into the pickaxe though, just 2 shot each individual flametal and annihilate all rocks whenever I want, call the valheim police I don't give a fuck.
>>
>>3071382
What's even the point in making it a gamle? The whole thing should be reworked.
>fully upgrade piece of gear
>use an idol from the next biome to upgrade that piece of gear to that biome
>you can now upgrade it again with materials from that tier
>repeat
So if I wanted to bring my troll set all the way to the endgame I'd need to fully upgrade it, find an iron idol to make it swamp-tier, then use a bunch of iron to upgrade it again, use a silver idol to make it mountains-tier and so on. Would let you keep using your favorite set for the whole game if you're willing to deal with the massive resource cost instead of just grabbing a higher tier armor set for cheap.
>>
>>3058831
A little more decorating to do but my new house is pretty much done, liking how it turned out
>>
File: Cellar.jpg (2.41 MB, 2560x4320)
2.41 MB JPG
>>3073819
Got a cellar for storage too
>>
No spoinlers but is there a stronger pickaxe and wood axe in ashlands or deep north? I am wondering if I should use the forge of potential to upgrade my black metal shit.
>>
>>3073946
No stronger pickaxe, but there are better wood axes. The black metal axe can chop any kind of wood, it's just slower than what you can get later
>>
>>3073819
top comf
>>
I like valheim pictures that get posted. game's visuals lowkey underrated
>>
>>3073578
That would be better.
Would feel a bit dumb if someone runs around with a flint knife that is as good as a black metal knife in plains, but it's better than what the current system is.
Also an issue of earlier weapons costing less stamina, so you'd be better off clinging to your bronze sword.
>>
File: 1785943267028890.png (70 KB, 407x153)
70 KB PNG
>>3071382
My collection keeps growing. I may start treating them as cosmetic set pieces at this point. The ashlands keep giving me black marble idols, and the only reason to boost mistland weapons is if I ever wanted to boost skelly raiser to 10 to make a "welcome to the bone zone" build. The ashlands weapons are so busted, and the funniest thing, is that the weapon level doesn't even matter with them.
I tried the zappy berserkir axes since I do an axe run and there is no 2 handed axe in Ashlands. They start at 140 slash damage and 10 lightning damage. Each level up only adds 5 slash damage, the lightning damage is unaffected by level, and the 25% chain lightning effect for 75 damage isn't affected either. The blood infusion is a meme because by the time you are missing 100 HP to get a 20% more damage, you are within oneshot range in ashlands and deep north. It has only one use, to make a sniper build with the Ripper, cast a couple shields to safely drop your HP, shoot once on an unaware enemy, and then continue the fight with something else.
>>
File: 1769854462777850.webm (2.33 MB, 1300x720)
2.33 MB
2.33 MB WEBM
>>3074277
Speaking of these axes, this is a 1.2k HP enemy, on hard, so I'm dealing 0.85 of my damage. Do you think save scumming with idols for +5 slash would even matter with such a weapon? The important stats on a weapon don't scale with level sadly, notably the elemental damage and the block armour, so nerfing the forge at this point makes even less sense.
>>
>>3074282
Seems like some weapons kind of double dip.
Apparently Frostner just gives more frost, but Silver Sword gets both slash+spirit, and Mistwalker gets frost+spirit.
>>
>>3074282
Doesn't even seem worth the time it takes to savescum. Genuinely the only use I've had for the forge is upgrading my fucking hammer so that I can build for longer without repairing it.
>>
>>3074303
>Doesn't even seem worth the time it takes to savescum
Should be very quick.
For armor you'd get more obvious benefits too.
I wouldn't say it's worth it, since I don't think the game is better if I walk into the next biome with +50 armor.
>>
>>3074316
If you're gonna savescum you might as well just get a mod that makes the success rate 100% and save yourself some time
>>
>>3074321
That's true
>>
>>3074316
>since I don't think the game is better if I walk into the next biome with +50 armor.
They have added world modifiers way before the 1.0 release. If someone wants to make the game easier, could have done that a long time ago.
>>
>>3074337
Yeah I'm not lowering difficulty for the same reason I'm not savescumming the forge, or really using it much at all really.
I made my skoll and hati go from lvl 3 to 4 before ashlands.

If I'll get an mp game going and my friend really likes his silver sword or frostner, I'll maybe have some fun grinding for it to maybe get it to level 7 so they can use them for longer.
>>
>>3074282
makes me yearn for more chunkier enemies.
Like if you had more modifiers than just stars, and walked into a fuling village and they all have a little grey circle underneath their health bars, which indicate they're "Iron Fulings" wiht 50 armor, +200 health and +100% health, on top of whatever stars they may have.
>>
>>3071382
This is the worst way to "fix" this. Better to just make a level 10 cap with the forge of potential and make each upgrade have a 100% success rate.
>>
>>3069074
I hope you kept some iron in the plains to build an imposing massive castle to flex on the fulings
>>
Do Asksvin not have a breeding cap? Holy shit they breed like rabbits.
>>
>>3073578
The problem could've been solved, if the forge was able to transmog your armor. Valheim lacks in fashion.
>>
>>3075039
Before 1.0 I kept the silver helm into ashlands because it made my character distinct from my friends and I was experienced enough that I didn't feel like I needed to maximize armor.
Having it straight up function as a carapace or later flametal armor wouldn't sit right with me, just like WoW transmog doesn't sit right with me, I like there to be a continuum between what people wear and what I see.

There's a lot you could do in terms of aesthetics though.
Even back in 2021, I wanted some more options, like being able to craft a padded armor helmet with horns from the silver helm. With some extra modelling work you could do a lot of fun stuff like that so you still see the general item it is, but with some other aspects on top.
Like same mats as padded helmet, but adding drake trophy and you can have the horned variant.

Also while I'm at it, fenring or ulv trophy should be used for a dark wolf cloak.
>>
>>3074991
>Holy shit they breed like rabbits.
yeah I feel like chickens and asksvin in particular kinda have an exlosion growth
>>
File: Silver_Shield_Styles.png (167 KB, 638x230)
167 KB PNG
>>3075093
They really should add more color options for armour. Shield have a nice set of colors and heraldry and it would be cool if armor had the same.
>>
Construction on Fort Norf has begun
Holy shit this is going to take so much iron and stone
>>
File: mistmining.webm (3.76 MB, 800x450)
3.76 MB
3.76 MB WEBM
>>3075438
Battering ram in mistlands is pretty good for stone and iron
>>
>>3075466
oh also copper, and you can use dvergr metal walls instead of iron for metal support
>>
>>3075466
Ye gonna be doing that for the stone
Already have two full carts of iron waiting in my swamp outpost, just gotta bring it home and smelt it
>>
>>3068932
https://youtu.be/0pFSbTa2w44
https://youtu.be/TWbHCGJ_Eg8
https://youtu.be/wYyvB8tUooU
https://youtu.be/JCSFiSg4G-Q
https://youtu.be/x8hc_JEBD0Y
https://youtu.be/2EFo8VRx7bE
>>
>>3073819
first person valheim feels illegal
>>
File: 20240309180941_1.jpg (318 KB, 1600x900)
318 KB JPG
>>3075690
it's fun
fighitng groups of enemies and hearing big enemies get closer is especailly scary, my first trip into a swamp felt way sketchier than it should've been
>>
>>3075164
I dislike how the wood paneling on the silver shield is asymmetrical, nobody would build a shield like that
>>
>>3075466
>>3075490
isn't the trollstav also a good mining tool? the meteor has a huge AoE doesn't it? then you can use the trolls it spawns to break stuff too
>>
>>3075690
I like it a lot, makes it feel more like The Elder Scrolls V: Skyrim, which I highly recommend checking out
>>
>>3075755
unironically was thinking about checking out, but wasn't sure which edition to download, and about mods too, so i just downloaded valheim and forgot about skyrim
>>
>>3075732
I don't see it under pickaxe damage, but the troll itself should destroy stuff.
Roots should work too.
Maybe ember charges beat them all though, haven't used those.
I imagine those would be great for crypts too, just throwing them at each mud scrap pile.

maybe it's retarded, but I wonder if it could be good to bring asksvin eggs and then planting them next to a fire in a small enclosure near places you want farmed, and then basically gambling on them aggroing mobs and destroying rocks in the area.
Might work for black forests and mistlands, mountains they'd probably run off.
>>
File: 1778524500104929.jpg (589 KB, 1804x2399)
589 KB JPG
>>3075768
If you're unsure about which edition to buy, just try all of them and see which one you like the most
>>
>>3075778
Sounds reasonable enough. Should i buy starfield, while im at it?
>>
File: Space Todd.jpg (68 KB, 512x640)
68 KB JPG
>>3075789
Absolutely! Just be aware that it's a next gen game and you may have to upgrade your PC, but it's totally worth it
>>
>>3075466
why not use ember charges?
>>
>>3076650
I didn't know about them
>>
File: bunker.webm (3.81 MB, 800x450)
3.81 MB
3.81 MB WEBM
>>
File: 1761259710994143.jpg (343 KB, 1920x1080)
343 KB JPG
Ashwood is really clean for indoors trimming. I tried it outside as well, but I saw some weird bugs, like it's getting rendered only in very close range and 40 meters away it disappears.
>>
>>3071382
Instead of "fixing" this because players cheat in a single player game where no one cares why don't the devs improve the gameplay a little? server-side characters would end all those save scumers for the people who cares, workshop, automatic mod syncing when joined a moded server, an actual console for the server, can't believe the only way to execute a command on the server is by login in with a previously configured account. How about adding early access to magic?, making paths buff your walk speed, a bigger cart for loxes, a secure way to transport your mascots by ship,
>>
>>3078417
>How about adding early access to magic?
That would suck
>>
Would you pay for an expansion to continue the adventure in another of the yggdrasil's worlds? You would have to cross a portal like in Minecraft
>>
>>3075438
Progress is being made. Good lord I must've gone through like 200 stacks of stone
>>
File: 20261016223715_1.jpg (367 KB, 1920x1080)
367 KB JPG
>>
>>3078979
I'd prefer a sequel
>>
File: yeet.webm (3.82 MB, 800x450)
3.82 MB
3.82 MB WEBM
>>
Are there any must have things before attempting the queen? I plan to use magic.
>>
>>3079961
Not really.
Imo some kind of aoe is important, but you have that solved with magic. With ranged I guess AoE is less important anyway.
Grappling hook is really nice.
>>
>>
>>3080440
bretty comfy, just need a blunt and some wine.
>>
>>3080451
Best I've got is some meads.
>>
Any cooking recipes or anything that uses Asksvin eggs?
>>
>>3080492
If you're playing without any nsfw mods - then i dont think so.
>>
File: AsksvinMount.webm (3.72 MB, 800x450)
3.72 MB
3.72 MB WEBM
>>
>>3080682
>Asksvin eggs
>nsfw mods
Tell me more. You're sparked a morbid curiosity.
>>
>>3079961
make a respawn room in the hidden compartment behind the wood paneling near the entrance
bring lots of food and potions
>>
Finally made it to the ashlands but this place feels aimless. Where are the dungeons and weapon upgrades?
>>
>>3082441
There are some caves with new cores you'll want, and the main thing are the forts with the big green beam coming out of them
>>
File: yardmode.png (72 KB, 997x438)
72 KB PNG
I'd like a yardmode for multiplayer
Seeing your skills progress is fun, so losing all of them would be sad, but playing on a deadly difficulty in multiplayer and utilizing a lot of backup gear would be fun, especially since you'd have more goals in terms of renewable gear.
>>
>>3079961
5 poison resistance meads and a shitton of HP mead
>>
File: 1779023878527863.jpg (146 KB, 1920x1080)
146 KB JPG
>>3079961
Consider equipping Root Harnesk if you usually go with 2 eitr armors and 1 tank, since the pierce resist will help a lot in the fight. 2/4 of the queen's attacks are pierce damage and 2/3 of the seekers' attacks are also pierce. The portal in the secret room at the stairs outside the queen's arena is also a must, you will die during the fight especially if you are solo. Other than that, as a solo mage, I'd either craft some bile bombs and a stack of ooze bombs, they will do a lot of damage when you are out of eitr, or when the queen decides to stay in one place for a while. Or if you don't like the bombs, carrying a Demolisher could come in handy for the out of mana situations. Oh, and turn off auto-pickup when you are fighting her, you don't want to be encumbered when you pick up your tombstone due to carrying 200 meats and royal jelly from the ground. Other than that, stock up for an hour long fight, poison resist, lingering stamina, a ton of eitr bottles, decent foods both on you and on a chest near your respawn bed. Most people consider the queen as the longest fight in the game, not because she is harder than the next 2 bosses, but because your power level is kinda low at Mistlands compared to how much stronger you will be in Ashlands when you fight that boss.
>>
I s anyone interested in a public /vm/ server?

I like the idea of seeing other people's builds around mine and wouldn't mind hosting
>>
>>3083319
I'd be down after I'm done with my current playthrough, had fun playing back in the day with /valg/.
I dunno if we'll be able to come to an agreement regarding mods and rules though. Nothing is stopping some dipshit from rushing through everything and killing bosses, leaving everyone else fighting seekers with clubs in the meadows.
>>
File: serversidecharacter.png (24 KB, 1079x195)
24 KB PNG
https://old.thunderstore.io/c/valheim/p/ReefTeam/ReefCharacters/
>>
>>3083338
>Nothing is stopping some dipshit from rushing through everything and killing bosses, leaving everyone else fighting seekers with clubs in the meadows.
There might be some solutions
https://thunderstore.io/c/valheim/p/shudnal/BiomeGate/
https://old.thunderstore.io/c/valheim/p/Radamanto/BiomeLock/
>>
>>3083319
i've been asking for one for 3 threads already
>>
>>3083319
I'd be intrigued. I've never gone past the plains biome though. Would we be starting with completely new unleveled characters or would we be allowed to bring established ones? I think the latter would be alright if everyone also agreed to start gearless as well.
>>
>>3083346
I'd be happy with one boss kill per week, other than that I don't have many suggestions. Restricting materials sounds nice but at the same time I would like to get timber early for building with
>>
>>3083485
gotta be server side characters and fresh
>>
File: 1766540859459135.png (2.68 MB, 1920x1080)
2.68 MB PNG
My first nomap, no portal run... I'm still looking for the elder, but hey! that looks like a nice tower!
>>
>>3083170
>utilizing a lot of backup gear would be fun
there's so much grind in this game that I don't think you realize how unfun this would be
what you want as stated here:
>playing on a deadly difficulty in multiplayer and utilizing a lot of backup gear would be fun
can be achieved by disabling portals, so that you need a backup set for your corpse run
>>
>>3083319
If you do, prepare some kind of rollback measures as it's almost guaranteed someone will grief the place
>>
>>3083633
>unfun this would be
For you
>>
>>3083338
>Nothing is stopping some dipshit from rushing through everything and killing bosses, leaving everyone else fighting seekers with clubs in the meadows.
there's that setting that makes raids dependent on individual player progression rather than world progression, so you'd never trigger a seeker raid on yourself
>>
>>3083565
>boar jerky lasting more than 30min
For what purpose?
>>
>>3083642
you said it was for a multiplayer experience so I'm thinking of everyone besides yourself
>>
>>3083654
I don't want to play don't starve.
>>
Getting some minor use out of riding asksvin for one way trips, using their stamina to get where I went, and then running back on foot when I'm heading home.

I don't want mounts to be so good that they become standard issue, but it would be nice if you could calm them down a bit faster.
Like petting them scaled by your riding skill, so whenever you dismount you have a chance to slow them down.
>>
File: troll.jpg (125 KB, 1269x2346)
125 KB JPG
Ok guys I started a new server

66.51.97.57:2452

/v/alheim

Password: chudpass123

I'll keep posting it in the threads and we'll see how much traction it gets. Try not to bum rush the bosses
>>
File: window.png (1.25 MB, 1433x1210)
1.25 MB PNG
>>3084000
>>
File: 1.png (298 KB, 480x639)
298 KB PNG
>>3084000
Ngl, i strongly dislike anything that is not x1 resources. I feel like it kills all fun.
>>
>>3084205
I could turn it back to 1x if preferred. I know some prefer 1.5x
>>
File: 1764256645553834.jpg (210 KB, 1206x1390)
210 KB JPG
I'm gonna say it. Doing corpse runs on hard sucks guacamole nigga dick, especially in Ashlands. A one starred marksman does 200 damage, now imagine trying to pick up your corpse between 2 marksmen, 4 charred goys that followed you for the past 5 miles, 3-4 vultures and a morgen, and that's if you died on land and weren't headbutted by an asksvin into lava making your gear almost unretrievable unless you had these platform bombs crafted beforehand. Not to mention the 2-3 levels of each skill getting lost on death. Yes I know I can change death conditions on world settings, it's just that playing on hard amplifies some of the game's core faults instead of just making the game's combat actually harder.
>>
>>3084205
I'm down for 1x.
>>3084241
Are the rest of the settings standard?
>>
>get further inland in Ashlands
>about to take over another fortress
>valkyrie too close for comfort
>lure it out, kill it
>grapple up and attack a ballista
>see another Valkyrie approaching fast from the other side of the fortress
literally 2 valks in the same spot in 3-4 minutes
>>
File: 1762112547863691.jpg (312 KB, 1920x1080)
312 KB JPG
>mom come pick me up, I'm scared
>>
>>3084295
Yes all norrmal

Tomorrow I will change it back to 1x item drops. I think early game is good to get some wood but getting 2 moder eggs on a cick for example can dampen the journey
>>
>>3084528
If only you could make x2 stacksize. THAT would be nice.
>>
>>3084564
I could be wrong but I think inventory slots can be doubled through bepinex, and that only needs server configuration
>>
A lot of design decisions are so baffling fucking retarded
I guess that what happens when you're swedish
>>
>>3084354
my goodness i spent so long kiting this guy once upon a time
>>
File: zapped.jpg (24 KB, 474x474)
24 KB JPG
>>3084528
>back to 1x item drops
It was fun while it lasted.
I'm exaggerating a bit. Will the server be up later or are there specific hours that it'll be active for?
>>
>>3084000
I'll join but only if we're all starting new characters cause if not that's gay. also I don't do voice chat, that's even gayer.
>>
>>3084810
>all starting new characters cause if not that's gay
Elaborate.
>>
>>3084810
I started a new character.
>>
>>3084795
It's hosted by independent website I paid, so it should remain up 24/7 all goes well
>>
>>3084967
Kewl. I wanted to finish my house. Mich obliged for the server rental.
>>
>>3084983
You can finish my house too, while you're at it. Its the ugly one.
>>
File: 1789695213797816.jpg (312 KB, 1920x1080)
312 KB JPG
>>3084000
managed to finish something. feel free to use it, the view is nice from up there
>>
>>
>>3084989
Is it the teepee?
>>
>>3085524
Yes. I tried to make something ROUND and TALL, but mid-building i suddenly realized, or, rather, remembered, that i hate building, i hate roofing, and i hate jerking off snap points and clipping shit into shit.
Technically i could just cover all in roofs and call it a day, but it would be extra-ugly, and i dont want to curse this multiplayer world with something this horrid.
>>
>>3085545
It's a little unorthodox but I think I can make it work after I'm done with my house.
>>
>>3085561
Most of it was just me fiddling and trying to see if i can make it work or not. I tried to include windows (but because building is round - it was near-impossible for me). And i tried just in general to map out the circle first, and then try to work with it. Which..sort of worked, i guess. Maybe i should have settle for something much different, just spam log-walls (instead of roofs/plank walls), or...i dunno. Maybe its just near-impossible to build something round and tall with just wood, without stone.
>>
>>3084243
this and I hate progression in ashlands. Fucking chore to kill anything, fucking chore to go a few steps further. We spent 3 hours going to the first fortress and fighting it and all we got unlocked is some (pretty broken as all magic) root summoning staff. Good luck slogging to find and clear more fortresses before real gear upgrade I suppose
>>
If I'm getting raids where the deer boss besets the woodland creatures upon me in a rage, does that mean you all already killed the deer boss once?
>>
>>3085636
Like all biomes it becomes a joke once you gear up. It takes like one flametal pillar to get enough ore for a set of armor, after which everything tickles you and you're no longer in danger
You can stop them from sinking into the lava by just jumping into a portal to unload the area btw
>>
>>3085694
If the deer boss is sending raids it hasn't been killed yet. You get greynig raids from the elder instead if eikthyr is dead
I think there's an option for making it character specific instead of world wide so that you can still get deer raids deapite others having killed him
>>
>>3085703
I am on hard tho. Can't really tell for myself, because my armour is a mix of everything, but my partner is close to complete flametal armor and he taking a lot of damage right now. I am more annoyed about lack of actual damage to take off enemies fast enough to not be swarmed. I guess magic is the key here, but everything melee is just painfull, especially with 2 player buffs to enemy health.
>>
>>3085835
Get flametal weapons and upgrade them with the gems you find in forts, lightning weapons are great
>>
>>3085859
Well, we got 3 green gems and 1 blue for now. I vaguely suppose we need something third color to start enchanting, or maybe I missed some unlock
>>
>>3085878
All it takes is to have one of the gems and a blank flametal weapon at a black forge
Green is for poison, blue for lightning and red for blood (bonus damage when you're hurt)
>>
>>3085902
God damn, I should've upgraded black forge with all things to see it, thanks, anon!
>>
>>3085918
I always forget about forge upgrades myself lel
Hope the enchanted weapons help, the lightning ones at least should be way better than what you currently have
>>
I hate how base defense devolves into digging motes or raising walls.
>>
>>3086124
That's why i turned off raids.
>>
File: trollnearvmvillage.jpg (529 KB, 1600x900)
529 KB JPG
>>
File: africa.png (698 KB, 1128x1024)
698 KB PNG
>>3084000
Hey, wait a minute... this isn't Valheim, we landed in Africa!
>>
>>3086354
We wuz vikangz n shiet
>>
File: vmvillagesaved1.webm (3.76 MB, 768x432)
3.76 MB
3.76 MB WEBM
Let it be known that Holdfastt and Hringr saved the /v/illage from a fearsome troll
>>
Ok, im starting to see the pattern. I log in, im trying to build something cool, i fail, i ragequit.
>>
File: file.png (2.99 MB, 3439x1439)
2.99 MB PNG
>>3086520
Ashlands is pretty horrifying at night
>>
File: 3678426397856346.png (3.41 MB, 1675x1094)
3.41 MB PNG
>>3086721
Sorry if I assume this is your next building attempt incorrectly.
I like to think I can see the vision here; circular log cabin. I tried some rough "sketches" and after offsetting with 1m wood beams and I can get ye olde lincoln logs interlocking INTERLINKED corners without the full 2m stickout of the smaller corewood logs. BUT, there is a good amount of manual placement and I had to increase the corner angle up from 90 degrees, so it'd necessitate even more material.
>>
Does falmetal not collapse into the lava anymore? I also thought it spawned Valkyrie when you mine it.
>>
>>3086834
They still sink, you probably just got lucky enough to not trigger it. It's random.
They never spawned Valkyries, that would have just been random chance if you experienced that before.
>>
>>3086834
>Release date: 27 August 2024
>0.218.21
>Chance for Flametal Spires to start sinking on hit changed from 10% to 1%
>>
File: 1780591486662651.jpg (267 KB, 1920x1080)
267 KB JPG
>>3085835
see >>3074282
From what I get so far, Ashlands are balanced around the idea that you will constantly have a blood bubble on you, whether it's casted from you or the party's wizard. Blood bubble supposedly has a damage gate, so you are at least safe from one big hit. Will try it today against the Ashlands' miniboss, since that guy hits for 700ish damage per attack on hard. There's no way I'm tanking or parrying a single hit like that.
As for your upgrades, the blue upgrade works great with fast attacking weapons, basically has a 25% chance to spawn a chain lightning that does 75 damage on all nearby enemies, and if these enemies are staggered that damage is doubled. The green upgrade adds poison damage (which most stuff in Ashlands are immune to) and a 20% chance to root the target, which means the target can't move or rotate, so if you root a target, you can just roll behind him and go ham on his ass, refreshing the root effect in the process. As I was typing that last sentence, I think I found my strategy against Lord Reto, I'll just craft a pair of green axes and pray I root him before he smites me.
Seriously, infuse a melee weapon asap, and if the wizard knows what he is doing, he will keep you safe with constant bubbles and a portable mini forest of roots for you to fall back when shit goes south.
>>
>>3086821
Now featuring our finest, just finished estate: A deluxe one room, no bath, kitchen amenities included yurt. With a spacious and vaulted ceiling interior, it's sure to provide superb reverb for all your throat singing needs. Our patented dual-layer roofing technology system I built it too high so the outer layer doesn't count for shelter bonuses provides adequate protection from the worst of the elements that Thor deems to send your way, all with the additional benefit of a second story balcony to watch the thundergod's storms all while staying nice and dry.
>>
File: ashstorm.webm (3.99 MB, 800x450)
3.99 MB
3.99 MB WEBM
>>3086815
>>
>>3084000
What's the verdict on mods? I have a bunch of client-side shit I like to play with like gizmo to rotate things how I want, plant everything for berry bushes, extended inventory for gear slots and such things. Are these kosher or am I a flaming faggot if I join with these?
>>
>>3083344
>>3083338
https://old.thunderstore.io/c/valheim/p/sighsorry/ServerManager/
https://old.thunderstore.io/c/valheim/p/Ajneok/ModPermChecker/
https://old.thunderstore.io/c/valheim/p/Azumatt/AzuAntiCheat/ this oneis deprecated, so might not work
>>
>>3087663
I dunno yet. I wouldn't mind mods (plant everything especially). But for right now it's been vanilla as far as I am aware.
>>
>>3087751
I'll keep the ones I consider reasonable for now then and turn them off if we come to a consensus
>>
>>3087763
which ones do you consider reasonable?
>>
>>3087764
Gizmo for rotating shit, slope combat fix so that you can actually hit things when not on flat terrain, plant everything, and one that lets me use my hammer while swimming so we can build better docks
>>
>plant everything, and one that lets me use my hammer while swimming so we can build better docks
rip
>>
>>3087777
I'll turn those off if you wish, I don't want to ruin the fun for anyone else
>>
>>3086354
the sea next to the villlage is an inland sea, so good luck setting it up as an exploration dock
>>
File: 20261019033829_1.jpg (742 KB, 2560x1440)
742 KB JPG
Greetings from Castletown. The castle which is the town's namesake is basically done, in regards to the exterior anyways. Building with grausten is a tedious experience but I'm happy with the result so far.
>>
File: 20261019033857_1.jpg (691 KB, 2560x1440)
691 KB JPG
>>3088130
How happy I am with the build largely depends on the time of day as it looks so much better when the shadows on the stonework reveal the details I put into it.
>>
File: 20261019034024_1.jpg (329 KB, 2560x1440)
329 KB JPG
>>3088133
Still have a lot of work to do on the interiors and that's where the materials used will be more diversified. The throne room/main hall is more or less done but the upstairs still needs to be done and I'm going to try to dig out a basement without collapsing anything. Then I'll have to furnish it.
>>
>>3087609
Splendid!
>>
>>3088133
grausten is incredibly when you have the patience for the details
nice job
windows are real neat I'mma steal that
>>
so when are we going to start eikthyr? could use a pickaxe to pick away the ugly stones near the settlement
>>
>>3087609
That looks very cool!
Maybe i should just stick to boxes, now that i think about it...

>>3088458
Perhaps AFTER we'll get set to x1 and server-based raids.
>>
File: 1789316009010918.webm (3.85 MB, 1296x720)
3.85 MB
3.85 MB WEBM
This was the guy I was afraid about...
>>
File: 1784706803108057.png (2.6 MB, 1920x1080)
2.6 MB PNG
I haven't left the starting island and I still haven't found the elder.
>>
File: photo.png (379 KB, 640x640)
379 KB PNG
Restarted the server.

Resources are now 1x.

Player based raids disabled for now.

I'd say Eikthyr is free game given how trivial he is
>>
>>3088764
Can't connect.
>>
File: crying chud.jpg (32 KB, 500x500)
32 KB JPG
>>3088864
I may have fucked the server bare with me.

Clicked restart and suddenly it is a new world and there is no Dbl or fwl files less than 12 minutes old even though I set it to back up every 34 and 12 hours

Just opened a ticket
>>
heh, I thought about joining but I was too busy
now all the stuff I would've built isn't deleted like all your stuff
I won
>>
>>3088884
>wiping before I first join
Based if you ask me.
>>
File: 1761998000918556.png (74 KB, 514x249)
74 KB PNG
it's so over
>>
>>3088903
>>3088916
>>
File: 118746029_p0.png (2.47 MB, 2650x2493)
2.47 MB PNG
>>3089013
Its so over.
>>
File: 1782523782622128.png (3 KB, 200x200)
3 KB PNG
>>
File: 47845638865921.png (519 KB, 454x571)
519 KB PNG
N-no... p-p-please...
>>
File: jfk-pensive.jpg (41 KB, 551x361)
41 KB JPG
Guys I am profoundly sorry about this but it is gubbed. For some reason an entirely new world was generated after I changed the start up settings to 1x


I have re-installed and I will be doing a manual back up every night going forward

Server is up fresh
>>
>>3089515
That's ok. I'll just pretend you didn't did this on purpose.

Aanyway, will jump in soon, to gather starting amount of resources for houses.

Also - i think its better to post ip/pass again. Just in case. (And this time post pass without space in the end)
>>
File: 1786341629504737.png (226 KB, 773x835)
226 KB PNG
>>3089515
rip. at least we're just in eikthyr anyway, maybe be careful by doing a backup first before changing modifiers too in case you turn on player based raids later again.

anyway, did a quick scout on the starting area, a lot more decent this time since our last map had us settle on an inland sea, the 2 points are good areas for settlement
>>
>>3089515
I don't mind, but I also just played for a few hours and made a little hut

also turn off the map and portals this time >:)
>>
>>3088130
goodness gracious what a build
>>
killed eikthyr earlier, if anyone wants an antler there's an extra inside the storage room of the "inn" just left of the front entrance
>>
game crashed when I grabbed some bones
>>
File: mining.png (1.81 MB, 1078x1562)
1.81 MB PNG
>>
File: coppermining.webm (3.59 MB, 800x450)
3.59 MB
3.59 MB WEBM
>>
File: threebigbooms.webm (3.62 MB, 800x450)
3.62 MB
3.62 MB WEBM
>>
>>3090520
https://www.youtube.com/watch?v=J_5TViRI0n0
>>
>>
>>3075722
feels pretty jank even with native view angle. Widening to even 90 degrees produces massive fish eye effect and the animations/weapon position never look quite right. How did you get it to feel good?

Also, on the topic of mods, anyone have any recommendations that add arpg features, or new combat mechanics? Path of valheim is a massive piece of shit imo, and epicloot seems to have really dumbed itself down since 1.0
>>
>>3090898
did copper get bigger or were there multiple veins connected?
also i think you should give sarah some copper
>>
>>3091725
It was a twofer, yeah.
>>
Gentlemen, my Norf expedition was a success and we now have timber in the village. A few cones are in a chest next to the portal at the wood farm (copper pit we mined earlier, the portal there is by the supply depot) and some have been planted there too. I also planted a few on the hill above us since it was completely fucking barren and the trees are nice to look at. They're there for decoration but feel free to chop em down if you want the space or for whatever other reason.
>>
File: 1770497520394342.jpg (232 KB, 1920x1080)
232 KB JPG
I hope these little guys will help with the fight.
How do you guys fight Fader solo? Do you prefer melee/tank with 3 HP foods? Battlemage with 1 HP, 1 Eitr and mistland feast? Full mage? I'm considering going full mayhem, to lead him to my 20 tamed Asksvin, then summon 2 trolls, 4 skellies, as many roots as possible and when I'm out of eitr, go in melee.
>>
>>3093069
2hp food, 1 stam food
2h sword
made a rough wall to try to keep adds out of the way
had some shield generators nearby
>>
>>3093085
>had some shield generators nearby
I was almost sure these would help with the meteor attacks, I'll try to place 4 around the spawn.
>>
>>3093112
the homing flame spike thing destroys them so keep that in mind
>>
File: 1764116571486879.png (51 KB, 931x900)
51 KB PNG
So the success chance is tied to the character name. It doesn't matter how rare the idols are, it doesn't matter if you think you are gambling, it's all predetermined. This is the peak brilliance of the Swedish developers.

https://www.youtube.com/watch?v=gjRsEmpCC6s
>>
>>3093677
>I think the big problem is that the idols are finite and, what I think would be better is if they were added to the loot pool
If the idols are part of the loot table, you just create another grind which isn't what anyone purportedly thinks the game needs.
The finite aspect of the idols at least adds something to exploration instead of grinding.
The system is retarded, but like almost everyone else trying to suggest fixes for it are also retarded.
>"this game is so tedious and grindy.. they should change the forge so it gives an even bigger incentive to grinding"
>>
File: 1790619467007350.jpg (490 KB, 1920x1080)
490 KB JPG
>>3093721
>The system is retarded, but like almost everyone else trying to suggest fixes for it are also retarded.
I tried to defend it at first and either consider ways to fix it, or at least ways to use it in my solo playthrough so I won't be impacting anyone else. But the more I play the game the more I see these idols are pointless. As I said earlier on this thread, playing on hard amplifies the game's faults instead of making the game more challenging, and one of the faults is that 2 handed weapons get no (parry) block armor per level. That means a lvl 20 iron battleaxe will always be worse than a lvl 4 crystal battleaxe, because the former can't even parry a stone golem or a starred fenring. So even with savescumming, I end up with a worse weapon than the one I'll get 30 minutes into the next biome. Same case when you jump from Mistlands to Ashlands. A base infused Nidhogg is way better than a lvl 20 Mistwalker, because the former has twice the stagger per attack. Twice.
So, playing on Normal and below, most people don't need the savescummed weapons because the game is already easy enough to not need them, and on Hard and above, you don't want the savescummed weapons because the stats you start to need, don't scale per level so the savescumming for extra levels is pointless.
>The finite aspect of the idols at least adds something to exploration instead of grinding.
What does it add exactly? A spin at the wheel of fortune where you know whether you win or lose is predetermined, and that the thing you may win, adds nothing?
As for whatever the faggot says on the video, making the game more grindy, to gamble gear just like in KMMOs, with fucking predetermined results based on character names, is simply retarded and detached from reality.

Anyways, here's my new house. Considering whether to hide last 2 cauldron upgrades and if I could add something else here.
>>
>>3093677
i dont understand why the forge idols are even a thing for pre-mountain biome when you can't find it earlier than that anyway. am i wrong? I have never found it outside mountains
>>
>>3093836
>What does it add exactly?
You find idols in locations throughout the map, so it adds something to exploration since you explore and find idols, rather than his suggestion of just grinding mobs for idols.
I think Exploration>Grinding, but regardless of that the forge is stupid.
>Anyways, here's my new house. Considering whether to hide last 2 cauldron upgrades and if I could add something else here.
Very neat.
Maybe you could add something above the oven and windows.
Like making cupboard above the oven and put whatever in there.
>>
>>3093896
Root Harnesk is already pretty common for people to use throughout mistlands, and even competitive for Fader in ashlands.
It's a pre mountain item, but if you can boost it it becomes even more relevant later on.
>>
>>3093915
i mean does it? The good part of it is the resistance it gives to pierce. Giving it a few more armor isnt changing how much damage you take by a significant amount. You get like 2 more armor per level? Maybe if additional forge levels upped armor sets to be on par with next biome levels to keep deprecated gear tier relevant it'd be worth doing, but nah
>>
>>3094003
hm, yeah I guess it doesn't change that much.
More damage reduction is always better, but looking at Fader damage against flametal vs flametal+root harnesk(lvl 4) vs flametal+root harnesk(lvl 9) it isn't that much better.
Sum of damage from Fader's attacks, all with ashen cape
142 armor, Full flametal: 213.7 damage
114 armor, pierce resist, lvl 4 root harnesk, rest flametal: 95.6 damage
124 armor, pierce resist, lvl 9 root harnesk, rest flametal: 87.9 damage
It's more relevant, but it's so marginal it feels like whatever.

I guess the bigger impact of a high level root harnesk is that it closes the gap against the non piercing attacks more.
So if you wear it for the ranged fulings and deathsquitos, you feel the tradeoff against the rest of the plains less.
Same with mistlands.
>>
>>3094084
even in this contrived example, it's not relevant. Youll have 325 health with full hp food for fader. You can take 3 hits and end up with 38 hp with a level 4 harnesk. At level 9, you'll be able to take 3 hits and be left with 61 hp. Youll have 18 hps regen so thats 1 tick of health regen worth of damage saved. If thats make or break for you enough to farm that much to level the harnesk through dozens of failures, then maybe you could have spent that time actually learning the fight instead? The forge system really outlines the holes in their damage and armor formulas
>>
File: 20261020192113_1.jpg (409 KB, 1920x1080)
409 KB JPG
Splendid builds in the server
>>
>>3094290
vgh... sovl...
>>
>>3091725
Dont worry - they gave me some copper.
>>
>>3094216
>even in this contrived example,
I think you need to look into the full context of my reply
>>
File: trollhunter.webm (3.59 MB, 832x468)
3.59 MB
3.59 MB WEBM
>>
File: 1.jpg (414 KB, 1920x1080)
414 KB JPG
>>
>>3094616
You're gonna use bonemass for that boss
>>
>>3094943
Completely irrelevant to the point of root harnesk FoP upgrades only being marginally better compared to regular root harnesk
>>
File: onestarChudhunter.webm (3.76 MB, 768x432)
3.76 MB
3.76 MB WEBM
>>3094640
>>
File: farmplots.jpg (1.71 MB, 3012x2456)
1.71 MB JPG
Farm plots I added on top of Chuddnar's.
Forgot one, bit north of town in the forest among some raspberries, there's a road to it.
>>
>>
>>3096446
the bee hive garden is very cute
>>
alright returning for attempt #2 at hard combat, ultimate ironman (lose character, lose world on death), normal resources, more raids, no portals, no map

will update at the end of the session
>>
Is new content post-1.0 total cope or are they actually going to add more biomes
>>
>>3097835
it's gonna be copetent
genuinely new biomes are a pipe dream, maybe paid DLC at the most
>>
>>3097835
I remember reading somewhere that the devs want to make a space game now or something. I can't remember where I saw it.
>>
File: 1762026968346340.jpg (225 KB, 1920x1080)
225 KB JPG
>>3094943
>You're gonna use bonemass for that boss
NTA, killed Fader last night. Picking up Root Harnesk for the fight meant that I could play with a different power. Either Yagluth for 10% damage or Queen for eitr regen, wearing the roots makes the Bonemass pointless. If you can kite Fader's fire attacks, you can also kite the random charred warriors he will spawn (and also kill them in 1 attack), and you would be drinking fire resist mead anyways.
Speaking of the fight, I went with battlemage. Summoned a few trolls till I couldn't anymore due to food degrading, then I switched to the staff of the wild for long range poke, and every time I saw an opening, I went in, pulled a combo with the berserkir axes, did 1.2k damage with a full combo plus the 6 chances to proc lightning arcs, then moved back, reapplied bubble if needed and repeated the process.
I won't lie, it was the easiest fight after Eikthyr and Moder. I started with 28 minutes of comfort buff, after spawning him, killing him, delivering the head through portals and going back to the base, I still had 4 minutes left. Zero deaths on hard. For comparison I died 3 times at the Elder, 5 at the Bonemass and 7 at the 1 hour long fight with the Queen. The 20 tamed lizards were pointless, only 2 stayed in range long enough to get aggro, the other 18 died from a fire spike attack 100m away from the arena, at least they drew one attack I guess.
>>
File: hardcore_progress_1.jpg (182 KB, 1281x719)
182 KB JPG
>>3097554
11th night
64 copper ore
24 tin
1 survival shelter
no interest in killing eikthyr and getting blasted by a skeleton raid
so a few days of kiting and dodging a troll and navigating around an unfortunately located bear
the rum keeping me motivated (the irl rum)
there's a leviathan in raft distance of the coast right off the start
good ol' coastlines and biome lines keep me navigated
the East/West of the sun works and I keep a build piece oriented on the cardinal when I need but only to need it once.
there's something to be said about doing this: it gets comfortable. just autododging the same troll over and over without thinking about it
double-tapping the greydwarves when you feel like it, watching the brutes get stuck in the hole made by the troll and the one-star bow skelly you ran from earlier getting killed by your forest foes.
it builds overconfidence. makes you almost forget yourself and cross back into the bear, or stop paying attention to the rested, fall into water next to the tin, and you think you're gonna dodge roll the next hit when you have no stamina

but we were fine.
took a long, loooong walk for more flint to come back and see that deep night sky and feel an emotion you haven't felt since you were eight, and the world was still mystical.
>>
>>3098154
It's all fun and games till the game rolls the 1.4% and spawns a 2 starred draugr and you get onetapped out of nowhere. Until then, I hope you have enough rum.
>>
Bonemass this saturday?
>>
>>3098372
Yeah. What time?
>>
File: 1780412222406329.jpg (414 KB, 1920x1080)
414 KB JPG
Ok this isn't epic. Can't build for one night without getting invaded by a treenigga.
>>
>>3098683
up to you guys, just want to get to iron so we can start building stone
>>3098793
have you been inside the Deep north dungeons yet?
>>
>>3098986
>>3098372
did y'all kill elder?
if so please leave a key in base
>>
>>3099079
oh fuck i mean elder, forgot we still haven't gotten elder yet
>>
I used to want a set of serpentscale armor, but honestly I think just a chestpiece would be enough, every type of armor doesn't need something for each slot, mix and matching is common anyway.
>>
>>3099094
ohh okay lol

I was thinking of swinging by a swamp just to snipe some oozers since they drop iron, only need 2 for a stonecutter
>>
File: 1790391648603074.jpg (205 KB, 1920x1080)
205 KB JPG
>>3098986
>have you been inside the Deep north dungeons yet?
I found the first type of dungeons, still didn't find the rest. Need 9 more cores to make the forge as well but I still haven't found any of the big trolls for the new metal.

Btw, does anyone else have this type of Aurora Borealis where it looks like it has tiny holes everywhere? Is it maybe due to a setting I had disabled?
>>
holy shit the timberwood yield from the trees are utter dogshit. it gives you 5 seeds per tree but fucking hell you barely get enough for 2 stacks chopping down a lot of trees
>>3099120
>holes
think those are noise textures
>>
>root is all dried up
dang, never dried up a root with just one extractor before
guess I've been visiting it more than usual
>>
Can't even avoid the foid menace in my vidya
It's over
>>
>>3074354
That's a cool idea but maybe have them tied to boss kills? Like "iron filings" don't appear before you've killed the Queen in the Mistlands and "armored fulings" appear after you've killed Fader in the Ashlands.
>>
File: I_hate_bears.jpg (297 KB, 1279x720)
297 KB JPG
>>3098306
slow and steady wins the race.

the get bones to kill bones is, imo, the worst part of the whole game.
>>
>>3098306
>evil valheim patch notes
>fixed a bug where 2 star draugr archers would sometimes spawn outside of stones
>>
type /s for world chat btw
>>
/s understood, thank you.
>>
File: 1783341174973301.png (364 KB, 614x680)
364 KB PNG
/s I have enclosed 2 boars*, idk if it's worth it.
>>
>>3101520
we have 1 star boars in the base tamed, and I have about 60-70% progress on 2 star boar, but they're on an island to the south.
Will have to breed them there, then ship over the kids.
>>
https://youtu.be/zOdS-g9MWgA
>still jittery in MP even for successful youtubers
well that's somewhat comforting
>>
Grokk did you join with an old character?
You have silver gear like the lox cape, we're in pre elder progression and that's post bonemass progression
>>
File: sleep.jpg (37 KB, 361x469)
37 KB JPG
>>
>>3101760
I mean TECHNICALLY its possible to find exposed silver vein, and farm other things, to craft all that pre-elder.
However - yes, i 100% believe that its not made here.
Also belt for 150 weight.
>>
I finally made it to deep north but I think I will call it quits. If I never finish the final zone the adventure never ends.
>>
>>3101867
Trust me - you wont finish it quickly anyway.
>>
File: New Londo Ruins.png (3.56 MB, 2560x1440)
3.56 MB PNG
>>
>>3101908
new londo waterpark went a little overboard
>>
>>3101866
You can find silver with the stagbreaker, just keep hitting the floor until you get "too hard"
>>
>>3102025
and you can get a troll or abomination to break it for you, but that anon most assuredly did not do that
>>
>>3102025
You can get 900 black metal pre-Eikthyr.
>>
>>3075673
https://youtu.be/eu0b8sntQDs
>>3102070
Oh?
>>
>>3102082
Scap metal, i meant.
But that doesn't mean that having 900 scap black metal is not a bit suspicious.
>>
>>3102100
900 scrap black metal doesn't mean a whole lot if you can't smelt it. Where are you even getting that much, goblin genocides?
>>
>>3101760
yeah I brought an old character, cause I didn't know how far along you all were. it's not like I'm at end game or anything, but if you want I can start a new one.
>>
>>3102155
Just being naked is fine.
>>
File: surtlingtrail.webm (3.68 MB, 832x468)
3.68 MB
3.68 MB WEBM
3 surtling spawners close to bogwitch
bogwitch portal at chuddnar's house
Current path is pretty convenient to use, could tidy it up a bit, especially by spawn proof the inside area better between the surtling spawners and the bog witch

don't worry, I removed the workbenches that blocked the surtling spawns
>>
>>3102155
yeah just create a new one
>>
>>3102109
I mean, just because its possible - doesn't means its ok. I see it akin to using worldviewer. If its ok - then it'll be a totally different game. For everyone.
>>
>>3102170
Based trailmaker
>>3102249
I never meant to imply it was
>>
Can't believe a big ass tree only gives you 3 wood.
>>
Have tp to elder.
In MY house tp right to it.
Also elder is right in the ghost darkwood, lol (i made a note about that on the table)
>>
>>3102299
That's 1x resources for ya
>>
>>3102312
There was already a portal up to the northern elder altar lol
>>
File: 1679145756680883.gif (1.32 MB, 472x470)
1.32 MB GIF
>>3102377
>>
you guys should plant a bunch of beech trees around the elder arena so that when he attacks, you get a bunch of free wood harvested
>>
Found the ancestor altar while looking for villages
No use to us right now but good to know where it is
>>
File: 1775015055387175.jpg (494 KB, 1920x1080)
494 KB JPG
>first nights at deep north
>explore the island's coastline, marking villages and other POIs
>find no big troll or tree
>make camp next to a village
>next morning I wake up and a big tree nigga is right next to me
>kill him, and head to the second village for my last frost cores
>meet this
>with the power of my troll summons, (and quite possibly the friendly fire damage between these 2 guys) both die holding hands
>they give structure to each other, so they don't shutter after I break the 4 legs
>kill myself planting bombs on top of them
>take back the first batch of petrified blood
>as I explore the rest of the island next day, I get a huge framedrop
>my spider senses are tingling
>I have no clue what happened, but I found out the next few seconds
>a gammeltroll spawned right behind me, from an area I just walked through, and the first thing he did was to push a log right up my ass
If the game didn't have these performance issues, to the point where I'd get single digit framerates from time to time, Deep North is a 10/10 experience so far.
>>
File: big_day.jpg (346 KB, 1282x720)
346 KB JPG
>>3097554
bears attempted: 0
bears run from: 4
leviathans rafted to: 1
2star boars tamed: 1
surtling cores found: 7
near deaths: 2
bosses killed: 0
deaths: as always, zero

I remembered to record most of it, I might recap later.
>>
File: 1782886120741673.jpg (542 KB, 1920x1080)
542 KB JPG
made me giggle

i see that we've gotten new hives. just know i was the one that put the fences there because greynigs kept attacking the hives for some reason so do what you will with it
>>
Does wood structures have a different color when placed in the dark forest compared to the meadows?
>>
>die on neighbouring island
>no bronze, not making a new longboat
>whatever, I'll just make a raft
Halfway between islands, clear skies and daytime, a serpent swims up behind me
I turned on passive enemies and I am not sorry.
>>
File: 1782303324531863.jpg (389 KB, 1920x1080)
389 KB JPG
>>3103368
The serpents that spawn due to rain, will not despawn when the rain stops. So because of that, you may find sea serpents at day time mostly because you passed from that spot some time ago during rain time and didn't notice them spawning.
>>
>>3103125
lel I always do that after clearing a tomb or crypt to prevent others from wasting their time checking them
>>
>>3103430
That has to be what happened. I do keep a look for serpents when I am sailing normally though.

Anyway, no map mode is an interesting challenge. I am getting pretty good at navigating by the Yggdrasil branch.
>>
Added a little barn to the boar pen, try to keep at least a pair in there at all times so we have backups in case of a raid
The butcher knife is in the chest above the doors
>>
4 hours cutting trees, my mind is mushy. I'm going to make a coffee before I look for a 1hit tree feller mod.
>>
>>3104869
I've never needed to cut that many trees. What are you doing? Try making a greydwarf farm
>>
>>3104883
a house with timber, and I'm cutting the new tree with a bronze axe.
>>
>>3104869
If anything - i would love to join you in mindless farming.
>>
File: nod.gif (3.49 MB, 245x256)
3.49 MB GIF
>logging on to see the latest chudnar progress

I ate some lingen berries
>>
>>3105509
It's so sad Stivirr Joben died of lingen what are lingen berries?
>>
>>3105531
>what are lingen berries?
Berries from last biome. Giving 35/35.
>>
>>3105509
The server admins don't want you to know this but the lingonberries in the Norf are free. You can take them home. I have 458 lingonberries.
>>
i think i will take a leisurely stroll through the ashlands with hostilities disabled, surely i won't be hit with sky fire and burn to death in the feather cape
>>
>>3105821
Whoah. What a great example of a viking! Truly - the embodiment of a strong-willed warrior.
>>
>>3105821
But the constant fighting paired with the somber music is the best part
>>
>>3105544
>from last biome
How the fuck did you manage to get there, let alone survive there?
>>
>>3106059
Uh, well, if you never been there - it'll kinda ruin all fun, dont you agree? Experience it blindly if you can.
>>
>>3105871
>>3106005
yeah..
>>
>>3106081
I've been there before, just surprised you managed to get there without getting killed by serpents and gjalls on the way, the karve is too slow to outrun everything and you don't have iron yet for a longship right? There's also the cold to worry about
>>
I was just thinking while at work today
>each star a creature has is +50% more damage, so up to +100%
>hard worldmode setting is 50% more creature damage, multiplicative with the above

so a one star troll can hit me for up to 157.5 damage, a two star draug can hit me for up to 144 damage, and a two star troll can whap me for 210 damage.
>>
>>3106192
>so a one star troll can hit me for up to 157.5 damage
157.5+50, since the ground slam has an extra AoE, I think armor works on them both separately though
>>
>>3104204
I can't kill these pigs if you keep naming them. They're too funny.
>>
>>3106105
have you tried not sailing against the wind
>>
>>3106241
Share some with the rest of the class who can't make it to the MP server, if you would pls
>>
>>3106325
I can't deny being easily entertained but the fact that one is name Edwina sends my schizo meters off because I swear to Odin I've had random scenes from Chicken Run popping up into my head for the past few days longer than this pig has possibly been alive and named.
>>
>>3106363
jej, bless you
>>
why does crossbow hurt trees
>>
no map no portals is kino. think the game should have always been like this.
>>
>>3106574
no map, yes
no portals, ehhhhh
there's nothing really gained by sailing back and forth and back and forth cuz the ocean has 0 content outside of serpents being a rare spawn and levis being useless after you mine like two of them
>>
I am glad there is no stupid posters here
Every other thread I frequent has some kind of mental deficient who ruins any discussion
>>
anyone want to do elder?
>>
>sacrificial blood can't be teleported at all

I forgive the 300 hours of jank, that was KINO. Rolled credits with 4 friends. Great adventure.
>>
>>3106574
most fun to play singleplayer
>>
>>3107271
when i landed on my starting island on my last leg of my journey all my gear was at 3-5% durability and i just toggle walked all the way towards the altar. it was kino
>>
we're starting elder in a few minutes
>>
File: 1775387965922526.jpg (347 KB, 1920x1080)
347 KB JPG
I'm reaching comfy levels that shouldn't be possible.
>>
>>3102962
drawing your own map?
>>
File: ashwall.jpg (122 KB, 1600x900)
122 KB JPG
Made a little wall mostly to remind myself which path to take so I don't get lost.
Ran with flametal from one charred fortress to my main base using moder.
3 valkyries on the way home, one I had to fight.
>>
How much stone and wood do you actually need to make a castle?
>>
>>3108521
Of course depends on the castle.
But i would say at least 200 stacks of stone (i.e. 200x50). And half of that in wood.
That's what you should EXPECT.
>>
>>3108536
>10k stone
That should become a massive castle, right?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.