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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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>News
Squadron 42 is on Steam, targeting Q2 2027
RSI Discovery month event until the end of this month (see below)
Game package locks will be finalized at the end of this month (see below)
Constellation Mk IVs to be "retired" (not available for purchase ingame nor pledge) superseded by the Mk V
Starter packages are now only the Aurora MkII game package, hinting an increased price of $60 in the future.
Another 4.11 Nyx I evo test happened with PoIs and missions. 4.11 is targeting Q4.
Squadron 42 playtest happened, 140 backers and streamers played 4-6 hours of S42, reviews on youtube
4.10.x introduces the reworked Siege of Orison as a permanently available mission

>October events, RSI discovery month and day of the vara (halloween event)
Earn paints and components for the Aurora MkII, Zeus, Salvation, and Constellation MkIV
https://robertsspaceindustries.com/en/comm-link/transmission/21334-Alpha-4102-RSI-Discovery-Month
https://robertsspaceindustries.com/en/comm-link/transmission/21337-Day-Of-The-Vara-2956

>Game access package FAQ:
https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/updates-to-game-access-faq/9136855

>Star Citizen Overview for New & Returning Players
https://rentry.org/guier/

>Links/resources
https://rentry.org/rbrcz
https://www.erkul.games/
https://scmdb.net/?page=mine
https://www.spviewer.eu/

>PVP hotspots
Chawlah's Beach
Ashland
Contested Zones

>Old Thread
>>3037190

Miss jumptown :(
>>
>>3099762
what are you using to encode webms? they're way higher quality than mine, and my ffmpeg wrapper has started rejecting replays cut with AMD's adrenaline.

NPC dweeb that appears to be wearing some non player accessible armour.
>>
Kraken, my beloved..
>>
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>>3099762
>Miss jumptown :(
You and me both.
(Pic is OG JT with my old org.)
>>
I heard the Connie Mk V is a gas guzzler by design, not by bug, so is this true?
>>
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>>3101468
It was marked as "not a bug" on the initial IC submission, and while it isn't technically a bug, whoever thought to balance new JPEGs with an RNG should be fired (from an S8 cannon). This fuel consumption is clearly not going to last, but I have a suspicion the troglodyte who closed the thread never bothered to ask his colleagues for clarification.
>>
>>3101177
Patrolling OG JT, larping as some drug enforcement space cop and shooting down anything that got near was such a great gameloop. It was especially nice because you could slap 3 omniskies on an arrow or gladius and absolutely wreck 90% of stuff with an extremely low TTK(other fighters with one or two hits). Also, for those that weren't there, when your ship exploded, you lost all the non-stock components, making each sortie extremely tense and rewarding if you came out on top. I remember getting shot down and surviving one time after stirring the nest and suddenly everyone in the universe was descending on JT and an all out deathmatch broke out in the skies above while I cowered behind a rock watching the clusterfuck above unfold. There were ships crashing and exploding and lasers glinting in the distance with absolutely s-tier sound design making everything sound realistic. It was honestly beautiful lads.
>>
I was looking on the store and seen there's some "career kits" with like medium armors, a tool like a tractor beam or assault rifle as well as a multi-tool with an attachment for around $10 each, but there's no real reason to wear anything below Heavy at this time and all those gear items can just be bought with UEC, right?
>>
>>3102145
Exactly. Don't purchase any of that stuff with $$, just get it in-game.
>>
On that note, is there any reason to buy like regular clothes like t shirts and all within the game, or is that just strictly for roleplay purposes?
>>
>>3100559
https://github.com/ekisu/mpv-webm
I use crf and change the value vs resolution until it fits 4MB, doing it this way instead of size target yields better results
>>
I havent played in years til the past week but ive played a lot and I noticed I never see anyone in anything but big ships

its kinda lame. maybe I just dont notice the smaller ships more. I guess that is definitely possible since theres some background noise thing that is used to calculate if a radar can see you so if a small ship is around lots of big ships it can just not show up on radar

but i only just learned about stealth some recently and that popped into my head
>>
>>3102516
For now roleplay, in the near (soontm) future you will be able to mix armour and clothing for the ultimate MMO endgame: fashion. In the far future, they plan for the clothing you wear to play a role in the locations you visit. Last they went into depth about this topic during their 2024 CitizenCon convention: https://www.youtube.com/watch?v=dvzitYTukmQ
>>
>>3101823
There's really been nothing like it since. I think the Sabre with 2 Omnis + 2 Pyroburst was still really good then too. SC PvP really died for me with that meta, at least in terms of dogfighting.
>>
>get CS3 from Vaughn job
>flee to Pyro
>player Corsair is waiting outside my hangar, presumably for the bounty
>dismantle his dumb ass with the gladius and flee some more to Nyx
>>ATC SERVICES HAVE BEEN NOTIFIED OF YOUR CRIMESTAT, ARMISTICE REVOKED<<
>have to steal a hangar and get repositioned to get inside
>shot dead by the guards just as the fucking confirmation window for setting new spawn pops up
not very 'outlaw dissident' of them I gotta say.
How is it that a guy had my bounty? it was two different play sessions; I logged out at megumi and hopped back on the next day, then the guy was waiting for me after a pit stop at Orb. I didn't think you could pick up player bounties in Pyro, but then again it's been pretty buggy and a lot of Stanton missions appear in the other systems.

>>3102521
blessings upon you

>>3102516
as it happens they very recently released some armoured clothing, it's still basically fashion but it's equivalent to light armour and has a pocket or two
>>
>>3101546
Its probably closed in ic since its not centaurus but centaurus-display
>>
>>3102538
Bug base ships are just better.
The balancing supports them being p2w.
>>
>>3101823
You could still larp being Pyro Ranger. Chawlas beach is a hotzone.
>>
>>3103070
Big*, but the freudian slip also fits.
>>
>>3103067
There are definitely placeholder stats, which I don't mind at all; it's just the severe lack of clarification on CIG's end. Just saying they left it as is because we are technically flying a "display" ship with placeholder stats until the next patch is more than enough speculation, while at the same time, some take to the IC and we end up here.

Look, I might be overreacting a bit, but we have found ourselves in this situation countless times because no one at CIG bothered to take the time to clarify. Balance discussion will forever be vitriolic; the release (ship) > nerf > backlash cycle isn't exclusive to CIG, not by a long shot, but in the end it all comes down to communication, which will make the ultimate difference.

Not like I have any faith in their ability to make things fair this far into the project. What they did to the Corsair will forever be the most pants-on-head retarded series of events I've ever witnessed in regard to "nerfing"; nothing comes close to that and how much it still baffles me (despite me never having owned one).
>>
>>3103105
wait what happened to the corsair
>>
>spent buyback token on corsair and a prospector upgrade to my game package
>realize i cant melt game package so I cant get prospector back unless I get another game package first but this is only till November 1st, then whatever game package a person has is locked forever I guess
now I have to melt my buyback ship to buy another game package or spend $45 I dont have because I just got fired from my job without warning for no reason
>>
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>>3103324
>Corsair releases as the (then) strongest forward facing pilot DPS ship, with 4 S5's and 2 S4's
>People obviously use this new and powerful toy to rape PvE bounty missions
>CIG gets upset
>They then unironically give the Corsair a t0 "nerf" by removing 2 of the S5's from the pilot and giving it to the copilot.

Here's the fucking thing: the copilot seat is not and never was designed to double as a manned turret. Not only that, but it's the only seat in the ship that has access to the top rear remote turret. So you either have no copilot and are down 2 S5s and a top turret, or you have a copilot that has to pick between being a button monkey facing forward or using the turret.

Nerfing an overperforming ship in PvP scenarios is one thing, but on the other hand, so what if its OP in PvE? Even if it accounted for 40% of all kills, like John Crewe said here https://youtu.be/c4cb33xM9ts?t=794 there's no economy to ruin; it's not hampering anyone else's ability to grind these low-effort copy-paste missions, and despite that, they genuinely felt that this was some sort of emergency, and the way they went about it still makes me seethe to this day.

Fast forward to now, they did give back the 2 guns they took away from the pilot and swapped them around. Now it's 4 S4s and 2 S5s for the pilot with one caveat...if someone sits in the copilot seat, it highjacks the 2 guns away from the pilot again, rendering the copilot seat a no-go.
>>
>>3102664
If you are at a lawful station (example: the big stations in Nyx or any of the jump gate stations), your crimestat will be "honored" so to speak. What station did you land at?
>>
>>3103072
I was 100% patrolling chawlah/ashland before the latest clusterfuck patches. It was pretty good before they nerfed the c-788's. Whenever they reintroduce some stability I'll fuck around at some hotspots again.

Honestly, I prefer pirate quantum snare ambushes to JT, these days. Boarding is much more exhilarating, though they fucked up the fun loot aspect of it.
>>
>>3103405
>the copilot seat is not and never was designed to double as a manned turre
I think it has been at some point, you can see the turret ring below the copilot. They just never finished it for some reason.
>>
>>3103493
can you elaborate on this? i guess you mean you're using the mantis but i didnt think it would be worth a flying fuck playing solo with its 2x size 3 hardpoints
>>
>>3102664
how does a gladius beat a corsair?
3 deadbolt 3s?
>>
>>3104626
NTA, but just fly away
>>
>>3104696
he said he beat a corsair with a gladius
>>
>>3104741
nta but just don't get hit, solo corsair can't hit you
also idk if this is accurate but says its doable
https://sc-damage-simulator.com/multi
>>
>>3102145
All of the career kits have items you can literally get at any space station and for dirt cheap. The store ones are traps for total retards who are begging to get scammed.
>>
>>3104614
Quantum snare traps are ambushes setup along routes that players QT through (ex: Seraphim station to Daymar). Quantum snare traps need at least 3 players in separate ships to be moderately effective:
>Mantis to enable QT Snare, pull ships out of QT and turn on the dampener to keep them in SCM mode so your interceptors can hawk them down and start tearing into them
>Interceptor 1: Shield stripping ship
>Interceptor 2: Distortion damage ship to shut down target ship for boarding

Once the ship's shields have been stripped and the distortions have disabled/damaged onboard ship components, the ship will be dead in the water, and players can board the disabled ship and do what you want with it's souls/contents. You can bring a salvage/repair gun and fix ship components on the target ship if you have a cooperative target or want to give them a reacharound by rezzing them and sending them on their way after the encounter.

It really helps to familiarize yourself with the highest bottleneck traffic areas for snare traps. You want to maximize the traffic that you can hit by being in deep interplanetary space close to a place where people will be QT'ing to from different angles. The highest volume one I've ever seen since I last played was the space between levski and the stanton gate. You could sit there and pull ships out of QT every 5-10 min last time I rolled with functional pirate crew. Naturally, if something bigger and badder than your force comes, fuck off and set up elsewhere or lay low till the heat dies.
>>
>>3104741
He's larping like 90% of the posts in here. There's maybe 3 posters here. One of them pretends to be multiple people and just makes shit up. He doesn't even play the game.
>>
>>3104912
You used to be able to take out a corsair pretty easily when they first released with a sabre with 4x s3 laser repeaters. Just stay in it's blindspot at the rear and light it up. Haven't tried it since everything got all fucked up.
>>
>>3104988
Shut the fuck up larping retarded cunt. Hang yourself.
>>
>>3104994
You used to be able to take out connies with a gladius and s3 laser repeaters. Stay behind them, sub-target all four engines first, then when their shields drop lay into the hull.

This idiot thinks this shit is IRL. It's a game, nerd. It's not hard to learn and execute skills with a mouse and keyboard. LMAO
>>
>>3105138
>reddit spacing
Knew it was you schizo faggot. Kill yourself.
>>
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>>3105191
Did someone call you by your dead name today?

Or are you lashing out with that thirdie seethe energy?
>>
>>3105222
Pretending your 5 different people isn't going to make this game sell.
Kill.
Yourself.
>>
>>3103805
It looks like it could feasibly be a remote turret hardpoint, but not so much a manned turret, which would have worked better than their end result.
>>
Besides the RSI event and Mk V 5 day rental, is there any other FOMO going on with this game I should be looking into as a new player?
>>
>>3105477
Only on the pledge store.
>>
>>3105482
Oh, and the day of the Vara mask event. Play 2 rounds of the FPS mode Kill Collector (dont have to win, just play) in Arena Commander, and at the end of the event a Vanduul mask will be attributed to your account.
>>
>>3105485
Nice. I can spare a bit of time for that tonight I think.
>>
>>3103484
orbit in pyro and levski in nyx. since they're THE breakaway station from the UEE and all the station dialog is about criminals not being punished locally it's kind of a mismatch.

>>3104626
by being impossible to hit, he literally couldn't turn fast enough to even get me in frame, I spent the entire "fight" in his ass tearing chunks off him like a wolf on a buffalo. I've got some random station laser cannons on, FL-33 or something like that, and the base nose. plus rattlers and arresters but I don't remember if I used those

>>3104912
meds
>>
>>3105477
There are concierge paints, but unless you've got 1K invested into the game then they don't matter.
>>
>>3105566
Not for me. The only thing on the pledge store I'm looking at is a ghoul skin or two, maybe a Vera mask, and I was considering that Runic bundle, but after seeing the armor on some videos in action, it just doesn't look all that good for $27 since I won't use the shotgun and I'll never get an M80 to use the skin on that.
>>
>>3102145
Newbie predator sales tactics. Very Yiddish.
>>
>>3103405
Not if the co-pilot enters the manned turret. It should give him just the rear top turret and the pilot should still have the 2 s5 and 4 s4. However, it could be all screwed up still like the M2 turret arrangements are. Had three of us in the M2 and nobody could get the rear facing turret working/manned. Gunner kept steal the pilots lower turret 2 s4. It a very expensive AUEC ship to be all fucked up in-game, but they don’t give a shit as it’s not on their priority items list.
>>
>>3103805
Nor did they finish the the rotating wing sockets for vtol it appears to have been designed with but never implemented. Designers just calling it in to make a deadline or something…13 years in, I don’t think deadlines matter anymore fellas.
>>
File: 3p cutlass.webm (1.94 MB, 1000x563)
1.94 MB
1.94 MB WEBM
>>3106244
there is a couple little vtol rockets under the wings that rotate. the thing about drake design is it started with the cutlass and caterpillar having those huge fat engines that were initally planned to rotate freely, but then some asshole (chris) decided it looked 'silly' so now they're static for all time, and that's the established look for the manufacturer.
>>
whichever fucking retard decided to make the orange level defense missions should be executed on stream to atone for their transgressions
>>
>>3106553
they're meant to be group content. I think it even says bring a couple wingmen. I also think they're shit
>>
>>3106555
you can bring 30 people, it doesn't matter when the ship goes 100-0 the milisecond you arrive at the location
>>
>>3105535
>>3104781
>nta
>I used fl-33
>fl-33 in preview
It's all one person posting. This is such insane levels of schizophrenia I don't think I've ever seen it before.
>>
>>3107015
>load it up
>doesn't work
>oh maybe with this weapon
>it works
>post that it's doable

meds, schizo.
>>
>>3107015
oh no, you caught us :)
>>
>>3108645
>us
>>
>>3108746
>>
>>3109621
>ai slop
Yup. You're brown. No wonder you're so schizophrenic.
>>
I'm fairly new to the game and I heard there is an event where you can earn free cosmetics... Is it too late to earn the cosmetics now that it ends in like 2 days?
>>
>>3110031
There is a couple going on, one in Arena Commander and a much larger scale one in the PU; check the OP for details. For the PU event, I'd recommend asking in global chat to join a mega group and share event missions to progress through it way faster than thinking about solo progression. As for when it ends, it could be as soon as next week or sometime during mid November before their next major sale drops.
>>
>>3110278
Oh, thanks. I thought it ended right on the 27th
>>
>>3110360
They put the 20th as the final date, then removed it, and now we are back to guessing. Each time they run an event like this, it typically ends when the next live patch drops, leaving us to speculate about when that will happen.
>>
AAAAAAAAAAGGHHH ITS A FUCKING SKELETON
>>
>>3106552
theres no way they scrapped that because Chris thought it looked silly. that would be so fucking retarded. what looks silly is ships being able to maneuver as hard as they can WITHOUT having much bigger maneuvering thrusters.

and I remember hearing years ago it was removed because they broke it or it was glitched or something like that. and i heard this like 9 years ago
>>
>>3113014
yeah it was to simplify - and to bring all ships in line with eachother. The thruster rotation is something you'd expect all ships to have but some are just shaped in a way its not possible.
>>
>>3113016
or just bigger manuevering thrusters in general
I dislike how 95% of ships only have noticable main thrusters and the maneuvering ones are these tiny barely noticable things they just slap on randomly

the ships with rotating main thrusters should be crazy maneuverable compared to other ships of their size too which that webm seems to show, i dont remember the cutlass being that agile
>>
>>
>>3107015
My posts were only the ones with game screen shots, no idea what anyone else is doing. Take your meds
>>
>fly around Chanda with my wolf
>incoming cargo zeus
>shoot at him
>he starts spining in an attempt to avoif my bullets?
>he lands and for some fucktarded reason starts unloading cargo
>shoot him down from above
>get called a faggot griefer
welcome to Pyro
>>
File: industrial(1).mp4 (3.21 MB, 854x480)
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>>3117347
Just a reminder, this is who is calling you a "griefer" on spectrum/reddit/global (the title of the thread this webm came from is "Pyro is currently unplayable for industrial players").
>>
>>3117604
what in the clusterfuck am I looking at
>>
>>3117655
Some griefertranny bombing people in pyro.
>>
>>3117604
>The SunTM appears on top of you
>don't drop everything you're doing, go back to your ship and dip because the slowlaris is a fat fuck who can't catch up to you
>stay around like a tard and for some reasons go back to your box stacking minigame
actual herbivore with the survival instinct of a baby turtle on a tourist beach
>>
>>3117655
Actions meeting concequences
>>
>hear people talking about chawlas beach for a few days
>wake up one day and think fuck it im gonna check it out
>start closing in on the area
>eclipse blasts by me over it at Mach 1
>fucking half a kilometer wide nuclear explosion mushroom cloud suddenly blows up the dozen ships parked around the area

and that was the time I visited chawlas beach
>>
>>3118795
Decimal server fps is missing
>>
any hope for the marauder and hyun that will make you use store credits because fuck giving chris a 4th yacht?
>>
Is SQ42 really in good enough shape to be launched soon or is it all BS?
>>
didnt know SC had a general, why is it on here instead of vg tho
>>
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>>3122859
lol
>>
>>3122858
Why would we know?
The only patch to release on-time and without any bugs was the FPS module (Area 18). So probably not.
>>
>>3123301
>FPS module (Area 18)
What? They added the FPS dungeons to it already?
>>
>>3122859
Too slow for vg
Unless we get an autist that spams pics all day every day, it ain't happening
>>
>>3123350
No.
In the early days of SC, CIG released content according to which features they wanted to test.
Area 18 was introduced as a way for players to walk around and interact with various things. It wasn't as big as it was now, just the central courtyard.
>>
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>>
>>3122858
Depends on who you believe. Some people say that at the playthrough event there were many times people had to come in and do resets on playthroughs because of crashes or hard locks.
Then there's another camp that says it worked great and there were no issues at all and it's ready to go.
It's really up to you who you want to believe at this point.
Both camps agree that it's heavily a story game with tons of cutscenes (unskippable), walking segments and exposition which is basically the type of game CR has been making for the last 30 years. I wouldn't expect single player space sim with light story elements.
>>
File: mw.png (3.47 MB, 1920x1080)
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>>3123350
>>3123796
It is getting the municipal works sometime this year or early next year. They showed off early concepts of it back during citcon 2024 https://www.youtube.com/watch?v=quC7Va6ZrkQ&t=963s

It was going from A18 to Levski, but it looks like its going back to A18 based off of the most recent tech preview adding an entrance (pic rel).
>>
>>3123835
it would be so stupid to have those in Levski
>>
With these leak changes to Centaurus, is it still good and guzzling gas?

Centaurus :
Armor :
Phsyical Threshold decreased from 531 to 390 (-27%)

Energy Threshold decreased from 380 to 330 (-13%)

HP increased from 25740 to 30740 (+19%)

Thrusters/Hydrogen Consumption :
Hydrogen Tank capacity decreased from 46.8 to 32 SCU (-32%)

Hydrogen consumption divided by 4.5
>>
>>3124169
As far as I understand it, the armor change is pretty inconsequential. There are only a few guns in the game that wouldn't penetrate it before but will now, and none of them are common or likely to run into. (Pic is the pre-nerf MkV but you can just compare the numbers.) The S2 mass drivers are really the only ones since the Reign is the Storm's bespoke weapon and the Omni there is a size 6 that nothing can use, and you're not gonna run into them doing PvE, which is all the MkV was really good for anyway.

I think the hydrogen part is a buff if I'm reading it correctly, 68% of the previous capacity but only 22% of the fuel consumption so it should have something like triple the flight time/range.
>>
File: weeeee.mp4 (3 MB, 854x480)
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Some datamining news from todays evocati patch (take with a grain of salt):

>Best in Show colour theme for this year is Black, White and Gold
>Liberator will make an appearance. I'm assuming it'll mostly be display and then flyable the following month in December
>The Auxilla and MFC (crafting orientated ground vehicles teased back in 2024) wont be making an appearance at IAE
>The ANVIL Hurricane, ARGO Raft, Banu Defender and RSI Aurora Mk 2 will get free Luminalia (Christmas) Liveries
>November monthly bundle will be an Epoque Geist (with hoodie), C54, and RSI Meteor themed livery

The IAE patch wont be 4.11, so Nyx and its planets are coming either in December or next year.
>>
>>3124680
>>
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>>3124700
>>
>>3124680
Has there ever been an IAE without new ground vehicles being sold? We know the Auxilla is completed because they featured it in one of the recent videos and there's a location set out for it at IAE based on prior datamines. Not to mention as of next week you'll no longer be able to gift (new) purchased items, as they have to be designated as a gift at time of purchase and sent to someone who has 30 days to redeem it. Not selling any new LTI token vehicles while also preventing gifting of new warbond items would put a very heavy damper on warbond sales for this IAE as people are just going use store credit instead of fresh cash since it's impossible to trade those new warbond ships.
>>
>>3124700
>>3124721
Why does all the new stuff look so fucking gay? Who is responsible for this?
>>
>>3125111
It's believed they wanted those 2 ground vehicles to come with 4.11, which will miss the IAE date in favor of 4.10.4. Dataminers are saying that the space for the Auxilia was replaced with the Centurion, and the MFC might actually be there but isn't in the files. As for LTI tokens, they are selling the Skylark as a standalone snub, so IAE won't be without an LTI token if they don't sell either or both vehicles.
>>
>>3125150
>It's believed they wanted those 2 ground vehicles to come with 4.11, which will miss the IAE date in favor of 4.10.4
makes sense but CIG passing up on money during their biggest event of the year just seems too crazy for me, I'd expect them to disable the crafter and say they're enabling it next patch and just selling the vehicles during IAE rather than simply delaying two ground vehicles to release after the IAE since tons of players come flooding back for IAE and then disappear after the event ends. Especially since it's looking like 4.11 will drop around christmas where everyone is fucking broke.
>>
>>3124680
>Black, White and Gold
Man... I do not have high hopes
>>
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circa 2016
>>
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>>3099762
what pedals do you guys run, are slaw really worth the price??
>>
>>3124680
What the Dr. Eggman is that vehicle?
>>
>>3124169
it needs a capacitor bump and it'd be golden,
the default loadout on it sucks because of bad capacitors
>>
>>3125794
disable the turret guns or swap them to ballistics, it's running 8x S3 and 4x S5 energy weapons of course the capacitors are going to fucking suck. If you swap the turret weapons to deadbolts you go from 221 on the Galdereen's to 540. M7A's go from 58 total ammo to 107.
>>
>>3124169
It's basically just a worse version of the original connie. I knew they were going to do this. Thank fuck I didn't buy it.
>>
>>3123835
>>3123948

I said at the time it was stupid to make the first instance, and content of any kind, in sprawling city land deep underground with no views nor is of the city at all
>>
>>3123798
https://www.youtube.com/watch?v=tgVPEabQbpA
found this, super impressed, been watching most of it little by little.
>>
>>3125942
i've been playing the game with those, it's quite cool but it does struggle to depict hamil when the camera is far away
>>
how many fucking ships are they going to make before they pull their fingers out and make the fucking merchantman
>>
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>>3126141
There's 21 concept ships left. Next year a safe estimate is that they're going to knock out at least 2, potentially 5 if base building actually makes it in next year with an additional 3 being pushed into active development, so lets say 8 in total over 15 months. Remove the three motorcycles and you have 10 ships left. Excluding the VIP transport ships and complex freak Endeavor which are post 1.0 and you have 7 ships remaining. So we're looking at about 2.5-3 years for the BMM.
>>
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>>3126141
the ship team will continue to pump out vehicles regardless of the gameplay teams ineptitude at implementing features required for the older concepts.

>>3126157
check the latest leak, the BMM may be coming IAE 2027

btw have I missed any leaked or announced ships?
>>
>>3126238
by that I mean announced but not put up for sale*
>>
>>3126238
absolutely not making it 2027, you're talking about a ship that occupies some 50% more space than the Kraken while also having not just the alien tax but the completely uncharted alien tax with no existing assets or design language to speed up development. BMM is at minimum a two year project, realistically it's a 3-3.5 year project. 2027 ship is either going to be the Arrastra, Pioneer, or the Javelin.
>>
>>3126270
I can see that being very appealing to artists because they can unleash their creativity instead of having to adhere to existing style guides, guess we'll see.

last I recall the Pioneer is a "some time after base building is out" ship, and the Arrastra along with Refining gameplay is long overdue.
as for the Jav, I can scarcely find gameplay for my Idris, the hell are Javelin's gonna be good for in the current PU lol.
>>
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How've you all been doing?
>>
Can I data run in my herald yet or has that been pushed back to 2040?
>>
>>3126303
You can run run drugs in your herald cus its REAL fast and no one can catch you.
>>
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>>3126300
I've been hunting down ORC-mkX Righteous arms to complete my based & messerpilled ultranationalist waifu's drip
>>
>>3126303
Data running like exploration is never coming at this rate.
>>
>>3126369
ORC-mkIX when?
>>
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>>3126723
The guy who designed the original armors including morozov and the ORC sets, left the company 5 years ago. So you'll probably end up with slop like this.
>>
>>3126738
If I'm being completely honest this has more chance of being good with a retexture than the old shit
The actual old old outfits, as in hangar old, had some potential but the game immediately dove into endless panel lines and random noise on armour despite clearly wanting to go for plugsuits
>>
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I'll be disappointed if the Mk V Aquila isn't ready at IAE
>>
>>3127030
speaking of aquila whats the new glass on the Mk4 aquila look like? the glass on my pheonix is vastly improved.
>>
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>>3126870
It looks like melted plastic garbage. The older armor actually looks like armor and shows the undersuit underneath with actual plating. the new slop looks like some faggot at cig is obsessed with the space X suits.
>>
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>>3127030
>fabrication vehicles delayed
lol
>>
>>3127174
all mk4 connies got the middle strut removed
>>
>>3126369
Any of the Pyro XenoThreat outposts are full of NPC’s in that armor. There are contracts that send you there to kill Xenothreat specifically. Headhunters I believe.
>>
>>3127959
the 'Righteous' ver is super rare drop chance, like 0.3% in green weapon crates, it's metallic red
>>
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>>3126369
Very nice. I'm personally trying to decide which route I want to go with the XT fit.
>>
>>3126369
what's the point in doing that before 1.0? grinding to get wiped seems especially pointless
>>
>>3126369
>>3128510
I got this from the event, it's physically the most massive outfit I've seen and it's just fun to run around in. Only downside is when you put the suit on, your body transforms into some sort of gelatinous invertebrate form and your G resistance is -100%, so you red out / black out just by kinda pitching your ship a little.
>>
>>3128076
Ah, ok. Thanks for pointing that out. I will keep my eyes open for that.
>>
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>>3126369
I'll trade you a set of ORC-MkX Arms Righteous for your .chf file.
I have difficulty with making an attractive female; they all end up looking man-ish. Having a good place to start from would help.
>>
>>3129368
eh bruh I'll trade you these sleeves for your DNA.

nta just lmao at the trade proposition out of context.
>>
>>3129389
>eh bruh I'll trade you these sleeves for your DNA.
>I'll trade you these sleeves if you spit in my mouth
>>
>>3129368
https://www.star-citizen-characters.com
>>
>>3129920
Happy to report that my Klaes Ashford is better than any on that site.
>>
>>3130075
I truly beg to differ...
>>
>>3130081
Ah yes, but I meant from the same characters. Nothing beats that.
>>
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crazy all the shit you can fit on this thing
>perseus
>asgard or mole
>4 more pads, img has cutty red, vulcan, clipper and m80
and theres more inside it?
>>
>>3129368
sure! you can post your RSI id or email it to me: a80024738@gmail.com
>>
For as unhinged as this general has got sometimes, nobody has doxxed me or anything, even as its possible to do so from some of my posts.
>>
>>3130146
You're retarded.
>>
>be me
>log in after a while
>updates run fine
>game loads fine
>stuck at wrong resolution
>had to find another user.cfg file to fix
>get into game with proper rez
>can't into terminal
>rage inducing mouse bug
>fleet manager loads
>can't press button
>screen loses focus
>...

what gives?
>>
>>3099762
is the connie mk5 worth it over the centaurus??
do people really hate nursa?
>>
>>3129920
Some celebrity look-alikes are ok on there, but overall, their taste in women is pretty garbage.
Besides, what am I going to do with all the extra ORC arms anyway? I don't feel like taking the effort or the risk of selling them. Better they go someone who appreciates XT armor rather than trying to resell for a higher price.

>>3130124
Sent.
>>
>>3133036
>is the connie mk5 worth it over the centaurus??
I'm assuming you meant the Andromeda. Look, the Mk5 is almost a different beast on its own. I'd say it alone is a great ship, but if you are enjoying the Mk4 as it is, then there is no reason to swap over. If you plan to run with a crew, then I will say the Mk5 is a bigger competitor.

>do people really hate nursa?
Not sure where that's coming from, but the Nursa is almost a must on any ship that can hold one and doesn't have a medbed on its own. Where I think the animosity comes from you may have seen online is that it is so good that when some ships release and have space for a vehicle, but the entrance is designed to fuck over rover sized vehicles, then the Nursa gets blamed for that decision.
>>
>>3133036
Centaurus is worse. Especially now it's armor is getting nerfed as anyone who knew anything said it would be. It's now about the same armor as a starlancer tac. Which is fine. But it's not invulnerable anymore. Coupled with having some total ass turn rates, mediocre firepower and a difficult to deal with cargo lift, it's not worth it over the original at all. Unless aesthetics is all you care about. But then you wouldn't be here asking if something is worth it.
>>
>>3133036
MK5 better with a small crew, you have pilot 4x S5 and two turrets each packing 4x S3 which is actual tangible firepower. If you're going to be running solo you want the MK4's due to the extra agility and speed and identical pilot weapons.
>>
>>3133546
>>3133546
I cope that they rebalance corsair to turn faster since its powercrept by rsi. It could make it what its supposed to be, pvp ship.
>>
>>3133855
I hope they adjust agility on the Paladin too
>>
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>>3134021
They can keep it as a brick, just upsize the guns from 4 > 5 and 5 > 6.
>>
>>3134092
that works, needs to be better than two people in M80s basically
>>
>>3134021
>>3134092
I'd sooner leave both of those things alone and buff the shit out of the armor instead.
>>
>>3133544
>But it's not invulnerable anymore
It's effectively exactly the same as it was before. There are almost no guns in the game between about 250 and 550 penetration, the only things that didn't penetrate before but will now are a couple of S2 mass drivers you're unlikely to encounter and an S6 laser cannon you can't use.
>>
>>3126300
Post fleets though whats everybody got?
Used to be an absolute staple of the thread.
Stuff attributed to to your account for this exercise, not stuff in acquired in game.
>>
>>3134495
NTA but it's not going to remain with as much armor as a military assault ship like the startac. I'd expect that to get smaller and smaller. Especially with the weapon and shield changes they're testing in evo.
>>
>>3134566
They havent even sold the centaurus yet - so YES its 100% going to get nerfed. Probably pretty fast too since invictus might be selling competitors.
>>
>>3134758
I think they will wait until after the Taurus and Aquilla variants are out. My expectations are it will settle around 250 armor which is still pretty good.
>>
>>3134758
>They havent even sold the centaurus yet
Yes they have, it's been buyable for like 2 weeks now.
>>
>>3134761
are the other variant even worth it? like it's basically just t3 bed what even is the other one for?
>>
>>3138678
Taurus is the cargo hauler variant of the original connie. People suspect the bottom turret will turn into a tractor beam which is a much better option for it. It will also have a large cargo hold. Either it will extend up one level, or another theory is it will remove the snub and extend backwards into the snub hanger section. This would let it carry all current ground vehicles which the centaurus currently can't and push it's cargo cap signficantly higher. This would probably be my variant choice if I was ever to get a mkV since this one feels like a far better version than the centaurus.
The aquilla is apparently the exploration variant. There's far less information on this though.
These are the two currently datamined. CIG says there may be more variants in future though.
>>
>>3138738
i think they will just open up that big north wall for cargo. they will move the component to side walls by skylark hallways.
>>
>>3138757
Possibly. There's literally nothing in the snub room though and the snub is useless. Personally I suspect they will go into the rear more than the front. Less work. And I'd prefer they did. The front engineering has some use. The hanger and rear don't really.
>>
>>3138757
There's also the fact the mk4 taurus also loses the snub so it would make sense for the mk5 version.
>>
>>3138763
>>3138767
i guess but that front wall on cargo area looks like too plane, either they remove that cross cat walk to give more cargo, or cargo variant has much secure cargo room that what behind that wall will be.
>>
>>3138771
I don't think so. You have a ton of components behind there, missile loading, engineering terminal and the missiles themselves.
It would be retarded to open that up for a tiny amount of SCU for the dedicated cargo run variant rather than open up the snub area for possibly double the amount of cargo. Especially since there is nothing above the snub area and the living area above the engineering section.
>secure cargo
Not sure what this is meant to mean. I don't think any ship gets a secure cargo area, even the MSC.
>>
>>3138776
i though the tarus has that secure storage thing just like the ironclad has, it suppose to be for smuggling or something.
>>
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>>3138781
Oh yeah you're right. I've had this thing for years and never used it. It's 6 scu at the back which is completely negligible which is probably why. Have to see what they do with the new one. I doubt they'll move all those components though.
>>
>>3138796
Its actually super nice to have extra grids like this. You can have stuff like 1scu container to exchange gear, have ammo etc.

Back when the game actually worked in 3.22 I had one such crate in my Reclaimer to outfit any cargo slaves with maxlift, gun, ammo, drinks and armor.
>>
The end of this year will mark 2 years since 4.0, the previous patch being 3.24 which added freight elevators and hangar instances. How have the past 2 years been?
>>
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>>3134555
i'll probably upgrade the aurora to something better at IAE
>>
>>3132592
from console:

pl_pit.forceSoftwareCursor = 1

that will do it most of the time, might have to switch = 0 for some scenarios and then back to = 1 again.

it's a work around for now.

what happens is the terminal snaps focus away on mouse movement. happens in other "USE F" instances as well. the above command goes into console and works OTF without relogging or reloading. tested as of 31 OCT 2026.

happy halloween.
>>
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>>3140076
>>
>>3140588
the ironclad is pure sex aesthetic
>>
>>3140588
the new flight model is gonna fuck ironclad i bet.
>>
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>>3134555
Ironclad is just a CCU I built out to with concepts in case I wanted it, it'll be turned into an Orion at IAE this year
>>
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>>3134555
Holding a CCU chain to a railen right now, considering jumping to the galaxy if its price lands slightly above the railen
>>
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>>3134555
I have a ICA > Tiburon CCU im holding onto till the end of IAE, or if the Liberator jumps ahead of the ICA after its release i'll go that route. M80 is also on my radar, but i'll only move store credit around for it.
>>
>>3143254
I forgot to add the Connie Mk5
>>
>>3141596
>we don't want big capital ships to be slow
Nothing is going to change.
>>
>>3143254
>idris P
Lmao fucking loser cuck. You'll NEVER have the M version.
>>
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>>3143340
J...Jarrod said they would add the M's railgun to the ingame store soon...
>>
>>3143346
>believing Jared of all people
He lies more than CR.
>>
>>3143340
NTA but who gives a shit, raigun is gimped.
>>
>>3141262
Agreed. its amazing how nice looking can a flying brick look

>>3141596
it already flies like a brick so i don't mind that much if thats the case.
me and my friends mostly use it as a mobile operation base anyway
>>
>>3143398
Atleast when its projectile hits a hull, it does its damage. The Idris K kit's laser weapon has had a fucked hitreg since its inception, and recently giving it a go revealed to me that it somehow got worse, to the point were we had to ram the AI Polaris because the laser refused to do dps on any part of the hull.
>>
>>3143335
>>3143400
atmo flying is gonna require control surfaces and some aerodynamics, think space is just you feel more mass when doing turns.
>>
>>3144825
You'll believe anything.
>>
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>>3140076
Pretty much just the continuation of the StarRugPull that has never been done before... ever since Microslop terminated the employment of dread pirate robber so they could release Freelancer 1.0 on CD-ROM, distributed in StarRetailBox technology a long time ago, but you have all forgotten your charlie brown football lesson and have instead chosen to stand on the rug attached to high fidelity StarRugPull digital warbond technology, now with no "approved" method of gifting or normal yard sale free market activity without asserting legal rights to property in your locale, using the services provided by those expensive cartel people called lawyers.

https://www.youtube.com/@Camural/videos

Previous thread has source code for a free and open source custom-made offline mode launcher for star citizen, to prevent server errors, posted to anonymous file hosting.
Multiplayer was not enabled in this release of the custom SC launcher.
This single-player offline SC launcher also has no buttons that say "agree" to make the game play.

This code would be from before the removal of the squadron 404 dress-up cosmetic references in the code commit history, and before the stated handover to the greifernet faction.
The compiled binary release of this source code was tested on a 4.10.1 version of the SC client, which you should have backed up to removable storage liek a USBHDD before every update anyway.

>>3037190
https://archived.moe/vm/thread/3037190
https://archived.moe/vm/thread/3037190/#q3038216
https://archived.moe/vm/thread/3037190/#q3042335
>>
>ollie left CIG
I knew he would. Must be a nightmare working for that fat fucking midget. Imagine being the biggest roberts fanboy then working for him and realizing he's a retarded idiot slob. Crazy turn around.
>>
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He’s seen things you people wouldn’t believe.
>>
I've been giving Wickelo; ice cream and smoothies for an hour straight now. Just how much of a fat fuck is he? And why does he have 69 burritos he could of eaten instead of trade for for ice cream and smoothies?
>>
>>3152492
A couple of patches back I heard his reputation was bugged. If it's working it must be slow as fuck. Personally I'd never do wikelo after hearing how much the freight elevator straight up deletes peoples hand ins.
>>
>>3152819
happened once already and then theres multiple instances where he doesn't accept it and transfer stuff directly into storage
>>
So whats a recommended 1 person heavy combat ship i should get in game?
>>
>>3154487
M80 for sure, has 2x S4 2x S5. If you're looking for both combat and hauling something like the Taurus is a good pick since you get 4x S5 and a respectable amount of cargo space. Alternatively if you don't mind being a glass cannon you can pick the Meteor.
>>
>>3154502
Know when the M80 will be available in game with credits? That was one of the ships I'm interested in.
>>
>>3154550
released 5/16 so in theory it'll be this month or next month. Might even pop up for sale in the IAE patch however you'll be able rent it for free during IAE so that'd be the best time to mess around with it and ideally before the rental expires it should become available for ingame credits.
>>
>>3154502
M80 is a glass cannon.
>>
>>3154487
Get the guardianmx. It's available in game at the moment. 4 size 4's. Put deadbolts in them. 32 size 2 missiles and you're fairly tanky.
>>
>>3154737
M80 is nearly twice as durable as the meteor in terms of vital hull health, Meteor is 2750hp for the main body and the M80 is 5k body hp with the meteor being slightly easier to hit than the M80 as well. M80 also has 2x S2 shields for 20k health compared to 2x S1 shields for the Meteor at 6.3k

M80 might be squishy hull wise compared to other heavy fighters but it can still handle some brief bursts of fire, Meteor falls apart even from a short volley of rounds hence why I called it an actual glass cannon.
>>
>>3154773
Oh it's you again who doesn't play the game and doesn't do any PVE or PVP content. Great. No the m80 is about as tanky as a medium fighter. It's a boom and zoom because you'll get melted easily. Stop giving people advice when me and others have shown how bad you are at the game over the last few months.
>>
>>3154775
>It's a boom and zoom because you'll get melted easily.
Yes it's fragile, no it's not anywhere near as fragile as the Meteor which is the entire discussion. You will lose to anything else in its weight class if you do not secure a strong ambush to initiate the fight but it's not going to immediately implode if something gets on you for a second while you're leaving unlike the Meteor which does immediately turn to dust.
>>
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>>3154785
Here's the m80 hull vs the meteor. You've been wrong about everything you've ever said about on here. Stop giving people advice when you don't play the game outside of the store. How many times do people have to tell you?
>>
>>3154794
NTA.

Do you realize this is the biggest self-report of the century?
>>
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>>3154794
>>3154867
I'm not even a fighter guy and I know these things - thought this is the basic level knowledge.
>Since I'm such a nice guy - I'll give a hint.
>>
>>3154889
>vital HP only as if when you're shot that's the only spot people hit especially on fast craft
Again you don't play the game and got mad because I recognized you as the retard who continually gives out bad information. The meteor and m80 are just as fragile as each other. The m80 has terrible hull HP and makes up for it with shielding and the opposite is true for the meteor. But you don't know that that because you don't play the game. You don't PVP and you don't fight.
>>
>>3154891
Do you really want to get laughed out the thread that much? Ok - one last chance to admit you are wrong.
>Vital HP 5000 vs 2750
>NO DETACHABLE MAIN ENGINES vs Detachable main engines

Anon, if YOU play the game you will know that these are literally the only parts that matter - and Meteor is worse in both. It's ok to like the meteor and not like m80 but you cant change this nor do you need to - meteor guns are amazing.
>>
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>>3154902
>using vital HP
>again
>ACTUALLY THE CENTAURUS IS REALLY STRONG FOR MULTI CREW BECAUSE IT HAS 4 SIZE 3'S!!!!!
You're the dumbest fucking retard in the thread and with every post you show you don't play the game outside of the store page.
But here we go! The hornet is now 50% more tanky than the m80 according to you! Woooah! Woww!
Stop giving people advice when you don't play the game.
>>
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>>3154905
Ah, so you're trolling me? Or did you change to that now that you realized you are wrong?
>>
>>3154915
I'm showing how retarded you are by your own metrics. Also the wing section of the meteor has more HP than the entire body of the M80 and of course since you don't play the game you don't remember that shields are useless since ballistics go through them. This is the same as you giving your dumbass centaurus advice a few days ago because you don't fight or play you don't know that size 3's are fucking dogshit and a ton of ships have been relegated to basically useless in PVP because of it. You're a chump and every post you prove you are. Go back to playing store citizen, larping and posting your bank account rolled fleet slop on reddit.
>>
>>3154924
Anyone who actually plays knows what I said to you here >>3154902 is correct.
Anything else you keep tacking on is your own delusion and problem.

I won't be replying to you more since either you are trolling or really don't know much about the game (and have no arguments to prove otherwise) and unwilling to learn - In both cases a waste of my time.
>>
>>3154934
>proven wrong
>actually everyone knows I'm right!
No one agrees with you. Everyone who does PVP knows the m80 is fragile as fuck and comparable to the meteor. You run the m80 for general and the meteor for capships. You don't play the game, we know you don't and you keep trying to give people advice on how to play the game when you haven't done a lick of PVP or even done extensive arena commander. You larp and head canon your own game but don't play the one that everyone else is.
Saying the meteor is way more fragile than the m80 isn't true to anyone who has flown or fought both. In fact the m80 has more problems because it's strength is in shields and deadbolts go straight through them. At least the meteor can soak a few hits on it's hull.
What's funny is that even though I've spoonfed you you'll still go around telling people made up shit and how the centaurus is an amazing multi crew ship because it has size 3's WOOOAAAH!!! because you absolutely cannot admit that you don't play the actual game.
>>
>>3154739
>guardianmx
That ship looks pretty alien. I like it.
>>
https://robertsspaceindustries.com/en/comm-link/transmission/21432-Star-Citizen-Monthly-Report-October-2026

>Finally, after many months of discussion with Core Gameplay, Systems Design, and the project leads, two artists were assigned to the Banu Merchantman to help restart development. While the ship was in a hybrid whitebox-interior/greybox-exterior phase when development was paused, the team will be looking over the whole ship as they plan changes to support the latest design of Player Trading.

Any Merchantmen in chat?
>>
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think we are getting nyx I this year?
looking at all they intent to put in alongside nyx I is gonna be a clusterfuck if they release it just before going on vacation
>>
>>3158224
>looking at all they intent to put in alongside nyx I is gonna be a clusterfuck if they release it just before going on vacation

A risk CIG is more than willing to take (again).
>>
>>3158224
before xmas, 6 week cig break, fucking broken.
>>
>>3157568
new IAE alien ship is the alien industrial ship they mentioned, not the generalist. It's a salvage ship that sits between the vulture and moth and is the reason why they increased salvage hold sizes for all the salvaging ships a day or two ago.
>>
>>3158817
the hyun is not a generalist? into the trash it goes
>>
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>>3158935
It has 40SCU of buffer space for salvage which is nearly 2/3rds what the moth had pre-buff, it also most likely doesn't have a fabricator because the two fabricator vehicles were both delayed until 5.0 drops due to crafting related dependencies so it'd be weird to keep the Hyun around if it featured a fabricator but not the others. They mentioned a few months back that another dedicated alien industries ship was late in development so all signs point to it being a dedicated salvager.
>>
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Found this today and thought of you guys.
>>
>>3157568
>two artists
Kek!
>>
New ships added to ingame stores for the IAE patch, current prices are the PTU prices and will most likely change for the live client.
Lorville:
Tiburon 37m
Starlite 1.058m

Area-18:
M80 7.938m

Levski:
Ironclad 11.773m
Pitbull 0.638m
Starlite 1.058m

Pyro:
Ironclad Assault 15.137m
Pitbull 0.638m
>>
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>>3159458
>ironclad cheaper than the caterpillar
What the fuck
>>
>>3159477
PTU starting cash is 15m, it's probably just down priced for the sake of the PTU and will get the actual price when it goes to live. No idea why they picked the ironclads for it and not all the ships though, maybe they had some bug related issues with the ironclads and wanted to get more PTU testing feedback to see if everything is fixed before being shoved into Live.
>>
>>3159458
I really hope some of these prices are final and not more on live
>>
Is anyone getting this bug with the tumbril storm? Always falls off the map no matter which planet or station I've retrieve it from.
>>
>>3161630
land vehicles have always been shit, physics wise, tanks even more, if this also happens at platinum bays on planets then maybe the storm itself is bugged or has a wrong spawn point
>>
>>3161630
Have you tried calling it from mining sites? they have vehicle stations.
>>
We have to call tanks at the ground garages at Loreville and then load them into carriers. Outer Loop.
>>
>>3162923
Just like the good ol days post 3.24.
>>
4.11 (now called 5.0)
is now on PTU for wave 1
>>
>>3143340
I hope they release an M kit just to spite you cucks
>>
>>3159509
I'm convinced it's half off in ptu, the numbers would align perfectly then
>>
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>>3164846
>I hope they release an M kit just to spite you cucks
>>
>>3157568
sitting on one I got 10 years ago for 200 odd bucks, if it's anything like the Railen it'll be kino
>>
>>3164846
>>3164866
beam cannons are cooler, bros
>>
File: privateer.jpg (1.21 MB, 3610x1680)
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let me guess, you need more
https://youtu.be/3qx9mxHciSQ?t=127
>>
>>3162923
Ground garage at lorville? Is that new?
>>
>>3167289
as old as lorville
>>
>>3167318
Oh shit I remember now, I was picturing an actual garage like new Babbage, that ones so old it uses olisar magitech to poof your vehicle into existence in full view
>>
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>>3164860
41.7m is the expected price of the ironclad once it goes to live, assault is probably around 45m.
>>
>>3167563
neat, I saw the assault is 42.8m. quite shocked there's only a 1mil difference between assault and base. the Ironclad is now the 2nd best value ship in the verse right behind the Reclaimer when it comes to aUEC per $
>>
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>>3169167
>the verse
>>
Did this contract break?
>>
>>3172561
did you QT jump to another planet or moon? If not, do that and then return to it. Yeah sometimes you just have to leave orbit and then return, it's stupid.
>>
>>3172561
It always said that but it would complete when you leave the area of the PoI, if that doesnt work then yes its broken
>>
>>3172619
>>3172642
Ended up completing when i left orbit.
>>
When IAE hits soon, will I be able to get a Connie Mk V and Cutlass with LTI from it somehow?
>>
>>3173069
i'm guessing the skylark will be warbond with LTI. you could buy a pair of skylarks and upgrade them to the ships you want with lti
>>
Im not a SC player but Ive seen some vids of this game in that FPS arena of yours (arena commander) and theres a lot of weird shit like a halloween mode where players have a green skull in the place of their head and die to like 3 hits and another one where you get the weapon used by your last killed player. Do you guys have a deathmatch mode where the players actually pick their own equipment? Just asking out of curiosity.
Also, is spaceship AC just team PvP or do you guys also have deathmatch in space?
>>
>>3173482
Arena commander is super broken so half the shit doesn't work properly and you hardly see people playing modes outside of free flight (a freeform lobby to fly random ships in without a set objective)

but technically Arena commander has
>FPS Team deathmatch
>FPS gun game
>FPS free for all
>Tank battle royale
>Spaceship team deathmatch
>Spaceship free for all
>Space ship pve alien ships horde mode
>space ship pve pirate horde mode
and a couple other ones but i don't really remember i dont use it much outside of free flight
>>
>>3173069
New gifting policy is in effect so anything new you buy can no longer be gifted unless it is specifically marked as a gift where it's immediately sent to the other person who has 30 days to claim it. If you just care about LTI and not having the option to trade it later down the road then you can do what >>3173086 said and buy two warbond skylarks and CCU them. Now that you can no longer trade ships I'd recommend against moving with LTI specifically in mind and just going with IAE 10 year insurance via store credit since this lets you melt and buyback freely. By the time that 10 year insurance runs out you should be loaded with cash so for all practical purposes that 10 year insurance is also LTI and this is assuming "worst" case scenario where SC finally releases and you live another 10 years after that.
>>
At this rate the new Drake fighter is probably the best fighter in the game. Why not.

We already have the best pilot firepower large solo ship with medbeds and the industrial ship that can both mine and salvage.
>>
>>3173482
>>3173566
free flight is basically just pvp duels
>>
>>3178073
with the loadout it has its gonna be another F8C piece of shit, alpha is king
>>
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>the 4.0 era was so mediocre that the PoI and worldgen update was rebranded as 5.0
>>
>>3178390
all for a single planet lol, it better be good
>>
>>3178382
I still think is gonna be a medium fighter. Not a heavy
If it has similar flight performance as a F7 it could be good
>>
https://www.youtube.com/watch?v=6JHK6KPap-M
>>
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>>3182492
>>
>>3182687
I hate the red, blue, green stripes
>>
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>>
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turns out its a medium fighter. neat
>>
>>3182728
same
>>
>>3182734
uh. are we getting shield faces back in small ships? that would be interesting
>>
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>>3182687
>>3182728
>https://www.youtube.com/watch?v=3MMMe1drnZY
>>
>>3182873
>6 visible gun hardpoints
3x size 3s and 4x size 2s? Or are they going to powercreep this thing hard and slap size 4s on it?
>>
>>3183846
going by the weapon designs they seem to be all S3
and there are 7 weapons. look at the top pcitures you can see 2 on each wing, 2 on the cheeks and the 1 under the cockpit
>>
>>3182687
What is this dumbass dodge the glow balls shit? Not everything single goddamn thing has to be some kind of menial busywork just to make sure your hands are glued to the keyboard.
>>
A few thoughts on the new S42 footage.
Most focus group testers will default to this type of gameplay, just pointing the mouse on target.
But you can see in this section that the gladius is taking full fire from a cutlass with gunner for several seconds and tanks it. Hopefully this is on easy mode, the cutlass is more dangerous and should be your first target but that only matters if it can actually kill you.
>>
The next instinct is to want to look closer to aim more precisely, because thats all that matters in the short term. Hence, the auto zoom is dialed up by a lot in S42. SC can actually already do this but not by default. I guess they didn't want floating screens in your view either so they've added HP bars directly under the targets.
MFDs are basically unnecessary for S42, and half the time you have someone's face on one screen anyway.

Auto zoom also helps with sense of speed, in addition to bigger number by changing to KM/H. Actual speeds are about the same as current SCM but it does not matter imo, sense of speed does.
>>
FPS scan is whatever for PVE, you can opt not to use it if you feel inclined. For PVP it cannot exist without having stealth armor/tools, and it could create a stealth armor meta. On the other hand, being detected may not matter if you're a walking tank. The vibe about it isn't great and may not actually be fun to play if it makes it into SC, but to be fair, getting killed in SC sucks regardless. It could be an anti-PVP tool. I haven't played a PVP game with this kind of feature to compare to, but I remember seeing a trailer for one that was coming out soon.
>>
Last is the classic "enemy doesn't die until the player attacks"
This bucc is getting ballistics from several directions waiting for the player to find it. Its shields are down and it would seem part damage happens and matters because the HP suddenly drops to zero after the player shoots it a bit. Maybe NPC allies just can't damage hull HP?
Which probably hints the idea that HP is just an estimate or only refers to hull HP, since the intent to have you target components on big ships which should have massive hull + armor HP.
>>
>new ayylmao ship can both salvage and mine
The power creep is insane
>>
An eternity waiting
>>
>>3187733
where?
>>
>>3188079
https://www.youtube.com/watch?v=HioDOu4ZofA
>>
>>3189249
i had, before i changed the package, the first alien ship from that race. ship sucked bad. having to take the janky ass elevators everytime you want to fly is annoying.
>>
>>3189411
At least it's a solo ship.
>>
>>3182873
so according to erkul its a paper thin F7A without missiles.

while clearly inferior to the f7a, maybe even to the f7c i still like it quite a lot
>>
I have the itch to play this again. What should I do? I am WAY out of the loop. Haven't been keeping up with the updates. I need PURPOSE. I have a guardian MX and pretty decent Nyx rep
>>
>>3190113
>decent Nyx rep
too soon, come back later
>>
>>3189865
So more maneuverable and thus better.
>>
>>3190708
Its around the same maneuverability and speed as a f7 on paper.
So unless it can pull out some absolutely insane Gs its just a f7 made of paper
>>
>>3190113
Nothing has changed since you last played.
>>
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Love my M80 but the Marauder is really giving me pic related vibes



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