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File: 1793786581659102.jpg (3.74 MB, 3828x1998)
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Dodge This Filthy Xenos Edition

>15.2 hotfix patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/471-hotfix-15-2-patch-notes

>Update 15.0 patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/461-patch-notes-15-0

>October Community Update
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/473-october-community-update

>Year 3 Roadmap:
https://i.imgur.com/IXgkSO8.jpeg

>Where to get the game:
https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2

>Lore Stuff:
https://1d6chan.miraheze.org/wiki/Main_Page
https://wh40k.lexicanum.com/wiki/Main_Page

>For jolly cooperation with your battle brothers (Can also post codes for jolly coop/PvP. Edit Squad -> Invite Menu):
https://steamcommunity.com/groups/sm2general

>Workaround with matchmaking (not finding players, only 2/3):
Back out to the main menu and re-enter battle barge.

>Workaround with matchmaking (defaults to waiting for players instead of looking for games)
Queue for siege mode, leave the lobby and re-queue for operations.

>Datasheet with hidden difficulty modifiers at each difficulty (for easier damage reference):
https://docs.google.com/spreadsheets/u/0/d/1kVvYgDBoAan98W3IjAM6ERdq-QfkCsaVvXKF5g_Q9sU/htmlview

>Usefu tools for damage calculation:
https://sm2meleecalc.us/
https://docs.google.com/spreadsheets/d/1HzX5LzOD8NZyOTV-BUyL8kWoLEpt-skM/

>Guide on PvE mode, explanations and tactics:
https://1d6chan.miraheze.org/wiki/Warhammer_40,000:_Space_Marine_II/Tactics/Operations_Mode

>Recommended prestige perks:
https://i.imgur.com/vHSeEDt.jpeg

>/sm2g/ Dude Wall - Compilation of Dudes:
https://dudewall.github.io/dude-wall/

>/sm2g/ Phantom Links Chapter Lore:
https://rentry.org/ChroniclesofPhantomLinks

>Link repositories (WIP):
https://pastebin.com/VZ0ryCNB - mission scripts

Previously on the Battle-Barge: >>3052216
>>
>Early bread
>>
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jet pack dash is so good as a gap closer
>>
>no power greatsword until Q3 of 2027
pain
>>
When's the next update? It seems nobody is playing the weeklies anymore and when they do its just a bunch of newbs and retards.

This game is pretty dead now and will continue to die until the Apothecary shows up.
>>
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>>3172868
Truly, one does have to wait for good things only for Saber to somehow fuck them up
>>
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>sororitas don't appear even a single time in the campaign
shameful display
>>
>>3172861
>page 10
>early
My Brother in the Emperor we would've been lost to the storms of the archival Warp by the time we reached image limit.
>>
>>3172893
Irrelevant in context

Biggest missed opportunities are; not having IG tanks like Leman Russes, Rogal Dorns and Baneblades fight in a real mission supported by Titus and frens, no Librarian present during the entire campaign, no Inquisition showing up during a Chaos invasion, no Grey Knights dropping when you're fighting a Lord of Change on top of a Tomb World, Calgar just appearing on his own Thunderhawk when Chapter Masters travel with their own Battle Barge plus escort fleet at the bare minimum especially when we're talking about one of the more important Chapter Masters out there and no AdMech present trying to hide the Necron ruins

There's also the biggest missed opportunity of showcasing Successor Smurf chapters helping out in Avarax and Demerium, even just 3-4 of them with generic lines to mirror the Blood Ravens and Black Templars showing up in SM1
>>
>>3172919
I'm surprised they modeled the baneblade just to have them do literally nothing for the entire game.
>>3172868
It would be one thing if it didn't exist right now and was just something they planned on getting around to, but that it's completely done and is just sitting there until they feel like releasing it torments me. Dripfeeding from a finished backlog of content is probably the most evil thing in modern gaming.
>>
>>3172969
is it finished?

that webm the other guy posted is pure 100% mod
>>
>>3172919
>3 seasons of DLC
>no Blood Ravens
>meme chapters like Mortifactors got in first
Vatniks deserve to get bombed.
>>
>>3172973
That mod is made from older but existing animation sets already in the game files, so they've got a working thing 100%.
>>
>>3172973
Vatniks often leave stuff they're working on in new patches. Someone dug into preliminary animations that even had two stances for 2h power sword called "duel" and "sweep" modes.
>>
>>3172919
The anon you replied to is a porn addict
>>
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>>3172978
you have a Blood Angel champ pack
you have a Raven Guard champ pack

do you really need more, chud?
>>
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>>3173016
>you have [insert literally any] pack here
>>
>>3173068
>not in SM2
>slowly being erased in their own franchise by the Dork Angels
>not even in TW40k
>still no model range
It's ogre
>>
>>3173077
>s- s- secondary!!!
>>
>>3173068
yeah on my blood ravens I always use as many different chapter weapon skins as I can
>ultramarines bolt rifle
>raven guard bolt pistol
>blood angels chainsword
it's kino
>>
>>3173077
Unusually due to the Dawn of War box, there were two Blood Ravens datasheets in 10E, albeit using generic character models and it looks like 11E nuked them already.
>>
Where is my Eviscerator/2H Chainsword?
Literally just make a 1H Chainsword except its power attacks actually use the sword.
>>
just found out that the wolf axe gives 3 charges of the empowered spin when you execute, i thought it was just one and i didnt use the space wolf skin. this thing is crazy overpowered compared to other weapons
>>
>>3173338
it's the only balanced weapon that is strong enough to be worth how awful its defense is from the balanced parry window
EVERY balanced weapon should be almost that strong
>>
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Neovolkite still needs buffs. Faster heating and more discharge damage.
>>
Evidently the devs want to make a Helfrost pistol heroic for the volkite.
I don't care for the Space Wolves aesthetic but they're getting the good stuff in terms of weapons.
>>
>>3173711
Volkite Charger heroic when
>>
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>>3173711
your post prompted me to do some testing

I think just letting the discharge damage be affected other +X% damage sources would go a long way in improving this weapon
>the 10% node at the beginning doesnt affect the discharge damage
>but the Terminus one does for some reason
vatnik logic
at the very least, none of the range damage boosts from Assault affect the discharge damage

my conclusion after testing is that pic related is probably the optimal way to build it
and the optimal way to use it is maximizing discharge procs
>stay in melee and don't try to use this for sniping
>try to prioritize using it after an execution or other melee kill for the extra discharge damage
>DON'T use it with a Block weapon because you want to get as much usage out of the 30% increase to heating speed after gun strikes as possible
>if you're maximizing damage from discharge, then it's probably best to take the ammo variant since theres no affect on discharge damage
you can't continuously apply heat to multiple enemies at once so the bottom right perks are just a stupid meme
you want to spread damage, not heat, when your explosion procs
>>
>>3173866
and to add to that
if this weapon benefits from getting frequent gunstrikes, then the logic follows that the optimal user would be Techmarine, who just gets to pull off more gunstrikes

I wouldnt want to run this full time on Assault or Bulwark (though I did originally level it on Assault) because I wouldnt want this to be my ONLY ranged weapon
it's too niche
too specific in its intended style of use
you miss out on the freedom to just click minoris heads with a HBP or BP
>>
>>3173866
>>3173893
>wanted to ask about volkite build a while ago
>never got around to it cause volkite just kinda felt shit and no one uses it anyways
>anon now gives me a reason to use the funny zappy gunstrike
thank you brother
>>
>>3173893
>>3173893
As a techie main I respectfully disagree.
While it's true he does get a lot of gunstrikes, most of them fire from the servo gun, not the secondary firearm which I assume the only kind of gunstrikes that will be benefiting the gun. (Because saber is like that) Secondary gunstrikes for techie require the servo gun to be preoccupied which would mean you'd have to make a build around it always firing, even then you're going to encounter times where you're waiting on a charge and then you have to take the servo gunstrike.

What I would recommend instead is either a dash assault that has its signature gunstrike damage teamperk (dash assaults are notorious for dueling terminus anyway which is what volkite is for) or maybe work something with tactical and his "get a free gunstrike for every auspex scan" perk, but even that means you have to rely on auspex
>>
Alright, i've memed up for Melee Heavy with Chain of Duty and Wings of Flame Volkite Assault
Anything else funny you guys got up your sleeves?
>>
>>3174521
have you tried block knife melee sniper yet?
>>
>>3173250
Holding out hope it'll be a greatsword heroic.
Hoping the heroic block knife will be a chainknife, but that's a hard cope.
GW's keeping us from getting a chainaxe heroic for the power axe.


A chainfist seems more likely, but a boltstorm gauntlet would probably be a better idea, assuming it replaces your secondary instead of working like the melta fist.
>>
I would post more including codes, but I keep getting caught in range bans, and verifying all the time is a fucking bother and a half
>>
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>>3174521
vanguard kicker build that lets you one shot majoris
>>
>>3174848
that's not a meme build, that's just a normal vanguard build
>>
>>3174521
also thunder hammer
>>
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my problem with chains of duty is I keep forgetting I'm not supposed to shoot it
>>
PTS is dropping tomorrow
I expect a full report on those heroics and the Vanguard changes before the new weekly.
>>
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PTS goes live tomorrow Brothers!
>>
Thanks for beta testing paypigs!
>>
I'll be shocked if that new heavy bolter heroic is not complete dogshit
>>
EXPECTATIONS
>Omnissian Axe
Might be better than Ultima Ratio because I prefer explosions over the charge
>Heavy Pistol
Could be strong if that effect works on gunstrikes or complete fucking garbage
>Bolt Rifle
Leaning on trash
>Las Fusil
Really depends on those damage numbers
>Plasma Incinerator
Mite be cool. Apparently it fires a different projectile close to overheating
>Heavy Bolter with flamer
Will probably be garbage
>>
>>3175584
>EXPECTATIONS
They all suck, are buggy, or are unfinished resulting in the PTS being completely pointless.
>>
>>3175655
Also completely possible!
>>
has anyone found a use for the melta power fist?
>>
>>3175848
>As a weapon skin
>To run self-imposed challenges in Substantial/Ruthless
>Griefing Crucible runs
>>
>>3175848
no its a joke weapon
>>
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>>3175584
>EXPECTATIONS
More new bugs coming with PTS/Patch 16.0, some older bugs (maybe) making a comeback. None of those will be addressed at 16.0 release nor fixed, maybe at a later date (only to be superseded by other bugs).
>>
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testing it out i think it is a decent alternative to the balanced fist if you want to use the sprint attack perks and the cannon punch perk. also using the quick charge attack after your first charge attack perk. i kept taking damage from minoris without the aoe radius weapon perk, but realistically you can always ground pound groups of minoris anyways. its super janky to aim, but it feels like i can do an attack then move around isntead of just sitting there charging.
>>
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>>3176016
you can still kill stuff with it. and i like it better than the light attack heroic where your just punching one guy and executing
>>
>>3175584
>Might be better than Ultima Ratio because I prefer explosions over the charge

Do you prefer balanced over fencing? Because that's what the new Oaxe is rumored to be.
>>
>>3176040
Relic Balanced axe stats are just too damn good.
>>
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>>3176515
>failing to hit on a 2+
>>
>>3174462
it's hard to tell because Saber are retarded faggots that dont show active effect icons for like 70% of all perks in the game
but I'm pretty sure the techmarine gunstrikes are working for proccing the 30% heating increase

hard to really know for sure without having some sort of modded tool for showing active effects
>>
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>lvl 25 P4 tactical running aligned aim eats shit multiple times and then leaves right before we make it into the church to kill the dragon
at least the assault stuck it out, as dogshit as he was
>>
>>3176983
you dont want aligned aim as a heavy?
>>
>>3172054
I love getting more meaningless grinding instead of new content, thank you Grig
>>
>>3177233
I could take it or leave it
I would rather have even more grenades to throw on top of the one my own perk generates

also it's more a matter of Aligned Aim being a near universal indicator that a tactical is going to be a thumb-sucking retard who doesnnt know the game
I would rather have Transhuman Physiology than Aligned Aim as a Heavy if I had to choose
>>
>lethal is too easy
>but there are a lot of underleveled dickheads who think they're Leroy Jenkins in absolute
At least there's usually decent squadmates when the hard weekly stratagem drops
>>
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>>3176022
i give up on power fist, the problem is the sprint attack is way to slow, you can only really play it the charged way

trying out the salamanders sword, the playstyle is more interesting than just power spinning vs every enemy, but i dont even bother stance switching with it
>>
>>3177545
salamandar sword, deaths grasp, and frost axe are unironically assault's top three melee weapons. I am honestly leaning frost axe as number 1 with salamander sword as an incredibly close second.
>>
>>3177556
i have the relic balanced chainsword in my third loadout instead of a fist. im considering leveling the power mace, testing it out in the arena its seems to produce constant flashing lights though
>>
>>3177572
>im considering leveling the power mace
It is unimaginably bad. Just a poorly conceived weapon with a terrible moveset.
>>
https://community.focus-entmt.com/focus-entertainment/space-marine-2/forums/143-pts-patch-16-0/threads/51899-pts-patch-notes-16-0?page=1
I wonder if not having comments available is an indication of anything
>>
>>3178287
That is a lot of good stuff especially in the customization section
Also more one handed hammer buffs kek
>>
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Some Leaks Brothers.

Chaos Apotechary (Emperor's Children)
>>
>>3178333
>this is coming for your geneseed
Brothers…
I don’t feel so good
>>
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>>3178287
Doesn't seem like this is too bad if what you want is specifically both a HB and a flamer
Hip fire is flamer, heavy stance/aim is HB
>>
>>3178353
That fucks pretty hard. Glad they didn’t gimp the fire modes. Can you use the new deathwatch cape in heavy?
>>
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>>3178358
>Can you use the new deathwatch cape in heavy?
Yep.
>>
>>3178365
Nice. The half cape looks sick
>>
>>3178287
I see they haven't reverted Tactical's retarded primary switcheroo when picking melee other than CS or Knoife. Good to know vatniks continue to be morons.
>>
Never done a SM2 PTS before
Does progress on the PTS carry over (good test realm) or does it not (nigger realm)?
>>
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Nice they added decals to other greaves (sadly BT champion are still gimped and you can't add kneepad decals).
>>
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>>3178287
Hey, that's a decently good TTK at least
>>
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>>3178333
New operation: pve_nest and objectives for that op.
>>
New heroic plasma seems kinda fuckin retarded. If you pace your shots right it seems to become a better heroic heavy plasma when it’s almost overheated
>>
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>>3178287
New heroic las fusil compared to the attack speed variant.
Takes 4 headshots to incapacitate a melee warrior, without optimizing the weapon perks for the new version. 9 seconds recharge time per shot.
>>
How do I get better? Most of my Absolute wins have been due to me picking Bulwark so that I can drag randoms to victory slowly but it's not that fun having to babysit, walk everywhere, and desperately use the banner to heal them because they think wearing ceramite armor means they can face tank everything
>>
>>3178287
>Iron hands champion tabard is available to vanguard and heavy
> But not to techmarine outside of the set. You either get to wear the set with the tabard or you don't get the tabard at all

>>3178333
YEAH
FUCK
YEAH

Now just give us a thousand sons chaos librarian and we are set
>>
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>>3178333
IF Heavy Champion skin
>>
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>>3178411
Better look at individual pieces
>>
>>3178411
>>3178414
Bretty cool. Looks like the chest will be nice to kitbash my Raptors
>>
>>3178414
>heavy intercessor type collar
>very unobtrusive iconography
Thank the Emperor, finally. This will be so much better for other chapters than the Ultramarine or Salamander chests
>>
>>3178319
I don't even think the 1hth needs a damage buff, it just needs a swing pattern that doesn't take 10 fucking seconds to hit. Making every charged hit do a ground slam is fucking retarded
>>
>>3178404
post codes
>>
>>3178478
I don't want to get carried by Anons here, I want to get good enough to carry and not have it be such a slog.
>>
>>3178565
nta, but start one tier lower difficulty and built up experience with a class, learn proper behavior when playing it. I dunno if FTG has any meaningful videos on class strats but I'm sure there are some comprehensive videos on the topic.
>>
>>3178579
That is the issue, I can comfortably play Lethal with any class. Even the weekly hard stratagems don't take more than three tries, although in fairness I've only done two of them.
But regular, mundane Absolute ops are my personal Hell and I think I have something like a 60% failure rate on those.
>>
>>3178588
I get shit pushed in too from time to time or sometime more often than that, Anon. Don't sweat it. There are some people who can true solo absolute, for sure but those guys or those who do regular full stack runs don't have to be the metric by which you measure your own performance.
That's why I said you should give yourself time to figure out the mistakes you might be making and which you can iron out on absolute. That plus pure exposure to the difficulty will help you improve immensely. I'm sure.
>>
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>We finally got Roman numeral knee decals
Jesus Christ finally.

>Also a hazard stripe knee decal perfect for Marines Malevolant
Welp, I'm happy with this update.
>>
>>3178380
I'm gonna have to update my raptor guy
>>
>>3178617
It is cool, indeed. I do shudder at the thought we will be going through the same long and painful waiting process for bare minimum after SM3 is released.
>>
>>3178607
I know two of my big issues are that I panic a little when I'm the last brother standing and I struggle fighting against more than one Extremis enemy at a time, and both of those are things that I can get exposure therapy to via just playing Absolute. Thanks Anon, I'll have to commit to playing more Absolute.
>>
>2 entirely new status effects that the Vanguard can inflict
>minimum distance removed from grapnel
Feels like some modicum of effort was put into this
>1H Hammer buffs
But no word on if the transition from a running attack into a light attack still takes an eternity
>>
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https://www.youtube.com/watch?v=4We6AW7G5o4
>>
>>3178647
Nice.

Incredible what knee decals being available have done for the MK6 legs. Pop way harder now.
>>
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No specific mention of it in the notes from what I could see. Decal transparency when it comes to darker decals on lighter armor paints has been fixed.
>>
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Also sorry Blood Ravens fans, you're getting the modern enshittified treatment because GW says so.
>>
>Vanguard can now just instantly incapacitate and execute any non-Terminus enemy in the game by charging his grapnel
S-TIER
INSTANT S-TIER
CLASS WENT FROM TRASH TO GOD TIER

ONLY CLASS THAT CAN OHKO THE BIOVORE IN 0.1 SECONDS
>>
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Not on PC so I can't test PTS but doing some simple comparisons to the Vanguard perks
>Moving Target
Before: Ability charge restored by 10% if you kill an enemy with your ranged weapon from more than 30 meters
After: Distance limitation removed and ability restore is at 5%
>Retribution
Before: If your ranged magazine is empty, melee damage is increased 30%
After: If your ranged magazine is at 50%, melee damage is increased 30%
>Close Combat Focus
Before: 20% ranged damage reduction
After: 25% ranged damage reduction
>Melee Champion
Before: 15% more melee damage
After: 10% more melee damage due to changes to melee damage bonuses now being multiplicative
>Restless Fortitude replaced by Predatory Momentum
Before: After a Diving Kick, you take 40% less Ranged Damage for 10 seconds
After: After using Grapnel Launcher you deal 20% more Damage for 10 seconds.
>Tenacity
Before: After a Ranged kill of a Majoris-level or higher enemy, Diving Kick's Damage increases by 130%. Cooldown is 15 seconds.
After: Cooldown reduced to 10 seconds
>Tip of the Spear now a prestige perk replacing Exigency Charge. New Perk in its place is Overcharged Tether
Holding the Ability charges the Grapnel Launcher. A fully charged Grapnel Launcher Stuns the target but does not propel you towards an enemy. Grapnel Launcher ignores Minoris-level enemies.
>Grim Determination replaced by Retribution Strike
Before: When Grapnel Launcher is in cooldown, Weapon Damage increases by 15%
After: Diving Kick applies Revenge to the target for 8 seconds. Melee attacks against a target affected by Revenge also damage nearby enemies.
>Combat Readiness replaced by Executioner's Advantage
Before: Grapnel Launcher recharges 20% faster
After: Performing a Finisher with the Grapnel Launcher increases Ranged Damage by 25% for 10 seconds.

1/2
>>
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>Emperor's Blessing is replaced with a new perk Mark of Retribution
Before: Taking Lethal Damage restores all Armour instead of Incapacitating you. Cooldown is 120 seconds.
After: Ranged Damage from your Secondary Weapon applies Revenge to the target for 8 seconds. Melee attacks against a target affected by Revenge also damage nearby enemies. Cooldown: 30 seconds.
>Melee Mastery bonus damage is multiplicative

Provided these new status conditions aren't bugged to aboslute shit, this sounds like a pretty good rework. I actually use Tip of the Spear to annihilate enraged enemies so I'm going to have to actually redo my prestige perks to include that now.

2/2
>>
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Sniper can now have Vanguard's omni-scrambler on his back.
Vanguard with no grav chutes yet.
Also, Deathwatch Champ is a Blood Raven
>>
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Mortifactors helmet with added visual details
>>
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Gravis helm
>>
>>3179031
It's criminal we don't get Tacticus or Gravis variants of DW champion armor. We aren't, are we?
>>
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Iron Priest for new season of crucible shit or something.
>>
Also more Inferno Pistol buffs
Plasma Pistol on Vanguard
Heroic Bolt Sniper has the prestige ammo restore perk compatible with it
>>
>>3178404
>Don't bother using abilities on melee majors enemies unless you really fucking hate Spawns
>Actually pay attention to which enemy enrages. If it's a melee warrior then no sweat
>If it's a ranged devourer or venom cannon then do NOT swing first because they will not stagger and they will shoot you point black. Strafe them until they melee back
>Always kill the mobs first before chunking a terminus spawn to 50%
>Learn target priority, the ranged enemies HAVE to go first if there are no extremis enemies present
And ofc, have good talents and team perks on.
>>
>>3179037
Finally, some good fucking food.
>>
This grapnel instant kill is absolutely not surviving until the full patch. This is so massively overpowered lmfao.
>>
Unbelievably smart of the devs to actually make that charged tether replace a good perk which then gets moved to a Prestige Perk to replace meh one.
This entire column is looking pretty good now
>AOE damage on grapnel execute, now without minimum distance bullshit
>Kick damage increases massively if you killed something with ranged weapon
>Overcharge your grapnel

The final column before the Signature perks were also incredibly lackluster but now it's:
>Defensive buffs after perfect parry/block/dodge
>AOE debuff on enemies for melee damage
>Self-buff for ranged damage on grapnel execute
>>
So if the melee damage bonuses weren't multiplicative before, then what the FUCK were they?
Because it sure as hell weren't additive.
>>
>>3179194
The only reason it's super overpowered is because it's not consuming charges as intended. It's completely free, that part is getting fixed.
>>
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New heroic bolt rifle is pretty ammo efficient.
>>
the new hb makes no sense
the vatniks should just replace it with something else
>>
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>>3178414
Two-Handed Power Sword (wpn_power_longsword)
>>
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>>3179384
Also, in the planned customization options we will have separate tabs for coloring cloth on Right/Left Pauldron and a helmet.
>>
>>3179384
im gonna bust
>>
>>3179031
>>3178705
There's nothing Blood Ravens in this

Cyrus is an Eliminator, not a gay Vanguard/Reiver/Infiltrator
>>
>>3179544
Cyrus served in the Deathwatch prior to DOW2 so I imagine it's just a reference to that and celebrating DoW4's release early into December.
>>
>>3179550
Should have gotten a Sniper champion with a Cyrus head and Steve Blum voice

Along with their iconic Blood Raven chestpiece and greaves insignia
>>
>>3178392
>Mag cap 4
Does this mean you only have 4 shots? It honestly seems kinda shit and with the ammo perk finally working on HBR, that weapon becomes a lot more viable.
>>
>>3178392
What's the point of this when the heroic HBR has way higher damage and it can recuperate ammo normally again?

Even the standard rate of fire Las Fusil does more damage
>>
>>3179550
>and celebrating DoW4's release early into December.
what a weak "celebration" considering blood ravens are one of the more common chapters in sm2 lobbies
unlike half of the first founding ones, blood ravens randos are usually good players as well
no one ever complained having a blood raven teammate but there's a long list for black templars, imperial fists and space wolves ones
>>
>>3179663
It can be raised to at least 5 with weapon perks, but yeah 4 shots max baseline. Those 4 shots let you incapacitate a nid warrior before waiting over half a minute to get the shots back.
Which is, indeed, weaksauce next to the HBSR. That weapon is even less punishing now, and before this patch it was already god-tier in the right hands. By the time a sniper with this thing has incapacitated his second warrior, the one with the bolt sniper has already cleared the entire room and moved on.
>>
>>3179896
That sounds absolutely terrible. I main the charge las gun and even that requires at least half your 24 shots to delete a pack of majoris. Then you regenerate 3 shots with your pistol. The devs definitely do not play sniper.
>>
>>3179918
It was balanced around Substantial where the Relic Las Fusil will oneshot a Warrior without cloaking but not in Ruthless, Lethal or Absolute where they take multiple headshots before dying.

Terrible heroic to be honest, the regular RoF one is still miles better. With ammo recovery now possible with the HBSR, there's no need to carry the Inferno pistol at all and it's back to maxing out gunstrike damage.
>>
>>3179928
At least the heavy bolt pistol and plasma gun seem to be fine.
>>
>>3179928
>Substantial
has anyone at saber ever said the game is balanced around substantial or is it just something we memed into existence because it sounds like something saber would do? I genuinely can't remember.
>>
>>3179951
Their old posts literally states that they balance the game around Substantial and we've never seen the devs play in Ruthless much less in Absolute.
>>
Back then Ruthless was the highest difficulty until they added lethal a month later iirc.
>>
Fact: Space Marines should never be starved of ammo

Limiting ammo is such pussy shit artificial difficulty counterproductive to roleplaying as a Space Marine
>>
>>3179984
But then you'd have some people and chiefly Grigorenko pissing and writhing at the thought of not having to melee. Imagine the uproar.
I do agree that ammo management leaves a lot to be desired and ammo caches should be reverted to the way they worked prior to their rework i.e. have inf amount of ammo.
>>
>rate of fire las fusil with less damage and less ammo
>balanced heavy bolter with a flamer attached
/sm2g/ should fund a couple of drones
>>
>>3180024
Why are you bitching about a combi weapon being a combi weapon? Hell mechanically it’s the best one they’ve done
>>
>>3179984
I have not run out of ammo (or exhausted an ammo crate in absolute) in over a year. By now I'm pretty sure you are just doing something stupid.
>>
>Overcharged Tether retains its ability to OHKO any <Extremis enemy
>Now consumes 2 charges instead of 1
>You want to use this constantly? You are pretty much forced to take both Moving Target and Inner Fire to keep it fed
There, it's balanced now that you're sacrificing the team heal for it. Granted I'm aware that the team heal is gonna be gutted/replaced when Apothecary drops.
>>
>>3180219
does vanguard have team and majoris self-heal perks in pts?
>>
>>3180227
Yeah he still has them, the team heal isn't going till Apothecary drops. He'll probably always retain his solo heal because it feeds into the reckless berserker identity.
>>
>>3178404
absolute is harder because the multiple extrmis and terminus break the token system, so you can always die if you are in a position where staggard red attacks are thrown at you. focus on doing as much damage as possible, a lot of the defensive perks are traps because even a little bit more offense will push you over the edge where you can put majoris into execute faster which gives you way more survivability. you need to have every enemy attack memorized, if you dont then try playing a ranged class, failing that use the heroic knife that stops enemy combos. the easiest class to play in absolute is sniper with heal on cloak, thats how i dipped my toes into absolute. now im a now life and can clear on auto pilot
>>
>>3179984
>>3179997
all they have to do is slow down rate of fire and increase damage to compensate, then youd always be forced into melee vs the higher numbers
>>
>>3180260
>you need to have every enemy attack memorized, if you dont then [...] use the heroic knife that stops enemy combos
anon, someone who doesn't have attacks memorized will not stop shit with a knife that has block timings
>>
what are the chances that sm3 will run better than now? I want to play more siege but the framedrops get so bad around 20th wave
>>
>>3180272
lol.
>>
>>3180267
you'd only need to memorize like 30% of the animations, and the most common ones at that
>>
>>3180285
;(
>>
>>3180272
>>3180285
>>3180299
SM3 is going to have to optimize for current gen hardware because AI has fucked people upgrading.
>>
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>the 2 new heroic weapons i was looking forward to are shit
>>
heroic heavy pistol seems like a direct upgrade to the damage variant. hopefully the accuracy isnt too bad long range, usually firing slower compensates
>>
Heroic Plas is trash, you will never ever get the chance to get it to a high heat for the bonus damage because it vents so fucking fast. The second you have to dodge roll, block or parry it's reset back to 0% heat.
>>
What's a realistic way to go about crucible? I keep going for max penances, but I often end up just dying to stupid shit. Im at Tier 3
>>
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>>3180520
just cheatengine the cosmetics in
>>
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>>3180520
Use Leman Russ' table Brother. Ironically save yourself the ordeal.
>>
>>3180554
>>3180562

But....It's not about the cosmetics....it's about purging myself of weakness....I want to be good at this game
>>
>>3180576
Brother, we're all here to play dress up with our Dudes. Gamplay is secondary and a fun feature to make /YourDude/ really shine in battle.
>>
>>3180576
You can find out if you're good or bad by playing Absolute + stratagems, there's a difference between being able to handle a fair challenge and putting up with tedious bullshit
>>
>>3180324
Which were those?
>>
>>3180583
>>3180612
But....But what of..... THE LAW?!
>>
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>>3180717
>>
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>>3180717
You can do it Brother. I allow it.
>>
>>3180717
>It have to lecase the antige
>Il have the non of munterint of uue, inn the Commandment
Someone notify the Inquisition the Chaplain has been taken by the Warp.
>>
>>3180617
Las Fusil and the Combie H bolter
>>
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splatting nidders is pretty fun
>>
PTS 16 weapon sumamry;
>Bolt Rifle
Good. The shot timing is roughly just after the hitmarker disappears.

>Heavy BP
Good (if you get close) otherwise incredibly bad

>Las Fusil
Bad. Damage too low. Reload too slow.

>Heavy Bolter
Bad. Bad damage and heat builds up too fast.

>Plasma Incinerator
Bad. Takes too long to activate its gimmick and if you stop shooting for more than 2 seconds you lose it and have to start from 0.

>Omnissian Axe
36 DPS lmao

>One handed thunder hammer
Unironically good now. Full top path on the balanced version does good damage.
>>
So what the fuck is Vulnerable
Is it just the yellow debuff enemies get from being Parried? trying to figure out if im liking the grapnel gunstrike or not
>>
>>3180746
fixed
>>
>>3180791
Its the Revenge buff as detailed in the patch notes. Saber am bad at translations.
>>
>>3180805
Seems weird to me since Revenge and Stun are put properly on the other perks
I mean i wouldnt be surprised if its just Revenge

So, does that mean it could be as stupid as i think?
>Gunstrike Majoris, applying Revenge to a small group
>Frostaxe aoe hits them all, spreading every hit to the others, instakilling them
>>
does the grapnel gunstrike apply Predatory Momentum ?
>>
>>3180750
I mean it IS a test server, maybe they will fix it
>>
>>3180851
brave of you to think and even post that
test servers 99% of the time just nerf shit people like and dont actually buff anything thats garbage, here or in any other game
>>
>>3180863
The last combi flamer got buffed repeatedly from its initial state to now, I believe including before release
>>
>>3180873
The bolt carbine?
Cause that thing only became usable after they gave it the same damage as the normal Bolt Carbines in the last patch, so we still got ways to go with the Las Fusil it seems
>>
>>3180897
Per patch notes it got a 20% buff vs pts on patch 14 release, and a 10% increase in 14.1 with faster flamer charge time. So they were pretty quick about buffing it when they felt in underperformed.
>>
>>3178579
>>3178607
>>3179103
>>3180260
Thanks Anons, I've spent a fair bit of today in Absolute and now it feels pretty much like Lethal did, except there's more stuff to kill. I think most of my improvement has come from focusing on the ads even when my teammates don't, but I've also had fewer perkless level 13 teammates today than usual.
>>3180267
I have a lot of time in Fromslopware games so my reaction time is pretty decent and half of the parryable shit is marked for me. I crutch hard with fencing stuff because I like the gunstrikes and 0 frame startup, plus I don't really understand block weapons (ie why to use them) but I have almost no issues with Ardent Edge, that's actually the only knife I use on Sniper.
>>
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to the idiot last thread that got BTFO by that other anon and then tried to cope to me that he didnt get shit on: just lol
>>
>>3180774
>3 main guns are bad
KWAB
>>
>>3180996
forgot to mention that stagger immunity is the most important stat to have, if you dont have it on constantly you better have a good reason
>>
>>3181002
Lorgar looks gay as fuck fr
>>
>>3181002
>our daddy taught us not be ashamed of our dicks
>>
>>3181002
>>3181041
>>3181054
Nothing is gay about the urizen
>>
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i havnt played vortex in a long time
>>
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Lessons learned;
balanced still sucks and vanguard's melee perks are still never worth taking
tsons still whiff their melee attacks 90% of the time
heavy bolt pistol heroic is fucking incredibly good and will incap a terminator before reloading
grapple targeting is still pretty bad and you lose out on the basically mandatory aoe on execute if you take the perk that will only target majoris
Not particularly happy with the rework.
>>
We really just hit the reset button for weekly stratagems now.
I remember this Extremis-fest weekly being the hardest one until the double terminus ones popped up.
>>
>>3181352
If this is a reset event then I'm quitting until the next update.
>>
>>3181359
We've hit the reset button since 4-5 weeks ago.
>>
>Aligned Aim Tactical
Of-fucking-course
>>
2 attempts and both times there was a fucking extra elevator sequence AND a Black Templar fucking up the run and dying every other encounter.
>>
>>3181470
It's a repeat, either post code or just skip it
>>
>>3181479
If I fail this run, I'll post a code
>>
Beat it.
Turns out not having fuck-tarded deadweight Black Templar teammates was all I needed.
>>
>>3181255
I disagree

>Overcharged Tether
OP beyond belief, they could change this so it costs 2 charges and it'd still be one of the strongest abilities in the game.

>Honed Reactions (Grapnel Gunstrike)
Largest AOE stagger of all gunstrikes and debuffs everything it hits. Combine this with the perk Predatory Momentum that just flat increases all your damage sources by 20% for 10 seconds every time you use grapnel and your DPS gets nutty.

I haven't played in a hot minute, does anybody else in the game even get a damage boost status effect on par with this that applies to all your sources of damage?
>>
The main benefit of the Heroic HBP for me so far is that it's just a HBP, but if a Zoanthrope turns up, you can just burst it the fuck down with hipfiring for the boosted damage.
>>
>>3181774
Overcharged Tether does less than Techies Sniper so nah
>>
>>3182001
lmao no it doesn't. Techmarine's sniper build can't OHKO two bunkered Biovores.
>>
>>3182008
True, it kills them before they can even plant themselves down!
>>
>>3182008
>tac throws his 100% extra vuln auspext at the biovore and every single weapon rapes it in under a second now
>somehow the grapnel that needs to be Charged first is too much
I'd like to remind you that the same auspex actually does massive damage to Terminus, where OT does 0.
>>
>>3182016
>>3182011
vanguard has a far higher uptime on his ability than everybody except assault. moving target having its range cap removed means the melta rifle just spuffs a group of minoris into grapnel charges.
>>
>>3182052
Yeah but that contests with knockdown immunity so fuck that
Also lol no Techie can get his stuff back stupidly fast and Tactical has 2 charges that do aoe
>>
Where's my beakie with the shark mouth painted on it?

I don't want to hear it's fanfiction, the Flesh Eaters canonically have that shit.
>>
>>3182298
iirc the normie edgelord chapter does it too
>>
>join a lobby
>the other guy stands on the launchpad and for the emperors me
>the third guy tps to armory and spends there 5 seconds so the second guy disconnects without talking with me
>leave the pad
>the third guy tps back and stands on the pad
>no way i'm starting an absolute op with one random
>for the emperors and points at me
>yeah_nah.rar
>[random] offers a handshake
>accept because yeah no offense just don't want to start without a full squad that's all
>my toon steps forward, overlapping the pad by 1 micrometer
>operation starting in 3... 2... 1...
>can't back up because i'm in the fucking animation
>manage to esc and return to battle barge before the loading screen appears
fuck you mate
>>
>>3181774
Grapple gunstrike does not trigger predatory momentum
>>
What does the grapple gunstrike even look like, just another charged grapple?
>>
>>3182768
same animation as charged grapple. range similar to inferno pistol
>>
>>3182745
forgot to add it only applies revenge on the gunstrike target. none of the aoe hits get revenge applied.
>>
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>>3182806
>>3182745
If it doesn't then that's a blatant fuck up on Saber's part. Predatory Momentum specifies Grapnel Launcher, not Diving Kick. Swing Cleave is a use of the Grapnel Launcher, even if it's free.
>>
You know what, for all of Saber's faults, at least they always look like they're trying to address community feedback and adding new shit based on it, even if they can be slow on the draw. Always remember you could be playing Helldivers 2 and dealing with Arrowhead.
>>
>>3183458
What did arrowhead do this time?
>>
>>3183506
Some shitstorm over mods, 8-player lobbies coded by one guy on his free time on the weekends, AH threatening to ban people over modding their games. Something along those lines, I just read the headlines and rudimentary tweets but it seems like swedes have gone full retard on their players.
>>
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>>3183518
Lmao.
>>
>>3183458
Helldivers would be fine but it unfortunately picked up the Destiny playerbase
>>
>>3183545
>destiny players getting raped by sony a third time
lmfao
>>
>>3183537
>>3183518
>>3183506
We're once again at the

>Arrowhead starts slacking on critical fixes and essential core updates
>Playerbase calls out their shit
>Arrowhead puts out a "we'll change!" blog post promising the world
crossroads. Except this time the playerbase really isn't buying it, it's gotten to the point many of the dedicated Youtubers are now looking for other games to milk.

Almost none of the stuff from the pity blog like seven months ago has been added by the way.
>>
>>3183551
>by sony
The issue with Destiny was always Bungie. Terrible company with terrible fans. The only tragedy about them imploding is the people who liked them left their containment game
>>
>>3183558
Lol, So they really are pants on head retarded devs. I didn't realize things could reach that juncture again, kek. Boy am I glad I stopped playing sometime after that sony registration debacle.
Credit where it's due tbqh, they did manage to release a version of HD2 that was super lean in terms of disk space that one time.
>>
>>3183580
Oh the space saving crunch wasn't even by Arrowhead, that was outsourced to Nixxes.
>>
>>3183589
Holy fuck! What? I almost spat out my drink reading that. I'm gonna have to retract my initial statement then. Are Arrowhead in the race for the worst dev of all time? They are giving Saber a run for their money here. lmao.
>>
Is it worth switching from controller to kb+m for the difference in aiming? I've turned off the aim assist and it's not super common that I have an issue with moving fast enough to accurately track a target now.
For what it's worth, I use one of those bullshit controllers with paddles on the back so that I can do things comfortably.
>>
>>3183695
I see no reason to switch to KBM if you're used to a gamepad, this game is very controller friendly. I've done all the hard content in this game no issues on my old Xbox pad and now Steam controller.
>>
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>Wonder who the fuck this new Wrapped Bolt Rifle is for
>It's just a Stalker, but not
>Remember that Tactical exists and his signature perk lets him carry a Bolt Rifle as a secondary
>Oh, it's so Tactical can carry a Stalker in his back pocket when his Melta/Pyreblaster aren't within face-rape range
>>
>>3183767
is picrel supposed to be a scroll of Reveal Autists? Because I seethe at
>Would you fuck a mouse
and
>Furfag porn is not for me
missing one syllable for it to rhyme.
>>
>>3183872
"Would you fuck a mouse?" is perfectly acceptable, and there's meant to be a long pause after "I do not like it" and before "Mr. Vee" so the syllable discrepancy doesn't register. Seuss pulled that shit a lot.
>>
>>3183886
>"Would you fuck a mouse?" is perfectly acceptable
could you vocaroo the first two lines Mr Native English Speaker, for make benefit glorious nation of kazakhstan? Because I'm not seeing it, as a dirty esl peasant
>>
Are there any mods that let you use the Chaos skins for Operations?
>>
>>3183919
https://voca.ro/1dBGIBUF6QqI
>>
>Crucible already dead
Incredible. Not even playing Inferno back to back has anybody joining my lobbies.
>>
>>3183886
No, it should be "Would you like to fuck a mouse"
>>
>>3183966
yeah, that's the easy part. But what to do with
>furfag porn
having one less syllable than
>green eggs and ham
?

>The furfag porn
doesn't sound right
>Furfag porn is just not for me
changes the stress

Send help
>>
>>3183962
I don't know what they expected.

>Hey what if the game was even more ass in regards to cheap bullshit, and the player pool is separate from Operations
>>
>>3183989
That line is fine though
>>
>>3183995
>and the player pool is separate from Operations
well they did try that but people hated it
>>
>>3184003
yeah, if you make a long pause before "is". But it doesn't roll off the tongue like the rest of the poem
>>
>>3184020
You don't need to pause at all, the syllables already fit
>>
>>3183962
I mean they made a bunch of cosmetics for a jobber chapter that weren’t sized right for a lot of the classes, while upping the challenge for a playerbase that doesn’t have brains or thumbs. The only pieces I really cared about were the chain arms, and when I tried going higher I kept queuing into bulwarks with the friendly fire penance who would go out of their way to feed themselves to my multi melta and then ragequit
>>
>>3184020
This is how it should be written/read
https://voca.ro/1lYjjFfnJ0y0
>>
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More datamines lads. There's Absolute description (pic related) that suggests level requirements for each class. It could refer to Absolute difficulty but it could pertain to Hard Siege/Strats.
>>
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>>3184081
>or prestiged at least once
>or
Great, it's fucking useless.
>>
>>3184091
>he wants to level apothecary on lethal
>>
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>>3184081
Speaking of Apothecary. He has no primary, only a sidearm and a melee weapon.
>>
>>3184115
by the time it is possible to find an apothecary lobby i don't think i will still be playing this game.
>>
>>3184126
Well we already know the Absolver Pistol is meant to be about as strong as the accidentally buffed HBP. Thing is a straight handcannon.
>>
>>3184126
He really is going to be a zdps """support""" class lmfao.
>>
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>>3184126
based
>>
>>3184148
And that's fine. Some people like being the cuck support class. Keep in mind he's coming alongside the complete cHP rework they've been working on for over a year.

I fully believe they want players to not be so reliant on X class for healing. It's far more likely we all get passive slow HP regen as a standard mechanic, and Apothecary just boosts it a little.
>>
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>>3184126
Oh and the Absolver Pistol itself it looks as if it's going to have explosive radius on impact of 7.5m which can hit up to 10 enemies. The damage type fragment of the code with "chaged plasma" is very likely a copy pasted placeholder from plasma pistol section.
>>
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>>3184253
And to top it all of the EC Apothecary from before but with some colors this time round.
>>
>>3184253
>Oh and the Absolver Pistol itself it looks as if it's going to have explosive radius on impact of 7.5m which can hit up to 10 enemies.
What in the god damn?
>>
>>3184126
A melee weapon is all I need after seeing that bugged HPB damage that was most likely meant to represent the Absolver pistol.
>>
>>3184420
Almost certain to come with a heroic too, and heroic pistols tend to be pretty strong
>>
wow the weekly was hard until i picked vangaurd
>>
>light thunder hammer is incredibly good now
>heavy thunder hammer is still complete shit
PLEASE
GOD DAMNIT JUST FUCKING MAKE ITS ANIMATIONS FASTER
>>
>>3184641
It's also so freakishly powerful as a class-exclusive handcannon that I'm not even sure what they'd do with it for heroics.
>>
What's the point of the heroic Wrapped Bolt Rifle when the bolt rifle accuracy version exists and performs better than the heroic wrapped?

Surely there must be a good reason to use a wrapped bolt rifle instead?
>>
>>3185057
I'm not in the PTS, what are the effects
>>
>>3184754
The weekly is only hard if you have retard teammates and faggots who brought Balanced
>>
>>3185125
>rhythmic single shots increase damage by 70% per step up a maximum of 280%

You have to treat it like a stalker rifle, like a slow single shot instead of an automatic shot, it probably good for a techmarine in terms of ammo economy.

It's just I don't see a benefit for Tacital when a stalker rifle or accuracy version of a bolt rifle exists.
>>
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>>3185180
This is why. Its a good gun regardless.
>>
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I played the campaign with some homies; but I was kinda underwhelmed due to the transition from nids to thousand sons midway through. That and seeing their demon prince as the final boss as someone who played firewarrior I felt even more underwhelmed after not getting the hive tyrant fight. I was kinda expecting WWZ with hundreds of thousands of gaunts and elites acting as variants. Instead I got a weird take on Gears of War. Did I just not appreciate this game enough or is there more of what I wanted in other game modes and shouldn't have dove right into the campaign?
>>
>>3185201
What?
>>
>>3185196
>>3185208

I meant to say, was Saber debuff bolt rifle damage when picking that perk or it was actually false? I thought it was.
>>
>>3185196
Free grenade launcher :)
>>
>>3185214
It takes 30 seconds to test this.
>>
>>3181352
The first double Terminus weekly was double Helbrute Fall of Atreus

Going to be harder/unbeatable now especially if 2 Terminator Sorcs spawn

The Ballistic Engine one with double Terminus and more negative modifiers is an equal cancer; the one that fucks over Vanguards and Bulwarks ensuring you don't get any heals
>>
What Chapter would make for a good Apothecary?
>>
>>3185200
It’s a good campaign Sir
>>
>>3185277
Red Scorpions...just don't ask who their progenitor is
Blood Angels
Ultramarines
>>
>>3185277
Lamenters have their own unique Apothecaries called the Calix
>>
>>3185291
>Red Scorpions...just don't ask who their progenitor is
Everyone knows it's Emperor Children.
>>
>>3185295
Convenient that the Apothecary champion is Blood Angels. The parts will mesh nicely with Lamenters.
>>
>>3185275
I vaguely remember the Ballistic Engine one coming out before the Fall of Atreus one.
Man, just imagine. 6 fucking Sorc Term clones.
>>
>>3185324
There's 2 double Terminus Fall of Atreus events

The first one came with stronger Terminus, the other one doesn't have it

There's also Exfiltration with stronger Terminus and more Extremis spawns, that's another cancer too and Obelisk with double Terminus and stronger Terminus; will be unbeatable literally
>>
>>3185338
>Stronger Terminus
Ah, that explains it.
Evidently making a Terminus enemy stronger on Absolute + that Hard Stratagems are didn't change much aside to make me remember it to distinguish it from the double Terminus weeklies that I absolutely remember.
The Obelisk ones have so many spawn point at the start, one of them being a skippable encounter, that I also forgot about it.
I distinctly remember luring Helbrutes to Valtus and watching him mow it down. Sometimes they also completely despawn if you get to the gate before the facility too.
>>
>>3185349
Sorry I meant Vortex, not Obelisk
>>
>>3185356
>Vortex
My log tells me that was just Buffed Terminus enemies along with a bugged relic condition.
>>
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>>3185200
>I was kinda expecting WWZ with hundreds of thousands of gaunts and elites acting as variants
you and me both pal

>after not getting the hive tyrant fight
the hive tyrant fight that is happening in the background of the campaign is one of the first coop missions

it's called Decapitation and it is pretty much everyone's favorite mission

>Did I just not appreciate this game enough or is there more of what I wanted in other game modes and shouldn't have dove right into the campaign?
nah the campaign is where you should start
but frankly the coop is what this game really is
the coop is the real game
>>
>>3185200
The campaign is like 30% of the package
PvE is easily 60% while the PvP is 10%
>>
PTS PLAYERS I NEED AN ANSWER

how does the Heroic Bolt Sniper interact with the Reloaded Restoration perk?
>get back 50% of the number of enemies hit in ammo
so could you theoretically hit 20+ enemies without missing and get back all of your ammo?

I know it benefits from Versatile Precision, but if this works how I think works then the bottom path might be worth taking for assurance that your ammo really is infinite
>>
>>3185498
>how does the Heroic Bolt Sniper interact with the Reloaded Restoration perk?
It doesnt. Its either not implemented, bugged, or they forgot about it.
>>
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Pyre Pistol fucking when? I NEED it!
>>
>>3185763
Devs admitted there aren't many sidearms even left to bring over so probably soon since sidearms are the easiest to implement.
>>
>>3185763
So you can be even more ineffectual at killing thropes?
>>
>>3185768
Then why don't everyone tell them that they could bring Pyre Pistol to the game? It's not even that hard to implement.

Unless ivans wasn't aware of them existing yet.
>>3185772
I don't care, i just wanna to use it cause it look cool to me.
>>
>>3185776
People already asked, devs said it will most likely happen.
>>
>>3185784
>devs said it will most likely happen.
When it does happen? In the forum or Discord?
>>
>>3185787
The devs had a reddit AMA last month. Handflamers were brought up and the devs gave that response.
>>
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>>3185805
Nice! Looking forward to using it on update 17.
>>
>>3185763
There's no point to this when an Inferno pistol does things better
>>
>>3185180
Does it even give you any indication as to what pace it wats
>>
Shock Thunderhammer keeps crashing my PC
>>
I haven't played in 2 years, have they added a lot?
>>
>>3185916
Since 2 years ago? Practically doubled the number of Operations, granted nobody likes the Chaos-exclusive ones.

>Pyreblaster/Cannon
>Volkite Pistol
>Inferno Pistol
>1H Bolt Carbine
>Power Axe
>1H Hammer

>Tactical rework, way better than he used to be and almost exclusively thanks to being able to carry a Bolt Rifle as a secondary
>Assault pretty much gradually reworked over the last 2 years and is now super strong
>Vanguard rework next update

>Tons of cosmetics, cosmetic changes and reworked visuals
>>
>Terminator Sorcerer with x3 Sorcerers
No it's fine, I love my time being fucking wasted right up until the end of the mission where we all just die instantly.
>>
>>3185200
>I felt even more underwhelmed after not getting the hive tyrant fight.
You played this game wrong, like many others
Operations are an integral part of the story, you are not supposed to skip them. You should have been switching between Main Story missions and Operations all along, only playing next main mission once you beat required Operations and then obviously play Operations released after game release
>>
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Official Mission Timeline
Kadaku
Campaign: Prologue
Campaign: Skyfire
>Operation: Inferno
Campaign: Severance
>Operation: Termination
>Operation: Purgation

Avarax
>Operation: Disruption
Campaign: Machinus Divinatus
>Operation: Exfiltration
>Operation: Ballistic Engine
Campaign: Servant of the Machine
>Operation: Decapitation
>Operation: Vox Liberatis
Campaign: Voidsong

Demerium
>Operation: Reliquary
>Operation: Fall of Atreus
Campaign: Dawn's Descent
>Operation: Obelisk

Post-Campaign
>Operation: Vortex
>Operation: Reclamation
>>
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>>3184253
The introduction of Apothecary will likely include a new consumable - a Biosample.
The Apothecary might have an enemy debuff mechanic/effect that could be tied to that new pickup item.
>>
>>3187426
I forgot to add that this debuff effect is supposed to have a 5 meter radius, at least for the moment.
>>
>>3187419
The timeline is just busted to bits for no good reason
All they had to do was not place the new missions that feature the thousand sons as enemies at an earlier point in time than the mission where they surprise show in the campaign, which really can't have been hard
Instead we have them messing shit up on kadaku in purgation, then stage a full scale invasion with a giant purple sky beam and wrecking an entire cathedral in disruption, only for acheran to go "wait really, are you sure?" when titus says chaos might be involved the next day
>>
>>3187435
Cpt Scotland kinda forgot. He had a lot on plate you see...
>>
>>3187435
Yeah it makes no fucking sense for Disruption and Purgation to take place where they are.
It even contradicts their lazy justification for Telorian joining the squad activities late into the campaign timeline.
Even worse when Chaos is encountered as early as Kadaku in the current timeline.
But with Acheran being surprised, I think they mentioned multiple Chaos incursions throughout the city so there was some level of uprising going on even before the Tyranids, or was trying to keep Titus from going fully paranoid, and rightfully vindicate him.
>>
>>3187426
>>3187433
They could have slapped a flat damage bonus to a given faction for a team perk like lazy fucks but yeah, this smaller mini-game to really sell the "field combat medic + researcher" does make a lot more sense.
And more or less repeat Techmarine's turrets littered around the map.
>>
What is this fucking grind on Crucible? I've completed like five missions with every penance selected excluding team damage, and I'm still stuck on Lv2.
>>
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>>3187503
You vill like it!
>>
>>3187503
After I realized I need to do it for each class I simply abandoned that mode, it's not fun, it's not interesting and sure as fuck I'm not going to grind 300 hours in that.
>>
Crucible was a mistake. It should have been a toggle option for people playing Operations. Zero splitting the playerbase, just some people on your team are eating shit harder because they choose to.
>>
Teamwide debuffs should NOT have been selectable on a single person.
>>
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After seeing the bullshit that is Crucible and trying it out for a bit I decided to fuck it. It's far too tedious even if it's meant to be (from Saber's perspective) endgame grind for hardcore players.
And the reward? Lamenters wargear? Come on now...

I followed Brothers' advice and used CE table to unlock that shit. Best decision I made.
>>
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Balanced light thunder hammer is really fucking good now.
>>
>DLSS 5 support will be added into the game
Get ready for those uncanny valley screencaps Brothers....
>>
Will Grigorenko ever learn to stop turning SM2 into a Souls game? Think about it, that's all every post launch enemy has been. They all have delayed, awkwardly timed slop attacks intentionally designed to catch you out.
>>
>>3187829
No they won't, I'm not sure why since these retards (the devs) don't actually play on the highest difficulties, I guess they have a couple of mentally retarded """friends""" that suggest these things.
>>
>>3187818
wont the ai try to add human faces to the tyranids and stuff? it wouldnt have knowledge of aliens
>>
>>3187829
Rubrics have had weird fucked up melee attacks with weird timings.
Especially the AOE Warpflamer attack that still gets you when you're clearly out of his radius.
>>
>>3187864
The hitboxes on so many enemy attacks are just genuinely fucked.
>>
>>3187829
brother, the next enemy we're getting is going to be neurolictor so that you can feel game's enshittification even if you refuse to do chaos ops. hope you enjoy dodging poorly telegraphed combos mixed with poorly telegraphed psychic attacks. outside the slot system naturally.
>>
>>3187857
we deserve it for letting op get away with slop image and not reminding slopanon itt to go fuck himself
>>
>>3187829
>Will Grigorenko ever learn to stop turning SM2 into a Souls game?
Considering how much pipe stroking the man does for DS in general it will never happen.
>>
Anybody who plays Chaos missions in Crucible has a BDSM or humiliation fetish. Not once have I ever seen the team beat the Terminator Sorcerer.
>>
>>3187857
>wont the ai try to add human faces to the tyranids and stuff?
why do you think Jensen got ousted as CEO from Nvidia? He was too close to the sun with the technology.
>>3187926
I don't see any ai slop in the op. What are you on about anon?
>>
>>3187943
>I don't see any ai slop in the op
can you post the source? or a photo of your setup, if you claim to be the one who drew it?
>>
>>3187503
>>3187577
>>3187714
I'm taking the Leman Russ pill Brothers. I ain't got the time or patience to deal with vatniks idea of "fun".
>>
>>3187960
Cool it with passive aggressive tone anon, I'm not the op.
>>
>>3187967
>asking for proof is passive aggresion now
every image you haven't seen before 2024, unless you know the source, is most likely ai. welcome to the worst timeline
>>
>>3187960
>>3187967
>cont'd because I hit enter
besides where is the slop in that pic? Honest question. You're getting too worked up over this.
>>
>>3187738
do you just charge once then light attack over and over?
>>
>>3187978
>every image you haven't seen before 2024, unless you know the source, is most likely ai.
God damn are you the anon that has aneurysm anytime ai is mentioned? I've got bunch of pics off of telegram and other places that are drawn or made by actual person which you won't find anywhere.
>>
>>3187993
Yep. Parry -> light -> energy loop + gunstrike -> slam.
Full top path. You can also do some really funny shit with the block version on jetpack slam Assault.
>>
>you're being passive aggressive!
>oh no, you're the crazy one
fuck off, gaslighter.
>>
>>3187978
>asking for proof is passive aggresion now
Just to be clear I never claimed to be the guy who made it. I just didn't know why you immediately jumped to that conclusion, it seemed a very odd remark to make.
>>
>>3187978
Put on your tinfoil hat.
>>
>>3187978
>every image you haven't seen before 2024
Weakest conspiracy on this image board yet.
>>
>Grigorenko adds more souls crap to the game
>crucible is still bad
>and the AI schizo is back
Yeah this is cooked
>>
>>3188046
There's no fixing Crucible, the mode is beyond saving. It was a fundamentally bad idea.
>>
>pubs refuse to be healed
okay, this daily is going to be harder than i expected
>>
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They have utterly lobotomized the terminator sorcerer in the PTS. He wont actively move to you or attack you unless you are in melee range, then all he does is spam teleports on top of you. His shadow clones still work normally.
>>
>>3188487
To be honest, good. I am sick and tired of him being a wipe in pubs. There is no boss in the game where upon facing them my immediate assumption is the run is over.
>>
>>3188487
even better if they just removed it and chaos as a whole.
>>
>>3188487
I stopped playing the game when he was added
>>
>>3188646
Not to that extreme, but I stopped playing Chaos outright since he was added.
>>
The lack of a fur cloak is pissing me off.
>>
>>3188096
Yeah, splitting player base in the most malicious way possible is low even for the russkies.
>>3188760
Something tells me that kind of cosmetic will be the next "seasonal" crucible reward.
>>
>How Space Marine 3 should work in regards to Operations

>Beginner difficulty
Basically a glorified tutorial. XP rewards are tiny as shit because you're not meant to be here long.

>Normal difficulty
For the average Joe. Think on par with modern Substantial/Ruthless. XP rewards are meaty and you can max out your characters just fine here.

>Challenge difficulty
Baseline the same difficulty as Substantial/Ruthless, but the mode is littered with the modifiers from Crucible and Stratagems. With one of the most common modifiers being ramped up enemy health and damage so they're on par with SM2 Absolute. But not always, sometimes they can be weaker and other wackier shit goes on instead. This is intended to be the maximum variety difficulty while also keeping you on your toes. XP rewards are no different from Normal difficulty, but instead you unlock more prestige stuff like cosmetics and shit.

>Siege
Change this to an attacker mode where the players are the ones sieging enemy bases. You barge through defenses, demolishing key points, fighting bosses between key areas etc. Attacking is always more fun than sitting around defending.

>PvP
Gut it. Nobody cares.

That's it. No extra modes, no fucking splitting the player base constantly.
>>
>>3188824
pvp should be like left 4 dead where players can spawn as extremis or something.
>>
>>3188920
Player controlled terms that spam missiles at you from outside the map. No thanks.
>>
>>3188824
>Sm3
>When Sm2 is in this state and all I really want is the fucking librarian class

You say you want to fund drones to firebomb this dev all the time, but also are eager to give them another $60 for them to take a shit in your mouth.... interesting...
>>
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I hope they don't walk back the buffs to the light thunder hammer. Too bad heavy thunder hammer has been totally forgotten.
>>
>>3189011
SM3 is already confirmed for 2029, and Librarian has already been confirmed to not be coming to SM2, but will be in SM3.
>>
I hope the heavy rework or 4th perk row lets him choose to use melee weapons, potentially in place of a primary. Power sword/HBR or just Power fist and a secondary for gravis captain builds would both be fun
>>
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>>3178705
>That logo that you like?
>Yeah, sorry, that has to go. We can't be having that.
You cannot be fucking serious. I will delete all of my blood ravens skins the day this patch goes live.
>>
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>>3188824
Dream SM3:

>PvP only
>PvE players can have a short single-player campaign a la CoD, as a treat

"But Anon there is literally no way that's ever happ--" silence! PvP players are done being literally the most oppressed group in society
>>
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>>3189076
100% a GW mandate, has to be.
>>
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>>3189107
Oh I accidentally deleted the rest of my post about how the Marines Malevolent are in this weird back-and-forth where Saber has refused to update their icon to the new one which has been in use for years, and the in-game variant is the old one from well over a decade ago.
>>
>>3189069
The perk tree format more than anything is what I want to see completely reworked in SM3. It's way too limiting right now, even with a fourth perk tree, you're still stuck with a restrictive 1-perk-per-column rule.
>>
>>3188824
>Change this to an attacker mode where the players are the ones sieging enemy bases.
>You barge through defenses, demolishing key points, fighting bosses between key areas etc. Attacking is always more fun than sitting around defending.
Only if you're attacking stupid Fists.
>>
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Can an anon with access to PTS do me a solid and test out if the new Heroic Omni Axe's explosion damage is comparable to the balanced relic axe variant's explosion damage?
I've heard the shock field damage during the charge up for the explosion is not even worth bringing up but I still want to know if its actual explosions, both tapped and fully charged, is still worth bringing.
>>
>>3189126
Yeah perk building is pretty restrictive. On most weapons too you have very little in the way of build options. It would be nice to see that get opened up in the third game, you can tell it was definitely a lower effort system from when they thought the game would perform like their normal shovelware
>>
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>>3189167
Top;
Balanced Tap -> Hold

Bottom:
Heroic shock
Heroic does not get a full charge boost.
>>
>>3188824
Increase player count to 5, reflecting an actual Space Marine squad

No more class restriction bullshit, if people want to play as 5 Tacticals let em

All players should be forced to play a 1 hour tutorial mode that is completely separate from the campaign

Remove Balanced; unify all melee types and remove all of their drawbacks i.e keep Fencing timing and speed, keep Block charges, keep Balanced damage and cleave

Only two difficulties; normal and hard

Hard can have Stratagem and Crucible modifiers; no more bullshit Absolute+++/wave 25 hard debuffs and bullshit

Optional level gate in the settings

No more prestige bullshit, just increase the level and add more perks and skills day 1

No more excessive loading screens, everyone loads to the same hangar per region and there's a CS-style lobby menu for those who don't want the immersion of launching in multiple Thunderhawks; private lobbies maintain the old SM2 style empty lobby with just your friends/anyone who entered via code

2030 GOTY; will rape Starcraft Dominion and Helldivers 3
>>
>>3185200
>I was kinda expecting WWZ with hundreds of thousands of gaunts and elites acting as variants
unfortunately its a console game. at best you can look at sprites in the distance. some of the maps to hint at the actual scale, like the beginning of decapitation you see the massive spire in the distance
>>
>>3189200
You forgot the most important thing, randomized/procedural generated levels, we can't be stuck with the same 3 operations for 5 years. Also some sort of global campaign like helldivers has would be so fucking perfect for this game, go all in into the fascist aesthetic without the irony.
>>
>>3189381
>randomized/procedural generated levels
I was being realistic, this is too much for vatniks
>>
>>3189107
>you WILL have yellow laser
>you WILL have the updated ugly blood ravens icon
>you WILL respect the female custodes
>you WILL NOT continue uploading warhammer fan content outside of Warhammer Plus
>>
>>3189076
I wasn't a fan of SM2's BR iconography but goddamn.
>>
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Bugs not fixed in P16
>the door indicator on termination
>>
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Light thunder hammer is the new standard for melee weapons. Every melee should be buffed to be as good as it.
>>
>>3189076
This cannot be real.
>>
whens patch 16 supposed to happen again
>>
>>3189688
>respect female custodes
didn't they refund everyone who bought their minis (all 3 of them) because they did not sell at all and were a massive failure lol
>>
>>3190126
First week of December probably
>>
>>3190153
>same time as Sisters in DT
god i hate these retards
>>
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>>3190134
At least 3 of 6 models in each Custodian/Sentinel Guard Sodality kit, and also the Shield Captain - have subtle boob plate even if you opt for helmets. Somehow, the female head included in the latter has more parts than the helmet. But if it's any consolation, the first named Femstodes for 30k is a massive retard who gets over a third of her forces killed by fucking Solar Auxilia and daemons, with fun moments including a Caladius getting kamikaze'd by Dracosans full of explosives.

>>3189114
Saber must have went off an older book for a few chapters, because the Blood Ravens iconography with the RG head you don't see elsewhere and the default shade of red chosen in SM2 match up with it. These dudes really have been all over the place when it comes to various depictions.
>>
>>3190190
Much like with everything real life politically charged, i consider it completely fanfiction
>>
>>3187923
>neurolictor
said what now?
>>
>>3190441
New boss enemy for the upcoming stage.
>>
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>>3190441
nta but datamined info from back in October had pic related
>>
>>3178705
>>3189076
can someone explain this to me? why would someone be angry that they replaced the ravenguard style decal with the correct one? is this some multilevel irony?
>>
>>3190680
Because the new icon first appeared in Dawn of War 3 and that game is so shit that the fanbase gave it the "mental void from existence" treatment.

>Man it sure is a shame there were only two Dawn of War games
>>
>>3190190
>the first named Femstodes for 30k is a massive retard who gets over a third of her forces killed by fucking Solar Auxilia and daemons

accurate
>>
>>3190680
>the correct one
if this was ragebait, congrats
if not, you are subhuman
actually you're subhuman either way
>>
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More datamined news. Unmatched Zeal is going to be changed by having different percentage values for healing on Extremis and Terminus.
>>
>>3191172
I'd rather just the ability be fucking gone along with all regen-based perks. Just give people more consistent resupply stations in missions, and give us a healing station too.
>>
>>3191172
woah it's fucking nothing
I thought they will remove it and make it universal during hp rework or something like this
Nerfed or not, this still makes Vanguard healslut class
>>
>>3191172
Should have just removed it, I thought only the Apothecary will get healing skills

Remove Inner Fire and Melee Champion too, I've seen too many contrarians lately running it trying to be hardcore and then eating shit

Vanguard team perks should focus on ziplining, giving it better CHP recovery and even the simple increased melee and ranged damage after using the grappling hook
>>
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>>3191461
>>
>>3191461
>ziplining
>increased melee and ranged damage after hook
And how in the world does this translate to TEAM perks? Did you at least mean to say "class ability" instead?
>>
>>3191461
>Vanguard team perks should only affect Vanguard
???
>>
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>>3189107
Like most of them, a completely baffling mandate that makes zero sense to anyone except the specific GW corpo that thought it up.
>>
>>3189076
It's weird, why change it?

Why not use the iconic Relic one?
>>
>keep melee champion but instead of a measly 15% it's now 25%-30%
>team perk 2 increases ranged damage by 30% on 10 meters or less
>team perk 3 gives better dodge to all squadmates alongside immunity to heavy hits and knockback
>>
>>3191461
>Remove Inner Fire
inner fire is absolute kino. its a rookie mistake to care about healing and defensive perks when all you have to do is kill the enemy and use your class ability. being able to flag every minute with an inner fire vanguard is amazing
>>
>>3191576
Inner fire is functionally useless for a majority of classes. Sniper, Tactical, Assault, and Heavy all have no need for ability recharge as their ability is almost always up anyway.
>>
>>3191592
>their ability is almost always up anyway.
it shouldnt be. if you are hoarding your ability for some special moment then of course you not see the benefit of cool down reduction
>>
>>3191605
What hoarding? Sniper uses their ability for half a second at most, Tactical has multiple Auspex charges now and reduced cooldown options, Heavy only needs to use Iron Halo when he's getting tagged by Terminators and can also stop it short, and Assault has infinite jump pack uses if you're using jump dash
>>
>>3191629
>Sniper
the only one you could get away with, but they did implement the change where your cloak uses more and more charge if you keep using it so you are not maximizing your damage if you arent cloaking enough to run into this
>Tactical
obviously being able to auspex nearly every pack of majoris is better than not being able to, the reductions only happen vs extremis and terminus
>Heavy
if you are not juggling iron halo you are missing out on 10%-15% bonus damage and 20% damage reduction, not to mention the shield is just good to block ranged damage and spores and popping stranglethorns
>Assault
the power of assault comes from massive aoe stagger that has huge range, if you arent utilizing this you arent doing much, and there is no way to get all your charge back unless there happen to be stray minoris around. you cant always rely on enemies attacking you in melee in order to dodge and farm charges

its incalculable how much more offensive and defensive power inner fire gives you. you wont even need a stim pack every extremis
>>
>>3191674
>obviously being able to auspex nearly every pack of majoris is better than not being able to, the reductions only happen vs extremis and terminus
fuck me, imagine a tac who mindlessly auspexes majoris everytime his cooldown ends, i would probably leave in frustration. not reading the rest of it because you are clearly retarded.
>>
>>3191674
Tactical has up to 2 charges for auspex, plus access to the heroic stalker. There is literally no need for more ability cooldown. Heavy also has no need, because of ability juggling. Besides the fact that using your entire ability bar is extremely rare, when the hell are you executing anything instead of just shooting it? He's already executing Extremis enemies for ammo reloads, health on top of that is infinitely more useful than an extra 10% ability charge he never needed in the first place. Assault also doesn't need it, as he already has multiple cooldown options for his ability even if he isn't using jump dash. Minmax fags are the worst, I swear
>>
>we won't get chain axes for loyalists because there aren't any in use currently on the tabletop
ffs
>>
>>3191694
>>3191696
you are completely gimping yourself if you arent front loading your damage and making the most out of your kit. thats how the game is designed, its a blow up the enemy and recover loop, if you arent doing then you probably do take a lot of attrition damage
>>
>>3191724
No, you're gimping your teammates by taking a useless fucking perk when they need their health back after almost dying to a spore mine that spawned on top of them or a sniper that instantly tagged them when they turned a corner
>>
>>3191730
just execute a nearby majoris if you need to heal. they die almost instantly with the right set up and there are tons of them
>>
>>3191724
>thats how the game is designed
By people that didn't realize heal banner would just be held onto as a free heal instead of everyone being retards that throw it down when a gaunt gets near them.
The way the game was designed doesn't matter, the way people play the game is completely at odds with the developers' intent.
>>
>>3191838
its kino flagging at the beginning of a fight after the extremis sting. the flags damage also saves people from grabs and pops spores
>>
>>3191855
And then nobody gets healed at all.
>the flags damage also saves people from grabs and pops spores
A couple shots from a bolt pistol do that. Healing people saves them from dying.
>>
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>>3191723
Well at least we will get crux terminatus kneepad(s). So that's something. And it will be chapter agnostic unlike the right UM shoulder pad.
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>>3191798
You are supremely retarded
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>>3191982
That will make a fine addition to my wargear collection. Is it coming out with patch 16?
>>
>>3191910
you dont need to heal when you are full hp. also even if you are low hp the game gives you med kits, they spawn way more if someone is low. they come out of green boxes
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>>3192112
You're either trolling or extremely new to this game. I can't decide which is worse
>>
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>>3192112
>they come out of green boxes
how does that work? I can't interact with them in any way
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>>3192112
>they come out of green boxes
Brothers... This is some 5D chess my mind is incapable of understanding.
>>
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>>3192112
>a full heal on demand? useless
>I never ever lose health and even if I did I can just rely on RNG to spawn boxes and put medicae in those boxes
>my teammates? the boxes will provide
>>
>>3190444
>>3190445
Oh god, I can picture 3D porn of neurolictor animated. Emperor, protect all of us!
>>
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>>3192112
are you saying the medkits hide in GREEN BOXES? The COWARDS! THE FOOLS!
>>
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>>3192252
>I can picture 3D porn of neurolictor animated
you don't need to use your imagination, it's already there
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>>3192120
im basically saying that being proactive is good and will take you further than hp bar watching. by killing things, setting up executes, and using your class abilities aggressively, you avoid far more damage than the heal perks could ever heal, plus you are completing the objectives of the game. you can literally get slapped around by terminus and extremis under the banner and the armor trickle will keep you alive, this always you to play any way you want and do things you couldnt do if you were concerned with hoping you have enough healing supplies to crawl through an op
>>
>>3192324
The thought process of the average Ruthless player, everyone
>>
>>3192324
didn't know you lurked, mr game director
>>
>>3192334
consider an extreme example. would you rather heal to full hp every 10 seconds or deal 1000% more damage? its the same logic to a different degree
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>>3192371
You clearly don't play on anything above shitter tiers so your opinion literally doesn't matter
>>
>>3192371
>>3192324
On Hard Strat/Crucible you WILL be chip damaged constantly by shit outside of your control. You need sustain, which is why Vanguard has remained a staple team slot despite the fact he's mid as shit.
>>
>>3192445
you could say that about any difficulty
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>>3192469
No, not at all. On regular Absolute you can true solo with any class without any real issue if you're even slightly good at the game.

Not the case for Hard Strats or Crucible.
>>
>>3192469
Literally no. Please shut the fuck up, it's obvious to everyone that you have no idea what the fuck you're talking about
>>
>>3192476
well crucible removes your tools entirely so thats not really what im talking about, obviosuly when all you have left is a hp bar and melta bombs then healing becomes exponentially better. but never had a problem with hard strats.



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