I guess page 11 doesn't exist on /vm/ edition >Latest Patch Notes & Newshttps://www.valheimgame.com/news/>Wikihttps://valheim.weirdgloop.org/>Map Viewerhttps://valheim-map.world/>Various Resources (wiki, database, and seed map)https://www.valheim.tools/Previous/Last Thread: >>3068932
boo-womp
Why did they have to make the frost kilns so fucking massive. I had plans, and they still sort of worked. But I had to dig out a courtyard so I could extend a basement underneath it for them. It doesn't look nearly as good paved over. Mostly because I can't plant anything there now.
Deep North was kinda dogshit for how long they worked on it let's be honest
>>3176747>when you say break, do you mean bug out and glitch through the deck, or physically break like a building piece would, i.e. a fence being broken by a greyling?The latter, so some grausten was at the bottom of the ocean floor.Maybe it's because the drakkar is so big, that when the crates glitch through the deck they take too much collision damage 'phasing' through and they break.Potentially losing some grausten, ashwood, isn't so bad though.Obviously keeping high value non floating materials like flametal in the main ship inventory.
>potato runs valheim at an acceptable framerate>get to fader without any significant performance problems>alternates between slideshow on dial up and smoothish 60fps>then suddenly drops to 1 frame per 20 secondswhat the fuck
So what do you guys farm for health based food? I've reached the mountains and I have carrots, turnips and onions but they all give stamina food. And even if I cook them into stuff like onion soup it is also a stamina food. All the health based food I see requires meat which I have to go out and hunt for.Do I always have to go out and hunt boars and wolves for sausages and meat?
>>3178510>go out and huntYour tames bro?Although wolves are common enough that you don't need to tame them. A single wolf raid can deliver all you'll ever need.
>>31785101 zero star boar on 1x gives enough boar meat for 4 sauages, which lasts 100 minutes, bit less since you're likely eating before the timer runs out. It requires very little investment.I like wolk skewers, but I've never tamed them in singleplayer because I feel like you get enough of the meat anyway.
>>3178510at that stage, either sausages or wolf skewers, leaning more towards wolf skewersthose usually last me through the plains, then I skip right to mistlands foods like the meat platter and/or the hare/chicken foodsonions and carrots are always good to grow, turnips less so once you unlock onions and beyond
>>3178127well darnsorry that happened then, I didn't even know it was possible since I've never had that issue occur
>>3178009My least favorite biome.I think because it is much easier than previous biomes a lot of people like it more though.
>>3177075house https://youtu.be/0pFSbTa2w44stairs https://youtu.be/TWbHCGJ_Eg8mushroom lighting https://youtu.be/wYyvB8tUooUflametal mining tips https://youtu.be/x8hc_JEBD0Yembedded crafting stations https://youtu.be/2EFo8VRx7bEcompact crafting station upgrades https://youtu.be/eu0b8sntQDschicken breeder https://youtu.be/hs9D89iAVLAreplanting guide https://youtu.be/70VjktEfr4o >... always plant 20 seed plants and 60 seeds because it's the right ratio for replenishing the garden with 40 vegetables leftover for cooking. And this is the right amount for a stack of 10 for stamina food and a stack of 10 of a health food throughout early and mid-game. (40 carrots = 10 carrot soup and 10 deer stew; 40 turnips = 10 turnip stew and 10 black soup; 40 onions = 10 onion soup and 10 wolf skewers.)silver mining trick https://youtu.be/u65IltG06ZQchimney trick https://youtu.be/SKUFtstW7Ms?t=734peaked roof https://youtu.be/vShsry0r-SYkitchen https://youtu.be/MDwAEZcyg9Emisc info https://youtu.be/aN8WF1TS1Vs
>>3178510>So what do you guys farm for health based food?The moment I get a Huntsman Bow and a longboat, I spend the nights hunting for sea serpents. Serpent stew is best in slot till Ashlands, all you need to gather for it is red mushrooms, honey should never be a problem at this point. So, my meals in my playthrough looked like this:>swampsSerpent stew, Sausages, turnip/carrot stew>mountainsSerpent stew, Sausages (because fuck spending mushrooms on wolf skewer), onion stew>plainsSerpent stew, Lox pie, bread>mistlandsSerpent stew, Meat platter, last slot for stamina or eitr, depending on your buildEmbrace the serpent stew, once you get good at locating the serpents and get bow/arrow upgrades, you can get 1-3 per night. With frost arrows you should be killing them on 2 shots if you catch them undetected.
>>3179396To add to this, if you have stupid amounts of serpent meat you can also run both stew+cooked
How have you guys in your various multiplayer servers handled the Dyrnwyn? Does one player get it permanently? Or do you share it appropriately based on whatever the group is doing? Or do you cheese the game to spawn multiple shards to create multiple swords?
>>3180058I play with a group of 3, in a x3 server, so we get 3 swords.
>>3180058whoever's maining swords usually gets it, if there are multiple people maining swords then it goes to whoever wants it, if multiple people are maining swords and multiple people want it, then they either share it or get a neutral third party to roll some dice or flip a coin for it
>>3180058skipped it, it's not very good anyway
why does valheimtools list a stone pick as a possible tool? does that exist in a popular mod or is it like an ancient holdover from the beta? cuz there's no way to craft one despite valheimtools giving the recipe for it. there's not even a page for it on the official wiki
Tell me about magic bros, the shield is sick but the damaging spells aren’t that good so far
>>3180187It's because you need to raise your magic skills to at least 50 for them to start being useful, and even that way devs don't like you using magic as your main source of damage because that's gay.
>>3180187frost staff is good for grinding magic levels more on this at the end and for enemies that have recently been, or are currently in waterstaff of embers is goated since the damage is split between fire dmg and *120 blunt damage* expect less though, that's the theoretical maximum on a lvl1 staff iircwhat you can do to level magic quickly is to build a little comfy hut to rest in somewhere in the mountains, preferably nearby one of your silver mining pits, then lure a stone golem into the pit. stone golems are immune to frost damage, so you can blast them with the frost staff without killing them, which gives you magic XP every time the projectiles hit an enemy. when you run out of mana, let it regen, and repeat. when your rested buff gets low, go rest at your hut. i highly recommend building a portal inside said hut so you can come back whenever you want to grind a little more. 3 eitr foods and the armor set is also not a bad idea to maximize your efficiency. iirc, the first 50% of your eitr bar regens *much* faster than the last half of your eitr bar, so only let it regen to 50% before you start casting again.
>>3180187>>3180479frost staff is good for breathing room too desu, the slowdown effect it inflicts is not to be underestimated, especially vs seekers or goblins or red skeleton niggas
>>3179191early stone portalhttps://youtu.be/UdWnLY6_rWg?t=115
>>3180479Why not grind on TWIG, did they nerf that?
>>3180729twig's a nigalso idk how many people actually manage to get enough ectoplasm to build a twig or if twig even works for that kind of thing
>>3180784You get lucky finding ghosts in the black forest dungeons.TWIG definitely gives exp, but idk if they recently stealth nerfed it to give 35% exp like the archery target.
>>3180817>You get lucky finding ghosts in the black forest dungeons.yeah I knowidk how many people actually encounter enough ghosts to collect enough ecto to actually make twigwhat i do know is that everyone makes silver mining pits and that everyone runs into stone golems in the mountains
>>3180836In all of my valheim runs I've always gotten a ghost within the first three BF dungeons. Simply an skill issue tbqwyfrrnfam
>>3180836I would simply get a ghost raid
I never use the hoe if I can help it, because I always want to be able to tear down my house and leave the area as if I was never there. Plus building with the terrain can be kind of fun architectural problem-solving.Anyone else do something like this?Frankly I'm a little miffed that the cultivator flattens the ground when you till it into farmland, I'd much rather it just change the type of terrain from grass to soil. I know this is possible since the 'plant grass' option works exactly like this without morphing the terrain. I've even thought about holding off on farming until I find a goblin village that already has tilled land, then planting my meager crops there and at other villages, and connecting the sites with portals. The only issue at that point is what I'm gonna do about mistlands mushrooms. I might just till the inside of a bababobo camp and use that, I guess.
>>3180875not quiteI get it, but I don't think the level terrain feature is too excessive so it's fine to me.
>>3180058In my case we had 5 melee users out of 7 players so we had two players retrieve old Dyrnwyns from previous worlds and then got 3 new copies of it on this server.The weapon certainly is in a weird spot. I can only assume it's not any more effective than Mistwalker at fighting Ashlands enemies and once you get into the deep north you end up ditching it for the new stuff. I don't even know if it made the first steps into the deep north any easier than it would have been with thundering nigghog or something.
>>3180058Give it to the swordfag who contributed the most to getting the pieces. If there is an argument over who gets to keep it, then nobody gets to keep it and I'll hang it up in our hall as decoration or toss it in a gold pile in the treasure room. Same thing if nobody in particular wants it.I use twohanders anyway so it's not my problem.
>iolite for fast hitting weapons since you get more lightning procsdual axes, nidhogg, splitnir>jade for slow weapons since poison doesn't stack, and rooting enemies in place is most beneficial on themflametal mace, slayer greatsword, bow/crossbow>bloodstone for... using the crossbow after some blood magic? the slayer, so you can try to do some hypermode red tearstone ring dark souls 1hp meme shit?seriously what is this gem type for
>>3180187You will understand magic when you realize stagger works for fireball as well. So with only one food of eitr, you can cast 2 fireballs, maybe 3? You won't stagger a bug probably. But with 2 eitr foods, you can spam fireballs, the first 3 won't stagger but every fireball after that will do double damage, and all of that in an AoE. Magic also becomes exponentially better in co-op, because there will be another meat bag taking in all the aggro, making it safer for you to be a magic DPS from the backline while you also support them with blood bubbles, single target slow with the frost staff, and many many better options once you reach ashlands and deep north.
>>3181301either nidhogg or splitnir so you can use with the shield
>>3181301jade also for fast weapons so you get them immobilized asap
>>3177075Are there mods that allow you to play as Miku?
>>3178892It's pretty cool at the start but you soon realize how empty and nothingburger it actually isMorkhallas are empty as fuck and they couldn't even be bothered to add a new enemy for the invasions (like how charred fortresses have warlocks), you end up traveling to the other side of the map just to ignore every enemy and hit some ice
I just did my first morkhalla and I got so many new materials but I barely got any new crafting recipes. I don't know what I'm missing.
>>3182109If you actually want to know the mobs have a low chance to drop moulds that let you make the new armour sets
>>3182122I got some of those but what about the gems, the ancient coals, the pulp blobs?
>>3182202the gems are useless
I dislike how many useless items there are. By itself it's not a problem, but when combined with the very limited inventory space and the inability to see the recipes they're used in until you unlock each item involved results in a disastrous waste of time if you don't wiki everything ahead of time.Like here's a trophy drop. Is it used to craft anything? You don't know, better hold onto it. Oh, here's a pottery fragment. Is it useful for anything? Well you can make pots from it. Anything else? You don't know, better hold onto it. Repeat this with every other new item you find.Then an hour later when you've got the biome's metal and touched just about everything else, you learn that half those items didn't have any use at all. Meaning you did multiple back and forth loot drops that you didn't have to do. Each of which took several minutes going back and fourth.Cock and ball torture: the game.
when do you bois want to do yagluth? do we want to just spend the weekend catching up our gear? i don't think we've farmed linen yet for plains armor
>>3182570How good is padded armor compared to lox armor?
>>3182665it's light armor vs heavy armor, can't really say though because i've only ever used heavy armor
>fight the queen>all i have is my krom>supposedly sweeping great weapon doesn't cleavepure aids, would have unironically been better off using an iron sledge
>>3182690well considering all its strikes are very narrow and vertical, it wouldn't really benefit from cleavealso it would completely outclass greataxes if they didn't have that cleave bonus over greatswords
>>3182690>doesn't cleavewhat do you mean?
>>3182890I think he means it still has the multi-target penalty despite being a sword
As half-lizards, Lox should have come from eggs so you could bring one with you, raise it and saddle it. You can ride them overencumbered, so they become the new heavy transport that way.
>>3182904okaythat's not true though
>beat yagluth>time to move to a mistlands/plains base>already have a spot scouted out in a small Hare mistlands alt-biome with 4/5 nearby ancient roots for sap once I'm ready>lose motivation to continue playingDamn, I'm never going to beat this game
hardcore run here2 star troll spawned next to plains base.6 1 star wolves were recruited3 of them went down at the same time. all of them died.the only way I see myself progressing into mistlands+ is to get bonemass power. hard difficulty just scales the damage too much
>>3182665Lox pretty nice, not crazy OP in the Plains and easy to acquire the building mats (as long as you have swampland with a writhan spawn) I built a plain base pretty early, like before fighting Bonemass, and have been running Lox Armor for a majority of my play through so far. Padded armor is fine too, but the Lox set requires fewer precious resources and progression to make, so that's what I've stuck to
>stones on the ground don't respawn>wood and flint doHuh?Also, my special rocks have been together for ages, but they haven't produced any stones themselves even though by all accounts they should have, according to the wiki
I go try kill moder without dying now
where skis
>>3182904No, it just doesn't like hitting multiple enemies in the fight. I feel like it has something to do with the size of the seeker broodlings and their hitboxes overlapping in the "do not multihit" cone because they're too small and close together. Like how you can hit two enemies with the overhead strike with your swords as long as they're far enough apart. It works just fine otherwise.The sword's also too slow to churn through the combo so you have to spam the stab and while that does great damage the whole ordeal makes dealing with the spawns and the queen very slow
>>3184025I was hoping for skis, a sled, or even ice skates in deep northI think to properly implement them and make them feel worthwhile the terrain gen for deep north would have to be very different though
>>3184048I like using the 2h hammer for the broodlings, skoll and hati for seekers, and then thrusting with Krom against the Queen
>>3183207Hardcore is for "certain" kinds of people. Bethesda-tier difficulty where everything just does more damage is so fucking lazy and boring. Give the enemies better AI instead of just tweaking damage multipliers.
>>3184355the thing is, better AI is infinitely more taxing than simple stat increases
>>3184355yes this experience has made me not a fan of the multiplicative scaling between higher level enemies and higher difficulty. I graphed the damage values of enemies a week ago to better anticipate one-shot threats and the numbers get absurd because of the multiplication. Armor and health just don't keep up.
>>3184361It could turn more biomes into something like pre-nerf ashlands instead of flat stat scaling. More enemies, more aggression. Hell, even speeding up some animations could've worked.
why are stone grinding wheels fuling loot? it's just trash. is there a joke or something that's lost in translation?
>>3186352The devs noticed there was a criminal lack of inventory bloat in the plains so they added that trash into the loot pool
>>3184711Enemies do get faster (and larger) on higher difficulties, 10% for hard and 20% for very hard>>3184355>give the enemies better AIWhat would that look like in this game? Turning every enemy into a Wolf/Seeker where they just relentlessly attack the player with no downtime? Something even more annoying?Games keep the enemy AI dumb and predictable for a reason
>>3186710>Turning every enemy into a Wolf/Seeker where they just relentlessly attack the player with no downtime? Something even more annoying?Those are the least annoying though because they actually fucking fight you instead of running around like retards and wasting your time, like greynigs and goblins do. So yes I'd take that any day over the boring stat padding we have now.Not having enemies move in a straight line would be a good start, they could try to cut you off better when you run around them. Maybe give them new moves that they only use on higher difficulties.
>>3186750No one would say no to extra moves but this a game where the devs take 2 years to add 5 new enemies. If they ever decide the enemies need new moves (they won't), they're not gonna lock them behind a difficulty that most players aren't going to touch.
my hardcore run died. day 192. got chopped up by two-star fullings.going to try it all over again, and I'm tuning the combat difficulty back down to normal. I just wasn't ever getting ahead of the damage curve on hard.
>>3187078fuck, sorry to hear itwas it post yagluth or before yagluth?Did you go no map? Since it's over it could be fun to add the map back in and check how the world actually looked and where you went
>>3186352a disturbing amount of valheim players are retards and never try crafting with the stonecutter, so that's when they first get it
>>3187136yes on no map, no portal. As soon as I pulled the seed up in map viewer I could trace all my routes. I even understand how exactly I got lost at one point now. I had only killed Moder. I knew where every boss was at to Yagluth. Two star enemies just chopped too hard on hard.I'm going to miss this map. That leviathan right off start and these large islands were nice.
>>3187203it can be neat to go in game and see where the fog of war ends too, like seeing how much you swayed when trying to go straight towards a boss>Two star enemies just chopped too hard on hard.Yeah even on normal often when I see a 2 star I feel like it's better to run, if I can
>>3187228I already deleted the character and the world. Starting fresh in a minute.
>>3187078were you using the root harness?
>>3187637yes the fire vulnerability did me in. I had resistance and healing meads but I just didn't get to it in time. it was a nighttime 5 pack with a total of 5 stars among them. I was bow shooting down a growth respawn that ambushed me and thought "well these guys now stagger in one (non-multi) black metal knife hit so let me shave their numbers down first before fumbling the inventory for meads" and I just misspaced myself.I had just grown exhausted from doing everything at such a glacial pace because of the sheer number of higher level enemies. I wasn't being cautious enough.
>>3186352They try to give you resources for crafting table upgrades so you dont have to slog them around when making a plains base
>>3187683Fucked up how you can't set up a dedicated key for healing meads like in Terraria, on top of the hotbar only going up to 8
>>3187701If you don't have the 2 iron a stonecutter requires you're not getting much done in the plains either way
>>3187683ah, figures. I started keeping meads on my hotbar just for that reason. don't underestimate enemy in-fighting, that can help save you a boatload of trouble.>>3187701but the stone grinding wheel is made out of... stones. to make a crafting upgrade for your forge table. but the stone grinding wheel isn't barred from being portal'd, so there's no reason why you'd need to scavenge one, you can either just bring it with you through portal travel, or craft a new one out of a common resource since you're going to have to make a forge table and a stonecutter at your new base anyway. it'd make more sense if the goblins had a few copper+tin ore, or scrap iron instead.
>>3187718>>3187736I play on controller, so it really doesn't matter
>>3187740damn, so you're on *hardmode* hardmode
>>3187722>>3187736It's the same reason why there are so many tanning racks in the Fuling villages, so you can get the resources to make one, plus a chopping block, without having to schlep deer hide+scraps+flint halfway around the world on top of all the other materials you need to build a new base. Maybe you thought ahead and brought some spare iron to make a stone cutter at your new FOB, but other players surely didn't have the forethought. Or perhaps they only had enough room/weight limit for their forge (the coal and copper required for it weigh 80 lbs) and a few bronze ingots for upgrades (need 5 total for workbench+forge, so 60 more lbs). That's almost half your carry weight (without megingjord) right there not even including the weight of the required wood+stone, or whatever gear+potions+food you have so they thought they wouldn't need a stonecutter. You're also thinking of this from the perspective of a seasoned, experience player who knows what to bring on an adventure and what the best allocation of resources is, which isn't bad but this is a little shortcut item for players in a different situation. If you want a Lore reason, idk fulings grow barley, they use the wheels to hand grind it into flour or something. Fulings are famous for their hand-made, barley tortillas
>>3187736>>3187683>ah, figures. I started keeping meads on my hotbar just for that reason. don't underestimate enemy in-fighting, that can help save you a boatload of trouble.I only keep my healing mead on the hotbar, but I started drinking fire res constantly, I didn't wanna leave it to chance when I see a fire damage dealing enemy and get stuck in the animation.
>>3187954>without having to schlep deer hide+scraps+flint halfway around the worldbut you don't... because you can portal those materials in from your main base. you can portal in all the materials in except metals, which would actually make sense to have as loot, so you don't need to sail them across the entire world or smelt them on-site after finding a nearby black forest or swamp
>>3184118i was sure there would be something like that but oh well. is the biome not normally hilly? where i landed there is a big pseudo mountain but it might be due to pre1.0 shenanigans
>flints stack to thirty>flint pile needs 50insanity
>>3188062>but you don't... because you can portal those materialsAnd you can portal metal if you turn on the option, and you can play the game entirely without portals, and you can play by not using any resources to build at all. It's just another option for people to use if they want in case they forget to bring something or want to use it to set up a FOB. I agree I'd rather have some better material in its place, but it is what it is. In universe: the fuling are clearly using deer as a food source, evidenced by all the tanning racks and deer hide roofs, and they cultivate barley and flax for presumably the same reason we the player do, food and binding for tools and clothes. So them having a grinding wheel as a tool to smash their grains isn't a total stretch of the imagination.
>>3188627>And you can portal metal if you turn on the optionwhy are we using optional world modifiers to justify there being useless stone grinding wheels in the fuling chest loot table that can only be explained away via environmental storytelling, when this is the only example and isn't the case in any other biome? the dvergr have sausages and meads in their chests, but they don't have any supplies for spice racks or kegs in their chests
Was there a point in time where you could only get sharpening stones from fuling camps, and then the crafting recipe was backported to stonecutters? It's kind of weird that it has literally one crafting recipe.
>>3188734naehI think it's just a redundancy for players who miss that you can craft it, and some immersion
>>3187683>it was a nighttime 5 pack with a total of 5 stars among themgoddamn, they sent out fuling team six on a night raid for your ass
Landfall. I am afraid.
I just had a hateful idea>maybe post-queen>new type of fulings spawn in groups of 3-6>mist fulings>they all have mist torches that work like reverse wisplights, so you'll see this group of fulings with mist bubbles moving around them
>make loot goblin enemy that drops the extremely limited ashlands gems upon death>don't let it spawn anywheregenius game design
>>3187954The deer hide and flint make sense because you can't find them unless you go back to the meadows and those materials aren't used for anything else if you intend to stay in the plains. If you don't have iron you won't be able to smelt black metal so it feels pretty pointless to have the grinding wheels. Mountain tier gear requires a level 3 forge so it won't enable you to repair your gear by its own.
this new seed is tilting me.was ready to start the iron age by like, day 6. Swamp crypt? no! Sail sailing sailing- nothing. Finally, something, but it's HUGE and it's stradled by nothing but endless plains. No landing spot, running out of food on my over-stuffed karve and having to wait out night to avoid serpents, only to get storms the next day.I miss the old map so much. I'm magnitudes better at navigating now but this map is just roadblocking me.
>>3189887is this cut content I'm not aware of
>>3189958yeah, there's some enemy called a richtig (hope I spelled that correctly) fuling that you can spawn yourself with commands that does exactly as described. it's basically a regular fuling but nude, and it carries around a burlap sack behind itself (though the sack appears to be unfinished)there's a few other things like this cut enemy too: there was going to be an ice variant of surtlings in the deep north caves which would drop frost core, but the devs opted to have those simply be lootable items instead
>start luring a moose back to base for taming>right when I get to base a raid happens>the moose stops chasing me to go fight the raid monsters and diesthis raid mechanic is kind of fucking garbage actually
>>3190255it happensit's usually why I have a taming barn or pen or hole in the ground I can drag stuff into
>>3189908Exactly. When forging out into the plains to set up a base, especially if you're trying to do it early, you may still have nothing but a Karve, some miscellaneous light armor, possibly not even met Haldor yet for the megingjord, and might have only found enough iron for a single pickaxe/weapon upgrade, so your inventory, carrying capacity, and building resources may be very limited. All you would need to bring with you for base building and bench upgrades are your forge materials, a few chains from a swamp, and five bronze ingots. Deer hide, leather scrap, flint, and a sharpening wheel can be found in the Plains and used to make a 4 star workbench (chopping block, tanning rack, adze) and 4 star forge (bellows, grinding stone, anvils) without needing to carry all the heavy copper and iron from your Main Base to the Plains FOB setup.
We're doing Yagluth Tomorrow, unless anyone wants to do it this sunday or monday instead?
Heading to the deep north, thinking of going more along the red arrow or the orange arrowNorthwest is more familiar, I know some funny floating rocks there which could be interesting to build on.Orange is more centered I think though and that would make for a better landing in deep north.Will try to find some nice plains next to mistlands as a final stop before deep north.Ideally with black forest nearby for easy blueberries for ratatosk.