How did the latest patch break the game so much?Previous Zed: >>3129441
>>3181334>How did the latest patch break the game so much?Refusal by the devs to do what needs to be done: Spend the time to do widespread refactoring, bugfixing and optimization.It's their own fault the code base is so unwieldy.
>>3181334wood picrel give you a knox infection?
works on my machine
Anyone wish there was a setting where zombies cannot destroy doors?
>>3181560If you're asking this question it means that you wish there was which means the answer is yes and you don't have to ask it.
Why didn't anyone tell me cartons of nails existed
>>3181939Because they're so rare that they functionally don't exist.
>>3181946many such cases
My favourite genre of zomboid bug is when they forgot to set the loot table of a container to something else from the default so you end up with counters in a firing range having office supplies inside or every crate in a town just having boards inside it or a school/hospital/generic store having tons of guns and ammo because they wanted to use the gun cabinet sprite
>>3181939you can make them yourself with 10 boxes of nails.
>using fertilizer does not leave behind any kind of bag>cant use trash bags/shopping bags/whatever other container to store sand/gravel/clay, only sacks>cant use metal barrels to store water (not sure when this changed i could have sworn you used to be able to use the barrels in LV checkpoint)this upsets me more than it should
>>3182170You used to be able to use metal barrels to collect water, Lemmy removed that ability for some fucking reason.>Can't collect clay/sand/dirt/fertilizer in bucketsWhy the fuck does TIS think that only a classic farmer sack can collect solid matter? You should be able to put clay in bowls, buckets, pots, backpacks, etc.
alright, I get it. Short blades suck and leveling them is pain. I guess I'll just always be stuck with blunt weapons until I can get blacksmithing up and make "endgame" long blades. I get it, I get why they have low durability, and why they have shit XP gain. Still, even with 10x short blade experience its an almost unbearable process of weapon swapping to downed enemies for higher xp rates. Shit might as well be an osrs skill.Really dissapointing. I want to be a fisherMAN this time. Gonna keep starting brandenburg I guess, not that it's a very nice place to spawn in at.
>>3182197Lemmy has a hardon for nerfing bladed weapons, presumably because some of his relatives got stabbed by 'urban yoofs'.
knife and spearGODS broke lemmy
>>3182204Spears are still okay. Decent crit rate and instagib critical damage multipliers for the garden fork and fire hardened spear only.Any of the other spears suck ass though as they don't get the busted values.
>>3182197Im honestly dissapointed how weak they are. Getting stuck in a long ass stab animation where you are vulnerable to other zombies and having pathetic range already felt like a good tradeoff for having best 1v1 capability. Dont really understand why they felt the need to make them even weaker to the point where other weapon types beat them in their own niche.
I always thought long blunt was the best weapon type, so nerfing other weapon types like spears and blades seemed weird to me.
>>3182253Axes and some of the long blades were decent, havent tried using them since sharpness update though
>>3182253Axes were tied with long blunt in B41 due to Axeman buffing axes to pretty ridiculous swing speeds.B42 nerfed axes with an arbitrary 20% speed nerf for no reason, and added the sharpness mechanic to them which cripples their crit rate.Leaving the only top tier weapon class being long/short blunt.
>>3182256Sharpness doesnt matter much for swords because they already deal big damage
>>3182108*12
>>3182214they are totally useable once you have an infinite supply of knives and maint level 10 short blade 4+ lol
>>3182307at that point just use guns.
>>3182197You don't have to level up short blades because they go on your belt to skull stab one shot unaware zombies and that's it.
>>3182307>They're usable once you've already cleared an entire town of zombies and have ripped all the knives out of them and the kitchensOr...Just use long blunt weapons which you can build from fucking tree branches?
>>3182307You can craft knives and shivs. They last long enough with high maintenance
Cleared echo creek gunstore for the first time, got about same amount of guns and ammo as i would get from LV checkpoint + gunstores combined including like 6 M16s. Zombie amount was roughly comparable to LV checkpoint although RNG might have played a part in both loot and zombie amount. Not as much military apparel, attachments or bags though although i did find one single big hiking bag.
>>3182380It's easier to loot a military backpack from that store south-west of fallas or just drive to checkpoint and bait a random army zombie with one.
>>3182170>cant use metal barrels to store water (not sure when this changed i could have sworn you used to be able to use the barrels in LV checkpoint)That was a mod. It got removed and has been replaced with a few different ones.
wtf is this layout. how are you supposed to get access to the guns or this door?
>>3182571Sledgehammer
>>3182571welding torch and dissasemble
>>3182580>>3182587oh...
>Made my own personal paleolithic to bronze age crafting/survival mod for naked innawood runsDon't want to upload it because people could copy it Am I doin the right thing?
>>3182884you're not tossing your neck into a nooseso no, you're not
>>3182884>beg me for my mod chuds, jelly?Lol
>>3181560there is one tho?
>>3182884>i made something that already existsK, keep us posted.
>>3182884terrafirmazoid?
>>3182884whole point of a modding community is to improve the game, put your petty ego aside dumbfuck.
>>3182472Nah it was basegame for a while before it got removed for unknown reasonshttps://pzwiki.net/wiki/Metal_Drumhttps://youtube.com/shorts/wD367e82v7s
>>3183148>for unknown reasonsRain catchers were added and took over the functionality.
>>3183148Oic, before my time
1 year anniversaryfinally am able to fix my own clothes
>>3183512>84 weight>double weight gainFATTY
>>3183516I am eating the butter
>>3183527FATTY MY FAT FATGet her pregnant ASAP.
>its -50c outside>im stuck in a ruined post office with Witch outside and shitload of zombies>low on food and waterBut hey, at least i found myself a friend.
Every town should have some sort of objective that leads up to clearing Louisville.
>>3182884The whole vanilla crafting shit is paleolithic to bronze age shit, what does this mod would achieve?
>Lore and gameplay are so separated and irrelevant to each other that youtubers are starting to make conspiracy videos that all the media broadcasts are blatant lies and the truth is what we see>Instead of the developers just being incredibly fucking talentless hacks who can't make their game actually adhere to the lore, or changing their retarded lore to make it presentable
>>3183512>double back slotsYou didnt beat the year
>>3183512We're still not beating the AGP allegations
>Knives in zombie media >Clearing out hordes >Knives in zomboid >Breaks after one kill https://www.youtube.com/watch?v=h5Irg-kn1XY
>>3184768Using knives on zombies is a fucking stupid idea. You want to keep your distance from zombies, at LEAST something as long as a bat/sword.Ideally more like a polearm like a halberd or spear.Short blade being fucking garbage ingame is one of the few realism aspects I am not too bothered by.
>>3184776Knives and short swords would be the best since they don't tire you out and you can attack quickly.
>>3184785>Yes, get closer to the monster that doesn't tire, feel pain, and doesn't feel fearGreat idea.
>>3184776yeah but if you're going to put it in the game make it fun somehow. They could let just hunting knives be OP or something. Didn't cleaver not used to be Axe as well?
>>3184900Cleaver used to be short blade yeah.They should shitcan long/short and just make 'blade/blunt/axe' (axe is only separate because it's truly a bit different to use)
>>3184900>>3185173Why did they change this anyways? It was just a fun "short blade but it swings" and everyone enjoyed thatGenuinely seemed like a "we hate fun" kind of change
>>3185181Who fucking knows why.Why did wells become poisoned and limited in supply in the same patch they added infinite clean water pumps?
>>3185187>Why did wells become poisonedthey did?
>>3185376Yep, wells were 'tainted' (at the time, 100% lethal to drink from) for a patch, the same patch that added the water pumps. They did it out of spite so people would have to move bases or something.
>>3183308rain collectors had been in the game for years before that
>>3182472>That was a modNo, you retard. >>3183308>Rain catchers were added and took over the functionalityThat's not what happened, retard.
'member when jukeboxes used to be able to play music?
>>3185496>You now remember when flatscreen TV's were in the game, causing a massive issue of just when the game is actually set Lmao.
This is how you make bats>Picrel
>>3181560So you want to play a game about vampires?
>Guns finally get their chance-to-damage system fixed>Reddit starts ranting that it's a bug and that guns are useless nowFucking hell they don't even know that guns having 100% accuracy was a bug lmao.
Not everyone can type words. I got a goiter and I got a bum leg, I got chickenpox, edema, I was diagnosed with hypertension then I got robbed and I got mobility issues and I was raped. Have some basic human empathy.
>>3186551>Throw a dart at a dartboard of redditors>9/10 times you land on a fucking hypercripple that's just a parasite on the globeWhy is that website like that?
>>3186490Thats retarded though. They still always hit, but now you have dud bullets. It may as well be a proper hit/miss chance system but they do this convoluted bullshit again
>>3186579Did you play since the start of B42?Originally the game had a 'chance to hit' system.One small issue? Outside of the 4 tile range 'point blank' bonus, your hit rate is basically fucking nothing due to there being about 10 modifiers to reduce accuracy and only 1-2 modifiers to increase accuracy.So people could dump entire magazines at a zombie 6 tiles away and hit thin air. It looked RETARDED as if our characters had Parkinson's or something.So they changed to a 'chance to damage' system where every shot is a 'hit' but only 'actual' hits cause damage.But this caused much the same issue, you can dump 30 rounds of 9mm into a zombie's head and it'll keep getting back up every single fucking time.So they 'fixed' this issue by introducing a bug where 100% of hits always did damage. But THAT caused an issue where only 'actual' hits would give XP, while otherwise you could kill a thousand zombies and not gain a single XP. So they fixed the 100% accuracy bug and we're back to stage 2 of B42's gun system retardation.
>Need a fucking pottery wheel to make a clay bowl>Clay bowls/cups being one of the few things that you can actually make without a pottery wheel rather easily
>>3186600I didnt, and god these devs are infuriating lmao. I was curious why the fans had so much seethe but i get it and would have gone insane if i followed this for 13 years
>>3186616>I didntYou're lucky then, B42 has been a fucking disaster.At launch, muscle fatigue was so bad, that the meta weapon was to pick up stones from the ground and use them as short blunt weapons due to how lightweight they are.
They should just use Build 41's aiming system. Aiming skill becomes relevant, you know who's getting hit, etc.
>>3187246B41 was literally just long-range melee weapons disguised as guns.What they 'should' do is actually do proper fucking raycasts from our character's gun so guns aren't magic wands.You can shoot through your own body if you shoot fast enough. You can fire shots to the side of zombies but not hit the ones beside them, etc. It's fucking baffling, Doom from 1995 had better hit detection than this piece of shit. Fucking TRESPASSER had better hit detection.
>>3187291monkey's paw curlswe now have raycast bullets but they use the same logic as line of sight
>>3184785Push the zombies down. Knives are a one hit kill on prone zombies via headstab.
>>3186600The B41 aiming wasn't actually bad because 90% of how effective you aim was, was how high your aiming skill was. The problem was that there weren't good ways to start with much Aiming even if you built around it and guns were loud as SHIT and zombies respawned by default, meaning most people simply wouldn't use their guns unless they absolutely had to, which meant their aiming skill never got much XP, which in turn meant their aiming skill was sub-5 basically at all times and their hitrate was therefore trash outside of ~5 tiles or so.All LEMMEH had to do to fix this:>Make guns quieter (they did do this) so you dont feel like the game will rape you to death for using them>Aiming skill books (they did do this) so you get higher aim in a reasonable amount of time>More ways to get aiming XP, such as drilling or shooting clay pigeons or targets or something (mods do this, not in the game yet)>Ways to start with more Aiming via occupation and traits (they did do this)....yet they completely retooled the whole aiming system in such a way none of those changes really mattered, so the guns still feel like shit to use.
i actually liked loud gunsthey should have kept 100% accuracy though and just make skill affect spread and damage (no rubber bullets though thats stupid)
>>3188510dogshit opinion. just use sandbox settings.
once they add horses will be finally be able to craft wood glue?
>>3186556>disableddumb>mobility issuesobeseit's just the average these days.
>Retanaru called the patch 'unconvincing' and basically glossed over it instead of doing much testingBased.
>revert to B42.21>mod for ladders>mod for crowbars>mod for ALICE harness/etc.Hey look I have b42.22 but not shit!Seriously. The least they could do here is not ship a stable branch patch that breaks so many basic game mechanics. The point of unstable is to ensure that doesn't happen. How do they fuck that up? Do they just not do their own QA?
>Foul mysterious smell weeks before zombies showed up>Chemical spill only a week before the zombiesGoing to hazard a guess the disease escaped before the spill, with the spill just cementing more and more people getting infected?
>>3190168No. It's referencing different Zombie movies and how the zombies would come about in them so that the player can fill in the blanks in their head about which one is the "real" deal. Its also why there's so many other conspiratorial angles that fit in with the same premise, like the shit with Spiffo's meat.
>>3190416The devs have an obvious 'what actually happened' lore, they're just pretentious retards and won't state it.The lab is very very VERY obviously the source of it all.
>try to reload gunthanks lemmy melee IS better than guns anyway
>>3190562just edit this file into what it says herefound in game files folder/media/lua/shared/timedactions
https://steamcommunity.com/sharedfiles/filedetails/?id=3833514296>Why make an npc mod when you can just mod the dog mod into a loyal wife?Changs can be so zased sometimes
>>3191373I seriously never understood the point of adding in such blatantly immersion-crushing shit.It'd be like editing a bunch of anime women and 2026 memes into Jaws or something.
>>3191403This is because you lack whimsy and are probably on the spectrum. Harry Potter But All The Wands Are Guns was hilarious.
https://steamcommunity.com/workshop/filedetails/discussion/3839031959/564799145566794007/how are most people's mod list just common sense fixes or bug stuff?
>>3191517Devs too busy making skills that let you craft the junk items you never loot, or skills that let you make stronger walls even though zombies mever ever attack.
>>3191647Ok but what if theres a horde of 1000 zombies attacking my base in my no-respawn world and i happen to have 10 masonry and all the materials to make hundred walls and guns and ammo to shoot them with?
>Comments are disabled because most people lack empathy and act as if I owe them something. People seem to have a hard time understanding that I have a personal life, bills to pay, and that I can't provide support 24/7.>Reading comments like "doesn't work" or "horrible mod" from people who, most of the time, don't even bother checking whether the issue is on their end is incredibly discouraging. Sometimes they have an obviously game-breaking mod installed, such as pz_op, or haven't even bothered reading the full mod description before jumping straight to blaming me and criticizing something I've put so much time, effort, and care into. Other times, they're simply upset and act rude because the mod doesn't work exactly the way they personally wanted it to, as if their expectations alone should dictate how it works.>It's genuinely disheartening to see something I've worked so hard on being treated this way. I genuinely appreciate the few people who leave kind and respectful comments, even when they encounter actual issues. They take the time to explain what's wrong and approach me with politeness and understanding. Unfortunately, they seem to represent only a small portion of the community, and I'm already dealing with so much in my personal life right now that I simply don't have the energy to keep reading hurtful comments on top of everything else.Why are these fags all so fucking soft? Good lord. Anyway, gotta disable this one since the faggot fuck updated it to B42.22 and I apparently added it after my last weekly backup, so I can't roll back, fucking thanks Steam. RealWater was cool while it lasted, though.
>>3192527>obviously game-breaking>pz_opbait used to be believable
>>3192534Ikr
>>3192527Hahha i know what mod this is. Real Water? Yeah, that one is a shame. He has a melty about the PZ_optimization mod because of discord fake news. Hopefully someone forks it? Maybe a 4channer wants to. Cool mod lost to melties