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File: file.png (1.05 MB, 1080x956)
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Hee-ho
>Links
https://dx2wiki.com/index.php/Beginner%27s_Guide
https://oceanxdds.github.io/dx2_fusion/#en
https://d2-megaten-l.sega.com/en/news/
Don't forget to pick up your monthly free shit
https://d2megatenen-store.sega.com/
>>
Does any nip wagekek whales ag0?
I want to know how much garuda multifusion costs
>>
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>>2007472
Are you looking for a faction? Tired of your dead one? Here at /smtg/, the resident 4chan faction, we clear every single Democalypse with full rewards (bonus area), ranging between Top 0.5% and 1.2% of all factions depending on the element. All we asks is that you participate regardless of your damage, and that you let us know if you're going to be away for a while or couldn't log in for some reason.

Just reply to this post after you have applied so I can notify the faction leader immediately, ideally with your name or initial(s) so we know it's not some random.
>>
>>2007551
It was shown in the stream, too lazy to look it up myself.
>>
azhi dahaka is crazy good on prelim and mushussu is good for boss
>>
File: 17574 - mermaid.png (2.73 MB, 1654x2339)
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Mermaid LOVE !
>>
Is anyone farming AG2 51F on auto successfully? What team do you use?
>>
>do two steps on GW Festival Summons to get the guaranteed 5* on third step thinking there's no way anything i could get could be that bad
>get Rahab
>>
How busted is Azi Dahaka in PvP?
Reading it over he seemed absolutely busted but the two that I've fought (albeit they were gold) were not nearly as obnoxious as I thought they would be.
>>
>>2009914
An anon said that you need at the very least Lahmu to farm it reliably.

>>2009996
RIP

>>2010134
He's basically an upgraded Inanna that also give 2 count of Salvation.
He's good but not meta defining.
>>
>>2010154
That tracks. I saw the damage reduction he gives to the whole team and thought that he would be really obnoxious with something like Balor or Flynn who can redirect damage to a demon with additional damage reduction. I wonder how high you can get the % reduction by now. Probably at least 160% or something stupid like that.
>>
https://d2-megaten-l.sega.com/en/sp/news/detail/103531.html
Cthullu buffs
>>
>>2011598
some decent changes but i don't see it becoming a meta unit out of it
>>
>>2007551
Garuda multifusion is 25 millions
>>
Got Armaiti from the free summon files, is she useful in anything at this point other than maybe Democ?
>>
Any place where I can find AG0 complete maps? I think I'm missing some hidden area on floor 8 and I don't think I have the patience to search for them.
>>
>>2017838
You'd have to check japanese website because the english wiki is basically dead.
You can also hope for an Anon here to post his maps.
>>
Shouldn't we have gotten info on the next demon by now?
>>
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https://www.youtube.com/watch?v=SlCJ1Eve5Wo
here's your new malice demon
>>
>>2019975
ST 227
MA 127
VI 213
AG 188
LU 79

[Passive] Wretched Blow

[Passive] Ensnaring Malice
Adds Phys/Force Pierce.
Adds Null Mortal/Charm/Bind/Mute.
Spirit Chain Resistance (Intimidation -1, Corrosion/Indignation -2)
+75% to Max HP.
-60% to damage received.
[Battle Start Effect] Skill holder begins the battle with 5 counts of Fortify and enters Concentrate. All party members begin the battle in Super Zenith (1 turn)
Survives with 2000 HP upon the first four killing blows.
While the skill holder is alive, all party members: -1 to Spirit Chains (Intimidation/Salvation) received when in Super Zenith

[Order Crest: Illusion]
Inscribes 1 Order Crest: Illusion on self when a party member (including self) strikes a weak point.
When 2 Order Crests are inscribed, the following effect will occur: Inflicts Phys/Force damage (Magic, Power: 200) on all enemies. inflicts Mute/Curse on all enemies with a 60% chance and places self in a state of Concentrate.
Damage dealt with this skill is based on the skill holder's Phys ATK.
Afterwards, Order Crest: Illusion will fade.


[Phys/Force] Soul Raid
Inflicts Phys/Force damage (Magic, Power: 180) on a single enemy with a 60% chance to inflict Mute/Curse on hit targets.
Activates the following attack when the attack is successful: Inflicts damage of the same element (Magic, Power: 180) on all enemies. Additionally, inflicts even more damage of the same element (Magic, Power: 180) on all enemies with status ailments.
Grants the party an additional Press Turn Icon (Once per turn)
Damage dealt with this skill will have Bulwark pierce and is based on the skill holder's Phys ATK.

[ARAGAMI]
[A] Vajra Rend
[G] Strength Amp III

[PROTECTOR]
[A] Epitome of Wisdom (Magic)
[G] Null Mute/Resist Curse

[PSYCHIC]
[A] Force Accele
{G] Null Charm/Resist Poison

[A] Null Light
[G] Life Surge
>>
>>2019979
[P1 (Cost-100)] Spirit Chains Resistance (Suppression/Salvation -1)
+35% to own effect on Battle Speed.
Activates the following Chain Effect at the start of own turn: Grants Super Zenith to all party members (1 turn)

[P2 (Cost-100)] Reduces the MP cost of Soul Raid by 1 MP.
Activates the following Chain Effect at the start of own turn: Reduces the Phys/Force Attribute Affinity of all enemies by 3. (1 turn)
[Brands of Sin: Sloth 13,14,15] +40% to damage dealt.

[P3 (Cost-100)] +50% to Max HP.
While the skill holder is alive, all party members: +20% to damage dealt, -20% to damage received, and grants immunity to all status ailments while in Zenith.

[P4 (Cost-200)] Activates the following Chain Effect at the start of the enemy turn: Casts Luster Candy on all party members (1 turn) and grants them Super Zenith (1 turn)
Activates the following Chain Effect when clearing a wave: Restores 50% of Max HP and 5 MP of all party members.
[Brands of Sin: Sloth 13,14,15] +30% to Phys/Force damage when in Zenith.

[P5 (Cost-200)] While the skill holder is alive, all enemies: +30% to damage received from attacks that target all enemies.
[Brands of Sin: Sloth 13,14,15] Spirit Chains Resistance (Suppression/Salvation -1)
>>
>>2019981
[P6] +25% to own effect on Battle Speed.
When receiving a Physical Attack, 50% to Counter with Force damage (Magic, Power: 150).
Damage dealt with this skill will have Bulwark pierce and is based on the skill holder's Phys ATK.
[Brands of Sin: Sloth 13,14,15] While in a state of Zenith: +50% to Phys/Force damage.

[P7] +20% to Force/Phys damage.
Activates the following Chain Effect when an enemy is downed: Inflicts Phys/Force damage (Magic, Power: 300) on all enemies.
Damage dealt with this skill will have Bulwark pierce and is based on the skill holder's Phys ATK.
[Additional Order Crest Conditions] At start of own turn, 2 Order Crest: Illusion are inscribed.

[P8] While the skill holder is alive, all party members: +50% to damage dealt while in Zenith.
Activates the following Chain Effect when an ally (besides self) dies: Inflict Phys/Force damage (Magic, Power: 300) on all enemies
Revive all dead allies with 50% HP. (Twice per turn)
Damage dealt with this skill will have Bulwark pierce and is based on the skill holder's Phys ATK.

[P9] +30% to Max HP.
+30% to Phys/Force damage.
[Brands of Sin: Sloth 13,14,15] Grants the party an additional Press Turn Icon when striking first at the start of battle.
While the one with this skill is alive, all enemies take +20% damage from attacks that target all enemies.
>>
NINE FUCKING PANELS
HAS SEGA GONE INSANE ?
>>
>>2019981
>>2019984
>>2020038
What the hell are they thinking? I thought anon was trolling until I saw it myself.
>>
>>P1 to P3 - 100 Spirits per Panel
>P4 to P9 - 200 Spirits per Panel
1900 Spirits total vs. 600 for regular P3 and 1000 for a P4.
>>
>make demon chance be 1.5%
>but give it 9 pannels
The hell is going on at segas headquarters for this idea to show up in their heads?
>>
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>>2020093
>>2020116
>>
aaaand dropped
>>
So, the sum of all his panels:
>+200 Phys ATK / +1750 HP / +80% to max HP / +60% to own battle speed
+50% Phys/Force DMG dealt
>Decreases MP cost of Soul Harvest by 1
>Spirit Chain Resistance - Suppression/Salvation: 1
>50% chance to Counter when receiving a Physical attack: Bulwark-pierce Force DMG (150, Magic, °Phys ATK)
>+2x Order Crest: Invisibility at the start of own turn
Chain Effect when...
>Moving onto next wave: All allies recover 50% HP + 5 MP
>An enemy is downed: Bulwark-pierce Phys/Force DMG (300, Magic, °Phys ATK) on all enemies (Auto Attribute)
>An ally (excluding self) is downed: Bulwark-piercing Phys/Force DMG (300, Magic, °Phys ATK) on all enemies (Auto Attribute) + Revives a fallen ally with 50% HP (Max 2 times per turn)
Chain Effect at start of own turn:
>Places all allies in Super Zenith (1 turn)
>Decreases Phys & Force affinity of all enemies by 3 (1 turn)
Chain Effect at start of enemy turn:
>Luster Candy (1 turn) + places all allies in Super Zenith (1 turn)
While skill holder is alive:
>Allies: -20% DMG received, +20% DMG when striking weakness, +50% DMG and immunity to status ailments in a state of Zenith
>Enemies: +50% DMG received by all enemies from attacks that target all
Brands of Sin: Sloth 13, 14, 15 Additional Effect:
>+40% to DMG dealt
>+80% to Phys/Force DMG dealt while skill holder is in a state of Zenith
>Chain Effect at the start of battle when going first: Increases Press Turn Icons by 1
>Spirit Chain Resistance - Suppression/Salvation: 1 (unclear if just for him or "while skill holder still alive")

And yet with all that you don't see him in PvP. The 500 free summons triggered a death rattle feeling on me, and now with a P9 unit (that even if we argue it's not so bad because it's 1900 spirits instead of 4500) that's also just lazy (not even a) reskin of a 4* demon they could have just edited and added panels for like Prometheus... I'm wondering for the first time for real: Is this the beginning of the end?
>>
>>2021350
>Is this the beginning of the end?
Nope, not yet.
>>
holy shit this guy is fucking broken in democ
p0 and get 30 rating all on his own
>>
>>2022941
Who ? Azi Dahaka?
>>
>>2022994
tested it out of curiosity
shame I'm not in the phys democ
>>
>>2023012
>P5
You sick fuck
>>
>>2023031
He's P0, you're looking at his transcend level or whatever it is called
>>
>>2023100
You're right, I'm dumb lol
>>
>>2021614
I'd like to see Malic Lucifer (angelic) since they obviously aren't going to do Blucifer until EOS.

I like how $EGA used to try and keep Metatron and Lucifer at least kind of powerful. I wish Almighty was actually useful for something seeing as how nothing is weak to it and everything has pierce anyway so NRD don't matter.
They should make an Almighty Democ area and/or some PvE content like Brands of Sin that has 99% reduction to non-almighty attacks.
>>
>New ag0 floors in a few hours
Are ye ready for more fun blasthavers?
>>
>>2027149
I'm still on floor 6, it's just not fun...
>>
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Daphne finally making it out of the Files Jail:
https://d2-megaten-l.sega.com/en/news/detail/103632.html
>>
>>2027787
doesn't seem all that good, must be a bait demon
>>
>>2027823
She's a light and force democ goddess.
>>
>>2027149
Already 100% all floors
Blasthaving is over...
>>
>>2029490
H-hayai!
>>
https://www.youtube.com/watch?v=LMeL5rwXeI8
>>
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>>2034379
>collab
Is there like anything releasing that could give a hint?
Either way I am holding out hope for it being a yugioh collab with the egyptian god cards being the demons
>>
>>2034508
Good question, but the rules have changed. With the last one IIRC there were no readily available models AFAIK, so they made them from scratch (whether SEGA themselves or someone else for them), so it could be anything. I just hope it's something cool.
>I am holding out hope for it being a yugioh collab with the egyptian god cards being the demons
That'd be neat. I wouldn't mind getting Exodia'd in PVP.
>>
>>2034508
If a YGO collab were to happen, we would 99% get DM, BEWD and REBD.
>>
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new archetype
凌駕
or ryoga? you can't change a demon to it without a special item though
>>
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??????????????????
>>
>DMC rerun
>no Vergil or Sin DT Dante
Well I got all of them all the way back so my gems are safe
>>
oh god i forgot about the anime, stop reminding me
at least i got another chance of getting dante
>>
>showing the netflix abomination
Woe, rats uppon everyone
>>
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>>
they have to be giving them better skills, they're not just going to dump these 6 year old irrelevant characters on us
>>
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the updates
>Dante
Utilizes physical pierce and increased accuracy to unleash massive critical and charge damage combos on wide stages such as Gluttony Sin 13!

>Nero
With electric pierce × affinity reduction, deals high electric attribute damage in stages like Sloth Sin 13!

>V
With MP recovery + Tarukaja + increased almighty damage, consecutively activates useful magic skill attacks in stages like Deceit Sin 13!
>>
>>2035675
Dante
Speed increased from 126 to 229
Nero
Speed increased from 169 to 253
V
Health increased from 120 to 217
>>
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"Dante" arrives, boasting top-tier dual compatibility and the new effect "Augment Nullification"!
Augment Nullification is the pinnacle offensive effect in the current meta, dispelling enemy augments and preventing further augmentation!
Eradicate enemies with up to 800 damage (200×4 times) based on their Endure status!
With single-target taunt × ultra-responsive augment recovery × high damage reduction, he excels in both offense and defense, boasting performance that surpasses others!
Rapid Shot MP: -
Gains physical pierce. Start Effect: "All allies gain Critical status and Augment for 5 counts."
Spirit Chain Resistance: "Seal 1, Intimidate, Enrage 2." Max HP, accuracy, and damage dealt increase by 60%.
Upon death, endures 4 times with 1000 HP. Damage taken is reduced by 60%.
Critical rate increases by 100%. When in Good Status and an enemy uses a single-target skill,
becomes the priority target. When taking single-target attacks, Ultra Response: "Grants self Augment for 2 counts."
At the start of own turn, Linked Effect: "The enemy with the highest max HP is afflicted with Augment Nullification for 1 turn."
When an enemy endures, Linked Effect: "Deals physical strike-type damage twice, power 200 (total 400), to the enemy with the lowest current HP."
Normal Attack Change: "Deals physical strike-type damage 7 times, power 50 (total 350), to a single enemy, and grants self Critical and Charge status. This skill ignores counter effects."
*For details on Augment Nullification, see "How to Play."
Million Stab MP: 6 Target: All
Deals physical strike-type damage 4 times, power 70 (total 280), to all enemies.
On successful hit, Linked Effect: "Deals physical strike-type damage, power 400, to the enemy with the lowest current HP, and grants self Charge status."
This skill ignores counter effects.
>>
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PANEL1
Grants immunity to Bind, Seal, and Instant Death. Reduces MP consumption for Million Stab by 1.
When Million Stab is activated, linked effect: Increases Press Turn icon by 1. (Once per turn)

>P2
Increases hit rate by 50%. Increases damage dealt by critical hits by 20%.
At the start of your turn, linked effect: The enemy with the highest max HP is inflicted with Buff Block for 1 turn

>P3
Increases Vitality and Luck by 20. When it is your turn to act, movement effect: Puts self into Critical
Increases damage done with Physical attacks by 30%, and increases max HP by 50%.
When receiving a single-target attack, super reaction: Recovers 35% of own HP
Survival effect: All enemies receive 40% more damage

>P4
Increases Strength and Luck by 20. When in Good Status, increases damage dealt by 70% and reduces damage received by 20%.
When an enemy diet: Deals 300 Physical damage to the enemy with the lowest current HP, and puts self in Charge
>>
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New Archetype Ryoga: Trigger Heart
Strength, Vitality, and Luck increase by 15. Grants null fire. Increases damage dealt with physical attributes by 25%.
Critical rate increases by 25%. When it becomes your turn, Linked Effect: Recover 2 MP on self and increases all allies' attack power by 20% for 1 turn. (Up to 2 times per turn)
At the start of your turn, if you are dead, Linked Effect: Removes resurrection ban from all allies and revives self with 20% HP (once per battle)
>>
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The young Devil Hunter Nero instantly annihilates demons with ultra-fast, high-frequency pursuit attacks!
Despite being an ultra-fast attacker, he also has a wealth of tricky moves, making him adept at both strengthening the whole team and weakening enemies!
By pulling the trigger himself and with each good status, he dominates the battlefield advantageously with enhancement buffs and debilitate 2
What’s especially noteworthy is his sheer number of actions! He launches pursuit attacks in response to enemy endurance, ally press increase, ally death, or status ailments!
Voltage MP: -
Gains Electric Pierce. Spirit Chain Resistance: Seal 1, Intimidate, Rage 2.
Battle speed increased by 50%.
When killed endures with 1,000 HP up to four times. While in a state of Concentrate, damage increased by 50%.
Deals 50% more damage to enemies in a debilitated state. At the start of his own turn, linked effect: Enter a state of concentrate
When an ally gains a good status, linked effect: For 1 turn, gives all allies Tarukaja+ Sukukaja+, and inflicts Debilitate 2 count on all enemies.
When an enemy endures, linked effect: Deals Electric-type magic damage with power 200 to the enemy with the lowest current HP
Survival Effect: All allies take 30% less damage, all enemies take 30% more damage, and damage taken from Electric attacks increases by 20%
Overture MP: 6 Target: All
Deals Electric-type magic damage with power 300 to all enemies, with remnant, and lowers their Electric affinity by 3 ranks for 1 turn.
On a successful attack, linked effect: Deals Electric-type magic damage with power 50 (total 200) to all enemies 4 times, and on a successful attack, inflicts Rakunda+ state on all enemies for 1 turn.
>>
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>P1
EV rate increases by 25%. Gains Null Bind, Null Mute, and Null Mortal. MP cost for Overture decreases by 1.
At the start of own turn, Chain Effect: Increases the number of Press Turn icons by 1. (Once per turn)

>P2
Damage dealt with Elec attribute increases by 40%. When an ally increases the number of Press Turn icons, or when an ally other than self dies, Chain Effect: Inflicts Deteriorate 3 counts on all enemies and deals Elec attribute magic damage with power 200.

>P3
MAG and VIT increase by 20. Start Effect: For 2 turns, all allies gain Null Mortal
Battle speed increases by 30%. When Overture activates, Chain Effect: Self enters Concentrate state.
Survival Effect: When all allies are in Good Status, damage dealt increases by 40%

>P4
MAG and LUK increase by 20. Battle speed increased by 35%. When an ally defeats an enemy, Chain Effect: inflicts Deteriorate 3 counts on all enemies, and with a base probability of 80%, inflicts Poison and Bind. Deals Elec attribute magic damage three times to all enemies afflicted with status ailments, with power 150 each time (total 450)
>>
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New Archetype Surpass: Ready for a Fight
Magic Body Luck increases by 15. Gains immunity to Electricity.
Impact on battle speed increases by 35%. Damage dealt with Electric attribute increases by 25%.
When exploiting an enemy's weakness, damage increases by 20%.
When it's your turn to act, Linked Effect: "Recovers 2 MP and decreases all enemies' defense by 20% for 1 turn. (Up to 2 times per turn)"
>>
>fell for the daphne banner bait
>no daphne
>but I already have Nero and Dante 5*
Phew
>>
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The mysterious man "V" appears, boasting ultra firepower and ultra counterattack abilities as the core of a low-speed, short-turn formation!
Overwhelming defensive performance with high damage reduction, endurance, and team-wide debuff removal!
Upon death, he counterattacks by inflicting debuff 5 and 300 damage to all enemies, weakening the attacking side!
When an ally dies or when hit by magic & fractional damage, he removes enemy buffs and deals 400 damage, overwhelming even low-speed opponents with his counterattacks!
Shadow Ultra Strike MP -
Target: Single
Start Effect: All allies gain Buff 5 counts.
Spirit Chain Resistance: Seal 1, Corrosion & Rage 2
Max HP increases by 75%.
Damage dealt increases by 60%, and damage taken decreases by 60%.
on death, endures 4 times with 1000 HP.
on death, Linked Effect: Inflicts debuff 5 counts to all enemies and deals 300 power almighty magic damage. (Once per turn)
Whenever an ally reaches 2 or more debuff counts, Linked Effect: Removes all debuffs from all fractional damage equal to 100% of max HP gained from Remnants to a single enemy (up to 2000 damage).
[Life Mark・Servitude]
When an ally other than self dies, 2 marks are engraved; when taking magic or fractional damage, 1 mark is engraved.
When 2 marks are engraved, removes all buffs from all enemies, deals almighty magic damage 4 times at 100 power each (total 400),
and puts self in a state of Concentrate Afterwards, Life Mark・Servitude is released.
Griffon・Thunder MP: -
Target: Random
When an ally, including self, deals damage with an attack (normal attack), Linked Effect: "Deals 300 power almighty magic damage to the enemy with the lowest current HP."
Inflicts debuff 3 counts to all enemies
Deals almighty magic damage 4 times at 180 power each to random enemies.
>>
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>P1
EV rate increases by 25%. Gains immunity to mortal. Maximum HP increases by 20%. When dealing damage (normal attack), Linked Effect: Increase the number of Press Turn icons for allies by 1. (Once per turn)

>P2
Damage dealt to enemies in a weakened state increases by 40%. Upon death, Linked Effect: Grants all allies Buff 5 counts, restores HP by 50%, and applies Rakukaja status for 1 turn. (Once per turn)
Survival Effect: All allies receive 30% less damage, and all enemies receive 30% more damage.

>P3
Becomes immune to all status ailments. Magic and Vitality increase by 20. Damage dealt increases by 30%, and damage received decreases by 30%. When an ally deals damage (normal attack), two Command Sigils are engraved.

>P4
Magic and Luck increase by 20. Start Effect: All allies gain Lydia status.
When in Good Status and an ally other than self dies, Linked Effect: Inflict 3 counts of Weak on all enemies. Decrease the number of Press Turn icons for enemies by 1. (Once per turn)
>>
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New Archetype Ryoga: Book
Magic Vitaliy Luck increased by 15. Gains Null Anti-Magic.
Damage dealt by all and random attack skills increases by 20%.
Reduces the critical rate of attacks received by self by 75%.
At the start of own turn, Linked Effect: Inflict Decline (2 counts) on all enemies.
At the start of enemy turn, Linked Effect: For 1 turn, increase all allies’ defense by 20%.
>>
>>2035690
null light*
>>
Dante really going YOU CANNOT KILL ME with these buffs
>>
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>>
in other news: azri + MOngyoki reaches 100+ bonus rating in force democ
>>
I just sold a bunch of my old 4* DMC units to make room in my storage but I'm happy the 5* are being buffed. Love me some DMC and I can't wait to make a team featuring Dante From The Devil May Cry series.
>>
>>2036047
Why did you sell them? They're adding panels for them.
>>
The new archetype need an item to be unlocked and you can only get it with 300 tomes or by buying it direcly in the store...
>>
>>2036153
It's really just a collab-exclusive archetype meant to upgrade older units because their old archetype skills suck.
>>
>>2036152
Sorry I misspoke.
Like 2-3 days ago I sold all my old DMC units to make room in my storage. I use 'just' because I had been holding onto them since the first collab so multiple years now so I consider 'in the last week' just.
>>
>>2036200
Pity, should have waited.
>>
>>2036221
I think it was literally the day before the collab stream was announced.

Not a huge deal though. If I decide to roll for the 5*s I'm sure I'll get a bunch of the 4s as well.
>>
>>2036153
>>2036156
The surpass stone is 80€ per character on their webstore...
>>
>they didn't even bother changing lines in 7yo collab missions
Kek
Also kek at 3rd gacha button added in ag0
>>
>>2036483
I'm pressing skip for now so I wouldn't know... but it's a rerun, why would you expect differently?
>>
advance event challenge
>>
>>2036851
I only have Demeter...
>>
Haven't touched this game in awhile because it was starting to give me super cancer. But I heard they're releasing a demon with 9 panels, is that fucking real?
I guess I'll ask has any of the solo content been good since, I think I played last at the Madoka collab? Only interested in solo content because I'm sure my team (Elohim, Pascal, Idunn(?)) is probably useless for PvP now.
>>
>>2036970
Yeah there was one 9 panel demon
Your demons will barely get you to gold i think
For solo content i don't think much changed
There's ag0 now but it doesn't use demons from your normal storage
>>
>>2037049
Cool, guess I'll stay away.
>>
>>2036970
>I'm sure my team (Elohim—
elohim received a buff that made him useful again in t1 teams
it's just that defensive teams are dominating
>>
>>2036880
do you have sublimated kalki, lost name, metatron, and michael?
>>
>>2037556
Yes but none of them are sublimated...
>>
>Le countering fortifyino.
>Le countering decayino.
How about stopping both from happening? This is absurd. Bulwark wasn't this bad and got shut down in less than a year. Why is Fortify/Decay allowed to go on?
>>
>>2039116
Fortify probably exists as a way to 'update' old defensive demons to be able to at least have a chance of surviving T1 teams. Damage numbers keep going up so rather than manually readjust VIT stats of 50+ demons the devs decided to just make it so that owning one demon effectively doubles the HP of your other three.

Decay is less of a problem because it is used more sparingly and outside of the handful of busted demons (Dagda and Nanashi mostly but a few others are pretty bad too) it's not nearly as bad or as ubiquitous as Fortify.
>>
I have do do a double take every time I see Kumbhanda in my democ runs (I have a really shit force and ice roster for the second team) because I read his Souljack ability as Soijack
>>
Reminder to do HP Underside and Tokyo Abyss, you have less than 16 hours to do both until the monthly reset.
>>
Fingers crossed for Bayo rerun
>>
>>2040321
Do you really want a Bayo netflix adaptation?
>>
Netflix? oh yeah. I would like to see a Steel Ball Run collab
>>
>>2040787
>tripfaggot is a jojofaggot
What a surprise. An attention whore and shit taste? Hand in hand as always.
>>
>>2040801
>misses the obvious joke due to his hatred towards homo bizarre adventure
oh my
>>
>>2040787
I dont care if they can make some good stuff once in a while, the DMC netflix cartoon was dogshit and Netflix as a whole should sunk.
>>
>>2040810
Ironic shit taste is still shit taste. The very idea that you think jojoposting is funny even ironically means you have shit taste and are dumb as fuck.
>>
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>>2040474
Yes. Fuck, I'll take anything at this point being a Bayo fan sucks
Ideally remake Bayo 3 but I can't be picky
>>
>>2040814
schizo
>>
>>2040944
>I'll take anything at this point
Have some standards, seeing something you like being desecrated is not better than nothing.
>pic
Nice pic that would make literal fags on the internet cry in agony.
>>
>>2040321
Well the next one to get surpass would either be Bayo or Berserk since its supposed to be for older collabs isn't it? Shame that based on the DMC collab we probably wouldn't get new units was really hoping for Serpico or Grunbeld in a Berserk rerun and Strider or Balder for a Bayo rerun
>>
>>2041058
Yeah it's ridiculous that we haven't gotten Vergil or some kind of Devil Trigger alternate unit yet.
>>
>That new super banner.
Will you roll for meta units or Will you roll for DMCV?
>>
>>2044718
I might roll on the 3 step DMC banner because the pannels are quite good but after this event is the half ani most likely
>>
https://www.youtube.com/watch?v=IWZBhyWxDhA
>>
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another BoS15 with challenge and reward for clear
max amount of brands increased from 4k to 5k
increased brand drop rate for a limited time
also paimon
>>
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Essence of Wisdom (Passive)
Gains Ice Pierce. Spirit Chain Resistance (Seal 1, Intimidation/Rage 2)
Battle Speed effect increased by 75%
Maximum HP increased by 50%
Damage dealt and accuracy increased by 60%
Critical hit rate increased by 100% Upon death, survives 9 times with 720 HP
When an ally, including self, dies, linked effect: Revive all dead allies with 100% HP (4 times during battle, excluding total party wipeout)
Survival effect: All enemies take 30% more damage, and take 30% more damage while in a weakened state

[Life Crest/Crown]
Three Life Crests/Crowns are inscribed when it's an ally's turn, and nine more are inscribed when an ally or enemy is revived.
When 9 are inscribed, it inflicts 3 counts of debuff and 2 counts of intimidation on all enemies
deals 6 hits of ice phys damage with a power of 90 (total 540) to the enemy with the lowest current HP, and puts the ally with the highest physical attack into a charged state
After that, the Life Crest/Crown is removed

Ars Paimon Active MP Cost: 6
Deals 90 power phys damage of the Ice or Almighty attribute to a single enemy, and inflicts 9 counts of Decline on the hit enemy. (Attribute is automatically selected)
Upon successful hit, following linked effects occur: Deals 300 power phys damage of the same attribute as the activated skill to a single enemy
Revives a random ally with 50% HP
Recovers 1 count of all of your own Spirit Chains (once per turn)
Increases Press Turn icon by 1 (once per turn)
Damage from this skill ignores counterattack effects and effects that allow you to withstand death
>>
>>2052219
new skills

Ability: Loyalty to the Morning Star (Passive)
At the start of turn 1, the linked effect (For 2 turns) make yourself immune to mortal
When it is your turn to act, the linked effect Restore 2 MP to yourself (Twice per turn)

Aragami: Echoes of Hell Active MP Cost: 6 (Awakening 5)
Deals 3-4 hits of universal-attribute melee damage with a power of 150 to a random enemy.

P1 HP+250
Gain immunity to magic seal
Damage dealt with Ice and Almighty attributes is increased by 20%.
The MP cost of "Ars Paimon" is reduced by 1.

P2 Phys attack +100
Hit rate increased by 20%.
At the start of turn 1, linked effect: Grants all allies 2 counts of enhancement, all enemies 2 counts of debuff and 1 count of enraged spirit chain, and puts them in Rakunda+ state for 1 turn
Survival effect: All allies deal 30% more damage when any enemy is in the spirit chain state

P3 BS+20%
Damage dealt with Ice and Almighty attributes is increased by 30%
Maximum HP is increased by 30%
>>
>>2052224
almighty phys damage*
>>
7 star brands are getting buffs for the stats they give and War, Guard, Spell and Shield brand effects are getting buffed as well
>>
They're not even bothering translating anymore.
https://d2-megaten-l.sega.com/en/news/detail/103746.html
>>
>>2052295
>Please check the "Demonic Compendium" for details after the demon has been implemented.
Lol
Lmao
EoS soon but for real this time.
>>
anyone else experiencing this?
>>
>>2052960
https://d2-megaten-l.sega.com/en/news/detail/103372.html
An issue Where Spirit Panel 3 Is Not Displayed for Demons with 3 Spirit Panels

We have confirmed an issue where, for demons with 3 Spirit Panels, only up to Spirit Panel 2 is displayed.
As a workaround, Spirit Panel 3 will be displayed by dragging the Spirit Panel screen all the way upward.
Please note that this issue occurs for demons with 3 Spirit Panels, and we have confirmed that it does not occur for demons with 4 or more Spirit Panels.
This issue is scheduled to be fixed in the next update.
We apologize for the inconvenience caused. We kindly ask for your patience until the issue is fixed.
>>
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Kukunochi is being added
>they aren't translating the kits
Niggery of thw darkest kind
>>
>>2060874
From what I can see, it's probably a democ demon.
Force got Daphne recently and they're getting yet another democ demon...
>>
>>2060874
Wow, he finally made it out of the files. Now only these remain:
>Divine: Cherub (Throne)
>Drake: Chotonda (Zhu Tun She), Hakujoushi (Bai Suzhen)
>Femme: My wife Yuki Jyorou
>Holy: Buraq
>Raptor: Chon Chon, Fuxi
>Vile: Pchacamac
>Wood: Oshira-sama
>Yoma: Shiwanna/Sywanna
Hopefully they'll keep freeing them periodically.
>they aren't translating the kits
They have added pictures with the descriptions. I wonder what's happening that they aren't bothering to write full articles now. Is EoS actually on the horizon?
>>
Any tips for deceit 15? I am not very sure on what would be good to have or get in the future for it
>>
>>2062080
i thought i had assembled a good team with kalki/saturnus/cthulhu/fionn but then i got steam rolled t0 by metatron
>>
>more transcend panels
>2 +1 MP panels
sega, please
on the other hand my elohim likes it
>>
I have been playing this event every day yet I have not gotten a single SoS so far
>>
>>2062662
I've noticed that to get SOSs, you have to do the encounters in around 3-4 hours from now, probably to line up with the Asian player base.
>>
>>2007558
Add me! I sent my application im SRS!
>>
>>2066597
You'll be in as soon as leader gets online in a bit.
>>
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https://d2-megaten-l.sega.com/en/news/detail/103839.html
>>
>>2068876
a lot of new demons
means their gearing up for a big reveal with potential meta destroying capabilities
>>
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Shax's stuff was added to the site
>>
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>>2070353
And the archetype stuff
>>
don't know if it's not showing up for anyone else but maintenance will end in 2 hours
>>
>>2070481
I just get a connection error, nothing about a maintenance.
>>
>>2070484
it's in the news 0:59 PDT
>>
Shax really makes Deceit 15 possible, also do not use a yellow Shax here, it triggers an attack from metatron
Neibiros is neat because he triggers shax's spirit chains but he is replacable and Masura seems like the best fixed damage dealer I have
>>
>>2070740
Switching out Neib for Flynn made it go to ~ 25 min to ~ 14 mim
>>
>no new content for ag0
>already doing banner rerun(there were only 2)
Will they remove that shit completely eventually? Not even bothering to add skills to existing demon png in two months is hilarious
>>
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force go BRRRRRRRRRR
>>
>>2071545
What are your teams, braggy-kun?
>>
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>>2071549
>>
>>2071550
Show both teams please
>>
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>>2071553
like my A team?
>>
>>2071556
Flynn, finn and Hachi do more damage than >>2071550?
>>
>>2071557
no i'm obviously going to swap them, they get a rating around 50, which is kinda embarrassingly low now
>>
>>2071559
Then show both teams once you're done with your calculations please
>>
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>>2071564
took a while to adjust the teams, getting to 300 takes a really long while
but i don't really have anything good, would love shax as it seems to be great for it
>>
>>2071449
AG0 is a fucking chore to play and you're extremely limited in fusion autism since the roster is so small.
You can't even focus on making your favorites as strong as possible because everything either cost ressources or is RNG dependant, often both at the same time.
Divinity is a horseshit mechanic, I managed to get 2 Kresnik and 1 isis (gacha and purple cube only) and they're all unusable since they only have E in divinity.
There's no incentive to spend money since you can already clear everything for free if you're patient enough and people who like making OP versions of their favorites will just avoid the mode entirely since getting a good base demon is already an impossible task that would requires thousands of roll, if not more and that's not even taking into account good brands and transferable unique skills that have 40 levels.
>>
>>2071611
Thanks anon. I'll see what I can come up with.
>>2071805
Honestly, I haven't even opened the mode yet. I wonder just how much I've been missing on in resources and whatnot.
>>
>>2071827
You missed a free purple cube per day.
You get another one through PvP daily.
Those are your main source of demons and can give you gacha-only demons like Neko A but not the banner one.
It's also your only source of unique passive skills since demons from fusion don't have any.
>>
>>2071830
Damn, that's a lot of these purple cubes then.
>>
>>2071831
I dont even know why I call them purple, they're actually red.
>>
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Damn, I should have read the patch notes earlier.
>>
https://d2-megaten-l.sega.com/en/news/detail/103890.html
>No. 001 | 113,167,583,232 damage | ZFD
>No. 175 | 001,847,783,312 damage | Zhibo (/smtg/'s #1)
How the hell is this even possible? How can the number one damage player do OVER A HUNDRED TIMES more damage than someone who is already doing insane amounts of damage? What does that team even look like? This is unfathomable.
>>
I just noticed and I'm not sure when it happened but they added even more steps you can buy with Transcend Stones.
Notably, you can buy passive skills that lower your damaget taken from physical and magical damage by 3% (those are located in the first tree) and at the very end, you have passives that raise your damage by 10% and raise your max MP cap by 2.
It's also fucking expensive.
>>
>>2085150
That's crazy. I wish I could see that team too.
>>2085474
It was added with Shax.
>>
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>>2085150
>How the hell is this even possible?
first of all, it's 13 167 583 232 damage, you dummy
anyway. you pull a hachiman strat using magic demons like nero+nyarla. they have insane reverse damage reduction
https://youtu.be/HnZWO7ddoAw
https://youtu.be/U7PEAWT2gwM
>>
>>2086190
>13,167,583,232
>01,847,783,312
Kek, you're right... the extra one when I copied was from the rank. Neat though, thanks.
>>
Major collab tomorrow
https://d2-megaten-l.sega.com/en/news/detail/103893.html
>>
>>2088054
a new collab right now would mean it's probably anime related
hoping for another gits collab
>>
>>2088057
I'm almost certain it's going to be gits again.
The only other contender is Madoka, which recently announced to have a collab with precure with no details yet.
>>
https://www.youtube.com/watch?v=XwPc_9FgjjY
>>
New PvE mode coming
>>
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Challenge this new mode with up to 15 demons across three difficulty levels!
Reminiscent of Democalypse, battle for score against other players to reach the top!
Effective demons and enemy attribute affinities will chance periodically.
>>
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>>2089561
wrong image
>>
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You can obtain luxurious new rewards, such as 7* Brands and Surpass Stones! Demons that can be upgraded with Surpass Stones are also part of the rewards.
>>
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Arioch will be buffed and added to multi fusion at the end of July, with further buffs planned for other demons!
>>
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it's monster rancher 2
>>
>>2089568
What the fuck
>>
>>2089568
There is something out of left field and then there is whatever the hell this was
>>
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>>
>>2089564
So if you cant compete against whales, how are you supposed to get those Surpass Stones?
>>
>>2089577
it's probably a new exchange store that you have to save up a new type of currency to buy them with
>>
>>2089580
Hopefully.
Have they shown gameplay of the new mode?
>>
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Phoenix

ST 69
MA 205
VI 150
AG 265
LU 150

Fire Accele

Burning Wings
Adds Fire Pierce.
Adds Null Bind/Mortal
Spirit Chains Resistance (Suppression -1, Intimidation/Indignation -2)
+100% to Battle Speed
+75% to damage dealt
Survives with 1000 HP upon the first four killing blows.
Activates the following Chain Effect when striking first at the start of battle: Grants all party members Repel Magic (Almighty) for one attack, places all enemies in a state of Gloom, and applies 3 counts of Decay on them. Grants the party an additional Press Turn Icon.
Activates the following Chain Effect when a party member downs an enemy or reflects an Almighty skill: Applies 3 counts of Decay on all enemies, then inflicts Fire damage (Mag, P80) three times (Total: 240) on them. Furthermore, inflicts Fire damage (Mag, P80) twice (Total: 160) on enemies inflicted with Gloom
Enemies downed by this skill will not be able to revive.
While the skill holder is alive, all enemies: +40% to damage received.

Flame Typhoon
Inflicts Fire damage (Mag P100) on all enemies. Applies 4 counts of Decay on all enemies and places them in a state of Gloom.
Activates the following effect when the attack is successful: Inflicts Fire damage (Mag, P90) four times (Total: 360) on all enemies. Grants all party members Repel Magic (Almighty) for one attack
Enemies downed by this skill will not be able to revive.
>ARAGAMI
Maragibarion

>PROTECTOR
Auto-Taruka+

>PSYCHIC
Rakunda Chakra
Activates the following Chain Effect at the start of the 1st turn: Casts Rakunda on all enemies.
Activates the following Chain Effect when the skill holder is about to act: Restores 2 MP (2/turn)

>ELEMENTALIST
Null Ice

[P1] Adds Null Mute. +20% to Fire damage. Reduces the MP cost of Flame Typhoon by 1 MP.
[P2] +20% to own effect on Battle Speed. Activates the following Chain Effect when the skill holder dies: Revives all party members with 30% of Max HP. (Once per turn)
[P3] +30% to Fire damage and Max HP.
>>
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Suezo

ST 160
MA 140
VI 264
AG 94
LU 172

Hit Survivor

The Singer
Adds Phys Pierce.
Adds Null Poison/Bind/Mortal.
Spirit Chains Resistance (Suppression -1, Corrosion/Indignation -2)
+100% to Hit rate, Max HP, and Critical hit rate.
Survives with 3000 HP upon the first five killing blows.
-70% to damage received.
Activates the following Chain Effect at the start of own turn: Applies Decay Seal for two turns on all party members and grants them 5 counts of Fortify.
Activates the following Chain Effect when the skill holder dies: Applies 5 counts of Decay on all enemies and inflicts Phys damage (Phys, P150) four times (Total: 600) on all enemies and restores 60% of Max HP to all party members afterward (Once per turn)
While the skill holder is alive, all party members: -40% to damage received. All enemies: +40% to damage received.

Order Crest: One Eye
Inscribes 1 Order Crest: One Eye on self when a party member receives Physical/Magic/Fractional damage and 2 when an ally (excluding self) dies.
When 2 Order Crests are inscribed, the following effect occurs: Grants 3 counts of Fortify on all party members and inflicts Phys damage (Phys, P60) four times (Total: 240) on all enemies.
Afterwards, Order Crest: One Eye will fade.
Damage dealt with this skill is based on 30% of the skill holder's Max HP. Enemies downed by this skill will not be able to revive
>>
>>2089610
Tongue Bomb
Inflicts Phys damage (Phys, P200) on a single enemy and applies Fortify Seal on that target for 1 turn.
Activates the following effect when the attack is successful: Applies Super Gloom on all enemies. (1 turn) Afterwards, applies 5 counts of Fortify on self, and inflicts Phys damage (Phys, P50) four times (Total: 200) on all enemies.
Grants the party an additional Press Turn Icon (1/turn)
Damage dealt with this skill is based on 30% of the skill holder's Max HP. Enemies downed by this skill will not be able to revive.

>ARAGAMI
Gigantomachia

>PROTECTOR
Auto Rakuka+

>PSYCHIC
Intimidation Chakra
Activates the following Chain Effect when the enemy goes first at the start of battle: Reduces the enemy's Press Turn Icons by 1.
Activates the following Chain Effect when the skill holder is about to act: Restores 2 MP. (2/turn)

>ELEMENTALIST
[A] Null Phys

[P1]
Adds Null Charm/Mute. +20% to Phys damage. Reduces the MP cost of Tongue Bomb by 1 MP.
[P2]
Activates the following Chain Effect when the skill holder dies: Revives all party members with 30% of Max HP. (Once per turn) Activates the following Chain Effect when a party member revives or activates Recurrence: Applies Decay Seal on all party members and applies 5 counts of Fortify on them.
[P3]
+30% to Max HP and Phys damage.
>>
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Mocchi

ST 195
MA 69
VI 195
AG 216
LU 172

Strike Survivor

Yaezakura
Adds Phys Pierce
Adds Null Bind/Mortal
Spirit Chains Resistance (Suppression -1, Intimidation/Indignation -2)
+75% to Max HP and Phys hit rate
+100% to Critical hit rate
-60% to dmg received
Skill holder survives with 1000 HP upon the first five killing blows
Increases dmg by 20% and reduces dmg received by 10% for each count of Fortify applied on self
The following Super Reaction occurs when their weak point is struck: Applies 1 count of Fortify
Activates the following CE at the start of the 1st turn: Applies Decay Seal on self for two turns and grants five counts of Fortify
Activates the following CE at the start of own turn: Applies Fortify Seal on all enemies for two turns(1/battle)
Applies 3 counts of Decay on all enemies and places them in a state of Super Gloom(1 turn)
Rolling Gatcho
Applies Phys dmg (Phys, P100) on a single enemy while reducing Phys Attribute Affinity by 3 levels for 1 turn
Activates the following effect when the attack is successful: Applies 3 counts of Fortify to self
Inflicts Phys dmg (Phys, P90) six times (Total:540) on a single enemy
Additionally, activates the following CE afterwards: Inflicts Phys dmg (Phys, P40) three times (Total:120) on single enemy and grants the party additional PT (1/turn)
Enemies downed by this skill will not be able to revive

>ARAGAMI
Cleaving Aura

>PROTECTOR
Auto-Sukuka+

>PSYCHIC
Sukunda Chakra
activates following CE at the start of 1st turn: Casts Sukunda on all enemies
Activates following CE when the skill holder is about to act: Restores 2 MP. (2/turn)

>ELEMENTALIST
Null Fire

[P1]
Null Mute/Charm. +20% to Phys dmg
Reduces the MP cost of Rolling Gatcho by 1MP
[P2]
[Battle Start Effect] Skill holder enters a state of Might/Charge. Activates the following CE when an enemy revives or activates Recurrence: Applies Fortify Seal on all enemies for one turn (1/turn)
[P3]
+30% to Max HP and Phys dmg
>>
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>>
At least I'm keeping my gems.
>>
>>2089571
>>2089572
You're both kidding, right? Monster Rancher and SMT are Pokemon's parents. It makes complete sense.
>>
>>2089568
Absolute kino mentioned. I love this shit so much i have it on my phone.
>>
>maintenance starts before event ends
>cucked out of rewards
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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Sega you fuckers fix your kusoge I want the files
>>
>desire sensor is real
I really dont give a shit about this collab, how dare you waste my luck like that...
>>
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Reaching level 65 took way too long, anyone else has managed to get there?
>>
>>2094202
got there a couple months ago
>>
>>2094202
I'm trying to do it without using swords.
Currently at 61, almost at 62.
I'll use the swords next time, it's just too fucking long.
>>
>>2094202
>>2094229
Yes, this week finally. I'm the No.1 Frost Ace. Are you two ranking?
>>2094336
It would take over a year without the orange swords.
>>
>>2094579
Number 2 Ose, I still haven't looked into exactly how the devicon numbers work but I am 99% sure it's only because I didn't get any of the skills that needed like 100 codexes that also boosted some stats like the Fortune's Aid the number one has because if I am rolling 10 times on a banner its because I want the demon in it
>>
>>2094790
You need Supreme Idea, Great Idea, and the new idea skill from AG0. Then get Phys Amp III and level it up.
>>
>>2094808
Well I already have Supreme and Great but didn't know there was something in AG0
Guess I will have to start playing it
>>
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Hey lads, divegrass anon here. Just a reminder that the 4cc Summer Cup starts for us this friday, Alice will be there and times are in >>2089218
>what happened last time
We had our good roll and WON the spring cup, the vods for those matches are in https://pastebin.com/nr9ujDMN
Thanks for the support.
>>
>>2094579
>Are you two ranking?
no.1 alilat
>>
>>2094579
>I'm the No.1 Frost Ace
based
>>2094890
>no.1 alilat
and based
>>2094790
>Number 2 Ose
cringe
>>
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>no gaboo
>>
>>2095091
I'm 2nd, 3rd and 4th with Mermaid.
I'll try levelling Magic Amp III and Fortune-Bringing Idea but I've been playing casually for a while and am short on ressources.
>>
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suezo should be in the vile category
>>
>>2095576
>I'm 2nd, 3rd and 4th with Mermaid.
...you can enter the same demon more than once?
>>
>>2096274
The only example I had seen before today was that Kanbari owner that had two on the ranking with the message "I have two feet" on each, lol.
>>
>>2089568
Peak, downloaded the game just because of this collab.
>>
>>2095228
Amazing they didnt add Pixie for some shenanigans with her namesake.
>>
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anyone know where the missing hidden room is?
>>
>>2096274
Yes and I'm not the only one to do it, though it's easier to see it for less popular demons since the competition is rude for the more popular ones.
>>
>>2096533
>dat team
Damn, you're lucky, the Isis and Kanbari I got are unusable and Gemori is still dodging me.
>>
>>2096577
it's a decent team
>>
>>2096582
Your team is super stacked compared to mine.
>Mermaid
And now I'm jealous, she just won't come home...
>>
>>2096533
nvm found it
>>
Question Is dagda still mando?

I have an account with
Nyx,dagda, collab bird, abdiel
while my other is
p1 collab bird, abdiel, nyx, azhi, and a blue skeletor with yellow lines on the head.

Asking which is better because it feels like everyone in PVP just kinda womps me even in bronze with my second so i made an alt to see if what i get. that ailment really blows me away and dagda keep healing too.

i don't know how pvp works anymore since i just returned
>>
>>2105149
>while my other is
Is that all you have?
>since i just returned
From when? a few months ago? I asked to gauge whether the first account is worth prioritizing.
>>
>>2105160
on both yea. its new account.
few days ago

p1 account has no gems
dagda account is fresh
>>
>>2105166
So...
>Dagda
- VS -
>Azhi Dahaka, Dimensional Tezcatlipoca, and 100x Phoenix spirits
I'd say go with the Dagda one. Azhi is good for democalypse, but other than that I'd say Dagda outweighs the other two and the P1, as long as that is indeed all that it really has over the Dagda account.
>>
>>2105180
>So...
>>Dagda
>- VS -
>>Azhi Dahaka, Dimensional Tezcatlipoca, and 100x Phoenix spirits
when you said it like this i can't really tell if you are taking the piss with me lol.
I'm not aware if azhi dahaka or tezcali are good. i know phoenix is good cause p1 but i know anni always gives 200 free so im was like " fuck it"
>>
>>2105198
I "say it like this" because in your first post you failed to take out the things both accounts had in common, which cancel each other out. If all these are ALL the 5* units each account has, which leaves one account with Dagda, and the other account with Azhi, Dezca, and 100x Phoenix spirits, and that's literally ALL these two accounts don't have in common, then yes, the Dagda account is better.
>azhi dahaka or tezcali are good
They are, but right now all but superseded in PvP. Azhi is still good in Democalypse, but not so incredibly good that it's worth having over a Dagda.
>i know phoenix is good
It is, but not better than Dagda, and both accounts have it.
>>
New stream announced
>>
>>2105198
>i know phoenix is good
He's mid actually, he only exist to counter V (and democ) who was overbuffed, even compared to the other DMC units.
Mocchi and Suezo are the real stars of the collab.
Also keep your Dagda account, though new demons will be announced in 3 days so you may have to reroll again.
>>
https://www.youtube.com/watch?v=HcKyzD9-jPo
>>
>>2007558
Hey it’s SRS! I rerolled and immediately pulled Nyx (2 of them) Abdiel, Dadga and got Cthulhu
My old acct had only nyx and Cthulhu from that list so I’m fine with having to reroll
I’m gonna send an invite once I unlock factions probably tomorrow. My new acct is just SRS so be on the lookout!
>>
>>2109694
Alright, reroller-kun. Reply when you apply please.
>>
>>2109700
Hi, I sent my application! It’s just SRS
>>
STREAM STARTED
>>
>>2111021
I'm working... >>2111021
>>
File: file.png (1.09 MB, 1202x674)
1.09 MB PNG
>new pve area: Moon Sector
15 demons across 3 teams challenge a boss and the score resulted from these battles are ranked against other player's teams
3 difficulties: normal, hard, and maniac
>>
>>2111047
This worry me since the only demons I have from the showcased team are Fiona and Pascal...
>>
File: file.png (1.01 MB, 1202x666)
1.01 MB PNG
>>
>>2111047
>>2111058
So democalypse but harder?
>>
>>2111059
That's what I understand too.
>>
File: file.png (1.02 MB, 1202x669)
1.02 MB PNG
area exclusive brand: heart
>>
File: file.png (1.14 MB, 1202x674)
1.14 MB PNG
effects
>>
>>2111066
clarification
>life
+20 to VIT
>War
+20 to ST
>Spell
+20 to MAG
>>
File: file.png (1.2 MB, 1202x669)
1.2 MB PNG
>Train and assemble a team to participate in the new mode!

>Engage in Moon Sector battles and obtain valuable rewards at high ranks!

Obtain Surpass Stones to allow lesser used demons to shine!

-----------------------------------------------------------

>Train and assemble a team to participate in the new mode!

>Engage in Moon Sector battles and obtain valuable rewards at high ranks!

>Collect Echo Brand: Heart to bolster your demons further!

>Use these to your advantage in all modes!
>>
File: file.png (1.33 MB, 1202x673)
1.33 MB PNG
queen frost will be buffed

Arioch will be available in multi fusion

a number of demons will receive the new awakening type
>>
>>2111061
>>2111066
I cant even farm 7* brands and now they are introducing this?
>>
File: file.png (1.62 MB, 1376x765)
1.62 MB PNG
improved passive
>null mortal and ice pierce
>spirit chain resist (seal 1, intimidate 2)
>grants 1 extra press turn (1/turn)
>when phys attack is reflected: damage dealt by self increased by 30%, incoming critical damage is reduced by 50%, and damage taken is reduced by 30%

new awakening skill: Ice Crown
>gains null phys
>MAG, VIT, and LUC increased by 15
moon sector exclusive effect:
>survival effect: allies take 25% less damage
>when allies deal damage they do not consume their press turn (1/turn)
>when multiples of this type of skill is included in the team the effect will not stack
>linked effect: whenever an ally passes: heals team by 15% (2/turn)
>>
File: file.png (2 MB, 1920x1080)
2 MB PNG
new demon
>>
>namaah
>qadistu race so they'll drop the others each month like the god balls
booooo
>>
Its the puta
>>
>>2111090
forgot to add to passive skill:
>BOS exclusive effect: ice damage dealt by allies increased by 40%
>>
>they're advertising vengeance
>>
File: file.png (1.03 MB, 1202x675)
1.03 MB PNG
new battle effect: Laceration
>demons can't increase order crest when lacerated
>demons with the laceration effect on them receive 30% more damage for each count of laceration up to 150% damage
>>
>>2111093
>>2111095
Nice.
I knew keeping my gems was the right choice.
I just have enough to pity her if needed.
>>
File: file.png (1.77 MB, 1406x795)
1.77 MB PNG
joyful sorceress
>all allies start battle with 5 counts of fortify
>max HP increased by 100%
>upon death survives with 3000 hp 5 times
>damage dealt to enemies with the laceration effect increased by 70%, damage received from enemy with laceration effect is reduced by 70%, and demons with the laceration effect will not be able to generate extra press turns
>when attacking second: reduces enemy press turns by 1 (max 2)
>when attacked by super reaction: grants 2 counts of fortify and inflict charm and mute on attacker with 80% chance
>survival effect: allies take 40% less damage

>order crest: Joy
>at start of turn 4 order crest: Joy are inscribed, 2 more are inscribed each time an ally dies, when 4 are inscibed all enemies are inflicted by laceration with an 80% of being charmed as well, and all allies are healed by 60%
>all enemies are afflicted by 1 count of void spirit chain (1/battle) then order crest: joy released

Desire (30% of hp)
>dark type damage with 150 power on single enemy
>reduces dark affinity by 3 (1 turn)
>inflicts 1 count of laceration on target enemy
>on successful attack: deal dark type damage on target enemy 4 times with 80% chance to charm
>increases press turn by 1(1/turn)
>inflicts 1 count of void spirit chain on single enemy
>deals dark type damage on enemy afflicted by void spirit chain 3 times (1/turn)
damage caused by this skill is calculated from magic attack power, enemies downed by this skill won't revive
have to half ass this translation as i have an appointment in 30 minutes
>>
>>2111123
Thanks.
>Grade 98
Wtf
>>
>>2111090
As the No.1 Queen Frost in Devicon, this is excellent news for me.
>>2111100
>>2111123
Insane.
>>2111129
I thought the same. I'm tired of these random grade appointments. They're all sub-80 in VV.
>>
The official info is up.
>>
File: Store.jpg (177 KB, 1060x705)
177 KB JPG
>>2007472
Don't forget to claim your July freebies from the store:
https://d2megatenen-store.sega.com/
>>
The one time the free files grace me with something good(Suezo) he gets massacred the very next banner
>>
>>2111100
>all these cool ass names for the battle effects
>enter le laceration effect
okay
next year they'll make a fucking towers i swear
>>
>>2111750
What's wrong with laceration?



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