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How does it compare to Stadium
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has no minigames but it's actually pretty fun, especially considering how chock-a-block full the gen 4 games are for side content c:
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they're both good, stadium is full of little extra stuff. battle revolution is more of a battle sim with a lot of character customization and was the last time they gave a shit about 3d animation
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>>59306003
Stadium had minigames and Doduo & Dodrio mode that let you play your pokemon games at 2x and 3x speed respectively on a big screen.
Battle Revolution was just a pure battle simulator as far as I remember. BR's unlockable gift pokemon for DP was pretty cool though, a nice throwback to stadium's unlockables.
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>>59306003
The single player content in Battle Revolution sucks in comparison to Stadium because there's never anything as difficult as Round 2 Challenge Cup or Round 2 Poke Cup.
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>>59306043
Are rentals shit or good?
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>>59306140
Awful.
https://bulbapedia.bulbagarden.net/wiki/Rental_Pass#List_of_Rental_Passes
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>>59306003
It's just worse. Singleplayer is all gimmick fights, there's no Pokemon storage or single-console trading, it basically requires a DS, and there's only 1 unique gift Pokemon(Surfing Pikachu).
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Not as good. It has significantly less content and if you're emulating you need to find a save file that has transferred over Pokemon because there's only like 3 shitty ass rental teams in-game and you cannot select rental Pokemon like in Stadium
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>>59306003
It’s fine. I never played Stadium for the minigames
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>No story mode, dialogue, or real characters
Into the trash it goes
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Both are better than Champions
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>>59306416
That's not exactly a high bar.
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>>59306003
It would have been much cooler as a colosseum-styled game. They had all the right elements and then decided to make it a stale Stadium.
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>>59306003
XD and Colosseum are the best because they're not simply 3D Battle Sims but also have a 30 hr RPG with story mode built in.
People will complain about no minigames (Topsy Turvy w/ Hitmontop, Barrier Ball w/ Mr. Mime, Tumbling Togepi, etc.) & no Gym Leader Castle, but it's much easier to use static images of Gym Leaders than to make models with animations for Cypher admins like Miror B, Dakim, Venus and Ein.
Genius Sonority literally made maps of an entire miniregion from scratch and expanded Orre in XD (with the exception of the Underground, which is unaccessible).
>>
In a word, probably a lesser Stadium experience but still fun to be had, but you have to jump through SEVERAL hoops to get there... and even more if you're emulating.

As a complete package it is worse than Stadium, for lack of PC boxes, minigames and the like, though like the Cube games you earn tickets you can exchange for valuable items to send to the DS games. You get 10 Stadiums, four of which are traditional battles, six of which are gimmicks, most of which have hard modes. The gimmicks aren't bad, that I recall. The trade-off is fewer total battles in any given mode- every Cup in Stadium is 8 battles, Gym Castle varying by game, but PBR's tourneys are 4 to 6 rounds each if IIRC. If you just want a traditional Prime Cup the Stargazer Colosseum covers that, with four 4-round matches equating to Round 1 and 2. The game having level scaling across all modes (usually to 50) is a GODSEND compared to Stadium. You do have the avatar customization, and you can assign a unique one for each team, which is nice to let you use all the trainer designs. Also the most brisk version of the battle system we've ever had.

The problem is the way it interacts with the Gen 4 games. Since there's no physical transfer back to power the game card it can't read the save file in real time the way the N64 games did, instead it makes a shadow copy of the game's party and PC boxes. So every time you want to switch a held item? You have to resync the game. Want to emulate it fresh on Dolphin? You can't connect to a DS game at all. There are eight pre-made rental teams in total, but you only start with two and they're only built for the early game stuff. The game also doesn't let you pull from your entire saved Pokemon selection at once; you make pre-set teams of six and CAN'T use the same Pokemon twice at once. It does look like there is a Gecko code to modify your storage Pokemon in-game, but I've never tried it.
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>>59306656
Correction, Stargazer is 8 rounds total, 4 for each "difficulty", 32 battles, like one four-cup set in Stadium.
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>>59306003
The true appeal of the game was mostly playing battles online with 3D Pokemon in the 2000s (remember that it came out in 2006), which you couldn't do in Stadium/Colloseum and it's something that people don't mention often enough, the online died in 2014 so it's not a "positive" that you can count in 2026 but it WAS a positive for 8 years (or at least until XY released).

>>59306656
I think you can load your save data in Pkhex and then inject them in a PBR save, not a "traditional" method and it's more messy compared to transferring Gen 1/2 mons to Project 64/Mupen64 Plus, but if you really want it in emulation then there's a way.
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>>59306682
Somehow I had not considered PKhex for this case at all. And of course you're right, the real focus of the game was effectively selling you a workaround to the DS games friend codes with the random battles. PBR battle uploads were early Youtube video game content! And that was how the game expected you to "make" up for the limitations it placed on how you could use your own game's menagerie; you were supposed to exchange teams with other people online and and use those copied teams offline... in the free battles.

It really was a game of many compromises, but given that we know the game was rushed to be a launch window game in Japan (25 days after the Japanese launch now that I look for it) I can't entirely blame Genius for it.
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>>59306416
True
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>>59306003
As a Stadium autist who played those games since I was 4, it's just not the same.
It has it's strong points, such as character customization down to the quotes you use in battle, the Surfing Volt Tackle Pikachu was neat and the gift Magmortar and Electivire at a time where they were a pain to obtain on cart without migration was cool too.
The problem is, without online or a friend to play with, these games are heavily limited. No Mini-games, no GB Tower equivalent for quick power levelling, no real-time loading of Mon in the game so you have to update your in-game roster anytime you want to use your newer captures, no 3D Pokedex, no box management, no Gym Leader Castle equivalent. And then there's the rental passes which are so fucking abysmally dogshit it outright necessitates using a DS game to put decent Pokemon in.
I don't think it'd be AS bad if there were some way to change the movesets or maybe even evolve the Pokemon you got via the rentals but goddamn they blow.
This game could have been so much better if Genius Sonority weren't pretty much rushed to have it out the door a mere year and 4 months after Gale of Darkness. Especially considering the iterations they made such as the updates in international versions and the VGC build that had platinum models for the trainers. We could have easily had a PBR with alternate forme support. I'd have loved to see a Gen V version as well. Especially with the updated models Creatures made for Pokepark/Pokedex 3D.
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>>59306003
I would only remember the OSTs
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It was low-effort because they could just sell it as a WiFi battler. The single player is just ok but it's not as compelling as Stadium and of course there's no RPG mode or anything since Gay Freak banned Genius Sonority from mogging them.
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I loved to do wifi battles when I was bored as a kid, but without wifi or any friends with a ds to do local play with, its a bore
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>>59308600
I dont know why they weren't allowed to make at least a proper pokemon wii game.

Half of the Gen 3 legendaries were locked behind the gamecube titles and the Colosseum and XD bonus discs are always mentioned in conversation when discussing Gen 3. Because Hoenn sucks and excluded the entirety of Gen 2 for no reason while also requiring them to complete the nationaldex. They at least had FRLG for Kantomons but Johtomons were unobtainable and had no way to be migrated via trade from Gen 2.
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>>59307158
Its also weird how Luigi's mansion got ported to the 3DS and even got dark moon as a spinoff, but neither of the gamecube pokemon games were.
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>>59308805
Between FRLG and Emerald, you can get all of the Johto mons up to Tyranitar. The starters and beasts are annoying to get, but it's still possible.
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File: Mallow Pokemon.jpg (23 KB, 474x474)
23 KB JPG
>>59306142
Crazy how we're almost 20 years from this game's release. Seeing Charmeleon alone screams that this game was TPC saying "You had too much fun with Pokemon Stadium/Colosseum. Fuck you. You don't get any more games like this after this one."

As someone who loves diving into random franchises and usually comes out having a good time, even as a kid this decision floored me.
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>>59306003
I was disappointed even as a kid since I was expecting some sort of campaign mode or anything than just a raw battle frontier experience
There's no real reason to play this unless you're really autistic about it for some reason
>>
>>59308805
>I dont know why they weren't allowed to make at least a proper pokemon wii game.
I'm guessing all the work went on the battle animations, graphics and models for all the new Sinnoh Pokémon, which already looks like it must have taken a lot of effort. Then they just rushed its release to correlate with DP's and Wii's launch. Although it was released some time after Wii's launch for the rest of us, it was actually released in 2006 in Japan.
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>>59308805
How much did the GC games sell?
Reminder that they didn't touch the 3DS for a damn good while because they considered it a flop, maybe they waited too long for the Wii and weren't able to make a proper game in time
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>>59308865
Around $2.5M and $1.4M respectively.
Battle Revolution's was nearly $2M, which isn't bad from a broader perspective, but low millions is probably underwhelming from the IP's perspective so they probably considered all those sales a commercial slop. Pokopia alone has made $4M in a few short months.
Anyway, I'm sure they downplayed market demand because of it, but the real reason they sold "poorly" was because they weren't mainline games. Even so, another home console game with a single player campaign for the Wii likely could have done wonders given its bigger install base, but you know how corporate executives get about underwhelming sales. Most likely they decided that they'd get more earnings by developing other games with lower budget, and they were right from a financial standpoint. Mystery Dungeon and Ranger were much cheaper to make and amounted to similar sales.
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>>59308805
The Regional Dex was the reasonable one to complete, the National Dex was supposed to be an "Expert Challenge" of sorts.
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I remember there being a post game but I got bored with it.
.the game does not scale with your transferred teams, so if you bring a team of level 80 Pokemon you will never risk losing a fight.
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>>59308865
>damn good while
3DS launched in 2011 when BW had come out the previous year, BW2 was always going to reuse the work so no reason to move it to a console less people had. XY was out in 2013 only the third year of the 3DS life. They didn't release a mainline game in 2012. Stop exaggerating, literally the next Masuda project after BW was on 3DS.
>>
Booted up my console save on Dolphin and recalling the full spectrum of players you'd see. Kids with poorly-equipped legends, low-power favorites, occasional role-playing, good Pokemon in less-than-perfect combinations, competitive teams, and the Magikarp demigod and the guy who named his team after the Final Fantasy 13 crew. Had a pretty good selection by the end.
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Which was the better announcer between PBR & PS
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If I transfer my overpowered team 31IV and such... does it make the game "too" easy?



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