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File: hq720.jpg (110 KB, 686x386)
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I know this sounds like a bait thread but I genuinely do not understand shiny hunting. Isn't the whole point of shinies that they are supposed to be a rare, special surprise? Of course you can roll the dice over and over and eventually get one, but where's the fun in that? Feels like some westslop to me, can't leave life up to chance.
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>>59310419
Shiny-hunting oldfag here. I enjoy it for its combination of rarity, going for my favourite alternative palettes (which are extremely unlikely to show up randomly), and, very importantly, the emergent group storytelling of the whole affair.

I used to post on a Shiny-hunting forum club from the mid-2000s somewhere into the 2010s. Its regular members undertook hunts that were far from guaranteed to succeed and were often given up on—almost everyone played on a single console, the Shiny rate was low and unboostable, and even when boosts came around with Gen IV, Masuda Method was unknown for a long time and PokéRadar was used (proficiently or otherwise) only by a few. This gave posters many chances to chronicle about in-game and out-of-game events happening concurrently with their efforts: how their school day had gone, other things they'd been doing in game, activities they multitasked with their hunting, silly coincidences, and so on. People would readily comment and joke about each other's little tales; some hunters even became known for one of the targets they'd hunted for days, weeks, or months. Through all this, they bonded with fellow posters over a shared passion.

Even though the elements contained in the above paragraph have largely been lost to forums losing popularity, base and bonus increases to Shiny rates, and the commercialisation of Shiny hunting by streamers (a huge boost to the frequency of setups like the one in your image), I'm also happy to see so many people these days embarking on hunting journeys, even if they are often shorter and less eventful than before. Also, shout-out to PokéRadar (now that it's clearly understood), Ultra Warp Ride, Dynamax Adventures, and PLA's overall gameplay for providing engaging ways to hunt.
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>>59310419
It is retarded yes. Your only hunt should be during a regular playthrough if that ever happens.
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yeah red gyarados was so super rare
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>>59310419
Yes, they are made for the people who are lucky enough to get them naturally. If you do not have a shiny of a Pokemon you like, you should accept your fate.
Shiny Hunting devalues shines.
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>>59311367
Is there like a shiny market where i can see the values?
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>>59310419
The fun is eventually getting what you want despite the odds. This isn’t a hard concept to grasp.
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I understand everything, but nowadays with emulators and save injection you don't need multiple copies of the same game. No wonder they are expensive
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>>59311400
But by doing stuff like in the OP image you don't beat the odds, you force the odds to be much higher. It's like saying "it feels good to beat someone much better than you" but you gave the guy you played against an extreme handicap.
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>>59310419
The thing I don't get is the brute forcing non-breedable pokemon. I have gotten a shiny Feebas before through breeding easy
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>>59311463
>brute forcing *breedable pokemon
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>>59311452
Forcing the odds to be more in your favor is beating the odds. The odds are also not “much higher”
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>>59311412
A lot of normie fans have odd hangups about using anything unofficial
>>59311259
Thanks anon, that actually makes a lot of sense. Everyone needs a community.
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>>59311412
>with emulators and save injection you don't need multiple copies of the same game
True, but they find ways to want them:
>the physicality of playing on consoles with cartridges (be they originals, bootlegs, or flashcarts)
>perceived authenticity of not emulating. Some of this crowd don't blink as they tell you they use modded consoles and a special controller to play every game at once
>streamers do it for the spectacle; the consoles are as much a part of their webcam view as the decorations in their room

>>59311463
As a breeding enthusiast myself, it depends on the game. Those with Masuda Method have Shiny rates comparable to wild encounters; Gen III has no boosts for eggs. I've also met people who simply don't like the process, with their reasons including one or more of the following:
>they don't care about IVs, nature, or egg moves, or they don't like going left-right/up-down forever
>no risk of losing a catch
>no chance of running into a species that isn't the one they want, or they love the rarity of finding a low-percent encounter
>wanting to visit various zones in the game

>>59311482
>The odds are also not “much higher”
Let's check that with binomial distribution. Say you've put in 1000 encounters over a given amount of time and want to compare the combined chance of having found at least one Shiny by then at different console counts. Shiny rate = 1/8192:
>1 console
Cumulative probability, P(X≥1): 0.11493
11.7% chance of having found at least one by 1000 encounters.
>2 consoles
Cumulative probability, P(X≥1): 0.21663
21.7% chance of having found at least one by 2000 encounters (1000 on each console).
>11 consoles (OP's image)
Cumulative probability, P(X≥1): 0.7389
73.9% chance of having found at least one by 11000 encounters (same as above)

Just adding a second console nearly doubles your rate. Manually-controlled setups suffer diminishing returns (low ones for the first few consoles), but synchronous ones don't.

>>59311548
No problem, man.
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>>59310419
Shiny pokemon look tacky for the most part. Never understood the appeal.
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>>59311798
Some are very cool, like reuniclous
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>>59311482
>>59311642
all you need is encounters per hour
1 game = x encounters per hour
2 games = 2*x encounters per hour
n games = n*x encounters per hour
double consoles = double shinies
>>59310419
delaying gratification makes brain chemicals go zoom. this is unique to humans so you should understand this.



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