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File: IMG_4978.jpg (45 KB, 316x316)
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Are we getting Emerald on Switch 2?

I am depressed.
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If you believe riddler Khuck, mid may next year
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>>59318728
No he didnt
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>>59318664
If the datamines are anything to go by they could be working on a RSE rerelease but I expect them to release Ruby ans Sapphire first and then Emerald a bit after everyone's sunk their teeth in to the other two games
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>>59318664
no point in bringing this over if they could instead give us emerald kaizo
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>>59318664
No but I have it on my 3ds.
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>>59318842
That's a good thing, since RS is superior than Emerald in every other wy except not having Frontrier.
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>>59319187
Son can you pass what you've been smokin' I gotta try that?
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>>59319187
RS just has slightly worse encounters (although some of it depends on how much you like doubles) and slightly less to do without Emerald, unless you really like some of the few version exclusives Emerald lacks or think the Magma base is pace-breaking (it's not nearly as bad as the water routes near the end of the base game) it's generally better and those few quibbles only put it at on par with RS if you don't count the BF (and honestly the Battle Palace takes off more value than any of the improvements I've listed).
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>>59319187
Where can I find Ditto, EV reducing berries, Trainer Hill, Mirage Tower, Gym Leader Rematches, or the postgame Safari Zone expansion in RS?
I'll grant that Emerald wasn't as necessary as Platinum because RS was never as flawed as DP, but it's not like there weren't genuine issues in RS that were fixed in Emerald.
The worst part of Emerald is literally the lowering of wild Pokemon levels in Sky Pillar due to the story.
RS Sky Pillar was essentially the Cerulean Cave/Stark Mountain/Giant Chasm equivalent for Hoenn.
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>>59319219
Basically what I'm trying to say is that most of Emerald's changes are enhancements, i.e. better postgame (Battle Frontier rather than Battle Tower), better Johto Pokémon availability in the postgame, Gym Leader rematches, easier breeding (Ditto), a way to reset EVs (changing effects of berries), additional areas like Mirage Tower and the Desert Underpass, etc.
It's true that you can enjoy Ruby/Sapphire without any of those, but the Hoenn experience is not as good as Emerald.
With Diamond/Pearl most of the issues are baked into the game's structure, whether it be the terrible regional dex, the slow HP bar depletion, slow surfing, battle lag, lengthy save times, sluggish bag menus, bugs and implementation problems (e.g. Suction Cups failing), etc., the game clearly felt like beta versions of Gen IV rushed out for the 10th anniversary deadline.
RS didn't really NEED a third improed version as much as DP did or arguably XY (which didn't get one, sadly), but even without the Battle Frontier the improvements in Emerald are still better than the improvements in Yellow (minimal, basically pandering to anime fans), Crystal (female protagonist, Suicune no longer a roamer, and Battle Tower but no Mareep) and arguably USUM (Ultra Wormhole, Rainbow Rocket, slightly better Pokemon availability but worse story).
So it's not like DP where you dread replaying the game because it's a slog with very limited team options but it's also like "aside from version exclusives, why play RS when Emerald exists and is objectively better?" You can technically get all RS exclusives in XD.
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>>59318664
pokemon emerald has been out for 22 years op
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>>59319219
All that stuff are for nerds who never touch grass
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>>59320523
Holy esl
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>>59320528
this is an esl board
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>>59320528
third
And sorry if I don't master a language full of little perks and rules that make no sense at all and just need to be memorized the way it is.
At least I know more than one
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>>59319187
Ruby and Sapphire don't have item sprites in the bag
Abilities don't have overworld effects
There are probably 15 double battles across the whole game and yet a very large number of Pokémon, moves, and Abilities were designed around them, and it's the most heavily-promoted feature, being in every commercial, the back of the box, promotional art, and the intro to the game.
Pokémon sprites are blatantly unfinished
No sprite animations despite them being in Crystal
No online trading or battling either despite being in Crystal
Almost no post-game. There's the Sky Pillar with Rayquaza, the roaming Lati, the Southern Island Lati with the Eon Ticket, the final Trick Master puzzle, the Beldum from Steven, the S.S. Tidal, and the Battle Tower. The only games with less post-game are Gen I.

This guy >>59319219 makes the claim that DP needed Platinum, but DP already had so much stuff that Emerald introduced in addition to an already rich post-game, and it also did it without cutting out Gen II mechanics. Ruby and Sapphire have 200 Pokémon and Diamond and Pearl have 150. The difference is that's it for Ruby and Sapphire, while Diamond and Pearl drop another 300 Pokémon on you after you get the National Pokédex, and pretty much every single one is deliberately placed. The only missing Pokémon are previous starters, Legendaries, and Mythicals (also Tangela/Tangrowth and Tropius).
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>>59320544
>>59320566
>malding browns
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>>59320584
My point wasn't that RS didn't have flaws but rather that the problems with DP are more "visceral."
A few of the DP's flaws do carry over into Platinum (and even HGSS), don't get me wrong, but Platinum makes the Sinnoh experience much more bearable and even kind of fun.
The overworld in RSE is seamless and loads all at once and the only gates in RSE are the gates leading to the Seaside Cycling Road.
The sceen never fades to black unless you enter a building and the map loops back on itself to make the world feel more interconnected.
I don't mind backtracking in Hoenn because my movement feels unhindered
On the other hand, Sinnoh has numerous gates and is split into two by Mt. Coronet.
There's a reason you get Fly as early as the 3rd gym in DP (4th in Platinum, because the gym leader order changes) but don't have access to Fly until the 6th gym in RSE.
Gen III is also the only generation so far to run at 60 fps at launch (the 60 fps for SV and PLZA only applies to the Switch 2 releases).
Gen IV had way more console hiccups.
Generation IV subtracted health point-by-point & displayed every single HP digit drop frame by frame (hence the infamous Blissey meme).
The bag inventory is no longer limited (an improvement from Gen II and III and certainly over the Gen I bag which doesn't even allow you to register items), but scrolling through the bag feels incredibly sluggish.
Cycling through menus or even switching Poketch apps often led to input delays.
The surfing speed is incredibly slow. Luckily, this was fixed in Platinum and is only really noticeable on Route 223, Lake Verity/Acuity/Valor, and the Routes south of Sandgem that lead to PalPark. A game with DP surfing speed and 17 water routes like Hoenn would be absolutely miserable.
cont.
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>>59320584
cont.
The layout of the Sinnoh region actively punishes you for wanting to explore more. The Route west of Pastoria (Route 212, if I'm not mistaken?) is optional, yet you're actively punished due to the marsh tiles hindering your movement.
The same is true of the Great Marsh, arguably the worst rendition of the Safari Zone. The routes leading to Snowpoint have the same issue but with snow. These terrain traps make an already sluggish region feel even more sluggish.
The new fog mechanic didn't help matters either. While you technically don't need the HM and can still see the map, the accuracy drop artificially prolongs battles (e.g. the double battle with the Ace Trainers on the Route north of Solaceon town). So you're stuck between using yet another HM or dealing with your moves missing.
The problem isn't with the 151 limit alone, since the Kanto and Unova regional dexes aren't as bad. It's actually with the type distribution. Compare Ruby with Diamond. There are hardly any Fire, Electric, or Ice types available before the Elite Four in DP, which makes teambuilding options highly restricted on subsequent playthroughs. This restriction also affect the encounters tables. What was the point of adding so many Water and Bug types? Did we really need the Wurmple line taking up five slots in an already highly restricted Dex?
Why are there so many Machokes and Medichams on snowy routes? Why are there so many Geodudes and Gravelers on grass routes?
Even out of the 151 Sinnoh Dex Pokemon, many are locked behind gimmicks like Honey Trees (e.g. Combee & Vespiquen, Heracross, Munchlax), Feebas tiles, or catching Unown (Hippopotas in Ruin Maniac Tunnel).
Even in the postgame, many new Pokemon encounters are locked behind gimmicks like Pokeradar and GBA inserts awhile default encounter tables remain unchanged.
It also kills the emersion to shove so many National Dex Pokemon into the small Battle Zone while making the large Sinnoh region so sparce.
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>>59320584
cont.
The Sinnoh region is also infamous for adding 29 cross gen evolutions or preevolions yet only 6 are actually available prior to beating the Elite Four. This means that nearly 80% of the cross-gen family updates were entirely unavailable for use during the main campaign.
They developers clearly must've had Platinum in mind when making DP since DP has a dedicated Fire area (Fuego Ironworks), an Ice Gym leader (Candice), an Electric Gym leader (Volkner), and a Fire Type Elite Four member (Flint) yet very few Pokemon of those respective types. It's like they built the frame of a house but forgot to put the walls up and said "We'll finish this game in the definitive third version."
There's also the HM problem that plagues all of the Gen IV games, even HGSS (was there really a need to make Rock Climb mandatory in HGSS Mt. Silver when it didn't exist in GSC?). The HM bloat was already noticeable in Hoenn (you need at least four HMs to get through the Hoenn Victory Road) but Gen IV somehow made it even worse. The Dive mechanic was at least an interesting novelty back in 2003 and allowed you to get Pokemon like Clamperl, Chinchou, and Relicanth. it basically introduced a unique exploration layer. On the other hand, the Deep Fog mechanic was always a nuisance.
Ruby and Sapphire also altered the environment of the Cave of Origin to match the respective legendary (lava for Groudon, water for Kyogre) while DP have the same exact Sky Pillar cutscene in both Diamond and Pearl. Only the sprite of the legendary replaced. The dialogue is also exactly the same in Diamond and Pearl whereas Ruby and Sapphire have slightly changed dialogue due to different teams and admins/bosses.
Maybe I'm biased, but RS, Emerald, or ORAS and all of them are quite fun to replay even though I personally prefer Emerald. They're not as fun to replay as BW1, but they're pretty close.
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>>59320584
cont.
I hate to say it, but never want to replay DP. Whenever I return to Sinnoh, I play Platinum. I also don't like replaying SM or USUM but that's not because the games are inherently flawed. I would easily replay them if GameFreak removed the annoying RotomDex and gave a cutscene skip option.
In the case DP the problems are too deep and their flaws rub off onto Platinum and HGSS a bit as well.
To be fair, there was probably a sense of wonder at the time (2006 in Japan, 2007 in the US) due to the new Wi-Fi, GTS, battles using Pal Pad codes rather than link cables, the Physical-Special split, etc., but that novelty has basically worn off by now since everyone basically takes them for granted nowadays.
No one says "I should replay Pokemon Diamond version because it introduced the physical/special split."
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>>59321021
>you're actively punished due to the marsh tiles hindering your movement
You're a soulless bitch
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>>59321028
Hoenn has a lot of wildly diverse locales. Fortree City has treehouses, rope bridges, an a forest canopy. Lavaridge is a small volcanic spa town with hot springs. Sootopolis is a literal city in a volcanic caldera that is accessible only by Dive or Fly. Pacifidlog is a town built entirely on logs, Slateport is a portside city with an open air marke. The routes near Fallarbor have falling ash from Mt. Chimney, etc.
Sinnoh is more coherent and realistic, but it's not as aesthetically memorable IMO. The murals in Celestic town, the library in Canalave, etc. are more subtle & act more as set-pieces in a larger mythical puzzle.
To be honest, they're honestly a good pair. One is bombastic while the other is more contemplative. But Hoenn is more fun to replay of the two.
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>>59321027
i still like the pal park + different pokemon spawns in game depending on the Gen 3 game inserted. even if the 6 per day thing was stupid.
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>>59321186
They removed the 6 pokemon restriction in HGSS.
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>>59318664
Yes, but sadly
>it will take stupidly long for them to actually decide to do it, and it will not come until after they do RS on their own for a few months
>it will still have no online functionality, making Pokédex completion and trade evos impossible unless you have IRL friends bothering to play it
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>>59321013
>>59321023
>>59321027
While I understand that people have complaints with the overall speed of the games, the only part where it ever bugged me was "Saving a lot of data...". The inclusion of gates in the overworld and 30 fps gameplay have never bothered me, and neither has DP's surfing speed. It was something I never noticed until someone pointed it out to me several years after the fact, and I played both Diamond and Platinum. I've never understood the HM complaint either because I have two dedicated HM slaves in just about every game I play. You could make a valid point by saying Tropius being intentionally excluded in DP was a bad decision because it and Gyarados cover every HM. But I'm playing Ruby and Sapphire right now and I have just as many limitations regarding HMs as any other game. You mention the Groudon/Kyogre thing, but I've been actually loading the same file on different ROMs to do all Magma and Aqua story events to compare all their dialogue and teams. They have less content going for them as two teams combined than any other single team does. Their dialogue is 95% the same with the occasional word, name, or one line justification swapped out. And I'm playing in Japanese, the characters have the exact same speaking style too, there's no "Maxie speaks professionally and Archie is boisterous".
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>>59321013
>>59321023
>>59321027
I'll give it to you that Gen IV's HP loss being tied to the frame rate is unnecessary at higher HP, but that it's not that big of a deal outside of battle facilities with level 100 opponents. Over time you can make an argument about how much time is cumulatively lost, but I don't think it's game-breaking. Nor have I ever disliked the marsh tiles or snow tiles, those are some of my favorite routes in the whole series. I'm also not bothered by there not being massive type representation for certain types in DP in the main story, because there are areas across the whole game that represent those types and those Pokémon which are in the game. My issue with Gen III, more so Ruby and Sapphire but also Emerald to a degree, is that once you beat the League, the game just flatlines. There's some content placed after the credits, but it's really not much. Emerald adds some good stuff, but Gen III is very much "FireRed and LeafGreen need to prove they're worth buying by exclusively having around 117 of the Pokémon that exist" (down to 39 if you count both the Hoenn and Orre games with in-game events). Each game in Gen III feels very piecemeal, like they're a bunch of Venn diagrams and no one game gets anywhere near close. DP don't have that problem. They don't feel like they cut out nearly half the Pokédex because HGSS were coming.

And Hoenn in particular is very front-loaded. It's that image of the horse that gradually gets more simplistic the more you go. Maybe DP's engine isn't great and far from optimized (not the first or last time when it comes to Game Freak), but I never got the sense that it was a blatantly unfinished game. Unpolished maybe, a diamond in the rough, but it was full.
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>>59318664
I played Emerald legacy, I can't go back to vanilla emerald EVER.
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>>59318664
> he doesn't know about Legends Delta
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>>59323299
>"Saving a lot of data...".
XY was so cool saving in like 3 seconds. But then SM increased the save time again... not as much, but still.
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>>59323577
The snow routes in DPP are cinematic, despite the snow tiles slowing you down, the addition of music and wind do very well in communicating a vibe, rather than being annoyed I feel like I'm in an adventure.
Now the marsh tiles, it doesn't feel as cool in comparison. But I think it's an interesting example of how the same mechanic can be perceived differently depending on context and presentation.
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>>59319187
Bro your drug dealer gave you expired crack with the type of post you're making.



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