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File: 250px-0310Manectric.png (47 KB, 250x250)
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What is the generic pokemon for every type?
I don't think you can get a more cliche electric type than Manectric.
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>>59323932
I’d say Jolteon or Megnemite moreso

Magikarp for water
Salamence for dragon
Just about any regional bird for flying
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>>59323932
Carbink or Geodude for rock
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>>59323932
Mimikyu is a better example of a generic electric pokemon because every gen has a new pikachu-lookalike

Yes I know it's not electric type
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>>59323932
Probably the ones I can't name becaus eI forgot they exist.
I guess Heatmor (had to look up his name on Pokéwiki) for fire. Heatmor is almost remarkably forgettable.
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>>59323932
It has to be Gen 1-3 Raichu. Fast frail mono-Electric with no moves
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>>59324252
Generic doesn't mean forgettable, eslbro
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>>59324323
You are the ESL, Ranjeet.
Good morning, saaaaaaaaaaaaaaaaaaaaaaaaaaaaaar!
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>>59324332
>no u
Smartest third worlder
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>>59324208
>Magikarp
What? I'd say Goldeen would be much better. There's a lot going on with Magikarp that I would not say is particularly typical for Water types. Its role as the poster child for weak pathetic Pokémon far eclipses its role as a Water type.
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>>59324252
An anteater having a fire tongue to defeat steel/bug ants is something memorable.
Maybe the execution of the design isn't the best but the concept is good.
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>>59324352
>Smartest third worlder
Dumbest turd worlder
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>>59323932
I'd nominate the trade evos from Gen I, Machamp(Fighting), Golem(Rock), Alakazam(Psychic), and Gengar(Ghost). They all feel like the go-top options for their respective types when you need to fill a slot of those types and the benchmark for all future Pokémon of those types to be compared to.

Not sure if that is really what you ask for though, I think those are the epitome of their types but I wouldn't call them cliche exactly since they themselves set the standard.
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>>59323932
>Electric
it's Pikachu, let's be honest. Fully yellow creature with a lightning-bolt shaped tail.
>Fighting
Machoke. Just a big muscly dude.
>Rock
Geodude obviously
>Ground
Drilbur. It's a mole.
>Grass
Sunflora
>Ice
Bergmite
>Dark
Poochyena
>Ghost
Shuppet
>Fire
Ponyta/Rapidash
>Water
Barboach
>Steel
Durant
>Poison
Skorupi (Grimer and Muk are actually not that generic because there are very few pokémon that are just liquid. Bug/poison is much more common).
>Bug
Yanma
>Psychic
Elgyem, I think. Maybe Hypno.
>Flying
Pidgey or any other regional bird like it
>Normal
Minccino
>Dragon
Dragonite or Haxorus
>Fairy
Ribombee
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>>59324586
I like most of your picks but I feel like Ground should be the sandcastle line (sand is Ground type),Steel should be Klinklang line (steel gears, pretty basic). Durant would be better as a generic Bug type, as I feel like ants are pretty generic bugs, moreso than the Steel you suggested.
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>picking dual types
ngmi
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>>59323932
>Normal
Snorlax
>Fire
Ponyta
>Water
Blastoise/Squirtle
>Grass
Sunflora
>Electric
Pikachu
>Ice
Avalugg
>Dragon
Haxorus
>Fairy
Florges
>Psychic
Alakazam
>Fighting
Machamp
>Dark
Poochyena
>Ghost
Dusknoir
>Poison
Muk or Gulpin (muk's lopsided defenses seem off)
>Bug
Kricketune
>Flying
Rookidee
>Rock
Gigalith
>Ground
Sandshrew or Hippowdown (auto-weather seems bit too specific)
>Steel
hot take but Registeel
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>>59323932
Going off of stat averages, Normal is slightly good in hp and attack while having below average defense and special stats, speed is a bit bimodal either being quite fast or middling, and are all around relatively low. In game they're usually very early on and somewhat are overshadowed by others but a lot of them have good utility. Nothing checks all the boxes, but Unfeazant is a decent compromise.
Fire types are typically faster than average and have decent bulk, but notably have great special attack good attack and often both. Their main purpose, particularly starters, is to "fire" off powerful attacks while any defensive qualities are primarily due to the type chart. Magmortar seems like the most generic, though it'd fit even more if it kept the Magmar speed.
Fighting types are pretty simple. Very very high attack with very very low special attack with above average bulk. If you're using a fighting type and your gameplan is anything other than spamming close combat, then you're definitely pretty unique. I'm having a hard time picking between Sirfetch'd and Paldean Tauros.
Water is pretty hard to think of a generic type, as they're probably the most balanced statwise with maybe having slightly low speed be their notable trait. Surf + Ice Beam is what most of them can rely on, even if they're not great special attackers, that combo is just that good. Access to all of those HMs in earlier gens is the main draw for putting one on your team outside of that combo. Samurott seams to fit that description the most and the ability to be mixed really sells it to me.
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>>59325244
Flying types have pretty damn good speed usually and not great bulk, but while on average, they have good attack and special attack, it's quite rare for such pokemon to be mixed, either one or the other. Most of what adding a flying type to your team will do is either getting access to Fly. The choice is either intentional like with Normal/Flying birds, or unintentional, where the secondary type is more important. Staraptor and Yanmega are generics at both ends of the spectrum, while something like Swanna is a compromise.
Grass types are quite similar to Water types, with average stats aside from lower speed, though comparitively, they have a bit lower hp. While access to Solar Beam, Wood Hammer, and Power Whip are nice, the many resistances make spaming moves a lot harder and make a more status based playstyle more appealing (at least more than the average pokemon). Desperately needing a counter to Water types or a bunch of status moves is the usualy reason I take non starter Grass types. Vileplume makes the most sense to me for this role, with power that is often resisted, but has great utility with powder moves.
Poison types are also very average stat wise with any offensive presence also being stifiled by resistances/immunities/lack of super effective opportunities. Most of the time their claim to fame is just spreading the poison status around. They typically have a lot less coverage outside of thier stabs than other types. Swalot would be a good choice, but Garbodor has better speed and access to Toxic Spikes while having much worse coverage.
Electric is very simple. Good speed, great special attack, maybe good attack, bad defensively. They like to spread paralysis a lot. Bad coverage now that HP is gone. I didn't want to talk about secondary types too much, but Electric is notorious for being monotyped so often I had to bring it up. I don't think anything is more generic for any type than Manetric is for Electric, so good choice OP.
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>>59323932
You can unironically say eevee or the eeveelution for every type that has one
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>>59325311
Ground types have truly extraordinarily good attack and defense with almost as extraordinarily bad speed. Most of the time these things just spam Earthquake with the occasional Rock Slide. My first thought was Rhyperior, but it turns out that their special defense isn't quite as bad as I thought, so Mudsdale is a better choice.
Psychic types have amazing special stats, but due to the legendaries overuse of the type, the average of their other stats aren't really bad either. Their gameplan is a bit harder to narrow down, as while they are walled quite a bit by Dark and Steels offensively, they have access to very unique moves like Stored Power, Psyshock, Psychic Noise, and Expanding Force. Access to Calm Mind and Hypnosis can also be quite nice. Essentially, they brute force their way past the bad type matchups with raw stats and/or added effects. I don't think it's innappropriate for Tapu Lele to be considered the generic Psychic type.
Rock types have about the same qualities as Ground types due, but with slightly lower stats overall, less special attackers, and unfortunate type match ups defensively. Golem seems like the ideal canidate here.
Ice types have pretty great stats due to being late game usually. Not great speed, and interestingly, while old gens focused on having spammable Ice Beams, newer gens have made attack more prominent than special attack. They are pretty much devoid of status moves. The only thing they have going for them is Hail/Snow. If you're an Ice type and you aren't built around that weather, then you're likely pretty bad. Arctozolt seems like the generic Ice type with these criteria (though a large part of it's identity is the Electric type too). Maybe you could make the argument for Beartic, but I decided not to due to it being able to utilize a different weather.
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>>59325364
Bug types are way way lower on BST than the others, particularly having poor hp, but noteworthy attack. There's not much of a caveat here either. Good bug types are the exception. The typechart isn't really as big of an obstacle as having really low stats. While mono bugs are rare, Pinsir is probably the most generic (since I'm not taking all of the evolutions into account).
The legendary bias I said was present for Psychic types is even moreso for Dragons, their average fully evolved BST is above 600. They have amazing special attack and great everything else. They use status moves not named Dragon Dance about as often as Fighting types do. The generic Dragon type is probably on the boxart, maybe Palkia. If I had to pick something that wasn't a legendary, then maybe Alolan Exeggutor?
Ghost types have good offenses and low hp. They mainly skirt on having two immunities and spammable moves. There are a lot of status moves they have available, most of which are good. Gengar is a very lopsised mon stat wise, but it's hard to think of a better canidate than it, especially due to it's notorious plethora of statuses.
Dark types are very average all around except for a stupendous attack stat (comparitively). Ever since gen 6, any type of nuance or intricacy they might have is overshadowed by Knock Off spamming. I would've picked Bisharp if gen 9 hadn't come and gave it an evolution and taken Knock Off away, but Pangoro isn't a bad pick either. Absol might also be a contender since Sucker Punch is just that important too.
Steel is also like Ground, but with the difference between defense and attack being greater. They're mainly used to tank hits from mostly everything, but do struggle to hit hard back due to type matchups. It was a little hard to pick something, as no option was truly generic, but if I had to pick, Aggron might be the best choice.
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>>59325425
Fairy types are similar to Psychic types in their stat alignment, but they're rather sparce when it comes to status moves, or really anything with nuance that isn't spamming Moonblast. A lot of the time they're used just to make sure your opponent can't just click Outrage and Draco Meteor for free. Ironically, I think the best pick is probably Sylveon even though it prefers Hyper Voice.
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>>59324415
niggerbrain disease



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