>A measly 20 item slots in the bag>The PC can hold 50 more items>So only 70 item slots total for the entire game >There are multiple bullshit story progression items that you can't get rid of after you don't need them anymore and will permanently take up space in your inventory>such as the lift key, the silph co key card, the cinnabar gym key, the silph scope, the s.s. anne ticket>Those combined with the 50 TMs, 5 HMs, 3 fishing rods, the bike, pokeballs, potions, repels, and all the other miscellaneous items make it so that you literally do not have enough space to have everything all at onceWhy do I never see anyone talk about this? It pisses me off so much. The item management in this game is absolutely ABYSMAL.
>>59330802why are you carrying 50 TMs with you at all times?
>>59330802>0/10 Ragebait.What's more pathetic? People looking back on a childhood game of theirs with a (partially) overinflated view of their quality, or people who are bitter that people look on a pair of 30yo games fondly?
>>59330802Most of the TMs are complete trash. Like are you really gonna bother keeping shit like Water Gun, Rage, and Teleport? They have zero use outside of the main game, if that. Plus you don't need to store copies of stuff you can buy or get at the Game Corner, like Razor Wind (lmao no one is using that anyway) or Hyper Beam. The good moves for Stadium battle teams with only one copy, like Earthquake, you make copies of using the MissingNo glitch and that's really all you need. You can buy anything else you might want, like Full Restores or Ultra Balls, as needed. Especially if you're using the glitch because you can just sell off your excess for money and have a fat stack for whatever you need.