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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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File: Demo 2 pics.png (295 KB, 1538x1155)
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Upcoming 2nd Demo Edition

Notable Games:
>https://docs.google.com/document/d/1mZrRXlkq0ZmBr7Zzglb1Zer_JuJoTUWckrtRP0ROWCU/
Notable Games (Old):
>pastebin.com/H1KdYApR
Pokerom Codex:
>https://pokeromcodex.notion.site/8f188f1761b9430f9adb68833c44e5b8?v=6e9c873012004f65bc91a2f39448f5bd
NSFW Games:
>https://rentry.co/aprhegames

ROM Hacking:
>Making a GBA ROM hack: pastebin.com/bvSkBkev
>DS hacking: ds-pokemon-hacking.github.io/
>Gen 4-7 tools: pastebin.com/WvTzcdPR
>Disassemblies/Decompilations: github.com/pret/
>Pokeemerald wiki: github.com/pret/pokeemerald/wiki

Pokémon Essentials
>V21.1: https://www.mediafire.com/file/7o3yjnuxniojmad/Pokemon_Essentials_v21.1_2023-07-30.zip/file
>V21.1 Hotfixes: https://eeveeexpo.com/resources/1376/

Assets:
>Tilesets: www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar
>Archived asset library: rheg.booru.org/
>WIP Gen 5 tiles: imgur.com/a/CiudS
>Gen 3 Asset Repo: https://github.com/TeamAquasHideout/Team-Aquas-Asset-Repo/tree/main
>Gen 6+ Sprites: https://www.smogon.com/forums/threads/x-y-sprite-project.3486712/

Notable fan game communities:
>www.pokecommunity.com/
>https://eeveeexpo.com/

Previous >>59389661
>>
File: 250px-0248Tyranitar.png (56 KB, 250x250)
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Playing heart and soul gba rn. Is there a cheat code to teach Larvitar Dragon Dance without breeding? I tried everything like pKHex to no avail. Tried PGE too, didn't work.
>>
Very impatient for Monomyth
>>
File: Flying-type Gym.png (46 KB, 837x837)
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Here's the interior of my Flying-type Gym. The puzzle is an imitation of a stealth mission from the war: flying through a blackout/fog of war. Simulating flying through enemy lines at night.

The screen is dark except for a small radius around the player. You must interact with Radar Stations (glowing green monitors) to send out a "ping." This briefly reveals the layout of the room, showing walls and the position of trainers.

Moving yellow beams of light sweep across the floor. If you touch one, a Gym Trainer challenges you immediately.
>>
>>59402882
>The puzzle is an imitation of a stealth mission from the war
"the war"? what war?
>>
>>59402898
The Pokemon equivalent to WWII, or something like that.
>>
>>59402903
ok.
>>
>>59402916
So, how does the interior itself look?
>>
>>59402921
unremarkable. have you actually programmed any of the things you're talking about?
>>
>>59402903
So there was a PokeHitler?
>>
>>59402923
Not yet.
>>
>>59402882
Truth be told, I haven’t decided on what would be a good map layout for the puzzle.
>>
File: 1782801824255255.png (52 KB, 836x836)
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>>59402882
>>59402921
Imo if the goal is for the player to navigate with limited visibility you'd want the interior to be less symetrical, otherwise it might be a bit too trivial of a puzzle.
Even adding some walls could make it a bit harder to navigate.
Unless it's for a gym early in the game, then the puzzle being easy makes sense.
>>
>>59402986
It’s the sixth Gym.
>>
>>59402991
>OP
oh man I didn't even notice you made this thread, David. your game looks so generic I just glanced over it.
>>
File: larvitar.png (24 KB, 391x316)
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>>59402762
The hack is open source, so if nothing else works you could download the source code, make edits to it and compile it to make a rom with any modifications you like.
https://github.com/PokemonHnS-Development/pokemonHnS



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