[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vp/ - Pokémon

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


Pokémon Omniversal Emerald Edition

Notable Games:
>https://docs.google.com/document/d/1mZrRXlkq0ZmBr7Zzglb1Zer_JuJoTUWckrtRP0ROWCU/
Notable Games (Old):
>pastebin.com/H1KdYApR
Pokerom Codex:
>https://pokeromcodex.notion.site/8f188f1761b9430f9adb68833c44e5b8?v=6e9c873012004f65bc91a2f39448f5bd
NSFW Games:
>https://rentry.co/aprhegames

ROM Hacking:
>Making a GBA ROM hack: pastebin.com/bvSkBkev
>DS hacking: ds-pokemon-hacking.github.io/
>Gen 4-7 tools: pastebin.com/WvTzcdPR
>Disassemblies/Decompilations: github.com/pret/
>Pokeemerald wiki: github.com/pret/pokeemerald/wiki

Pokémon Essentials
>V21.1: https://www.mediafire.com/file/7o3yjnuxniojmad/Pokemon_Essentials_v21.1_2023-07-30.zip/file
>V21.1 Hotfixes: https://eeveeexpo.com/resources/1376/

Assets:
>Tilesets: www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar
>Archived asset library: rheg.booru.org/
>WIP Gen 5 tiles: imgur.com/a/CiudS
>Gen 3 Asset Repo: https://github.com/TeamAquasHideout/Team-Aquas-Asset-Repo/tree/main
>Gen 6+ Sprites: https://www.smogon.com/forums/threads/x-y-sprite-project.3486712/

Notable fan game communities:
>www.pokecommunity.com/
>https://eeveeexpo.com/

Previous >>59389661
>>
File: 1780008655753414.jpg (87 KB, 480x480)
87 KB JPG
>>59403014
ben 10 romhack!? IS THAT FOR ME?!
>>
>>59403014
are any of those nsfw games in essentials actually good? which ones are most worth checking out?
>>
Emerald rom hack #94849372618505892947600194829501917595019295859009999
>>
>>59403181
>>94849372618505892947600194829501917595019295859009999
Quads checked.
>>
more progress on scripting, finding bugs
https://files.catbox.moe/419sk7.mp4
>>
>>59403181
while I get this complaint, I also understand the other side.
I've been working on a fire red hack and it's so much simpler to use the existing framework, region design, music etc. than make a whole new map, towns, potentially tilesets, story etc.
hell I'm struggling to replace offsets and import palettes as it is, I cannot even fathom the amount of (unpaid) work that went into some of these all-time great hacks like gaia, unbound and glazed
I think the key is doing it with others, if you're doing it alone it's much more difficult, even just to stay motivated
>>
y'know, i might want to try myself at hacking the game and adding something new. how much of a challenge awaits me? my goal is to add one(1) trainer battle with new sprites. no new mons, just one battle. game: fire red
>>
File: gen 10.jpg (135 KB, 1080x347)
135 KB JPG
>>59403014
>>59403081
>>
>>59403290
fuck, do i have to do everything on linux?
>>
>>59403290
you only have to use linux if you're using the decomp, which if you're making an amazing in-depth hack is the way to go, but simple changes can be done using tools
I wouldn't imagine it would be difficult, hex maniac advance is an amazing tool for hex editing and has a bunch of tutorials for exactly that
the new sprites might be tough, depending on if you're making them or just taking them.
I'll post a couple of resources for you:
https://github.com/haven1433/HexManiacAdvance/wiki/Tutorials
https://www.pokecommunity.com/threads/rom-hacking-tools-pack-everything-you-need-to-hack-fire-red-updated-2026.527579/
>>
>>59403310
thanks! i was just more interested in decomp hacking as it seems to be more versatile and would've allowed me to be more versatile with game also get better at programming overall
>>
>>59403313
the middle ground is using DPE/CFRU, which is a C injection that replaces the battle engine completely (but requires a bit of C)
https://github.com/Skeli789/Dynamic-Pokemon-Expansion
https://github.com/Skeli789/Complete-Fire-Red-Upgrade/wiki/Windows-Installation-Instructions
obviously you can customise a fair bit here and it requires you to work with code outside ASM
but again, the decomp is the future of rom hacking (long term), it just depends what you want to accomplish
admittedly, I am at the peak of dunning-kruger here having just started (and knowing fuck all C/ASM), and obviously we have legitimate devs here so don't take everything I say as gospel haha
>>
>>59403290
You need to add a new trainer sprite, edit the trainer data of a single trainer to use the sprite and mons you want, create an event script that starts a battle with that trainer, and place that event on the map.
There's quite a few steps but all of them are pretty simple to do, regardless of what tools you use.

>>59403308
The decomps work on windows too, but you have to install some linux tools within windows to compile them. You won't actually have to install a different operating system or use anything related to linux to make any changes to the game.

>>59403313
For your minimal trainer edit, you don't really benefit from the decomp at all or learn anything about programming, because that edit doesn't require any code changes. I'd recommend going with the decomp route only if you intend to make other changes too (or just want to play around with the code).
With the decomps you should start with getting the project to compile on your machine by following the instructions in the INSTALL.md file, and then looking at the wiki for tutorials.
>>
why aren't there any romhacks where you can bang the pokemilfs?
>>
>>59403394
no
>>
Rejuvenation V14 dropping July 13th
https://www.rebornevo.com/rejuvdev/records/a-strange-email-r75/
>>
>>59403394
touch grass
>>
Why do gba romhacks still take seconds to save the game from the in-game menu when you can save the emulator state instantly? Is it a limitation of the system or a failsafe relic from older hardware that rom hackers just forget to modify?
>>
File: Flying-type Gym.png (47 KB, 837x838)
47 KB PNG
Update of my Flying-type Gym (the sixth Gym of the fangame)
The gym challenge is an imitation of a stealth mission: flying through a blackout/fog of war. Simulating flying through enemy lines at night.

The screen is dark except for a small radius around the player. You must interact with Radar Stations (glowing green monitors) to send out a "ping." This briefly reveals the layout of the room, showing walls and the position of trainers.

Moving yellow beams of light sweep across the floor. If you touch one, a Gym Trainer challenges you immediately.
>>
>>59403394
pedophile fanbase
>>
>>59403461
Emulators mimic the speed of the flash memory chips of the game cartridges, so writing save data to them within the game takes the same amount of time it would take on console. Save states have no such limitations and can be written as fast as your computer can handle.
>>
>>59403478
Thanks. That clears it up.
>>
Why do some people have an aversion to fangames and do rom hacks only?
>>
>>59403516
Rom hacks, by nature of being an edit of an existing game, simply feel better. There's a lot of oddities in Essentials that someone who has played Pokemon for 30 years picks up on immediately. Like how the walking animation and map scrolling don't quite line up properly.
>>
how do i trigger a battle? i set a npc with yes/no choice, trainer table has its data saved. i was looking into gym leader's scripts, but they don't seem to have a trigger for it. what do?
>>
>>59403453
Oh fuck...
>>
>>59403538
They don't load trainer data into memory and then start a battle?
>>
>>59403538
You should specify which game or engine you're talking about
>>
File: file.png (44 KB, 487x656)
44 KB PNG
>>59403548
iunno, i'm clueless about that

>>59403552
i'm doing it on default fire red, without any modifications of it, through hex maniac advanced. i checked misty as an npc for example, there's no triggers that start a battle, only pre and after dialogs
>>
>>59403557
>single.battle.continue.silent
>>
>>59403516
part of the reason I'm doing a port of pokered, a modern rewrite that is easily expanded on without needing to use an emulator or a shitty game maker as a crutch.
>>
>>59403516
I exclusively play romhacks, because fan games just don't feel right as >>59403529 explained. I also highly appreciate the novelty of hacks working on original hardware, but more importantly I like that hacks can be played on pretty much any device, take up very little file space, and run securely inside an emulator where they can't harm my system.
>>59403568
Your "port" is no different from games made with essentials and won't appeal to autists like me.
>>
>>59403579
>Your "port" is no different from games made with essentials and won't appeal to autists like me.
agree to disagree, some autists will inevitably like it.
>>
>>59403589
True, but I specifically meant people like me who are autistic about romhacks.
>>
>>59403563
okay, so it works! i just thought it was a script only for dialogs! still, thank you
>>
>>59403601
yeah you're right about that. As much as I want to love the idea of a port in something like Godot, the reality is that it anything made with it will never be playable on real gameboy hardware. I'm taking real care to make the feel/timings and animations as matched up to the real thing as I can, because I also hate immediately knowing I'm not playing on an authentic engine as with Essentials.
>>
>>59403607
Not the anon you replied to, but a port/recreation that actually feels authentic would go a long way, I think. The Game Boy series has a lot of limitations that could stand to be lifted or removed.
But you need to actually get that feel right, which most people won't.
>>
>>59403626
good thing I'm autistic
>>
File: file.png (3 KB, 284x56)
3 KB PNG
okay, i'm almost finished, i still have some issues with after-fight text not replacing initial dialog after the battle. also, i copied if.flag... from misty's dialog and what are those 0x0297 tags? sabrina has a different one. nothing breaks, but still
>>
>>59403774
>what are those 0x0297 tags? sabrina has a different one. nothing breaks, but still
Those are flags. They correspond to 1-bit variables that are stored in the save file. They can either be "set" or "clear", and the game uses them to keep track of what the player has done so far. See https://github.com/pret/pokefirered/blob/master/include/constants/flags.h for a list of flags, what they're used for and which ones are unused. You should probably pick one of the unused ones for your script.
>>
File: file.png (21 KB, 476x759)
21 KB PNG
>>59403816
thank you very much, this sounds very useful

yet, i still don't get it. i set the flag, i tried multiple solutions to change the dialog after battle, yet either npc becomes in-interactable or repeats its initial dialog with choice, but skips the battle
>>
>>59403903
What is it that you're trying to do?
>>
>>59403925
a battle with trainer. firstly they ask you if you want to battle through yes/no box, if yes, a battle starts, after a battle section 0 dialog should be replaced with section 3 dialog
>>
>>59403516
>hey man run this random exe
And if you play a lot of them that's tons of random exes you're just running like a little kid. I don't care enough to figure out if it's actually harmless or not.
>>
Does anyone here know where to get old Devkit versions
>>
>>59403933
I still don't quite get it, but I think you want to be able to battle the trainer more than once? For that you need to clear their trainerflag in the script, because the trainerbattle command itself checks whether the trainer has been battled and moves onto the next command if they have already been defeated.
>>
>>59403961
Which ones do you need and why?
>>
>>59403972
no, i need a one-time battle, the problem is, is that after a defeat its dialog doesn't change and remain yes/no box, but after answering yes, there's no battle sequence, just saying
>>
>>59403977
I am trying to edit larvitar's moveset so that it learns dragon dance at level 40. Apparently you need devkit arm 65 or something
>>
# pokeredpc v0.6.0

A native PC port of Pokémon Red (pret/pokered) in Godot 4.7 — not an emulator. The game data is
extracted from the disassembly and the engine reimplemented natively, aiming for a faithful 1:1
recreation (that's what "1.0" will mean).

**This first release is beatable end-to-end** — Pallet Town through all 8 gyms, Victory Road, the
Elite Four and the Champion, to the Hall of Fame.

What's in:
- Full battle engine: every move effect, status, stat stages, crits/DVs, evolution, trainer battles, in-battle items
- All 8 gym leaders, the Elite Four, and the rival/Giovanni fights
- All 5 HMs: Cut, Fly (town warp), Surf, Strength (boulders), Flash (dark caves)
- The whole mid-game: S.S. Anne, Rocket Hideout Silph Scope, Pokémon Tower Poké Flute Snorlax, Silph Co (Master Ball)
- Systems: saves, Pokécenter healing, wild + surf encounters, the Pokédex, marts + the player's PC, fishing, the bike, the Day Care, TM/HM teaching
- Audio: GB 4-channel music, 151 SFX, 151 cries, plus the full boot/title sequence
- 223 maps + 24 tilesets extracted from pokered; ~41 automated tests passing

Still to come before 1.0: the Safari Zone minigame, the Saffron gate, the Game Corner slots, a polish
pass (Hall of Fame credits, move/field animations, per-move SFX), and a full faithfulness audit.
>>
>>59404012
Try https://wii.leseratte10.de/devkitPro/devkitARM/
>>
>>59404017
thanks
>>
>>59403453
How many decades until it's fully finished?
>>
I've been playing the challenge mode of Recharged Yellow and Recharged Emerald. Is it just me or is the challenge mode not all that challenging before the Elite Four? I cheesed through most of the game.
>>
Wasn't the creator of Plaguemon making a sequel or something? Is there any update on that?
>>
File: file.png (1021 KB, 755x566)
1021 KB PNG
i'm still sitting here, thinking why i can't solve >>59403903
>>
>>59404277
is recharged emerald good
i dont think all hacks should be radical reddit level of difficulty and elite 4 being hard sounds nice
>>
>>59404394
What is the flag in your script for?
>>
>>59404412
that the battle is over (i guess? i think i did it right)
>>
>>59404396
hmm i just beat the first gym on challenge mode with combusken with level cap and i just spammed ember and double kick
does seem a bit easy
>>
>>59404415
You don't need a flag or a check for that. As >>59403972 said, every trainer already has a trainerflag that the trainerbattle command is checking for, and the command doesn't start the battle if the trainer has already been defeated.
>>
>fakemons
I will not play your gaem.
>>
>>59404429
okay, i see a change. the question box still appears, but after i choose "yes" it plays the defeat message. now what?
>>
I JUST WANT A LARVITAR WITH DRAGON DANCE IN HEART AND SOUL WITHOUT HAVING TO BREEEEEEED
>>
>>59404438
what is it supposed to do when you select yes?
>>
>>59404439
Were you able to compile the ROM before making any changes to it?
>>
File: file.png (54 KB, 705x840)
54 KB PNG
>>59404445
nothing. after defeat, instead of question box, post-battle message replaces it. it was supposed to work like picrel i switched between if.trainer.defeated, if.flag.set/clear, the results are the same
>>
Starting polished crystal, anything I need to know?
>>
>>59404455
>instead of question box
So you don't want to show a yes/no box when talking to the trainer after defeating them. In that case you should have a conditional goto ("if.trainer.defeated" I'm guessing) before the yes/no message box, that jumps to a script that just displays the post-battle message.
>>
>>59404464
It's not Shabbat, Shaunie. I thought we agreed to meet then?
>>
>>59404477
Aww, Shaunie. I know you're parents didn't take well to you coming out of the closet but I thought that was very brave of you.
>>
File: file.png (42 KB, 490x686)
42 KB PNG
>>59404469
when i do
>if.trainer.defeated.goto TRAINER <section2>
this shit happens, for whatever the reason, other sections shift +1 in position. why? iunno
i don't care about spoilering this shit i just need to fix it
>>
>>59404487
C'mon Shaunie, nobody's projecting here but you.
>>
>>59404491
I haven't used HMA so I can't help you with that.
>>
File: 1666226761076.png (7 KB, 744x640)
7 KB PNG
I FIXED IT I FIXED IT I FIXED IT I FIXED IT I FIXED IT I FIXED IT I FIXED IT I FIXED IT HEUHEUEUHEUHEUHEUHEUE
>>
>>59404569
based fixer
>>
# pokeredpc v0.7.0


The main quest has been beatable since 0.6.0 (Pallet Town all 8 gyms Elite Four Champion).
**v0.7.0 fills in Kanto's side content:**

- **Game Corner**: faithful slot machines (1-3 coin bets, paylines, the original win-rigging) +
coins + the prize room (trade coins for Pokémon and TMs)
- **Static legendaries**: Articuno, Zapdos, Moltres and Mewtwo — walk up for a catchable battle
(plus the Power Plant's disguised Voltorbs/Electrodes)
- **Fossils**: pick one at Mt. Moon, get the Old Amber, and have the Cinnabar lab revive it into
Kabuto / Omanyte / Aerodactyl
- **Gift Pokémon**: Eevee, the Fighting Dojo's Hitmonlee/Hitmonchan choice, the Magikarp salesman
- **Good Rod & Super Rod** (per-map fishing tables), all three rods now in
- **Puzzles/gates**: the Pokémon Mansion switches, the Cinnabar Gym Secret Key lock, the Victory
Road boulder switches, and the Saffron drink-gate
- **Controls**: remappable keybinds file + real START/SELECT buttons

Still to come before 1.0: the Seafoam Islands current puzzle, the Town Map, and a polish pass (Hall
of Fame credits, field/move animations, per-move SFX, cave-darkness spotlight) plus a faithfulness
audit. ~60 automated tests passing.
>>
File: Flying-type Gym.png (50 KB, 840x839)
50 KB PNG
>>59403463
Update
If anyone has suggestions on where to place the moving lights, feel free to reply.
>>
>>59403014
>When you can't make curved letters
lmao
>>
File: firefox_GyaC3P86Rm.png (145 KB, 878x1040)
145 KB PNG
>>59404653
This looks inconsistent with the rest of the gym
>>
>>59403457
eat the bugs
>>
File: Flying-type Gym.png (50 KB, 837x837)
50 KB PNG
>>59404671
Fixed
>>
>>59404685
much better
don't have an opinion on the lights though, can't help you there
>>
>>59404453
Thanks that cleared up some but now I have to deal with whatever this bullshit is. I'm a retard when it comes to computers so this isn't my lane.
>>
>>59404569
what did you end up doing?
>>
File: Light.png (206 B, 32x32)
206 B PNG
>>59403463
>>59404653
>>59404671
>>59404685
Here's the moving light(s)
>>
>>59403516
rpgmaker is one of the most dogshit engines of all time and there's a viscerally unique feeling of shittiness that every rpgmaker game can be instantly identified as having when you so much as look at them.
>>
Is there a Hackrom with Lillie in it?
>>59403014
Celia's Stupid Hackrom is the greatest Hackrom of all times.
>>
>>59403014
I love my wife Green!
>>
>>59404421
>i just spammed ember and double kick
Yeah that's literally vanilla-tier difficulty
>>
>>59404886
>rpgmaker
>”dogshit”
No the engine is only dogshit if it crashes constantly with vagueposter “sumting went wong but we wont tell you wat. State secret” bullshit that unity and unreal do.
>>
>>59404569
>mega regis still arent a thing
No you did not fix it.
>>
>>59403453
Buy an ad faggot
>>
>>59403143
I dont know why adding gifs to a rpgmaker game automatically elevates it to cult classic status.
>rest of thread samefagging and pretending to help as bait
>then attacks anyone who actually asks for help with essentials sprite drawing techniques
>>
how does one get the in game clock in emerald to work when playing on a chinkheld (r36max)? missing out on a lot of berries it seems.
>>
>>59404439
>>59404453
>>59404729
Okay seriously, is there anyone here who's able to edit Larvitar to learn Dragon Dance at level 40 in Heart and Soul? I just wanna confirm if there is something wrong with my computer or if it's just the rom.
>>
>>59405116
You could have just used pkhax
>>
>>59405146
>>
>>59405116
Before I answer, why are you so hung up on Larvitar learning Dragon Dance at level 40?
>>
>>59405116
can you use gen 3 tools?
>>
>>59405202
I want a killer Tyranitar, that's all.
>>59405228
Like?
>>
>>59405236
gen 3 tools:
https://www.pokecommunity.com/threads/g3t-gen-3-tools.311461/
>>
>>59405238
Doesn't seem to work with newer roms
>>
>>59404817
HMA is a very retarded IDE (can we call it IDE?) and loves to fuck things up. here, i used if.trainer.defeated.goto trainer <000000> instead of section, it switched other sections places, so i thought
>gee, it will prolly fuck things up
and never ran a test. turns out, it worked. today i will make sprites

>>59404932
fuck no, gimmicks are retarded, especially megas
>>
>>59404729
That looks like a problem that happens because you used MSYS2. Try the fix posted in https://github.com/pret/pokeemerald/issues/2129 or install WSL.
>>
File: regigigas dad.jpg (127 KB, 850x756)
127 KB JPG
>>59404569
Did you remove the tranny flags and the DEI hires in the hacks?
Based.
Please post link.
>>
>>59405301
you mistook me for someone else
>>
>>59405306
I mistook you for someone based, you even had a regi with trannyon turned into a scabbard.
A mistake in good faith, have a pleasant day.
>>
>>59405272
hmm that's a shame, good to know
sorry anon, I'm not that familiar with decomps
>>
File: file.png (13 KB, 746x775)
13 KB PNG
iunno i'll post wip sprite
>>
>>59405445
Cute colors!
>>
>>59405445
keep us posted man, pretty cool to see legit rom hack development
what are you using? paint, irfanview, NSE?
>>
>>59405445
Cool stuff. Sprinters are something we always need more of. You doing it for fun, or is there a project you have in mind?
>>
>>59405308
That image makes me think they are making games more trans.
>>
# pokeredpc v0.8.0

The full main quest + Kanto side content have been in since 0.6/0.7. **v0.8.0 is an infra + polish
pass** — a few extractor additions that each unlock a faithfulness win:

- **Town Map**: the real Kanto map (composited from the original RLE tilemap). View it from the bag's
TOWN MAP — UP/DOWN cycle the locations with a blinking cursor + name. Daisy hands it over once you
have the Pokédex.
- **Per-move attack SFX**: every move now plays its own sound (from the original MoveSoundTable, with
its pitch), instead of one shared hit sound.
- **Dark-cave spotlight**: dark caves now show the Gen-1 circle of light around you (black beyond it)
rather than a flat dim; FLASH still lights the whole floor.
- **Water encounters fixed**: shared wild tables now resolve, so Route 19/20's surf encounters
(previously lost) are back.

Known remaining work before 1.0: the Seafoam current puzzle, the Route 23 badge checkpoints, a
scrolling Hall-of-Fame credits roll, field/move animations, and a broader faithfulness audit. The
Silph Co card-key door lock is shelved — those door tiles aren't present in the extracted maps.

--
I will spend a lot of time today looking for any remaining inconsistencies, bugs, game feel issues, etc. I would say there are no major or game breaking bugs, just small things that keep it from being perfect.
>>
>>59405620
what the fuck will usain bolt be doing here?
>>
File: Flying-type Gym.png (78 KB, 834x836)
78 KB PNG
Each row of lights represent their movement.
>>
>>59403463
>The screen is dark except for a small radius around the player. You must interact with Radar Stations (glowing green monitors) to send out a "ping." This briefly reveals the layout of the room, showing walls and the position of trainers.
I have no idea what this means
>>
>>59405710
Like Brawly's gym except you can't expand the circle but you can light up the whole room briefly as a hint
>>
File: 1778126252815813.jpg (48 KB, 602x603)
48 KB JPG
>>59405567
medibang, i don't know why i need anything else maybe besides animation?
>>59405620
as i said, just trying my hand at rom hacking, though, i do have a rom hack game idea, but firstly, i should learn the basics and stuff
>>
>>59405754
Can you post a video of a demo of that in action. How does the room light up but you can't expand the circle
>>
Torkoal evo
Type: Fire/Steel
Abilities: White Smoke/Steam Engine
Base stats: 80/105/150/85/70/50
Design motif: Locomotive
New move: Nitro Dash (Fire-type version of Quick Attack)
>>
>>59405930
this shit will make torkoal even better
>>
>>59405934
What would be a good name for it though?
>>
The eggs still randomized in polished yeah?
>>
File: file.png (2 KB, 668x128)
2 KB PNG
turns out i have to assign a text color to an overworld sprite too. dammit. anyone know where i can change this?
>>
I think I finally got the walking feel down to a T
>>
>>59406266
too fast
>>
>>59406266
I recommend comparing it side-to-side with the game running on emulator and just walking left to right and up to down on both. like 1 gif of walking from the left side of the map to the right from both games, and another gif of doing it from up to down or down to up or whatever and things like that.
>>
>>59406256
You're the firered anon? In that game you would use a scripting command to change text color,
>>
>>59406301
is it the ONLY way? because premade npcs have their text color set with them i.e sabrina has red text by default
>>
>>59406297
>>59406300
It's actually just a hair too slow compared to the emulator
>>
>>59406302
Oh you're right, there is also a table that assigns genders to overworld sprites: https://github.com/pret/pokefirered/blob/master/src/dynamic_placeholder_text_util.c#L9
>>
>>59406321
i see, but its for decomp coding, i'm using HMA and atm i'm watching slowest brit alive explaining overworld npcs and HIS npc has gender colored text
>>
Tada! i'm not very happy with the overworld sprite and that pallet on battle sprite didn't included white color...and that i couldn't find a way to align her text color with overworld sprite and had to rely on cheaper method, but still, for a first hack its very okay

https://files.catbox.moe/ztr497.mp4 - iono boss
>>
>>59406448
video cut off for me around ~4 mins but very cool to see you get it working. what do you plan to do next?
>>
>>59406448
not bad, i think the mostly black outline around her makes it stand out. like if you look at the sprite for red and the npc with the hat they don't have a mostly black outline, the npc with the hat has a darker yellow around the yellow hat and darker purple around the purple shirt instead of just black (on the side sprite), the outlines of their face are a darker skin tone instead of just black, red has a darker red around the outline of the hat and that kind of thing. i think the main thing for the iono overworld sprite that makes it kind of stand out is that her outline is mostly just black. but both of the npcs have some black pixels around their shoulder's arms to out line those. and for the battle sprite it's kind of the same deal, it's mostly just outlined with a lot of black like way more black outline than anything else in the game although you didn't make it a 100% black outline for any of it, I still think you could probably have less black for the outlines if you want it to fit in more.
>>
Ngl this whole messing with roms stuff made me realize how much of a noob i am when it comes to programming. Even chatgpt laughed at me for trying to write a makefile code in WSL
>>
>>59404433
>got filtered by pokemon clover
hahaha what a pity peasant
>>
>>59406804
yep same haha, I change one thing in the cfru and then it fucks everything
the good thing is we can't get worse
>>
>>59407139
My man
>>
I fucking hate my computer. Shit keeps getting corrupted. It's like its alive and is actively trying to screw me over
>>
>>59407239
Have you checked it for mischievous Porygons?
>>
File: iono sprite.png (4 KB, 256x256)
4 KB PNG
>>59406471
learn more about HMA, try my hand at making scripts that i will use in future, where i will make a big project and try to look for more answers for more of my questions
>>59406483
my answer to that is yeah. i'm not used to pixel art actually, but i will easily dodge this problem by just making all human sprites in some big game to have this outline :^)
>>
>>59403961
>>59404012
>>59405116
>>59405236
>>59406804
>>59407239
FINALLY! I AM FREE! THANK YOU JESUS!
>>
Any bw2 enhancement hacks that doesn't add fairy type?
>>
>>59407701
>THANK YOU JESUS!
It's not Jesus you have to thank, I made a deal with my old pal Lou Cypher on your behalf. You, er, weren't doing anything with your soul, were you? Eh, don't bother answering, it's too late now, I already signed the contract with your blood. (Don't ask me how I got it.)
>>
>>59407701
Nice work! Enjoy your dancing Larvitar.
>>
Polish really is the biggest part of game dev huh
>>
>>59407779
thx
>>
Posting some visual progress
https://files.catbox.moe/d5eszf.mp4
https://files.catbox.moe/aoqa0n.mp4
https://files.catbox.moe/gxjra8.mp4
Biggest hurdle for polish was the battle animations and timing, if you see an issue, let me know
>>
>>59407854
your videos don't work
>>
>>59407854
>>59407858
damn catbox
>>
>>
>>
>>59404930
okay so now im at gym 8 and the gym leaders are actually annoying
watson i was very close to save scumming, liza and tate are horrible and i had to go to mirage island and had to use wobby from mirage island, but some of the gym leaders and main campaign are terribly easy
i think it's very dependent on your starter and team. i chose blaziken and swampert would have been leagues better
>>
>>59407802
Yep, the devil's in the details.
>>
File: bec.jpg (65 KB, 736x736)
65 KB JPG
>messing with pokemon stats, attack values or types at all
Yeah don't. No one gives a shit about your heckin balance changes. Implement qol updates, trainer and gym pokemon changes and whatever the fuck story you want but don't touch the actual pokemon themselves unless you're willing to commit to creating entirely new fakemon. Clover did it right.
>>
>>59407923
mostly agree. the one thing I think it's fine to change is evolution levels. because a lot of evolutions are balanced around the games Pokemon first appeared in, like all the Unova mom's that evolve in their 50s because you don't find them until the lategame. if you want to introduce a Pokemon like Rufflet earlier in your game, it doesn't make any sense for it to evolve in the 50s for example.
>>
what's the deal with Reborn
>>
>>59408194
The writer is a very edgy boi.
>>
>>59408194
Bunch of autistic teenagers had an online roleplaying group where they were gym leaders and shit
As they got older some of them made a fangame, basing characters on the personas of the group and events on unhinged roleplay drama.
That was long ago and the game became huge and very refined since, it is now genuinely great (if still missing a lot of modern QoL) but the cringe elements remain.
>>
>>59408099
As for gameplay the main features are
>it's hard
>it's long (18 gyms)
>low mon availability early on; no route 1 magikarp to stomp the game with; make do with your starter and shitmons till like gym 5
>gyms and bosses have field effects that make their teams overpowered
>bossmons that aren't all that strong but sometimes you have to fight them within a trainer battle
>sidequests are important and often the only way to get some mons, yet there is no quest log and they're often hidden
>some really annoying puzzles
>password system added in a late update that lets you customize mechanics / difficulty / qol (cheat codes lowkey)
Great game recommend
>>
>>59407872
elite 4 members were harder than the champion, who just got swept by electric moves
weird hack
4/10
>>
>>59408344
Interesting. I'm heading to Shade's power plant now and it definitely is scratching the itch. The cringe (at least so far) at least feels appropriate and not out of place. Self aware in a way.
>>
are there any good newish romhacks that arent demos
>>
>>59408502
No
>>
# pokeredpc v0.9.15

**v0.9.1–0.9.12: the playtest waves.** A full playthrough started filing bugs; 27 are fixed,
most verified pixel-by-pixel against reference screenshots of the real game:

- **Every menu rebuilt to reference parity**: party (real `:L`/`HP:` tiles, the Gen-1 HP pill
bar, animated icons that bounce faster at low HP), the summary pages, the Pokédex list +
data screen with working DATA/CRY/AREA/QUIT, the Mart (BUY/SELL/QUIT, MONEY box, stacked
overlays), the battle item box, options, and the trainer card.
- **The whole game renders in BGB's palette** — 96% exact-RGB against the references.
- Prompts type out fully before the YES/NO pops; the nurse's healing machine animates with
its chimes and jingle; the catch ceremony (dex entry + nickname) stays on the battle screen.
- The camera sits at the GB's off-centre spot, Viridian's lag is gone, memory dropped from
400+ MB to ~250 MB, and holding Space turbos the game 4× for playtesting.

**v0.9.13–0.9.15: the engine sweeps**, auditing the mechanical core against the asm:

- **Move effects: 100% coverage** (RAGE was the last gap).
- **The Gen-1 trainer AI is in** (it was uniform random): per-class move choice + all 19 item
handlers — Brock FULL HEALs, Misty throws X DEFENDs, Lorelei chugs SUPER POTIONs.
- **Stat experience (Gen-1 EVs)** — every KO feeds the victors' pools; teams grow like a real
cartridge run.
- **Catching is ItemUseBall verbatim**: all four ball kinds (Great/Ultra/Master did nothing
before!), status bonuses, 0–3 wobbles with the authentic texts. **Vitamins work** too.

The full playthrough toward the 1.0 sign-off continues.
>>
not really rom hacking but i been playing with a modded 3ds, do you guys prefer pkhex over pksm? cuz pksm feels omega clunky and manually setting a legit mon its kinda annoying, even with the url thingy which only just tells you whats wrong with the pokemon when you can just automatically do it from pkhex i feel like im missing something here
>>
File: file.png (56 KB, 146x445)
56 KB PNG
does cobblemon with fakemon packs count for this general
>>
>>59408344
that explains so much about it
>>
is there a sinnoh romhack that like, adds new features and qol but isn't also the hardest shit known to mankind
>>
>>59408884
i'd say so, this is probably the only place where you can discuss cobblemon datapacks without having troons on your ass
i've been checking out project lazuli personally and it's alright, just alright, well-documented though
toon's fakemons are honesty pretty neat on account of all actually having a lovecraftian theme
>>
Will beta 2 ever come out?
>>
>>59408973
I mean there's platinumqol which is pretty much just the vanilla game with qol and a few things like following Pokemon. it might be *too* vanilla for you though.
>>
>>59407683
at what point will you switch to the decomps?
from what I know the decomps (particularly pokeemerald) is much easier to work with than binary once you get it set up properly
sorry for being pushy with all these questions, I'm a beginner and I'm interested in following your journey. all I've really done is add patches and some basic repointing, but you've actually created and implemented your own overworld and battle sprites which is cool
>>
>>59407701
what did you end up changing? was it as simple as changing the level up moveset and recompiling, or did you have to change a config file?
>>
File: 1752073055313680.jpg (188 KB, 1211x943)
188 KB JPG
>game grades you for boss fights
>sells stuff like remote PC and toggleable repel for these points
is this based or cringe
>>
>>59409284
cringe
>>
File: 1763941331570495.jpg (233 KB, 1211x943)
233 KB JPG
>pokemon talking
>as if they have a PhD in multiverse theory
leaning towards cringe on this one
>>
>>59409339
It's Dialga, the literal embodiment of time, not a Route 1 Rattata.
>>
>>59409386
>>59409339
I fucking hate the idea of literal gods being dumb animals. Yes, they should have above human intelligence.
>>
File: 1768043262449617.png (424 KB, 680x602)
424 KB PNG
>>
File: 1760341121671511.png (18 KB, 150x150)
18 KB PNG
>>59408344
The best line in the game was written in 2022
>Here in this sacred womb... I am the abortion
>>
File: 1779040548173413.jpg (48 KB, 870x900)
48 KB JPG
>>59409212
maybe when i realize that HMA wouldn't be enough for my goals. i also want to study a theory a bit, get some of my questions answered to not spend my time on pointless research.
i'm viewing everything through perspective of making a bigger game, so i'll just stick with minor experiments. guess that's all i can say about my great plan
>>
>>59409568
A bigger game will be much easier with a decomp, and it's always better to learn sooner than later.
>>
>>59408344
>Bunch of autistic teenagers had an online roleplaying group where they were gym leaders and shit
Close, but not exactly.
A Troon made an annual Pokemon League for teens to play through Pokemon Showdown in an RP fashion, structured like the Gym Leader Castle Marathon where you run through the gauntlet with one team only (like you do in official tournament). Said troon ran the whole thing, as the Gym Leaders, the Elite Four, and the Champion where all played by them. Later they were pressed to make a game based off of those RP interactions and that's how Pokémon Reborn the fangame came to be.
>>
File: QueenBrattyWhore.png (3 KB, 160x160)
3 KB PNG
>>59409547
fun fact, Lin was actually based off of a Godmodder that gave the troon so much trouble in the past. They intended to have her killed off permanently until one of the devs convince them otherwise.
>>
>>59409504
No. .
>>
>>59409547
I won't pretend that the line in a vacuum doesn't go extremely hard.
>>
>>59410064
haha vacuum get it?
>>
>>59407239
You're doing a bit better than me at the moment, my computer's in a fucking blue screen loop and everything I try either doesn't work or gets ruined by another blue screen, and I don't have a memory stick that's after I started both things I'm doing unless I can pull my files out of the SSD or something.
>>
File: 1756948137905965.png (180 KB, 714x730)
180 KB PNG
>>
File: Gen4 protags.png (11 KB, 333x333)
11 KB PNG
>>59403014
havent been keeping up with the scene lately, anything that isnt a waste of time to add to the doc?
>>
>>59407923
i just edit unevolved pokemon to be as good as evolved ones when i want to use them on my team
>>
File: maxresdefault.jpg (158 KB, 1280x720)
158 KB JPG
Why aren't there more Gen 1 hacks that fix the abysmal movepools?
>>
Essentials is such a piece of shit software with broken plugins that won't work if you want to make something that's not just stuck with gen 1-3 Pokémon
>>
>>59410414
buy an ad
>>
>>59409002
this is kinda interesting, but i have like 600 additional mons + digimon so i'm not really worried about things like that. my main issues with cobblemon outside of dedicated modpacks is lack of things other than wild pokemon to actually fight
>radical trainers has faggot ass level caps that are hard to work around because of shitty trainer spawn rates
>can still catch pokemon above said level caps that become unusable
>cob gyms crashes the games a ton
>raids mod is just okay
>legendary spawns have a lot of hoops depending on which mod you use
>if i dont want any of the above i HAVE to play on a dedicated server

i tried playing on the /vp/ixelmon server for a bit, but there haven't been any exciting tournament formats and the actual minecraft aspect is so watered down it may as well not exist. they also have the issue of no trainers, but at least tournaments was something and yeah trannies everywhere
>>
>>59410464
yeah cobblemon still has a long way to go before it's feature complete. like from what i've been seeing, right now they're working on recruitable NPCs and legendary dens that might or might not have unique rules like how alphas do.
aside from that though i'm looking forward to the TM machines.
at some point in time though if i can think of in-battle effects for the EVs/nature/IV items i wanna dump all that shit and have tectonic mechanics
>>
>>59410470
a lot of features that cobblemon is missing are already available through other mods. all pokemon + forms, legendaries, tms, bottle caps, basically everything except dedicated trainers can be achieved with another mod already which begs the question as to why its taking so long
>>
>>59407923
>Follow my autism!
No lol
>>
File: mawile_taunt.gif (720 KB, 866x558)
720 KB GIF
>>59410472
because they are really really autistic about what gets approved, like it's a lot of dudes making pokemon and animations for the official mod but like 1 guy filtering it all
autism be damned though they can make a good mod even if it takes 5 fucking years
>>
>>59410414
i thought there were
>>
File: akari.png (72 KB, 621x563)
72 KB PNG
I've never modded a rom myself. How hard is it replace a romhack's version of the battle music with the original music of the base rom? I started playing Pokemon Odyssey and while I like it, the high pitched battle music is driving me nuts.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.