Triple Battles, Rotation Battles and Wonder Launcher were cool and interesting ideas. They should have stayed with the series.
Pokémon Champions should add Triple Battles and Rotation Battles. And have them be treated fully equally to how the game already treats Single Battles and Double Battles. As in everything that the game has for both Single Battles and Double Battles, the game should also have for Triple Battles and Rotation Battles.And for Wonder Launcher. It could be added as an option in Private Battles. Maybe experiment with adding in Ranked Battles for a limited time to see how'd it be like there?
>>59440651if it doesn't make money out of comp it gets scrapped
>>59440764>doesn't make money out of compMaybe they would if they actually used them more. Wonder Launcher was only in gen 5 as an option in battles in local multiplayer and in the Launcher Battle option on Battle Spot. Triple Battles and Rotation Battles got a fair amount of stuff in both gen 5 and 6. But VGC is still Double Battles only.Pokémon Champions is a game of only PvP battles. Yet there's not much stuff in the game, let alone much stuff to spend money on in it. So they're not going to make as much money from competitive Pokémon like that as they could be.
Why didn't the anime use Wonder Launcher much? Actually. The anime in general not having Items be used often isn't good.
>>59440651>RotationYes, an actually interesting gimmick with switching being a free action>TripleNo, there is some extra complexity with the placements that makes it more than just Doubles +1, but it still feels mostly like bloat.
The Wonder Launcher was an interesting idea with poor implementation. It promoted stalling way too much with how charge was built each turn.
>>59442828I feel both Triple Battles and Rotation Battles provide enough value that the series should keep them both.Rotation Battles, because of Rotating, which as you correctly pointed out, doesn't use up a Turn and is different from Switching. So despite what's visually shown, in gameplay it's more like a Single Battle as only one Pokémon is active at a time just with two other Pokémon that can swap in any Turn.But Triple Battles also have value. They do have stuff that makes more than Double Battles with more Pokémon. As you said, placement matters a lot. Which Pokémon is where, who can hit who and the range of Moves. The option to Shift is interesting, it lets the two Pokémon on the side swap with the centre Pokémon, it does use up a Turn but doesn't have Priority, it's similar to Ally Switch but also different. I'm not sure what you mean in saying that the additions Triple Battles have being mostly bloat and why you don't think the series should keep them, I'd like to know why you feel that way.>>59442829Wonder Launcher really was a great idea. An adapted way to use the Bag Items in multiplayer PvP battle.>It promoted stalling way too much with how charge was built each turn.Really? It did? But really, I don't really know too well how players used Wonder Launcher in competitive battles that had it. But if Wonder Launcher stayed with the series, we could perhaps get the Item costs adjusted overtime with updates, that would fit well with Pokémon Champions with it being a constantly updating game.
>>59440651I don’t care for the non single battle formats. Inverse Battles were a fun side step though
>>59443061>I don’t care for the non single battle formats.That's fair. It is a matter of personal preference. Each Battle Format has differences to each other that different people will feel differently about.>Inverse Battles were a fun side step thoughYes. Although, they're not really a Battle Format. Rather more like a modifier to the battle, much like Wonder Launcher is. Yet its not treated like a modifier and NPC Inverse Battles are limited. I'd make more sense, if for a local PvP battle, you could just toggle it on or off. So any local PvP battle of any Battle Format could be made an Inverse Battle.
Out of all these. Only Rotation Battles never showed up in the anime. Hm...
>>59440651They will not return.
>>59443058>I'd like to know why you feel that wayNTA but Triple Battles feel like they are simply Double Battles with extra steps, which just makes them tedious.Meanwhile, Rotation Battles are hella fun.
I loved triples in XY, so many stupid strategies you could try and make work. And stuff that is strong/usable in Doubles like Tailwind, Trick Room, Wide Guard, Quick Guard, Feint, Imprison, all become super strong.Once actually had success with a Round team because nobody expects the move.
>>59446742>Triple Battles feel like they are simply Double Battles with extra steps, which just makes them tedious.Understandable. It is a matter of personal preference. I could see how to someone, Triple Battles are going too far beyond what Double Battles are.>Rotation Battles are hella fun.Yes. Prediction is big thing is Rotation Battles.
I wish they'd bring back inverse battles.
>>59440651Z-A has Triple Battles technically