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File: 0806.webm (2.79 MB, 1920x1080)
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You have no excuse now.

>Launcher
https://github.com/bryanthaboi/gen1recomp/releases/
>Development Toolkit
https://github.com/zeak6464/Gen1Recomp-Content-Editor/archive/refs/heads/main.zip
Both in active development. Launcher has an auto-updater, toolkit requires manual download.
If you have any question, post 'em.
>>
I await the Gen 5 recomp so that Kojo dilates.
>>
>>59486994
No excuse for what?
>>
>>59486994
I would play it when they add non Kanto mons.
>>
>>59487078
inb4 Pokefags cry blasphemy
>>
>>59487088
Speaking of which, what (non-Kanto) Pokemon would be the most sacrilegious for it to be in Kanto?
>>
Here is my excuse: I played Gen 1 to death and it's a really bad game overall despite nostalgia.

>>59487119
Any of the furtranny ones. Just check the catalog and start adding.
>>
>>59486994
But is there a new rock by the water
>>
>>59487119
The big firecat furry and rotom phone
>>
>>59487147
I gave LGE a try for the first time last year and was surprised by how much I enjoyed it.
>>
>>59487119
Espathra
>>
>>59486994
I skimmed the main page, but I'll ask the same questions every recomp thread asks

>is this vibe coded or is it using the leaked source code
>is this a true recomp considering it needs a .gb or .gbc
>are setting by switches or by something built-in, like the options for keeping g1 bugs
>does it have capabilities of long available tools, like randomizers or exporting files that can be used in pkhex
>does it work with existing rom mods
>is this any easier to mod than existing tools and resources
>is this considered finished, or is it still ironing out bugs?
>>
>>59486994
Is it easier to hack pokered or this?
>>
>>59487456
Judging by the large amount of complicated mods in so short a time I’d say almost certainly the decomp
>>
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>>59487147
A furbait is a good choice, particularly a feminine or androgynous one. Masculine furbait, like Urshifu or Incineroar, probably wouldn't look too out of place next to Machoke and Hitmonchan, but for feminine furbait (think Zeroara or Meowscarda), the closest you get is probably Nidoqueen or Kangkskahn
>>59487230
Incineroar might fit in just fine with Machoke and Poliwrath. Rotom Phone might be the best suggestion for this prompt though. Out of place in the tech era of gen 1 makes it stand out, and it's closest relative would be Magnemite.
>>59487411
They already had Jynx, so Espathra would fit right in.
>>
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>>59487119
Im going to go with Eternatus.
Gen 1 Pokemon are pretty simple in their designs, and focus primarily on having a strong identifiable silhouette. The most complicated mon as far as messing with that is probably Tentacruel.
This level of granular design simply could not exist until like Gen 4 at the earliest, and this plays more into the strengths of the 3D era of pokemon vs sprites.
>>
>>59487470
But some of them were made before the content editor right?
>>
>>59487119
Honestly almost ANYTHING after gen 3, maybe even 4 (Legendaries aside).
>>
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>>59487521
>(Legendaries aside)
If anything, I think legendaries have changed the quickest from the original 4 or 5 in gen 1.
Legendaries were originally such simple designs that a design like Corviknight could have plausibly been "Ironcuatro" and the same level of Zapdos if released in Gen 2.
Even something like Rayquaza would look out of place in this group.
>>
>>59487521
Anything after gen 1 and before and after gen 3 desu
>>
>>59487422

No its not vibecoded, bryan is the real deal. Ive personally submitted bug reports and feature requests and the madman got through it in a day

This uses the disassembly

Missingno and other similar glitches also do not work because of how memory access works in Recomp

There is a save editor. Although I find it pointless if you have two devices because you can trade over lan.

Existing romhacks dont work with it. Only the base game. Rom hackers basically have to make their own mod packs for it if they want their romhacks to be Recomp.

Fuck yes its easily moddable. Theres dozens of mods already. I leave the internet for an hour and boom theres some new mod feature like overworld flying like ORAS.

Not finished by any means. Red and Blue are mostly acceptable. Yellow is in alpha. But again you can participate in bugtesting and send any helpful comments to the github.
>>
>>59487535
yeah, gen 3 had these legendaries that resembled plastic robot dolls rather than living beings. I thought the legendary dogs were a bit overdesigne, too.
>>
>>59487226
I played this instead.

I don't really give a shit about Gen1. It's crap compared to Gen2 anyway.
>>
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>>59487535
Fearow looks like it could be the fourth legendary bird.
>>
It's obviously vibecoded but it works so idgaf
>>
>>59486994
I want a mod that has the gen 2 kanto wild and trainer themes. How easy is it to replace tracks?
>>
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>>59487422
It's ai garbage so just assume the worst of whatever questions you have about it.
>>
>>59486994
I've played gen 1 to death, if this came out a decade ago, sure. But now I don't feel like playing anything but the original if I want to play the original
>>
>>59486994
I don't need an excuse to avoid that steaming pile of dogshit that's probably malware.

Even if it isn't, why would I ever play Gen 1 when FRLG exist?
>>
>>59487801
This is the correct use of AI, as a tool to assist human creators by doing busywork or repetitive bullshit.
>>
>>59486994
There are so many different versions of Kanto and that's just on Hackdex. Just why? You can already emulate these on everything with a CPU made since 1996 or so.
>>
>>59487801
It's clearly not just vibecode. In 5 hours the only bugs I ran into were super effective and not effective sfx were swapped and leech seed executing at the end of the turn instead of after the opponents move. And those are barely bugs
>>
>>59487838
So you can install individual mods, have a 3D overworld/3D battles in those hacks?
>>
>>59487614
>Red and Blue are mostly acceptable. Yellow is in alpha.

And he's workong in gen2 before finishing gen 1? What the heck
>>
>>59487614
>>59487801
Hey Bryan what's up
>>
>>59487804
6/10
straight shot but a bit late

>>59487823
4/10
The 'FRLG' makes it too obvious

>>59487938
Nah, not him. Just enjoy getting to work on stuff and have it work without needing to learn a bunch of coding and want others to find some enjoyment from it too.
>>
>>59487801
>AI helped

Yeah fuck this retard
>>
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>>59487801
Wait. This whole situation I think I misunderstood.
I thought this whole thing was about getting the source code directly from, like, gamefreak and porting it to PC. That's why everyone was making a big deal about it.
This is literately some guy's side project of running an AI to recreate RBY? Just, ground up, fan made?
Who fucking cares?
>>
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Why would I need a recomp to play a game?
>>
people are stupid
this thread brings out the stupid
>>
>>59486994
but this is gen2, johto, gsc
>>
>>59487614
You're an embaressment.
>>
>>59488758
1/10 you didn't even try
>>
>>59486994
Pokemons fans will cry about GF rehashing the series with no changes for 30 years and then proceed to replay gen 1-5 but with 5 QoL changes for the 50th time
>>
>>59487422
A lot recomps "require" the original rom because the audio and graphics are copyrighted, so they can't be distributed alongside the otherwise perfectly legal recomp.
>>
so why did the voxelshader guy delete his mod? I know if anyone knows its 4chan.
>>
>>59489045
Do you have the 1.7.0 version? The discord fags won't allow a download link for it
>>
>>59489098
unfortunately i don't, sorry.
>>
>>59489045
No idea.
Noticed the LICENSE.txt was removed from the last release so branches could only be made of older releases.
In the end you've just gotta find and use alternatives available.
>>
this guy is such a faggot
>>
>>59489103
I found it, if you want let me know
>>
File: Trainer Class.png (682 KB, 1805x553)
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So what sort of mods are you guys working on? Atm i'm playing around/building a sort of avatar changer/soft trainer class system to spice up my playthroughs. Basically you can choose to roleplay as one of the in-game NPC trainer class types like Hiker, Bug Catcher, Beauty, Fisherman, Dragon Tamer, and etc. Nothing big but I always love trainer class theme runs and using char sprites that match the trainer class just helps with the immersion of doing that for me.
>>
Sharing here since it doesn't seem to have been published anywhere else :

Moemon sprite replacement :
https://mega.nz/file/GZ1RHBDI#31e4yUKTq3d2xw2yg06xhRhRHeknt0xho_40lZhB1Zg

My modified version :
https://mega.nz/file/7AEzEKYa#N75pCDxIWkU2VHwhq_1K96-tIeQpVVYw7I58rj1G3eU

This was posted early on in their Discord but got nuked like a day after because someone threw a hissy fit and deemed it to be CP or something retarded like that (this is what happens when you centralize your mod distribution on a fucking chat program), I managed to grab it beforehand though.

The modified version is just me changing some sprites to my taste :
-Hitmonlee, Hitmonchan, Tauros, Nidoran line (original ones too homo, not playing Moemon for the dudes)
-Snorlax (original too bodypositive for my taste)
-Jynx (just found this one cuter)

Alternate sprites are either from older Moemon hacks or their own sprite repository. The assets are just specially named 64x64 transparent pngs btw, you can pretty much drop in anything you want in there.

Also since these are just unmodified GBA sprites :
-Yeah, they'll clash with the 8-bit graphics
-Setting color mode to anything other than "Advanced" or using any of the GBC effects may look kinda messy
-Since GBA sprites are bigger, mons on opponent's side may occasionally cover part of the player's area or be partially covered themselves, depending on your battle UI configuration.
-No idea how it works with the 3D stuff or any other fancy graphical mods, I'm using mostly QOL and balancing mods myself.
>>
>>59490058
On one hand, thanks for saving that and re-sharing it. On the other hand, hearing gatekeeping like that makes me less motivated to check the recomp out.
>>
>>59490065
>>59490065
If it's any consolation, if you add this as a mod index in the launcher :
https://bryanthaboi.github.io/gen1recomp-mod-index/data/index.json

You'll be able to browse and install a good portion of the mods right from the launcher without having to interact with their server, only about 80% of the stuff is there at the moment but they're slowly switching over to that for ease of updating. It is still managed by bryanthefag, unfortunately.
>>
>>59487949
>Anything I disagree with is LE BAIT
No, there is genuinely no reason to play gen 1 when FRLG exist. Gen 1 looks like shit, plays like shit, is full of bugs that directly impact the game like the type chart not working, and its movepools are so shallow an ant could fall into it and not drown.
>>
>>59487826
That's what AI always does, schizos just frame it as "i-it replaces human input!". For AI to prodcuce anything good it still needs a creative person operating it.
>>
>>59489098
https://github.com/DramaticShape/DramaticShapeVoxelMod
His github is back, was even updated today.
Download it while you can though, he's still not okay with the forks and the guys making them aren't backing down either, who knows, he may delete everything again tomorrow.
>>
>>59487801
This is like saying you own a lawnmower but you only use it to cut the corners, everything else you cut by hand. You have the tool right there, you know how to use it, you know it'll save you precious time, I do not believe you for one second if you tell me you didn't use it for the rest of the job. Not saying that the dude doesn't know how to program, but he's definitely leaning harder on AI than he's letting on, probably because he's an attention whore and knows being open about it wouldn't get him as much attention.

That said, the recomp runs great, mind you, it actually has a bunch of extra functionality that justifies its existence unlike many other projects like this that are just basic standalone emulators made for patreon farming, however, I did find at least 4 bugs that anyone that plays for more than 15 mins should be able to notice :

1.- No defeat quotes from gym leaders, you just get money and right back to the overworld, kinda anticlimatic
2.- No jingle during evolution screens
3.- More than a few instances of text advancing without you pressing a button or you getting an item without the jingle playing, you can see both of these happening when you talk to the rocket grunt at the end of the golden bridge.
4.- After you beat Gary at the E4, you literally just walk forward through him into the Hall of Fame instead of stepping left first to avoid this.

I'll give you the last one as an honest oversight, but if you really coded and tested everything by hand, how can not notice and fix something as basic as the other 3?
>>
>>59490192
>leaning harder on AI than he's letting on, probably because he's an attention whore
A real chad would say he let AI do all the manual work and still got things right.
>>
>>59486994
Honestly, the only thing Gen 1 truly needs has been done on Pokémon Pure Red, 60fps and a shitload of QoL, this "3D" thing and stretched out camera kinda suck, your field of view is very limited if you go "first person" and all sense of mystery is gone with the camera from afar, at this point just do a good remake with the engine and go full 3D with stadium models and propper battle arenas, as it is now the battles look underwhelming as fuck.
>>
>>59490058
Neither of these seem to work for some reason. I tried messing with the file directories too, nothing
>>
>>59490208
I renamed them to differentiate them from one another, but it just occurred to me that maybe the filename actually maters. Try renaming the one you want to use to "MOEMON.zip", that was the original filename.

Also, how are you installing it? I just dragged the zip file into the launcher, it should make no difference between that or just using the import button, but I do recall at least one instance of an older mod specifically mentioning it had to be drag and dropped.

If you use ANYTHING else that modifies the base mon sprites it may cause conflicts too.
>>
>>59486994
sure i do. my excuse is that i have zero desire to ever play any pokemon game ever again.
>>
>>59490238
>>59490208
Ok, nevermind, I just tried on a fresh install, filename doesn't matter and neither does install method (as long as you either drag and drop or use the import button, don't like, try to directly extract the zip or something else). If you installed it right then it may be conflicting with another mod, that's all I can think of.
>>
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>>59490058
Looking through, I think you and your work were removed for being a giant raging faggot and causing a scene.
>>
>>59489311
is this on the discord? i would love to play as a Fisherman.
>>
>>59490192
excellent post. i fully agree.
>>
>>59490712
No, i'm still working on it atm.
>>
>>59490729
ok, keep me updated i always wondered why we never got to choose to be something like a fisherman/hiker/etc. in these games. I mean sure you can catch those pokemon and rp as them but like it takes so long to be able to get a water mon or rock mon.
>>
>>59490058
why would they make jynx, a pokemon based on hel, valkyries and opera singers black. the skin is based on frostbites, not melanin.
>>
>>59490730
>like it takes so long to be able to get a water mon or rock mon.
Yeah I address this in my mod. The way I'm setting it up is Oak will acknowledge your trainer class(you pick it like picking your gender during the opening sequence of the game where you set your name & your rival name) at the lab and offer to give you a starter that goes with your trainer class or you could choose one of the 3 pokemon on the table. So for example if you pick black belt as your trainer class Oak will offer you a level 5 machop but you have the choice to not accept it and just go with the standard starters on the table.
>>
>>59490788
this is gonna go hard, i just hope you don't get burned out.
>>
>>59487932

What is a proof of concept?
>>
>>59490192
>1.- No defeat quotes from gym leaders, you just get money and right back to the overworld, kinda anticlimatic
>2.- No jingle during evolution screens
>3.- More than a few instances of text advancing without you pressing a button or you getting an item without the jingle playing, you can see both of these happening when you talk to the rocket grunt at the end of the golden bridge.
>4.- After you beat Gary at the E4, you literally just walk forward through him into the Hall of Fame instead of stepping left first to avoid this.
>I'll give you the last one as an honest oversight, but if you really coded and tested everything by hand, how can not notice and fix something as basic as the other 3?

Firstly if you have the time please submit these issues to the github. Recomp will be all the better for it.

Secondly is even if some of these issues are commonplace or easily reproducible, there were also a bunch of other bugs that they were dealing with earlier that were gamebreaking and higher priority.

Other than that it is likely that they did patch up a bunch of obvious bugs that you will never have the misfortune of encountering. So if the biggest issues you have are missed dialogue, audio or visual desynching then that is very good news compared to the people who played it before you.

You may not see the progress being made especially if you just started playing but as a community we actually can do something about it if you have the time to submit a report.
>>
>>59490058
Moemon is top 5 signs for pedotrannies and it sucks.
>>
>>59488081
If any project this popular used leaked code it'd be shutdown in an instant.
>>
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>>59490732
Anon, Jynx is based on yamanba, both the youkai and the gyaru fashion. Not sure about the youkai but the gyarus had heavily tanned skin.
>>
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>>59490149
The larger issue is that AI users also seem to believe that it will replace human ingenuity, so 99% of AI created things is garbage.
The barrier to entry is so low, and the people using it so defensive about their low-quality work, that as of now, it's much easier to just write off all AI stuff rather than scour through the massive amounts of garbage for the people who know what their doing.
>>
>>59487614
>No its not vibecoded
You can fool people who don't know shit about programming, but that's false as fuck. A quick look through the repository makes it really damn obvious how much of a mess this is, and even the README.md is very clearly AI generated. My guy, *Claude is a contributor on the project*. There are commits of bryan changing em dashes into double dashes to mask AI usage. The attempts at hiding the AI usage are somehow even more pathetic than the AI usage itself.

>This uses the disassembly
Yes, as the prompt to Claude. If it actually used the disassembly to reproduce the behaviors of the original games (you know, ACTUALLY being a RECOMP) then
>Missingno and other similar glitches also do not work because of how memory access works in Recomp
wouldn't make any sense whatsover, because "how memory access works in Recomp" would be the exact same way as how it works in the original games. The fact memory access works differently is because this is not a recomp, it's a Love2D fan-made remake that is very loosely based on the disassembly.
Just look at actual recomps/ports like SoH, which reproduce the original behaviors and glitches of the games. That's because they actually DO build on the original C code from the ZeldaRET team! Unlike this garbage which is just trying to vibe code its way to an accurate version of the original game (which it never will, as LLMs suck with huge codebases like what games have!)

If you're going to release this vibecoded garbage into the world, at least tell the truth. But I guess it's easier to lie to people who are unaware about the tech side of things for brownie points and attention, right? :)
>>
>>59490955
Feel free to relay it to them if you care enough, I already finished my playthrough and was just making an observation, I ain't got time to go through github bureaucracy and clearly no one else does, because I find it hard to believe such obvious bugs haven't been pointed out yet yet.
>>
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Honestly, I wouldn't mind the game if they at least went through and tried to fix all the mistakes the AI makes, so the 3D looks PRESENTABLE. Like, what the fuck is this? An actual human being would never look at the image on the left, and translate it to 3D like on the right. That's pure vibecode bullshit, and the fact a human hasn't stepped in and fixed it just makes the whole thing look lazy.
>>
>>59486994
when are we getting gen3recomp
>>
>>59491311
it kinda looks like how rpgmaker's 3d plugin fucks things up if you dont assign the proper tags
>>
>>59491149
Fucking based.
>>
I wouldn't even know where to find mods for this.
>>
>>59491311
And for some reason they're adding Let's Go catching mechanics and shiny pokemon instead of fixing shit like this:
https://github.com/DramaticShape/DramaticShapeVoxelMod/blob/dev/CHANGELOG.md

Why are they adding these things to a voxel mod?
>>
Don't give a shit about how it was made, you can speed up without altering the music, that alone makes it worth it to me over emulators. Also, there's mods up the ass, you can pick and choose features individually to make your own experience tailored to your taste, no need to deal with stuff like "Hey guys, here's my mod with <feature that you want> but I also inserted my own OC NPCs, rebalanced stuff in favor of Pokemon I like, and made other intrusive changes you don't like! Trans rights, btw!".

Fuck, you can even modify those mods even further or make your own if you want, Lua is dead easy, you don't have to worry about complicated shit like assembly, hardware limitations or overwritting memory taken by something else.
>>
>>59491367
Claude said it'd be neat, and who are they to say no to their AI overlord?
>>
>>59491390
how easy is it to make mods with claude? i might have to pay for it to make my own mods and not share them cause people will know they are vibe coded.
>>
>>59491132
>>59491132
>The larger issue is that AI users also seem to believe that it will replace human ingenuity
Sounds like schizophrenic headcanon to me. I don't know what people you are talking about, but for an AI hater you sure have extensive knowledge of the subject.
>>
>>59491311
I don't think that's AI as much as it is a lazy implementation of 3D.
>>
>>59491382
Ok but remember you're not playing a port, decomp, nor recomp, but a fangame.
>>
>>59491132
You seem like the type of retard to genuinely ask if "a shrimp really fried this rice?"
>>
He's already moving on to Gen 2 even though Gen 1 isn't nearly perfect yet, lol.
>>
https://github.com/alamops/RBYMMOMod

Anyone try this yet? I'd argue multiplayer features natively modded into a game have the biggest potential as far as recomps go
>>
>>59491311
It just doesn't distinguish elevated floors which isn't as simple to automate map-agnostic like the other tiles.
>>
>>59492288
In a perfect world, you'd be able to apply layers to different tiles.
>>
>>59491149
I'd be fine with it if it weren't named recomp instead of burying what it actually is in the doc
>>
>>59492296
But then they'd have to do work and tell claude which floor tiles are elevated
>>
>>59492299
An extra byte per tile would do the trick. Or simply providing a separate heightmap so the original maps don't need to be modified.
>>
>>59492310
To render, yeah. But someone still has to go in and assign elevation to each tile. I'm not saying it's hard but clearly the devs aren't fans of work that can't be automated.
>>
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lmaoing @byranthabitch
>>
>>59492468
I guess that explains why we went from having daily (sometimes multiple) updates a day to nothing over the last two days, he must be proompting like there is no tomorrow in order to get Gen 2 out next week, which I'm sure will be as buggy as Gen 1 still is.
>>
>>59492468
>pretty much done
Ok, then post it, faggot
>>
>>59490200
SV needs a decomp really fucking bad, that's the only way to fix game freak's inability to code LOD
>>
>>59486994
>You can import a Stadium rom to have the Stadium models in the 3D battle scenes
This is the single coolest fanmade thing ever made
>>
i love how this repo doesnt at say what the fuck this is
>>
>>59488081
>actual retard
the "code" is reverse-engineered from the source and then made readable by a programmer for pc, he used AI to help streamline the process. literally all of these projects begin by slowly dissecting the ROM image
>>
>>59487230
Definitely rotomphone, it doesn't fit the rural retrofuturistic japan setting gen 1 had going on
>>
>>59491311
>>59491367
the voxel mod is not an inherent part of the game; it's not on Bryan and has zero to do with AI, you actual downie. How are you crying about a w.i.p made by someone unrelated?
>>
>>59492299
holy fuck, you're dumb
>>
>>59492798
The implementation looks like shit.
>>
>>59492796
>rural retro-futuristic Japan
>Gen 1
The fuck are you talking about, have you even played these games? Or are you from another galaxy?
>>
>>59492813
They had a guy building teleportation devices in his house.
>>
>>59492821
What about that is rural, retro, or inherently Japanese? Kanto is mostly an urban hellhole and portrayed as such, the tech implies a soft sci-fi setting but there's nothing retro about it, unless you're being a zoomer retard who doesn't know what contemporary technology was in 1996.
Pallet Town is a small community in the suburbs, but you pretty immediately wander into city after city until reaching a continuous megalopolis with paved roads between wards.
>>
>>59492800
Then how would you do it? Assume every map follows the same design language where every downward facing ledge shifts the floor one step up?
>>
>>59493056
Every map does follow that design language. Gen 1 only has stairs that go from south to north.
>>
>>59492468
i would leave his discord if there was a place i could easily get the mods from, but unforunately there isn't. I fucking hate the dude and the way he looks, and i hate his stupid fucking Rule follower icon. Honestly I hate having to use discord to find mods at all, if it were up to me I would completely cut discord out of my life fucking place is full of retards.
>>
>>59493092
But then you have areas like this where the cavern walls don't follow the elevation at all and the roof is completely flat. You'd have to add an additional wall tile as you go down.
>>
>>59493176
In that case, you'd just have to manually set the heights. Or have the tiles directly above the ledges ramp upward.
>>
>>59493194
My original point was this has to be automated or the devs apparently won't do it.
>>
>>59493103
>if it were up to me I would completely cut discord out of my life fucking place is full of retards.
Same. What mods are exclusive there? There's plenty of good stuff from the mod index on github
>>
>>59493200
Which isn't really a dig at them. Any assumptions made about the map should be left to mods. Just some areas in gen 2 are gonna look really weird.
>>
>>59493254
idk exactly but i just know i don't wanna miss out on an obscure mod that might not make it to the mod index.
>>
>>59493457
Well if you happen to find any cool ones, post them. I've wanted a mod that replaces the music with the Gen 2 kanto music. Like the wild and trainer themes at least.
>>
>>59487801
These luddites really need to lay off the AI witch hunt. They're seriously embarrassing themselves. AI is going to play a role in every single industry at some point, whether that be directly interfacing with AI tools or some processes that rely on AI tools. It doesn't matter. This will especially be true in programming. Thinking otherwise is a display of your own tech illiteracy more than anything else.

>B-but this one other vibecoded piece of shit project is a vibecoded piece of shit so that means all projects that use AI are shit

If none of the issues from other vibecoded projects apply to this one, then any assumptions you have are your own preconceived biases that live rent free in your head. In general, people like this are going to have a really rough decade or so ahead of them before they realize how retarded they are. Imagine saying someone didn't write their paper because they relied on tools like auto-correct to fix mistakes in their spelling and grammar. That's how retarded the argument is.
>>
>>59493509
>Imagine saying someone didn't write their paper because they relied on tools like auto-correct to fix mistakes in their spelling and grammar. That's how retarded the argument is.
True. Also nobody complained that art programs can do stuff like generate noise. That's not done by hand. Overlaying layers on top of each other isn't done by hand. I should figure out the color mixing per pixel myself.
>>
>>59490192
Oh my god bro who the fuck cares how someone mowed their lawn. You're right, it's just fucking like that. Guess what? The lawn is still fucking mowed and looks great even if they used technology to help them mow it. Cause guess what, that's THE FUCKING POINT OF TECHNOLOGY YOU RETARDED CHILD.

>HURRR DURR I EAT GLUE, I LOVE DO THIS RETARDED INEFFICIENT SLOW. ME BRUSH TEETH THIS MORNING USING MY PISS
>>
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They're really fucking with this guy, huh? First everyone forking their shit because they can do le better. Now someone hacked them. This shit will never get finished
>>
>>59493529
real schizo hours in here
>>
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>>59493517
The art side of the argument is the most amusing thing to me. All these digital artists who rely on fucking automated tools in their programs seething when their tools are all built on the same fucking processes. It's all "cheating" compared to traditional art where you can't ctrl+z your fucking mistakes away for 40 minutes before pulling your hair out and alt+tabbing into r34 to jerk off to Lucario to vent frustration from your fucking line not looking right when you mirror reverse the canvas.

That also doesn't mean just fucking gen a raw image and call it a day, most of the time that will look like absolute ass. But big studios are already using animation in their workflow (especially anime - they already overwork their enslaved staff and cut corners with dumb shit like CGI, the original slop). But they still need fucking artists to go over the outputs, select the best ones, modify them so they're actually fucking usable, etc. It's a tool just like EVERY OTHER DIGITAL TOOL THEY ALREADY FUCKING EMPLOY IN THEIR ARSENAL.

>B-but this tool was made with stolen art!!! It's le bad!

IF
IT'S
ON
THE
INTERNET
IT
IS
PUBLIC
DOMAIN.
IF
YOU
DON'T
WANT
IT
COPIED
THEN
DON'T
POST
IT
ON
THE
INTERNET.

This has been true long before AI but people are so fucking tech illiterate and retarded that they have no clue anything they put on the internet can be right click saved. Remember when all the art faggots laughed rightfully at NFT retards for buying images that can be right click saved?That's LITERALLY what artists are doing now, fucking so funny to see the pipeline. You're angry someone right click saved your image on their computer and can use it for pattern recognition training? Oh, maybe you need to learn the basics of how personal computers work before you fucking post online, kiddo.

The best thing is when you go to the profiles of the loudest seethers and they all have the art skills of a 9 year old.
>>
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>>59493509
Retard
https://archive.ph/ZYSa6
>>
>>59493553
This shit's(gen1recomp) gonna crash and burn by the end of the week, isn't it?
>>
>>59493553
makes sense as to why there were retarded addons like pokemon go mechanics lmfao
>>
>>59493553
Ironicallu his mod isn't nearly as buggy as the base gen1recomp
>>
>>59493553
I don't see how the opinion of the creator relates to anything in the post? Do you also lament over the personal grieving of Karl Benz when you think about how your car functionals?
>>
>>59493622
He made the biggest mods for the gen1recomp. I think his opinion is worth something.
>>
>>59493629
>mods
he made 1 mod and added useless shit to it.
>>
>>59486994
Any news on how long the recomp project has been in development?
How long would we realistically have to waiy for a gen3-4 recomp? Man I'd be fucking stoked for gen 4
>>
>>59493775
Give it 2 weeks for Fable 5 to generate.
>>
>>59493509
Why are the people who say that AI is going to replace everyone the people who don't know how to program? Oh right, it's almost like AI is only good to people who don't know enough about what it's producing to tell how awful it is.
AI is only good for proofs of concept, even now. I literally *work* with AI, and I know how garbage it is at these things that you people claim it's good at. Of course there are uses for it, but it's at most useful for junior-level shit (it hasn't really gotten that great at complex projects). Games and actual software of value are not junior-level. Relying on AI is like hiring someone to build you a house, knowing that they won't be able to build the roof of the house. Sure the house looks beautiful, but it's incomplete. And the AI doesn't know how to complete it, and neither do you. So congrats, you now have a roofless house you can't finish. Enjoy the piss of God when he rains on you.
>>
>>59487498
Post gen 4-5 doesn't even count as pokemon in my book. GF nigtendo can fuck off for all I care
>>
>>59493553
>>59490153
Kek, knew it.
Kinda sucks for him though, even if hardcore fans don't care about it, the mod was featured in pretty much every single video and news article talking about the recomp to the point I bet most people don't even know it's a mod and not a base feature built-into the recomp. I'm sure bryanthabitch was more than happy to get all that attention from the easy impressionable normalfags, and in the end the author of the mod got jacksquat, his code was stolen and he was quickly forgotten about, then again, since it was vibecoded I guess it was never his to begin with. All I'm getting from this is that the world of vibecoding is full of doublestandard backstabbing bitches.
>>
>>59493944
I'm guessing they at least made the models. The ones that were finished were pretty good
>>
>>59493960
For the pokemon? those were ripped from the N64 Stadium rom you had to provide, Anon.
>>
>>59493965
The voxel models in the overworld. Like the buildings
>>
>>59493967
Isn't the whole point of the code to build those on the fly from the sprites? Hence why stuff like this happens >>59491311
>>
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>>59493176
For context, here's what that area looks like in 3D. The light rocks are at the same height as the ledges, while the dark rocks are at the same height as the roof, because fuck it, why not, I suppose.
>>
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>>59487422

>is this vibe coded or is it using the leaked source code
It's vibed af. Bro doesn't even really know what a recomp is. See below.

>is this a true recomp considering it needs a .gb or .gbc
No, it's not using the original code at all. It's just a gen1 engine rewrite in lua/love2d.
A recomp typically means they translate the game instruction by instruction to run on a different architecture.
This makes no sense for something like gen 1, the instructions aren't the problem when making a PC port, it's figuring out a nice way to extend its functionality when 90% of the code is hardcoded to assume GB limitations. This is different for something like N64 where more complex engines abstract things away such that you can just swap out parts of it.

>are setting by switches or by something built-in, like the options for keeping g1 bugs
Even if there were it'll be very approximate and inaccurate.

>does it have capabilities of long available tools, like randomizers or exporting files that can be used in pkhex
no

>does it work with existing rom mods
no

>is this any easier to mod than existing tools and resources
depends on your goal. gen1 is written in assembly which is the only way to keep it running on a game boy, and there's a lot of tools and tutorials to work with it. This thing is written in lua but super young, inaccurate to the original, and without tools or tutorials, you might be better off just making your own.

>is this considered finished, or is it still ironing out bugs?
it's a shitty hype project, it'll be abandoned in a few months.
>>
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>>59491149
Wanna see something more embarassing? He removed pic related from his bio right before gen1recomp went live. When someone pointed it out he privated his README.md repository.
>>
>>59494017
>it's a shitty hype project, it'll be abandoned in a few months.
Maybe when the hype dies down, someone could do a proper recomp project?
>>
>>59494034
>>
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>>59494040
I know a small group of people who have been making tools and slowly combing through the pokemon crystal assembly code to translate it to C and SDL. It won't be a 1:1 recomp as it can't be automated significantly nor decomped properly as the game was never written in a portable language like C, but it'll be a function by function rebuild of the game, which is about as accurate as you can get it. It's just difficult to fix all the crashes that appear when doing this.
They've been at it for at least 4 years (longer if you count earlier attempts), but the progress is impressive (pic related is one person's mod, not part of the main code yet).
>>
>>59494040
to be honest I only see a certain demographic interested in gen 1, so I don't think that will happen anytime soon

I think gen 3 will probably have the fastest and possibly best treatment, given that trannies (bless them and their coding autism) will be all over it.
>>
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>>59494074
Clearly bryan cared enough to hide it and post a fucking family guy gif on /vp/ kek
>>
>>59494090
Why are you hating on bryan?
>>
github.com/wowabox/All_Pokemon_Catchable_151_Mod#secret-encounter
Anyone know where the mew is? I'm too dumb
>>
AI gave the power to the least creative humans alive
>>
>>59494088
It's not just about popularity. It's having a solid foundation for people to do what they want with.
>>59494084
It'll be disappointing when his gen2recomp eclipses this in popularity.
>>
>>59494088
Gen 3 has the emerald expansion project which would be a huge reason to have a gen 3 recomp.
>>
>>59494117
demographic = characteristic(s) of a group, not amount per se
>>>59494130
For sure. A lot of really advanced hacks are in that, a recomp would be crazy.
>>
>>59493806
>Why are the people who say that AI is going to replace everyone

I dunno, when did I ever say this, retard? Maybe you need AI to read the comment for you before you respond.
>>
>>59493629
No it isn't, retard. It's a non-sequitur. Zero relation to the actual argument. You don't bring up George Washington Carver's kinks as a negative when arguing about whether or not Peanut butter is a healthy snack.
>>
>>59494183
>Thinking I was talking about only (You) and not the general audience of "6 m-months guys... 6 m-months away from AI being so good"
>>
>>59494196
Don't (you) me then, retard.
>>
>>59494188
You must be legitimately retarded if you think this isn't vibe coded.
>>
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>Person uses AI
>People question low quality
>Has a complete fucking meltdown and screams that people don't understand
Like clockwork
>>
Why do AI defenders feel the need to point out that they use AI at work like that somehow validates AI itself? So your greedy ass company put cost saving over delivering a quality product, how does that make your AI project not shitty again?
>>
>>59494229
The AI defenders are so sensitive and can't keep a point to save their lives.
>>
>>59494117
The anti-AI sentiment will be in its favor whenever it actually releases. Especially if it turns out to be more accurate. So much of the "recomp" just feels off even without the bells and whistles.
>>
>>59494302
The only reason his versions got popular in the first place is because gaming news sites caught wind and wrote articles promoting them.
>>
>>59494283
Sounds more like (You) having a seizure but okay.
>>
The game is playable from start to finish, there's no gamebreaking bugs, only minor stuff like >>59490192 . Any features not built-in that you could possibly want probably have a mod for it, if you ignore the 3D shit the game runs on potatoes including any number of chink handhelds, it is currently and objectively the best way to play Gen 1, but you fags too busy arguing about pointless shit like missing glitches, behind the scenes drama and AI to actually play the damn thing. I can see this being the defacto platform for future hacks, specially once Gen 2 is released and gains traction, you can do SO much more than you could ever do on a romhack and much more easily too, makin mods is trivial, people without programming knowledge already made a bunch of vibecoded mods and they just WORK, no need to wait for external tools or care about hardware limitations. If you want to make a Gen 1 project right now there's 0 reason to go back to romhacking unless you're an autist and are dead set on "muh original hardware".
>>
>>59494010
Ledges should be triangle-shaped.
>>
>>59488081
It's a ground up remake. People only care because calling things "recomp" is the current hype, and they don't know better. Same shit with that link's awakening """PC port""".
>>
>>59494549
True. I just beat the 8th gym. And I never touch gen 1. The QoL mods are great
>>
>>59487801
>code completion
Sounds like vibe coding to me
>>
>>59494549
Never in my life had I got so many encounters walking straight up the last grass patch in route 1. Has anyone verified the accuracy as something straightforward as encounter rates?
>>
>>59494594
You shouldn't have any encounters for 3 steps after a battle. Like this is stuff that should be worked out before becoming a modding platform.
>>
>>59494594
I think everyone just installed Wilds of Kanto
>>
>>59494701
Yeah I don't deny that the mods are cool but moving onto gen 2 and hoping everything else is right irks me.
>>
>>59494705
It's because everyone is trying to do it before bryan, so he's probably trying to get gen 2 out as soon as possible. He's pathetic, but it is also kind of pathetic other people are trying to speedrun it for no reason. I doubt any version of it besides his will pick up any steam with mods unless he ends up ragequiting the entire thing
>>
>>59494711
Honestly at the rate these vibe coded mods are coming, moving platforms won't be an issue. Dramatic probably, but this makes it clear anyone with an idea can put it through.
>>
>>59494711
There's already a gen 2 recomp that's human made. Bryan is only trying to catch lightning in a bottle again, after it happening with his gen 1 recomp.
None of this is developed around making something good, they see it as a popularity contest. Bryan already acts like a try hard 16 year old when he's at least 30.
>>
>>59494751
>There's already a gen 2 recomp that's human made
I saw someone posting about it earlier. How do you get it?
>>
>>59493775
gens 1-3 have pretty well documented decomps/disassemblies. Past that it's gonna take a lot for AI to do the same later gens,as the progress just isn't at the same level yet.
>>
This is quite interesting to see. AI gave me a near perfect port of Red, the only thing that isn't 100% are the missing glitches, and this was less than a month of vibecoding. Gen 2 is my next milestone but at this point I don't see a need to publicize it. I'll use it to make commercial games and whatnot.
Out of curiosity I downloaded the teraleak and I'll see if i can vibecode ports of whats in there after.
>>
>>59494767
What model are you using? I tried with Fable 5 and quickly burned through $20 not accomplishing much.
>>
>>59494594
>>59494622
Waiting like a sec before moving after exiting an encounter sort of worked for me, maybe placebo but I noticed if I tried to walk right after fading back into the over world it would almost always immediately trigger another encounter (which in itself wasn't bad if you were actually hunting for something rare), maybe something to do with the 60FPS implementation?. For the late game I mostly always use repels anyways, since my party is usually made by that point, but if you get into mods I think there's one that just allows you to turn off wild encounters at will, or hell, just set the game speed to like 3x or 4x and run and you're in and out of battle in like 3 secs. Not ideal solutions, I know, but I still believe this also counts as a minor inconvenience and the benefits still out weight the minuses.
>>
>>59494787
The original game would wait 3 steps before even allowing a roll to happen for an encounter.
>>
>>59494779
Fable to do the intial work, opus and sol to do the grunt work. Max subs for claude and codex
>>
>>59494107
because he's blatantly a liar.

if you're going to do it, be based and wear it on your goddamn sleeve, this isn't just lazy it's cowardly.

>>59494283
that's what happens when you offload all your critical thinking to a markov chain generator.
>>
>>59494797
How much did the initial work cost you if you don't mind me asking?
>>
>>59494835
Maxed out my fable quota, but this was the same month anthropic actually gave out resets, so it's hard to measure. For what it's worth, I'm paying $200 a month each, $400 total. I hear using the API instead of the subscription is way more expensive.
>>
>>59494846
Thanks for the advice.
>>
Nope not supporting AI. Fuck you pigs.
>>
Why are so many mod developers such fucking insecure autists?
>>
>>59494578
how it a remake if its assets are pulled from a rom? you haven't remade shit; it's the same for emulation
>>
>>59495270
Most people, even (you), can't handle anonymous criticism of your personal work.
>>
>>59495405
>>59494578
it's more of a (unfinished) port than a remake.
>>
>>59491109
all of those can be true.
>>
>yfw you realize the "AI hater" is a special needs 20+ yo "child" that isn't allowed to use AI and is having a sour grapes meltdown
>>
>>59486994
>You have no excuse now.
I have an excuse, it doesn't have all 1000+ monsters.
>>
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>Needs permission from bryanthabitch to cover someone else's recomp
This is some parasocial shit
>>
>>59495941
>Parasocial to a lolcow.
>>
>>59495703
While I halfway agree with you, you shouldn't post a childish+ version of minecraft while calling anyone a special needs adult.
>>
>>59495975
There's a difference between being a manchild and literally throwing a tantrum on the internet because you're upset. I was asking a shop clerk about children's toys the other day while wearing an old school hand watch and she didn't blink an eye.
>>
>>59486994
I want Crystal with Mareep and following Pokemon, so basically HGSS.

>>59487119
the anthropomorphic new ones like the fire cat, rabbit, or gay duck. Eternatus too like the other anon said.
>>
>>59496006
>I want Crystal with Mareep and following Pokemon
I liked the following pokemon and the 151 catchable mod for the gen1 recomp. I'm hoping we get the same mods for gen2
>>
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>>59486994
I couldn't care less if Green's not in the game.
>>
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>>59496070
>He doesn't know
https://github.com/MrKrisSatan/Leaf
>>
>>59496070
Gooner retard. You will die a virgin
>>
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>>59496129
Funny coming from a retard who face doxxed himself on xitter for no reason
>>
Is the day and night mod nuked? Where can I find it and the following mon one?
>>
>>59496139
I dont post on that site. Fuck off cunnyfag.
>>
>>59496152
DramaticShape added it. You can download Dramaless shape, at least for now. Wilds of Kanto is go to following mod.
https://github.com/YoDrehDenSwagAuf/overworld-spawn-mod
https://github.com/artyrambles/DRAMALESS_SHAPE/releases
>>
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>>59496174
This you furfaggot? Want me to post the SNCA blogpost about your "surgery" too?

>randomly calling someone a "cunnyfag"
Had no idea you were a pedo on top of being a furfag.
>>
https://github.com/bryanthaboi/gen1recomp/commit/ae1b59ce7feb254dcdda259f1f0b1b0e8f734195
To the person complaining about the 3 step grace period being broken
>>
>>59496189
Thats not me
>You're a pedo
You dont want to play a game unless you have your underaged waifu in it. Cunnyfag.
>>
Every single new gameplay footage I see looks like what would happen if you gave the pokemon ip to an indian company
>>
>>59496226
Where's the poopy?
>>
>>59496194
Glad to see it's in!
>>
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>try the lgpe catch style setting
>throw ball
>you missed the pokemon
>try again
>you missed the pokemon
>try again
>you missed the pokemon
>miss for the next 10 times before giving up and fleeing
cool mod
>>
>>59486994
I refuse unless its compiled from the original source code.
>>
Found the voxel mod from another pack. Not sure why it says check failed. Also which mod includes following mons and the day/night cycle?

I haven't tried it out yet but I just wanted GSC sprites, mild voxels, and day/night. Has weather been added?
>>
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>>59496446
forgot pic
>>
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took me nearly $500 worth of credits but claude fable just finished a working gen 2 decomp pc port using gen 1 as a baseline.
>>
>>59496446
Did you see >>59496177
>>
People aren't even praising this guy's port, all the attention is on the mod instead. Nobody is playing this without the 3D mod.
>>
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They actually got rid of the gay branding that was all over the intro in the latest release
>>
>>59496591
Gen 1-2 aren't the main attractions, the real deal is if we go gen 3 onwards.
>>
>>59487422
This isn't a year ago, vibecoding is actually good quality now, but only if a competent engineer is overseeing it. Most people doing crap for free aren't good engineers.
>>
>>59496716
Fuck you and your AI bullshit.
>>
Does anyone have a link to the 1.7 Voxel mod
fucking sperg deleted everything
>>
>>59497121
Sour grapes.
>>
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Every. Fucking. Time.
>>
>>59497393
Tell me that's not a dev
>>
>>59497385
You're killing the fucking planet asshole
>>
>>59497553
no you can fuck off, fossil fuel is killing the planet not data centers
>>
>>59497393
>referencing discord servers

holy gargabe, even the most obese mexican romhacks made in the poorest dirtiest favela with braindamaged self-insert fanfiction have more integrity than this
>>
>Gen 2 support is a hacky rush job to get the headlines and clickbait videos
>Gold ONLY
>Admits it'll still be buggy as shit and early users will basically be beta testers
>Built on top of the current engine and launcher, which is gonna make mod management very messy because he still hasn't implemented any sort of profile options
>Project renamed Gen1Recomp+++ instead of something that more clearly conveys what it is

Ok, where the fuck are all those alternate projects then?
>>
>>59498274
Right here.
https://github.com/DanZC/suiCune
I've lost all respect for Youtubers who continue to promote his shit, after knowing how poorly put together if is.
>>
>>59498463
Why would you respect youtubers in the first place? They're all grifters.
>>
>>59498465
That wasn't always the case. A decade ago I'd at least give them a chance and liked a few of them. But now some I used to respect are promoting the garbage just becausd it's whats trendy and they want money. Maybe they don't have any other skills if they're still doing it after all this time.
>>
>>59497770
>obese mexican romhacks made in the poorest dirtiest favela with braindamaged self-insert fanfiction
any links?
>>
>>59498274
I thought he wanted gen 1's implementation to be perfect first?
>>
>>59498524
You have to do this. Because of all the changes in youtube, you basically have to chase trends to make a profit, and have to base your channel around it or else it hurts your channel and you get lost in the algorithm. It really fucking sucks. It's also why so many creators make alternate channels to focus on other things, because youtube doesn't like variety channels.
>>
>>59498566
lol
>>
https://files.catbox.moe/4zaknk.zip

I'm making a mod that standardizes the stat totals of all Pokémon and gives Shitmon a decent moveset. Do you have any ideas for improving it (other than suicide)?
Basically, here's what it does:
>All Pokémon have a stat total of around 500 in their final form
>All Pokémon have a viable STAB move
>The enemy AI is slightly better.
>Pick your favourite. He can fight like hell now ( Even Beedril )


What I'm asking is :

>What moveset is wrong
>What is lacking
>etc etc
>>
>>59498783
Sounds lame
>>
>>59498274
The "gen2recomp" isn't by bryan. Someone forked the gen1recomp and vibed it till it was gen 2. Bryan even made a youtube do a hitpiece on it lol
>>
I appreciate that this thread turned into exposing how bad this is and clowning on OP. Good job for once, guys.
>>
>59498932
You're not foolin anyone /v/tard
>>
>>59498274
>>59498928
Oh shit you weren't lying. I see an option for Gold version now. I'm scared
>>
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So is this gonna have its own built in voxel mod then? There's a tilt option, but just that currently
>>
>>59499005
The guy who made the voxel mod quit and called out the creator >>59493553
>>
>>59499037
I know. I'm just wondering what's up with the Tilt option(which has the exact same angles as the now defunct voxel mod). Seems like they might have their own built in voxel mod. Since that's what the project is most known for
>>
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Oh no, melty
>>
>>59486994
I don't want to play buggy ai slop pokemon. The official games are buggy enough
>>
>>59486994
How hard would it be to add to the tileset? I just want to remove all the fucking neatly planted rows of repeating trees and other stupid shit that makes you feel like you're playing an early build waiting for an art pass. Maybe edit the maps too so they aren't quite as fenced in and boxy. Obviously I don't care if it breaks the wank voxel mod.
>>
>>59492798
>>59491494
Do you expect antis to understand what they're even complaining about? Wait till they hear how Google Translate works.
>>
>>59498928
So they basically beat him to the name so he went with the current one, lol, what a shitshow this scene is.
>>
>>59499193
Well if they plan to keep them in one launcher(having compatible mods between both games is cool anyways), gen2recomp wouldn't make sense anyways. And gen1recomp is probably already preferable by searches. So it kind of makes sense to have that retarded ++ name
>>
Why only Gold though?
If you're gonna support one version, doesn't it make sense to go with the widely accepted superior one? Or is that beyond the migthy AI's power?
>>
>>59498783
I would suggest adding some sort of awakening system to allow pokemon to exceed their own limits instead. This way you feel a sense of achievement for using your faves so much that they actually got stronger for it. You can even recycle alternate forms some mons have, like Megas, as this awakening. You need to remember that pokemon are separated into early, mid and end game for a reason. Having everything the same defeats the purpose of a lot of mons, as what should define a pokemon as viable, is its utility and the strategies you come up with. By all means, give early and mid mon more points strong ones, but remember that not everything is equal, and that's okay.
>>
What a shitshow of an update.
I hope those gullible enough to have believed this >>59487801 wake up now and it burns whatever good will he built from gen1
>>
>>59493519
Nice melty jeet.
>>
>>59494188
Retard.
>>
>>59499193
Bryan's accusing him of vibe coding, while still denying his project was vibe coded even though it obviously is.
>>
>>59493509
Good morning chat gpt please translate my post saar
>>
>>59495993
Sperg.
>>
>>59499165
SEA?
>>
>>59493519
I only want vibe coders to admit theyre vibe coding when asked instead of hiding it.
>>
when is this gonna be done?
I wanna play the game in full3d like stadium model, world and assets
>>
File: derp12.png (30 KB, 391x346)
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I have a modding idea
>>
>>59499237
gold/silver are better than crystal tho
>>
>>59500096
>OAK: Sorry, RED, I am all out of Pokémon.
>BLUE: Serves you right, loser!
>OAK: Now, now.... Pokémon aren't the only way to battle! Before Pokéballs were invented, we fought with swords and whips!
>BLUE: What?!
>OAK: Here, take this sword. It was a family heirloom.
>RECEIVED OLD SWORD
>OAK: By tradition, the Pokémon association is legally required to accept Fighter type trainers. You should have no problem beating the Elite Four this way.
>>
>>59500096
>>59500110
don't quite your dayjob, your writing is trash
>>
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>>59500115
>quite
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>>59499005
>>59499042
??? somebody was at some point. A whole Gen 2 beta walkthrough in voxel is on YouTube already
>>
>>59489122
What an ugly moid, and they say men age like wine.
>>
>>59494278
>So your greedy ass company put cost saving over delivering a quality product
That's how business (all of it) always worked my man
You can blame "capitalism" or whatever but it's actually a way older dynamic
>>
File: 2026-08-12 15-43-35.png (2.83 MB, 1920x1080)
2.83 MB PNG
What made the decompilation/recompilation possible and what's stopping them from doing the same with Gen 2 and 3?
>>
>>59486994
This looks cool and all but I'm gonna wait for actual cool shit to be made with this before giving it a go
>>
>>59500581
>What made the decompilation/recompilation possible
well documented disassembly for gen 1 - 3
>and what's stopping them from doing the
same with Gen 2 and 3?
time and AI tokens. gen 2 is bigger than gen 1, but the engine is very similar, work is being done on it right now (remains to be seen if it'll even be good). gen 3 is a whole new engine entirely and much bigger than gen 2. with the assumption that everything is being vibecoded, this won't be cheap to do, but given that people are shilling unfinished slop you'll probably see a terrible looking voxel mod for it soon enough.
>>
>>59500585
Would you really be surprised if Nintendo starts sending legal threats to shut it down, and 99% of the whole "scene" (mods, github pages and all) disappears in the span of a few days?
I'd grab it as a precaution
>>
>>59500951
I think they're still getting their asses kick with the Palworld lawsuit to care about anything else.
>>
>>59500951
>he's resorting to tricks to get people to download this garbage
kek
>>
>>59501051
what is the garbage precisely? it does at least exactly what it is shown: plays pokemon on your pc without an emulator and voxelizes it
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>>59500951
Yeah, ever since the voxel mod went down, I downloaded every mod I might ever care about
>>
>>59501107
Do you think doing what it advertises itself as makes it not garbage?
>>
Just look at the issue tab on github, Gen 2 is a mess, people getting softlocked or having problems with basic things like teaching TMs or getting softlocked, I tried it briefly myself and wasn't even asked to nickname my starter when I got it. Bryanthecunt didn't test shit, and if he did he must have done it in the laziest way possible, how do you not notice glaring stuff like this?

To top it off, he went from updating the comp several times a day to maybe once if you're lucky, clearly burntout, and most of the modders must be as well because barely anybody has updated their stuff to work with Gen 2 or made new mods for it, again, compared to gen 1, that had like 20 mods popping a day back when it was just released.

Pack it up boys, hypetrain's over. Maybe it'll be good in a few months.
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>>59486994
I couldn't care less about the game.
I'm just here for the drama.
>>
>>59501527
Just play this: https://github.com/DanZC/suiCune
It came out months ago and done by hand. Bryan doesn't want you to know.
Bryanthaboi is only interested in vibecoding shit as quick as possible for clout. No effort was put in to make something enjoyable.
>>
>>59501587
What mods does it have
>>
>>59501593
I don't think any yet. I'd rather people make mods for that one instead of Bryan's vibe coded garbage.
>>
>>59501602
Well they didn't make a community for it. Does it even have mod support? They kind of shot themselves in the foot.
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>>59501587
>no binaries
>"build it yourself" shit for autists
>doesn't list what QoL features it has over the original except some useless jp cellphone feature that requires somebody to setup a server to replicate
>not even complete yet
Yeah, no thanks, I think I'm just going back to romhacks for this one.
>>
>>59501051
anon showed potential interest and I suggested securing the files before they disappear, why are you so bothered
>>
Gen 2 3D is out, I had a lot of crashes with the latest version of the recomp for Android though, maybe it's the mod or gen 2 support is still unstable
https://github.com/randyadr/Gen2-3D-Sprites
>>
>>59501974
Wow.
It looks like shit.
>>
>>59501974
Is github down?
>>
>>59502035
It's just slow as shit. It's been crashing for the past week. If you get error pages, just wait 5 minutes and refresh
>>
>>59502035
Just opened the link I posted with zero issues
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>>59501741
>online trading and battling
>>some useless jp cellphone feature
Fix your AI raeesj, it's being stupid again.
>>
You know, the concept of porting an old 2D game into Love2D itself is actually pretty cool, a lot easier to improve upon the engine and do mods, it's a shame a vibecoding retard did it this time, but wouldn't mind legit programmers implementing something similar for other 2D games, like Mario World, Super Metroid and ALttP, which already have recomps albeit pretty basic and pointless ones.
>>
Gen 1 and 2 events when? Maybe even reconstruct them based on info available in various websites
>>
>>59502326
What events? you mean the limited pokemon? You can just pkhex them in already, they're included as presets IIRC, accurate stats and all

You want custom in-game events? The tools are technically already in place to do them, be the change you want to see and get coding (or proompting).



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