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I'm working on an Emerald hack that is basically emerald plus. I'm including Johto as a post-game map from Crystal, just like Crystal had a map of Kanto as a post-game region. (Maybe I'll include both like Extended Cut.)

What else are some things people would want from Emerald Plus? I'm thinking:
>Increase gym leader / boss difficulty (full parties)
>IV checker NPC (with a fuzzy rating like ("A" or "B" rather than anything super granular)
>Better enemy AI in general to increase difficulty
>Automatic EXP share (2/3 fighter & 1/3 split between bench so its not as huge as the divisive 50/50)
>shitmon buffs to make interesting shitmons more viable choices

What do people expect from top tier romhacks as general improvements to the base game without overhauling it?
>>
Hi /veepee/, introducing Pokemon Haemorrhoid Red and Gatorade Blue!
These are new ROMhacks set in the Kanto region of generation 3, and boast the following features:
>all 1000+ pokemon crammed into a region designed for 150, meaning that every route has encounter tables so diluted that every mon you want is 5% tops
>"Quality of life" features like nature mints and free vitamins
>harder trainer battles with better AI that require "better strategy"
>what this actually means is that every individual fight just becomes a smogon wannabe calc-fest as you have to build teams for every trainer, and every bit of fun is sapped out of the game!
>no actual quality of life changes like early fly or faster surfing, just the above bullshit im passing off as quality of life
>literally any original dialogue will just be utter dogshit. like, invariably
>one (1), that's right, one (1) new area! and it's just ripped from the hoenn games and slightly reskinned!
>steven stone probably shows up to give you yet another battle to smogon over
>rare candies are available! grinding is an important part of nuzlockes where you need to play carefully in the early games to avoid losing mons, so we can sidestep this issue for all you pro nuzlockers by removing that risk and turning all your pokemon into soulless assets that spend 90% of the time in the box
>don't forget the regular balance patches nerfing shit into the ground whenever i get salty about someone beating my game!
if you guys could spread this around, id really be grateful. if we can get Jan or Wolfy's eyes on this, that'd mean the world to me. i dont give a single fuck about creating a game i can be proud of, as is evident from my work, i just want twitch clout, so if you guys could help with that, itd mean the world to me
>>
>>59487014
I don’t expect it but more areas to Hoenn would be nice. Doesn’t have to be entire routes. Just little optional areas
>>
>>59487020
like what? Sevii Islands?
>>
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>>59487014
>shitmon buffs to make interesting shitmons more viable choices
for this you really should remember to keep it simple stupid
ideally you should try to make the minimum amount of changes needed to buff the mon into being a viable option to use
the more changes you make to a mon the more dependent people will be on documentation/trial and error to figure out wtf it does; and it'll be easier to balance if you're not changing literally everything about the mon
i'd rank possible changes to mons in descending order of reasonability here
>ability additions
>movepool additions
>ability changes (unless the abilities getting replaced are always the least desireable out of the mon's ability options
>type changes (on single typed mons)
>stat buffs
>type changes (on dualtyped mons)
if the mon really needs significant stat buffs and/or a total rework to be viable consider making an evolution; this'll make the existing one still exist close to its original power level so you don't have to worry about accidentally making an earlygame mon way stronger than it used to be

as for what to buff in particular about a mon it's generally best to figure out what it's trying to do, and make it better at it (or figure out how to patch up the crippling flaws)
just remember to try and avoid going too overboard with buffs to the point where a newly buffed mon makes something else unviable as a consequence (either due to the buffed mon appearing as an opponent which'll significantly hurt that other mon's usefulness in the campaign, or via the buffed mon simply overshadowing other mons)
>>
>>59487014
These are what I look for in romhacks:
>automatic exp share
>every single pokemon and their forms can be obtained
Everything else is unnecessary especially since difficulty hacks are insanely common and nuzlockes are overrated
>>
>>59487111
what ratio of exp share do you think is proper?
>>
>>59487014
>Johto post-game or whatever
My nickels are now at $23
>Increase gym leader / boss difficulty (full parties)
omigosh like... radical reddit, inclement emerald and many others? I le love it!
>IV checker NPC (with a fuzzy rating like ("A" or "B" rather than anything super granular)
Instead of the improved IV checker in the stats screen already in the base emerald decomp? Cool, I hope the NPC is trans!
>Better enemy AI in general to increase difficulty
very le nice I was le tired of playing le children game, can't wait to see le npc switching pokémon on me!
>Automatic EXP share (2/3 fighter & 1/3 split between bench so its not as huge as the divisive 50/50)
Don't even have a shitpost for this one
>shitmon buffs to make interesting shitmons more viable choices
YES BRO I CAN'T WAIT TO SEE BEDRILL SINCE IT IS SUCH A COOL BRO SHOULDERMON I USED IT A LOT IN MY LE NUZLOCKE NAMED IT SIMON BECAUSE OF GURREN LAGANN

Even ROWE has a more original feeling.
>AI jeet OP image
Don't even know what I expected
>>
>>59487018
if we want pure retardation we have clover and blue kaizo
>>
>>59487137
what's it like being a miserable faggot?
>>
>>59487165
>straight to ad hominem
>>
>Johto gym leaders will be 3 years younger because of when Emerald takes place
Can this work? you might have to take some creative liberties adding Johto to Gen 3. It might be easier to add Kanto due to FRLG assets and knowing exactly what was happening out there at the time.
>>
>>59487035
If you're already adding Johto I don't know if you need that much but you could add Sea Mauville as a separate location from Abandoned Ship? There's certainly enough water to fit it somewhere.

Also consider that Emerald takes place three years before HGSS, so Johto could have a few changes too.
>>
>>59487014
>>Increase gym leader / boss difficulty (full parties)
OH MY VAUSH-HARRIS THIS IS SUCH A GREAT IDEA WE NEED MORE 6 PERFECT IV MONS FOR EVERY ENEMY, MAYBE GIVE ZYGARDE TO ROXANNE TOO
>>IV checker NPC (with a fuzzy rating like ("A" or "B" rather than anything super granular)
Y E S
THIS IS EXACTLY WHAT WE NEED, MORE WAYS TO MINMAX EVERYTHING INSTEAD OF HAVING FUN YIPPEEROO
>>Better enemy AI in general to increase difficulty
YESSSSSS GIVE ZYGARDE TO ROXANNE, GIVE URSHIFU AND INCINEROAR TO BRAWLY, GIVE ZERAORA TO WATSON WHILE PLAYERS ONLY HAVE """BUFFED"""" SHITMONS
>>Automatic EXP share (2/3 fighter & 1/3 split between bench so its not as huge as the divisive 50/50)
HOLY HASANABBERS THIS IS SO GOOD, WHY DON'T WE ADD INFINITE RARE CANDIES AS WELL SINCE THIS IS WHAT NUZLOCKES ARE ALL ABOUT
>>shitmon buffs to make interesting shitmons more viable choices
OH BOY I CAN'T WAIT TO USE STRONG JAW MIGHTYENA AND HUGE POWER LEDIAN THEY WILL SURELY BE VIABLE TO THE END AND NOT JUST AS FIRST GYM FODDERS
>>
>>59487165
What is it like being an unoriginal tranny with zero personality? Hey, why don't you add Red to the rom too?

lmao
>>
>>59487014
>I'm including Johto as a post-game map from Crystal, just like Crystal had a map of Kanto as a post-game region. (Maybe I'll include both like Extended Cut.)
We don't need all of that though but do whatever you want
>>
OP, if you actually get mad at 4chan posts and not take things professionally, your dream romhack is bound to turn into shit.
Don't you do it, don't resort to LLMs or Reddit for feedback. /vp/ is a coalmine but gems are going to be spotted.



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