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File: ground force.png (147 KB, 1062x504)
147 KB PNG
Buff it.
>>
>>59493565
>thousand arrows hits flying targets and removes ground immunity
>thousand waves traps the target
>core enforcer removes abilities
>nihil light hits fairy targets and ignores stat changes
I was gonna say "let land's wrath ignore stat changes" but nihil light already does it. Instead, make it so that land's wrath is 100 base power (to match it with EQ) and doubles in power if zygarde or any of its allies have already taken damage on the current turn.
>>
Make it build rage
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>>59493565
Why? Use earthquake then
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>>59493703
it's a legendary's signature move
it should have something over more widespread moves
>>
>>59493675
>>59493703
Land's wrath doesn't hurt your allies
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>>59493565
Clears hazards
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>>59493675
Stop having it be a signature move, there... already better
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>>59493565
BP is changed to 50, but becomes a Ground type Rage Fist.
>>
>>59493773
I know, I never said it did. But since zyg is meant to be a guardian and land's wrath meant to be a doubles move I think it makes sense for it to double in power if either zyg or its allies take damage, rather than just zyg. Mostly so it's not just ground payback.

>>59495905
No one would ever use it over EQ, not even in doubles. HHP is stronger and even if you want a spread move there's a million ways around EQ hurting your allies, from levitate to grassy terrain
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>>59493675
Why the fuck did Zygarde need so many signature moves?
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>>59496753
first 3 were gonna follow a similar logic to kyurem but plans changed, core enforcer was made up for the anime and got added to sun and moon along with other anime stuff, nihil light was made for the big mega spectacle fight in Z-A's finale
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>>59496753
because its funny
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>>59496753
to compensate for skipping XZ and YZ
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>>59496753
for each form
>>
BP 90 -> 70
Cannot miss
Always crits
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>>59493565
Powers up if there's a terrain, but destroys the terrain afterwards
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>>59493565
Super-effective against Grass types because the land is rejecting them



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