Buff it.
>>59493565>thousand arrows hits flying targets and removes ground immunity>thousand waves traps the target>core enforcer removes abilities>nihil light hits fairy targets and ignores stat changesI was gonna say "let land's wrath ignore stat changes" but nihil light already does it. Instead, make it so that land's wrath is 100 base power (to match it with EQ) and doubles in power if zygarde or any of its allies have already taken damage on the current turn.
Make it build rage
>>59493565Why? Use earthquake then
>>59493703it's a legendary's signature moveit should have something over more widespread moves
>>59493675>>59493703Land's wrath doesn't hurt your allies
>>59493565Clears hazards
>>59493675Stop having it be a signature move, there... already better
>>59493565BP is changed to 50, but becomes a Ground type Rage Fist.
>>59493773I know, I never said it did. But since zyg is meant to be a guardian and land's wrath meant to be a doubles move I think it makes sense for it to double in power if either zyg or its allies take damage, rather than just zyg. Mostly so it's not just ground payback.>>59495905No one would ever use it over EQ, not even in doubles. HHP is stronger and even if you want a spread move there's a million ways around EQ hurting your allies, from levitate to grassy terrain
>>59493675Why the fuck did Zygarde need so many signature moves?
>>59496753first 3 were gonna follow a similar logic to kyurem but plans changed, core enforcer was made up for the anime and got added to sun and moon along with other anime stuff, nihil light was made for the big mega spectacle fight in Z-A's finale
>>59496753because its funny
>>59496753to compensate for skipping XZ and YZ
>>59496753for each form
BP 90 -> 70Cannot missAlways crits
>>59493565Powers up if there's a terrain, but destroys the terrain afterwards
>>59493565Super-effective against Grass types because the land is rejecting them