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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Come here for talk about all things Pokémon Mystery Dungeon.

Previous thread: https://arch.b4k.dev/vp/thread/59465964/ >>59465964

Romhacks Overview/Reviews: https://rentry.org/pmdglph

PMD Fan Fiction Archive: https://rentry.org/pmdg-ffarchive

PMD Guides: https://pastebin.com/Dbq61R5u
Explorers of Sky Romhacking Guide: https://rentry.org/skytempleguide

Everything about the Clover Guild: https://cloverguild.com/
Drawing Board: https://magma.com/d/1JUhME2Nh1
Drawing Request: https://rentry.org/DrawReqPublic
PMD Comic Reviews: https://rentry.org/PMDComicReviews

Questions:
>What do you think of PMD giving moves original effects, like Hypnosis in later games?
>Do you think PMD should add more completely original moves like wide slash? If so, give some ideas.
>What scene is your favorite in any of the PMD games?
>Why do you think Pokémon can only evolve in specific places like luminous cave?

Recap of the previous thread:
>The New Clover Lore page has been updated
>Jolteon-anon joins the guild and releases his first 2 stories (https://rentry.co/hmz69r8w and https://rentry.co/nn3na7t3)
>Discussion on the changes between RT and RTDX, how dynamax could work in a hypothetical new PMD game, and the quality of some of the PMD games' stories.
>>
Got Explorers of Sky successfully running on my Wii-U!
>>
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>>59547634
If I had a nickel for everytime a rodent-like pokemon evolved into a mustelid-like pokemon I’d have two nickels, which isn’t a lot but it’s weird it happened twice and in the same generation no less
>>
>>59547634
That Sentret looks like a chicken nugget.

That is all.
>>
>>59547634
>>What do you think of PMD giving moves original effects, like Hypnosis in later games?
interesting
>>Do you think PMD should add more completely original moves like wide slash? If so, give some ideas.
dunno if cheating but pmdo has like cone-shaped moves so a move that takes advantage of a sputtering range like that would be neat. i like the idea of shorter range moves like quick attack being useful without being awful, my idea for a move would be along those veins
>>What scene is your favorite in any of the PMD games?
the scene in the post game of explorers where the partner confesses after cresselia comes along and wigglytuff comforts your team has always tugged at my heart
>>Why do you think Pokémon can only evolve in specific places like luminous cave?
it's my headcanon that those spots awaken a sort of spiritual light that can't be ascertained from too many other places. caves are underground, and springs well from underground, etc etc
tree of life being self explanatory
>>
How common are teams that are either thieves, treasure hunters, or just want to be rich? I was gonna make one with Venusaur, Meowth, and Gengar.
>>
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2.56 MB PNG
>>
>>59548006
Very common but a Venusaur probably wouldn’t be on one of those, far too fat and sluggish to treasure hunt.
>>
>>59547634
>What do you think of PMD giving moves original effects, like Hypnosis in later games?
On the player side its kinna whatever, but on the enemy side it helps foes be more than blobs with stats and typings. I specially strenght in DX, how it can yeet enemies to you. And Rock Smash breaking walls is an OG.
Sometimes though the now effect doesn't shine cos it's on bad pokemon, such as with Spalsh now hopping to the back of your line.
>Do you think PMD should add more completely original moves like wide slash? If so, give some ideas.
I don't think PMD is gonna add more typeless damage moves, right after Explorers with Wide Slash, they capped the regular attack's damage to 5 (ignore any attacks from Bittercold/Void Shadows/Dark Matter that may be typeless).
Original move effects can always be added to moves that are kinna whatever, like rock smash, hypnosis, etc.
>What scene is your favorite in any of the PMD games?
I may say the scene of the partner jumping into the air to reach the Tree of Life in super just because I find it extremely funny and it's ultimaately pointless (the music's also pretty good)
>Why do you think Pokémon can only evolve in specific places like luminous cave?
The DS and GBA would shit their pants if they had to load the sprite of the evolved mon into memory in floors with big pools of enemy pokemon,, they'd have to be loaded before hand, and that'd be too much memory taken up.
The first two games even have unused enemy evolution mecanics, but it requires the mon to have its evolution loaded into that floor's enemy pool (even if they have a 0% spawn chance).
>>
>>59548575
I'm NOT getting you more perfect apples FUCK YOUUUUU
>>
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>>59548820
Did you know that the original name of Perfect Apples in Japanese is "Sekai Ichi", which is a reference to a real life type of apple sold in Japan? Wonder how many Japanese kids asked their parents for them because of PMD.
>>
>>59548758
I guess it'll stay as a Bulbasaur for it to move around easily



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