If GF were to base a region on Canada, which part would be the best for it?
>>59553529This is basically Canada.The rest is fields or wilderness or tundra.
>>59554540>Could have SOVL comfy region with regional Cubchoo line and other kino animals like beavers>Would rather have India 2: Electric Boogaloo
>>59554540that circle is way too big lmao. Manitoba? northern Ontario and Quebec? Labrador? the fuck?Canada is the Toronto - Quebec City corridor, Calgary, and Vancouver.
There's no Canada like French Canada
>>59553529I mean with open world design you could just do all of it, although the middle and the top 80% would be empty. a good snapshot would be Southern & Eastern Ontario, Quebec along the St. Lawrence, and the Maritimes. essentially these old borders of Canada. maybe throw Newfoundland in. nobody cares about the prairies, and nobody actually wants a game set in a barren tundra. BC would be a good setting but save it for a PNW region lumped together with Washington.
>>59554587lake america
>>59553529BC (+ optionally Yukon)
>>59554554It has pretty much everything that is Canada in that circle
>>59554587Depending on the version, you play as an english protestant or a french catholic and start on the opposite end of the region
>>59553529I've said it before but you start out as a filthy Newfie and head west to B.C with the Arctic Provinces acting as Victory Road and the Pokemon League
Didn't the Giga leak say they considered Canada but won't due to native history?
Canadian Yungoos (Ford)
Isn't the Borrius region in Unbound based on Canada?
>>59555334I mean, that's kinda silly considering Unova and Sinnoh, they're even doing Indonesia now
>>59555405What? Gamefreak does retard logic? Nooooooo
>>59554587A quick sloppa.I can refine this later.But using the open world idea while also making boundaries not just made of ocean is difficult.But I think this looks like it could be fantasy Canada.
>>59557267Now to explain the topographical features. The Mountains to the West are the boundary of the game representing the Rockies, Western lands contain the Heartlands So Manitoba and Saskatchewan. The Middle is the end game area impossible to reach but key to the Lore of the land where both mythical and legendary reside.South Central is Ontario and the Opening Starter towns. With a giant water fall spilling into the Southern "Sea" To the East is the two cities of Quebec and Toronto the North East is Newfoundland.The Far South is the spooky lands representing Maine.To the North is Nunavut tundra trying to get rid of that mountain and instead have a Northern Ice Wall for our impassable northern border.
>>59557267This is just Paldea.
>>59557334Working on making it look not like it.But this is just to get a general idea.
>>59557267looks like shit even for jeetslop.
>>59557392It's a start.I also am working on the Mythical and the Two Legendaries.Based on three cultures Inuit, French, Norse.General idea Land, Sky, and Sea, but different then the Hoenn.The Sea legendary fell from the sky exploded into a huge wave of water and died it's ghost is the pokemon now.The Land is the Mythical tied to the central landmark called Spicuel Island it sacrificed itself to seal the devastation of the Sea Legendary it lives on as a creature made entirely of ice crystals.Sky was a legendary born from the Land reacting to the devastation now watching from above over all to keep the balance.Made of Steel from the vaporized mountains and earth and ionized air.
>>59557436nobody cares about your AI slop, Ranjesh. get back to work at Tim Hortons.
>>59557444Uh... okay.Retard.AI is a tool, this is not a final concept, just an idea I can draw out later.
>>59557341A general idea of Paldea?
>>59557544No of where I might want the various locale and landmarks.Easier then drawing them from scratch I tend to need a little reference or I might muddle it.I am not that good of an artist you see.