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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: dewgong.png (551 KB, 1497x1028)
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Keep the base stat total maximum in the 510-550 range similar to Rhyperior and other cross-gen evolutions.
>>
>>59576689
Googong sounds like an impossible to lewd pokémon. Like, eww. Who could lewd a pokémon dripping goo?
>>
Mantine. Name pending. Someone who knows aircraft autism better can come up with a name that fits
Design: shift the vibe over to aircraft aesthetics, with Remoraid missiles.

Abilities
Swift Swim
Wind Rider
HA Mega Launcher

New moves: Aeroblast, Terrain Pulse, Dark Pulse, Dragon Pulse
Other changes: Aeroblast is now boosted by Mega Launcher. Psybeam is now boosted by Mega Launcher

HP 85 > 100
Attack 40
Defense 70
Sp. Atk 80 > 100
Sp. Def 140
Speed 70 > 100
Total 485 > 550
>>
>>59576689
As cool as Toxic Adaptation is, isn't Poison Heal the better ability on this?

Sure Toxic Adaptation makes it only weak to electric and Rock, but that massive HP stat + Poison Heal seems insane.
>>
Evolution of Armaldo
Armorloncaris
Design: Reject kaiju. Return to shrimp.

Abilities
Battle Armor
Tough Claws
HA: Variant of Water Bubble. Reduce damage from Water instead of Fire.

Moves:
Now gets Razor Shell, Surf, Muddy Water, Leech Life, Mighty Cleave, Accelerock, Cross Poison, Flip Turn

HP 75 > 100
Attack 125
Defense 100 > 115
Sp. Atk 70 > 85
Sp. Def 80
Speed 45
Total 495 > 550
>>
File: file.jpg (922 KB, 2800x2200)
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Overcaste
Ability: (1) Drizzle (2) Drought (HA) Snow Warning
Type : Normal / Flying
HP : 110
Defense : 80
Attack : 75
Sp. Atk : 125
Sp. Def : 75
Speed : 90
>>
>>59576689
Man guys, if you like writing you really should pay attention in literature class, because with all due respect you write like an 8yo kid, and no it's not a case of being an ESL here, they don't write in such a broken way
>>
Evolution of Hypno
Outright just calling it Hypnos is too lazy and on the nose, so name pending.

Appearance: The neck ruffage turns into small wings, and the nose becomes a beak, with the overall face reading much more like an owl. But still kind of a weird owl man. The outside of the wings are owl wings, but the inside has cuttlefish-like lighting patterns, that go nuts during attacks. It keeps the pendulum, but instead of a generic circle, it's a moon.
Shooting for depictions of Hypnos, without landing squarely in SMT territory

Abilities:
Insomnia
Hypnotic Pattern: Functions like a Zoom Lens, increasing accuracy if it moves after an opponent. I'm too much of a brainlet to understand the accuracy increasing formula, but such that Hypnosis becomes an 85%ish accuracy move when going second
HA: Comatose

New moves:
Hypnotic Headbutt: 80 base power physical Psychic move: If foe is sleeping, inflict Nightmare. If not, lower Evasion by 1.
New Learned Moves: Poltergeist, Shadow Punch, Dynamicpunch (no idea if it can currently get it, but it definitely can now)

HP 85 > 105
Attack 73 > 93
Defense 70 > 80
Sp. Atk 73 > 83
Sp. Def 115 > 130
Speed 67 > 57
Total 483 > 548
>>
File: bronzoul.png (24 KB, 292x214)
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Bronzoul
Steel/Ghost

Adds a bit to SpDef and SpAtk
Same abilities

I'm no artist
>>
>>59576810
Are you just now realizing that like, and third of this board including yourself are probably too young to even post on this site?
>>
Evolution of Magcargo
Magcondea
Design: It's a lava cone snail, except the toxic stinger is replaced with more lava

Abilities:
Compaction (maybe renamed to make it more lava or obsidian themed).
Flame Body
HA: Earth Eater

New Moves: Obsidian Harpoon. 80 BP 100 accuracy Special Rock move, 30% chance to Badly Poison. Deals +100% damage, with guaranteed status if the user was damaged by a move boosted by Minimize this turn. (Don't step on it or you fucking die)
New learned moves: Scald, Steam Eruption

HP 60 > 100
Attack 50
Defense 120 > 140
Sp. Atk 90 >110
Sp. Def 80 > 100
Speed 30
Total 430 > 530
>>
File: 1759365930920366.png (136 KB, 620x350)
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>>59576689
Paraspecter (Evolves from Parasect when leveled up while knowing Strength Sap, learned at level 44)
New Moves: Strength Sap, Poltergeist, Shadow Claw, Shadow Sneak, Shadow Ball, Hex, Curse, Night Shade, Memento, Destiny Bond, Bug Buzz, First Impression, Leaf Storm, Solar Blade

Type: Grass/Ghost
Stats: 84/80/100/120/100/20 (504)
Ability: Soul Seal (When knocked out and replaced with another Pokemon, revives in the party with full HP and changes into Revenant Form. Does not activate if Paraspecter is the last Pokemon in the party when knocked out. If Paraspecter is subsequently revived with Revival Blessing, it will revive in Revenant Form.)

Revenant Form:
Type: Bug/Ghost
Stats: 84/200/30/80/30/120 (544)
Ability: Last Gasp (This Pokemon is fully immune to all moves, even those that disable or ignore abilities. Its moves ignore Protect and redirection. At the end of the turn it was sent out, this Pokemon faints.)

Basically, the insect part of Parasect is fully dead. After learning Strength Sap, the mushroom sucked the last of its life out and it finally died. Its spirit is still bound to the mushroom even in death, but once the mushroom faints, it can take control of its own body again for just a brief instant.
>>
>>59576937
Neat idea. Came up with a different approach.

Parascise (Evolves from Parasect when leveled up starting at 45 if the Pokemon has spent 5 levels or used 5 rare candies at level 100 without knowing a status or Grass type move)
New Moves: U-turn Night Slash Psycho Cut. Unable to learn Grass type moves from move reminder

Type: Bug
Stats: 40/135/60/90/60/115 (500)
Ability:Sharpness/Sturdy/Aggrevate (When the opponent targets the user with a status or Grass type move, the user will immediately use it's most powerful move on the target with a 100% chance to flinch)

Dex: In a desperate attempt before it was entirely consumed by the mushroom, it seized control of it's claws and severed the fungus entirely. It has an incredible animosity to Grass types.

Wanted to give it a happy ending, like an addict that finally manages to quit cold turkey, though as a result it's always on a hair trigger any time it thinks something will status it. It looks like a Paras without the mushrooms but the size of the Parasect body and with a scar on it's back. Eyes are smaller and often dotting around. It never can seem to stay still. It can't be found in the wild, implying that this recovery is the direct result of trainer intervention as Parasect's level up moveset doesn't go four moves without having one be Grass type. It's Hp, Defense, and Special Defense are all much lower upon evolving as there is physically less of it. Sharpness is great for immediate damage reffering to it's claws that did the job. Sturdy can be utilized to pull off a Swords Dance and follow up with a Leech Life and with it's lower base Hp, ohkoing fully invested base 88 Hp or uninvested 119 will heal you to full and reset Sturdy (might be overtuned so maybe increase it to base 50 or 60) symbolizing it's return from the brink of death. Aggrevate definitely seems like a nightmare to deal with or even just anticipate, but it symbolizes it's ptsd-like response to spores (status moves) and mushrooms.
>>
>>59576689
Gnarwhal

it just gets bigger version of Dewgong with a giant horn, evolves starting at level 52 with a Fighting-type move

instead of Ice Body as HA it gets Pugilist (gives Fighting-type STAB and defense boost)

New moves: Horn Attack, Swords Dance, Iron Tail
Signature move: Flurry Jab, normal version of Icicle Spear

HP: 90 > 105
Attack: 70 > 100
Defense: 80 > 90
Sp. Atk: 70 > 85
Sp. Def: 95 > 100
Speed: 70 > 80
Total: 475 > 560
>>
File: paras.png (831 KB, 1838x771)
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>>59576937
I'd rather have Primasect. Give it paradox pokemon stats.

>Type:
Bug/Fighting

>Abilities
Overcoat / Tough claws / Compound Eyes

>Base Stats
HP: 115
ATK: 125
DEF: 97
S.A: 30
S.D: 97
Spe: 116

>Signature ability: Mandible Maul
- Bug Type
- 95 BP
- 50% to lower enemies defense

>Moves:
- Dual Wingbeat
- Close Combat
- Leech Life
- ExtremeSpeed
- Electroweb
- Zen Headbutt
- U-turn
- Hone Claws
- Strength Sap
- First Impression
- Steel Wing
- Iron Tail
- Breaking Swipe
- Throat Chop
- Submission
- Gunk Shot
- Blaze Kick
- Bounce
- High Horsepower
>>
Tankticle
Evolution of Octillery
Water/Fire
Evolves by KOing 10 Pokémon with Bombardment
Ability 1: Sniper
Ability 2: Mega Launcher
Hidden Ability: Steelworker

HP: 75 > 110 (+35)
Atk: 105 > 95 (-10)
Def: 75 > 95 (+20)
Sp. Atk: 105 > 150 (+45)
Sp. Def: 75 > 95 (+20)
Speed: 45 > 35 (-10)
Total: 480 > 580 (+100)

Remoraid Octillery now learn Ember, Incinerate and Flame Burst by Level Up. Octillery also now gets Solar Beam, Steel Beam, Flash Cannon, Iron Head, Scald and Weather Ball by TM. Flamethrower and Fire Blast are now part of the level up movepool.

Bombardment
Type: Fire
Category: Special
Power: 90
Accuracy: 100%
PP: 10 (Max 16)
Effect: Boosted by Mega Launcher. If the user moves last in the turn, this move bypasses protection moves (like Protect or Spiky Shield) and inflicts damage.
Learned at Level 34
>>
>>59577598
Hapalox (Hapalochlaena + Toxic / Pox)
Water/Poison
Evolves from Octillery when leveled up while holding a Poison Barb.
Ability 1: Sniper
Ability 2: Swift Swim
Hidden Ability: Skill Link

HP: 75 > 80 (+5)
Atk: 105 > 145 (+40)
Def: 75 > 65 (-10)
Sp. Atk: 105 > 70 (-35)
Sp. Def: 75 > 80 (+5)
Speed: 45 > 140 (+95)
Total: 480 > 580 (+100)

Now learns Toxic, Toxic Spikes, Water Shuriken, Pin Missile, Spike Cannon, Sludge Wave, Sludge Bomb and Poison Tail

Venom Volley
Type Poison
Category: Special
Power: 20
Accuracy: 95% (Skipps accuracy check in Rain
PP: 10 (Max 16)
Effect: Hits 2 to 5 times in a single turn. Each individual hit has a 10% chance to bad-poison (Toxic) the target.
Learned upon evolution
>>
>>59577598
>>59577634
Both exist in the wild and both have a strong rivalry, often fighting over food and territory.

Tankticle looks like a larger, more armored Octillery. The armor is red and looks metallic. Vaguely resembles beta Octillery.

Hapalox has a brown body with blue rings all over. It's bead and tentacles are covered in toxic bards, which it can fire off.
>>
Both of these Crawdaunt evos have a 548 BST.

Pick your poison lol
>>
>>59577682
I feel like the top is more balanced
>>
>>59577682
Too OP with adaptability
>Base Stats
HP: 85
ATK: 127
DEF: 105
S.A: 91
S.D: 67
Spe: 55
>>
Nebulynx
Evolution of Delcatty
Normal/Fairy
Evolves by Friendship
Ability 1: Normalize - Reworked to be more selective depending on if the move would do more damage. Normal type STAB is doubled.
Ability 2: Prankster
Hidden Ability: Cosmic Drift - Sets up gravity upon switch in. Speed is doubled if a terrain, room (halved if Trick Room) or gravity is applied.

HP: 70 > 90 (+20)
Atk: 65
Def: 65 > 95 (+20)
Sp. Atk: 55 > 132 (+77)
Sp. Def: 55 > 80 (+25)
Speed: 90 > 148 (+58)
Total: 400 > 580 (+180)

Now gains access to Trick Room, Magic Room, Wonder Room, Gravity, Cosmic Power, Moonlight, Dazzling Gleam, Disarming Voice, Moonblast, Hyper Voice, Explosion
>>
>>59577829
Imagine Delcatty but its body secretes cosmic gases, glows, somewhat fluffier, levitates.
>>
>>59577829
>580
Why the fuck does it have higher base stats than the goddamn ultra beasts and paradox pokemon?! People really just slinging stats like crazy with no consideration for balance.

Rhyperior is 530, calm the fuck down.
>>
>>59577829
Zero reading comprehension award
>>
>>59577852
>>59577857
I chose to make it so high because Delcatty deserves a break
>>
>>59577865
>make my glup shitmon ubers
No
Stupid
>>
>>59577885
Ubers? You really think it'd be there?
I think more like OU at most
>>
File: ideology child.jpg (26 KB, 832x475)
26 KB JPG
>>59577908
>>
>>59577908
>>59577865
>Amazing Fairy/Normal Typing
>Higher special attack than fucking Xernas
>Outspeeds fucking Zacian and Zamazenta
>Perfect Coverage movepool with bolt/beam, Shadow Ball, and Moonblast
>Also Immune to Ground and can double its 148 fucking speed if terrain is up
>Also it halves its speed if trick room is up

This shit is 5 year old scribbling on paper levels of fucking stupid.
>>
>>59577920
Then again I am a VGC player and I rarely play Smogon shit. I designed it to moreso be decent in VGC.
>>
>>59577908
Are you a moron? It already had access to Calm Mind and BoltBeam coverage, but now you've given it a hidden ability that makes it faster than a fucking Choice Scarf Regieleki, plus 132 base special attack, plus STAB Moonblast, plus a recovery move, plus solid natural bulk. It would get quickbanned.
>>
>>59577934
How'd you balance it to still be good but not absolutely broken?
>>
>>59577949
Nerf the ability. Just setting up Gravity is enough. Take a bit out of Speed.
>>
>>59577682
how does one make the omgon pokedex site do this
>>
>>59577950
How much would be needed to outspeed base Flutter Mane?
Also take like 5-10 points away from Sp. Atk
>>
>>59577958
134
>>
File: del.png (317 KB, 443x324)
317 KB PNG
>>59577949
>Fairy/Normal
>HP: 107
>ATK: 65
>DEF: 65
>S.A: 107
>S.D: 77
>Spe: 107

Give it your ability to cast gravity on switch in and its already a monster. None of that terrain/trick room specific bullshit.

It already learns Disarming voice, but sure, throw on all the moves you listed except explosion as that doesn't match the theme at all and its already an immensely powerful utility mon with perfect coverage, decent stats, a powerful field gimmick, and Immunity to Ghost and Ground, and at a balanced 530 like other cross-gen pokemon.
>>
>>59577958
>I want it to outspeed a min-maxed paradox pokemon that controls the current meta so much its banned to Ubers
You are a fucking child.
>>
>>59577973
>>59577829
Fixed

Nebulynx
Evolution of Delcatty
Normal/Fairy
Evolves by Friendship
Ability 1: Normalize - Reworked to be more selective depending on if the move would do more damage. Normal type STAB is doubled.
Ability 2: Prankster
Hidden Ability: Cosmic Drift - Sets up gravity upon switch in.

HP: 70 > 90 (+20)
Atk: 65 > 64 (-1)
Def: 65 > 90 (+15)
Sp. Atk: 55 > 127 (+72)
Sp. Def: 55 > 75 (+20)
Speed: 90 > 134 (+44)
Total: 400 > 550 (+150)

Now gains access to Gravity, Cosmic Power, Moonlight, Dazzling Gleam, Disarming Voice, Moonblast, Hyper Voice, Explosion, Misty Terrain
>>
File: 1707974361100860.png (10 KB, 496x493)
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I think everyone's favorite generation 1 ground type damned by a powercrept BST and poor ability options, Sandslash, deserves an evolution. Its forms are the exact same in all aspects beyond typing and what weather activates their abilities so unless specified otherwise assume all buffs I propose apply to both

+20 HP
+20 attack
+20 defense
+20 special defense
+20 speed
Kantonian Sandslash also gets its Alolan form's -20 special attack, +10 defense, and +10 special defense minmaxing applied as well
as no "buff this underperforming mon" discussion is complete without taking points out of a dump stat
or turning 4x weaknesses into immunities/absorbs but I Want To Be Original so I'm not doing that

Both forms are getting
>Spiky Shield (they're covered in spikes),
>Body Press (defense is their highest stat and its spikes look like they'd hurt if they were pressed against you)
>Bulk Up (attack and defense are their highest stats)

Specifically for Kantonian Sandslash:
>Shore Up (reliable recovery)
>Drain Punch (also recovery)
>Sacred Sword (he's a sharp dude)
>Close Combat (every other physical attacker gets this now)
>A secondary Fighting typing for STAB body press, among other things
Specifically Alolan Sandslash:
>Stone Edge (It gets rock slide as coverage)
>Bullet Punch (already gets ice priority, why not also steel priority?)

As for abilities, fuck weather evasion, they're getting real abilities. Both are getting Rough Skin (for obvious reasons) and, because their design is centered around huge claws and spikes, Tough Claws.
Sand/Slush Rush remain as their hidden abilities for weather teams

Behold, Decent Tusk
with no fanfic moves/abilities or minmaxing needed
>>
>>59577992
I think the Explosion was a reference to Muslims
>>
>>59577992
This one is probably more balanced than
>>59578011
Regardless, I think something a lot bulkier would work. Make it really fluffy and just say that all the cosmic radiation made it really tanky. It'd become a tanky support mon with some decent coverage options.
>>
>>59577829
>>59577992
>>59578011
>>59578022
Wonder what Delcatty anon would think of this
>>
>>59578031
he'd call you a jew for not also giving it wonder guard
>>
Toxapex should get +55 HP, Body Press, and Scald

I have no ulterior motives.
>>
Mienshao evolution
Fighting/Fairy
Mienfoo evo level lowered to 35. Mienshao evolves knowing Play Rough.
Ability 1: Regenerator
Ability 2: Reckless
Hidden Ability: Pixilate

HP: 65
Atk: 125 > 135 (+10)
Def: 60 > 70 (+10)
Sp. Atk: 95
Sp. Def: 60 > 65 (+5)
Speed: 105 > 120 (+15)
Total: 510 > 550 (+40)

Gets Play Rough, [INSERT STRONGER PLAY ROUGH WITH RECOIL], Double-Edge and Mach Punch.

Imagine Mienshao but more sage-like. It's fur resembles long robes and it's whiskers are longer. Expression of inner peace. Probably a different color.
>>
>>59577598
Remove 20 more attack and 10 Sp. Atk
>>59577634
Same as above but the opposite
>>
>>59578098
Competetive analysis?
>>
>>59576846
Why go Owl for a Tapir? Keep the Tapir, just make the nose even longer with a massive massive beard. Rip van Winkle style evolution where Hypno has essentially grown tired itself that it's essentially nearly falling asleep itself as it's ability casts 'Yawn' on everyone on the Field.

Here. The disc becomes a floaty chair for him to snooze in, bro is constantly fucking chill and causing everyone to be tired and is essentially living in a dream world. Pairs well with Snorlax and Slaking



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