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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: images.jpg (20 KB, 597x335)
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Imagine you're in a meeting with the heads of TPCi about to pitch a guranteed success for the company. Ideally it's a mainline game, but can be a spin-off in the sense of a new Mystery Dungeon game.

What's your pitch?
>>
Red and Blue remakes
>>
Another game by Game Freak in their studio style, as they've shown only they make games that people want to buy (people cared about Pokopia because it was Game Freak doing the creative sside of the game development while a monkey studio did the gruntwork making it).
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>>59610233
An open world game with TRUE level scaling. An open world with UNIQUE ENVIRONEMTS. An open world with MEMORABLE LOCATIONS.

AN OPEN WORLD.

FUCK SCARLET AND VIOLET.
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>>59610233
Legends Ultra Space, concept writes itself really
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Game that's like BDSP but set in a new region
Despite it's flawed I enjoyed BDSP more than any other switch pokemon game because it kept the classic formula
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>>59610233
fully 2d top down pixel styled game like eastward
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>>59610233
Turn based
Random encounters
Can cat or transfer in all pokemon

It's not that hard.
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>>59610233
just make the <gen I'm nostalgic for> again
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>>59610415
that's cobblemon.
>>
>>59610233
>Your ideal Pokemon game
ARPG set in the Mystery Dungeon world.
You can play as any non-legendary Pokémon but always start as the unevolved base form.
Instead of weapons, you have your four moves, maybe mapped to ABXY or ABLR.
For example tackle is dashing forward doing contact damage, flamethrower is an FPS flamethrower, Protect is a frontal block, Counter is your parry, Hi Jumpkick has you physically jump into the air and you must land on an enemy to do damage, taking damage yourself when missing the enemy, etc.
Powerful moves like Flare Blitz or status moves like Swords Dance and Recover need to be charged up by landing weaker hits.
You always have a dash.
There are handcrafted overworld locations to explore and randomly generated Mystery Dungeons that you can access from the overworld. These dungeons have more features and may have interactable envoirements like wooden structures you can burn. You cannot save inside dungeons, except quicksave that gets deleted on load, and optional lategame dungeons may have up to 99 floors.
The overworld consists of multiple biomes, dungeon entrances, settlements and overworld POIs. You start in a big "hub" town. You can fast travel between towns for a small fine via airship.
Most items from Mystery Dungeon return but are adapted for action combat. For example a Blast seed can be thrown like an FPS grenade or an iron thorn can be thrown in a straight line, dealing medium damage. Oran berries are like Estus flasks. You have a very limited inventory so you cannot just spam items to win.
There are storyline quests and random quests on the Mission Boards and Bounty Boards in town. Maybe you can join a guild.
Bossfights, involved in quests or at the end of dungeons. Early bossfights are powerful mons like Tyranitar and Metagross. Midgame bosses are sub-legendaries. Lategame bosses are legendaries that take preparation and strategy to defeat. Each bossfight is handcrafted and unique.
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>>59610603
No random encounters dumbass.
>>
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>>59610233
>Pokemon Farming Game
>you play as a young adult farmer moving from the city into the countryside to inherit your late grandparent's farm and help get it back in shape
>the town professor, whose father was a friend of your grandparent, offers to help you and offers you a starter partner out of a pool of six or so Pokemon
>the trick is the type matters, but so does the Pokemon's ability to till soil, water plants, gather resources, chop wood, etc.
>you help the prof fill his Pokemon journal by catching Pokemon in areas outside the town, the Pokemon help you with the farm
>you can breed them for extra helpers, or give the babies to new trainers/families on monthly adoption days
>make relationships with town members, who can help you with resources, journey with you to areas with their Pokemon, and even marry you and have a kid if you bond enough
>gameplay is very ZA-inspired with a large hint of Rune Factory spiced on
>story sees you help the town's deity and assistant deep in the woods - Xerneas and Diancie - save the land from disaster
>said disaster is in the form of the Legendary Golems, who go berserk because an asshole team is trying to wake up Regigigas and reshape the land
>said assholes have two admins packing Regieleki and Regidrago who you can marry in postgame
>final boss is Regigigas who is packing a new form that unfucks Slow Start
Pokopia already confirmed comfygames sell real well with good heart and good art. Get a good artist, take a couple hints from the RF/SoS games aside from the woke stuff, and go to town with it. Make it a fun game, grind-based game, and educational game for the kids insofar as teaching them farming, friendship, and self-sufficiency.

Pic related - it's you being comfy after playing.
>>
>>59610737
>2 rng calls to spawn a certain pokemon
>not random encounters
>>
>>59610233
having played Reincarnation Beast recently, I'd like a second take on it, with a Pokemon coat over it. Taking place in a desolate land with hostile pokemon, the player being able to fight alongside their pokemon, like, give me a mechanical arm instead of a sword, plot could be about restoring and repopulating the region while battling an opposing faction. Shouldn't be difficult to make, just let me fight with my pokemon partner, and let it be a bit more mature.
>>
>>59610233
An idol raising sim with pokegirls that has in depth AI powered interactions.
>>
>>59610233
Sex with pokemon
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>>59610233
>heads of TPCi
>i
The international team doesn't get a say in any of this.
>>
>>59610959
>>59611047
you want a dating sim
>>
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>>59610233
A game centered entirely around Pokemon Contests. The contests would be set up to be more in line with how the anime portrayed contests with an Appeal round and then a series of contest battles until there's a winner. Gameplay would be similar to Legends ZA. You would still catch pokemon like in a normal game but now your training is more oriented towards flashy moves than optimizing for power. That said, because contest battles are still battles, it is favorable to have some moves with some power behind them. But if they don't synergize well with the rest of your performance they'll be just as much of a liability.
Also every contest venue will change what is optimal. A contest venue in a flowery location will reward cute and pretty pokemon and moves, while a contest hall near a roughneck biker area would be more into cool and powerful looking pokemon.
In battle you have to juggle using your pokemon's moves to show it off in the best way you can, while also optimizing move choice against your opponents. Even at times using your opponents moves against them. (ie. Using Vivalon's powder against a fire pokemon to make fireworks).
I always liked Pokemon contests in the anime and found the game version lacking. It'd probably be hard as fuck to program and therefore impossible but I just think it'd be such a cool idea.
>>
>>59610381
Faggot
>>
>>59610233
Australia region
>>
>>59611725
Mmmmm such kino
>>
>>59611725
How would they do it? It’s the size of AMERICA
>>
>>59611782
A region set in the outback then
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>>59611786
>tpc checking how much money they made from this
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>>59611392
No I want sex with pokemon
>>
>>59612031
Which one?
>>
>>59610268
This.
>starters are poipole, grass, and geound type mons who all evolve to be part dragon
>fully explorable ultra megalopolis as well as the UB home worlds
>home worlds could have regional forms of various pokemon
>could be set hundreds of years after US/UM

Genuinely a billion dollar idea IF done right, but it’s Gamefreak so my hopes for this happening are low
>>
>>59612211
To make it even more interesting, they could do a starter type triangle where none of the types interact positively or negatively at all to show how alien they are
>>
>>59610233
HeartGold and SoulSilver for modern systems with Fairy Type and Hidden Abilities. Honestly, Johto is home and it even has the Battle Frontier.
>>
>>59612278
>johtofag
Thought your kind went extinct
>>
>>59612287
As long as I breathe one Johtofag lives. I like almost every region though except Galar.
>>
>>59612288
>infers a liking for paldea
Jesus christ it just keeps getting worse
>>
>>59612291
Some of the areas in Paldea were nice at first, if the games had literally any sort of level scaling it'd go a long way but they were to fucking lazy to do that. The DLC areas in both Gen 8 and Gen 9 are the best parts of their respective games with maybe the exception of Area Zero in ScarVio and it's not even close.
>>
>>59610233
LGPE-styled remake of Johto but without the GO catching system and with normal starters.
Character designs based on original GSC, Crystal elements in (including PCC), not much HGSS influence. Original 251 + all cross-gen evos and regional forms. Gym Leader and Elite Four rematches.
>>
>>59612297
BASED BASED BASED
I think the one area in Paldea that I really liked was that autumnal forest that borders the Dondozo lake
>>
>>59610233
> New game
> New region
> Same old pokemon, no new species whatsoever.
> Bring back national dex, so we just have a game where everybody's together again.
> Demolish the gym system; INSTEAD, we pour all of our focus into making the story fan-fucking-TASTIC.
> try to implement as many branching paths, side quests, and interwoven map geometry as possible to make you feel like you're on an adventure instead of being taken on a tour
> level scale these bosses and do NOT let them be monotype, that shit is so gay.
> the moment the story is over, expand the world by allowing players to fight 6s battle facilities scattered around the postgame area to be tackled in whichever order ye please.
> you can pipe up your gardevoir and raise an egg together.
Actually...
> in fact, fuck the original game idea, just make a game where you raise two eggs from your blue gardevoir wife.
> joys of watching your twins grow up, bond with each other
> confict can be trying to keep them from learning about trannies before they're old enough to know better than that faggy shit.
>>
A 2D platformer
>A trainer with his face obscured (you) gets his first pokemon from Professor Oak (whose face is also obscured) which is Bulbasaur (you can choose the others but I'm using my favorite for this example)
>Controlling your Bulbasaur, you fight your rival's Charmander (in a way similar to smash bros, but you only can tackle and growl)
>After this, you, controlling your Bulbasaur have some platforming fun on route 1, defeating hordes of Pidgeys and Rattatas
>When a wild Pokémon's hp is in the red, go up to it and press a button, an arm will appear from the first person view, and throw a pokeball at it
>With Gyms, your Pokémon goes through the Gym battling Pokémon (they belong to the Gym Leader and their followers so you cannot capture them) and like in Donkey Kong Returns/Tropical Freeze, assorted Pokémon owned by The Gym Leader and their followers cheer on The Gym Leader's Ace (Example: Geodudes, Sandshrews and Digletts cheer for Brock's Onyx)
>After you've captured all 150 Kantomon, Mr. Fuji will give you plane tickets to The Guiana region so you can capture Mew
>It would take place only in Kanto and only Kantomon can be captured (Johto could possibly be DLC)
>>
>my ideal pokemon game
emerald.
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>>59612377
That was literally one of the top non-Area Zero areas I was thinking of when I was making my post anon.
>>
>>59612515
Sounds sick, bro!
Would play this!
Action games rock and 2D action platformers with RPG mechanics are rare.
>It would take place only in Kanto and only Kantomon can be captured (Johto could possibly be DLC)
NOOOOOO! Why?
>>
>>59612297
I don't believe level scaling will do anything good in pokemon.
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>>59610236
KANTOOOOOOOOOOOOO
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>>59612963
I think there are two ways of levelscaling.
>Scale all battles/encounters to the players highest level Pokémon.
This is trash and just removes the whole point of even leveling up.
>World starts at LV 5, beat one gym and it goes to LV 10, second gym and it goes to LV 20, etc.
There are some potential design problems but overall this could actually work if done well.
>>
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>>59610233
It already exists.
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>>59612287
You have to be clinically retarded to think HGSS is anything short of the best pokemon game. Nothing else comes remotely close.
>>
>>59613213
Upward scaling is good, but nothing should be brought down to your level.
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>>59613218
Wrong, games set in Johto. Worst region.
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>>59612031
Aaaaand some pokegirls, if possible.
>>
>>59614134
Of age?
>>
>>59614298
This is 4chan, he does not mean of age
>>
The perfect Pokemon game is one set in all four Japan regions. Funnily enough, that's what Seed claims to be.

Will we get Project Seed? Or has it been cancelled due to discordfags leaking its existence?
>>
>>59614642
>four japan regions
Forgot kitakami
>>
When will faggots realize open world games are a curse to the video game industry? It's now treated as something to check off a checklist rather than fitting the story. The very concept of Pokemon lends itself towards linearity rather than full open world, which is why I love Sword and Shield.

TL;DR Open world games are for faggots
>>
>>59610233
Port gen 1 - 5 to Switch.
>>
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>>59614656
I'm jerking off to this comment anon
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>>59614659
>5
No one wants to play that shit
>>
>>59614666
Looks like someone isn't affected by the Pokemon cycle
>>
>>59614666
Fuck you faggot no one wants to play gen 1 either



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