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File: sc4.jpg (1.42 MB, 1200x1802)
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Holy shit a pre SoTn castlevania were you don't move like a constipated retard, if you could only run it would be perfect
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no running indoors, didn't your mother ever teach you any manners young man?
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Vampires run, Belmont's strut.
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>>12585016
Why would you need to run?

Zoomers are insufferable
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>>12585016
>it's another Symphony of the Night zoombaby thread
Yawn.
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>>12585016
>if you could only run it would be perf-ACKT!
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>>12585593
>HAHA tattoo
At first I thought it said HAND to remind him that that is indeed his hand, always a good thing to know.
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>>12585016
>baby game is not baby enough for THIS gamer
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>>12585113
>>12585593
>>12586004
>when you're so fat that a character running on a videogame offends you
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>>12586129
The appeal and challenge comes from the realistic and limited controls. If Simon/Trevor jumped around like Mario, you would just dodge all the enemies and never learn to use the whip.
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>>12585593
/thread
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>>12585016
It also needs the backflip and slide
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>>12586129
>>12585016
You don't even understand what is wrong with your train of thought, so let me explain.
The issue is that modern gaming is all safe and samey. Nobody takes risks, nobody makes things different. If it's a platformer, there is basically only one way to make the movement; which in short is "like Mario", and this got to the point that people tell themselves anything different is "bad design" and old games that did something different "hadn't figured it out yet".

This is a terrible way to do and view things but it leaves no room for diversity and leads to making the same games over and over. Take a bunch of platformers and action platformers on NES, in fact let's sample some of the most famous ones
>Castlevania
>Contra
>Mega Man
>Journey to Silius
>Ninja Gaiden
>Shatterhand
>Street Fighter 2010
>hell even the Mario trilogy
The only thing they have in common is how different movement and physics are, which lead to vastly different play feels, all fun in their own ways. Hell, even Journey to Silius which is the most derivative one in my list, made a point of being its own thing by having its movement feel like a middle ground between Contra and Mega Man, so it's still unique while being unoriginal.

Castlevania is like Ghost'n Goblins, it's all about slow but calculated and meticulous movement. Unlike what modern gaming is all about, we don't want to turn Castlevania in Mario because we already have Mario; and ihat's not "bad design", it's just diversity.

tl;dr this is what people mean by this >>12585593
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>>12587916
This anon has watched egoraptor's sequelitis on castlevania
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>>12587914
And double jump
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>>12587931
I haven't and although I heard the name I don't know who that is

Unlike (You) I haven't gotten my opinion from youtubers in over a decade, I've grown. Hopefully you will too. The first step is admittance. Next time you catch yourself pretending "I've had this opinion about this game since I was a kid!" as you're watching a video, remember this post, admit that it isn't true and you're being manipulated. You can do it!
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>>12587949
This anon is now pretending
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>>12587916
>Shatterhand
>Contra
>Mega Man
I played these and the jumping and movement feels good and mariolike unlike castlevania
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>>12585016
I never like his red skin here. He looks like Kassler with Kraut. Anything else is well drawn.
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>>12590041
That kassler looks perfect.
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>>12590051
Yeah I choose a good one, but if you grew up to a german mum in the 90s youve got some sloppa.
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>>12585105
I'd say the Belmonts lumber or trudge along.
>>
>snes tech demo



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