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Honestly it feels like a gen 3 console, I guess Nintendo and Sega stole all the good devs that were pushing out new ideas.
>>
>>12593501
The CD took it from outdated 8 bit to comically ahead of its time, but of course none of that really made it to the west.

I don't think I can possibly overstate how monumental a leap it was. They basically killed Sega dead before they even launched, and Nintendo was scrambling with Sony to add CD support too before the deal fell through. Despite being the first released console, it was more like 4.5th gen.
>>
>>12593530
>outdated 8bit
The thing's games look as good as snes and mega drive games but they all play like nes games.
>The CD took it from outdated 8 bit to comically ahead of its time,
Did it do anything gameplay wise or just added unnecessary stupid crap like muh voice acting and cutscenes? Playing yet another nes tier game but now there is a shitty cutscene or voice acting isn't a leap, might as well praise the cd-i
>>
>>12593530
Pretty much this. Most of the standard Hucard games are pretty unremarkable but the CD games were insane. Playing a PC Engine CD game feels like playing an entirely different console. What's also great about them is that the system couldn't really handle FMV so they're all actual real games and not the crap you'd get on Sega CD or on NEC's next console the PC-FX which might be the worst console of all time.
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>>12593536
>Did it do anything gameplay wise or just added unnecessary stupid crap like muh voice acting and cutscenes?
Yeah most of them looked way better and were bigger games. But you don't deserve to play them and should kill yourself.
>>
>>12593551
Yeah, the poor RAM really helped them out. All the sega CD shit looks atrocious now because it's all terrible bitrate FMV with dogshit codecs, but all the PCE stuff looks amazing because it was all sprite work.
>>
>>12593530
>The CD took it from outdated 8 bit to comically ahead of its time
that never happened

>They basically killed Sega dead before they even launched
>killed Sega dead
>8-bit console with CD-ROM
>killed Sega dead
lmao when did the pc engine cd "killed sega dead"? was it after the megadrive? saturn? 32x? dreamcast? naomi? atomiswave?
>>
>>12593587
It killed the Genesis in Japan but SoA made it a success and killed NEC in the kore important western market, so if you like Sega always remember SoA and Tom Kalinske saved it while the Japanese did fuck shit
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>>12593501
>zoom zoom
>honestly
>feels
lol
>>
File: SuperGrafx-Console-Set.jpg (230 KB, 1920x1040)
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>>12593501
Because it is. It was made to compete against the Family Computer and the SEGA Mark III. People only call it third gen because of bitfagging and because it was released on the same year as the Genesis in the US (which was a big blunder for NEC / Hudson). NEC's true 4th gen console is the short-lived SuperGrafx
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>>12593593
>and killed NEC in the kore important western market
NEC, for some strange reason, decided not to do much marketing outside of japan. by the time usa and eu saw a pc engine, it was 1989/1990. If NEC had released it worldwide in 1987 it probably would have done far better
>>
>>12593662
Supposedly they tried to replicate the same marketing strategy they used in Japan of promoting it on large population areas but this is a terrible idea on a bigger country like the USA (assuming that info is true)
They also had the brilliant idea of packing the system with one controller (you can only connect one controller unless you buy an accessory) and a mediocre game
>>
>>12593661
The Supergrafx was barely an upgrade over the base PC Engine hardware (same CPU, sound hardware, and colors), which is largely why it failed. It was just as much of a 4th gen console as the normal PC Engine (which is to say, very much so, and anyone who claims otherwise doesn’t know what they’re talking about).
>>
PC engine has a stronger CPU than the SNES and better colors than the Genesis and it released before both of them (3 years before the SNES)

It's an amazing piece of engineering
>>
>>12593661
>>12593943
What if Supergrafx was released standalone console in USA and elsewhere?
>>
>>12593943
It was still the better option for NEC. The PC Engine without add-ons was very outdated by the time the Super Famicom was released. If they didn't rush the release it could've competed with the Super Famicom in Japan.

>>12594000
I think the smartest would've been to either release the Turbografx around the same time as PC Engine (87JP, 88 at latest in US) and then the Supergrafx in 90 JP and 91 US, or alternatively to outright skip the Turbografx in the USA and release the Supergrafx in 90, 91. But they went with the stupidest option possible which was to release the Turbografx in the USA on the same year they released the Supergrafx in Japan.
>>
>>12593960
The sound chip is also really underrated, though it seems like most of the soundtracks on the system are super short. This is especially painful for vgm nerds like me whomst would have loved 2-3 hour soundtracks made with that chip. The Genesis and SNES had plenty of soundtracks that long.
>>
>>12593501
>Honestly it feels like a gen 3 console,
It doesn't actually, at least not graphically, many games do feel like 8-bit games with more colors and bigger sprites though. PC Engine and Mega Drive games look on par with each other, better colors on the former, better effects on the latter.

Graphics-wise: Neo Geo >>>>>> Super Famicom > PC Engine ≥ Mega Drive.

>>12593530
>The CD took it from outdated 8 bit to comically ahead of its time
Outside anime cutscenes, CD audio quality and voice acting, the CD add-on actually makes the hardware weaker with less animation and less tiles. Arcade Card games excluded.
>>
>>12594029
Mega Drive is more powerful than snes.
The only games on tg16 that look good are for cd.
>>
>>12593960
> PC engine has a stronger CPU than the SNES
Its not so clear cut. The PC engine cpu was 8bits, whilst the SNES cpu was 16bits. In some tasks the snes cpu is going to be significantly less awkward.
>>
>>12593536
>they all play like nes games.
It was a Famicom on steroids. Hudson offered the hardware to Nintendo as a Famicom successor, but they told them to fuck off, so they gave it to NEC instead.
>>
>>12594098
Dude PC engine is the king of shmup while SNES barely have and has tons of slowdown due to SNES shitty CPU/databus
>>
>>12593501
>I guess Nintendo and Sega stole all the good devs that were pushing out new ideas
It didn't help that the international release put it in between the Genesis and the SNES, consoles with far greater capabilities even without a CD accessory (which was practically mandatory for PCE at that point). Of course developers were going to jump ship.

>>12593530
AI post
>>
>>12594119
Eh, anon?
https://www.youtube.com/watch?v=dB8wvVnZdKM
>>
File: Mr. Nutz.png (24 KB, 512x224)
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>>12594095
>Mega Drive is more powerful than snes.
It's not, the lack of color (both the limited number of sub-palettes and the overall master palette), lack of native effects like transparency, background scaling and rotation, and the lack of an extra layer are too noticeable. Mega Drive's faster CPU and better sprite flexibility don't make up for that when there's so much deficit in shading and effects.

>The only games on tg16 that look good are for cd.
That's because the CD replaced the Hu-Card as the system's main storage. PC Engine Hu-Card would easily run Rondo of Blood, Kaze Kiri, etc, on its own with larger Hu-Card space comparable to 1994~1995 Mega Drive and Super Famicom's cartridge size.

PC Engine CD (without the Arcade Card used in a few games) IS weaker than the stock PC Engine.
>>
>>12594019
>The PC Engine without add-ons was very outdated by the time the Super Famicom was released.

It wasn’t, and I have yet to hear a convincing argument otherwise. It was still more than capable of keeping up with early SNES games graphically, and PCE sales in Japan even peaked during the first year of the SuperFami’s release. NEC would probably need to release a successor earlier than Sega or Nintendo. They were originally planning to release the PC-FX in 1992, but decided against it because the PCE was still selling well. A genuine follow up console in ‘92 or ‘93 would’ve been a far better alternative than The Supergrafx, which cost about twice as much as a regular PCE at launch. And for what? One extra background layer? Supergrafx was a pointless, irredeemable piece of shit.
>>
>>12594098
The instructions are 8 bit but it has enhancements allowing it to access the VDP a lot faster than a 6502 as well having bankswitching built into the CPU so it can access more than 64k. Its a step above a typical 8 bit cpu.
A weird thing about it is that it was used in the Robocop arcade game to manage the bullets as a form of copy protection. Only recently has a hack been made to put those routines on the main cpu.
>>
>>12594228
They do make up for that, because you can just do it all in software.
Snes uses lots of dithering because transparency is still limited and expensive. Even Neo Geo uses temporal dithering a lot.

The color palette limitation is only noticeable for a gradient sky backdrop, very few snes games actually have that many on screen colors. Some like Ff6 are actually very drab.

mode 7 can be done in software on genesis, but it's a garbage effect that looks like shit and every game that uses it would have been better without it (contra 3, castlevania 4) except Mario kart which I'm not a fan of. I don't even like the mode 7 in ff6 because it makes the world look really flat. It's a terrible gimmick.

The tg16 library is about split between cd games and hucard games, not counting gambling shovelware. The hucard half of the library is NES tier.
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>>12593551
It had some FMV stuff.
>>
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385 KB JPG
>>12594390
Mega CD comparison
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File: DKC3.gif (2.15 MB, 500x476)
2.15 MB GIF
>>12594382
>The color palette limitation is only noticeable for a gradient sky backdrop
Cool story, but it wasn't just "sky gradients". Super Famicom tiles reuse far fewer colors, you don't see random parts of the background with solid colors and no detail as much as you do on the Mega Drive. Good luck trying to replicate a water like this on the Mega Drive too.

Super Famicom sprites frequently use 15 unique colors each, whereas the Mega Drive frequently drops the color count to 7 or 8 colors per sprite, making them look washed out, or forces several different on-screen sprites to share the exact same 15 colors, making them less visually distinct.

>mode 7 can be done in software on genesis, but it's a garbage effect that looks like shit
Like poetry.

>The hucard half of the library is NES tier.
Most HuCards, including popular games such as Bonk's Revenge, Gunhed and The Legendary Axe were 2Mb ~ 4Mb. Mega Drive cartridges of the same storage size (2Mb ~ 4Mb), such as The Revenge of Shinobi, Golden Axe, Sonic the Hedgehog, and Super Thunder Blade, looked comparable.

Like I said, the stock PC Engine could easily run games such as Rondo of Blood, Kaze Kiri or Schbibinman 3 (minus the CD-quality audio and FMVs) if they had been given larger Hu-Card ROM sizes (20Mb+), similar to late Mega Drive and Super Famicom cartridges.
>>
>>12594168
>using fastrom patches
cheating
>>
Are there any games that are on SNES and Mega Drive and PC Engine? I'd like to compare how all three look.
>>
>>12594958
Street Fighter II
>>
>>12594958
https://retro-sanctuary.com/mobile/Comparison-street-fighter-ii-mob.html
>>
>>12594958
Mortal Kombat (originally TG-16 exclusive, it actually a thing)
>>
>>12594923
No, they frequently dont actually.
I already knew you were going to post donkey Kong, the only snes game that actually makes use o if those colors, and it's always hilarious because donkey Kong is such an ugly fucking game
>>
>>12594923
all of the sega games you mentioned shit on bonk. Bonk looks like an ugly ass NES game. It wasn't competitive.
>>
>wow look at all that color!
It's hilarious how drab most nes games are
>>
File: pcengine.jpg (3.78 MB, 2388x3599)
3.78 MB JPG
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File: Bonk's Adventure.png (41 KB, 768x696)
41 KB PNG
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>>
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File: Tengai Makyou - Ziria.png (113 KB, 768x1160)
113 KB PNG
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>>
Kabuki was a PC Engine mascot for a while
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>>12594958
https://www.retro-sanctuary.com/comparisons%20-%20YsIII.html
TurboGrafx CD but that's the only one I know
>>
>>12596082
Those guys screenshots fucking suck. What's so fucking complicated about having uncompressed, untouched, native res screenshots when doing a GRAPHICS comparison?
>>
>>12594382
>mode 7 can be done in software on genesis
...in half of the resolution and half the framerate. What a retarded argument.
>>
>>12593593
lol, SoA is what killed SEGA
>>
>>12596130
What a strange way to say Yuji Naka being an insufferable cunt refusing to work on a proper Sonic game for the Saturn killed sega
>>
>it's the fag with yuji naka derangement syndrome again
lel
>>
Idk I thought there was a bunch of good games on the Turbografx. Both of the Crush games, both of the Legendary Axe games, the Bonk games, Blazing Lasers, Bloody Wolf, Fantasy Zone, Ninja Spirit, Aero Blasters, Cadash, Super Star Soldier, JJ and Jeff, Raiden, Dragon's Curse, Splatterhouse. I had one as a kid and played it much more than Genesis.

>>12594390
>>12594392
That's neat. Looks like the Turbo CD had a more compressed FMV, the details of Sherlock in front of the fireplace are a little brighter and easier to see in the Mega CD version. The Turbo CD's FMV is a little darker but everything else on screen is much brighter and more colorful.
>>
>>12596127
>mode 7 can be done in software on genesis
>...in half of the resolution and half the framerate. What a retarded argument.
huh? are you the retarded one, why would u cut off half the statement
>mode 7 can be done in software on genesis, but it's a garbage effect that looks like shit and every game that uses it would have been better without it
that's clearly not an argument in favor of genesis dipshit. the fuck is wrong with you? Academic discourse is for adults y'know.
>>
>>12596157
>neuter the effect to fit it on inferior hardware
>wtf it looks like shit?!
>>
>>12596050
>>12596062
NEC could make original genie mascot similar to Shantae
>>
File: Kaze_Kiri_cover.jpg (98 KB, 316x316)
98 KB JPG
>>12593530
I'm going to try some CD roms based on your encouragement, downloaded the library including Mike Matei's favourite game. Slowly trying some. Got to say, this game Kaze Kiri feels really good

https://www.youtube.com/watch?v=CgyVr2J1ihU
>>
>>12596220
Mike "Motherfucking" Matei owns a legit copy of Sapphire and is a 10-incher. He just won.
>>
>>12593530
>They basically killed Sega dead before they even launched
No they didn't, this blatantly wrong. Sega killed themselves.
>>
>>12596136
The Gayga Shiturd!
>>
>>12596157
No, I'm saying that every single SUPER NINTENDO game that uses mode 7 would be better without, except Mario kart which wouldn't work. It's a trash effect. Absolutely fucking hideous and the worst gimmick levels on so many games.

>>12596127
False.
>>
File: Sega Panorama Cotton.webm (3.22 MB, 344x240)
3.22 MB
3.22 MB WEBM
>>12596161
Shut up faggot.
>>
>>12596515
>Video sped up
>You can see the SOVLdown anyway
Kino
>>
>>12596502
False and homosexual, when Ridley flys straight at you, the player, in the beginning of metroid 3 it looks fucking awesome and you are weak and your bloodline is weak and you wouldn't survive the winter without external assistance.
>>
>>12596528
It's a gif limited by filesize. Snes is the system plagued by slowdown.
>>12596540
ugly ass zoomed in pixels. Hideous.
>>
>>12596540
>when Ridley flys straight at you, the player, in the beginning of metroid 3 it looks fucking awesome

That's not mode 7
>>
>>12596605
Oh. I guess I'm misinformed then. Thanks for the info. The other anon can carry on with this gay non-argument instead of actually playing games.

>muh pixels are big wahhh

So gay.
>>
>>12596605
It most likely is. Mode 7 can be used for a lot of things. Top Gear 2 only uses it for making the turns in the road.
>>
>>12593501
It kind of was. I guess you could see it as a 3.5 console. It was originally competing against the NES in Japan as the PC Engine. Back in those days the console gens were not as solid as they are for what came afterwards in the 2000's. They were a lot more competitive and even short lived.

I think it was a great console and its too bad Hudsonsoft/NEC didn't have far better strategies for the US market.
>>
>>12596625
Mode 7 is only for background not sprites
>>
>>12596668
This is interesting however, found on gamefags
>>
>>12596710
Forgot pic hurr durr
>>
>>12596715
Oh i didn't know about that i thought it was a sprite

I guess that's why the background in those boss fight are extremely simple or just a black screen,they need to reserve those background for the special effect
>>
>>12596715
>>12596727
More examples of games that would be better without it. Mode 7 bowser looks like shit.
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>>12594019
The Supergrafx was entirely irrelevant. It was a piece of shit console that did nothing to justify its existence.
>>
>>12596778
For console shortcomings, it was first one before New 3DS and PS4 Pro



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