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File: 1755201611357.png (111 KB, 410x281)
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Having one dedicated "Hero" class was the worst thing JRPGs innovated. The best RPGs let you build your own party and everything has its individual strengths and weaknesses. Having a "hero" that can do almost everything necessary on its own just feels like appealing to slow bullied children who need self insert escapism.
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>>12595271
>posts a game where the hero class is not better than the class changing party members and will never excel at anything compared to them
The hero class is fine, it's just spellsword but you wouldn't know that
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>>12595271
Is that normal in JRPGs? A list of examples would help. I do dislike it when some mandatory party members are so strong that they seem to eclipse others, like with the main guy in most (or maybe all? I forget) of the Mother games.
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>>12595271
Isn't spellsword more limited in the kind of spell they can use? In the case of DQ3's Hero he learns the strongest healing spell and some of the strongest attack spell too. Spellsword sounds like it's more akin to Final Fantasy's Red Mage

Anyway my point being it's not a question of whether "this class is or isn't bad by default" but a question of balancing, in the case of DQ3 the Hero is balanced by having a very limited MP pool, he has strong healing and attack spells BUT their use are limited to emergency situations. Although he's still stronger than other classes, he doesn't feel too OP to me because of that.
That is unless you play ANY of the shitty remakes which most likely let you replenish MP at will. Which is probably what OP did.

The DQ3 style has its pros & cons, the hero is a crutch that allows greater party customization and choices for the other 3 slots.

>>12595379
It's not really a "global standard" but it's a thing, at least within DQ clones that very obviously copy DQ3, like Jubei Quest; and I think it's a thing among SRPGs as well, for instance Vandal Hearts does it but just like (OG) DQ3 it's balanced by a very limited MP pool.
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>>12595271
Why he look like Goku?
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>>12595396
>unless you play ANY of the shitty remakes which most likely let you replenish MP at will
maybe you shouldn't shit on games you haven't played and don't know anything about
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>>12595770
New items in the modern remake; oh boy what a surprise

as for the SNES/GBC remakes, even though they didn't add MP replenishing items, they still added the item bag that lets you carry 99 herbs and as a result you'll still be saving a tons of MP on healing
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>>12595271
I used to think like this, but now I realize the hero class is RPG at its natural state--that some characters are simply better than others. You don't build your party from different, yet identical and interchangeable parts where every class might as well be the same; you build it from from people with their own inequalities, strengths, and weaknesses. Out of imperfect parts do you build a perfect machine.

JRPGs might not understand why they got it right, but they most certainly hit the nail on the head better than a lot of D&D style games have.
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>>12595776
>New items in the modern remake; oh boy what a surprise
Here's another surprise for you: the whole game was rebalanced around new skills and vocations.
You don't know how healing items play in the remake, you're still criticizing a game that you never played like a /v/ermin.
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>>12595271
sex with girlhan
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It's fine when the hero is S tier. You still need to build a party around them and it adds pressure to the story knowing they're the one that everyone is relying on because they have the best chance to save the world. I don't think it's common enough to be an actual problem either and when they are stronger you still need other party members to round out your tactics.
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DQ3 was their first attempt of doing a class system.
Later entries with class systems never locked the MC into a hero class again, so there's no reason to sperg about that decision when the devs seem to agree with the idea.

On a side note, the hero isn't even all that great in later iterations of the series.



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