There's no fucking way that the Gamecube or the Xbox could run a game this big, beautiful and complex.The physics simulation alone would bug or fry the entire console
>>12597939>blurry vaseline smeared 20 fpsim glad xbox never got these "graphics"
>>12597939>>blurry vaseline smeared This is not an N64 thread>20 fpsIt's the most technically impressive game of the generation running on a 2000 hardware, buddy
>>12597964>It's the most technically impressive game of the generation running on a 2000 hardwareIt's two low poly models running at sub 15 FPS. For some reason this is a technical marvel to Sony fanboys.
>>12597939Oh the game where u walk 99% of the time and fight like 8 guys the entire game??
>>12597939Agreed GameCube and Xbox shitty CPU couldn't handle itSony engineering is a whole other level they always produce the best piece of technology (PS1,PS2,PSP)
Retarded thread, the PS2 was very underpowered compared to the GameCube and Xbox.
>>12598190https://blogstation2.wordpress.com/tag/evolution/ PS2 is more powerfull than both of them
>>12597939>>blurry vaseline smeared 20 fpsit's also showing grainy outlets for its polygons.also gray brown and bloom meme.
>>12598159Why are you so triggered? The subject here is not polygon count. And the "X game couldn't run on console Y" goes both ways, like the PS2 can't run DOOM 3, Riddick or the PC version of SC Chaos Theory
>>12598373Ps2 can't even backwa the furst psone doom what nao?
aint no chudding wayy
>>12597939Both the Gamecube and the Xbox hardware is actually better for the kind of things Shadow of the Colossus is doing, especially the Xbox.