Does anyone know why the DirectX 11 renderer for Unreal 1 Engine games has these quirks? (Trying round almost everything, turning lots of surfaces reflective)
Those are improvements/features, not ''quirks''
>>12600442Are you sure?
Why not ask the guy who made the DirectX10 and DirectX11 renderers for UT? Because the game wasn't designed for them and didn't come with support for them.>Hur dur, why does this mod change things?!It's a fucking mystery OP.
>>12600315>DirectX 11not /vr/ rules.
>>12600942Get that cock out of your buttAlso, why bone of what you say would make sense because his Directx (as I showed) has no weird drawbacks so why screw up the next one for no reason?