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Does anyone know why the DirectX 11 renderer for Unreal 1 Engine games has these quirks? (Trying round almost everything, turning lots of surfaces reflective)
>>
Those are improvements/features, not ''quirks''
>>
File: shiny viking rune.jpg (1.1 MB, 3150x1600)
1.1 MB JPG
>>12600442
Are you sure?
>>
Why not ask the guy who made the DirectX10 and DirectX11 renderers for UT? Because the game wasn't designed for them and didn't come with support for them.
>Hur dur, why does this mod change things?!
It's a fucking mystery OP.
>>
>>12600315
>DirectX 11
not /vr/ rules.
>>
>>12600942
Get that cock out of your butt
Also, why bone of what you say would make sense because his Directx (as I showed) has no weird drawbacks so why screw up the next one for no reason?



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