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File: Cadaver.png (102 KB, 1024x640)
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I cant get enough of these games. any genre, style or time period.
what are your favorites /vurr/?
>>
Return of the Jedi, the 1980s Atari arcade game that seems I'm the only one who remembers it.
>>
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>*wins
I know Zaxxon was a smash hit, but so many kids in my arcade couldnt cope with the flight mechanics of "up means down" on the joystick
>>
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>>12602551
Good timing, I started playing D/Generation recently. Pretty cool action-puzzle game. I'm still getting used to the controls though, I started playing it using a controller but I find myself using the keyboard numpad more and more.
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>>12602551
Super Mario RPG
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>>12602551
sorry, wheres the 3D in that image?
>>
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>>12602605
XYZ.
babby level shit. you should be concerned
>>
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>>12602551
Does this count?
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>>12602619
it does, excellent choice.
>>
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>>12602621
2 is definitely my favourite CRPG even if it has a more inferior plot to the original Fallout, the locations in this game blew me away.
>>
>>
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>>12602616
ok but where are the polygons in the OP? you should be concerned about that.
>>
>>12602628
This one is really good surprisingly!
>>
>>12602768
Its a faux-3d perspective but if we are being pedantic 3d games are translated to 2d images so doom is technically 3d
>>
>>12602768
>polygons
those are hand-painted voxels, check and mate
>>
>>12602631
Damn it all, I got here too late!
Based choice.
>>
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Mechwarrior 3050 baybeeeeee
>>
I really like Light Crusader
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Unironically my favorite 3D Sonic
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>>12602551
Q*Bert!
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>>12602846
FUTURE LA-COP also is excellent, in that note.
>>
>>12602587

You mean forward means down, back means up.
>>
>>12602616
This 3D game is one of my favorites.
I can't even imagine how they pulled it off in 88, when years later SNES and even Saturn were struggling with 3D.
>>
>>12603250
I know you're just being a spergy autist but if gameplay takes place in 3 dimensions then yes it's a 3D game you pedantic neckbeard faggot.
>>
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>isometric games
>no one has mentioned the Speccy
>>
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>>12603250
remembering this scene triggers me for some reason
>>
>>12603258
That's most because we know exactly what's going to happen to the thread when we do.
>>
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>The first known isometric video game was probably Treasure Island by Data East, released in Japan in September 1981. It used isometric graphics in a vertically scrolling arcade game. But it was not widely known internationally at first.

>The game most people historically credit is Zaxxon by Sega, released in Japan in late 1981 and internationally in 1982. It was the first internationally prominent isometric arcade game, and it made the style famous: a pseudo-3D shooter where the ship’s altitude mattered.

>So I’d break it down like this:

>First known isometric video game: Treasure Island — Data East, Japan, 1981
>First famous / internationally influential isometric game: Zaxxon — Sega, 1981/1982
>Early iconic static isometric arcade game: Q*bert — Gottlieb, 1982
>First "true-feeling" isometric 3D home computer adventure - Ant Attack — Sandy White / Quicksilva, ZX Spectrum, 1983
>Game that popularized the British isometric adventure style - Knight Lore — Ultimate Play the Game, 1984

>The reason this gets fuzzy is that "3D isometric" can mean different things. Zaxxon and Q*bert use isometric graphics to create a pseudo-3D effect, but their worlds are still fairly constrained. Ant Attack is often treated as a bigger leap because it gave the player more freedom in an isometric 3D city space, including movement with more verticality.

>My verdict: Data East did it first with Treasure Island; Sega made it famous with Zaxxon. If someone at the arcade says “first isometric game,” they probably mean Zaxxon. If we’re being pedantic-historical, it’s probably Treasure Island.
>>
>>12602768
>polygons
those are two-dimensional figures that have no special connection to the depiction of 3D scenes, retard who does not know what "isometric" means
>>
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>>12602937
I am suddenly reminded of this funful game
>>
>>12603250
Double Dragon uses 3D projection, though it's cabinet projection and not isometric. But tbf most isometric games in the thread don't use true isometric, but dimetric. But we colloquially call it isometric. Real isometric with 120 degree lines doesn't look as good and even on a pixely screen.
>>
>>12602619 >>12602625

Tactics was superior
>>
>>12602817
good choice. terrible "american" expansion pak.
Syn Wars was so ugly compared to this.
>>
>>12603484
I never understand this orientation.
>>
>>12603536
I'd say it's an oblique projection, probably somewhere between cabinet (dimension on the diagonal halved in length) and cavalier (dimension on diagonal full length). The perspective in U6 looked better since it wasn't as elongated.
>>
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Rings of Power for Sega Genesis. Very janky, but I like it.
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>>12603484
Interesting. What kind of projection do these classic 3D games use? Is it 2 point?
>>
>>12602625

Fantastic game
>>
>>12603484

Pretty interesting.
Love the "isometric look"
>>
>>12603505
I will definitely take your opinion into account and not immediately hide your posts, tripfaggot
>>
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>>12603484
Thanks for clarifying! Made me reconsider my favorite example:
>>12603193

Asked the Google's Overview AI using your distinctions in the prompt and got this:

[Future Cop: LAPD]

is neither true isometric nor dimetric; it uses a true 3D perspective projection with a dynamic camera. [1, 2, 3]
While it is frequently categorized as an "isometric" or "overhead" shooter due to its high, tilted-down bird's-eye view, the game features a fully 3D engine that handles depth, scale, and angles through realistic perspective rather than flat parallel lines. [1, 3, 4, 5]

The Technical Distinction

* Perspective Projection (Future Cop): Objects shrink as they move farther from the camera. The camera actively rotates, tilts, and tracks your X1-Alpha mech in real time through 3D space, which causes parallel geometric lines to converge at vanishing points. [1, 6, 7]

* True Isometric Projection: A specific type of axonometric parallel projection where all three axes are equally foreshortened, and the angles between them are exactly 120 degrees. Lines do not converge, and objects maintain the exact same pixel size regardless of distance. [1, 8, 9, 10, 11]

* Dimetric Projection: A parallel projection where only two axes have equal angles and foreshortening (commonly used in 2D pixel art games via a clean 2:1 pixel ratio to approximate an isometric look). [8, 12, 13, 14, 15]
>>
>>12603403
>those are two-dimensional figures that have no special connection to the depiction of 3D scenes
cool, so don't call it "isometric 3D" but instead just "isometric"
>>
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>>12604056

Why the Confusion?

During the late 1990s PlayStation 1 era, the gaming industry used the term "isometric" loosely to describe almost any top-down, fixed-angle, three-quarters view. Because Future Cop: LAPD evolved from EA's Strike series (which historically used flat, axonometric-style cameras), it inherited the distinct visual feel of an isometric game while rendering everything through a modern 3D perspective. [2, 3, 6, 8, 16]

If you are looking to replicate or study this camera system for a project, you can simulate it in modern engines by positioning a perspective camera high above the player character, tilting it down roughly 45 to 60 degrees, and locking its relative offset.
>>
>>12604056
>>12604063

SAUCE RECIPE:

[ E X P U N G E D ]

{sources, in link form, with indexing numerals, expunged because they are detected as spam, sadly}
>>
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Crusader no regret / no remorse, although controls are a little rough. Playable these days via dosbox or scummvm
>>
any of the good ol' bullfrog games: Theme park, Theme hospital, Populous, DK..
>>
>>12603880
King's Quest and Maniac Mansion are interesting, they use 1 point or 2 point for the backgrounds (and sometimes illogical perspectives that don't follow any rules) but functionally they're parallel projections, since the character remains the same size regardless if he's in the foreground or background, he doesn't shrink when walking towards the back.
>>
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>>12603536
>I never understand this orientation.
It's basically the same as Prince of Persia, only rotated a little :^)
>>
>>12604268
xDDDD
>>
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Ultima 6 you say?

I raise you with Mega Man X5.
I'm pretty sure there is even a part in this corridor where you have 3 different perspectives at once but I can't find it on video
>>
how can a game actually be 3d when your monitor/screen is only 2d?
>>
>>12604332
Axis.
>>
This was a terrible game, but it looked really cool and the physics were impressive.
>>
there are quite a lot of isometric 8-bit home computer games. some of which are good.

head over heels pictured.

Viewpoint on NeoGeo is good.
>>
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>>
I don't think anyone has posted Sim City 2000 yet.
>>
>>12604392
>1912
>building with a helipad
huh?
>>
>>12604415
they're planning ahead
>>
>>12604415
its for a zeppelin, the h stands for hydrogen
>>
>>12604268
ok that makes sense.
>>
>>12604347
the King of isometric puzzlers, that one
>>
>>12602551
>>12602625
>>12602631
>>12604039
>>12602937
>>12603404
>>12604392

SOVL
>>
>>12602551
Patrician 2 and 3 are very comfy
>>
>>12604070
>[ E X P U N G E D ]
>{sources, in link form, with indexing numerals, expunged because they are detected as spam, sadly}
the fuck?
>>
>>12603210
Yeah, whatever
>>
>>12605653
I tried sharing the sources to each assertion made by the LLM AI, in case people wanted to learn more about perspective. But kept getting the post flagged. Already shared the AI answers with footpage numbers, so I felt the need to clarify why I did not include sauce.



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