>Yes, this will save the 32X
>>12602979They cancelled X-Women for this?
>>12602979I just booted it up and played through the first two level. What hot-garbage. They have spidermans controls down, but level design suffers from sega-syndrome bad.
32X didn't need "saving" and hating on it is a meme, it was a great little add-on with a short but sweet library, nuff said.
>>12602979Why do people continue to pretend that the 32X was meant to be a new console? it was an add-on to extend the life support for the Genesis. Something to keep the system relevant for another year because the Saturn was already out in Japan but still not out for the US and Europe for nearly a year. It's like the DSi of consoles and that had a small library of exclusive games as well.
>>12603072Ok, Bernie
>this shit came out the same year as Resident Evil, Super Mario 64 and Dragon ForceI'm surprised they even bothered to release it.
>>12603150I don't really get your point since those games have nothing in common besides releasing the same year. There are more shitty games every year than good ones anyway, and Web of Fire isn't even as bad as Fight for Life, Bubsy 3D, X-Perts, Cheesy, Hulk: The Pantheon Saga, Death Crimson, Overblood, Contra Legacy of War, Furcadia... all 1996
>>12603117No one pretends the 32x was supposed to be its own console, and they acknowledge it as the pointless stopgap it was. The DSI came out years before the 3DS, and it was its own system that didn’t also require you to have another game console. If you know Sega is going to release an actual next gen console in your area within the year, why would you waste any money on this thing? The 32x was $169 at launch, and it’s not like support for the base MD had completely died yet, stuff like Ristar, Vectorman, and Beyond Oasis were still on the way. Why would you spend that much on a stopgap you know is going to be replaced within the year? And it ended up being even earlier than anticipated, thanks to the surprise launch in America. Yeah, the 32x was out for a whopping 5 months before the Saturn launched in the states. Something like the 32x would have only made sense if it came out at least a year earlier.
>>12603117>it was an add-on to extend the life support for the GenesisIt failed spectacularly. The Genesis did just fine and outlived the 32X handily.
>>12603072Congratulations! You posted the worst opinion ever shared on /vr/!
>>12603035tendies when they have to actually learn the level design instead of holding right to win in bing bing wahoo
>>12602979In a way it kinda did. I love this game.
>Oh shit we wasted our time making a fucking 32X game let's cut our losses and shove the game out the door before the system is discontinued
>>12603117>Something to keep the system relevant for another yearIt cost $159.99 which according to Wikipedia was the equivalent of $348 in 2025. For that price it damn well had better keep the Genesis relevant for more than just "another year".I see two possible routes Sega could have taken where the 32X idea could have worked out:1) The cheap and simple path. The 32X idea spun off from that one Virtua Racing game that had some enhancement chip in it that was similar to the SuperFX on the SNES. These sorts of enhancement chips increase the costs of carts though which is why Sega only ever made that one game and never again, but they came up with the idea for an addon that included the chips and then they could make new carts that required it and those carts would then be cheaper. Problem is, even though this original idea had merit, SEGA began expanding on the idea and adding more and more features to it. Then it became this expensive add on. Had they kept it simple and cheap then it would have worked fine to bolster the Genesis for another year without breaking anyone's bank.2) Double down on the power route and make it so that together with the SEGA CD, people had a path turning their Genesis into a Saturn. The 32X uses the same chips as the saturn, albeit weaker.Either of those paths, I think, could have worked. The problem is SEGA went half way in between and created something which was bloated and expensive, but not powerful enough to form a Saturn. So that was the problem. They should have either gone more minimalistic or gone all in, but this half way crap was a no-go.
>>12605483Everyone fighting Saturn internally in Sega (mostly SoA, but parts of SoJ too, SoJ approved the 32x) to provide an alternative to Saturn was the problem. Most of the "Saturn is bad at 3D" hype was relative/speculative, as inferior as it was to PS1, it was still better at hardware accelerated 3D than anything you could get on PC prior to late 1996/early 1997.32X exists as a half Saturn strap-on for your Genesis, which no one wanted or asked for. Those are resources that could have gone toward providing better marketing and developer documentation for Saturn. All those SoJ/Hitachi employees in Japan spun their wheels for no reason when they could have been improving the launch of Saturn.Genesis was 1989 hardware. I love my Genesis and had a Model 2 with Model 2 CD when they released back in the 90s, but an upgrade path for 1989 hardware was delusion entirely based on Sega not being confident they could repeat Genesis success a second time. SoJ actually producing 32X and SoA trying to fight Saturn and make an Nvidia Sega console were the two initial fuckups that doomed Saturn before all the other problems.