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>retard logic: the game
Not ashamed to say I used a guide at like 25% through the game
Having to paint a kumquat tree red to make it into a cherry tree kind of mindbroke me
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>>12603384
lol I beat this game around my 7th birthday
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>>12603391
Also if this is your first time seeing pic related you didn’t beat the game filthy pirate
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>>12603384
I beat it without a guide. There are definitely adventure games with better puzzles, but also ones with way worse.
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>>12603393
I had a hand drawn piece of paper with a few of the solutions (had to restart until I got a question I had an answer too)
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>>12603384
Dealing with the tree was one of the better puzzles in the game. You should have spoilered that shit.
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>>12603384
Why this shit look like Ed Edd and eddy
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>>12603393
I got the DoTT + Sam and Max double pack thing and it never had this, but I knew about it from borrowing my friend's copy of DoTT
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I'm sorry but I've got to disagree with your thread. as far as adventure games go dott is a pretty straightforward cartoon logic game. many if not most games in the genre are ball bustingly hard and annoying but DOTT is the rare one that isn't.
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>>12604221
honestly they aren't that much alike unless you specifically mean the character designs. eee is relatively spatially neutral with simple pastel coloring, dott has more exaggerated shapes with heavy matte painting.
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>HMM I DONT SEE A CHERRY TREE OUT THIS WINDOW RIGHT HERE THAT SHOWS THE KUMQUAT TREE
seemed easy enough to me
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>>12603453
>you should have spoilered a 30+ year old game, think of the new players!

Fag.
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>>12604221
>>12604297
It doesn't look like the actual show but it does look like the title cards.
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>>12604297
You know what I meant
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>>12603393
That was only in the floppy version, the CD version had no copy protection and you just simply picked up the blueprint.
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>>12603384
this is literally the only game i didnt need a guide for


tied for best in its genre with fate of atlantid
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>>12604468
If you beat the CD version only, you didn't beat the game
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>>12603384
It's classic American cartoon logic. One of the easier Lucasarts adventures if you understand how that works.
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There's one bullshit puzzle where you need to pick up a hammer but the same room has decorative hammers you can't interact with. I tried to pick one up then made the natural assumption that the solution did not involve hammers.
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LucasArts adventure games have lots of clues in the dialogue. Even small things like the particular word they use in seemingly standard descriptions are meant to guide your brain to the right idea. I finished DotT without outside hints. I thought it was very fair.

>>12604315
>you should have spoilered a 30+ year old game, think of the new players!
Correct. There is no reason to spoil a puzzle that you failed at other than spite. People are still discovering and playing these games for the first time.

I recently played the original Riven for the first time, completely unspoiled, and it was one of the best vidya experiences of my life.



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