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File: IMG_4631.jpg (8 KB, 266x189)
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Would it be theoretically possible to establish a connection between two Gameboys or Super Gameboy 2s via an 800 foot marine grade game link cable? I know nothing about the GB transfer protocol - I imagine you’d need repeaters?

I saw a video recently about the Transatlantic telegraph cable that was laid in the ocean in the 1800s, and it just got me to pondering. Could one trade a Pokemon over riverbed cable, not unlike the first cross-ocean telegraph and those years ago.?
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>>12603986
depends if the software has a timeout if it doesn't receive data within X amount of milliseconds or something.

800 feet doesn't seem that long though.
but yeah may need to be powered
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>>12603986
theoretically? Yes. The feasibility is limited though.
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Real hardware? Impossible, latency would be too high.
Emulation? Easily, most modern emulators already implement counter measures so it works over internet.
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>>12603986
>I know nothing about the GB transfer protocol
https://gbdev.io/pandocs/Serial_Data_Transfer_(Link_Cable).html
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>he has to install 800 foot cables on the surface of the sea to trade his pokémon

Emulation wins again
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>>12603986
The link cable barely already works as is. Idk how much experience you guys have using it but me and my cousins back in the day used it frequently and it was always a complete piece of shit. If you and the other person didn't hit the multiplayer start button at the exact same time it wouldn't work. Even if you did sometimes it just didn't work anyway. Got random disconnect errors all the time too even though we would be extremely careful with the cable and not move the Gameboys around. It was just as bad on GBA too. Genuinely a horrid experience that I do not miss.
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>>12605462
Was alright over here in the UK with mine and my friends cables. Never had any of those issues mentioned. You sure you or your cousins didn't chew on your cables?
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>>12605462
My Aliexpress game-link cable does the job properly when I'm trading between 20+ year old Gen 3 games on my physical hardware. But I've seen those kind of game-link cable and they suck massive ass.
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>>12605462
Literally worked fine whenever we used ours back then. Maybe yours were defective?
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>>12605065
What if you had a microcontroller on either end and sent the data packets over Ethernet?
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>>12604027
>depends if the software has a timeout if it doesn't receive data within X amount of milliseconds or something.
Yeah it would depend on the game. Pokemon games I'm pretty sure will just wait forever for a response from the game so it'll work if the connection is actually stable, but I don't think you're gonna have a good time playing mortal kombat or anything else resembling something real time.
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>>12605462
I never had an issue as a kid; complete Pokedex in Red Blue and Yella with 0 hiccups.



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