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File: frogBVLL.jpg (27 KB, 640x557)
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Why was Final Fantasy never on the Genesis or even the Sega CD? Surely Sega's much stronger hardware would've given the games a bigger scope, there could've been FMV cutscenes for all we know if it wasn't strictly on the NES/SNES.
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Genesis games look and sound like shit
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>>12606265
Genesis couldn't do gradients
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>>12606271
That's an obvious lie, Genesis was able to display far more colors than the SNES ever could.
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>>12606273
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>>12606265
FF were Japanese games made for Japan. Western releases when they occured were afterthoughts.

The thing westerners don't realize about the Megadrive in Japan is that it was almost exclusively a first party console. About 80% of all titles in the top 100 best sellers on the system were published by Sega. Sega only opened its arms wide to third parties for the Saturn; and by that point Sony paid Squaresoft for exclusivity.
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>>12606282
>FF were Japanese games made for Japan. Western releases when they occured were afterthoughts.
The Mega Drive is a Japanese console.
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>>12606265
The real answer is that NintenDID what the GeneSissy couldn’t
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>>12606362
and that's why tendies got raped by sony LOL
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Because nobaldi is Japan cared about the Mega Drive and porting would've significantly increased the time and resources in making games. Just ask yourself if you would rather have more/better games or a shitass port of an existing game.
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>>12606265
>Sega's much stronger hardware
The Genesis was vastly weaker than the SNES in most every respect. It was only maybe better in terms of having a faster CPU, but that isn't something that's relevant when it comes to turn-based RPGs like Final Fantasy. That's why the Genesis was the Madden and Action games console, but the SNES was the RPG console. There were very few RPGs on the Genesis compared to what the SNES had.

As for the SEGA CD addon, well yeah that would have been a relevant thing for RPGs to have that extra storage and ability to do some FMV scenes and so on. But the video quality of the SEGA CD was crap. And that add on only sold like what, a million units or something? That's not a great install base to want to develop your games for. If you make a game for a platform which only has a million installed units then that's the maximum potential that your game could ever sell. Compare that with the SNES which sold like, I dunno, 40 million units or something.
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>>12606271
>Genesis games look and sound like shit
In comparison to the SNES, but it was an absolute beast in comparison to the NES. That's why in the first year or two of the Genesis' lifespan Sega's marketing slogan was "Genesis does what Nintendon't". That was in reference to the NES of course which was Nintendo's current platform of the time. A couple years later the SNES came out and blew the Genesis out of the water, and that's when SEGA shifted their marketing to their "Blast Processing" cope.
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>>12606271
FPBP
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Sega had Phantasy Star which was their rival to Final Fantasy.
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>>12606294
It flopped in japan
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luv mega droive
luv me frogs
Simple as
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>>12606282
>Sega only opened its arms wide to third parties for the Saturn
Sega wasn't gatekeeping third parties any less on the Saturn. The thing you don't realise is that until competition allowed the market to open up in the early 90s, third parties were wrapped up in more restrictive licensing agreements on other platforms compared to Sega's own policies.
Sega wasn't personally porting and publishing games from companies like Capcom because they closed themselves off, it was the only way to get those titles on the console.
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>>12606271
Ff6 is drab

shut the fuck up
>>12606723
the genesis was comically more powerful than the snes. That's why sn3s had so many rpgs, you don't need powerful hardware for turn based games.


The tile size of the Super Nintendo and Genesis/Mega Drive is exactly the same: 4-bit color index per pixel, 32 bytes per tile. However, the Genesis has a huge advantage over the SNES: Nintendo can only copy data from the cartridge to the video memory during vblank while the Genesis VDP allows VRAM updates during active rendering (plus H/VBlank) via DMA or CPU commands to a FIFO queue. This gives Genesis more flexible, continuous updates without VBlank gating.

The snes copied one of the worst flaws of the NES, and its the reason why super FX can't do games faster than 20 FPS or play videos very well; The shared CPU/PPU bus architecture, prioritizing PPU during rendering—fast VRAM DMA only in VBlank (~2.5 ms NTSC), bottlenecking coprocessors.

Super FX (cart DSP for Star Fox) renders to cart RAM, then DMAs to SNES VRAM: 8-bit bus + VBlank limits = ~20 FPS cap (2–3 frames to transfer one 256×112 framebuffer).


SNES has to use cart chips to do anything impressive.

mode 7 is fucking ugly.
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>>12606727
Genesis games look better than snes

snes came out years later yet had retarded bottle necks. it's a joke that got good some good software
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>>12608690
Both had their strengths and weaknesses, but revisionists always want to compare dancing mad to the high scores of sonic spinball. They never grew out of the "my thing is better than your thing" phase.
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>>12608690
>Genesis games look better than snes
Sure, if you think a vastly restricted color palette is a good thing.

Otherwise, the SNES looked better because it had far more colors.
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>>12608786
No it didn't.
Donkey Kong country is one of the only games that utilized The color pallet size, and it's fucking ugly.

99% of snes games, like ff6 and smw, don't use many colors.

high color pallets are pretty much only used for skylines.
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>>12608681
>the Genesis VDP allows VRAM updates during active rendering

It has to turn off the screen to do that. So not very useful, other than being able to load more in a frame while the screen is empty (for ex. when a new level is starting up).
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>>12608830
False



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