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File: oot puzzle.jpg (21 KB, 320x240)
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Ocarina of Time is basically the gold standard of retro games. However it's like a 7 out of 10 by today's standards. What kinds of improvements and changes would you like to see in the purported remake this year?
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>>12609554
I just want it to be seamless when going between areas or into dungeons.
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>>12609554
Actual combat, besides hold z and press b occasionally. make it a proper soulslike
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>>12609557
That's one of the things I want. I spent a lot of time theorizing about stuff it could do. One thing I came up for the grottos is that you could have a descend ability, paralleling the ascend from later games. Instead of bombing them open or by playing song of storms, you could use a descend ability to phase through the ground into grottos seamlessly.
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>>12609561
I'm one of the few fans of the combat system of Skyward Sword. I would love if we got more deliberate sword swinging capability that mimics Twilight Princess and Skyward Sword, but without the motion controls.
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>>12609554
>today's standards
>remake this year?
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>>12609561
>soulslike
yikes.
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>>12609579
It's 2026, games have never been better, remakes are an opportunity to spruce up very outdated games.
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>>12609598
Very poor bait anon

I suggest you quit here
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>>12609603
I think you're in the wrong place, champ. Perhaps the Link to the Past thread is more your speed.
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>>12609554
Better item usage. Pausing to swap items sucked. There's a bunch of improvements that could be made.

>>12609564
TP and SS had good combat, especially with the hard difficulty mode.
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cant improve perfection
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>>12609680
I would like if all the items were mapped to buttons so as to remove all pausing to switch items. There's a lot more buttons on a Switch controller compared to N64. I really liked how TP took automated combat moves and turned them into explicit skills that were executed with specific inputs. I like SS the most with the more deliberate movements.
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>>12609554
>However it's like a 7 out of 10 by today's standards.
no its not. its better than any zelda game thats come out since and better than any other attempt at the genre too.
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>>12609737
That is not true. Twilight Princess is a vastly superior gaming experience, and even that has aged. 7 is a perfectly reasonable score for a game that was great nearly 30 years ago, you should be proud of the number.
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>>12609764
>tloz: toilet paper
>better than oot
imagine being this retarded
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>>12609554
so what's a 10/10 by today's standards?
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>>12609554
sub-20 FPS is the gold standard?
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>>12609771
haha
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>>12609554
>Hyrule Field
Shrink it a lot. It was a cool technical achievement in 1998 because of how far into the distance you could see but these days it's a slog without Epona
>Puzzle design
It's come a long way since OOT and a couple of the puzzles feel too simplistic and outdated, especially the block pushing shit which is annoying.

Not a lot honestly. Ocarina is just really good, I love the game as is and a remake could probably fuck up more than it fixes. If a competent team were behind it though that's what I'd like to see them do to the game
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OoT needs fast travel, quest markers and yellow paint
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I just hope they will explore Link's feminine nature and transness.
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>Rupees are effectively useless in the game since everything you need drops naturally in large abundance, but in fairness this is not a problem exclusive to OoT. Should still do something with it that actually incentives its usage

>The basic combat system is actually surprisingly deep, but the balance of the game never actually asks you to use any of the more elaborate systems, with 90% of encounters boiling down "block, wait for opening, attack". Adding more aggressive AI or just redesigning AI entirerly would be neat

>QoL stuff that cuts out as much of the pausing as possible

Also like >12609791 said, I'd like more puzzles that aren't just "go into first person and look for a switch"+and five million block puzzles

Thing about an OOT remake is they'll still fuck up the atmosphere somehow and puritians will always want to play the original N64 game as is anyway, so I say fuck it; Just go apeshit with the remake. Redesign temples, bosses, combat, the works while maintaining the original plot beats and overall structure of the game.
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>>12609729
>I like SS the most with the more deliberate movements.
Same. It's funny how OoT introduced the different attacks, but it took until Skyward Sword to make them relevant in combat, with good results. I really enjoyed how much more every strike mattered. Especially on hero mode I had to be really mindful and focus, and it was one of the best and unique combat experiences in gaming.
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>>12609791
I am surprised you want the world to be smaller, most people I've discussed this with want a much larger game world. I definitely foresee all the puzzles being reworked. I don't think many of the original puzzles will remain in the remake.
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>>12609803
I think they should definitely cease having grass drop items. Not only would rupees finally serve a purpose, but it makes the acquisition of items feel more satisfying. I am surprised you find the combat to be deep, I've always found it to be very simplistic and shallow. I would like to see combat being reevaluated under the lens of Twilight Princess and Skyward Sword. Definitely would like to see items remapped to buttons all the time, no more pausing to switch them out.
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>>12609815
I've seen so many people struggle with the combat in that game because they became so used to and reliant on just spamming a single attack button in prior games.
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>>12609803
I am hard pressed to think of Oot having an atmosphere, could you describe what it is?
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>>12609554
There’s literally nothing wrong with it
It does exactly what it set out to do
There’s no instance of “oh it seems like they wanted to do this” besides the obvious light temple, but they wrote around it
Wind Waker is much more egregious with Jabun and Naryu’s Pearl, because at least the light medallion is given to you before they set a precedent
You have literal back to back temples for Din and Farore in WW (as in the boat quite literally stops your exploration), so the player is led to believe they will have a water temple after
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do you have any idea how much money a Oot remake will make? Billions.
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>>12609834
There isn't much of one.
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>>12609554
You know there are hacks for OoT and MM with some QoL changes, right?
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>>12609904
>There’s no instance of “oh it seems like they wanted to do this”
Jabu Jabu goes missing, Zora domain remains frozen, getting to Shadow temple requires a warp song, the water section of Ganon's castle is ice puzzles, switching between forms requires backtracking to the Temple of time, song of time just sends a block between worlds, scarecrow song isn't in your pause menu, the map screen is low detail, opening up grottos has them shutting right back, young link cannot ride epona, half of the inventory is unusable between forms, rupees are useless, the stone of agony required a separate purchase, the functionality of the medallions was cut, navi interrupts the gameplay, should I keep going? you act like the game is perfect with no room for improvement, why are you so dense. Why are you even in this thread for discussing the rumored remake, you do not belong here. The original exists, in your own words, go play it and stop bothering me.
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>>12609904
besides, if this remake does well I foresee Wind Waker being remade next. it's Aonuma's baby.
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Make it 2D
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>>12609554
>However it's like a 7 out of 10 by today's standards.

Dead wrong. It's still the golden standard for 3D Zelda dungeon crawling. Majora's Mask and Wind Waker had 4-5 dungeons. Twilight Princess had nice dungeons but too much of the world is a slog to go through. Same with Skyward Sword. BotW and TotK are barely the same genre and the dungeons are even worse than Majora's Mask. Clones like Okami and Darksiders are an embarrassment in comparison to Ocarina of Time.
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>7 out of 10 by today's standards
literally what did you mean by this?
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>>12610042
Twilight Princess is much much better than Ocarina of Time.
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>>12610062
It didn't age well. The quality of experiences you get today far outclass it.
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>>12609554
Looks more like the brown standard to me
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>>12609554
More enemies and locations to explore (actual dungeons vs copy paste shrines).. basically just more detail. Sure, make the overworld larger but not to a tedious level. OOT was sorely missing an actual forest to explore as well. There are elements of BOTW's overworld I would like though, mainly some light survival aspects.

>>12609587
You do realize that DeS and DaS just copied OOT's controls, right? The fights in that series (at least the early entries) are just the Stalfos fights but not piss easy.
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>>12610083
>The quality of experiences you get today far outclass it.
Nigger, you're on /vr/. The common sentiment around here is that retro games are far superior to nu-games
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>>12610801
retro games are better but retro walking sims are shittier than new ones. if gameplay isn't a focal point of the game it gets no advantage being retro
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>>12610804
every game today is either a walking sim or a FPS.
retro walking sims don't exist
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>>12610804
Nothing about OOT makes it a walking sim. It might not stand out as much today because games draw from it, but it's perfectly paced and isn't even remotely tedious. Tons of games have improved on aspects of OOT (world exploration, combat, etc) but very few of them are as faultless as OOT, as 9/10 times they're padded to hell with bullshit and nonsense that detract from the experience. OOT is pure, and when played in isolation - is still an extremely satisfying and approachable game. The thing is, if you've played it a few time - it comes across as incredibly vanilla and you can see through its seams. It's still an excellent starting point for anyone looking to get into 3D games.

Personally, I think OOT was over-balanced to prevent frustration from players new to 3D, which made Miyamoto nerf a lot of aspects about it. I love OOT, and play it randomized quite often, but I'd love it if it had the same level of detail and challenge as say, LTTP.
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>>12610807
jarpigs and rpg's for toddlers with no lose condition are walking sims
>>12610839
there's no game there. if you're a functioning adult who played a 3d game before there's no chance of ever dying. you walk from place to place, maybe slide a few blocks, and that's it. the combat is braindead. there's no penalty for dying. you're just meant to chill and listen to the ost. alttp has the same problem. zelda 1 & 2 are unique experiences that hold up today - if you have skill
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>>12610794
I would really enjoy changes like having a dungeon that is a sweeping forest area, a call back to Link to the Past. We all know how novel it was to leap down through the web in Deku Tree, it's not going to wow us ever again. What they could do that's cool is start the dungeon somewhere in Kokiri forest or Lost woods, and advance around that area until we do something similarly interesting as the original, like maybe going up high into forest canopy and leaping down into the Deku Tree toward the end. Being up at the top of the Deku Tree could be an interesting spin on it.
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>>12610801
That's a weird sentiment to hold onto, it makes it seem like your identity is old video games. This is just a place to *discuss* older titles. It really shouldn't be the place you inhabit because you simply hate all new games or something. Lets meet in the middle on this.
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>>12609554
modern graphics won't be able to replicate the mood of the original, the n64 stretching the fuck out of textures for the illusion of a larger scale and having soft diffused lighting is the whole look
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>>12610839
Ocarina of Time is tedious even if you've become nose blind to it. There's two forms of Link and you have to backtrack to the temple of time in order to switch between them. While you are either form only half the inventory available to use. There's a playable instrument gimmick where you routinely have to stop and do a QTE to activate something with it. There's a cutscene for any and everything you ever interact with. The developers shoehorned a horse into the game to get around the complementary hubworld, with everything distanced just far enough apart to make you submit to using the horse. I could go on, but lets be honest here, you will handwave away all of this, you might even feel inclined to greentext it piece by piece in order to do so. That's what being nose blind is like, you do not care in the slightest about any of this, it doesn't register to you, that's why you say the game isn't remotely tedious.
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>>12610927
I've heard someone float the idea by of the game having cel shaded graphics to contrast with the realistic looking Starfox remake this year. It dawns on me that my imagination fills a lot of the gaps of the game with the artwork included in the manual. They could totally do that.
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>>12610801
>The common sentiment around here is that retro games are far superior to nu-games
Not mine. I'm here because I like video games, and this board is for the older ones.
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What Remake? i dont want BOTW but with Ocarina skin i want real dungeons
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>>12609554
>Ocarina of Time is basically the gold standard of retro games.

Nintendies live in a bubble
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>>12610804
>>12610921
>>12611398
>they hated him because he told the truth
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>>12609554
>What kinds of improvements and changes would you like to see in the purported remake this year?
Romance side quests for all the qt grills (Malon, Zelda, Ruto, Saria, Cuckoo Lady, Impa, etc.)
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>>12609561
Like this?
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>>12609562
Tell me more about the game you take inspiration from.
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>>12609780
Well it’s BotW ofc.
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>>12609794
Yes. So 2 year olds can handle it.
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>>12609782
>*smirk*
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>>12611610
If you're serious it's a strange question regardless. I take inspiration from all games, especially each and every Zelda game. I've come up with new ideas, they aren't just "old game did this well, lets put it in a new game verbatim" that ain't it.
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>>12611619
Yeah. Because so many Zelda games had the ascend ability.

There is nothing from with beeing a mid. Most people are.
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>>12611623
>There is nothing from with beeing a mid.
Go drink a coffee and come back when you're ready to be sensible, I wanted a discussion, not a thread derailer.
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>>12609554
Execution of OP by lethal injection would help this game really shine
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>>12609825
It can be open but it has to have more meaningful content I.E BOTW or Yakuza. Walking across a giant plain is boring.

They don't have to shrink the entire game world either. I just think Hyrule field should be half the size. Something closer to MM's termina would be perfect.
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>>12611808
What do you think of a rearranged world where the areas are far more connected, quicker to get around?
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>>12609554
>gold standard
well, thanks for ruining video games with your automatic jumps and unskippable cutscenes and piss easy difficulty
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>>12610932
>you will handwave away all of this
NTA, but you're right. I will. "Two forms of Link" is not a legitimate criticism. "Backtracking" is not a legitimate criticism. "While you are either form only half the inventory available to use" is not true, it's explicitly a lie. Playing the ocarina is fun. The cutscenes are short and sweet and they show you what is happening. I guarantee if there weren't cutscenes, you would be complaining about that. Tedious doesn't even come close to what you are arguing. Riding Epona is fun. Your argument is "I don't like it."
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>>12611856
use the warp points, you nonce. and i'm not talking about ocarina warps either.
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>>12612685
>no criticism of nintendo is valid
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>>12612685
>NTA, but you're right. I will.
I know, that's why I said it. The game definitely has issues, you're just too used to them at this point. I think the term is stockholme syndrome. So when civilized people discuss a remake, making changes, fixing things, enhancing things, it can feel like you're being completely blindsided.
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>>12612692
Retard, the point of that map is to have more ""warp points"" they wouldn't be warps though, they would be the areas actually connected.
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>>12609557
It's the one thing I want from so many games, I remember when Zelda Phantom Hourglass came along and there was a transition going from island to sea, I was quite disappointed, as Wind Waker has a pretty seamless overworld.
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>>12610932
>you have to backtrack to the temple of time
There's a song that literally warps you there. Saving and resetting the console as Adult Link restarts the game there. There's no backtracking to it, you just warp there anytime you want to go there after obtaining the Master Sword.
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>>12611856
>>12612704
You're idea is shit and I don't even know why you are so insistent on it. The game already has warps and shortcuts that are implemented fantastically, nothing else goes as far as to have unique songs to travel to different places, and the existing field is the right size to allow exploring it on Epona to be interesting without being too big. You have to be a troll. Every sane person just wants more shit to actually do/happen in the field sections, like combat, especially as an adult.
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>>12612718
This. I've never seen anyone argue for making the game world smaller, just that Hyrule Field is kind of boring to run through without Epona.
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>>12609554
>Ocarina of Time is basically the
most overrated game of all time. cool novelty when it came out, but it aged like milk. even games made in 2000/2001 mog it.
>but they dont do the exact same list of things all at the same time!
not an argument.
and if you like dungeons with puzzles, lufia 2 mogs it for that, 3 years earlier on the snes.
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>>12612759
>but they don't do the exact same list of things all at the same time!
It's not the specifics that matter. It's that the game has a combination of all these aspects of amazing and exceptional quality working to create an experience significantly better than any of them individually, and nothing else has achieved that to the same degree.

You can absolutely select things that some other game has done better, like nobody would take issue with pointing out that MM had deeper NPCs, but even that wasn't on the same level of quality of the total experience.
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>>12609729
i dont know about "all" of the items, but you can have 4 items mapped to the 4 direction bottons, and then hold LB or something to change that to 4 other items. boom, thats 8 items quick mapped. gaming has come a long way, and there are plenty of solutions to all of the problems and shortcomings the original had. plenty of innovations and improvements have been made since then. people are delusional to think that it holds up. absolute weapons grade nostalgia goggles.
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>>12612768
>even that wasn't on the same level of quality of the total experience.
I disagree. Every single thing that OoT did well, MM did better. It's an upgrade in every sense of the word.
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>>12609562
What would be in the grottos thoughbeit?
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>>12612769
Letting you assign items to buttons is the exact opposite of 'problem'. It's an elegant ways of having an arbitrary large pool of items that are basically given equal weight in terms of simplicity of access no matter how many the game has. It allows you to do things like just put in a whole new page of masks like MM did and still work the same, without having to pre-assign shit to a heap of 'chords', which would be awkward to actually just press anyway, because you'd otherwise need to let go of the control stick to use them. The d-pad could definitely be used for accessing navi chat etc. but the way it works is more than fine, and would be better augmented than replaced with something less flexible and more awkward.
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>>12612769
Exactly, and when all else has been looked at you could fall back on holding a button and getting a radial menu as well. There's really no reason to spend time paused anymore.
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>>12612786
I like to think there would be puzzles in grottos, and some would have enemy combat. The idea for the "Descend" is that it could be a skill taught by a Deku, perhaps called burrow. When used it allows Link to enter an enclosed structure, possibly limited to the overworld. It would leave a column of light that you return to and interact with to undo the Descend. Very elegant.
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>>12612718
It's a perfect idea that everyone would love and you're being a contrarian insisting it's not what everyone wants out of a video game. Interconnected levels, not spaced out with an empty hubworld. Retard.
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>>12612718
>The game already has warps and shortcuts that are implemented fantastically
See you already fucking concede and you're too stupid to comprehend it. You literally just said that thing I suggested is how the game tries handling it. Fucking tard.
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>>12612715
So lets reflect on the process
>play a QTE to warp away
>watch cutscene of teleporting to and fro
>walk all the way up to the pedestal of time
>cutscene of transforming between forms and overworlds
>play another QTE to warp back
>cutscenes of the warping to and fro
>walk all the way back to where you were when you started
weeeeeeee, retards are blinded by nostalgia



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