I have played a few years ago for the first time all the retro dragon quest in order and the original versions,there is no nostalgia my jugement is fair8) Dragon quest 1:very primitive and simple game but still quite charming ,love the ultima style sprite or the windowed combat instead of a black screen7) Dragon quest 6:it's just not a very memorable game,the parallel world concept is not very well executed,the characters and locations are not interesting, i like the underwater exploration remind me of Pokemon 3G, sadly it's too big and empty6) Dragon quest 2:huge improvement over the first,it establish pretty much the formula,balance is pretty wild tough5) Dragon quest 4: for the first time your companions have a personality,the main vilain is not just evil for the sake of it,much more refined story and writting than it's predecessors,the game is much more linear than it's predecessors tough and you can't directly control your party4) Dragon quest 8:best production value of the serie by far (even including modern DQ like 11),love the characters and the ambianceSadly the battle system is a huge downgrade compared to DQ7,the story in itself is not particularly great and like most fully 3D J-RPG the game is significantly slower than it's predecessors,both combat and travelling take much more time,the traditionnal map system was much better than the open world
>>126100514) Dragon quest 8:best production value of the serie by far (even including modern DQ like 11),love the characters and the ambianceSadly the battle system is a huge downgrade compared to DQ7,the story in itself is not particularly great and like most fully 3D J-RPG the game is significantly slower than it's predecessors,both combat and travelling take much more time,the traditionnal map system was much better than the open world3) Dragon quest 5:great concept ,very memorable moments(haunted castle,slave camp...),sadly the relationships are pretty underdeveloped I'm not particularly attached to Bianca (and Nera is a joke),i think this problem was fixed on the DS version but i haven't played it2) Dragon quest 7: the most ambitious dragon quest,both in terms of scope and writting,introduce the party chat one of the best feature of the serie ,for the first time your companions are real people and not just stats sheet, best fighting system of the serie too and despite it's visual problably the most melancholic and gritty writting Only Dragon quest with real puzzle in the dungeon tooOn the bad side the game is very linear and not well suited for exploration since you discover one island at a time1) Dragon quest 3: i was astonished by the scope and ambition of a 1988 NES game,it mog FF1 and 2 so hard Day night cycle which really impact locations ,you can create your own party ,first job system of the serie,so many J-RPG trope came from this gameSo many memorable moment,the most satisfying exploration in the serie,one of the most brillant plot twist in video game history...A legendary J-RPG ,i totally understand japanese kids from 1988 going completely insane over this game
If you don't have at least 3 NES games in your top 4 your ranking is incorrect>balance is pretty wild toughDQ2's balancing is great, in fact it's so tight that the randomize -/+ 10% HP enemies have is enough to sometimes demand one less or more hit from the player, meaning the devs really knew what they were doing. Most RPGs you add or take out 10% HP to an enemy it's not going to change the battle.Most of the "balancing sins" people point out for 2 are also true in 3 but they never point it out for 3. They also base their opinion on that one dev interview from BEFORE the re-balancing that was done for the US release, despite playing the re-balanced US release themselves, meaning it's entirely fabricated/manipulated opinion.
Phantasy Star for the Sega System brutally mogs Dragon Slop 3 & 4
>>12610070I haven't played phantasy star 1 but i have played Phantasy star 2 and nope Dragon quest 3-4 absolutely mogs it
>>12610051starts at 3 on SNES, 4, and 5 are pretty good, 6 is the second great, 7 is one I wish I liked for bucking convention, 8 is the third great, beyond which they aren't really worthwhile
I must say that i'm very impressed with the consistant quality of Dragon quest across so many years and platformer,i don't think there is any other long franchise with that track recordThere isn't a single bad game in the serie ,even the worst DQ is enjoyableFinal fantasy on the other hand have some incredible high,imo even higher than the best DQ ( FF7,FF8) but also abysmal low some of the worst J-RPG i have ever played (FF12)
>>12610051OP is a redditor faggot with shit taste as it's evident by him ranking 6 (the kino filtering posers and midwits) too lowhere is the objective ranking of retro DQ7 > 6 > 5 > 4 > 3 > 8 > 2 > 1 8 is a sloppy slop with awful writting and weak gameplay; if it wasn't a 3D game (muh soulful graphics!) no one would care for it
>>12610108you are a bigger faggot than OP12 is the only high point in the history of Final Faggorty, 7 and 8 are pseudo-movie games with terrible gameplay mocked so hard by half of the JRPG library on the PS1
>>12610051>>12610052Good list, the best game is on its rightful place so it's easy to tell you know your stuff.For me however is:3 > 5 > 7 > 6 > 8 > 4 > 1 > 2
>>12610352>you are a bigger faggot than OPI'm the op actually that's my postFF12 is awfull, atrocious slow combat with non interactive gameplay Some of the worst dungeon in RPG history The story is nothing to write home about nor the characters The worst music of any FF tooThe only great thing about FF12 is the english dub,one of the best i have ever heard
It's not retro but 11 is unironically the best one so long as you play with harder monsters enabled so that it feels like a single player mmo
>>12610384>I'm the op actually that's my postah makes sense>atrocious slow combat with non interactive gameplaybut enought talking about FF 7-9 where the combat revolves around pressing a button to watch long ass unskipable animations
>>12610398>but enought talking about FF 7-9 where the combat revolves around pressing a button to watch long ass unskipable animationsWell at least you press a button unlike 12 and the animations and feedback are awesome too unlike 12
After the original DQ trilogy, I was overwhelmed with so much peak so I decided to make a bit of a stop with DQ before tackling on IV, and playing some other classic games before IV released.I was between FF1 and Megami Tensei 1, went with megaten. Having a blast.
>>12610406>Well at least you press a button unlike 12>uses normal attack gambit>WTF! why i can't control my attacks!!!kek>the animations and feedback are awesomeyup a pseudo-movie game/visual novel that's why you like it and you hate real RPG's centered aroud gameplay like RTSwP games such as FF12
>>12610407Going through Famicom RPGs has been some of the most fun I've had with video games in my entire life, if you're having a blast with MT1 you'll love 2.
>>126104078 bits J-RPG are quite underrated sadly most people don't play them or just the ultra casualized remake There is a sense of freedom and exploration in those games that got lost during the SNES era
7 and 3 are gamier games but 5 is the perfect DQ to me. It's like a film with no wasted frames, every last bit of it is dripping with intent and designed to engross you in the hero's life.
3 > 5 > 4 > 1 > 2No remakesThe rest goes in the bin
>>12610427> It's like a film with no wasted framesWell that's kind of the problem for me, the overworld layout doesn't leave enough room for exploration
>>12610436I value DQ's ability to make me feel like I'm on an adventure more than when it decides to present me a super content padded play experience, though I see where you're coming from.
>>12610419>ultra casualized remakenothing is really lost in the remakes of the nes dragon quest games. I haven't played the hd remakes but the snes versions seem to be the same game just with better graphics and less grinding.
>>12610445It's not just a matter of "less grinding", they are much easier games, in DQ2 almost every single parameter was altered for instance spells like sleep or mute have much greater chance of success. DQ3 added weapons like the boomerang which hit entire groups or even every enemy, the item bag or a second book to make a Sage
>>12610460NTA but while I agree they are casualized, it's still the same game in terms of design, and they honestly look gorgeous.Just the right amount of visual lush but retro enough to be nostalgic, 16 bit is just unbeatable.As someone who played both, playing the remakes is fun because you already know what to do so you can rush through the game faster instead of getting lost, that means less battles overall and less exp. It all balances out.For a first time player I do always recommend originals, but ultimately, as long as they play legit and not use save states to un-do game overs or tmuse rewind, all is fine, it's still Dragon Quest
>>12610445>>12610460Adventure experience enjoyer here, I think these changes really matter too. DQ games from 2-5 are insanely well paced. They want you to constantly be optimizing your kit with the odd gold scrounge here and there instead of grinding excessively, it just gives the latter option for ease of access. But when you buy that new axe or slap on that new armor you immediately feel it. Zero incremental upgrades. No actual hard walls that can't be surmounted with getting one new level or piece of gear.
>>12610427>7>gameyAh yes doing nothing but talk to npcs, peak gaming experience
>>12610427Yeah i get your pointDQ5 is more like Final fantasy in it's storytelling,much more direct and cinematographic It's no coincidence that it's the only DQ with a movie adaptation ,it's the most appropriate oneI actually prefer 7 writting it's the darkest DQ game but it will be an awfull movie
>>12610495I actually think making a movie out of 5 would kill a lot of it's charm. A large portion of how it engrossed the player is by taking advantage of small interactive moments, like being too much of a retarded kid to read a sign. Otherwise the story beats are very straightforward and almost cliche. It's how the game evokes the feeling of being a motherfucker who went through the Conan slavery shtick or makes it really feel like Saber is the ultimate homie by how it makes you interact with it that's really special.
>>12610509>I actually think making a movie out of 5 would kill a lot of it's charm>WouldAnon...
>>12610509>I actually think making a movie out of 5 would kill a lot of it's charm.It really exist actually...Did someone seen it? It is good?
>>12610518>>12610525lmao well fuck me then.
>>12610525It's on Netflix. It's okay. They added a "the whole movie is actually a kid playing a game" plot on top of it which is unnecessary and eats up time on other things they could have developed more, but otherwise it's fine for a modern 3D anime
>>12610051>dragon quest 7 at number 2 Opinion disregarded5 > 8 > 3 > 4 > 7 > 6 > 2 > 1
>>12610051Is this some medieval fantasy spinoff of Dragonball?
>>12610525>Did someone seen it? It is goodIt picked bianca as the wife so no
>>12610460>DQ3 added weapons like the boomerang which hit entire groups or even every enemy, the item bag or a second book to make a SageSounds like a positive in my book. More things to play around with. Also sleep felt like it never worked in the nes version and I always never used it because of that.
>>12610532I actually thought that twist was neat. I saw it as more of a tribute to playing the game itself rather than an adaptation of the story. It is literally called "your story">>12610673Same artist, Akira Toriyama but unrelated to Dragon Ball. You should also check out Chrono Trigger.
>>12610052>and Nera is a jokeBianca is the real joke>Remember the time we went ghost huntingYou knew this annoying cunt for a week at best. Childhood friend my ass. >if you dont pick bianca her father will die and she'll be alone and forced into a life of sufferingIf you picked Bianca you're a weak willed bitch who allowed himself to be guilt tripped into picking the creator's waifuIf you picked Bianca you're not a true avenger. The hero's mission is his late father's mission. For all the hero knows picking Bianca means not getting the shield. Once more confirming those who pick bianca are weak willed simps.Nera is better than bianca. Her being pure and perverted is a nice contrast. She's also simply more appealing as a wife than Bianca. >nooo she only gets to level 10 and she's ai controlledAgain only losers let the devs force them into a choice>nooo you cuck someone if you pick neraThat's part of the appeal
>anons are actually fighting a waifu war over fucking dragon quest of all thingsyou people are pathetic.
>>12610703>t. BiancafagYou cant refute the points I made
again I'll never understand why everyone thinks 6 is bad. I liked the story, characters, world, graphics, music more than any other 2d dq easily.
>>12610712I don't care about either of your waifus. I just find it funny that you both are waifufagging over dragonquest characters.
>>12610715The story just kind of sucksCarver is the only stand out charactwrThe game does look good I'll give you thatThe dual world was lame. Just unnecessary padding It's an okay game but nothing to write home about.
>>12610732maybe Im crazy but I thought the major twist was interesting and well done.
Tertiary to OP's thread but I didn't want to clog up the catalog.I think Nintendo fucked up localizing Dragon Quest in the full order. It took them until 1989 to finally get the first one out the door, and by then it was completely outclassed by everything else hitting American retailers. Final Fantasy 1 got brought over the next year and it completely mogs DQ1 in every aspect. If Nintendo/Enix started by localizing 2 or 3 (pulling an FF and calling it DQ1) it would've done far more for the series in the West.
>>12610958I would say you are right if the rest of the series wasn't localized as well but all the other NES games were released. They did halt it at SNES though, which is weird. You'd think Enix would at least do an EU release since countries like France and Spain were already full into the Dragonballmania since the early 90s, but well, Chrono Trigger wasn't released in Europe either so idk.I just think RPGs just weren't that popular of a genre yet, they weren't mainstream games in the west (but they were in Japan). I just think they gambled with each game, and see if they could match expectations if localized, but decisions don't make the most sense in hindsight and again this might be because we aren't having into account how the genre just wasn't as big.Nintendo did include a free copy of DW1 with a NP subscription or whatever, so I think they did most things right except for taking it too long.Not sure if DW2, 3 and 4 were also published by Nintendo or if that was Enix alone already
>>12610384>Some of the worst dungeon in RPG history Takes like this are so funny because it really reveals how you've either only played like 3 RPGs total or you can't help but exaggerate like a lunatic
>>12610694lmaoseething neracuck
>>12611092I'm dead serious and i've played many J-RPG The pharos of ridorana is the worst dungeon i have ever seen,absolutely dreadful experience
>>12610990>You'd think Enix would at least do an EU release since countries like France and Spain were already full into the Dragonballmania since the early 90s, but well, Chrono Trigger wasn't released in Europe either so idk.weird when we got Dragon Ball and Saint Seiya for the NES and the Butoden serie for Snes with also Ranma 1/2 and Sailor Moon I think the 1st game with the big Toriyama shill tactic was Tobal
>>12610958DW1 in the US sold 500k copies (that's sold copies, before the free give away), and history wants you to belive DW1 was a disaster while FF1 was a success. DW1's sales were also all soon after the game's release (again, because of the give away afterwards) while FF1's NES sales were spread throughout the entire NES's lifespan with it re-appearing in the top seller when new games in the series on GB and SNES came out.But meme history wants you to believe that DW1 was a disaster and FF1 a success even though they sold equally. The only disaster is Nintendo, who published both DW1 and FF1 but who published DW1 first, greatly over estimated the game sales and over produced it.After that it felt like they didn't really want to hear about RPGs again as if some higher up decided that "we don't like RPGs around here" just to hide their own blunder under the carpet, well that's my theory at least.The other DW games were published by Enix but it took time and they didn't have the same kind of marketing power because they were NOT implemented in the US yet, contrary to Square which had a head start with their own GB games publishing in thte US.I also have a schizo theory that Nintendo had a beef against the DW and FF series after their failure with DW1 and both companies doing their own publishing after the first game, too and that they might have tried to make things harder for them on NES, but it's just a theory though iirc there are some Nintendo Power issues mocking the low sales of the next DW games in the series and it's fucking weird.So personally I think Enix (and Square) did what they could, and the other DW games on NES performed okay in the US considering the circumstances, as they appeared in Nintendo Power's tops after their releases.
>>12610525>the slime face expressionthis gives me ''edgy Kirby cover art'' vibes, fucking westoids......
>>12610715the difficulty filtered the redditors and posers who came from 56 is a true RPG, 5 is a glorified visual novel7 and 8
>>12611310>>12610990I keep saying this and I believe DQ would have sold out in some Europeans had they kept the Japanese covers and advertised on the fact that it was by "the maker of Dragon Ball Z".There are however a few factors that explain why they didn't release, first back in the NES days in Europe console and game publishing was not globalized, you had different publishers doing some publishing in 1, 2 or 3 countries max. For instance NES Saint Seya and Dragon Ball weren't released "in Europe", they were released in France, period. What this means is that the markets were small so in the case of they'd have had to translate the games and print big manuals for a very small market. Furthermore, as I said a lot of publishing was done for 2 or 3 countries at the same time, with multi language covers and manual to avoid the cost of doing per country production runs, but you couldn't have done that with RPGs.Finally the other factor was that Europe did not have a history with RPGing like the US did; in the US Dungeons & Dragons was huge and it was also the birth place of computer RPGs, in Europe nobody gave a fuck about any of that.RPGs didn't kick off in Europe until FF7 and its Sony-paid marketing, and by that point publishing in Europe was already a lot more globalized.
>>12610051Based on your own list and other’s, I noticed DQ6 has been bashed and criticized to hellIs the same applies to the DS version? Is there anything salvageable about it?
>>12611662The DS version of 6 is a direct downgrade. In the case of 4 and 5, you could make the "muh content" despite the games looking like shit but in the case of 6 the 'content' was downgraded.I also have a personal beef against the fact that they list spells and skills together under a single "magic" list (skills aren't magic, they don't use MP and aren't affected by StopSpell) and the fact that the order in which spells and skills appear in the list changes all the time as you learn moreThe unfinished translation of the SFC version is fine, but if you really care about the Goof Off battle messages so much someone is finally working on finishing up the loose ends in that translation
>>12611350The big difference I've seen is that Square was willing to skip over FF2 and 3 to keep up with the console audience in the West by prioritizing bringing over FF4 on the SNES, while Enix kept stubbornly localizing the DQ sequels on NES to diminishing returns since more and more people had moved on to the SNES. Somehow, Enix took it as a sign that "Dragon Warrior" wasn't paying off and withheld DQ5 and 6 in favor of localizing many other one-off RPGs. They tried one more time in the PS1 era by localizing DQ7 and various Game Boy Color games (likely due to DBZ starting to gain traction), but by now nobody in the West cared at all for an ancient PS1 game released in the height of the PS2's reign with Final Fantasy and that was the end of "Dragon Warrior" until after the merger.
>>12611670No party chat no play, I don't want to be traveling with mute meat shields
DQ4 HAD THE MOST SOVL TELL ME WHY IM WRONG
>The first game to feature Party Chat set a profound precedent for the series with Yuji Horii and his staff writing no less than 3,000 A4-sized pages of party chat and in-battle dialogue , allowing players to spend hours reading reaction dialogue. This is nearly double the page total of author J. R. R. Tolkien's The Hobbit, Lord of the Rings trilogy, and The Silmarillion combined, going off of the original UK first editions.Quite a shame that Dragon quest was never that ambitious againThey even removed party chat in battle with the remakes and vastly cut down the numbers of dialogue
>>12612019I want to play this for the battle party chat (i already played the remake) but the God awful first "dungeon" and awful islands "talk to everyone and do nothing else" keep me away from replaying it, also >20 hours of having nothing but 5 spells and 1 ability
>>12612031The battle party chat isn't anything to write home about. You'll usually only get unique dialogue if you use it on the very first turn, and even then it's mostly reserved for bosses. Using it anywhere else will just have a random party member make a generic quip about their current status.
>>12612031I don't understand the problem some people have The first dungeon is great, full of puzzles and no random combat
>>12612087I don't want to play Myst I want to play Dragon Quest
>>12612085>You'll usually only get unique dialogue if you use it on the very first turnWell that's normal since enemies will just run away if you abuse it>In the original PSX version players could speak to party members in the midst of battle, with dialogue even reflecting specific circumstances such as Ruff being hit with Kasnooze or Maribel being utterly disgusted by the presence of an ulcer. Enemies would get the drop on the party if they spent too much time chewing the fat, with a 67% chance to pounce after being used twice and a 100% chance on the third turn
Why do retards make these ranking lists, these have to be the laziest most boring bait threads ever
>>12610051you dont respect gameplay nearly enough. and im not just talking about combat. exploration, customization, and economics matter way more than story. you also have to factor in the pacing and lenght.
>>12613405switch 5 and 2 around and i agree