[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]


File: c6x9rwqnoagc1[1].jpg (1.72 MB, 4284x5712)
1.72 MB JPG
>You may live to see man-made horrors beyond your comprehension.
>>
>>12610380
how does this even work, I thought the Saturn went crazy and couldn't play any sound right if you removed the CD drive.
>>
Blue board, faggot
>>
>>12610380
>c6x9rwqnoagc1[1].jpg
>>
>>12610396
i guess they figured out dat shit already.

and it makes sense something like this exist to at least give an old saturn some extra life.
>>
Is the Saroo working better these days? I remember when it came out there were a lot of bugged games.
>>
>>12610546
It’s worked completely fine for over a year. I play with mine all the time.
>>
>>12610380
>You may live to see man-made horrors beyond your comprehension.
The Saturn always was a man-made horror beyond our comprehension. SEGA ridiculously over-engineered it and made it far too complicated for its own good. The hardware was expensive and difficult to develop for, which is the main reasons why the simpler and weaker Playstation won that battle.

Being more powerful sounds great in theory, but if being more powerful comes at the cost of being more expensive and complicated then its actually a negative thing.

And this isn't even counting the fact SEGA shot themselves in the foot with the 32x thing at the same time.
>>
Oh its a ST-V
>>
>>12610650
>t. anon who doesn't own or ever played. saturn and got all his information and opinions from Youtubers
>>
>>12610380
I have a Saturn that suffered really bad water damage in a flood, and the CD controller board is completely fried. Yet, it does boot up because the main board is somehow still working. I wonder if Saroo could work on it? The cartridge slot is probably too corroded, though.
>>
>>12610669
The contacts are gold so try it out after cleaning
>>
>>12610650
Playstation was not only simpler but also faster. The only thing the Saturn did better was CD load times and even that was down to just more memory.

If the Playstation had 2MB VRAM (like some arcade variants of it) and 512k CD Buffer, there would not be a single thing the Saturn could do better.
>>
>>12610661
>t. anon who cannot refute the argument so resorts to logical fallacies based on assumptions
>>
>>12610380
I can't believe you've posted gore of my comfort console.
>>
>>12610669
You could get a satiator too, though that's expensive.
>>
>>12610380
>All this freaky ass electrical surgery
>Still uses a coin battery instead of a modern RTC solution
>>
>>12610761
>not be a single thing the Saturn could do better
there are several dozens of things it could do better and they are the games in its library that are actually still worth playing 30 years later

meanwhile the psx library is wide as an ocean but shallow as a puddle. Half of its widely considered "killer app" games are cartoon mascot platformers that are pure cringe to revisit as an adult while the other half is watered-down weeaboo slop that should have already been cringe when you were 12. Between those two categories you're mostly left with a shit ton of generic racing games that have been made obsolete by their next-gen iterations.

Seriously, how the home console of Crash Bandicoon and Spyro the Goyim has managed to retain such an enduring and fanatical following will never cease to vex me.
>>
>>12610546
It's still the worst Saturn ODE in terms of compatibility.

>>12610851
There's a chink clone of the Satiator now and they're not much more expensive than a Saroo.
>>
>>12610546
It's gotten better but it's still the worst of all the ODE options when it comes to compatibility. They did recently fix the Race condition that was causing a lot of random crashes and glitched graphics and audio, but there's still other issues that need fixed.
>>
>>12610941
>>12610942
I still think grabbing a tested Japanese saturn, pseudo saturn kai, and decent CD burner is the best bet for someone looking to get into the console. You should still be able to get all of that for under $250 and if you're interested in playing one of the best libraries on its native hardware and if that's you I recommend you get on it now before prices really start to hike. Between rising tech costs driving more people into retro gaming and abominations like OP's pic cannibalizing machines that might have otherwise been fixed, this is going to be a damn near unobtainable console in the very near future. Feels like just a few years ago you could always grab one of those japanese saturns off ebay for practically nothing, but not anymore.
>>
>>12610380
y u do dis
>>
>>12610963
Honestly emulators are more than good enough for people looking to get into the console at this point. If people find they like the console after playing some games in an emulator they can buy the real hardware. If they find they don't like, they haven't spent any money on it.
>>
File: 1760479725947969.png (82 KB, 453x508)
82 KB PNG
>>12610940
lol lmao...the saturn aint got shit buddy
>>
>>12610650
>The hardware was expensive
So was the Playstation at launch. Both systems cost about $500 to manufacture at launch and were sold at a $100 loss. The major cost in both systems was RAM at the time, and both of them fell quickly in price from 1994-1997 due to falling RAM prices. By early 1996 the Saturn was no longer being sold at a loss, and they were already price matching the PS1 by fall of 1995.

>>12610761
>If the Playstation had 2MB VRAM (like some arcade variants of it) and 512k CD Buffer, there would not be a single thing the Saturn could do better.
But the Playstation doesn't have those things. Meanwhile the Saturn has those things and the ability to expand it's RAM as well as the ability to expand it's capabilities through the cartridge port and Video CD card port.

So clearly there are things the Saturn can do better. And that's not even getting into the things VDP2 can do.
>>
>>12611008
>the ability to expand it's capabilities through the cartridge port
Such a waste of potential for SEGA to have bothered including such a thing, yet NOT have it be reverse compatible with the Genesis/Megadrive cartridges. They missed a golden opportunity to leverage their Genesis library to give them an edge over the PS1. Had they done this (and never released the 32X) I've no doubt they'd have been #1 in that race.
>and Video CD card port.
Not really relevant at all for gaming. For the sort of consumers who cared about that sort of thing, there already were some CD based media consoles with that sort of functionality on the market like the 3D0 and the CD-I and so on. Every single one of which failed, and the Saturn ended up joining them.

SEGA shot itself in the foot going off on non-gaming tangents. They also did that with the TV Tuner thing for the Game Gear. Cool and all, but does that help sell games? No.
>>
>>12610380
>>12610401
>>12610848
>>12610930
>>12610976
>man modifies any tool
>nothing
>man modifies video game hardware
>"NOOOOOO!!! You can't do this to the consolerino!!!"
>>
>>12611039
>Such a waste of potential for SEGA to have bothered including such a thing, yet NOT have it be reverse compatible with the Genesis/Megadrive cartridges.
That would require putting the entire Genesis hardware in the Saturn, which would make it cost more and be more complicated. With the pins that are already there on the cartridge port they could have easily made a cartridge adapter later that had the Genesis hardware in it as an optional accessory if there was actually demand for it.

>Not really relevant at all for gaming.
The Video CD card port allows you to do more than just play MPEG video. There's the External BG and Audio lines among other things that you can use to make any kind of hardware expansion for the system. If someone really wanted to they could put an entire PS1 FPGA core in a card that goes in that slot and then interface with the Saturn disc drive to read PS1 discs, emulate the PS1 in the FPGA and pipe the Audio and Video signals to the EXBG and Audio lines. You'd then just need a simple program to map the Saturn controls to the FPGA core running in the expansion slot. Those EXBG and Audio lines are also available on the cartridge port. So you could easily do a Genesis on a Chip in a cartridge adapter, heck you could probably put an FPGA N64 core in an N64 adapter cartridge.

With the Saturn Sega made sure they had plenty of expansion opportunities to be able to do any kind of expansion or hardware accessory later down the line. They clearly were trying to correct for the mistakes made with the Genesis that made add-ons far more difficult to do because the expansion port didn't have anywhere near the amount of pins and signals necessary to properly expand the system.
>>
>>12611182
>With the Saturn Sega
It's called the Sega Saturn.
>>
>>12610380
it's great. the saturn cd drive was a mistake.

>>12610396
saturn was designed to read cart roms but it was rarely utilized for that, mostly ram expansion.
>>
>>12610380
I think this looks pretty neat. I think the ram cart is where it loads the games so it's almost like a souped up 32X.
>>
>>12611149
y doe
>>
>>12611224
I see you didn't read the rest of the sentence.
>>
>>12611271
Because then they can sell a $50 Japanese Saturn for $250+ on Aliexpress to retards who don't know any better.
>>
Looks cool too bad the Saturn and it's games are actually shit. Get a Dreamcast instead.
>>
>>12611283
there was a schizo here a few months ago that was 100% certain that the daytona port was nearly identical to the arcade. i was really hoping it wasn't going to be shit. then seeing this game on the saturn made me not want to buy a saturn
>>
>>12610940
lol there is nothing on shitturn even 1% as good as FFVII.
>>
>>12611224
its actually just the saturn system.
>>
File: 1753159672127999.jpg (1.23 MB, 1670x1485)
1.23 MB JPG
>>12610940
Half of the Saturn's "Killer Apps" are ports of 2D fighting games released in the late 90s that need a RAM expansion to beat the PS1 and are completely worthless today now that we can play the completely unbutchered Arcade versions on several platforms
>>
File: Grandia.jpg (104 KB, 507x427)
104 KB JPG
>>12611302
>>
>>12611321
Sometimes the home port is better than a shitty arcade emulator. The home ports in many cases had more content added, better quality music, etc.
>>
>>12611008
>But the Playstation doesn't have those things.
Yeah it just has a massive localized games library instead.

>Meanwhile the Saturn has those things and the ability to expand it's RAM as well as the ability to expand it's capabilities through the cartridge port
Playstation also had an expansion port, it just never got a RAM expansion.

>that's not even getting into the things VDP2 can do.
Not a thing the Playstation could not approximate via polygons if it had enough memory for background data.

So yeah, more memory, the only thing the Saturn did better.
>>
>>12611224
He is using AI to post garbage, what did you expect?
>>
>>12611326
X-Men vs SF added zero extra content though. Neither did most Capcom ports for the matter, except the ports of Street Fighter Alpha which got more game modes. X-Men COTA also got more game modes but it's such a crap port otherwise it's not worth playing just for a survival or team battle mode.
>>
>>12611337
>Yeah it just has a massive localized games library instead
It's 2026, who gives a shit if a retro game was localized. The Saturn has a library of over 1000 games, a significant amount of them are easily playable even in Japanese, and more of them are getting translation patches these days.

>Playstation also had an expansion port, it just never got a RAM expansion.
Which is only on the early models. The Saturn has the cartridge port and MPEG slot on all models.

>Not a thing the Playstation could not approximate via polygons if it had enough memory for background data.
But those polygons aren't free. They're going to take processing time and GPU fillrate to do. And to not have them be a warping mess you're going to have to subdivide like crazy to get them to look good. Meanwhile VDP2 literally does that kind of stuff for free. You can also do more than just a flat plane if you know what you're doing with the coefficient tables.

There's a reason all the homebrew ports of Sonic Mania on far more powerful hardware hop on the struggle bus when they have to do the special stages.

>So yeah, more memory, the only thing the Saturn did better.
Not really. It's definitely something the Saturn can do better than the PS1. There's also another thing Saturn can do that PS1 can't. Draw sprites and polygons over 24-bit color FMV. On PS1 anytime it does that the FMV has to be dropped down to 15-bit color.
>>
>>12611340
Reading the manual and understanding what's available on the cartridge port and Video CD port is AI garbage now?

>>12611343
>Neither did most Capcom ports for the matter
Vampire Savior has more characters and stages, Street Fighter Alpha 3 has a ton more content and characters, some of which have more animation frames than later ports. Even if the bonus content on some is minimal, they're still great ports to this day that are worth playing. I haven't had to waste money on any of those modern compilations because the Saturn ports I already had were more than adequate.
>>
>>12610761
Sonyfags always trying to make it seem their console was faster.
>3 minutes loading screen between battles on kof99 ps1.
I kek and there are others with worse loading times.
Saturn was too powerfull so just a handfull of devs could take advantage of the power it had, kinda similar to current pc with no one taking advantage of the hardware and make shitty games that need overbloat hardware to be played (ps1 graphics).
>>
>>12611352
>Street Fighter Alpha 3 has a ton more content and characters,
People massively overrate the Saturn version of World Tour, the psp version is objectively better.
>>
>>12611390
>People massively overrate the Saturn version of World Tour, the psp version is objectively better
The shitty PSP D-Pad completely nullifies any benefits it brings to the table.
>>
>>12611352
>Reading the manual and understanding what's available on the cartridge port and Video CD port is AI garbage now?

Yeah, that's exactly the shit AI does.
>>
>>12611294
There are 2 Daytonas on Saturn, the ugly early one that has mostly arcade accurate physics, and the later more polished one with good graphics that plays absolutely nothing like the arcade.

Sega Rally, F1 Challenge, and Drift King are all better than either of those though.
>>
>>12611386
>Sonyfags always trying to make it seem their console was faster.

Show me a Saturn game that doesn't have slowdown and isn't a Virtua Fighter game.
>>
>>12611580
Grandia and Soul Hackers play better on Saturn than on PSX (lag and load times)
>>
File: Decraniated.png (383 KB, 470x750)
383 KB PNG
>>12610380
>>
Desperate snoys ITT
>>
>>12611567
>There are 2 Daytonas on Saturn
Three really. The original release, which plays like a dream but looks kinda crummy (but nowhere near as bad as people say). Then Championship Circuit Edition, which looked better but completely fucked up the driving model. But there's also a later, revised version of CCE just called Circuit Edition that was Japan-exclusive at retail, which had an even better draw distance, fixed the handling to be much closer to the arcade and added some more content (including restoring the arcade soundtrack).

That version was then brought to the US in 1998 as the CCE NetLink Edition, which was only available from Sega's online store and never released at retail (because the Saturn was fucking dead by then). It's also one of the rarest Saturn games, since the number of people shopping online for video games in early 1998 was small enough as it is, let alone the ones buying a second re-release of Daytona USA for their Saturn just to play via NetLink. There's currently a single copy for sale on Ebay for the low, low price of $7,500 (plus shipping and tip).
>>
>>12611395
Dreamcast also shit controllor and arcade shit so alpha3 wuz home on ps tsu and furst on teh first
>>
>>12611345
>They're going to take processing time and GPU fillrate to do.
Two things the Playstation has in great abundance.

>And to not have them be a warping mess you're going to have to subdivide like crazy to get them to look good.
Draw them as 1px tall polygons with different zoom points.

>You can also do more than just a flat plane if you know what you're doing with the coefficient tables.
PS1 can do windowing as well if that's what you are referring to.
>>
>>12611773
>ai generated fucking slop
completely ignored. I really love how you losers on this board don't even try to mask that it's ai generated. Adding in the ebay sale listing, which is what a few AI bots do, is the chef's kiss of confirming that you are a fucking retard.
>>
>>12611039
> yet NOT have it be reverse compatible with the Genesis/Megadrive cartridges
This is the kind of nonsense 10 years old think of. Or those old people who think the monitor is the computer. The Saturn has exactly nothing in common with the genesis hardware. Having a cartridge slot does not in any way make there some kind of missed opportunity.
>>
>>12611279
The rest of the sentence doesn't make any sense, even if you correct the obvious type to "Sega Saturn."
>With the Sega Saturn made sure they had plenty of expansion opportunities to be able to do any kind of expansion or hardware accessory later down the line
See? It's just nonsense. It's like you left out half the words.
>>
>>12612629
>The Saturn has exactly nothing in common with the genesis hardware.
That's not the point. The point is that it could have. SEGA could have designed it to be reverse compatible with the Genesis' vast library. The Saturn already has a dozen chips on it anyway; what's one more for the sake of reverse compatibility? And if necessary, SEGA should have cut back on the ridiculously excessive chips the Saturn does have if that is what it would have taken to accommodate a chip to achieve reverse compatibility with the Genesis. I doubt it would have cost much because we're talking about an 80s chip that SEGA had manufactured tens of millions of for the Genesis and probably had production lines ready to churn out as many more as were necessary, if not stockpiles of those chips. So I don't believe for a second that this could not have feasibly been done.

While doing that, they should have also beefed up the 32X (if they even bothered with releasing it at all), so that it achieved parity with the Saturn's hardware and that 32X games were 100% compatible and interchangeable with Saturn games. Combine that together with the Sega CD and it becomes a full blown Saturn, so that Genesis owners have a way of converting their system INTO a Saturn without the need of buying one. Sega would have won had they done this.

And don't tell me that this isn't what Sega did. I know that. I'm saying this is what they SHOULD have done.
>>
>>12612623
You are the dumbest person on this board, and that really is saying something.
>>
>>12612971
> SEGA should have cut back on the ridiculously excessive chips the Saturn does have
Do you think they just added random chips with no purpose? Every component in the Saturn exists for a reason. Like, what could they even remove?
>>
>>12613071
>Do you think they just added random chips with no purpose?
Adding in an inexpensive Motorolla 68000 chip would have the purpose of providing reverse compatibility with the Genesis. And, I dunno, that very same chip when not providing Genesis compatibility might have added some support functionality to the overall Saturn system if designed accordingly.
>>
>>12613132
The 68000 is only a small part of the Genesis. It boggles the mind how all the backwards compatibility obsesses forget that the genesis is made up my multiple components.
>>
>>12611240
>the saturn cd drive was a mistake.
???
>>
File: IMG_0536.jpg (13 KB, 291x257)
13 KB JPG
>>12612971
>>12613132
>68000 is all you need to run Genesis games

Brb, gonna play Sonic on my Mac 128k
>>
>>12611352
Post-hack /vr/ is a waste of time, fags here can't even read a full sentence.
>>
•Really Good Saturn exclusives:
Bomberman Saturn, Deep Fear, Dragon Force 1&2, Fighters Megami, G Vector, Guardian Heroes, Legend of Oasis, Panzer Dragoon 1/2/Saga, Princess Crown, Shining Force 3 trilogy, Virtua Fighter Remix,

•Best on Saturn:
Baroque, Darius 2 & Gaiden, Dead or Alive 1, Elevator Action,Earthworm Jim 2, Grandia, Kyuutenkai, Mega Man 8, Ogre Battle, Policenauts, Radiant Silvergun, Resident Evil 1, Silhouette Mirage (Japan), Steam Hearts, Street Fighter Alpha 2, Time Bokan Ippatsu, Vandal Hearts,

•Unique games you'll either love or hate:
Amok, Bomberman Fight, Bulk Slash, Burning Rangers, Crimewave, Dark Savior, Iron Storm, Nights into Dreams, Puzzle & Action, Sakura Wars 1/2, Scorcher, Vatlva,

•Decent Saturn Games:
Albert Odyssey, Assault Suit Leynos 2, Blast Wind, Cotton 2/Boomerang, Castlevania SotN Ultimate Hack,Die Hard Arcade, Dungeon Master Nexus, Fighting Vipers, Game Tengoku, Gundam Side Story 1-3, Gungriffon 2, JB Harold, Keio 2, Loaded, Linkle Liver, Lupin Sansei, Magic Knight Rayearth, Sakura Wars 1/2, Shining Holy Ark, Shinobi X, Shinrei Jusatsushi, Sonic 3D Blast, SMT Soul Hackers, Valhollian, Virtua Fighter Kids,

•Good Ports:
Battle Garegga, D&D Tower, Galactic Attack, Groove On Fight, Hyper Duel, In The Hunt, Kingdom Grand Prix, Marvel Heroes, Marvel vs SF, Puzzle Fighter 2, Rabbit, Shienryu, Tactics Ogre, Tempest 2000, TwinBee Y, Tomb Raider, TwinBee Yahoo, Virtua Cop 1/2, Virtua Fighter 2, Waku Waku 7, Wizardry 6/7, X-Men Atom, Ys 1 Saturn Mode,

•Unsure, Haven't played:
Crows, Crimewave, mass destruction, Prikura, Psyth, Road Rash, Scorcher, Vatlva, Yumimi Remix,street racer,
>>
>>12611553
>Yeah, that's exactly the shit AI does.
And Humans were doing it long before AI even existed you retard.

>>12611778
>PS2 Alpha 3
Is just a bare bones arcade port or Upper which is still missing content and additional animation frames that are present in the Saturn port.

>>12611826
>Two things the Playstation has in great abundance.
Not as much as you think. Sure the GPU wins with fillrate over VDP1, but combine that with what VDP2 can do and suddenly the PS1 is at a disadvantage. The GTE is nice, but raw CPU power the Saturn definitely has the edge. The point is trying to do what VDP2 gives you for free on the PS1 is going to have a cost, and it can hurt your performance which we see in a lot of Saturn to PS1 ports. Grandia doesn't just have bad looking floors due to a lack of VRAM, those areas also run worse than they do on Saturn because of the additional burden of trying to draw the VDP2 planes with polygons.

>Draw them as 1px tall polygons with different zoom points.
Which is going to kill your performance when you have to do that on top of everything else you're drawing.

>PS1 can do windowing as well if that's what you are referring to.
That's not what I'm referring to. VDP2's rotating planes work by reading values from a coefficient table. The most basic table gives you a flat plane. But if you know what you're doing you can actually have do height, walls, etc. by manipulating those tables. For example this bit in Radiant Silvergun is done by manipulating the coefficient table to create what looks like a floor and a wall rotating:

https://www.youtube.com/watch?v=VFOn81ST6JQ&t=926s

It's again one of the more basic things you can do. It's pretty similar to how Mode 7 on the SNES works, but far more advanced.
>>
>>12612782
So you really do fail at reading. The sentence makes perfect sense as it's written. The Saturn and Sega are referring to two different nouns.

>With the Saturn (Console) Sega (the company) made sure they had plenty of expansion opportunities to be able to do any kind of expansion hardware or accessory later down the line.

See, makes perfect sense. Sure I may have missed a comma there, but the fact you can't infer that from the rest of the context speaks volumes towards your poor reading skills.
>>
>>12613635
>The Saturn and Sega are referring to two different nouns.
No, it's called the Sega Saturn. Sega is an adjective modifying Saturn. Saturn is an adjective modifying the implied "System," which didn't need to be said anymore by 1994 (e.g. "Super Nintendo Entertainment System" in 1991, but not "The Nintendo 64-Bit System" in 1996), as everyone knew it was implied by that point. A very Japanese way of looking at things, but these were all Japanese companies, what can you do?
>>
>>12613638
>No, it's called the Sega Saturn. Sega is an adjective modifying Saturn.
Not in the context of that sentence.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.