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File: 1779734691010.gif (2.59 MB, 320x241)
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What made Halo: Combat Evolved's single player campaign so great in 2001?

Recharging health, limited weapon inventory, one-button grenade/melee, automatic checkpoints, magnetism-based aim assist, combined arms enemy squads, Dolby audio and realtime cinematics became the STANDARD for at least a decade after Halo came out. FPS went from “can’t be done on a console” to the dominant genre.

after a decade it was just ALMOST every game that used Halo design principals. Halo talks are still some of the most watched GDC content.
>>
File: halo-teabag.gif (53 KB, 90x90)
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the pistol, shotgun, rocket launcher, and sniper
the needler was fun to piss people off with
and teabagging
lots of teabagging

it was just a perfect storm: the best console fps of the time and being able to hook 4 xbox hueg together
>>
>>12610739
It's genuinely a great game. For a lot of us this was our Unreal, and it was awesome.
>>
>FPS went from “can’t be done on a console”
>had literally been done a hundred times on console before then
>>
>>12610756
Yeah, the campaign was fun, but deathmatch was the shit. So many good times with the bros.
>>
>>12610764
Sort of, but with the odd exception of a GoldenEye, FPS games on consoles were usually inferior ports of PC shooters. Quake III and Unreal Tournament were playable on Dreamcast, but certainly not the way to go if you had the option to play on Windows.
>>
>>12610739
Before Halo, FPS games were all about:
What cool new weapons are being brought to the table
What will the iconic melee weapon be
Will the level design be check points or key cards
What will the bosses be like
How interactive will it be?

The formula appeared set in stone, the few that veered from this path were niche simulation type games or what have you.

Halo answered regardless:
>What cool new weapons are being brought to the table
Awesome human and alien weapons such as the heat seeking needler that explodes, the charging plasma pistol or the meanest shotgun this side of the galaxy. Combine that with the two weapon and shield/health system and suddenly the purpose of every weapon flipped and tripled. It wasn't about going from pistol to rifle asap, it was about adapting with what you had.
>What will the iconic melee weapon be
In a master stroke Halo took the idea of mascot melee weapons and said no, we're going to make melee weapons useful for the first time ever. You'll feel every brutal slap and thunk of rifle butt against alien skull and it's gonna rule. And it did.
>Will the level design be check points or key cards
Check points were the only way to do it, objectives to lead you around but ultra massive levels with vehicles and complex arenas, and the checkpoint system was smart, no longer was it about tripping over invisible thresholds, but nearby enemies.
>What will the bosses be like
Instead every enemy was given significance, encounters were defined by the weapons the enemies carried. God help you if you see an invisible glowing sword running at you.
>How interactive will it be?
Seamless integration of vehciles, dense interiors and jaw dropping exteriors, larger than life scale that for the first time in a video game made massive objects feel truly massive in a way the facade never achieved before.

Halo was such a colossal leap forward and when you see the state of PC FPS games of the time it's obvious why.
>>
>>12610803
Cue coping and seething PC fats posting some janky forgotten early 00s piece of shit and claiming it’s better than Halo in every way lol
>>
>>12610803
AI response
>>
>>12611332
Just because you cant write a paragraph doesnt mean anyone who can uses AI. Fucktard.
>>
>>12610803
>dense interiors and jaw dropping exteriors, larger than life scale that for the first time in a video game made massive objects feel truly massive in a way the facade never achieved before.
Who the fuck wrote this?
>>
>>12611384
the most based man to exist
>>
>>12610739
I really dont know and still dont. By that time I was playing CS and Battlefield and had no clue why people liked this shitty game. I guess the coop is what sold it
>>
I always liked the vehicles and vehicular combat, not as an afterthought but as core gameplay segments. Blew my mind as a kid. Also big maps and sense of scale with the halo skyline texture
>>
>>12610764
Name one successful console fps before Halo. Nobody played Golden Eye.
>>
>>12611332
NPC response
>>
>>12611576
Golden Eye
>>
>>12611576
Medal of Honor
>>
>>12610739
that one T-shaped hallway you see five hundred times
>>
>What made Halo: Combat Evolved's single player campaign so great in 2001?
By being the first FPS to have enemies react to your actions in any way whatsoever
>>
>>12611731
Half-Life had advanced grunt ai
>>
>>12611731
doom enemies reacted to sight and sound and i haven't played an fps game where more is necessary (including halo)
>>
>>12612074
They were really good at slowly putting down a grenade in the middle of their squad and awkwardly turn tabling to face you while their own grenade exploded on them.
>>
>>12611598
Medal of Honor had shit multiplayer.
>>
this'll be hard to accept but halo's claim to fame was being microsoft's flagship exclusive title, that's all folks
>>
>>12612186
Self destructive AI is so kino. I wish more games had it.
>>
>>12611384
Are you one of those gamers who never look up?
>>
It successfully utilized the two joysticks on the controller which was revolutionary at the time. One for movement and the other for x-axis and y-axis head/first person point of view/camera movement.
>>
>>12610764
>had literally been done a hundred times on console before then
Care to show your math? I'm only getting 86, and not only are tons of these ports of PC-original games, there are also releases on here which are basically double-dipping, like the different versions of Doom:
Star Ship
Star Luster
Kidō Senshi Z-Gundam: Hot Scramble
MIDI Maze
Golgo 13: Top Secret Episode
Corporation
Silent Debuggers
Wolfenstein 3D
Escape from Monster Manor
Doom
Battle Frenzy
Magic Carpet
Zero Tolerance
Iron Angel of the Apocalypse
Doom II
Alien vs Predator
Crime Crackers
Super 3D Noah's Ark
Alien Breed 3D
Gloom
Space Hulk: Vengeance of the Blood Angels
Metal Head
Descent
Robotica
Jumping Flash!
The Ultimate Doom
Killing Time
Kileak: The DNA Imperative
Iron Angel of the Apocalypse: The Return
Hexen: Beyond Heretic
PO'ed
Master Levels for Doom II
Epidemic
Defcon 5
Alien Breed 3D II: The Killing Grounds
Congo The Movie: The Lost City of Zinj
Cyberdillo
Testament
Duke Nukem 3D
Alien Trilogy
Descent II
Jumping Flash! 2
Expert
Final Doom
Quake
PowerSlave
BRAHMA Force: The Assault on Beltlogger 9
Disruptor
Gloom 3
Doom 64
Turok: Dinosaur Hunter
Lifeforce Tenka
GoldenEye 007
Quake II
Forsaken
Tom Clancy's Rainbow Six
Half-Life
Turok 2: Seeds of Evil
South Park
Outtrigger
Hidden & Dangerous
Spec Ops II: Green Berets
Turok: Rage Wars
Delta Force 2
Medal of Honor
Armorines: Project S.W.A.R.M.
Unreal Tournament
Quake III Arena
Resident Evil Survivor
Soldier of Fortune
Perfect Dark
Daikatana
Kiss: Psycho Circus: The Nightmare Child
Gungriffon Blaze
Turok 3: Shadow of Oblivion
Star Trek: Voyager – Elite Force
Alien: Resurrection
007: The World Is Not Enough
Medal of Honor: Underground
TimeSplitters
007: The World Is Not Enough
Red Faction
Resident Evil Survivor 2 Code: Veronica
007: Agent Under Fire
Half-Life: Decay
>>
The campaign wasn't great. My friends and I spent 90% of our time in multiplayer, and whenever we'd try the campaign we'd wind up teamkilling each other for fun after a few minutes. It was boring as shit back in the day. Still is.
>>
>>12613562
>hundred times
>um ackshully I'm only counting 86 times
Anon...
>>
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>>12612967
Exactly. If it weren't for Halo we'd all be talking about Azurik: Rise of Perathia.
>>
You have to have a comically huge chip on your shoulder to not acknowledge that Halo's AI was just better than anything before it by a huge margin.
Before Halo there were two types of FPS: shooters where an alien/nazi/dinosaur that can barely navigate its environment would stand stock still in an open field to let you shoot them in the head (Turok, Half-Life, MoH, Goldeneye, Unreal, JFG), and shooters that were literally just puzzle games except the blocks were made of meat (Doom, Quake, Serious Sam)



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