What made Halo: Combat Evolved's single player campaign so great in 2001? Recharging health, limited weapon inventory, one-button grenade/melee, automatic checkpoints, magnetism-based aim assist, combined arms enemy squads, Dolby audio and realtime cinematics became the STANDARD for at least a decade after Halo came out. FPS went from “can’t be done on a console” to the dominant genre. after a decade it was just ALMOST every game that used Halo design principals. Halo talks are still some of the most watched GDC content.
the pistol, shotgun, rocket launcher, and sniperthe needler was fun to piss people off withand teabagging lots of teabaggingit was just a perfect storm: the best console fps of the time and being able to hook 4 xbox hueg together
>>12610739It's genuinely a great game. For a lot of us this was our Unreal, and it was awesome.
>FPS went from “can’t be done on a console”>had literally been done a hundred times on console before then
>>12610756Yeah, the campaign was fun, but deathmatch was the shit. So many good times with the bros.
>>12610764Sort of, but with the odd exception of a GoldenEye, FPS games on consoles were usually inferior ports of PC shooters. Quake III and Unreal Tournament were playable on Dreamcast, but certainly not the way to go if you had the option to play on Windows.
>>12610739Before Halo, FPS games were all about:What cool new weapons are being brought to the tableWhat will the iconic melee weapon beWill the level design be check points or key cardsWhat will the bosses be likeHow interactive will it be?The formula appeared set in stone, the few that veered from this path were niche simulation type games or what have you.Halo answered regardless:>What cool new weapons are being brought to the tableAwesome human and alien weapons such as the heat seeking needler that explodes, the charging plasma pistol or the meanest shotgun this side of the galaxy. Combine that with the two weapon and shield/health system and suddenly the purpose of every weapon flipped and tripled. It wasn't about going from pistol to rifle asap, it was about adapting with what you had.>What will the iconic melee weapon beIn a master stroke Halo took the idea of mascot melee weapons and said no, we're going to make melee weapons useful for the first time ever. You'll feel every brutal slap and thunk of rifle butt against alien skull and it's gonna rule. And it did.>Will the level design be check points or key cardsCheck points were the only way to do it, objectives to lead you around but ultra massive levels with vehicles and complex arenas, and the checkpoint system was smart, no longer was it about tripping over invisible thresholds, but nearby enemies.>What will the bosses be likeInstead every enemy was given significance, encounters were defined by the weapons the enemies carried. God help you if you see an invisible glowing sword running at you.>How interactive will it be?Seamless integration of vehciles, dense interiors and jaw dropping exteriors, larger than life scale that for the first time in a video game made massive objects feel truly massive in a way the facade never achieved before.Halo was such a colossal leap forward and when you see the state of PC FPS games of the time it's obvious why.
>>12610803Cue coping and seething PC fats posting some janky forgotten early 00s piece of shit and claiming it’s better than Halo in every way lol
>>12610803AI response
>>12611332Just because you cant write a paragraph doesnt mean anyone who can uses AI. Fucktard.
>>12610803>dense interiors and jaw dropping exteriors, larger than life scale that for the first time in a video game made massive objects feel truly massive in a way the facade never achieved before. Who the fuck wrote this?
>>12611384the most based man to exist
>>12610739I really dont know and still dont. By that time I was playing CS and Battlefield and had no clue why people liked this shitty game. I guess the coop is what sold it
I always liked the vehicles and vehicular combat, not as an afterthought but as core gameplay segments. Blew my mind as a kid. Also big maps and sense of scale with the halo skyline texture
>>12610764Name one successful console fps before Halo. Nobody played Golden Eye.
>>12611332NPC response
>>12611576Golden Eye
>>12611576Medal of Honor
>>12610739that one T-shaped hallway you see five hundred times
>What made Halo: Combat Evolved's single player campaign so great in 2001? By being the first FPS to have enemies react to your actions in any way whatsoever
>>12611731Half-Life had advanced grunt ai
>>12611731doom enemies reacted to sight and sound and i haven't played an fps game where more is necessary (including halo)
>>12612074They were really good at slowly putting down a grenade in the middle of their squad and awkwardly turn tabling to face you while their own grenade exploded on them.
>>12611598Medal of Honor had shit multiplayer.
this'll be hard to accept but halo's claim to fame was being microsoft's flagship exclusive title, that's all folks
>>12612186Self destructive AI is so kino. I wish more games had it.
>>12611384Are you one of those gamers who never look up?
It successfully utilized the two joysticks on the controller which was revolutionary at the time. One for movement and the other for x-axis and y-axis head/first person point of view/camera movement.
>>12610764>had literally been done a hundred times on console before thenCare to show your math? I'm only getting 86, and not only are tons of these ports of PC-original games, there are also releases on here which are basically double-dipping, like the different versions of Doom:Star ShipStar LusterKidō Senshi Z-Gundam: Hot ScrambleMIDI MazeGolgo 13: Top Secret EpisodeCorporationSilent DebuggersWolfenstein 3DEscape from Monster ManorDoomBattle FrenzyMagic CarpetZero ToleranceIron Angel of the ApocalypseDoom IIAlien vs PredatorCrime CrackersSuper 3D Noah's ArkAlien Breed 3DGloomSpace Hulk: Vengeance of the Blood AngelsMetal HeadDescentRoboticaJumping Flash!The Ultimate DoomKilling TimeKileak: The DNA ImperativeIron Angel of the Apocalypse: The ReturnHexen: Beyond HereticPO'edMaster Levels for Doom IIEpidemicDefcon 5Alien Breed 3D II: The Killing GroundsCongo The Movie: The Lost City of ZinjCyberdilloTestamentDuke Nukem 3DAlien TrilogyDescent IIJumping Flash! 2ExpertFinal DoomQuakePowerSlaveBRAHMA Force: The Assault on Beltlogger 9DisruptorGloom 3Doom 64Turok: Dinosaur HunterLifeforce TenkaGoldenEye 007Quake IIForsakenTom Clancy's Rainbow SixHalf-LifeTurok 2: Seeds of EvilSouth ParkOuttriggerHidden & DangerousSpec Ops II: Green BeretsTurok: Rage WarsDelta Force 2Medal of HonorArmorines: Project S.W.A.R.M.Unreal TournamentQuake III ArenaResident Evil SurvivorSoldier of FortunePerfect DarkDaikatanaKiss: Psycho Circus: The Nightmare ChildGungriffon BlazeTurok 3: Shadow of OblivionStar Trek: Voyager – Elite ForceAlien: Resurrection007: The World Is Not EnoughMedal of Honor: UndergroundTimeSplitters007: The World Is Not EnoughRed FactionResident Evil Survivor 2 Code: Veronica007: Agent Under FireHalf-Life: Decay
The campaign wasn't great. My friends and I spent 90% of our time in multiplayer, and whenever we'd try the campaign we'd wind up teamkilling each other for fun after a few minutes. It was boring as shit back in the day. Still is.
>>12613562>hundred times>um ackshully I'm only counting 86 timesAnon...
>>12612967Exactly. If it weren't for Halo we'd all be talking about Azurik: Rise of Perathia.
You have to have a comically huge chip on your shoulder to not acknowledge that Halo's AI was just better than anything before it by a huge margin.Before Halo there were two types of FPS: shooters where an alien/nazi/dinosaur that can barely navigate its environment would stand stock still in an open field to let you shoot them in the head (Turok, Half-Life, MoH, Goldeneye, Unreal, JFG), and shooters that were literally just puzzle games except the blocks were made of meat (Doom, Quake, Serious Sam)